How do we fix the MMO genre?

How do we fix the MMO genre?

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  1. 2 years ago
    Anonymous

    Final Fantasy XIV perfected the MMO genre

    • 2 years ago
      Anonymous

      the invisible walls ruin it it's like you're trapped in a tiny cube

      • 2 years ago
        Anonymous

        my biggest complaint too. It doesn't feel like a world at all, its too video-gamey with loading screens and invisible walls that completely take me out of any immersion. I want to know where zones are and how to travel to them, not select where to go on a list.

      • 2 years ago
        Anonymous

        Isn't it possible to make infinite randomly generated seemingly empty maps to the sides, just to give the illusion of getting lost in the woods or the desert, discouraging players to leave the main track, but also allowing for exploration as a skill?

    • 2 years ago
      Anonymous

      moron

    • 2 years ago
      Anonymous

      homosexual.

    • 2 years ago
      Anonymous

      >final fantasy xiv
      >mmo

    • 2 years ago
      Anonymous

      I love XIV but dont say this
      Its not even an MMO its more like a JRPG with a lot of multiplayer content

    • 2 years ago
      Anonymous

      moron homosexual

    • 2 years ago
      Anonymous

      Yeah by making it a single player game lmao

      • 2 years ago
        Anonymous

        Makes sense, the worst part of MMOs is usually other people.

    • 2 years ago
      Anonymous

      AHAHAHAHAHAHAHA

    • 2 years ago
      Anonymous

      ff14 has the best writing out of any mmo but has a ton of problems when it comes to gameplay

      • 2 years ago
        Anonymous

        never played it, what don't you like?

        • 2 years ago
          Anonymous

          Starting off the amount of loading screen in this game is insane. You have to go through 4 loading screens if you want to visit a friend's house on another server. The tick rate for the game is abysmal which makes combat feel clunky, especially in pvp. Glamour (the game's vanity system), is unintuitive and frustrating at best. The cash shop is huge and has a lot of cool emotes/mounts/outfits that aren't possible to get in game. I dont understand why people shit on blizzard's cash shop while ff14's is 100x worse.

          Overall the game is fun but its not the second coming like a lot of people claim it is.

          • 2 years ago
            Anonymous

            im pretty sure wowgays shat on their own cash shop because of tokens and w/e

            • 2 years ago
              Anonymous

              People are mad about the tokens yeah, but whenever a new mount drop on the cash shop the community flips their shit saying it should be earnable ingame. Meanwhile over in ff14 land its the exact opposite. I've seen people praising the devs over outfits available only with real money

              • 2 years ago
                Anonymous

                not that anon but people flip their shit in XIV too. Like with what happened with cruise chaser. People have always complained about not being able to get the scion outfits without paying too.
                But CBUIII's deal with SE yada yada, shikata ga nai and so on

    • 2 years ago
      Anonymous

      It perfected the online singleplayer RPG with optional co-op

    • 2 years ago
      Anonymous

      Character and world building are small.

      Players want a fantasy world. Games with leveling usually have time-gating because the content is limited to a few activities, often that aren't cohesive (to character and worldbuilding). WoW has pet battles, dungeons, raids, instanced PvP, questing, professions, world PvE, world PvP. Approximately none of these are relevant to the others. Pet battles don't win you items, bonuses, or areas; dungeons and raids are removed from potential risks; instanced PvP is limited by 4 questlines to unlock covenants (and further reputation grind) and doesn't very much contribute to the world; professions are limited to a few crafted pieces per character; world PvE doesn't reward quality currency or gear; world PvP has little incentive: The world stays the same; character status is permanent; PvE isn't affected; npcs aren't dynamic; it's still impossible to control resources and zones -- people can simply play MOBAs if they want PvP, and it starts everybody at approximate fairness. You *want* players to play all day (people use media as entertainment all day a lot, and video games are interactive), especially if items are bet, which is the most adrenergic style of play. This is where the most spending, fun, and advertisement is. Make a real money auction house; let players take others' items on PvP servers. Risk defines community because of emergent and compelling gameplay; Rust, Minecraft, and ARK are some of the most played games.

      Linear, permanent equipment is the problem. What is a character to do once gear is had? Economy is the what to do, so items should be losable so that risk: reward and variety: depth are central (players can have more, such as size, mobility, and abilities rivaling comics, and the capability of attacking groups, if power is transient).

      PvP servers should have full loot.

      • 2 years ago
        Anonymous

        There are a handful of games that exactly are based around what you mention

        https://crowfall.com/ , is one of the first PVP MMOs that is actually designed FOR PVP not just griefers and an afterthought bolted onto the rest of the game world. There are "eternal kingdoms" with low level resources, but are safe - players can build their own or band together and have a guild house/hall , and other permanent resources. However to get these resources you need to go to "campaign worlds". These have different rules - some are FFA , some are 2 faction, some 3 faction , and are basically studded with resource nodes. Its up to you to go there and claim a node and hold it as long as you can. You can build a whole fort around it etc.. . or siege someone else's. Fighting in the campaign world or even one player mining or harvesting some random thing gives resources. At the end of however long the campaign is there are winners and losers, and everyone gets to take home their shit and this is waht's used to upgrade your Eternal Kingdom's resources. Gear is craftable by design and you need better resources to make better gear as well as proper crafting materials/stations. You can swap between different classes/races too (the player is a "crow" soul, who can inhabit different bodies if desired) and combat has physical presence - tanks literally block and can form a shieldwall formation etc. There's more to it, but if you liked the old games like Shadowbane, want Game of Thrones style territory capture and intrigue, this is its spiritual successor and finally the tech has caught up and is viable. Its not perfect but there's a lot to like if you want a truly PVP focused MMO.

      • 2 years ago
        Anonymous

        >implement the gameplay dynamic that routinely kills MMORPGs by making the game actively hostile to Average Joe

        Risk systems are fricking awful for MMORPGs. Ark, Rust gameplay loops are designed specifically for everyone's progress to be reset. People play MMORPGs specifically for character growth, and by extension, progression permanence. I play an MMO where one of the devs continually tries to make high risk an active part of the game because Ultima Online made him cum super hard - risk was actively engaged by the playerbase, but 5 years later risk is such a joke that you can free farm for hours without seeing another soul.
        Originally there was a separate server for risk. It declined to such a sorry state that when one guild was banned for exploiting in a raid, half the server's population disappeared. So they merged the servers and implemented an optional risk mode, which again failed as the same inherent issues with item loss systems in a permanent progression gameplay loop began to set in. Various methods of trying to force players to engage in risk are employed (exclusive BiS crafting materials, endgame drops, PvP events) and none ever work to get anyone to play risk except the exact same 2-3 guilds of people every time.
        Which in reality is the problem; When the same group of people succeed in a risk based system more than a few times in a row, it becomes progressively less likely for them to ever fail. Especially when the gulf becomes wide enough to make competition feel impossible, more often than not the average player stops playing your game. Why would they continue to? They will always be at a disadvantage, and an MMORPG by design does not wipe progress. The other issue is that most sane people do not want to lose months of progress to a corpse camping israelite.
        I feel that a fun exercise would be to compile a list of every MMORPG with a successful prominent risk system contrasted by a similar list of those that failed.

        • 2 years ago
          Anonymous

          >implement the gameplay dynamic that routinely kills MMORPGs by making the game actively hostile to Average Joe
          It doesn't routinely affect MMORPGs because there are approximately zero A+ MMOs with item loss.

          >Ark, Rust gameplay loops are designed specifically for everyone's progress to be reset.
          ARK's usual gamemodes are persistent.

          Minecraft doesn't have a progress reset.

          >People play MMORPGs specifically for character growth, and by extension, progression permanence.
          What are characters supposed to do when they have their items? Item loss contributes to how many playstyles are possible because a dynamic economy allows PvE to be repeatable for rewards and content always relevant.

          >When the same group of people succeed in a risk based system more than a few times in a row, it becomes progressively less likely for them to ever fail.
          Gameplay should be skill-based to an extent, and items would be available enough that it wouldn't happen up to an extent; when it does, they deserve it.

          >The other issue is that most sane people do not want to lose months of progress to a corpse camping israelite.
          Then only play with what you can afford.

          • 2 years ago
            Anonymous

            >It doesn't routinely affect MMORPGs because there are approximately zero A+ MMOs with item loss.
            What could possibly be the culprit of this bizarre phenomenon?!

            >ARK's usual gamemodes are persistent.
            My bad, I didn't know the official gamemode never wiped.
            >Minecraft doesn't have a progress reset.
            I avoided Minecraft because I wouldn't say that the RPG servers in that game have equivalent time investment for losable progress compared to the average player's expectation for an MMORPG. Granted there are so many variations of those it is hard to make that generalization...

            >What are characters supposed to do when they have their items?
            They beat that part of the game. They are free to enjoy the rest of the MMORPG experience. Your prospective successful MMORPG does have gameplay beyond beating on loot pinatas and e-peen measuring, right Anon? There are options for other rewards other than zug zug bigger number, wouldn't you agree? Items representing the end-all-be-all of progress in an MMORPG is a sad symptom of homogenized game design across the genre.

            >how many playstyles are possible
            >allows PvE to be repeatable for rewards and content always relevant.
            This PvE had better be exceptionally good or expansive, preferably both. Even the best PvE content can get stale surprisingly fast, I'd say especially so if it is farmed as a form of sustenance as your solution would suggest. I wouldn't say this playstyle would be any appealing to me, but to each their own really

            >Gameplay should be skill-based
            >items would be available enough
            Wouldn't stop the same groups from winning all the time, and they don't deserve to be made the reason players leave.

            >Then only play with what you can afford.
            No one wants to play a suboptimal version of their character because they're scared they will not be able to play the optimal version at all otherwise. It is bad game design to offer a useful reward that realistically can't be used until you're already winning.

            • 2 years ago
              Anonymous

              >What could possibly be the culprit of this bizarre phenomenon?!
              If they don't exist, there's no evidence of their popularity. Strategy is obviously fun; PvP games are some of the most popular.

              >They beat that part of the game. They are free to enjoy the rest of the MMORPG experience.
              So, they have nothing to do. See approximately every theme park MMO.

              >This PvE had better be exceptionally good or expansive, preferably both.
              The gameplay should be fun, and it's a PvP game, so players are building their character and the world.

              >Wouldn't stop the same groups from winning all the time
              One group winning every PvP engagement would be exciting.

              >No one wants to play a suboptimal version of their character because they're scared they will not be able to play the optimal version at all otherwise.
              If everybody's playing a game because it's the most varied:deep experience, or perhaps the only item loss sandbox, people will play with lesser playstyles because the gameplay is still fun and because they want status.

    • 2 years ago
      Anonymous

      It's just a single player game with multiplayer aspects. You could achieve the same thing by multiple people all playing the same single player game in a discord call.

    • 2 years ago
      Anonymous

      >literally the perfect example of the OP image on the right
      >perfected
      We really need a new sandbox mmo

    • 2 years ago
      Anonymous

      its not even a good joke
      possibly the worst excuse for a mmo i've ever played
      and i've played everything from WoW to PoE to New World to TESO to some Korean MMOs

    • 2 years ago
      Anonymous

      Final Fantasy XIV

      very possibly the worst game i've yet played

    • 2 years ago
      Anonymous

      I was wondering what fricking game fits that description and then I saw this post

    • 2 years ago
      Anonymous

      The response to WoW's death has been pathetic enough, but I think XIVgays are genuinely going to start committing public suicides when that game begins to fall off.

    • 2 years ago
      Anonymous

      kys

    • 2 years ago
      Anonymous

      You stupid fricking moron, 14's story comes first. The MMO aspect is a complete after-thought.

    • 2 years ago
      Anonymous

      >Perfected
      >Was so shit they had to remake it from scratch

    • 2 years ago
      Anonymous

      >ff14
      >mmo
      haha what

    • 2 years ago
      Anonymous

      Tranime garbage

      • 2 years ago
        Anonymous

        >Tranime
        Go back

      • 2 years ago
        Anonymous

        you're posting on a tranime website, though

    • 2 years ago
      Anonymous

      High quality bait. On the off chance this post is sincere: when do you plan on trooning our?

    • 2 years ago
      Anonymous

      Low hanging bait
      Otherwise, its barely a mmo, and the worst type of it too. A sub MMO with a very israeli and expensive cash shop to boot.

      • 2 years ago
        Anonymous

        >FF14 highest level character boost
        >$25
        >WoW's highest level character boost
        >$60
        >FF14 race/gender change
        >$10 and often on sale for $7.50
        >WoW race change
        >$25

        • 2 years ago
          Anonymous

          >monthly bank
          >monthly cash shop additions.
          >datamined stuff just go straight to the cash shop
          >events? 1 year into the cash shop
          Puts Korean mmos to shame

          • 2 years ago
            Anonymous

            You can buy gold for real money in WoW, and with gold you can buy BiS BoE gear at the start of raids. If you want world first or any meaningful progress in WoW you have to p2w.

          • 2 years ago
            Anonymous

            >monthly bank
            stop hoarding shit, game gives plenty of space for free on top of armory chest, armoire, and glamor dresser
            >monthly cash shop additions
            implying WoW doesn't do this too
            >datamined stuff to cash shop
            PvP sucks anyway
            >event stuff to cash shop
            do the events moron they're not hard

            the whale mount holds 8 people
            an entire raid party
            $42/8 since only one person needs to buy it
            what the frick at you going to do with that many people anyway

            • 2 years ago
              Anonymous

              >the cultist unironically defends cash shop in a sub game with "it sucks anyway" or "you dont need it"

              • 2 years ago
                Anonymous

                >most of WoW store is mounts for $25
                you need to keep buying more mounts to keep up with your fat ass

    • 2 years ago
      Anonymous

      wrong type of thread troony
      here we cope with our seething wow hatred by shitting on all wow-esque le themepark mmos, we don't do it by pretending a console wow clone is a masterpiece

    • 2 years ago
      Anonymous

      fpbp
      reminder that about 30% of Ganker's population is South American and thus sub-based games enrage them like no other

    • 2 years ago
      Anonymous

      but its not even an mmo? there is no economy, there is no pvp, there are no mmo pillars to speak of. its just a social room for furries?

    • 2 years ago
      Anonymous

      You have accidentally typed XIV.
      An easy mistake, as we have all seen.
      But yes, XI is the simply the best.
      A true wonder, that stands above the rest

    • 2 years ago
      Anonymous

      based poster. I don't even care about the game but to see Ganker seethe is good enough for me.

  2. 2 years ago
    Anonymous

    MMOs have always been time wasting trash for braindead homosexuals. The entire genre doesn't have one decent game to its name, fricking pathetic.

    • 2 years ago
      Anonymous

      Final Fantasy XIV

      • 2 years ago
        Anonymous

        are you joking or are you just that fricking braindead?
        I don't know how someone can look at FFXIV's "gameplay" and call it good

        • 2 years ago
          Anonymous

          It's good

          • 2 years ago
            Anonymous

            I guess it would be to someone with room temperature IQ

      • 2 years ago
        Anonymous

        That's not even a mmo, never mind a good game.

      • 2 years ago
        Anonymous

        Theme parks are surpassed by sandboxes.

