How do you deal with the economic implications of adventurers in an area? High level parties can buy the world with their accumulated wealth
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How do you deal with the economic implications of adventurers in an area? High level parties can buy the world with their accumulated wealth
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They retire and become the next quest givers.
If we lived in a world where there were thousand dollar bills hidden under rocks I don't think collecting a few of them would cause an economic collapse.
>How do you deal with the economic implications of adventurers in an area?
I dont
>adventurer makes money by looting dungeons from the world and getting paid by employers (also from the world)
>adventurer has enough money to buy the world
>enough money to buy all the money AND the systems that produced it
What's this called? Where a sub-component of a system exceeds the whole system itself.
Remind me the last time a bunch of mercenaries was capable of buying anything beyond basic shit and maintenance fees for their jobs
You don't play games, you don't even pretend to belong, and your thread is almost as gay as you are, homosexual
>mercenaries
We don't all play dnd like you no games critical role shill
Have you tried actually playing D&D?
PC Wealth by Level
Level Wealth
2nd 900 gp
3rd 2,700 gp
4th 5,400 gp
5th 9,000 gp
6th 13,000 gp
7th 19,000 gp
8th 27,000 gp
9th 36,000 gp
10th 49,000 gp
11th 66,000 gp
12th 88,000 gp
13th 110,000 gp
14th 150,000 gp
15th 200,000 gp
16th 260,000 gp
17th 340,000 gp
18th 440,000 gp
19th 580,000 gp
20th 760,000 gp
moron
Honestly, this is fricking chump change.
GMs are often concerned that there's "too much treasure in adventurer's hands in old school d&d". The short answer is that the wealth accumulated by adventurers is paltry compared to that accumulated by conquerors and kings. For instance, an ancient dragon's hoard in d&d might be worth 250,000 GP. You might imagine that as "the wealth of a kingdom accumulated over a century and seized by the dragon..." But 250,000 GP is just 41 gold talents (1 talent = 60lbs = 6000gp). When Alexander the Great conquered Persia, he seized 10,000 talents of gold and 40,000 talents of silver - that is, 60 MILLION gold pieces and 240 MILLION silver pieces. So the metallic (coin-only) wealth of Persia was the equivalent of the hoards of 336 ancient dragons. And coin typically represented only about 10% of the wealth of a kingdom or empire, the rest being in land, slaves, etc.
wealth by level isn't the sum of a character's net worth, it's just the value of magic items, cash, and miscellany they're expected to have on their person for the purposes of determining character power. they could easily have several hundred times the listed values in holdings and other assets.
2024 Wagner group. Even more so back when prigozhin was in power but they still run wild in certain regions of the world.
Africa and Syria these days. Oil and gold.
I really don't give a shit about "ImPlIcAtIoNs" that have nothing to do with gameplay.
Why is that something I should devote an iota of brainpower on? As somebody who’s actually been running games for friends, I don’t see the point in quibbling over aspects of the campaign that don’t enhance the player’s experience.
Indeed, the only time I would find a reason to include the question OP postured is if I can get a fun quest out of it, perhaps a pair of interesting npcs who play off the party in a good way.
>the only time I would find a reason to include the question OP postured is if I can get a fun quest out of it, perhaps a pair of interesting NPCs who play off the party in a good way.
I don't know how you manage to run a game If you can't think of a single gameplay option that opens up when the players get a fiefdom.
Buying a fiefdom or, better yet, earning one and dealing with the maintenance of it is a quest. That’s kosher. Though if you want me to be frank? Once you hit that level of power it’s either time to retire those characters, end the campaign, or make the maintenance of said fiefdom into a background concern. You came to my table to be entertained with system mechanics and roleplay, not to quibble over pennies. Leave that for systems built around management, like Rogue Trader.
I write better settings and use better game systems
You should too
How does the system have anything to do with this shit you braindead moron?
It has everything to do with it you moron. The system determines how and whether the players will acquire wealth.
Why, I ignore the matter altogether because it doesn't affect my game at all. My players would never attempt to buy the world and are content going on about their adventures.
They're just nouveau riche. Yeah, they might temporarily crash the local economy by giving all the prostitutes enough gold to buy a small castle, but they're not actually that important overall, and their wealth will become diluted over a very short period of time unless they pivot to more sustainable and less disruptive practices.
I cannot see the issue. Let the player build his own Taj Mahal entirely in black granite exported from the other side of the world, carved with gold by the best dwarves, enchanted by the best elven sorcerers.
If he ever decides to actually spend several millions of gp here and there in the country, go full Mansa Mussa on his ass - or send dragons. I had a player who installed his fortress right in the middle of Mountains full of dragons - he ended up having to pay the dragons a small fee of 50 000 gp per month for "protection".
Adventurers just waste most of their spoils and rewards on wild revelry between sessions.
I don't spend my gold unless I get stat benefits from it.
Just because one has money doesn’t mean everything is for sale.
It literally does, moron. Gold converts directly into power.
>what is domain level play
OP is once again a homosexual
Yeah, they sure can. Let them. They're the feudal lords now.
