I like the weird terraces that cerulean city was on in the early maps, I guess they're trying to represent the ledges you can jump down when heading south, with the daycare?
Celadon isn't coastal, and Fuschia is very isolated from the rest of Kanto and not that big a city to begin with. Vermilion, on the other hand, is a pretty big city in it's own right, and is right next door to the urban heart of the region. It's a much better spot for a port.
You're right that it's weird that Fuschia doesn't have a port at all, though. Cerulean too, it's in the same situation as Vermilion and everything.
No. Vermilion is the closest to Saffron and Celadon, where most of Kanto's GDP must be concentrated, reducing the cost associated with land transportation.
And ports should be preferably built in sheltered waters. There's a reason why most of the world's largest ports, like London, NY and Rotterdam are built by rivers instead of beaches. Vermilion City, much like Gdansk, Manila, Rio de Janeiro and most importantly Tokyo, Vermilion benefits from being a bay city.
So Vermilion is a much better candidate than Fuchsia or Celadon for a port city. And this design choice was very likely influenced by the Port of Tokyo too.
To keep things simple, it's easier to manoeuvre around and dock the ship if it isn't under the effect of waves. That's why breakwaters exist, too. Docking in the Thames or the Tokyo Bay is just easier than doing the same on a beach.
SS Anne was originally supposed to take you to Celadon, from which you would go to Lavender before then heading to Rock Tunnel/Power Plant. This is why the route order when it comes to route 7-10 is off in the final game.
Nope, you were supposed to go to rock tunnel after cerulean, which led to lavender and THEN reach vermilion -> SS -> C city -> celadon
Lavender is first in map index number (even in frlg) and it is the only way to go around considering that Saffron is closed off since it's the last coty and there is not undergrounds passages nor snorlax blocking paths, it gets quite linear instead of the messy backtracking stuff we ender up having.
The route order is messed up any way you look at it because it's just the prder they "planned" the routes not the intentional walking order
Yeah I can agree with that, but it is weird to have route 5 that goes into 11 or route 4 that's next to both route 9 and 23.
In real world it would be just confusing having streets ordered in disorder (I know americans often name streets and avenues using numbers and having street 23 between 4 and 56 would be confusing)
But anyway I just meant to say that the routes are roughly in order of "development"
It could be loosely based on how highway and freeways are numbered? For instance in California you have the 5, 55, 405, 1, 101, 210, 261, 133, 22, 91, etc etc etc
7 months ago
Anonymous
Honestly I don't think Sajiri and Co, at about 20yo in 1990 used highways as reference
Also because originally the game was meant to be randomly generated so that every cartridge had its different Kanto.
(And also the game was meant to be an andventure that "A little kid with his bike would be able to enjoy")
Source: Tajiri biography manga
But it's not a bridge. IT'S FRICKING NOT. I'm so tired of this piece of shit games ruining what its universally considered a soulful kantonian experience. I fricking hate this??? The bridge?? Gone. The cute little bridge in Cinabbar Island? Gone. Nugget Bridge? RUINED! IS ABOVE THE FRICKING GRASS NOW LOLOLOLOL. Everything I love and hold dear to my soul and the soul of gen 1? FRICKING GONE. I can't bear with this anymore, what is happening within GF? Why Kanto has to suffer this desoulfication? I literally want to kill myself. >muh bait lmao
End your life loser. It's because of YOU that the soul is gone. GONE. Kanto, I miss you. I miss everything. There is no more soul in this pokeworld. Everything is... souless
How do boats get over obstacles in their way in this world full of supernatural monsters?
I don't know, it's a mystery. Probably have some Charizards fly it over cycling road.
This shit drives me crazy low key, as a little kid I always assumed that the bike path was actually a big bridge that the boat could pass under, but in every single subsequent remake of kanto they continue to frick this up
I assume route 18 and cycling road isn't to scale, so there must be some way for boats to traverse it, but yeah that is a seriously question
>I assume [schizo headcannon]
It was originally supposed to be a bridge but later generations forgot about this
I like the weird terraces that cerulean city was on in the early maps, I guess they're trying to represent the ledges you can jump down when heading south, with the daycare?
I will never forgive FRLG for making Kanto just a bunch of trees
cycling road is a bridge
Hey moron, it goes under Cycling Road. This question has been asked so many times for such a simple answer
Does the ship turn into a submarine and drill through the land?
Read the rest of the thread too, anon.
I did. But the OP is asking about FRLG. Looking at some old boomer game map isn't going to help us.
Yeah, and FRLG fricked up. It's supposed to be a bridge.
holy shit I actually didn't think this was the route design until I looked it up lol
So where does the boat go in FRLG?
Why does it matter
Because that's the whole point of this thread. Didn't you read the OP?
So you don't know?
It sails through a plot hole.
The boat is ghost-type and the cycling road is normal-type
A ghost ship would be a pretty cool dungeon.
Up your ass
It doesn't go anywhere. It just does a loop in that lake in the middle of Kanto
It jumps over the bridge
It uses HM08 and dives under the road.
it sinks
Your dad crams it up his ass and carries it across the path
Looks like a bridge to me.
