Play Johto and try soloing with a Chikorita.
See how far that gets you. You'll have to severely overlevel for every single Type Disadvantage you come across starting with Bugsy's Scyther, gay.
>OP will never post his ingame time
however much time it takes to fight every trainer is my ingame time.
Man. Seems like you spent a lot of time and effort not only playong these games but making these files youve uploaded. What exactly are you trying to prove? That if you only use one pokemon youre overleveled and the game becomes trivial? Thats obvious. Or are you trying to prove you can beat the game with any Mon? Havent the thousands of "can you beat X with X" videos proved that? I mean whats your point? That pokemon is easy? Or are you just trying to irritate people into replying or arguing with you? Dont be that guy.
He wants to "prove" that exp share shouldn't be a toggle because Pokemon was already easy. So no attempts should ever be made to make it more difficult.
2 years ago
Anonymous
XP share has literally nothing to do with difficulty.
2 years ago
Anonymous
It does.
2 years ago
Anonymous
USUM and Legends are the most difficult Pokemon games and have XP share. Nearly every modern JRPG is more difficult than Pokemon and has XP share. Try again.
2 years ago
Anonymous
USUM lets you turn off the exp share, thus making it more difficult than if your whole party is on equal footing automatically.
2 years ago
Anonymous
Grinding doesn't make the game more difficult, it only adds tedium.
>Pokemon is such a pissbaby easy franchise that when a game has a SINGLE somewhat-troubling battle (Ultra Necrozma and the Volo/Giratina Gauntlet that's effectively you against 8 Pokemon), it deems the entirety of those games "the hardest in the series"
Correct, Pokemon is a piss-easy series. Having 1 (one) challenging battle is still more than every game before with 0 (zero) challenging battles.
2 years ago
Anonymous
Then don't grind?
2 years ago
Anonymous
>Pokemon is such a pissbaby easy franchise that when a game has a SINGLE somewhat-troubling battle (Ultra Necrozma and the Volo/Giratina Gauntlet that's effectively you against 8 Pokemon), it deems the entirety of those games "the hardest in the series"
2 years ago
Anonymous
correct. 1 hard fight is better than 0 hard fights.
also it's worth noting that time-space distortions in PLA are decently challenging too. I've blacked out a few times because I wasn't paying enough attention or dodging poorly during them.
>people repeat it over and over >it never happens >bayleef keeps getting destroyed >but my unique fight I never bothered redoing and only tried once went perfectly ok!
Solo'ing is one of the easiest way to play Pokemon because your one pokemon will get severely overleveled without you having to try. This is the way most children play.
OP probably got his ass kicked when he tried to smugly beat winona but too much of a pussy to show that, He decides to overgrind to a ridiculous extent for the sake of a lame gotcha, Imagine being OP.
>It's a post-gen 5 shill
Of fricking course. You get a normal Exp. Share after the first gym so you can level up anything else you catch and there are plenty of trainers that give you all the exp you need for your other Pokémon
[...]
Doesn't it just increase the levels by like 1-2?
IIRC it gave trainers better items, AI and movesets, I think there was a way to unlock it without beating the game but I don't remember what it was
Didn't BW2 have challenge mode? Only just started playing the game, so I haven't unlocked it, but it supposedly has better AI, higher levels, IVs etc.
Even then, I heard the Legends: Arceus was pretty tough.
>Didn't BW2 have challenge mode
the one that doesn't actually work as a challenge mode because GF doesn't understand how their own exp system works? yes
also to unlock challenge mode you had to have a completed version of the game, and transfer the key to an uncompleted version to unlock the mode.
Same way you unlock easy mode.
>Didn't BW2 have challenge mode
the one that doesn't actually work as a challenge mode because GF doesn't understand how their own exp system works? yes
It increases the levels by a bit, 90% of the important trainer mons have items, they have slightly better movesets, and I hear some of the trainers even have EVs
>Didn't BW2 have challenge mode
the one that doesn't actually work as a challenge mode because GF doesn't understand how their own exp system works? yes
[...]
Doesn't it just increase the levels by like 1-2?
[...]
As I said, I haven't actually tried it so I wouldn't know how it plays.
It increases the levels by a bit, 90% of the important trainer mons have items, they have slightly better movesets, and I hear some of the trainers even have EVs
Challenge Mode does the following. >Trainer AI is set to a higher level >boosts npc levels all around, slightly speeding up the curve >Gym Leaders and Elite Four now have altered movesets, held items, All-30 IVs and an additional Pokemon
But most damningly, >still uses Normal Mode Level Stat calculations for NPCs, effectively meaning they're weaker on average but give more EXP and thus you'll be even STRONGER once you're past a particular threshold
[...]
[...]
[...]
[...]
Challenge Mode does the following. >Trainer AI is set to a higher level >boosts NPC levels all around, slightly speeding up the curve >Gym Leaders and Elite Four now have altered movesets, held items, All-30 IVs and an additional Pokemon
But most damningly, >still uses Normal Mode Level Stat calculations for NPCs, effectively meaning they're weaker on average but give more EXP and thus you'll be even STRONGER once you're past a particular threshold
uses Normal Mode Level Stat calculations for NPC
What do you mean by this? Are you saying that the stats for the Challenge mode trainers are the same as the normal mode? If so that's moronic even for Game Freak.
reminder that Easy Mode is actually the most difficult in B2W2 because the opponents are the same strength, but YOU are weaker because you get less EXP.
uses Normal Mode Level Stat calculations for NPC
What do you mean by this? Are you saying that the stats for the Challenge mode trainers are the same as the normal mode? If so that's moronic even for Game Freak.
>Even then, I heard the Legends: Arceus was pretty tough.
That depends. If you play it normally sure, but everyone can get the HOME hisuian starters which start with 10 ELs (aka max) in every stat, this means they are stronger at level 5 than EL 0 mons at their first evolution and you can steamroll the entire game with them. Im not sure why ELs are so insane in this game compared to EVs and on top of that they really starve you for the Grit items (which increase ELs)
>Even then, I heard the Legends: Arceus was pretty tough.
There's one difficult battle in the game, the climax fight with Volo and Giratina. It's probably the hardest single battle in the series but everything else in the game is pretty middling to easy (and there are hardly any battles in general) so I wouldn't call it a tough game, just a game with one difficult fight.
