How do we save the MMO genre?

How do we save the MMO genre?

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  1. 7 months ago
    Anonymous

    Let autistic men program them instead of blue haired liberal arts major women who like calling themselves "gamers" more than they actually like playing video games

  2. 7 months ago
    Anonymous

    You pic is the exactly reason it died. Gotta start all over again from the beginning.

  3. 7 months ago
    Anonymous

    Make EQ or FFXI or SWG with modern graphics and better UI. There. Genre saved.

    • 7 months ago
      Onanymous

      true, some korean MMOs had a dating feature

      • 7 months ago
        Anonymous

        ????

        • 7 months ago
          Onanymous

          kek sorry meant for

          Take away everyone’s cell phones and social media. MMOs used to fill that gap. They’re redundant now.

    • 7 months ago
      Anonymous

      >SWG
      I miss my tatooine house in the middle of nowhere dodging the tax israelite

  4. 7 months ago
    Anonymous

    Take away everyone’s cell phones and social media. MMOs used to fill that gap. They’re redundant now.

  5. 7 months ago
    Onanymous

    minmaxing/powergaming is what killed the genre. MMOs had much more soul when people didnt know what to do and how to 'play' the game properly

    • 7 months ago
      Anonymous

      This is a big one. Over a couple years after the launch of WoW MMORPGs went from virtual worlds to minmaxing powergaming speedrun to endgame homosexualry.

      I honestly don't know how to fix that. Gamers' mentality has changed.

      • 7 months ago
        Anonymous

        So you're saying the only MMORPG you played was WoW. Check.

        • 7 months ago
          Anonymous

          moron.

          • 7 months ago
            Anonymous

            I'm the moron.
            You just stated that the game most aimed at noobs and casuals ushered in the hardcore mentality.
            But I'm the moron.

            • 7 months ago
              Anonymous

              Yes you are a moron if you think that's what I implied.

              • 7 months ago
                Anonymous

                I don't think that's what you implied. It's what you clearly said.

              • 7 months ago
                Anonymous

                Yup you're a moron.

              • 7 months ago
                Anonymous

                >the sky is yellow with green polka dots
                >if you think I implied that the sky was yellow with green polka dots from that statement, you're a moron

              • 7 months ago
                Anonymous

                Keep digging yourself deeper, moron.

              • 7 months ago
                Anonymous

                >if you think I implied you were digging yourself deeper or were a moron, you're a moron

        • 7 months ago
          Onanymous

          ALL MMOs eventually turn into that. there's no chill virtual world mmo anymore

          • 7 months ago
            Anonymous

            I don't want chill. I want EverQuest, where slipping and hitting the wrong key kills a hundred people and everyone posts about how you're a homosexual afterwards.

    • 7 months ago
      Anonymous

      There are plenty of casuals doing casual things, why don't you just hang around them? How would my playstyle affect yours at all?

      • 7 months ago
        Onanymous

        because i can tell people like you like PKing noobs, you're an butthole

        • 7 months ago
          Anonymous

          Play on a PvE server

        • 7 months ago
          Anonymous

          t. carebear noob

  6. 7 months ago
    Anonymous

    Remove some of the abstract conventions on power levels and make them player skill based.
    Like, you have to aim your strikes and charge your attacks, and the more precise you are at it, the closer you are at doing the weapon's max damage. Weapon having minimum requirements to wield and negative bonuses if certain stats are low.
    Also, force the player to train their stats actively, with certain substantial +xp bonuses based on class, buffs, items, etc. For example, want to train strength? you can do it by going to the gym and doing minigames. But if you haven't trained any of the skills that buff strength xp, and your class doesn't use strength as a main stat, then it would take forever and wouldn't be worth it, unless you are going for a specific build.
    Replacing the whole numbers doing numbers thing, and stats just having a more organic impact on your overall character playthrough.

    • 7 months ago
      Anonymous

      Nobody wants to wave a fricking wand like Henry Poker to cast spells, you homosexual.

      • 7 months ago
        Anonymous

        You don't need to do that, but maybe aiming your fireballs or effectively selecting spell types can be done in a more organic way than just "press 1 and wait if the prompt says it hit".

        Chasing more action combat isn't gonna do it. TERA had great combat but the game was still shit.

        "More action" as in general action is not what I'm proposing. Say for example, a game like Mount and Blade, where you can swing in different directions for different effects, and your acceleration is also accounted for damage. It doesn't need to be exactly like that, it can be done simpler. But maybe something as simple as having to move your mouse up when clicking for a stab and moving it to the sides for a slash, instead of "stab" and "slash" skill. And different weapons being better at each, and different stats also having impact on how easy it is to do damage with them. This would immediatly make melee classes more interesting, since they are just having to deal with weapon choices for different scenarios.

    • 7 months ago
      Anonymous

      Chasing more action combat isn't gonna do it. TERA had great combat but the game was still shit.

    • 7 months ago
      Anonymous

      that's just mortal online, and nobody gave a shit about that game

      • 7 months ago
        Anonymous

        maybe because it looks boring and dull, and has no classes at all, which is not what I'm proposing
        yet everyone liked the combat in that game

  7. 7 months ago
    Anonymous

    there's too many fricking buttons

    what should be a romp through an online world has become playing fricking expert mode guitar hero on your keyboard

  8. 7 months ago
    Anonymous

    Well, first off you need to have a proper sense of adventure and not a rollercoaster ride. The reason that the MMO worked years ago was that it was hard to get documentation onto the internet. You instead had to rely on the community that formed around the game.
    >Where do I go to get X?
    >Oh, you need to head to this zone and complete up to these quests and that will unlock this area and you can kill the enemies there for that item
    After that, you need to have compelling combat for the class that you choose. Interesting attacks that offer you different things depending on position and status of the enemy. If get to a point in your design that you only have one viable rotation for all situations, the game has failed and moves into spread sheets instead of thinking on the fly.

  9. 7 months ago
    Anonymous

    People unironically have this much useless info on their screens for raids.

    I would make it so that players that frick up the most have less chance of getting equipment in the end. The game should keep count of how many times XxfrickfacexX stood in aoe, how little damage/healing they did, etc everythign based on actual production during fights and deduct percentage off their rolls.

    • 7 months ago
      Anonymous

      Games already have this. It's called a raid leader.

  10. 7 months ago
    Anonymous

    Return to menu based combat.
    DQX na/global never ever

  11. 7 months ago
    Anonymous

    try an actually good MMO like zombie panic, co-op horror, free on steam

    • 7 months ago
      Anonymous

      how the frick is that an MMO?

  12. 7 months ago
    Anonymous

    RETURN TO TRADITION

    • 7 months ago
      Anonymous

      >luclin models
      >that UI skin
      Not tradition.

    • 7 months ago
      Anonymous

      We must go further back.

      • 7 months ago
        Anonymous

        Aardwolf? Fricking hell

  13. 7 months ago
    Anonymous

    you can't save something that was cancer from inception

  14. 7 months ago
    Anonymous

    Make it like 75 era XI, easy fix

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