That's in HGSS, anon. In FRLG it's just land.
I forget, can you see the train further east too?
Same way boats get in and out of Tokyo, look at a map
Aren't Celadon or Fuschia better choices for a Port City?
Celadon isn't coastal, and Fuschia is very isolated from the rest of Kanto and not that big a city to begin with. Vermilion, on the other hand, is a pretty big city in it's own right, and is right next door to the urban heart of the region. It's a much better spot for a port.
You're right that it's weird that Fuschia doesn't have a port at all, though. Cerulean too, it's in the same situation as Vermilion and everything.
No. Vermilion is the closest to Saffron and Celadon, where most of Kanto's GDP must be concentrated, reducing the cost associated with land transportation.
And ports should be preferably built in sheltered waters. There's a reason why most of the world's largest ports, like London, NY and Rotterdam are built by rivers instead of beaches. Vermilion City, much like Gdansk, Manila, Rio de Janeiro and most importantly Tokyo, Vermilion benefits from being a bay city.
So Vermilion is a much better candidate than Fuchsia or Celadon for a port city. And this design choice was very likely influenced by the Port of Tokyo too.
>And ports should be preferably built in sheltered waters.
Why?
Read a wiki or attend grade school and you'll know.
To keep things simple, it's easier to manoeuvre around and dock the ship if it isn't under the effect of waves. That's why breakwaters exist, too. Docking in the Thames or the Tokyo Bay is just easier than doing the same on a beach.
SS Anne was originally supposed to take you to Celadon, from which you would go to Lavender before then heading to Rock Tunnel/Power Plant. This is why the route order when it comes to route 7-10 is off in the final game.
Nope, you were supposed to go to rock tunnel after cerulean, which led to lavender and THEN reach vermilion -> SS -> C city -> celadon
Lavender is first in map index number (even in frlg) and it is the only way to go around considering that Saffron is closed off since it's the last coty and there is not undergrounds passages nor snorlax blocking paths, it gets quite linear instead of the messy backtracking stuff we ender up having.
The route order is messed up any way you look at it because it's just the prder they "planned" the routes not the intentional walking order
Seems like many people forgot about the route between Cerulean and the Rock Tunnel
the route's not necessarily being in "order" actually adds to the immersion imo, they're not named in a path because it's not a path it's a region
Yeah I can agree with that, but it is weird to have route 5 that goes into 11 or route 4 that's next to both route 9 and 23.
In real world it would be just confusing having streets ordered in disorder (I know americans often name streets and avenues using numbers and having street 23 between 4 and 56 would be confusing)
But anyway I just meant to say that the routes are roughly in order of "development"
It could be loosely based on how highway and freeways are numbered? For instance in California you have the 5, 55, 405, 1, 101, 210, 261, 133, 22, 91, etc etc etc
Honestly I don't think Sajiri and Co, at about 20yo in 1990 used highways as reference
Also because originally the game was meant to be randomly generated so that every cartridge had its different Kanto.
(And also the game was meant to be an andventure that "A little kid with his bike would be able to enjoy")
Source: Tajiri biography manga
under the cycling road obviously
The bridge raises. Yes, that is a bridge. A frick huge bridge.
Cycling road is a bridge.
They don't. SS Anne crashed which is why it doesn't come back after 365 days pass.
Imagine being a Kalosian and walking into Kanto.
anymore of these maps for the other regions?
How does the magnet train...
Underground. The Chūō Shinkansen, which is still under construction and will travel under the Japanese Alps was based on it.
I think HGSS adds the Magnet train bridge to all relevant spots to answer that question.
hgss just might be the only pokemon game with internally consistent world design
Shame it's worse than GSC in every respect
now where is the rest of it on the other routes it crosses
whats this supposed to be? you cant get omanyte and kabuto in the whirl islands
But it's not a bridge. IT'S FRICKING NOT. I'm so tired of this piece of shit games ruining what its universally considered a soulful kantonian experience. I fricking hate this??? The bridge?? Gone. The cute little bridge in Cinabbar Island? Gone. Nugget Bridge? RUINED! IS ABOVE THE FRICKING GRASS NOW LOLOLOLOL. Everything I love and hold dear to my soul and the soul of gen 1? FRICKING GONE. I can't bear with this anymore, what is happening within GF? Why Kanto has to suffer this desoulfication? I literally want to kill myself.
>muh bait lmao
End your life loser. It's because of YOU that the soul is gone. GONE. Kanto, I miss you. I miss everything. There is no more soul in this pokeworld. Everything is... souless
Route 17 is downhill right? That means that the north end is higher than the south end, so the boat crosses under the north end.
How do boats get over obstacles in their way in this world full of supernatural monsters?
I don't know, it's a mystery. Probably have some Charizards fly it over cycling road.
This shit drives me crazy low key, as a little kid I always assumed that the bike path was actually a big bridge that the boat could pass under, but in every single subsequent remake of kanto they continue to frick this up
there is no assumption, every bit of official art shows that its a bridge
Nope, it's land
Cope and seethe boomie