Add a lot of facilitating options like multi exp share, strong gift pokemons, mega evolutions, friendship bonuses, or even overall high level wild pokemons. Raise opponents levels in consequence so unaware kids still have a easy time, but experienced players can choose to not take the easy way and have a decent challenge.
Realize older pokemon fans are too stupid to take a hint and will just shit on the game for being too easy even though the main target audience is children and themselves failed to identify the difficulty options. Then take back the option to disable the above because there is no point making a difficult game for people who aren't able to perform a mental operation as slight as understanding the game they're playing.
BASED. I will never get over how moronic people got over "free Latias/Latios" in ORAS as if a self-imposed "no legendaries" rule hasn't always been a thing. Simply place the obviously overpowered Pokemon in the box, Anon. It's okay.
Pokemon alreafy has a soft-difficulty curve in that different trainer classes have different AI difficulty set to them. Like the Veteran trainer classes at Victory Road will inherently play better than the preschoolers at the start of the game.
I don't have to gimp myself in order to find difficulty in a Final Fantasy game, just not deliberately overlevel. In Pokemon, if I have to force myself to crowd my party with pokemon I may not even want to use in order to just make the game have a "normal" difficulty, not even a hard one.
2 years ago
Anonymous
If you find any of the final fantasy games difficult you may have a brain disease, I would get that checked out
2 years ago
Anonymous
There's always some level of challenge to overcome in figuring out the boss' weakness unless you deliberately read the strategy guide beforehand to do that or just find the best jobs to cheese the game.
2 years ago
Anonymous
Unless you're fighting an optional superboss, you don't have to bother figuring out the boss' weakness.
2 years ago
Anonymous
>just find the best jobs to cheese the game
What jobs? All I did was buying a better weapon, maybe some tools for the item based units, but then I just casted Ultima to anything that moved. >Big level enemies
Ultima >Bosses
Ultima >Optional bosses
Ultima >The first squirrel enemy
Ultima
In retrospect, I think I dramatized the difficulty of those games. I was thinking along the lines of Seymour Flux, Yunalesca, or Exdeath, but then I remembered how braindead ones like IV or XII were, where you just spammed one button and went past it. I think it's compounded worse by the fact that if you want to explore any optional sidequest content you inevitably find yourself over leveled, and its not fun to leave that stuff to the very end of the game.
2 years ago
Anonymous
>just find the best jobs to cheese the game
What jobs? All I did was buying a better weapon, maybe some tools for the item based units, but then I just casted Ultima to anything that moved. >Big level enemies
Ultima >Bosses
Ultima >Optional bosses
Ultima >The first squirrel enemy
Ultima
2 years ago
Anonymous
>Grinding up Ultima in 6 when you can trivialize the game long before that
[...]
[...]
[...]
itt /vp/ talks about one of the most diverse rpg franchises out there as if its just one game. the newest ones aren't even turn-based anymore
Nice try, but I've actually played the games and they're generally pretty easy.
There's three genres. Turn based RPG, MMO which isn't really a FF in terms of gameplay, and XV like you said is real time. It's entirely fair to talk about FF when only 1/15 of the mainline games is real time, and the 1/15 of the games isn't even singleplayer like the rest of them.
There's two MMOs.
2 years ago
Anonymous
>Two MMO's
Ya, I don't really know them off the top of my head because 7 is the only good one. 1 for 15 indeed.
2 years ago
Anonymous
>7 is the only good one
Just say that's the one you played as a kid.
2 years ago
Anonymous
I'm 25 and my first FF I played for more than an hour, and my first FF that I beat, was XV. I can't sit through how ugly VII is and the plot isn't able to shine through for me because of that, but I know how legendary it. I just wanted to dunk about how FF is pretty much a shit and dead franchise. VII is the only good one consistently, X only has a few weak points, XIII is ONLY good for autistic waifuism, and XV is fantastic for about a half the game with the other half being terrible writing that makes no sense. Thank you for reading my blogpost. Kingdom Hearts is a better franchise at this point because 3 is the first mainline game to suck, with 4 at least having potential to bring it back on track.
2 years ago
Anonymous
There's always some level of challenge to overcome in figuring out the boss' weakness unless you deliberately read the strategy guide beforehand to do that or just find the best jobs to cheese the game.
Unless you're fighting an optional superboss, you don't have to bother figuring out the boss' weakness.
>just find the best jobs to cheese the game
What jobs? All I did was buying a better weapon, maybe some tools for the item based units, but then I just casted Ultima to anything that moved. >Big level enemies
Ultima >Bosses
Ultima >Optional bosses
Ultima >The first squirrel enemy
Ultima
itt /vp/ talks about one of the most diverse rpg franchises out there as if its just one game. the newest ones aren't even turn-based anymore
2 years ago
Anonymous
There's three genres. Turn based RPG, MMO which isn't really a FF in terms of gameplay, and XV like you said is real time. It's entirely fair to talk about FF when only 1/15 of the mainline games is real time, and the 1/15 of the games isn't even singleplayer like the rest of them.
Why do I need another Pokemon when a single party member is all I need thanks to my innate advantage of being able to use as many items as I want, including X Items (which are even fricking stronger in Gen 7 onward)?
I mean you COULD cheese the entire game with your single starter like any 7 year old and not get any enjoyment out of it
or you could, yknow, play the game how its supposed to be played
Have gym battles automatically cap with the highest level of the gym leader. For example, the player’s level 56 Blaziken gets capped down to 33 to match Winona’s Altaria. Levels return to normal after the match.
Literally the easiest fix imaginable, just limit the player's max level cap based on the amount of badges they have. >What about HOME transfers/if you catch higher level mons?
Make the disobey chance 100% if you dont have the prerequisite badges
Gym badges affect the obedience of all Pokemon.
Something along the lines of:
1 badge = Up to lvl. 25 and after that:
2 (30), 3 (35), 4 (40), 5 (45), 6 (50), 7 (55), 8 (60)
All levels after E4.
The games would still be really easy, but not as braindead. I think you could probably even lower the levels.
Make your own difficulty and then play the actual hard parts of the game in the postgame battle facility or online pvp. Unless... you think that's too difficult for you?
Psycho baby girl is out of prison and about to stab punk-ass caped b***h Lance and his three underleveled diabetic Barnies with a shank. Need art of this.
Gen 5 fixed this with how it scales EXP gain based on the level of the opponent, making it easier to catch-up lower level mons while making it more tedious if you want to grind and over-level.