    • 2 years ago
      Anonymous

      It easily could. EVE should remove skill points (26y of subscriptions or $6.5k) and allow starter characters to do anything. FFXIV and WoW should have sandbox economies. Any game could be playable all day in 1 month.

    • 2 years ago
      Anonymous

      thread should have ended here

    • 2 years ago
      Anonymous

      Vanilla WoW and BC in the world of 2007 were golden age tier videogames while Wotlk was where they had potential to take the correct choice and go hardcore but the influence of activision killed WoW and retroactively damaged its reputation.

      I think in general killing the Lich King was a bad idea because it marked a trend in the lore where they constantly had to have world ending bad guys upstaging each other.

      Yogg Saron should have been the primary bad guy of Wrath and the Lich King should have just peaced out after the scourge was dealt with and basically said ill get you next time.

      • 2 years ago
        Anonymous

        idk if that's a warlock succubus or kerrigan from starcraft but either way i'm highly aroused

        • 2 years ago
          Anonymous

          both. kerrigan has a succubus skin in heroes of the storm

    • 2 years ago
      Anonymous

      True. And it's potential to ever become a genre worth playing in the future is non-existent too, thanks to monetization practices now.

      • 2 years ago
        Anonymous

        A company could design and advertise a better game than others easily.

    • 2 years ago
      Anonymous

      You zoomers really need to shut the frick up. Your kind thinks wow invented mmos.

      • 2 years ago
        Anonymous

        >My MUDS and first generation MMOs like UO were less homosexualy lil' zoomie!
        cope. Need to be playing DnD with an actual real life in person friend group for this genre to not be cringe.

      • 2 years ago
        Anonymous

        Full loot pvp with no instancing is the only way to make PvE in an mmo fun and exciting

  3. 2 years ago
    Anonymous

    horizontal progress instead of purely vertical progress (levelling up)

    • 2 years ago
      Anonymous

      vertical progress is necessary, imo eve has the perfect progression system (although it should be based on building skills through usage rather than them just ticking up even while you’re offline)

      the balance of deciding if you want to keep climbing the ship size ladder vs specializing in smaller hulls is really cool especially when everything has its place to be useful

      • 2 years ago
        Anonymous

        >vertical progress is necessary
        No.

        >eve has the perfect progression system
        People are too bored because approximately nothing is available or optimal until you put millions of skillpoints into it. A sandbox should have everything available to everyone; that's why people play.

    • 2 years ago
      Anonymous

      Leveling is archaic. People have been leveling for 17 years and have many F2P alternatives, some with similar PvP. Survival Crafting games showed that people want realistic, immersive ways to thrive in a persistent world and have status. ARK lets you clear whole areas of resources; efficiency has a lot of upgrades; and starter quality equipment can be made in large amounts very easily, with ascendant quality requiring lots of resources and providing a lot of damage and armor. Giving players a lot to do is easy, but characters have to be able to lose status because everything else is correlative, and adrenergic gameplay is the most fun.

    • 2 years ago
      Anonymous

      Gw2 did that and it fricking sucked. Without progress there's not motivation to improve.

      • 2 years ago
        Anonymous

        gw2's problem isn't horizontal progress, it's that the game itself is shit
        >pve open world just exists for the world map progress grind and the meta upgrade progress
        >pve fractals are decent at 1-25 but afterwards become annoying to go through
        >instanced pvp has always been conceptually the most fun gamemode but it's been abandonned for so long by the devs and the meta has staled the gamemode to death
        >wpvp is just about deathballing, roaming is excessively difficult to pull off with so many mechanics playing against you

      • 2 years ago
        Anonymous

        GW2's horizontal progression is cosmetic.

  4. 2 years ago
    Anonymous

    >MMOs then: For milking money from autistic subhumans
    >MMOs now: For milking cash from children

    • 2 years ago
      Anonymous

      Every game can be made for everybody. Physiology is near, if not, 100% similar, the same starter cells, mathematical propagation, and systems. Learning a playstyle can be done in 1 hour. People enjoy extrinsic motivation (getting things), and item rewards are important, but intrinsic motivation (mastery, choice, and socialization) are way more.

      • 2 years ago
        Anonymous

        """Smart""" people who try to be clever while failing to ask themselves if anything is wrong with their fundamental approach (this is what separates an intellectual from a non-intellectual) is a big part of why everything is such a farce right now. Not just with games, but with business in general.

        People are not machines, and there are a lot of factors that will vary from person to person. How much free time do they have? What are their interests? How good are they at a particular type of game? Are there any genres that they're bored of? Do they want to interact with people? Are they looking to relax or sweat? What do they find aesthetically pleasing? You'll even run into cases where people like or dislike a game because something about it reminds them of a time in their lives.

        This magic key to making a game that's literally aimed at everybody doesn't exist, and by chasing it, you just wind up saturating the market with one type of game. That's what happened with the "We want the Call of Duty audience" shit, only for Minecraft and Souls to come along and show how stupid that mindset is.

        • 2 years ago
          Anonymous
          • 2 years ago
            Anonymous

            Definitely sounds like something that those """smart""" people who are running everything into the ground with their half-baked pseudo-intellectual horseshit would say.

            When dealing with the question of what's satisfying, there's a calculation of effort, results, and compensation. If you give a kid a trophy for strolling down the track in gym class, he's not going to care about that stupid thing. He might even find it insulting. It makes those trophies obtainable, though, right? Therefor, depth! Fricking moronic.

            Then you have to deal with the fact that the amount of effort needed to get the same results will vary from person to person. If you take an old woman and have her play a FPS game, she'll probably play for ten minutes, fail at basic competency, and then refuse to play again. Being that bad at something isn't fun, and she just doesn't care enough to get better. However, if you take a FPS fan, that same game might be too simplistic to be rewarding. You can't design the game around both audiences. You can sell to 10M FPS fans or try to make a game for everybody that's actually for nobody.

            tl;dr: If you try to come up a clever business plan that tries to outright deny the presence of people's individual competencies, interests, goals, problems, relationships, etc, it's doomed to failure and you're not as smart as you think you are.

            • 2 years ago
              Anonymous

              >Definitely sounds like something that those """smart""" people who are running everything into the ground with their half-baked pseudo-intellectual horseshit would say.
              Not a refutation.

              >You can't design the game around both audiences.
              People being too old to function is a nutrition problem. Would you like to try again?

      • 2 years ago
        Anonymous

        >socialization in the modern era dominated by matchmaking and quickplay, and social media
        it's past your bedtime grandpa

        • 2 years ago
          Anonymous

          in the modern era dominated by matchmaking and quickplay, and social media
          What's your point?

  5. 2 years ago
    Anonymous

    You make the overworld trash hit so hard you're forced to group up and the entire game is a slow boring slog. Boom I fixed mmos
    Also the forced socialization is somehow far superior to other more natural socialization because I say so for undetermined reasons.

    • 2 years ago
      Anonymous

      >AAHHHHH I NEED TO TALK TO PEOPLE TO FORM GROUPS TO COMPLETE CONTENT GROUP FINDER SAVE MEEE AHHHHHHH

      • 2 years ago
        Anonymous

        >AAAAHHHHHHH I CAN'T TALK TO PEOPLE NORMALLY THEY NEED TO BE FORCED TO TALK TO ME OR I CAN'T DO ANYTHING

      • 2 years ago
        Anonymous

        A group listing is OK to have. Games should not have factions, and grouping should be an optimal when equipment is mediocre. PvP should control areas outside of cities and near resources, and items should be losable (at least via material durability) because dynamic gameplay comes from risk: reward.

    • 2 years ago
      Anonymous

      Forced socialization is honestly the reality for people on the computer. You have to make them do it or they toil away alone in the corner.

      • 2 years ago
        Anonymous

        >Forced socialization
        I kinda dont want that.

        Dunno why but I became less social in games these days, is it cuz I'm old now or cuz new games are so anti social that I'm conditioned to play alone now? No idea.

        • 2 years ago
          Anonymous

          Because they design games to be inherently anti-social and don't make you communicate. FFXI required you talk to your party or it would be shit.

        • 2 years ago
          Anonymous

          Nobody cares what you want homosexual people like you are why it needs to be forced catering to anti-social fricks too much is what killed the genre to begin with.

        • 2 years ago
          Anonymous

          You don't want it because you have never played a game that has done it. All of todays games do as much as possible to keep you from interacting with other players to limit problems. Truth is if you make it so the problem is the world/enemies then people will put aside their differences to band together to advance their character. Out of this grows friendships and memories that can last a life time

        • 2 years ago
          Anonymous

          Playing together is often the most efficient way to play. It's fun having players being optimal in unique ways. Play Supreme Commander FA.

      • 2 years ago
        Anonymous

        Make grouping up fun and beneficial (which happens naturally in a sandbox economy), and make the world risky (especially because of PvP) and rewarding. People will want to play all day.

    • 2 years ago
      Anonymous

      Gameplay vs. mobs isn't most of for what people play. Bosses and loot are way more important. Mobs should be a challenge, and world building NPC behavior should exist while NPCs are still in games, but real players should be the main challenge in accessing areas because they're dynamic and skillful.

  6. 2 years ago
    Anonymous

    Mmos were never good

  7. 2 years ago
    Anonymous

    >Elwynn Forest vs Thousand Needles

    • 2 years ago
      Anonymous

      you didnt quest in 1k needles if you think that. maybe its true post cata with the flooding.

    • 2 years ago
      Anonymous

      More like Felwood

  8. 2 years ago
    Anonymous

    >hires taxi from lumbridge to varrock

    • 2 years ago
      Anonymous

      SOVL

  9. 2 years ago
    Anonymous

    we go back in time to a pre WoW era when MMOs were actually fun

    • 2 years ago
      Anonymous

      Ever question wasn't fun. It was just novel.

  10. 2 years ago
    Anonymous

    Nothing, the genre needs an actual population in order to be "massive" which means catering to the lowest common denominator. Which is getting lower and lower as the medium becomes more popular. Also they were never all that good, coming from someone who played RO for years.

    • 2 years ago
      Anonymous

      >the genre needs an actual population in order to be "massive" which means catering to the lowest common denominator
      People like variety and depth. Strategy is fun to think about and play.

  11. 2 years ago
    Anonymous

    Force the entire mmo playerbase to play the same game.

    • 2 years ago
      Anonymous

      EVE is approximately the only game worth that. People could PvE well enough to afford skill points.

      WoW still has some of the best gameplay in the industry because of trinity and CC and gap-closer PvP.

  12. 2 years ago
    Anonymous

    >playing mmos

    • 2 years ago
      Anonymous

      Simultaneous characters and a persistent world would make MMO the best genre. More choices is more strategy.

  13. 2 years ago
    Anonymous

    >MMOs then
    >target audience is a drawing
    >MMOs now
    >target audience are cool chimps

  14. 2 years ago
    Anonymous

    I like my games open but I also like to be fully aware of where to go next in the main story so i'll have full knowledge to where to go to progress in the game and what i can do to pass the time/grind for xp.

    this method was how i was able to get my character to level 30 in DCU Online while I always get completely lost and tune out with Champions Online.

    • 2 years ago
      Anonymous

      Questing should be an option.

  15. 2 years ago
    Anonymous

    Make good MMOs.
    Ie don't make GW/GW2/WoW/FFXIV/ESO/

  16. 2 years ago
    Anonymous

    I miss leveling up my rings in ever quest private server

  17. 2 years ago
    Anonymous

    I was one of the top damage dealers in ever quest. I was a glass mage elf conjurer. you don't need hit points if you can't get hit.

  18. 2 years ago
    Anonymous

    OSRS is the only proper MMO.
    Other MMOs are just "the game begins when you hit max level" kind of shit where you wank raids and pvp, nothing else.
    I get tired doing "get 15 boar hides" guests in every MMO. Only fetch quests and shitty dialog that nobody cares about.
    They are nice social environments when you get all your fancy cosmetics, but VR chat is better for socializing.

    • 2 years ago
      Anonymous

      so instead of the 'get 10 boar hides' you prefer the tan 2 million boar hides?

      • 2 years ago
        Anonymous

        I like being able to do different stuff, rather than having to rush max level for content to be available.
        Do tell what are the fun things you do as low level character in WoW or FFXIV

        • 2 years ago
          Anonymous

          Not FF or WoW as examples but I've been playing Lotro online for a litle as a new account and the low level experience isn't too bad. Gathering and crafting aren't too bad, you got the quest content and additional meta content that's basically just an extra set of objectives with kill counts and exploration. It's probably mainly the story tying in with Lord of the Rings that's the only reason why it has staying power though, so mileage may vary

          MMO's are basically just extended grinds, WoW and FF have their second grind after the leveling content and OSRS is all about the leveling and getting the super rare drops. It's nothing more than a pick your poison kind of deal

          • 2 years ago
            Anonymous

            Same. Came back to it, everything is free up to 2014 or something, which is actually really good, thats up to rohan so alot of content

            Right now i feel like im at a crossroads. I have a lvl 40~ hunter ive had for 8 years and all other characters are low level

            Im basically trying out all the formerly p2p classes with different races

            So ive done hobbit warden, high elf LM, elf champion, dwarf tank (briefly because i hate ered luin and dwarves)

            Will try out RK but for some reason im not too keen on Beorning, maybe just kinda too obvious to me with the "offensive class that can transform into animal and go roar and scratch people"

            Was also thinking of getting more into raids and crafting rather than just questing. Might also grind more LP to try out the Yondershire pack, i got about 600 and used some on 2 characters riding skill (a sshame that Riding isnt free now, but its cheap to unlock)

          • 2 years ago
            Anonymous

            Leveling economies require too much from players while not providing enough status and choice. Areas should be relevant at all times.

    • 2 years ago
      Anonymous

      osrs is single player mmo about collecting 10000000 boar hides. not to progress the game or to unlock something cool. so you can show off you wasted your time
      basically cheevos mogs mount shit

    • 2 years ago
      Anonymous

      Tibia was better

      • 2 years ago
        Anonymous

        Honestly OpenTibia is still pretty fun sometimes. But CIPSoft completely fricked up the real one and it gets worse every time they change something.

    • 2 years ago
      Anonymous

      2D gameplay is surpassed by 3D.

  19. 2 years ago
    Anonymous

    kill off casuals and hardcore gays

  20. 2 years ago
    Anonymous

    Right side is just the natural progression of the left side's game design.

    >muh map size
    Easily 70% of that map space is just window dressing that has no use or point to visiting it beyond "it looks neat". No matter how interesting that environmental design is, you're going to be sick of it after your 20th trip through assfrick forest when all assfrick forest brings to the table is that it makes it take longer to reach the actual content.

    >muh Wiki
    Mmo quest design is typically absurdly ignorant and likes to waste as much of your time as possible. Of course people are going to use wikis so they know to bring a rope, a pie dish, and 3 iron bars to shit huffer canyon when they do the quest, because the npc is going to ask them for each of those things one at a time and make you do 3 trips back to fricking bank for it.

    • 2 years ago
      Anonymous

      Making large maps strategic is simple. People should be able to control resources and areas because of funneling and edge-centric safety.

  21. 2 years ago
    Anonymous

    More variables and less permanence so gaylord metagamers can't suck the fun out of it. There should be stats like weight that are determined by how beefy your race is, for example. There should also be stats for guile and speech, to name a couple others. Simplicity and homogeneity are killers to an mmo. Don't get me wrong, there should be some circumstances where you're able to pop online for a few hours and just have a good time doing something like a minigame or BG or whatever, but when the game starts revolving around that (like modern WoW) it slowly loses its depth and identity. Also the worlds usually just suck. Same old walking sim shit.