Adventurers act like Narcos
Your players don't care, because it gives no mechanical benefits. They'll spend all those thousands on magical items anyway.
Most players don't care unless you're selling the game to them as some godfather management sim and unless you're playing with high level autists most people get bored if you tell them to do taxes and manage their expenses past walking into a town to buy new shiny weapons.
9/10 times I just shave off a handful of cash for their repairs, food, etc
Your meant to have the adventurers pay a tax on any loot collected that way the ultra rich adventures make up such a minuscule percentage of the population that its just like bill gates in the real world.
>people paying their taxes
I get that it's a fantasy game but come on.
what system? what setting?
High level parties are rarely even among the richest people in a given country, let alone the world, and they certainly do not have enough money to "buy the world". The main objective of high level play is making enough money to pay a huge army and run a massive kingdom. The richest man in a given world is also the most powerful emperor. Usurping the mantle just means you're the richest and most powerful man, it doesn't eliminate or reduce your need for income to realize the projects you manage. You can NEVER have enough wealth.
Sure you can, just cast Genesis and make your demiplane out of whatever material has the highest value per weight ratio in the setting
Sounds like a good way to crash the market value of that material.
The value of a material is set by the rulebook and doesn't change.
>Welcome back to another exiting episode of: Troll or moron?
>This has been archived before live anons.
>Place your bets, people!
Indeed. I hope, for your sake, that you're merely trolling, and not actually this stupid.
> post 4 hours apart - not in a hurry
>still claims book values would hold in a campaign
I'm calling Troll.
>Lady/b/oys and Elegan/t G/entleman, we have the score: it's a Troll!
The rules in the book determine how the game works, sorry.
You lose.
The thread isn't going to fall off the board and you will continue to be embarrassed. Ignoring it will only make it worse.
You lose.
>adventurers
>High level parties
Honestly I don't really play that kind of game.
Buy there's basically two approaches
1. Whoopdie doo, you've got some cash from robbing some ancient ruins. You and every one else at the party. Your players didn't invent adventuring or being wizards.
2. If money could buy what they wanted, then they wouldn't be adventuring. You have to make sure your have something worth actually doing unless you feel like describing tax forms and land deeds for the next 6 sessions before everyone gets bored.
What does it matter? Are you planning on paying Orcus to frick off or something? Have the fanciest house you want, it isn't going to actually do anything for you. Not everything is for sale.
>How do you deal with the economic implications of adventurers in an area?
you dont, unless its funny
>High level parties can buy the world with their accumulated wealth
only go that route if your players are trying to be clever
>High level parties can buy the world with their accumulated wealth
Option 1: the wealthy and powerful of many areas are either former adventurers themselves (like in Neverwinter, which is literally run by the head of adventuring party and his old friends have prominent positions within the city), or are comparable in wealth and power (like Thay, which is run by a bunch of high level wizards who spend more gold on scrolls and magic item crafting in a day than most parties will see in a lifetime)
Option 2: the party are genuinely unique and their enormous wealth can disrupt local economies, if adventuring isn't common, 99.999% of the world doesn't have class levels, and most adventurers die before seeing a single platinum, then they SHOULD feel like fricking Mansa Musa hauling back a red dragon's hoard and you could do an entire session playing out the hilarity this causes with nobody being able to exchange for their money and cleaning out entire cities' worth of shops for potions and scrolls and blacksmiths lining up by the dozen to offer to forge their weapons and armor and the party being offered land and titles as an excuse for rulers to try and tie down these murderhobos with more money than god.
Option 3: if the material plane can't afford it just go someplace that can. The City of Brass is full of merchants literally trading in Wishes, no matter how much money your party has obtained it won't faze the inhabitants here and they can blow a sultan's ransom in an afternoon on high level spellcasting and exotic extraplanar bellydancers and rare and exotic arms and armor and magic items. Spend a session browsing a gigantic Arabian bazaar and then when you're back to being broke as frick get kicked back to the material plane with your pockets empty but carrying shiny new Holy Avenger and Adamantine Full Plate.
At least in 3.5, the wealth adventurers have is often overblown. An NPC Expert in a healthy economy (city) is going to be making more money just working their Craft, Perform-ance, or Profession than many characters. For that matter, the scarcity of magic items in the Forgotten Realms is also far, far higher than their price implies. Just because you have 200,000 gold for a Vest of the Archmagi doesn't mean you're going to be able to find one to buy. Having currency doesn't mean you should even try throwing it around. You think nobles and whatnot will just let you? No, of course not. Nobles don't care if you're guilty or not, they'll try their hand at taking your shit. What are you gonna do? Not piss off a whole country and be made an enemy of the state? Yeah right. This is why Steel Dragons and the like have the right idea. Passive income through owning properties. People will always need land.
So yeah, frick adventurers. They should realistically be the target of everyone. Nobles have agents everywhere, and so do cults, dragons, demons, angels, and bugbears.
If you’re incapable of bleeding the party of the money you gave them in the first place maybe GMing isn’t for you.