In theory, Gen 6's new exp. share mechanics should've also helped, by incentivizing the player to use a full team instead of just powerleveling your starter and that's it. But this only works if you take the extra EXP into account with the levels of trainers, which they didn't, so you end up ridiculously overleveled in Gen 6.
this is why USUM is the only game with well designed singleplayer.
you don't use other pokemon just to evenly level them for no reason, you use other pokemon because you're going to lose if you try to beat the totem araquanid with just your torracat.
I think just being in doubles would go a long way in fixing these complaints
Colo/XD are still suspectible to juggernauting + item abuse (just look at the speedruns) but few people really complain about it being too easy.
People just don't wanna press A to win. At least make you use some items and think a bit about Pokemon combos, you know?
this is why USUM is the only game with well designed singleplayer.
you don't use other pokemon just to evenly level them for no reason, you use other pokemon because you're going to lose if you try to beat the totem araquanid with just your torracat.
is also acceptable but it only works for Alola's story. Would be a bit odd if the rival could just gang up on you with multiple mons like in a Totem battle
>Gym Leader’s lowest level Pokemon is the same as your highest level Pokemon >The Gym Leader’s team changes every 5 or 10 levels to make it more difficult
All trainer battles in the game should have level scaling. There should be fewer trainer battles, but every trainer battle should have 6 Pokemon. I'm thinking like ~20 trainer battles in the whole game, all of which have some importance. No more battles with Joey and his single Rattata. Wild battles can stay the same, no level scaling. The problem is trainer battles.
You don't. Difficulty boils down to a Pokémon having a higher level or a type advantage. As long is it works that way a fun and engaging difficulty is impossible.
Do a Nuzlocke
Do a speedrun
Do a Little Cup challenge
Do a no-heal challenge
Do the post-game battle facility
Play against another human
Go outside
Talk to a girl
Build a family
Die happy
Because levels serve more than just make a stronger, they are a measure of when a Pokemon should evolve, when they learn certain moves, among other things.
It's interesting how your Blaziken got so high, because when I tried a solo run in Ruby with a Jirachi, I wasn't nearly as overleveled. AND I had the trade exp boost. I get that Jirachi levels slower than Blaziken, but only a 9-level gap between gym 5 and postgame? Seems fishy.
How many hours are you spending grinding against wilds? Care to post your playtime?
So you're not adding to the source of your criticism? Never heard of the concept of making your own fun? Never played with toys unless they had instructions?
It's not Game Freak's job to make their game designed for illiterate babies to be able to beat difficult for someone in their late 20's, so if you as an adult want to still have a fun and challenging time with the game, you are going to need to exercise some modicum of creativity in the form of crafting a self-imposed challenge for yourself.
But again, enough to make a 9-level gap between the midway point of the game and the literal end? Unlikely.
OP will never post his ingame time, it's probably in the triple digits.
what do you mean prove it? I showed you my exp gains after every trainer to show there's no grinding inbetween.
2 years ago
Anonymous
Post your ingame time. There's no way you're getting that much exp organically.
2 years ago
Anonymous
does leaving the game idle give me more exp magically?
2 years ago
Anonymous
No, but grinding against wilds does. And considering you're getting at least half a level per trainer, I have reason for suspicion. Even if I wasn't fighting every trainer, I was gaining literally double the amount of exp.
But either way, what are you trying to prove? You play the games in the least fun way possible, then complain you're not having fun.
2 years ago
Anonymous
>No, but grinding against wilds does
if I'm grinding against wild pokemon then why aren't there bigger gaps of exp between each trainer?
idk, between fighting every NPC, Blaziken needing 20% less EXP than Jirachi to level up, the extra Emerald EXP, and presumably using repel less than you did, I can kind of see this happening.
They're still a fricking idiot for doing so, don't get me wrong, but I can see this happening without much dedicated grinding
I seriously doubt the amount of extra trainers in Emerald makes up for the trade boost, as well as the difference between Torchic and Jirachi's exp groups.
>No, but grinding against wilds does
if I'm grinding against wild pokemon then why aren't there bigger gaps of exp between each trainer?
If you're not grinding against wilds, why are you so afraid of posting your triple-digit playtime?
Why are you dodging all of my questions?
>If you're not grinding against wilds, why are you so afraid of posting your triple-digit playtime?
Why would I post something that doesn't tell you anything about how much I grinded?
>Why are you dodging all of my questions?
Why are you dodging simply playing the game for yourself? Afraid that your childhood game doesn't hold up? lmao
2 years ago
Anonymous
>Afraid that your childhood game doesn't hold up?
Not even, I know the game becomes way too easy if you just solo it with a starter. That's why I don't play that way as an adult. I have the self-control to make my own fun.
Now again. What are you trying to prove by playing the games in the least fun way possible?
2 years ago
Anonymous
and? he can be good at business and still say dumb shit
morons, wouldnt matter if the enemy was 50 levels higher when you can just switch freely to resisting type. Theres no challenge in singles if the enemy cant cheat and predict you.
>If you sleep three hours less each night for a year, you will have an extra month and a half to succeed in.
Does this moron have any idea how unproductive you would be if you actually cut down to 5 hours of sleep every day for a year? No catching up on sleep during the weekend or anything?
>HERE'S THE israelite-RECOMMENDED NUMBERS FROM THE EXPERTS
If you want to be successful, then you're going to be prepared to not sleep as much. I'm sorry you don't understand the concept of sacrificing comfort in pursuit of profit.
Enjoy your increased blood pressure, stress, and poorly-regulated metabolism I guess.
2 years ago
Anonymous
>sleep for one hour less than what his precious experts tell him is recommended >WTF NOOOOOOOOOOOOOOOO NOT MUH HECKIN BLOOD PRESSURE
You know you can just do exercise and eat correctly and still be relatively fine, right? Good health isn't dependent on doing everything gymcels are supposed to do autistically as possible to the utter maximum
>JOOS JOOS JOOS JOOS
meds now schizo
>talking about sleep >DA israeliteS TOOK MY LUNCH MONEY REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
/pol/shitters are cringe
hi schlohmo, chaim, you can frick off back to the ADL now, you're glowing a bit too hard friends
2 years ago
Anonymous
>his >him
Actually my israelite friends prefer you refer to me with she/her pronouns, thank you very much.
2 years ago
Anonymous
You're wasting your time here. You aren't doing shit with your sleep deprivation, so why should anyone listen to you
>b...but the israelites
boring. Get new material.