    • 2 years ago
      Anonymous

      Race bonuses would approximately only be fun if it was possible switching races.

      Bonuses should come from equipment and should start simple (size, mobility, and abilities) and still allow every character to do whatever if they have the equipment for it.

  22. 2 years ago
    Anonymous

    Thanks, I was thinking about trying an MMO until I saw this image.

  23. 2 years ago
    Anonymous

    Humans take the path of least resistance. Accept this already and you can finally accept that MMOs just aren't for you. If you make an MMO like the one on the left, people will instead play the one on the right. This is why FF11 has 5000 players and FF14 has millions even though they're both easily accessible right now. Even OSRS becomes more and more like nu-RS every year, because that's what the players want.

    It's like people crying about meta gaming. If the option of convenience exists, most people will take it. You can't change this.

    • 2 years ago
      Anonymous

      FFIX has few players because it's from 2000.

      People like convenience because the games are mediocre.

  24. 2 years ago
    Anonymous

    I hate how modern MMO players dont want to have any interaction with other players. If they want to play a single player game why not play one instead?

    • 2 years ago
      Anonymous

      because moronic devs keep making mmos instead of single player rpgs for some reason like this is the mid 2000s

      • 2 years ago
        Anonymous

        Singleplayer games are shelved in 1 month or 2. See Elden Ring. Multiplayer games are the most lastingly playable, skillful, and exciting.

        • 2 years ago
          Anonymous

          >mmos
          >skillful
          is this bait

          • 2 years ago
            Anonymous

            There's nothing inherent about massive multiplayer design that makes it less about skill, what are you, moronic?

    • 2 years ago
      Anonymous

      Playing with moronic strangers was a lot more feasible when you are like 13 when playing the games.
      Nowadays I dont want to deal with moronic homosexuals that fricking suck at their class just cuz the game forces it.

      • 2 years ago
        Anonymous

        Haha yeah imagine if there were adults playing the game back then what would they have done You fricking moron

      • 2 years ago
        Anonymous

        The most played MMOs have little APM or strategy.

    • 2 years ago
      Anonymous

      "Community" is a game design problem.

    • 2 years ago
      Anonymous

      It's because modern games do everything they can to stop me from interacting with other people.
      -Extremely linear progression. If I'm level 20 and my buddy is level 25, the game tells us we should be playing in two completely different maps with completely different quests. Back in the day, as long as two characters where reasonably close in levels to each other, they could party up and go kill monsters.
      -Huge focus on story, dialogues and cinematics, which are inherently single-player experiences. Why would I need to group up with other people in order to watch a movie? What are we gonna do, co-op reading?
      -Complete lack of any challenge whatsoever. Why in the world would I look for other people to kill 15 bears with, if said bears die in three seconds and deal barely any damage? Most of the time leveling up with other people is not only SLOWER than playing alone, but less fun as well because the game becomes even easier.

      All an MMO needs is a cool open-world with interesting lore and locations, zero forced cinematics and dialogues, varied non-self sufficient classes, and enemies that can kick your ass if you try to fight them 1v1. There, I just fixed the MMO genre, the playerbase is social again.

      • 2 years ago
        Anonymous

        You basically want online sandbox like wurm or H&H or eve.
        But nobody interested in those type of games outside of couple hundreds autists.

        • 2 years ago
          Anonymous

          Eve used to be great with huge 50k+ online.
          Several things killed the project.
          Lack of proper game development, such as game simplification and lots of nerfs instead of further developing of roleplay elements, such were character models, captain quarters, promised station walking access e.t.c.
          Poor investing choices, such as dust and valkyre. (Probably was simply money laundering, profits were stolen instead investing).
          Game is deserved to be dead. It was great, I still miss it sometimes.

        • 2 years ago
          Anonymous

          No, I don't want a sandbox. I don't want mass PvP, full loot, deep economy, believable politics and all that shit. What I want is a fun themepark PvE videogame where the open-world is dangerous, that's it.
          Take Vanilla WoW, but make it hard and make sure no class is able to level-up alone at a reasonable speed (ie, no Hunters soloing the entire game). Also, make quests more co-op friendly or remove them all together. That's all I want.

          • 2 years ago
            Anonymous

            >no class is able to level-up alone at a reasonable speed
            So basically make game almost unplayable for new players.

            • 2 years ago
              Anonymous

              You're still thinking about post-WoW MMOs, where low-level zones are absolutely worthless. In Ragnarok Online the entire world is always relevant, some of the best loot is found in "low-level" zones. Even the concept of "low-level" and "high-level" zones doesn't really apply to this game.
              And when a level 20 can party-up with a level 23, a level 27 and a level 31, finding groups is easy unless the game is completely dead.

              Final Fantasy 11

              Yes, and supposedly Everquest 1 as well. But I want a modern game, with modern combat and modern QoL features. And modern graphics as well.
              I tried FF11 on a private server and I could barely make sense of the interface and the controls.

              Most people don't want to level or quest for hundreds of hours.

              Because in modern MMOs leveling up is a complete waste of time. There's nothing valuable you can do or find at level 30 compared to level 60, when the "real" game starts.
              Of course no one wants to do it.

          • 2 years ago
            Anonymous

            Final Fantasy 11

          • 2 years ago
            Anonymous

            Most people don't want to level or quest for hundreds of hours.

          • 2 years ago
            Anonymous

            The problem with MMOs is that they are treated as "MMOs".

            Imagine if you took every classic team-based shooter like CS and TF2, every boomer shooter, every battle royale, and all the miscellaneous singleplayer and CO-OP FPS games, and DELETED THEM, and instead every single FPS game ever released was an overwatch clone, and when you talk about FPS games it's assumed that you're talking about some variation of overwatch. That's MMOs.

            The biggest mistake that MMOs are currently making is assuming that all MMO players belong in the same group and need to be playing the same MMO. Even worse than the FPS example above, MMOs aren't even "about" anything particular, there's no center that unifies all MMO players.

            Some koreabrains who want to solo grind levels and do epic looking attack skills forever are completely incompatible with old school players who want to interact with other players and work through things together, who are incompatible with WoW gays who want to do guild raids forever, who are incompatible with roleplayers and socializers to whom the gameplay is of secondary importance, who are incompatible with solo PVP Black folk who want to gank noobs, who are incompatible with people who want big group PVP battles. And that's not even mentioning a bunch of lost children who are in the completely wrong genre, like people who want to have an "adventure" and "discover cool places", or people who want an epic story and questlines.

            The MMO "genre" is a completely incoherent mixed bag of incompatible ideas and points of appeal. If we want to get good MMOs we need to start splitting it into multiple subgenres so we can split incompatible people who are currently stuck at a tug of war pulling MMOs into incompatible directions.

            • 2 years ago
              Anonymous

              You're critiquing theme parks, but I don't think an argument exists vs. sandboxes because people being able to do whatever they want is OK.

            • 2 years ago
              Anonymous

              Yes, and that's why I respect GW2, despite all its faults: they made an exploration collectathon game ten years ago, it's still the same exact game today.

              You're critiquing theme parks, but I don't think an argument exists vs. sandboxes because people being able to do whatever they want is OK.

              That's not what he's saying at all. What's he's saying is that modern MMOs are a mishmash of genres because they try to appeal to everyone.
              If let's say I like the idea of M+ in WoW, I'd rather have a game with no open-world, no PvP and no story, but a shitload of dungeons. But this isn't the case with WoW because they feel the need to add a little bit of everything... and every mode feels half-assed as a result.

              • 2 years ago
                Anonymous

                He's saying that people choose playstyles, but that's compatible because nothing's stopping them. Thus, a sandbox is conclusive.

        • 2 years ago
          Anonymous

          >But nobody interested in those type of games outside of couple hundreds autists.
          Minecraft, Rust, ARK, ets shows that autistic is you.

  25. 2 years ago
    Anonymous

    mmos have never been good
    the entire idea is flawed from the start, and only ever existed as a very early way to talk and hang out with friends
    there's a reason the only notable ones were the super casual one that brainwashed a generation and are only now waking up and the one that explicitly goes out of its way to be as un-mmo as possible

    • 2 years ago
      Anonymous

      What's your critique?

      • 2 years ago
        Anonymous

        they remove almost all of the good parts of rpgs and ramp up to a thousand all of the bad parts and then charge you a monthly fee for the privilege

        Singleplayer games are shelved in 1 month or 2. See Elden Ring. Multiplayer games are the most lastingly playable, skillful, and exciting.

        >lasting
        yes they're drawn out
        >skillfull and exciting
        lmao

        • 2 years ago
          Anonymous

          >they remove almost all of the good parts of rpgs and ramp up to a thousand all of the bad parts and then charge you a monthly fee for the privilege
          That's vague.

          >yes they're drawn out
          Lasting playability comes from a variety of activities that define status.

          >lmao
          Not a rebuttal.

  26. 2 years ago
    Anonymous

    >>mmo now
    still confusing.
    it should be more simple, and you didn't add automovement, autotargeting, and autoatacking.
    while not forgeting auto quest.

  27. 2 years ago
    Anonymous

    This thread again. Fricking trap them in it's the only way to make them care enough about the game.

  28. 2 years ago
    Anonymous

    What are some MMOs besides vanilla WoW that are like left?

    • 2 years ago
      Anonymous

      >besides vanilla wow
      wow was the original mmo for dumb casuals

      • 2 years ago
        Anonymous

        Left side map does look like somebody who hasn't played wow in a while tried to draw Elwyn Forest from memory,

    • 2 years ago
      Anonymous

      Exploration is more about what happens on the way.

  29. 2 years ago
    Anonymous

    MMOs were originally for naked Italian men?

  30. 2 years ago
    Anonymous

    >modern MMO needing a wiki
    What? If anything, that would apply way more to older MMOs. Like FFXI for example, where the game basically gives you frick all in the way of guidance for quests so your only real chance to completing them is reading BG wiki.

  31. 2 years ago
    Anonymous

    picrel is the only time any MMO targetted POCs bro

  32. 2 years ago
    Anonymous

    You're conveniently leaving out the fact the image on the left has been deleted from existence because players are autistic, will map out the most efficient and time saving way to do things, and exclude you from groups if you don't follow the pdf that explains it. The image on the right is the result of 20 years of players optimizing fun out of games so that people can actually play together without fracturing a community to pieces.

    • 2 years ago
      Anonymous

      Game knowledge is fun and rewarding. Characters should start with access to everything so that playstyles are more than following guides.

  33. 2 years ago
    Anonymous

    Ok before we go deeper into how to fix MMOs, define what a MMO is

    • 2 years ago
      Anonymous

      see

      ancient MMOs used to be social activities with a game attached
      MMOs today are games with some social activity tacked on
      You are literally nostalgic for the 90s and 00s equivalent of facebook and twitter

      • 2 years ago
        Anonymous

        That’s not tell me what MMOs are

    • 2 years ago
      Anonymous

      Massively multiplayer online

      • 2 years ago
        Anonymous

        Do pretty much any game where 100+ people can interact with each other on the map right?

        • 2 years ago
          Anonymous

          Bigger than that, 100s could just be a battlefield game. Need thousands across dozens of zones and MMO is usually tied to RPG

          • 2 years ago
            Anonymous

            So MMOs don't exist.

            • 2 years ago
              Anonymous

              >it's been so long since a game actually had massively multiplayer that zoomers think this

          • 2 years ago
            Anonymous

            He didn't stand in Org in 2004 and have his mind blown by the scale and volume

        • 2 years ago
          Anonymous

          You asked to define what mmo is. I did as you asked. I'm not going to debate or argue with you on any other point. Someone else can oblige you.

        • 2 years ago
          Anonymous

          An MMO should probably be defined as 500 players+ in a persistent world.

  34. 2 years ago
    Anonymous

    ancient MMOs used to be social activities with a game attached
    MMOs today are games with some social activity tacked on
    You are literally nostalgic for the 90s and 00s equivalent of facebook and twitter

    • 2 years ago
      Anonymous

      ancient MMOs used to be social activities with a "game" attached
      MMOs today are "games" with some social activity tacked on

    • 2 years ago
      Anonymous

      For me it wasn't a game, it was my life. Player vs player conflict, politics and drama is the only thing I lived for back in the days. And I played real games for real people: Lineage II and EVE Online. Now it is not the same: most conflicts are non-issue or are resolved quickly, same thing for the game interactions. For instance, 15 years ago you could ambush a rival guild on a world boss that spawns once per 10 days and take the loot that has low chance to drop from that boss, but it boosts people so hard it's insane. Now these kind of bosses do not exist, or else normalgays would screech.

      The best MMO I've ever played was a shitty 2D isotropic Korean ripoff called DarkEden because the conflict between players was the main focus of the game. Except for a few safe zones, the whole world was open PVP, you could even kill people on your own faction, though you would lose alignment and start to lose items if you did it too much. The world was dangerous and dynamic, and it was because the people in the game made it that way. The monsters in the world were just a backdrop to the conflicts that would play out between the players.

      Make a game where other players are the most dangerous thing. Tap into the base tribal parts of our brains that make us want to group up and kill each other. Make people fight over resources, over land, for revenge, or just to cause trouble and they will become invested in the world.

      I'm waiting for the day when another MMO can capture the pure chaotic spirit of that game, where people knew each other by name because you bonded over killing the enemy.

      Sure, you'd get destroyed by some giga douches and your leveling zone would get shut down, but the tides were always turning and soon it would be you who was the one ruining other people's day.

      Make a violent, despicable, beautiful world where people are allowed to be bastards and kill each other, and you will capture their hearts and minds.

      People will always optimize the fun out of any MMO where the main focus is PVE content. What makes an MMO an MMO is the multiplayer aspect. If you make the focus of the game other players rather than quests and content, then you will return to the heart of what an MMO is supposed to be.

      PVP games can be optimized too and the fun can be sucked out. Look at EVE Online and Dark Souls multiplayer.

  35. 2 years ago
    Anonymous

    The more difficult and lengthy the grinds are, the more players will socialize (as long as partying up is the optimal strat).

    This causes people to actually do MMO shit. Also it means lots of the game isn't just hit max level -> raid endlessly.

    But people b***h when a game takes ages to hit max level (or even has no max level). Because gamers want the socialization and "soul" of a grindy korean MMO, but they also want to instantly be max level and powerful without putting in any effort. Essentially having their cake and eating it too.

    • 2 years ago
      Anonymous

      >The more difficult and lengthy the grinds are, the more players will socialize (as long as partying up is the optimal strat).
      No it doesn't. It means people will be extremely incentivized to optimize the grind so as to reduce the amount of time it takes. And exclude/shame/excommunicate anyone who does not follow the optimal path. It is explicitly what destroys mmos.

      • 2 years ago
        Anonymous

        One of the better posts recently.

    • 2 years ago
      Anonymous

      Instantly being max level is important because many games are available, especially free, some having similar gameplay.

