How do you feel about developers having the power to patch your games without the ability to rollback?
>I can just not patch
What if they mess up something in the game without telling you? Or what if you want to play the newest DLC and bought the game anticipating to do so?
>How do you feel about developers having the power to patch your games without the ability to rollback?
It sucks.
What were you expecting me to say? That I like it?
Well there's something to be said about fighting games at least, in homegenizing to a single iteration and across regions. The latter of which is sometimes more of a problem than the former.
serves you right for buying digital games
for actually game-breaking stuff that prevents or hinders gameplay, it's great
for fun stuff that you have to willingly perform that you can choose not to do, like duping, it fricking sucks
Oh no guide reading brainlets can't copy the glitches other people discovered. Poor things!
in multiplayer games it's fine, but I don't see the point in single player games.
Why are you okay with it in one and not the other? I know the answer but I want to hear you say it.
Exploits in multiplayer games can ruin the experience of people who don't engage with the exploits because they have to play with or against cheaters regardless, but in single player you only experience exploits that you choose to engage with and if you don't find them fun you can just ignore them.
ToTK's appeal is in the freedom and emergent design in how approach a situation in anyway imagina-
NOOOOOOOO YOU CAN'T DO THAT!!!!! YOU'RE PLAYING THE GAME WROOOOOONG!!!!!!!
Having infinite resources harms emergent gameplay
What's the answer
Based, "people" who abuse unintended cheats and exploits deserve to have their fun ruined.
As usual emulationchads win. Ill pick whatever version I feel like.
I got 15K rupees without glitches.
Making money isn't difficult.
Most people are morons who don't sell off their diamonds and the hundreds of low-level monster parts they stopped using a dozen hours ago.
Yeah the wallet feels tight at the beginning but once you finish up death mountain you can get all the rupees you need.
There’s honestly barely even a need for them. Hardly anything has to be bought and it’s mostly just a couple armor sets and some ingredients. I don’t see why people are making a big deal about the economy of this game as others have already said you can just sell monster parts
>turn off auto-updates
>use dupes to your heart's content
>just before a new DLC drops stock up extra on everything you want and need
>update game
>be okay with not having access to dupes because you prepared ahead of time
I feel better knowing I’m playing the game as Miyamoto intended and envisioned
you do realize it's trivial to enable an infinite rupee hack, right
I don't get the issue with patching out bugs that break a game. You need to chew your steaks slower.
Duping items doesn't break the game though. If anything doing it the intended way is a fricking horrible grind when you're upgrading armor.
Who the FRICK thought it was a good idea to have multiple Light Dragon materials for the DEFAULT outfit?
Tell Nintendo to have alternate ways of getting materials from enemies that STOP SPAWNING BECAUSE YOU ADVANCED TO FAST! Fricking seriously, why the frick does the battery armour second upgrade require Construct 1 horns!?
>Mega Satan
Excuse you.
Mega Satan is a boss in Binding of Isaac
Why do devs go ape shit over single player progression shortcut, but then refuse to fix game breaking performance issues?
the only reason they fix bugs is because it might kill your save file or brick your switch
i dont think they really care about how you cheese the game because they wouldve banned the hover bike
It wouldn't be a problem if a lot of armor sets weren't locked behind a ruppee wall.
They amped the need for material gathering this time around and it is honestly not very fun.
It depends on the reason. For example, darkest dungeon and its constant changes where the developer constantly changes the rules of the game, and the overall experience to be something way different than it was is nothing short of failed execution on the developer's original vision, thus creating a dogshit experience. Fixing something that is otherwise game breaking or dampens the experience for others is fine. Then there is OP that just leaves me asking "what's the point?" Unless it was an unintended side effect
You're better off using Skullgirls for your OP, but you're probably trying to meet your daily screech about TOTK/Nintendo quota so I'll let it slide. That being said, I do think companies should give you the option to rollback updates, at least if your plan is to play the game offline.
>never dupe or abuse bugs
>unaffected by patches
Feels great being a gamer and not a little baby b***h
Thered are plenty of games that just add things or change things about the base game.
You're a moron if you think only bugs make this an issue when people buy things for how they are at that time, not stupid shit that they couldn't know would change.
Which glitch? Is it the chasm dupe?
Yes
Should be illegal. All versions should be available because they should not be able to take away what you actually purchased no matter when you might have purchased it.
I'm against patching out features from the game but don't care all that much about patching bugs