2 years ago
Anonymous
Well you certainly don't sound stressed so I guess you're right.
Keep the game difficult as is for easy mode
For normal mode, gym leaders pokemon will always be 5 levels higher than you. For every 10 levels you are above the base gym leader level he gain a new pokemon. Both the E4 and champions will use competitive strats. Your rival witll have maxedd evs and use competitive strats.
Hard mode:
Same as normal but Gym leaders will have pokemon with both IV and EV in the relevant stats and will use competitive strats against your pokemon. Ace trainers will be the same as the gym leaders in normal mode. XP will be based on your level relative to the current enemy. E4 /champions will have multiple teams and the AI will choose one based on your play through. You will not be able to exit the fight and change your pokemon until the gauntled is done. Your rival will have multiple teams and if you just oneshotted the E4 he will use the same tactics as you.
Even this I think would be too easy but it can be enough for little kids.
We don't. it's already good enough.
It's morons like you that needs to understand that in jrpgs difficulty is very modal and personal things. It's even more true for games with vast amount of playable options like Pokemon.
You want harder game? Stop overleveling and pick up team of less popular mons.
By playing properly and not like a try hard >Hurrr durrr, this literal childrens game with a focus on adventure and befriending monsters is too darn easy if I choose to only use 1 monster the whole time!!!!
So? Pokemon has never been about forcing difficulty, the difficulty is intentionally variable based on playstyle. If you simply used more pokemon you'd have a much harder and more fun time >Inb4 but I only like to use one pokemon!
Then suffer at your own hands while the rest of us enjoy ourselves b***h
I mean yeah, kind of. You can just turn EXP share off, don't grind, use a team with poor type coverage, and ignore Amie and Super Training. The game is a decently moderate difficulty if you do so.
If you want to use one Pokemon, give the EXP share to a low-level Pokemon. In Gen 2-5. That will be pure EXP drain from your starter. You'll still be a bit over leveled, but only by enough of a margin that using your one Pokemon is a bit more challenging
>How can we make Pokemon harder? >Make it so it's impossible to play with weaker Pokemon thereby handicapping yourself for an extra challenge!
absolute brainrot
>I've used most of those
Well the other 99.9% of people who play the games dont have mental deficiencies like you.
I never used one of those pieces of shit until I played a romhack that made them better.
Gymn leaders have higher stats that are not aligned with bst. Gymn leaders get field bonuses. Some trainers have specific movesets you need to counter. E.g. one trainer is literally poison heal posion heal stall shit. Some are heavy hitters or fast. Just like other jrpgs.
I play doing the following, makes a pretty big difference >No healing items in battle >Playing on Set mode >For Gym Leaders: Only bring the same amount of pokemon they have
A. Level scaled gym leaders, like what's implied in the anime every now and then. Might also be a good excuse to slap together a non-linear gym progression, assuming we ever get actual gyms ever again.
B. Allow more trainers/gyms to use items AND hold more stuff than just an oran berry or two.
C. Longer breaks between free healing stations/NPCs/etc., maybe you have to beat an entire gym in one run and the trainers respawn if you lose/leave (no rewards for rematches? No money for rematches?)
D. Sprinkle a few randomized trainers in random places to surprise the player.
E. Have trainers actually use AI more often, rather than spamming Helping Hand in a 1v1.
F. Stop giving away all these free items for frick's sake, I haven't had to use an item since like gen 2.
G. EXP Share can stay, the normalgays would hate it being gone, but reduce it so all non-participating Pokemon only get like 1/3rd of the XP.
H. Force that toggle on, the one that makes it so you can't switch between fights, whatever that one was called.
I. Make most gym leaders and some trainers have good EVs, IVs and natures, especially in the fights later in the game.
There really doesn't need to be a fix, I don't know why you autsits always obsess over difficulty and have meltdowns over every little thing you perceive as making it easier. Pokemon is an easy franchise, difficulty isn't the point. The only actually hard games are PvP focused anyways, so you'll never really "fix" the difficulty in pokemon, and that's fine.
Limit your number of Pokémon to the gym leader’s number.
Limit you items to the gym leader’s items.
Don’t over level the gym leader’s ace.
Don’t go back to heal the first time going through a route.
No exp boosting candies or similar items.
By not letting you get as overlevelled.
Oh wait, they fixed this in gen 5
What did they do in Gen 5 for this?
new exp formula; you get less exp if you are overleveled, and get more if you are underleveled
actually pretty good solution, but a hard level cap doesn't seem inherently bad
Gen 5, 7, and 8 exp scales depending on both pokemon's levels
>you can't get overlevelled in Gen 5
Why would i want to overplay a game AS FRICKING BAD as Gen 5?
Play Gen 7 then
Play gen 8 then
you're right, Gen 8 is not as bad. Is ten times worse.
Play Gen 9 when it comes out then
Nobody wants to play gen 5.
play gen 7 then
NOOOOOOO GEN 5 EXP LE BAD
t. challenge runner
Why is Emerald so easy bros?
Play Johto and try soloing with a Chikorita.
See how far that gets you.
You'll have to severely overlevel for every single Type Disadvantage you come across starting with Bugsy's Scyther, gay.
I'm going to try that right now.
I tried doing a solo run of Chikorita, but I couldn't get past Falkner @ lvl 15
I did that and people got assblasted and accused me of cheating because the AI was garbage decided to use every move except U-Turn kek
people got mad cause you cheat for levels
>confirmed fake
>file button keeps lighting up
lol savescumming homosexual
already debunked. Catch up seether.
Man. Seems like you spent a lot of time and effort not only playong these games but making these files youve uploaded. What exactly are you trying to prove? That if you only use one pokemon youre overleveled and the game becomes trivial? Thats obvious. Or are you trying to prove you can beat the game with any Mon? Havent the thousands of "can you beat X with X" videos proved that? I mean whats your point? That pokemon is easy? Or are you just trying to irritate people into replying or arguing with you? Dont be that guy.
He wants to "prove" that exp share shouldn't be a toggle because Pokemon was already easy. So no attempts should ever be made to make it more difficult.
XP share has literally nothing to do with difficulty.
It does.
USUM and Legends are the most difficult Pokemon games and have XP share. Nearly every modern JRPG is more difficult than Pokemon and has XP share. Try again.
USUM lets you turn off the exp share, thus making it more difficult than if your whole party is on equal footing automatically.
Grinding doesn't make the game more difficult, it only adds tedium.