    • 2 years ago
      Anonymous

      Tedium doesn't make people do "MMO shit" or "soul", the good stuff is in spite of the tedium this anon has it right

      >The more difficult and lengthy the grinds are, the more players will socialize (as long as partying up is the optimal strat).
      No it doesn't. It means people will be extremely incentivized to optimize the grind so as to reduce the amount of time it takes. And exclude/shame/excommunicate anyone who does not follow the optimal path. It is explicitly what destroys mmos.

      . This is a common error and how shitstains like WildStar ended up as they did because someone decided to just make things HARDCORE FOR THE REAL HARDCORE which led to the death of the game. An example; because they designed dungeons that, if you didn't run them as perfect, timed runs you got shitty silver/bronze prizes that gave you nothing instead of the gold rank prize that gave you the "gear you NEED to progress to the first tier of raiding, statwise", it meant nobody taught noobs how to play or played with anyone who wasn['t already capable gear or technique wise of getting gold rank, lest they'd waste half an hour or more. As expected, everyone who wasn't a hardcore progression type quit because there was nobody to teach them and they would not move any further. This is just one of many, many examples for how shitty things can be.

      One major issue is people looking back with rose tinted glasses
      >That old MMO I remember first/most beloved was fun
      >That old MMO I remember first/most beloved had some tedious grindy shit in it
      >That's what's missing, so that is what made the fun -
      >FALLACY
      They figure "well it took hours of camping to get the drop, raiding was a sub-game of organizing/time management/drama before several hours blocked out for the content, or we had to walk and summon each other to the dungeon etc" and assume that is what made it good when that is not the case at all.
      >Nobody talks anymore!
      This isn't because of raid finder, dungeon finder, or any other QoL improvement, its because of people sometimes being shitty. You focus on the time you met that friend, significant other, guildmate etc... in a group, but ignore the hundreds of times you had an at best polite, minimal communication as required for tactics. I'm out of room but it goes on from there - tedium/grind is to be avoided.

  36. 2 years ago
    Anonymous

    WOW LE EPIC DUNGEON AND LE EPIC RAID UH OH DONT STAND ON THE BIG RED CIRCLE OR YOU DIE!!

  37. 2 years ago
    Anonymous

    mmos have always been for numberschimps

  38. 2 years ago
    Anonymous

    >ctrl f combat
    >0 found
    how has no one mentioned the absolutely trash autoattack combat system that has plagued every mmo? i wanted to play WoW for like 2 years after it came out based on screenshots, friend hype, the promise of playing a neat fantasy world with friends, etc. finally got a subscription, and canceled it after one day upon finding out the combat was the gayest most boring fricking thing ever. do something else. even elder scrolls (not online) combat would be better. or soulslike combat. maybe even TURN-BASED combat would be better.

    • 2 years ago
      Anonymous

      Think mmo wise I tera has the best combat or maybe BDO

      • 2 years ago
        Anonymous

        Wrong, it was BnS.

        • 2 years ago
          Anonymous

          If Vindictus and DFO don't count, yeah it would be BnS. The balance of a fast paced gameplay while having content that supports it by constantly aiming to challenge you with its mechanics.

      • 2 years ago
        Anonymous

        >tera
        had, all the servers shut down

    • 2 years ago
      Anonymous

      because mmos are guaranteed to have bad combat so it's not worth bringing up

      • 2 years ago
        Anonymous

        An MMO can have any combat. Networking is simply position, direction, and action.

  39. 2 years ago
    Anonymous

    Wikia killed the MMO genre

    • 2 years ago
      Anonymous

      It's not really a problem being able to Wiki information. A studio could make resources have plausible locations and could provide a map with where; questing isn't always some obvious route (and usually isn't intriguing or rewarding enough to be searching simulators). Optimizing routes is fun, but characters strategically playing together is better.

  40. 2 years ago
    Anonymous

    >Make fully Open MMO
    >Players upload video of the optimal route, gear, class
    >Wonder why devs then scale back things

    Sure is a mystery. Min/Max homosexuals ruined the MMO genre not the devs.

    • 2 years ago
      Anonymous

      Make it randomly generated gear and regularly patch any optimal pooping equips that show up. Do not let your players get comfy or form metas.

      • 2 years ago
        Anonymous

        >Players start to leave because they can't cheese or min/max
        You can't win anon.

        • 2 years ago
          Anonymous

          Frick those players and hope their houses burn down. Nobody wants them in the community and they drive good people away.

          • 2 years ago
            Anonymous

            No one wants them but everyone follows them as people don't want to be non-optimal.

            • 2 years ago
              Anonymous

              They're a screaming minority and after around two weeks would be forgotten.

              • 2 years ago
                Anonymous

                If that were true, it wouldn't be a pervasive of a problem as it is. In fact, we are the minority. The majority of people want to optimize or follow optimization. As unfortunate as it is.

              • 2 years ago
                Anonymous

                Fun gameplay has people playing however they want.

              • 2 years ago
                Anonymous

                It absolutely doesn't. It will be optimized regardless of how enjoyable it is or not. Look at monster hunter.

              • 2 years ago
                Anonymous

                If people don't have their favorite equipment playstyle for PvE, they'll still do it. It events are randomly located, people will do what they usually would and go to an even that spawns nearby.

              • 2 years ago
                Anonymous

                >the fault is on the meta
                just admit you're a shitter who cant play video games anymore

              • 2 years ago
                Anonymous

                Variety and depth allow mastery, choice, and socialization.

          • 2 years ago
            Anonymous

            >Nobody wants them in the community
            They are the community homosexual. MMOs have two endgames, style and power, get used to it. The social aspect got replaced by Discord. Don't like it? Well there's a reason MMOs died.

            • 2 years ago
              Anonymous

              Discord isn't enough to facilitate gameplay.

          • 2 years ago
            Anonymous

            If they're a small disliked minority then chasing them away isn't actually an issue

      • 2 years ago
        Anonymous

        People will map the tile patterns or do the math on drop tables and still optimize their way around it. It is an unwinnable scenario.

        • 2 years ago
          Anonymous

          One of the best ways to provide loot is random events.

          • 2 years ago
            Anonymous

            Someone will map out the randomness. How to trigger events, the specific potential spawn points of said random events, and then plot an optimized rotation/path through them.

            • 2 years ago
              Anonymous

              So what?

              • 2 years ago
                Anonymous

                You should really read a reply chain before you post.

              • 2 years ago
                Anonymous

                Random events can't be triggered. Players aren't going to sit at specific spawn points in a huge world.

              • 2 years ago
                Anonymous

                >random events can't be triggered
                theres no such thing as true random in video games. there are variables that simulate randomness and people are autistic enough to track that and path an optimal route.
                >players aren't going to sit at specific spawn points in a huge world
                an entire 15 years of people waiting for time lost proto drake spawns in wow, and people autistically making entire website trackers to track NM's in eureka/bozja disagrees with your sentiment.

              • 2 years ago
                Anonymous

                >there are variables that simulate randomness and people are autistic enough to track that and path an optimal route.
                No.

                >an entire 15 years of people waiting for time lost proto drake spawns in wow
                Events that consistently spawn are lucrative to do.

              • 2 years ago
                Anonymous

                >consistently spawn
                >random amount of time within a certain window that is hours long
                You've defeated your own argument. By your own admission you've stated if something is lucrative enough, people will wait for it. No amount of randomness matters. And if its lucrative, someone, many even, will attempt to optimize it. Be it by learning about the downtime between spawns, the location of spawns, the requirements for spawns to occur, etc.

                If what you are advocating for is TRUE 100% randomness, how do you balance the influx of materials/items/gear from something potentially spawning 6 times in a 5 minute period? You as a developer have zero control over the influx of items/money into your games economy, and balance then goes out the window. It's a flawed premise from the start.

              • 2 years ago
                Anonymous

                >random amount of time within a certain window that is hours long
                You made that up, but even if it was hours, going to an event or doing other activities and making money would be more lucrative than sitting at a potential spawn point.

                >If what you are advocating for is TRUE 100% randomness, how do you balance the influx of materials/items/gear from something potentially spawning 6 times in a 5 minute period?
                By setting the rate at which specific items drop.

              • 2 years ago
                Anonymous

                >You made that up
                No, I fricking didn't you assclown.
                >The spawn time of Time-Lost Proto-Drake is estimated to be around 2-8 hours.
                >Time-Lost Proto-Drake shares his spawn timer, spawn points and flight routes with Vyragosa, a dragon required for the Frostbitten achievement.
                >Vyragosa spawns more often than Time-Lost Proto-Drake

                >by setting the rate at which specific items drop
                how can you possibly do this with no control over how often an event that drops said items spawns? limiting the amount that drop hourly? congrats, people will form trains to collect items listed and go from random spawn to random spawn, then the world will be dead until the ability to gather the items again is refreshed.

              • 2 years ago
                Anonymous

                You mentioned a specific WoW event. I replied with "events that consistently spawn". What do you think that means?

                >how can you possibly do this with no control over how often an event that drops said items spawns?
                A studio would obviously set the rate at which random events happen.

                You're appealing to extremes.

              • 2 years ago
                Anonymous

                If you cannot follow a reply chain and the concept of the conversation that is occurring that is not my problem. You accused me of making something up, and have now shifted the goalposts when I provided proof I did not. You're arguing in bad faith, knock it off.
                > A studio would obviously set the rate at which random events happen
                So then people will learn that rate and find a way to optimize their gameplay around it. Why are you so determined to be continuously smacked like this?

              • 2 years ago
                Anonymous

                >If you cannot follow a reply chain and the concept of the conversation that is occurring that is not my problem.
                Quote something I've posted that's irrelevant.

                >You accused me of making something up, and have now shifted the goalposts when I provided proof I did not.

                >consistently spawn
                >random amount of time within a certain window that is hours long
                You've defeated your own argument. By your own admission you've stated if something is lucrative enough, people will wait for it. No amount of randomness matters. And if its lucrative, someone, many even, will attempt to optimize it. Be it by learning about the downtime between spawns, the location of spawns, the requirements for spawns to occur, etc.

                If what you are advocating for is TRUE 100% randomness, how do you balance the influx of materials/items/gear from something potentially spawning 6 times in a 5 minute period? You as a developer have zero control over the influx of items/money into your games economy, and balance then goes out the window. It's a flawed premise from the start.

                spawn
                amount of time within a certain window that is hours long
                That's obviously not the meaning of consistent.

                I didn't shift the goalposts.

                >So then people will learn that rate and find a way to optimize their gameplay around it.
                No they won't. The world is too big, and the spawns are too random.

              • 2 years ago
                Anonymous

                >consistently spawn
                It does consistently spawn. Every 2-8 hours.
                >No they won't. The world is too big, and the spawns are too random.
                This is a fricking pipe dream and not an even remotely attainable feat. Name one game that does this currently, or even an engine that could potentially be the framework for something like this. Explain how true randomness is attained, and how it will not be abused should a bunch of spawns happen immediately near a town. Define how item drops will be controlled, and how that will not negatively impact the rate at which people play the game? If 3 random events suddenly spawn near each other, but item drops are limited, what reason would a player have to go to the other two events, or do ANYTHING at all until they are once again able to obtain items? At that point you're playing an idle simulator no different from cookie clicker waiting to use cooldowns to progress (analogous to waiting for item cooldowns).

              • 2 years ago
                Anonymous

                TLPD isn't "lucrative".

                You can have set spawnpoints and random spawns.

                Play Arma: Wasteland.

              • 2 years ago
                Anonymous

                You answered none of my questions whatsoever. At this point I believe I am correct in assuming your concession because you obviously lack the foresight to think about concepts before you spout them.

              • 2 years ago
                Anonymous

                You're pretending to not know about what you're talking.

              • 2 years ago
                Anonymous

                You're preaching fairy tale bullshit that has no practical applications in a real video game.

              • 2 years ago
                Anonymous

                What about consistent, random spawns and set drop rates is fairytale bullshit that has no practical applications in a real video game?

                It would be easy limiting drops according to what's already available. If it hasn't been used in a while, it would be OK to spawn more.

              • 2 years ago
                Anonymous

                >It would be easy limiting drops according to what's already available. If it hasn't been used in a while, it would be OK to spawn more.
                So now there isn't true random in play. Theres a system of priority spawning, which absolutely can and will be abused. Congrats.
                >What about consistent, random spawns and set drop rates is fairytale bullshit
                The idea it cannot be optimized. Because it absolutely will be.

              • 2 years ago
                Anonymous

                >So now there isn't true random in play. Theres a system of priority spawning, which absolutely can and will be abused.
                It's setting drop rates according to what's available. How can that be abused?

                >The idea it cannot be optimized. Because it absolutely will be.
                How?

              • 2 years ago
                Anonymous

                Define how it determines what "available" means? Does it track every players inventory? Is there a set threshold of numbers of items existing on the server? what about players who are logged out? What about inactive players? What's stopping a group of players from farming hundreds of thousands of the item, thereby locking the spawn of it, and then never logging those characters in, or using the items, effectively gatekeeping an entire playerbase from obtaining them, and selling the items off individual at excessively high prices to control a monopoly?
                You are really not thinking this through.

              • 2 years ago
                Anonymous

                >Does it track every players inventory?
                Yes.

                >Is there a set threshold of numbers of items existing on the server?
                Yes.

                >what about players who are logged out? What about inactive players?
                I already mentioned that if an item wasn't used for a while, more would spawn.

                >What's stopping a group of players from farming hundreds of thousands of the item
                Do you think before you type notions such as this?

              • 2 years ago
                Anonymous

                You did not respond to my last point because you have no rebuttal to it, so I will ask again.
                What is stopping a group of players from farming items until the server dictates there is enough of them, and then moving/trading the items amongst themselves or slowly to other players thereby holding a monopoly?

              • 2 years ago
                Anonymous

                The best sets would likely be a few per server, if more than 1.

                If they can get multiple of a set and control the price, that's OK.

              • 2 years ago
                Anonymous

                >sets
                so theres no limit on basic reagents for say, potions? or leather? or ore? Have you thought an ounce about what the impact of gatekeeping the most basic important items of an mmo would do?

              • 2 years ago
                Anonymous

                The drop rate for materials would be based on how many are used.

              • 2 years ago
                Anonymous

                that makes no sense moron. It's dictated by how often they're used? at what point are things cut off then? whats stopping a group from slowly using the supply of items they're monopolizing and farming the items back with their friends before others can?

              • 2 years ago
                Anonymous

                It can be a static value and still be derived from how much is used, maybe being updated once a day or something. If somebody bought all of a material, the price would go up, and more likely wouldn't be available for a little while.

              • 2 years ago
                Anonymous

                You still haven't explained to me how a group of people cannot manipulate this shitty system. You keep dancing around it. It's exceptionally easy to do so according to your own rules.

              • 2 years ago
                Anonymous

                What do you mean “still”? That’s my first post in this thread, anon. I’m not the guy you may have been arguing with - it just struck me as odd that you’re claiming something completely unrecognisable to me is overshadowing something I play regularly. I have no idea what you’re going on about beyond that.

              • 2 years ago
                Anonymous

                >that's my first post in the thread
                I'm, not reading past your second sentence because you lied to me. One would think you wouldn't be so dumb as to think you could get around Gankerx explicitly dictating when a new IP posts the thread.

              • 2 years ago
                Anonymous

                Kek. 7/10, you got me to respond.

                Have a pic of me as a reward.