Everyone in this thread is a moron
http://candlekeep.com/forum/topic.asp?TOPIC_ID=10821
I don't see why you have to go and insult Candlekeep like that, but sure.
I don't, because it's a game
What I usually do is disregard OP's text with a proper response to their image.
?si=Zz5Q4e2nvFdeZKsh
>High level parties can buy the world with their accumulated wealth
What makes you think that?
It is objectively true in all games and all settings. Don't talk back to me.
It's not though, if it were true then all the powerful, intelligent creatures they got the loot from would just use it to buy the world instead
It is.
You forget that Adventurer's aren't top dogs and people can just refuse to sell them stuff. Moey is influence and if you think that the wealth is lying around somewhere is foolish
They are top dogs, no one can refuse them, and wealth is lying around specifically for adventurers to find.
Imagine if someone showed up to your house with an authentic Rembrandt and wanted to trade it for it.
id give em tree fitty for it
>Merchants charge quintuple and tourist traps catering to adventurers pop up
>Peasants purposefully mislead adventurers or kill them in their sleep because they get all the local monsters riled up and then leave
>Groups of women form to push for laws protecting rare monster species and for kingdoms to admit orc refugees
>Government bureaucrats seal off the entrances to dangerous dungeons
>Local lords levy taxes on treasures found within their fiefdoms
It's actually kinda fun to imagine a realistic campaign world.
I like the late adolescent, freak of nature, martial artsy testudine
Barbarians of Lemuria builds treasures into how you get the system equivalent of XP. Much like Conan and similar s&s heroes, you're expected to quickly spend or lose that fabulous treasure, preferably in an outrageous and ostentatious way. You can look to real life pirates for examples of how this happened, but the basics are buying things like fancy clothes, fancy armor and weapons, huge parties, fancy pets, rental c**t, ships, manors, titles, land, and of course, gambling. You can also throw in 'ancient maps/tomes/rare ingredients' in a game, along with some of it simply being stolen (whether by thieves or via taxation). Why would you quibble over a purse of coins when you robbed a tomb full of incredible wealth? You'll never run out - until you do.
Nah, I'd save it.
You don't get XP in RAW if you do that. Or less than normal if you're merely miserly.
What use is a saved gold the day after tomorrow if you might just get killed tomorrow? Just drink most of it today and invest the rest on new armor and sword.
Don't tell me what to do.
You do know that the W/B rule are about the stuff on the character not actual gold. High level character without magical items is a dead character.
Cleaning the towns of thugs and roads of bandits.
This isn't even related to the OP's question. Are you ok?
Yes. High level adventurers should be lords.
If adventuring is lucrative enough then adventuring will be a highly competitive career where groups compete among themselves for access to more lucrative dungeons. Agents and (yes) guilds would be a requirement, and with them come agent fees, guild fees, etc. Non-licensed adventuring would be treated as scab work and vigilantism: at best it's merely illegal, and worst you're getting shanked by the next guild party or local lord's retinue of men-at-arms you come across.
Idk, how do you deal with the implications of hoodrats becoming millionaire rappers or athletes?
Basically, noble youth will slum it by emulating adventurer slang and fashion, but broadly their tastes will be considered gauche.
By recognizing that the overarching rulers of the area are also ex-adventurers or have the equivalent wealth, and just trying to buy everything from them may not work.
will always work, rather.
Actually, I meant that it won't. Because someone who has a shitton of cash may not be interested in trading something they care about for more cash.
will always work, rather.
Evidently this kid is doing pretty poorly in English class. Hopefully he'll pay more attention.
Gold doesn't magically materialize into dungeons you stupid idiot.
Adventurers could certainly crash local economies through aggressive charity but that isn't normally what Players are predisposed to do, they're predisposed to spend their gold on goods and services that are either highly taxed by the Local Lord or spend their money on some endeavor directly carried out by the aristocracy which means gold just goes into the coffers of the Local Lord, who then goes on to die and his enormous hoard becomes the legendary treasure of some future generation of adventurers.
Actually dungeons spontaneously generate monsters and loot as they grow, dumbass.
>adventurers are just loot miners for the local lord
>the deep dwarves, orcs, dark elves etc are disgruntled traditional miners trying to crash the dungeon economy
Intredasting
Intredasting
they become the 1% as they should
not that hard, just show how the market reacts to broadly signifigant economic shifts. if its a notable thing, maybe its like how the 49'ers went up with supporting buisnesses selling shovels and shit.
If a particular party strikes it big, they become big wigs like some litteral who oil baron who ran across oil.
What would they do with their money anyway? Spend the night in the best hotel? Get drunk, have a slap-up meal, frick a hooker, and then leave? I doubt that would throw the economy into disarray.
No, because I moderate how much they are paid and there are plenty of things that need upkeep. Houses, taxes, dependants, organisations that they donate to (if they are religious) or must pay membership fees to.
Adventurers wouldn't pay taxes.
Take that up with the tax collectors
Unless they witnessed the adventurers getting the treasure then they wouldn't have a clue how much is owed.
Having a more reasonable system is one way.