Correct, Pokemon is a piss-easy series. Having 1 (one) challenging battle is still more than every game before with 0 (zero) challenging battles.
Then don't grind?
>Pokemon is such a pissbaby easy franchise that when a game has a SINGLE somewhat-troubling battle (Ultra Necrozma and the Volo/Giratina Gauntlet that's effectively you against 8 Pokemon), it deems the entirety of those games "the hardest in the series"
correct. 1 hard fight is better than 0 hard fights.
also it's worth noting that time-space distortions in PLA are decently challenging too. I've blacked out a few times because I wasn't paying enough attention or dodging poorly during them.
>people repeat it over and over
>it never happens
>bayleef keeps getting destroyed
>but my unique fight I never bothered redoing and only tried once went perfectly ok!
repeat it over and over
based on an experience they had playing the game as a dumbass 9 y/o
where's the rest of the game?
show us you fighting the other gym leaders+ elite four homosexual
Why screenshot the emulator and not use the built in screenshot function?
You forgot to edit in all the save states that you did.
Solo'ing is one of the easiest way to play Pokemon because your one pokemon will get severely overleveled without you having to try. This is the way most children play.
wish blaz had a chicken shoop instead of doge
>no 4 zigzagoons for hms and pick up
Not accurate
Did this except with a Budew and literally the only fight in the game that was hard was Red.
playing gsc feels like getting trolled
why does every second pokemon know mud slap
OP probably got his ass kicked when he tried to smugly beat winona but too much of a pussy to show that, He decides to overgrind to a ridiculous extent for the sake of a lame gotcha, Imagine being OP.
Hackroms
https://www.pokecommunity.com/showthread.php?t=241674
Evenly level a full team of 6 and stop overusing your starter, moron.
>Evenly level a full team of 6
why? there's no party exp share so there's no reason to.
>It's a post-gen 5 shill
Of fricking course. You get a normal Exp. Share after the first gym so you can level up anything else you catch and there are plenty of trainers that give you all the exp you need for your other Pokémon
IIRC it gave trainers better items, AI and movesets, I think there was a way to unlock it without beating the game but I don't remember what it was
You have to beat the game or just use action replay
>so you can level up anything else you catch
Why would I do that though?
So that the game can be difficult
do what cyber sleuth did and limit party members/evos/levels until certain parts of the story are cleared
Didn't BW2 have challenge mode? Only just started playing the game, so I haven't unlocked it, but it supposedly has better AI, higher levels, IVs etc.
Even then, I heard the Legends: Arceus was pretty tough.
>Didn't BW2 have challenge mode
the one that doesn't actually work as a challenge mode because GF doesn't understand how their own exp system works? yes
As I said, I haven't actually tried it so I wouldn't know how it plays.
also to unlock challenge mode you had to have a completed version of the game, and transfer the key to an uncompleted version to unlock the mode.
Same way you unlock easy mode.
Doesn't it just increase the levels by like 1-2?
It increases the levels by a bit, 90% of the important trainer mons have items, they have slightly better movesets, and I hear some of the trainers even have EVs
Challenge Mode does the following.
>Trainer AI is set to a higher level
>boosts npc levels all around, slightly speeding up the curve
>Gym Leaders and Elite Four now have altered movesets, held items, All-30 IVs and an additional Pokemon
But most damningly,
>still uses Normal Mode Level Stat calculations for NPCs, effectively meaning they're weaker on average but give more EXP and thus you'll be even STRONGER once you're past a particular threshold
so GameFreak didn't think shit through?
reminder that Easy Mode is actually the most difficult in B2W2 because the opponents are the same strength, but YOU are weaker because you get less EXP.
uses Normal Mode Level Stat calculations for NPC
What do you mean by this? Are you saying that the stats for the Challenge mode trainers are the same as the normal mode? If so that's moronic even for Game Freak.
>Even then, I heard the Legends: Arceus was pretty tough.
That depends. If you play it normally sure, but everyone can get the HOME hisuian starters which start with 10 ELs (aka max) in every stat, this means they are stronger at level 5 than EL 0 mons at their first evolution and you can steamroll the entire game with them. Im not sure why ELs are so insane in this game compared to EVs and on top of that they really starve you for the Grit items (which increase ELs)
gym leaders and elite four have an extra mon on their teams, and levels are slightly higher. that’s the “hard” mode.
>Even then, I heard the Legends: Arceus was pretty tough.
There's one difficult battle in the game, the climax fight with Volo and Giratina. It's probably the hardest single battle in the series but everything else in the game is pretty middling to easy (and there are hardly any battles in general) so I wouldn't call it a tough game, just a game with one difficult fight.
The games could be harder but grinding 530 bst pokemon 23 levels above the enemy seems like a chore
Add a lot of facilitating options like multi exp share, strong gift pokemons, mega evolutions, friendship bonuses, or even overall high level wild pokemons. Raise opponents levels in consequence so unaware kids still have a easy time, but experienced players can choose to not take the easy way and have a decent challenge.
Realize older pokemon fans are too stupid to take a hint and will just shit on the game for being too easy even though the main target audience is children and themselves failed to identify the difficulty options. Then take back the option to disable the above because there is no point making a difficult game for people who aren't able to perform a mental operation as slight as understanding the game they're playing.
praising xy difficulty is at least original
BASED. I will never get over how moronic people got over "free Latias/Latios" in ORAS as if a self-imposed "no legendaries" rule hasn't always been a thing. Simply place the obviously overpowered Pokemon in the box, Anon. It's okay.
Pokemon alreafy has a soft-difficulty curve in that different trainer classes have different AI difficulty set to them. Like the Veteran trainer classes at Victory Road will inherently play better than the preschoolers at the start of the game.
>Rants about lack of level curve
>also refuses to more than a single pokemon
the absolute state of this board
There's no other games that force you to deliberately handicap yourself in order to create a baseline of challenge
That's literally not true at all
What games in a RPG context?
https://vgchallenge.fandom.com/wiki/Final_Fantasy
I don't have to gimp myself in order to find difficulty in a Final Fantasy game, just not deliberately overlevel. In Pokemon, if I have to force myself to crowd my party with pokemon I may not even want to use in order to just make the game have a "normal" difficulty, not even a hard one.
If you find any of the final fantasy games difficult you may have a brain disease, I would get that checked out
There's always some level of challenge to overcome in figuring out the boss' weakness unless you deliberately read the strategy guide beforehand to do that or just find the best jobs to cheese the game.