              • 2 years ago
                Anonymous

                What's this gay /soc/ shit?

                [...]

                homosexual, and stay gone.

              • 2 years ago
                Anonymous

                It's realistic. What do you think is manipulatable?

              • 2 years ago
                Anonymous

                If a set number of the item can only exist on the server at a time, a group of people could farm that item until it reaches the threshold, and hold a monopoly over it.
                If the game allows more items to spawn when preexisting items are used or depleted, the group uses the items within their group, and has others farming the items to maintain their stranglehold.
                If the game detects inactivity with items and then allows more to spawn, the group of players shuffles the items amongst themselves in combination with the previous point to maintain their stranglehold.

                You have offered no solutions whatsoever to combat any of this.

              • 2 years ago
                Anonymous

                >If a set number of the item can only exist on the server at a time, a group of people could farm that item until it reaches the threshold, and hold a monopoly over it.
                This doesn't matter up to an extent, and beyond that, the game can spawn more.

                >If the game allows more items to spawn when preexisting items are used or depleted, the group uses the items within their group, and has others farming the items to maintain their stranglehold.
                A group would likely have to pay others to have all of an item.

                >If the game detects inactivity with items and then allows more to spawn, the group of players shuffles the items amongst themselves in combination with the previous point to maintain their stranglehold.
                See above.

              • 2 years ago
                Anonymous

                >a group would likely have to pay others to have all of an item
                Says fricking who? Get a clan of 50 people monopolizing a key resource and everyone has to pay whatever they dictate.
                >this doesnt matter to an extent and beyond that, the game can spawn more
                how does it determine to do that
                >see above
                How does the game determine whether to do that.

              • 2 years ago
                Anonymous

                >Says fricking who? Get a clan of 50 people monopolizing a key resource and everyone has to pay whatever they dictate.
                Guild size could be limited, but controlling a resource wouldn't necessarily be hard to do. Money sinks should be enough that people want to trade and make money. Territories being able to make people rich via taxes would have the most skillful making the most money.

                >how does it determine to do that
                By defining how much use is relevant. People want to have fun, and playstyle availability is important.

                >How does the game determine whether to do that.
                A balance should exist of solo players able to take on whole servers (by kiting, picking off individuals, and disengaging) and between groups of people able to versus each other if they want.

              • 2 years ago
                Anonymous

                >guild size could be limited
                does nothing, make multiple guilds for a group of people.
                >by defining how much is is relevant
                how does it do this
                >A balance should exist of solo players able to take on whole servers (by kiting, picking off individuals, and disengaging) and between groups of people able to versus each other if they want.
                This has frick all nothing to do with preventing the points I've laid out. You're blathering on about inconsequential shit that will do FRICK ALL NOTHING to prevent a group of 50 to 100 (if not more) dedicated players or bots gobbling up a resource, learning about how the system for respawning/refilling availability of it works, and then manipulating it to their explicit benefit. You have no god damn answers and are blathering on about random shit because you have no actual solution to the problem I've posed you.

              • 2 years ago
                Anonymous

                >does nothing, make multiple guilds for a group of people.
                Everybody playing together is fine; then there's not a monopoly. Only a few guilds playing together and controlling some of the economy is only so likely because people are skillful and enjoy competition.

                >how does it do this
                The studio would know how much action is happening.

                >This has frick all nothing to do with preventing the points I've laid out. You're blathering on about inconsequential shit that will do FRICK ALL NOTHING to prevent a group of 50 to 100 (if not more) dedicated players or bots gobbling up a resource, learning about how the system for respawning/refilling availability of it works, and then manipulating it to their explicit benefit. You have no god damn answers and are blathering on about random shit because you have no actual solution to the problem I've posed you.
                I added a point because I already addressed your queries.

              • 2 years ago
                Anonymous

                >Everybody playing together is fine; then there's not a monopoly
                That's not at all what I said. limiting guild membership to combat market manipulation when there is scarcity in the game is pointless. it will be worked around immediately.
                >enjoy competition
                no, its because they see it as an opportunity to exert control, and any time that happens in a game, it leads to RMT. Period.
                >The studio would know how much action is happening
                so you're asking the devs to watch the market like a hawk and at the slightest hint of market manipulation, intervene? at that point what is the purpose of having scarcity in the first place?
                >I added a point because I already addressed your queries.
                You've done no such thing, and in fact only opened up yet more holes in your own argument with every single reply.

              • 2 years ago
                Anonymous

                >That's not at all what I said.
                I replied to that specific in the next sentence.

                People are skillful, so they can farm materials and can versus guilds trying to have control over specific playstyles.

                >no, its because they see it as an opportunity to exert control
                I was saying that people enjoy PvP, so, if they didn't all play together, they would be suboptimal; if they did all play together, they could have scheduled / rules-enforced PvP; if they wanted control beyond that, people would either be able to counter them or wouldn't.

                >so you're asking the devs to watch the market like a hawk and at the slightest hint of market manipulation, intervene?
                It would be easy understanding how effective people are at PvE, what playstyles are available, and how exciting PvP is. Market manipulation is fine up to the point that people can't do activities.

                >You've done no such thing
                I have; you haven't listed an example of controlling the economy that a studio should actually control.

              • 2 years ago
                Anonymous

                so your solution to people manipulating the market and exerting control over it is... opt in pvp?

                Look I'm gonna be real with you chief. Either you don't know what you're saying and you're a dumbass, or the language barrier here is too conflicting for us to have proper discourse in a meaningful way and we should end this discussion here. You repeatedly respond in ways that are not at all relevant to what I'm saying. Your english is strange and frankly difficult to understand.

              • 2 years ago
                Anonymous

                >so your solution to people manipulating the market and exerting control over it is... opt in pvp?
                What suggested that?

                >Look I'm gonna be real with you chief. Either you don't know what you're saying and you're a dumbass, or the language barrier here is too conflicting for us to have proper discourse in a meaningful way and we should end this discussion here. You repeatedly respond in ways that are not at all relevant to what I'm saying. Your english is strange and frankly difficult to understand.
                Quote anything that hasn't been conclusive or readable.

              • 2 years ago
                Anonymous

                >Quote anything that hasn't been conclusive or readable
                The character limit won't allow me to post every single sentence you type in reply that goes on a wild tangent that has barely anything to do with what I've said. For a while I genuinely considered you were posting AI response replies. I tried to politely tell you the conversation is clearly not working as english is obviously not your first language, don't be a b***h about it.

              • 2 years ago
                Anonymous

                Not a critique.

              • 2 years ago
                Anonymous

                It explicitly is a critique you stupid homosexual.

              • 2 years ago
                Anonymous

                Post something that hasn't been relevant to the discussion.

              • 2 years ago
                Anonymous

                >I was saying that people enjoy PvP, so, if they didn't all play together, they would be suboptimal; if they did all play together, they could have scheduled / rules-enforced PvP; if they wanted control beyond that, people would either be able to counter them or wouldn't.
                >Only a few guilds playing together and controlling some of the economy is only so likely because people are skillful and enjoy competition.
                > Money sinks should be enough that people want to trade and make money. Territories being able to make people rich via taxes would have the most skillful making the most money.
                I'm not going to keep wasting my time on this bullshit. You're clearly either shoving things into an AI to feed you responses to copy paste here, or you're blissfully ignorant of your actual grasp of the english language. Each of these examples goes on a wild irrelevant tangent instead of addressing the question they are responding to, and do NOTHING to actually answer it.

              • 2 years ago
                Anonymous

                Quote what hasn't been resolved.

              • 2 years ago
                Anonymous

                I did you disingenuous little b***h esl goblin.

              • 2 years ago
                Anonymous

                >Everybody playing together is fine; then there's not a monopoly
                are you saying it would take literally every player in the game to get enough of an item to reach the server limit? at that point its effectively unlimited

              • 2 years ago
                Anonymous

                >are you saying it would take literally every player in the game to get enough of an item to reach the server limit?
                I didn't say every player would have exactly what they wanted.

              • 2 years ago
                Anonymous

                that has nothing to do with what i said

              • 2 years ago
                Anonymous

                What other problem exists with enough simultaneous items that players can be effective with something but not optimal unless they pay for the gear?

              • 2 years ago
                Anonymous

                >collect all the green grass the server dictates can be gathered on the server
                >green grass is the main ingredient for basic health and mana potions
                >continue to manipulate the obtaining of this item, gatekeeping the most basic of resources
                Boy that sure was fricking easy

              • 2 years ago
                Anonymous

                A common item becoming so rare and controlled is an option. It would be OK.

              • 2 years ago
                Anonymous

                >it would be ok for a single guild to control the most basic resource all players would require to progress in the game
                >its ok for a single guild to completely gate progression through the game by outright not selling the resource as their guild progresses, steadily locking down more resources because nobody can progress due to lack of having basic health and mana potions
                You're a fricking dipshit. What the frick lol.

              • 2 years ago
                Anonymous

                >"Mana and health potions are required to do anything."
                Why?

              • 2 years ago
                Anonymous

                Why would they not be? The argument can be applied to anything homosexual.
                >monopolize iron, preventing players from improving their weapons and armor, since they need base iron tools to even be strong enough to progress to whatever next ore there is
                >monopolize food sources preventing people from crafting food and missing out on important buffs
                >monopolize literally anything in the game that is a basic necessity, and the system actively encourages you to do so to exert control
                You're being a pedantic b***h.

              • 2 years ago
                Anonymous

                If people want a common item, they can farm it. There's a point where the price can only be as high as the time is valuable.

              • 2 years ago
                Anonymous

                >if people want a common item, they can farm it
                how can they fricking do that when a guild has locked down the item due to the scarcity imposed by the game to the point it does not spawn anymore to be gathered, and inflates the price of the items sold to intentionally damage progression for other people so the people controlling the resource have a significant tactical or monetary edge?

              • 2 years ago
                Anonymous

                >how can they fricking do that when a guild has locked down the item due to the scarcity imposed by the game to the point it does not spawn anymore to be gathered
                I'm not sure the game would stop spawning a common item completely; mediocre equipment would plausibly be available so that new players have options.

              • 2 years ago
                Anonymous

                >Set spawnpoints and random spawns
                Ok, so now everyone knows where everything spawns, they will plot a course of shortest distance between spawn locations, track whether the items that drop from said random event are on cooldown from being attained, and move in a train between spawn locations with scouts that scan for whether the event starts.
                You literally just described fricking hunts in ffxiv. You're a dipshit.

              • 2 years ago
                Anonymous

                >now everyone knows where everything spawns, they will plot a course of shortest distance between spawn locations, track whether the items that drop from said random event are on cooldown from being attained
                You mean the likelihood that it will spawn somewhere? Why? If they're not close to one that's up, they're more likely to be near the next one.

              • 2 years ago
                Anonymous

                >the likelihood it will spawn somewhere
                You just said SET spawnpoints with RANDOM spawns. Holy shit keep your argument consistent.

              • 2 years ago
                Anonymous

                I've been talking about set spawnpoints with random spawns the whole time. There is no reason for people to sit at empty spawnpoints. That's still true.

                Tracking how often something drops doesn't make only going to specific areas resulting. It would be much more logical to get what you can and trade on the auction house.

              • 2 years ago
                Anonymous

                >it would be much more logical to get what you can and trade on the auction house
                mathematically untrue, according to almost every random spawn in existence. Especially with a sense of community. If a monster spawns that drops items to everyone that hits it, the community will set up a network of players that flag when something shows up, everyone will show up, hit the thing, then move on. This is literally done in ffxiv currently.

              • 2 years ago
                Anonymous

                >mathematically untrue, according to almost every random spawn in existence.
                Something that has even a 1% drop rate isn't likely going to be at the spawn your partial-knowledge algorithm suggests anywhere near as much as you could simply play the game and get what you want from others.

                A studio wouldn't drop a rare set for everybody.

              • 2 years ago
                Anonymous

                >A studio wouldnt drop a rare set for everybody
                Of course not, but from say, literally every map of eureka in xiv, its established players will wait at a boss or event spawn, and then kill the spawn once most nearby players are there to ensure everyone gets rewards. Regardless of whether its a guaranteed or lower drop.

              • 2 years ago
                Anonymous

                It would be a PvP game. Multiple people at an event would plausibly PvP each other. Even if people are smart enough to play together, an event would have a limited number of items drop.

              • 2 years ago
                Anonymous

                By having pvp you've alienated 50% of your potential audience as is.

              • 2 years ago
                Anonymous

                >potential audience
                Nobody cares about women playing videogames. They aren't gamers, I don't care how many of them play candy crush.

              • 2 years ago
                Anonymous

                >By having pvp you've alienated 50% of your potential audience
                lmao, where do you carebear shitters come from, let me guess- you're an ff4.0 player?

              • 2 years ago
                Anonymous

                Factual statements don't make you a carebear, homosexual. It's factually true. Name one modern mmo that is successful by forcing pvp.

              • 2 years ago
                Anonymous

                >Name one modern mmo that is successful by forcing pvp.
                Name one modern mmo that's good.

              • 2 years ago
                Anonymous

                >name one modern mmo thats good
                Name one mmo thats good.

              • 2 years ago
                Anonymous

                UO.

              • 2 years ago
                Anonymous

                >name one mmo thats good
                name one mmo

              • 2 years ago
                Anonymous

                Sandbox and PvP MMOs not having an A+ option != likelihood of success.

              • 2 years ago
                Anonymous

                It doesnt matter if sometimes they get lucky with a spawn in town. It would be statistically unlikely

              • 2 years ago
                Anonymous

                >it doesn't matter if sometimes they get lucky
                it absolutely does when you have potentially hundreds of thousands of people playing your game. Holy shit man.

              • 2 years ago
                Anonymous

                Items are removed from the economy or have to be upkept with materials.

              • 2 years ago
                Anonymous

                >Items are removed from the economy
                Explain how this would be done. The server buys the items from you? That doesn't solve currency inflation. It just takes them away? That's punishing players for playing the game.
                >upkept with materials
                now you're incentivizing people even more to spreadsheet shit.

              • 2 years ago
                Anonymous

                >Explain how this would be done.
                Durability requiring material repairs makes materials valuable; there have to be materials to have gear consistently.

                Full loot PvP on PvP servers has corpses on timers so that if loot isn't taken it disappears.

                >now you're incentivizing people even more to spreadsheet shit.
                From where do you think dynamic item availability comes?

              • 2 years ago
                Anonymous

                >Full loot pvp
                People will not play games where they can lose their entire investment to a server tick. It works for niche games like osrs. It does not work for modern games. Stop pushing this stupid fricking idea.

              • 2 years ago
                Anonymous

                Ctrl+F "Minecraft", "Rust", "ARK".

              • 2 years ago
                Anonymous

                >games where gear hardly matters and most servers run 8-10x resource gain so you can immediately obtain shit again, thereby fully invalidating the point of full loot
                great post moron.

              • 2 years ago
                Anonymous

                Gear matters in each of those games.

                Official servers are what's relevant.

              • 2 years ago
                Anonymous

                >People will not play games where they can lose their entire investment to a server tick.
                And yet people played and still play UO.
                Bizarre...

              • 2 years ago
                Anonymous

                >Players aren't going to sit at specific spawn points in a huge world.
                some of the best gear in FFXI was from random drops from rare/random spawned Notorious Monsters and that's literally exactly what people did

              • 2 years ago
                Anonymous

                Then the game isn't very well designed.

      • 2 years ago
        Anonymous

        Then players leave the game because there is no consistency and anything to look towards since anything good would be removed really it would be best to just make a mmo with no gear and try to balance the classes at that point but still a meta will appear its inevitable

        • 2 years ago
          Anonymous

          A studio can consistently make fun gameplay.

          An MMO should have gear because what is a character supposed to do when it has its class abilities?

    • 2 years ago
      Anonymous

      Just make things random then moron
      Or have resources contested

    • 2 years ago
      Anonymous

      Most MMOs are theme parks; gameplay should be more compelling than trying to figure out fundamentals.

      • 2 years ago
        Anonymous

        nah gameplay should be watching cutscenes and occasionally facerolling some easy fight where you spam the same rotation you use on everything else in the game, it's peak mmo design

  41. 2 years ago
    Anonymous

    Its pointless to make people discover what they will just search in the game wiki

  42. 2 years ago
    Anonymous

    what MMO is worth playing today?

    • 2 years ago
      Anonymous

      What do you think makes an MMO fun?

  43. 2 years ago
    Anonymous

    MMOs need to go back to the reincarnation system where if you're level 200, you can restart to level 1 with better stats.
    I played one where after you reincarnate, you get a cool spell that buffs you and your party members for 5 hours, you can also buff new players in town.

  44. 2 years ago
    Anonymous

    Neverwinter Online

  45. 2 years ago
    Anonymous

    Most old MMOs became functionally same as new MMOs when you know what your doing and given most MMO players are autistic about there grinding so they just beelined the content anyway since most of that big open world is pointless filler hell ffxiv for as linear as it is at least had the idea to make exploration and side quests mandatory to fly in new area's which in most old mmos you never had a reason to explore you just found what you needed to grind on or do your quests do them and go find a new area to grind

    • 2 years ago
      Anonymous

      Flying either shouldn't be available or should be dismountable and/or combatable.

  46. 2 years ago
    Anonymous

    Post some MMO Map Kino (Hell)

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Literally called Ant Hell

      • 2 years ago
        Anonymous

        I remember this I think
        You could only get through certain stone doors if you met certain requirements, right?

        • 2 years ago
          Anonymous

          Yes but I also might be confusing it with the similarly as annoying area on the giants side.

  47. 2 years ago
    Anonymous

    Unironically Metaverse-like shit is what you want.
    Heavy social aspect with some game component.
    Kinda like the Ready Player One game world.
    Problem is, we are still on wii-fit level of shitty characters and social media is not globally centralized (yet).
    The streaming service is tho, it there's a digital world, any service can easily connect your membership to a "digital cinema"

    • 2 years ago
      Anonymous

      If I want to hang out with people in a world, I can do that in the real world. If I want to play a game, I'd play a game. A virtual chatroom with "some game component" is useless.

      • 2 years ago
        Anonymous

        Then you dont want to play mmos. MMOs are meant to be immersive worlds that blend a game and socialization together.

        • 2 years ago
          Anonymous

          Sounds about right. I don't play any MMOs anymore.

  48. 2 years ago
    Anonymous

    Considering mmo's are as big as every, this is how it's going to continue to go. If a company can make just as much money putting in half as much work then that company is making twice the profits.

    • 2 years ago
      Anonymous

      >mmos are as big as ever
      They're absolutely not you moron. They're in decline and have been for ages.

      • 2 years ago
        Anonymous

        Please don't use that r-word, sir.

    • 2 years ago
      Anonymous

      Making quality is similar amounts of development.

  49. 2 years ago
    Anonymous

    >old thing GOOD
    >new thing BAD
    Never change, Ganker.

  50. 2 years ago
    Anonymous

    When the MMOs decided to be EQ clones instead of UO clones the fate of the genre was sealed. It all became about raid and gear progression instead of fully realized virtual worlds.

  51. 2 years ago
    Anonymous

    just make them hard again its that easy
    i dont want to start out as a god killing 100 enemies in a tutorial showing off all my would-be skills
    give me a variety of weapons to choose from at the start and ill do the rest as long as content is still challenging

    • 2 years ago
      Anonymous

      If you only wanted challenging content, you could play basically any game. MMOs are about thriving and having status.

  52. 2 years ago
    Anonymous

    right is literally ffxiv

    i booted up the trial and made some conjurer or some shit and the starter zone, and the next 3 zones were literally just outdoors corridors

    it was such shit

    i dont know of a single zone in wow that is that badly corridored or with so many invisible walls.

    • 2 years ago
      Anonymous

      And yet lots of people still play it.
      I wonder if in the process of studying WoW when they were working ARR, Creative Business Unit III came to the conclusion that MMOs as they were were on their way out and decided that their themepark style that is very non-MMO was the future.
      I mean, they're seeing success right now but idk if that can be attributed to this hypothesis

    • 2 years ago
      Anonymous

      I've leveled 50 characters across all expansions in WoW over the years. The game is very much a straight line and practically always has been.

  53. 2 years ago
    Anonymous

    The best MMO I've ever played was a shitty 2D isotropic Korean ripoff called DarkEden because the conflict between players was the main focus of the game. Except for a few safe zones, the whole world was open PVP, you could even kill people on your own faction, though you would lose alignment and start to lose items if you did it too much. The world was dangerous and dynamic, and it was because the people in the game made it that way. The monsters in the world were just a backdrop to the conflicts that would play out between the players.

    Make a game where other players are the most dangerous thing. Tap into the base tribal parts of our brains that make us want to group up and kill each other. Make people fight over resources, over land, for revenge, or just to cause trouble and they will become invested in the world.

    I'm waiting for the day when another MMO can capture the pure chaotic spirit of that game, where people knew each other by name because you bonded over killing the enemy.

    Sure, you'd get destroyed by some giga douches and your leveling zone would get shut down, but the tides were always turning and soon it would be you who was the one ruining other people's day.

    Make a violent, despicable, beautiful world where people are allowed to be bastards and kill each other, and you will capture their hearts and minds.

    People will always optimize the fun out of any MMO where the main focus is PVE content. What makes an MMO an MMO is the multiplayer aspect. If you make the focus of the game other players rather than quests and content, then you will return to the heart of what an MMO is supposed to be.

    • 2 years ago
      Anonymous

      You're asking for fricking Rust, or Tarkov.
      Rust sucks wiener and so does Tarkov.

      • 2 years ago
        Anonymous

        Tarkov kind of does this, though it is poorly implemented with instanced raids. It is not an MMO, nor does it try to be. It is a lobby-based shooter game with looting mechanics. BSG's vision of an open persistent world is kind of what I would like to see, but the instant death nature of that game means there are no defensive plays and it encourages bush camping, which is just no fun. Also, BSG will never achieve their vision with Tarkov because they are not technically competent enough to make it happen.

        Rust kind of captures that spirit, but its formula just doesn't quite get there. I would argue that the cost of death is too high. If you make it so that players can lose everything they have spent hours or days working towards in an instant, it turns people off immensely.

      • 2 years ago
        Anonymous

        Rust, Minecraft, and ARK are some of the most played games.

        • 2 years ago
          Anonymous

          Sure but they aren't what people want from an mmorpg
          Fortnite is popular too, that doesn't mean you should try to emulate it with a game of a different genre

          • 2 years ago
            Anonymous

            Fortnite is a lobby game. People want Survival Crafting in an MMO because realism is what's predictable and rewardable, and all things are possible.

        • 2 years ago
          Anonymous

          Why you would even consider comparing rust and ARK to minecraft is beyond me.

          • 2 years ago
            Anonymous

            ARK is arguably better.

            • 2 years ago
              Anonymous

              Nobody cares about your washed up moron game that is having to scrape the bottom of the barrel after the shitshow that was ATLAS and rely on the face of fast and furious to market their next turd.

              • 2 years ago
                Anonymous

                It's a shooter, which is skillful.

              • 2 years ago
                Anonymous

                the shooting is the least important aspect of ARK by far.

              • 2 years ago
                Anonymous

                No, it's not.

    • 2 years ago
      Anonymous

      Sounds like Air Rivals, I enjoyed the constant PVP the two factions had in that.

    • 2 years ago
      Anonymous

      I always thought this was interesting but we have had enough games with this concept that I know it's not really fun. The balance of power is decided on a server by who is the biggest neet and has the most players in their guild. If you're just some guy playing by himself you will NEVER achieve anything in the game unless you join the big guild and become a worker bee.
      Also everyone will watch streamers for the most meta builds to gank you while you're leveling or doing whatever. The only people that have fun in those games are the ones with the power and I'm not even sure they are having fun as they are almost always incredibly angry individuals who lose their shit when they get rekt

      • 2 years ago
        Anonymous

        The technical limitations of that game actually helped it in that aspect. There was no party or guild system, or even a friends list so people mainly did their own thing. Most conflicts were small skirmishes, rarely were multiple people grouping up together to control an area.

        I'm not sure how well that would work in today's gaming environment where people can just rely on things like Discord and Reddit to organize large groups of people, even if the game itself doesn't support it.

        Maybe Kayaba Akihiko was right, the only way to get people invested and prevent them from meta-gaming the fun out of it is to trap them in the game. Otherwise, we will always use our tools of communication to organize large groups and dominate.

      • 2 years ago
        Anonymous

        >The balance of power is decided on a server by who is the biggest neet and has the most players in their guild.
        You don't have to control territory to have fun.

        It's possible having enough strategy and options (both momentary and over large periods) that every playstyle is played by everyone.

    • 2 years ago
      Anonymous

      That sounds extremely fun, but that's a recipe for disaster.

      RPGs = high investment of time.
      High investment means extreme grief when something is lost
      Extreme Grief + PVP pisses people off to the extreme. You'd have people making real death threats. I wouldn't be surprised if they stopped supporting the game because they got real life death threats.

      • 2 years ago
        Anonymous

        see EVE and OSRS, the best MMOs on the market and both have high risk PvP content.

        • 2 years ago
          Anonymous

          OSRS has functionally had the high risk PVP optimized out of it. You only do PvP for fun, and rarely for any other reason.

      • 2 years ago
        Anonymous

        I believe the original game is still going in Korea, even though it came out in the mid 90's. Death was not a big deal in that game, you just respawned. Another main feature of that game was that the level cap was insanely high, nobody ever got to the max level because it just took too long.

      • 2 years ago
        Anonymous

        A game can have equipment as available as the auction house or adventuring out and getting lucky in a PvE event.

    • 2 years ago
      Anonymous

      No one will play it.

    • 2 years ago
      Anonymous

      This is literally just HELLMOO, and it shows that people don't actually want to fight each other in an unforgiving environment. Corp guilds are a big thing and pk'ing isn't done as a form of etiquette unless you're a dick. Even then players will warn other players about you in the world chat.

  54. 2 years ago
    Anonymous

    left: fallout 3
    right: new vegas

  55. 2 years ago
    Anonymous

    By preventing games like WoW, XIV and other linear queue stimulators from being called MMOs

  56. 2 years ago
    Anonymous

    It's literally impossible to make a good MMO because their whole appeal is the discovery and sense of adventure and comradery with other players, but that can only last for so long as more and more people reach max level and leave new players in the dust, making the experience miserable for both parties.
    This is why most MMOs only last for like a month before they die off completely, these games are at their best played at launch with a bunch of others who have no idea what to do and where to go - the moment people start reaching endgame and optimized strats and builds start propping up online the game is on its deathbed.

    • 2 years ago
      Anonymous

      Reaching max level should be a massive time sink and not a priority.

      • 2 years ago
        Anonymous

        I agree with you but the issue with most MMO's is they have 0 content aside from grinding pre end game. There should be stuff to do to progress your character at every level. I don't just mean fishing or some dumb bullshit.

      • 2 years ago
        Anonymous

        And how do you even go with this considering current player mindset?
        MMO players have wisened up in the recent years. They want to be more equal and more fair, and with this level cap you need to sit on your ass 24/7 every day and kill boars. Ain't nobody got time for that. People will leave = another dead MMO.

      • 2 years ago
        Anonymous

        People can play something with way more variety and strategy.

    • 2 years ago
      Anonymous

      Mabinogi solved this to a degree with it's Rebirth system, and any game that allows multiple leveling of jobs/classes will help ensure lower level people will not be left alone
      This can be further enhanced by a level-sync function along with incentives for max level people to gain experience points even at the current max level

      • 2 years ago
        Anonymous

        You reminded me i had this shit installed still after getting scammed by/vm/ into playing it
        I think its alright but at the end of the day its just another silly, sameish asian mmo that feels like ive played it before

        • 2 years ago
          Anonymous

          It's a bit of a clusterfrick nowadays, but it was genuinely impressive for it's time and has a lot of systems/ideas I believe more MMOs should try to incorporate
          A truly free-form system where you're able to equip and use whatever you want
          The rebirth system which rewards leveling multiple times with character growth in the form of AP
          Life skills that actually benefit your character with useful stats along with the perks the skills themselves bring
          I think it did a lot right before taking a turn for the worst

      • 2 years ago
        Anonymous

        That doesn't really solve anything though and in fact it exacerbates the issue.
        As I said, MMO's are at their best when you're totally clueless playing alongside other clueless people, cause that's when you actually get to go on an actual adventure in the game and figure things out by yourself through mutual cooperation.
        Grouping up with someone who's already reached the end and has seen everything isn't the same at all, they already know how it all works and will often just carry you and explain everything leaving no room for exploration or failure, you're just following a list of optimized checkmarks laid out to you by someone else. That's not cooperation because the new player is contributing nothing.

        • 2 years ago
          Anonymous

          I can agree that there's some charm to be found in learning/exploring alongside other new players as a new player yourself, but to say they're at their best when you're ONLY playing alongside new players isn't something I feel I can agree with
          Whether you're playing with other new players or people who are max level, in the end it all comes down to a matter of the type of individuals you play with
          You can have max level player who throw caution to the wind with new players, in an attempt to make things more entertaining/exciting and are generally OK with letting people take their time and explore, just like how some new players who look up videos/watch streamers/read Wikis before doing anything and couldn't give a shit about exploration and just want to go from point A to point B asap

          Thinking back on it, I feel like the game where I felt the most comradery was probably FFXI myself, where I was constantly with high level people even as a lower level, but it's system was essentially built on it

          • 2 years ago
            Anonymous

            Something else to add to this; the MMO market, and by extension the community has dramatically shifted over the last 15 years
            You're more likely to run into the latter type of new player than you are the type of individual who generally enjoys exploring
            I've experienced this more recently with the launch of PSO2NGS last year

    • 2 years ago
      Anonymous

      I've been thinking about this a lot and I think this is why FFXI was so good. There wasn't a ton of info in it's early years so it was mostly trial and error and the game required people to discover the world together.
      Dataminers literally killed MMOs.

      I think the ideal MMO in my mind would not have super flashy skills or spells. Just basic classes and abilities that a group has to use to survive the world. The map would be huge and leveling up would require the group to journey across to specific locations with the group having the ability to rest/explore caves etc along the way. I think the scale would have to be massive though to keep people from mapping everything out in a week and knowing everything

      • 2 years ago
        Anonymous

        It's OK to have datamining if the gameplay is fun enough to play all day.