Unless you're fighting an optional superboss, you don't have to bother figuring out the boss' weakness.
In retrospect, I think I dramatized the difficulty of those games. I was thinking along the lines of Seymour Flux, Yunalesca, or Exdeath, but then I remembered how braindead ones like IV or XII were, where you just spammed one button and went past it. I think it's compounded worse by the fact that if you want to explore any optional sidequest content you inevitably find yourself over leveled, and its not fun to leave that stuff to the very end of the game.
>just find the best jobs to cheese the game
What jobs? All I did was buying a better weapon, maybe some tools for the item based units, but then I just casted Ultima to anything that moved.
>Big level enemies
Ultima
>Bosses
Ultima
>Optional bosses
Ultima
>The first squirrel enemy
Ultima
>Grinding up Ultima in 6 when you can trivialize the game long before that
Nice try, but I've actually played the games and they're generally pretty easy.
There's two MMOs.
>Two MMO's
Ya, I don't really know them off the top of my head because 7 is the only good one. 1 for 15 indeed.
>7 is the only good one
Just say that's the one you played as a kid.
I'm 25 and my first FF I played for more than an hour, and my first FF that I beat, was XV. I can't sit through how ugly VII is and the plot isn't able to shine through for me because of that, but I know how legendary it. I just wanted to dunk about how FF is pretty much a shit and dead franchise. VII is the only good one consistently, X only has a few weak points, XIII is ONLY good for autistic waifuism, and XV is fantastic for about a half the game with the other half being terrible writing that makes no sense. Thank you for reading my blogpost. Kingdom Hearts is a better franchise at this point because 3 is the first mainline game to suck, with 4 at least having potential to bring it back on track.
itt /vp/ talks about one of the most diverse rpg franchises out there as if its just one game. the newest ones aren't even turn-based anymore
There's three genres. Turn based RPG, MMO which isn't really a FF in terms of gameplay, and XV like you said is real time. It's entirely fair to talk about FF when only 1/15 of the mainline games is real time, and the 1/15 of the games isn't even singleplayer like the rest of them.
The list the first guy posted went up to X only.
Every game designed for children is like that.
Why do I need another Pokemon when a single party member is all I need thanks to my innate advantage of being able to use as many items as I want, including X Items (which are even fricking stronger in Gen 7 onward)?
I mean you COULD cheese the entire game with your single starter like any 7 year old and not get any enjoyment out of it
or you could, yknow, play the game how its supposed to be played
you are going to get walled at wallace unless you're at 100
>you should only play pokemon games with one pokemon
>NOOOOOOO DP'S DISTRIBUTION IS BAD I CAN'T TEAMBUILD NOOO
What do nugenbros mean by this?
Have gym battles automatically cap with the highest level of the gym leader. For example, the player’s level 56 Blaziken gets capped down to 33 to match Winona’s Altaria. Levels return to normal after the match.
>level 50s beats level 30s
muh easy of fricking course it's easy when you overlevel
Literally the easiest fix imaginable, just limit the player's max level cap based on the amount of badges they have.
>What about HOME transfers/if you catch higher level mons?
Make the disobey chance 100% if you dont have the prerequisite badges
Don't hard level cap. Just make it so the disobeying happens to non-traded Pokemon as well
Gym badges affect the obedience of all Pokemon.
Something along the lines of:
1 badge = Up to lvl. 25 and after that:
2 (30), 3 (35), 4 (40), 5 (45), 6 (50), 7 (55), 8 (60)
All levels after E4.
The games would still be really easy, but not as braindead. I think you could probably even lower the levels.
Make your own difficulty and then play the actual hard parts of the game in the postgame battle facility or online pvp. Unless... you think that's too difficult for you?
It's insane how you can beat all of crystal (red included) with just a sub level 100 smoochum
Psycho baby girl is out of prison and about to stab punk-ass caped b***h Lance and his three underleveled diabetic Barnies with a shank. Need art of this.
Now try pokemon stadium and tell me
Gen 5 fixed this with how it scales EXP gain based on the level of the opponent, making it easier to catch-up lower level mons while making it more tedious if you want to grind and over-level.
In theory, Gen 6's new exp. share mechanics should've also helped, by incentivizing the player to use a full team instead of just powerleveling your starter and that's it. But this only works if you take the extra EXP into account with the levels of trainers, which they didn't, so you end up ridiculously overleveled in Gen 6.
this is why USUM is the only game with well designed singleplayer.
you don't use other pokemon just to evenly level them for no reason, you use other pokemon because you're going to lose if you try to beat the totem araquanid with just your torracat.
Have you played USUM? Shits easy as frick
can you tell me how to beat araquanid with just torracat as opposed to garbage like platinum where I beat gardenia just by mashing A with any starter?
USUM not being a face roll is why the shared EXP share works. Now compare it with BDSP, the easiest game in the series
easiest in the series is LGPE
nah LGPE has some surprisingly difficult trainer battles like the gambler who uses an overleveled Diglett with Fissure before the 3rd gym
>because you're going to lose if you try to beat the totem araquanid with just your torracat.
I did exactly this
no you didn't.
yes i did because torracat can learn swords dance, these games are not hard
Swords Dance? The TM you can't get until the 3rd island? -after- Araquanid?
Traded for one :^)
I think just being in doubles would go a long way in fixing these complaints
Colo/XD are still suspectible to juggernauting + item abuse (just look at the speedruns) but few people really complain about it being too easy.
People just don't wanna press A to win. At least make you use some items and think a bit about Pokemon combos, you know?
Sorry for samegayging but
is also acceptable but it only works for Alola's story. Would be a bit odd if the rival could just gang up on you with multiple mons like in a Totem battle
USUM is the only hard game in the series
>Pokemon Stadium 2 is the only hard game in the series
fixed.
Oh you mean the $70 Battle Frontier DLC?
Use worse Pokemon as a self-imposed challenge.
>Gym Leader’s lowest level Pokemon is the same as your highest level Pokemon
>The Gym Leader’s team changes every 5 or 10 levels to make it more difficult
All trainer battles in the game should have level scaling. There should be fewer trainer battles, but every trainer battle should have 6 Pokemon. I'm thinking like ~20 trainer battles in the whole game, all of which have some importance. No more battles with Joey and his single Rattata. Wild battles can stay the same, no level scaling. The problem is trainer battles.