    • 2 years ago
      Anonymous

      Theme parks are linear. Discuss sandboxing.

  57. 2 years ago
    Anonymous

    Well lets first ask ourselves what killed it; and that is that WoW killed the genre

    • 2 years ago
      Anonymous

      Studios copying WoW has been the problem. A few developers is enough to make a couple of characters, items, areas, and activities per day and have an MMO of content in 1 month.

  58. 2 years ago
    Anonymous

    I miss Ragnarok Online. A true open world MMO far ahead of its time.

    • 2 years ago
      Anonymous

      Why did it die anyway?

      • 2 years ago
        Anonymous

        For me it was the insane power creep that came with transcendent classes.

      • 2 years ago
        Anonymous

        For me it was the insane power creep that came with transcendent classes.

        for me it was renewal, which gradually made the game more and more like a solo oriented theme park. private servers and the japanese official server are still pretty active though. I wish oriro would come back soon so I could continue leveling my gc crusa

  59. 2 years ago
    Anonymous

    Is LOTRO worth getting into?

    • 2 years ago
      Anonymous

      Yes, if you like lord of the rings and chill bit of grinding and world exploration
      Can you tell them you saw my shill threads so i can get 100 lotro points deposited to my account

  60. 2 years ago
    Anonymous

    Minmaxing Black folk and wikigays ruined MMOs. Korean MMO israeliteshit did, too.

    • 2 years ago
      Anonymous

      >Minmaxing Black folk and wikigays ruined MMOs
      So, bad game design did?
      >play with noobs, pwn them, feel good
      >noobs get good
      >"omg, stop minmaxing!"

  61. 2 years ago
    Anonymous

    This video has already put me completely off ragnarok online

    Also why do asians just pick random words from european popculture/myth
    Makes me cringe anyways, frick weeb freaks

  62. 2 years ago
    Anonymous

    Why is there no monke MMO?

  63. 2 years ago
    Anonymous

    Is Gloria Victis good yet?
    I love what they are going for though

  64. 2 years ago
    Anonymous

    Make GUILD WARS 1version 2, not GUILD WARS 2
    FRICK YOU NU-ANET

  65. 2 years ago
    Anonymous

    target audience was always bottom right, it's just that they'd deluded themselves into thinking they were the vitruvian man

  66. 2 years ago
    Anonymous

    Are there any good open world Zombie mmos?
    Like maybe project zomboid + tarkov + mmo

  67. 2 years ago
    Anonymous

    Blame the fact that older players need incentives to help newer players get through old content. If you look at pre-2.1 FFXIV dungeons, they're built more roundabout. What winds up happening is that the older players just run the newer players through it anyways. It might as well be a corridor.

    Some of the newer content still has interesting level design, though. Like making one party stand in the computer room to warn the other parties about traps.

  68. 2 years ago
    Anonymous

    >AAAA WHY CANT I JUST DO THE SAME THING OVER AND OVER AGAIN, WHY DO I HAVE TO DO THIS QUEST THAT MAKES MY BRAIN THINK A LITTLE AND ACTUALLY GIVES ME MORE XP

  69. 2 years ago
    Anonymous

    1. Remove Free to Play = Remove PayToWin trash
    2. Don't saturate the market = Remove MMO Hoppers
    3. Make all MMOs subscription or GW2 1.0 Buy to play

  70. 2 years ago
    Anonymous

    I too miss Ragnarok Online

  71. 2 years ago
    Anonymous

    Stop making mmos for autistic neets who treat it like a job.
    Focus on the casual audience and give players plenty of reason to hang around towns and socialize.
    Minigames, events, and player created content should be the primary focus above all else. The game should still be fun even if I never kill a single mob.

    All combat should revolve around parties and content should be equally distributed for all levels.
    If players still insist on grinding by themselves it should be as miserable and time consuming as possible to drive off spergs who refuse to communicate.

    • 2 years ago
      Anonymous

      They tried this with MapleStory 2 and it didn't really work out
      MapleStory 2 also had a fricking awful raiding scene though so I'm sure that didn't help any on the gameplay side of things

      • 2 years ago
        Anonymous

        It probably would have done a lot better if they kept the beautiful hand drawn 2D artstyle instead of replacing it with THIS.

        • 2 years ago
          Anonymous

          the thick chibis were one of the only reasons people stuck around.

          • 2 years ago
            Anonymous

            Early maplestory had barely any sexual content at all and was significantly more popular.

            • 2 years ago
              Anonymous

              I was talking about 2. It was one of the only highlights of the game. The style and the UGC.

              • 2 years ago
                Anonymous

                My point is breasts doesn't change the fact everything else was hideous and it wasn't enough to keep the game alive. Believe it or not not every person is a braindead coomer.

              • 2 years ago
                Anonymous

                I didn't say it was enough to keep it alive. I'm saying the UGC and the artstyle was one of the only reasons it stayed alive as long as it did, and would have died even sooner without it, because the gameplay certainly wasn't.

    • 2 years ago
      Anonymous

      frick off back to second life

  72. 2 years ago
    Anonymous

    That's not how MMOs were then.

  73. 2 years ago
    Anonymous

    you can't fix mmos because mmo players want them to be shit. just look at the threads about fixing the trinity and all the posters who literally can't think outside of the triangle or think that getting rid of tab targeting makes the game not a mmo anymore. mmos are the only genre where people are willing to pay money to not have to play the game.

    • 2 years ago
      Anonymous

      Trinity is quality.

      Tab-targeting-with-hotkeys has a lot of potential.

      People are willing to pay money to skip progress in a lot of games.

      • 2 years ago
        Anonymous

        if people are willing to pay to not play a game, it's the biggest admission there is that it's bad

        • 2 years ago
          Anonymous

          Not necessarily, it's a mentality problem, for some reasons homosexuals have decide that they get their best dopamine rush by seeing big numbers or obtaining "rare" items (even if they aren't rare but are perceived as such, for example a powerful item with a low drop rate but that can be farmed indefinitely, making it just an item you have to grind out), these are the type of players you should avoid getting in your mmo, because their presence will frick up the game for everyone else and so the game should be built in a way to have the least appeal possible to them.

          • 2 years ago
            Anonymous

            that is the core mmo audience though. even in old mmos that people act nostaligic about the stories they tell are always about how they were the first to find something or the only one to have some item or the best at some skill. no one ever played mmos for the gameplay. it was just a platform to build epeen.

            look at it another way. if a mmo dev accidentally broke loot tables so nothing would drop how many people would keep raiding for the fun of it vs camping on the game forums refusing to log in until it's fixed?

            • 2 years ago
              Anonymous

              There was an anon's post on mmos maybe a week ago, I wish I saved it. But the gist was that MMOs are completely an illusion, you think you're getting strong and getting rare items but at the end of the day it's just being drip-fed to you by developers. Your progress can be rolled back any time, and your strength is directly tied to when the devs decide to release new content. And if you exploit to actually gain an advantage from beyond the game and actually become powerful, your account is donezo.

            • 2 years ago
              Anonymous

              >w many people would keep raiding for the fun
              But that's the issue, you shouldn't have to repeat the same raid a million of times until the next one comes out, raids are fine, they should be very hard though and they should be played out for the challenge and to conquer the out not to grind every single item in there because you NEED it, the main activities of mmos should be sandbox activities, PvP, Economy and anything that can actually influence the world of your character, the focus should NEVER be put into gameplay loops like raids of dailies of any sort, on this front EvE online is a good example, shame about the gameplay and "leveling" system.

              • 2 years ago
                Anonymous

                dota only has one map and there are people who have been playing it for almost 20 years now just for "fun."

              • 2 years ago
                Anonymous

                ASShomosexualS players are the lowest common denominator and should be considered subhumans.

          • 2 years ago
            Anonymous

            In that case you're not playing a game, you're just paying to dress up a virtual barbie doll.
            Anyone who derives fun from being the only wienersucker to own different a specific color of clothes needs to be put down.

      • 2 years ago
        Anonymous

        >People are willing to pay money to skip progress in a lot of games.
        yeah, mobile garbage that is explicitly designed to be not fun to play.

        • 2 years ago
          Anonymous
  74. 2 years ago
    Anonymous

    Get a bunch of white nerds in a room and they'll create an awesome mmo. The problem with modern MMOs is they are made by MBAs.
    You want to know why MMOs today are linear and made for kids? Because that's how you get the most runtime per hour spent world building. Why are they made for kids? Because that's how you get the widest audience. Everything is made to get the most money out for the least amount of work / employees.

    Whenever you get a bunch autistic enthusiasts together you get the real deal instead.
    WoW was originally built by nerds that loved the lore and the world and it shows. FF xiv was built by a bunch of spergs that loved that universe and it shows.
    The games that followed, Tera and the rest, were built by people that wanted to cash in on the craze, and it shows too.
    Fixing MMOs will take a new company made up of enthusiasts from top to bottom. No MBAs, no diversity quotas, just enthusiastic nerds.

    • 2 years ago
      Anonymous

      mmo's require way too much budget nowadays for a few nerds to make one, let alone maintain one with the sheer amount of servers you need. just stick to indie games at this point, accept that mmo's are dead and no one is able to make an actual good one

      • 2 years ago
        Anonymous

        An MMO is approximately as simple to make as any other game. GTA games used to be made in 1 year.

  75. 2 years ago
    Anonymous

    You make the game 95% cutscene, remove most of the multiplayer aspects, and make every class in the game just do a rotation that does damage and nothing else
    bonus points for dungeons that are linear hallways and having no endgame besides a couple of raids
    then you just add bunny girls and people will praise it as the greatest mmo ever made

  76. 2 years ago
    Anonymous

    ashes of creation, unironically. don't care about the riot mmo because >riot. if ashes fails then this genre is really dead.

    • 2 years ago
      Anonymous

      It's not a risk:reward sandbox.

  77. 2 years ago
    Anonymous

    >MMOs can't be successful without comba-

    • 2 years ago
      Anonymous

      >is a dead game

  78. 2 years ago
    Anonymous

    Just make a modern update to ffxi, one with more stuff to do and faster paced gameplay, but with the same emphasis on exploration and discovery, and on forming parties with other people
    I don't care if morons hate LFGing to play the game, play a single player game if you wanna play by yourself you gays

    • 2 years ago
      Anonymous

      Few people know anything about FFXI.

  79. 2 years ago
    Anonymous

    Remember .hack//Infection?
    Do that but with a real MMO
    teaming up with people you meet in the hub towns to go through procedurally generated dungeons with random monsters traps and treasure and occasionally seasonal event and story areas/dungeons

    • 2 years ago
      Anonymous

      PSO/PSO2 were pretty much this
      Don't know why NGS went with the Open World meme

  80. 2 years ago
    Anonymous

    Kill every WoW and XIV player.
    Then MMOs can be good again.

    • 2 years ago
      Anonymous

      Wow and FFXIV players aren't to blame for all other MMOs being massive failures

      • 2 years ago
        Anonymous

        But they are because their autism drove off everybody else.
        Devs aren't going to piss off their only customers.
        WoW and XIV players WANT theme park mmos so that's all we get.

        • 2 years ago
          Anonymous

          >WoW and XIV players WANT theme park mmos
          WoW's subscriptions were declining for over a decade. Players want a dynamic world.

          • 2 years ago
            Anonymous

            because wow is a shit game for a large variety of reasons
            the notion of an mmo from the mid 2000s is simply not usable
            hell everquest mmos have a better shot of being succesful than they do

            • 2 years ago
              Anonymous

              People have other games to play than a theme park MMO.

              • 2 years ago
                Anonymous

                well yes that is also a large part of the reason as to why they and most live service games are dead
                they, especially more modern ones, are designed to eat up all your time, so a single person can only play 1, maybe 2 total

  81. 2 years ago
    Anonymous

    >How do we fix the MMO genre?
    Make a game that caters to roleplayers and not minmaxers, easy as that.

    • 2 years ago
      Anonymous

      >Make a game that caters to roleplayers and not minmaxers
      this. no matter how much open map design you shove in, if there's an optimal path to the objectively best build/gear/etc your game is a monkey game in disguise.

    • 2 years ago
      Anonymous

      >Make a game that caters to roleplayers and not minmaxers
      this. no matter how much open map design you shove in, if there's an optimal path to the objectively best build/gear/etc your game is a monkey game in disguise.

      Shroud of the Avatar (Lord British's last game before he got targeted by cryptoshitter NFTrannies to make a blockchain game. ) is a good example of this. Its a 3D title but a spiritual successor to Ultima games and is heavily about RP. You can actually talk/type to NPCs with keywords, highlighted and hidden. NPC will have generic names like A City Guard until you hail them and ask them their name and then they'll be Guard Therston etc. There's a frickload of RP stuff and a VERY comprehensive non-instanced housing system. Same thing with trades. There's a lot to like about it if you're not a graphics prostitute (its Unity so it can be played on most anything and has a lot of custom shit). There's a llot of in game RP communities too.

      Also if you want EverQuest-like, Pantheon: Rise of the Fallen is in the works. We're yet to see what happens and how well they'll be able to take the awesome worldbuilding without the tedium, but we'll see. Its in closed testing currently.

      • 2 years ago
        Anonymous

        >Shroud of the Avatar
        I actually came across it a few days ago because it was mentioned in some youtube comments, it kinda looked interesting but going by steam reviews it seems dead right now.

  82. 2 years ago
    Anonymous

    I think we should look forward instead of looking back, old concepts like Everquest and Ultima won't sell today.

    Imagine a game where you have servers with thousands of people playing and every single one has their own instance of the world, unaffected by other people. But you're still able to see and talk to everyone else playing the game, only that they appear as translucent ghosts unless you group up and share a branching instance of the world together.
    You could play it singleplayer and you would still have a sense of community as the world around you would be sprawling with people. Dungeons and raid areas that normally would be instanced and disconnected from the world would now be full of people. You could have invasion-like PvP mechanics where you enter other players and groups worlds to slay them.
    This concept would allow developers to create a brand new type of MMOs where they don't have to design around large amounts of people competing for spawns or resources, or clans roaming around ganking, but instead something more akin to a singleplayer experience; amplified by multiplayer on a massive scale.
    The best of both worlds.

    • 2 years ago
      Anonymous

      It's not the best of both because persistence is rewarding.

      • 2 years ago
        Anonymous

        I thought about persistence, say you have two players each in their own instance and they both have a bunch of different monsters they've killed behind them. Then they group up and enter a fresh instance where all the monsters are alive through some in-game lorefriendly way. They kill some monsters and part ways.
        When they return to their own instances they'll realize that the monsters they've killed together carries over to their instance, on top of the monsters they killed before grouping up. Anything that happens in any instance you're a part of will carry over to your individual instance.

  83. 2 years ago
    Anonymous

    Why not just ignore wiki's and play single player games not designed for morons

    • 2 years ago
      Anonymous

      Because beating braindead AIs gets boring eventually.

    • 2 years ago
      Anonymous

      because mmo players don't want gameplay, they want a never-ending stream of repetitive low-effort content, they don't even want to actually play with other people

      • 2 years ago
        Anonymous

        Everybody wants gameplay.

  84. 2 years ago
    Anonymous

    [...]

    >nobody mentions Wow
    Wow really lives in your ffxivigger head.