You don't. Difficulty boils down to a Pokémon having a higher level or a type advantage. As long is it works that way a fun and engaging difficulty is impossible.
>higher level
Fixed by level scaling.
>type advantage
Fixed by trainer teams having 6 Pokemon with diverse types and coverage moves.
How did you do against Wallace and Taint and Liza?
Do a Nuzlocke
Do a speedrun
Do a Little Cup challenge
Do a no-heal challenge
Do the post-game battle facility
Play against another human
Go outside
Talk to a girl
Build a family
Die happy
Still haven't learned how to have fun on your own, OP?
Level cap
>No badges
15
>1 badge
25
>2 badges
30
>3 badges
35
>4 badges
40
>5 badges
45
>6 badges
55
>7 badges
60
>8 badges
65
>Champion
80
>Whatever post-game thing
100
At that point why not just do away with levels entirely and just make Pokemon be their base stats +EVs?
Because levels serve more than just make a stronger, they are a measure of when a Pokemon should evolve, when they learn certain moves, among other things.
You could keep levels for those purposes and just get rid of the stat increases.
Make every battle doubles and give gyms shit like scarf blizzard and helping hands and eq levitate and protect spam and uhh follow me shit
It's interesting how your Blaziken got so high, because when I tried a solo run in Ruby with a Jirachi, I wasn't nearly as overleveled. AND I had the trade exp boost. I get that Jirachi levels slower than Blaziken, but only a 9-level gap between gym 5 and postgame? Seems fishy.
How many hours are you spending grinding against wilds? Care to post your playtime?
you probably skipped all the optional trainers.
So when you become oveleveled, you don't stop fighting trainers to not be so overleveled?
why would I? it's not my job to balance the game.
So you're not adding to the source of your criticism? Never heard of the concept of making your own fun? Never played with toys unless they had instructions?
It's not Game Freak's job to make their game designed for illiterate babies to be able to beat difficult for someone in their late 20's, so if you as an adult want to still have a fun and challenging time with the game, you are going to need to exercise some modicum of creativity in the form of crafting a self-imposed challenge for yourself.
You get more EXP in Emerald than Ruby because most trainers have more mons and usually at slightly higher levels
But again, enough to make a 9-level gap between the midway point of the game and the literal end? Unlikely.
OP will never post his ingame time, it's probably in the triple digits.
>OP will never post his ingame time
however much time it takes to fight every trainer is my ingame time.
Prove it.
what do you mean prove it? I showed you my exp gains after every trainer to show there's no grinding inbetween.
Post your ingame time. There's no way you're getting that much exp organically.
does leaving the game idle give me more exp magically?
No, but grinding against wilds does. And considering you're getting at least half a level per trainer, I have reason for suspicion. Even if I wasn't fighting every trainer, I was gaining literally double the amount of exp.
But either way, what are you trying to prove? You play the games in the least fun way possible, then complain you're not having fun.
>No, but grinding against wilds does
if I'm grinding against wild pokemon then why aren't there bigger gaps of exp between each trainer?
idk, between fighting every NPC, Blaziken needing 20% less EXP than Jirachi to level up, the extra Emerald EXP, and presumably using repel less than you did, I can kind of see this happening.
They're still a fricking idiot for doing so, don't get me wrong, but I can see this happening without much dedicated grinding
I seriously doubt the amount of extra trainers in Emerald makes up for the trade boost, as well as the difference between Torchic and Jirachi's exp groups.
If you're not grinding against wilds, why are you so afraid of posting your triple-digit playtime?
Why are you dodging all of my questions?
>If you're not grinding against wilds, why are you so afraid of posting your triple-digit playtime?
Why would I post something that doesn't tell you anything about how much I grinded?
>Why are you dodging all of my questions?
Why are you dodging simply playing the game for yourself? Afraid that your childhood game doesn't hold up? lmao
>Afraid that your childhood game doesn't hold up?
Not even, I know the game becomes way too easy if you just solo it with a starter. That's why I don't play that way as an adult. I have the self-control to make my own fun.
Now again. What are you trying to prove by playing the games in the least fun way possible?
and? he can be good at business and still say dumb shit
morons, wouldnt matter if the enemy was 50 levels higher when you can just switch freely to resisting type. Theres no challenge in singles if the enemy cant cheat and predict you.
>If you sleep three hours less each night for a year, you will have an extra month and a half to succeed in.
Does this moron have any idea how unproductive you would be if you actually cut down to 5 hours of sleep every day for a year? No catching up on sleep during the weekend or anything?
6 are more than enough. You should be fine with that.
>HERE'S THE israelite-RECOMMENDED NUMBERS FROM THE EXPERTS
If you want to be successful, then you're going to be prepared to not sleep as much. I'm sorry you don't understand the concept of sacrificing comfort in pursuit of profit.
>
Enjoy your increased blood pressure, stress, and poorly-regulated metabolism I guess.
>sleep for one hour less than what his precious experts tell him is recommended
>WTF NOOOOOOOOOOOOOOOO NOT MUH HECKIN BLOOD PRESSURE
You know you can just do exercise and eat correctly and still be relatively fine, right? Good health isn't dependent on doing everything gymcels are supposed to do autistically as possible to the utter maximum
hi schlohmo, chaim, you can frick off back to the ADL now, you're glowing a bit too hard friends
>his
>him
Actually my israelite friends prefer you refer to me with she/her pronouns, thank you very much.
You're wasting your time here. You aren't doing shit with your sleep deprivation, so why should anyone listen to you
>b...but the israelites
boring. Get new material.
Well you certainly don't sound stressed so I guess you're right.
>JOOS JOOS JOOS JOOS
meds now schizo
>talking about sleep
>DA israeliteS TOOK MY LUNCH MONEY REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
/pol/shitters are cringe
Jesus christ, I'm in on the whole "jews are le evil masterminds" conspiracy but the degree to which some people stretch it continues to boggle my mind
here's your reward for only being a moderate antisemite
Thank you.
>If you aspire for success, do not squander your time reading
Could have stopped right there.
>Posting Ganker memes in vp
>being onassispilled
>when you could be teslapilled and only sleep 2 hours each night
Making it so the gyms level cap is something you can't get over for example if two badges give you a 30 cap you won't be able to get pass 30
Implement level scaling or a level cap
Keep the game difficult as is for easy mode
For normal mode, gym leaders pokemon will always be 5 levels higher than you. For every 10 levels you are above the base gym leader level he gain a new pokemon. Both the E4 and champions will use competitive strats. Your rival witll have maxedd evs and use competitive strats.