    • 2 years ago
      Anonymous

      [...]
      I'll never understand how xivgays have convinced themselves to feel superior to wowgays when it's the same fricking game

      >falling for the obvious barry false-flag

      • 2 years ago
        Anonymous

        ah you're right, I guess all the shitflinging between the xivgays and the wowgays for the last two years was all just barry pretending

        • 2 years ago
          Anonymous

          a significant amount of it has been, just like when he did it with devil may cry and kingdom hearts.

  85. 2 years ago
    Anonymous

    [...]

    I'll never understand how xivgays have convinced themselves to feel superior to wowgays when it's the same fricking game

    • 2 years ago
      Anonymous

      >same fricking game
      No! It's more anime!

  86. 2 years ago
    Anonymous

    simple like kenshi
    world is not revolving around player character
    remove leveled areas, make a world, not a theme park, lotta things devs refuse to do

  87. 2 years ago
    Anonymous

    That image is pretty dumb. WoW Classic shows what happens when you take a modern audience and have them play the old version, the current audience will just optomise it. So you can have a huge sprawling map, but after a few times, the players will run it a certain way, which is deemed the quickest and its ran that way forever. Might as well do the hallway shit.

    Also you cannot fix the mmo genre. It had its time in the sun, similar to RTS, and its just time to move on. The genre is fundamentally flawed and cannot be fixed. For example, for an MMO to be good, it needs to be a time sink in some form or another to keep the playerbase constantly online as much as possible, but its not smart to demand your playerbase to spend 8+ or even 2+ hours per day. PVP is also a requirement, but there is no good way to implement PVP in the game because 99% of the playerbase will avoid any encounter, if they can, unless its stacked in their favor which causes one party to not have an enjoyable time, while this is a requirement for pvp to be good, eventually the more casual players will just stop playing because they dont want to put up with bullshit.

    Theres just too many games to play now that have a social component to them that dont require as much time investment as a good MMO requires. Move on.

    • 2 years ago
      Anonymous

      Nobody has really tried making an MMO that isn't a time-sink before which is why I think it will work. Look at Elden Ring as an example, it had way over a million concurrent players when it launched and after 6 months it was down to 20k, which is about the same numbers as New World. No matter how much time-sink shit they put in the game it won't matter because most people have a finite amount of time to play games every day anyway.
      When ER releases their DLC I guarantee those numbers will be back up to well over a million. Now Imagine that they could keep pumping out content for the game, people would play the frick out of it. So why won't this work for an MMO?

    • 2 years ago
      Anonymous

      WoW Classic had layering, so people didn't want to play because characters would disappear.

  88. 2 years ago
    Anonymous

    Most games are MMOs but they're considered gen 3 MMOs. The single player except you can see eachother genre, or hub/menu matchmaking games. Think Destiny 2, Fo76, Warframe, GW1, and Phantasy Star online. And to a lesser extent monster hunter, rust/ARK, or even fortnite.
    I really wouldn't be surprised if we got another Final Fantasy MMO. Which was a always online single player game where you can see other players in the hub areas, and can queue into missions with either NPCs or real players. With the "endgame" being the same dungeons and boss fights with larger damage numbers and AI disabled.
    Basically take what people want and expect from modern MMOs and reduce the server cost, or near outright removes them if you go peer to peer. Always online fricks over pirates. And your main audience can still use it as a afk simulator to show off their cosmetic DLC.

    • 2 years ago
      Anonymous

      >The single player except you can see eachother genre, or hub/menu matchmaking games. Think Destiny 2, Fo76, Warframe, GW1, and Phantasy Star online. And to a lesser extent monster hunter, rust/ARK, or even fortnite.
      They're called MMO-lites, and like you said they're the true successors to MMOs nowadays.

    • 2 years ago
      Anonymous

      ittook a while but xbc3 had full arts cancelling which was nice i missed it

  89. 2 years ago
    Anonymous

    The first pic is pretty much literally a pic of the BDO map

  90. 2 years ago
    Anonymous

    moron copy-paste spammer is here. pack it up everyone, unless you want to listen to their dissertation.

  91. 2 years ago
    Anonymous

    >How do we fix the MMO genre?
    kill trannies
    klll ruskies
    kill spanitards

  92. 2 years ago
    Anonymous

    MMOs have to actually be good standalone games now on top of having good infrastructure to host thousands of players at once. As it stands right now MMOs are just a niche genre with watered down combat/systems and a chore fest. MMOs were a product of their time and only thrived because the internet was still novel and people were social in games. Now people just go on discord with their friends and play whatever game they want. The demand for MMOs are romanticized and it would take something revolutionary like SAO-tier VR to revitalize the genre.

    • 2 years ago
      Anonymous

      This. Why bother making a good mmo when you can just make a good game with maybe some multiplayer. There's no incentive to making MMOs unless it's with a big IP, and if you have a big IP you know people will eat it up anyway so you don't need to make it any good. It's the death cycle of MMOs.

    • 2 years ago
      Anonymous

      This. Why bother making a good mmo when you can just make a good game with maybe some multiplayer. There's no incentive to making MMOs unless it's with a big IP, and if you have a big IP you know people will eat it up anyway so you don't need to make it any good. It's the death cycle of MMOs.

      MMOs used to be social hubs with chill people you could exchange stories with. The moment people stopped interacting with others online is the day MMOs' fate was sealed.
      Setting the above aside, my main gripe with MMOs was the copious amounts of padding. Stuff like enchanting bullshit that could burn your gear. Nothing worse than losing an entire week's worth of progress because a diceroll said frick you. This was all aggravated by the fact that dominant guilds would camp and time the spawn spots of mobs and bosses that yielded the materials you needed.

  93. 2 years ago
    Anonymous

    the question with MMOs are "why?".

    Why should I commit a bunch of time playing a mediocre game when I could play other games that specialize in things I'm interested in, and also do it better?

    Their only answer to this question for the past 2 decades is, "because you can play with a lot of people at once", and it's no longer an acceptable answer.

    • 2 years ago
      Anonymous

      >when I could play other games that specialize in things I'm interested in, and also do it better?
      Name some good games

      • 2 years ago
        Anonymous

        your favorite games

  94. 2 years ago
    Anonymous

    >MMOs then
    1000$ for full xXxPussy_SlayerxXx set with frickton attack and def stats which makes you literally invincible.
    >MMO's now
    1000$ for another useless pet's reskin.

    • 2 years ago
      Anonymous

      >defending P2W shit

  95. 2 years ago
    Anonymous

    >naked man (gay)
    vs
    >monkey (cool)
    I know which one I'm picking.

  96. 2 years ago
    Anonymous

    MMOs fricking suck

    They all are bad, and inclusion of their practices make a game dramatically worse. WoW sterilized the medium and it will never recover

  97. 2 years ago
    Anonymous

    Perfectly encapsulates FFXI vs. FFXIV.

    FFXI is a thinking man's game.

    FFXIV is a theme park for teenagers and troons.

    • 2 years ago
      Anonymous

      Spam savage blade

  98. 2 years ago
    Anonymous

    the debate on mmos is funny, it's like arguing over how to make a turd less shitty

  99. 2 years ago
    Anonymous

    Why are the people that hate and don't play MMO's the most obessesed over it?

    • 2 years ago
      Anonymous

      in case you've missed the last 25 years of the internet, people love to be angry about things they dont really give a shit about.

  100. 2 years ago
    Anonymous

    >have to have four arms and legs to be targeted by MMOs
    no wonder all the oldschool revitalizations are filled with weirdos

  101. 2 years ago
    Anonymous

    Just play VRchat.

    • 2 years ago
      Anonymous

      >vrchat
      >need to spend 500$+ otherwise people don't talk to you
      great """social""" game

      • 2 years ago
        Anonymous

        Do you talk to random people in an MMO?
        Do you really feel an attachment to those people if they're just in a screen?
        VR isn't like that. In VR aren't just screen people, and yet it's hard to relate with those that still see everyone else as screen people.

  102. 2 years ago
    Anonymous

    >target audience
    You were never human to begin with MMO scum.
    Next time try evolving a frontal lobe first.

  103. 2 years ago
    Anonymous

    Archeage was peak but killed off by the israeli publishers. In terms of actual design and gameplay loop, holy frick it was fun.

  104. 2 years ago
    Anonymous

    most of this map is empty and lifeless
    even with the update of picking which expac you want to do for leveling 99% of the time you'll pick the fastest one and ignore the rest
    which means even more of the world will be untouched

  105. 2 years ago
    Anonymous

    dont let non whites play

  106. 2 years ago
    Anonymous

    Unironically, the thing that makes MMOs possible is also the thing thats killing it. For an MMO to be able to live and prosper, connectivity needs to be dialed down as much as possible. Every time a new game comes out, 50 million gays already made guides on whats the best way to earn gold, whats the best pvp build, and how to frick your mom in 3 seconds or less. Unfortunately, the only way this would be possible is through fantasy bullshit technology.

  107. 2 years ago
    Anonymous

    actually playing the games and accept having a small community

  108. 2 years ago
    Anonymous

    Runscape is how MMOs should be

    WoW is garbage and sadly they all copied the formula. Thats why the genre is dead

  109. 2 years ago
    Anonymous

    You stupid homosexuals literally don't play anything, that's why you think the MMO genre is broken. Rust, Life is Feudal: MMO, Atlas. All great games, and work exactly how people who started playing Ultima Online when it first released had imagined the genre to go.

    • 2 years ago
      Anonymous

      >Atlas
      >Life is feudal
      >good games
      holy shit frick off moron. you cant be serious.
      Atlas was a fricking flop, piece of shit that barely functioned on release and has been summarily abandoned by its developers. the game was such a scam you could literally open the ARK menu inside of it.

      • 2 years ago
        Anonymous

        Yes they are good games.

        >game barely functions on release
        Okay. And? Is that all you have to say about it? Casual tasteless homosexuals who don't play anything and only watch shit on Twitch should have that shit branded to their skull, so that we know that's where they get their opinions from.

        • 2 years ago
          Anonymous

          I bought the game and refunded it because of how much of a lazy fricking cash grab it was you projecting autistic triple Black person. You're a studio wildcard wienersucker. The game was broken on release, still is broken to this day, and was fricking abandoned because it's only purpose was to be a slightly reskinned ark to double dip and fund all their gay animation and dlc/sequel projects.

          • 2 years ago
            Anonymous

            So you play nothing. Gotcha. Enjoy your WoW or Final homosexualry or whatever dogshit you play.

            • 2 years ago
              Anonymous

              Congrats wildcard wienersucker you ignored my entire post to fellate for your shitty broken abandoned pirate game that has less than 1000 concurrent players because it was SHIT and ABANDONED.

              • 2 years ago
                Anonymous

                I'm not even reading your posts at this point lol. All I'm hearing is REEEEEE

              • 2 years ago
                Anonymous

                I'm sure ignoring dissenting opinions has gone real well for you and the less than 700 people currently playing your supposedly fantastic game.

              • 2 years ago
                Anonymous

                Glad you understand.

      • 2 years ago
        Anonymous

        He still has a point. ARK is one of the best games available.

    • 2 years ago
      Anonymous

      >Life is Feudal: MMO
      It's just a Wurm ripoff you Black person.

      • 2 years ago
        Anonymous

        >ripoff
        If you keep calling games that improve on a previous formula a ripoff, you'd be stuck on Spacewar! forever and videogames wouldn't advance at all.

  110. 2 years ago
    Anonymous

    I would play Lost Ark to be quite honest, I felt like doing it the other day, but then I remembered how braindead it is. There's barely any combat, you just run from one npc to another occasionally stopping to kill trash mobs with no tactics or thought required. Really weird shit.

    • 2 years ago
      Anonymous

      So you want a sandbox?

      • 2 years ago
        Anonymous

        Wat? No I want satisfying character progression and combat, items dropping with different modifiers to choose between to customize my character...like a normal Diablo clone.

        • 2 years ago
          Anonymous

          What activities exist when a character has his items? Equipment should be losable so that character status comes from skillfulness and ingenuity.

  111. 2 years ago
    Anonymous

    Full loot pvp

  112. 2 years ago
    Anonymous

    you go back

  113. 2 years ago
    Anonymous

    He looks like he'd give good blowjobs

  114. 2 years ago
    Anonymous

    >mogs any of your """""open world""""" MMORPG
    >huge and diverse world
    >can literally walk to any place on the map with 0(zero) loading screens

  115. 2 years ago
    Anonymous

    >WoW has an expansion announcement that's completely overshadowed by a little rabbit shaking its ass

    • 2 years ago
      Anonymous

      >overshadowed
      I literally have no idea what this is, or what you’re talking about.

      Captcha: 4GGGG

  116. 2 years ago
    Anonymous

    Every mmorpg derived from wow will be absolute shit.
    >worst quests in any video game ever
    >gameplay pseudo crpg sometimes good but encounter design is fricking trash except for some raid bosses
    >no rewards for exploring
    >no rewards for anything except go quest or dungeon gringd
    >endless progression where if you login one year after you played everyone does 10x more dmg and have more hp even though you grinded the best set ever made

    • 2 years ago
      Anonymous

      >exploring
      >in the age of online guides and datamining
      jej

      • 2 years ago
        Anonymous

        There do exist games where people won't write guides because knowledge is a thing best kept secret for your own clans success. You wouldn't know about any of them of course, but I'm just saying.

  117. 2 years ago
    Anonymous

    GW2 perfected the mmo formula. All content is relevant, no power increases making your earned loot turn into skins as a new patch comes out. Looking deep into the endgame makes you hate all other MMOs garbage systems. I regret not pushing through the rough part of getting used to the combat and systems. It really can't be accurately judged until you have geared yourself correctly and understood how all the mechanics interact. The game genuinely has a lively playerbase and there are people everywhere since relevant content is everwhere. Theres some homosexualry sprinkled in a few places but definately not as much as modern disgusting garbage.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      I love exploring shit on GW2. Its actually a pretty good game.

    • 2 years ago
      Anonymous

      How is GW2 anywhere near a game such as EVE? People want a variety of activities and a dynamic economy so that gameplay is spontaneous and lucrative.

  118. 2 years ago
    Anonymous

    I tried classic wow but i never played any mmo before.

    Had a blast until level 12, everything fricking stopped there.

    It required mind numbing quests and grinds.

    I just wanted to fish and gets lots of money to buy op gear and kill monsters not to be level gated…

    • 2 years ago
      Anonymous

      You need to kill about 15,000 monsters before you can start killing dragons kid, and another 15,000 before you can even think of going into the Blackwing Lair. Get to it.

    • 2 years ago
      Anonymous

      Yea, kinda true. It's really only worth it with multiple friends.

      • 2 years ago
        Anonymous

        Not true
        You can make friends in there
        The social interactions i had were fun

        But so much of the game and players were at the end game that i felt left out…

  119. 2 years ago
    Anonymous

    they were never good

    • 2 years ago
      Anonymous

      Wrong.

  120. 2 years ago
    Anonymous

    Isn't left just a FFXIV map? It just shows that no one really cared too much about trekking the areas. I think people forget that actually walking or riding around was actually a pain/hassle. I remember in Mabinogi I always hated going to Bangor.

  121. 2 years ago
    Anonymous

    Solutions already exist, but mmoautists don't want to use them. So the answer is no, you can't fix the MMO genre because MMO autists won't accept the necessary changes.

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