Hard mode:
Same as normal but Gym leaders will have pokemon with both IV and EV in the relevant stats and will use competitive strats against your pokemon. Ace trainers will be the same as the gym leaders in normal mode. XP will be based on your level relative to the current enemy. E4 /champions will have multiple teams and the AI will choose one based on your play through. You will not be able to exit the fight and change your pokemon until the gauntled is done. Your rival will have multiple teams and if you just oneshotted the E4 he will use the same tactics as you.
Even this I think would be too easy but it can be enough for little kids.
We don't. it's already good enough.
It's morons like you that needs to understand that in jrpgs difficulty is very modal and personal things. It's even more true for games with vast amount of playable options like Pokemon.
You want harder game? Stop overleveling and pick up team of less popular mons.
GOOD MORNING XIR
You're definitely grinding and it's not even subtle, homosexual.
play the game, KO zero pokemon except from trainers, and find out for yourself.
I don't need to. It's glaringly obvious.
>I don't need to
i.e. you're in denial and don't want to find out your favorite children's game is shit
By playing properly and not like a try hard
>Hurrr durrr, this literal childrens game with a focus on adventure and befriending monsters is too darn easy if I choose to only use 1 monster the whole time!!!!
So? Pokemon has never been about forcing difficulty, the difficulty is intentionally variable based on playstyle. If you simply used more pokemon you'd have a much harder and more fun time
>Inb4 but I only like to use one pokemon!
Then suffer at your own hands while the rest of us enjoy ourselves b***h
I agree anon! People who cry about XY being too easy -are- morons!
I mean yeah, kind of. You can just turn EXP share off, don't grind, use a team with poor type coverage, and ignore Amie and Super Training. The game is a decently moderate difficulty if you do so.
oh and release the gift Pokemon, obviously
>only using your starter like how every 6 year old plays pokemon is "playing like a try hard"
lol
If you want to use one Pokemon, give the EXP share to a low-level Pokemon. In Gen 2-5. That will be pure EXP drain from your starter. You'll still be a bit over leveled, but only by enough of a margin that using your one Pokemon is a bit more challenging
Fix gen 3 by buffing all of the shitmons stats.
Fix pokemon in general by giving NPCs AI like that of shin poke red, shit's amazing.
>How can we make Pokemon harder?
>Make it so it's impossible to play with weaker Pokemon thereby handicapping yourself for an extra challenge!
absolute brainrot
anon, half of gen 3 pokemon are completely unusable because of their shit stats
That's a good thing. There should be a variety of strong and weak Pokemon.
Nobody ever used these worthless turds.
>delcatty
>mawile (mega garbage doesnt count)
>nosepass
>volbeat/illumise
>camerupt
>magcargo
>torkoal
>cacturne
>banette (mega garbage doesnt count)
>absol
>glalie
>huntail/gorebyss
>luvdisc
forgot solrock/lunatone and seviper/zangoose as well
seviper is a good example, it's a rare single stage pokemon with abysmal stats, worse than early route shitmon like arbok, just a joke
I've used most of those. You're just a homosexual that's bad at games and needs to use the strongest things available.
>I've used most of those
Well the other 99.9% of people who play the games dont have mental deficiencies like you.
I never used one of those pieces of shit until I played a romhack that made them better.
That's on you for being a moronic ape, because Absol shreds through singleplayer.
>absol shreds through singleplayer
lmao no it fricking doesnt in gen 3 it had nothing but slash to deal damage
moronic underage
>what is shadow ball
>what is swords dance
>b-b-b-but shadow ball was useless before the gen 4 because ghost type for some reason what physic-OOOHHHHHHH
Also Aerial Ace
It's an option, but doesn't really hit anything that Ghost/Normal don't. There's not that many fighting or grass-types in gen 3.
>implying
How many trainers have a Breloom?
>literally 21% usage
>singleplayer
lol who care about singleplayer
That's what this entire reply chain has been around, moron.
so? /vp/ isn't exactly known for understanding the metagame
>Laughs in poison heal.
It's no one's fault but your own that you're too bad to use weak pokemon.
level scaling gym leaders
>oh dude Pokemon was always easy so please buy SWSH already!
still not buying it
options field
I'm still waiting for you to do this for Gen 6. Unless your discord group won't allow you to do Gen 6.
Gymn leaders have higher stats that are not aligned with bst. Gymn leaders get field bonuses. Some trainers have specific movesets you need to counter. E.g. one trainer is literally poison heal posion heal stall shit. Some are heavy hitters or fast. Just like other jrpgs.
I play doing the following, makes a pretty big difference
>No healing items in battle
>Playing on Set mode
>For Gym Leaders: Only bring the same amount of pokemon they have
Slider
A. Level scaled gym leaders, like what's implied in the anime every now and then. Might also be a good excuse to slap together a non-linear gym progression, assuming we ever get actual gyms ever again.
B. Allow more trainers/gyms to use items AND hold more stuff than just an oran berry or two.
C. Longer breaks between free healing stations/NPCs/etc., maybe you have to beat an entire gym in one run and the trainers respawn if you lose/leave (no rewards for rematches? No money for rematches?)
D. Sprinkle a few randomized trainers in random places to surprise the player.
E. Have trainers actually use AI more often, rather than spamming Helping Hand in a 1v1.
F. Stop giving away all these free items for frick's sake, I haven't had to use an item since like gen 2.
G. EXP Share can stay, the normalgays would hate it being gone, but reduce it so all non-participating Pokemon only get like 1/3rd of the XP.
H. Force that toggle on, the one that makes it so you can't switch between fights, whatever that one was called.
I. Make most gym leaders and some trainers have good EVs, IVs and natures, especially in the fights later in the game.
Remove Mega
There really doesn't need to be a fix, I don't know why you autsits always obsess over difficulty and have meltdowns over every little thing you perceive as making it easier. Pokemon is an easy franchise, difficulty isn't the point. The only actually hard games are PvP focused anyways, so you'll never really "fix" the difficulty in pokemon, and that's fine.
The problem is the games are getting easier as a way to get people to rush through it faster and get them to buy merch of the new gen.
Limit your number of Pokémon to the gym leader’s number.
Limit you items to the gym leader’s items.
Don’t over level the gym leader’s ace.
Don’t go back to heal the first time going through a route.
No exp boosting candies or similar items.