how do you fix it? >hard mode: buff must be eating/swallowing related

how do you fix it?
>hard mode: buff must be eating/swallowing related

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  1. 4 weeks ago
    Anonymous

    New ability that makes him eat opponetn's consumable item on entrence

    • 4 weeks ago
      Anonymous

      >consumable
      It would be funnier if it wasn't even limited by that, just straight eats your opponent's items on switch-in.

  2. 4 weeks ago
    Anonymous

    Stockpile on switch in ability

  3. 4 weeks ago
    Anonymous

    Somewhat tangential but Stockpile/Spit up/swallow should've never been separate moves. I get what they were going for but it's not worth it to have all those moves on your team.

    • 4 weeks ago
      Anonymous

      stockpile didnt even raise defenses gen 3. I dont know what dev thought spending 3 turns charging up a big heal or attack was a good idea

      • 4 weeks ago
        Anonymous

        It’s mostly just swallow being shit. Why is swallow with 1 stockpile WORSE than regular recovery moves?
        It should be
        Swallow with 1 stockpile: 2/3 recovery
        Swallow with 2 stockpiles: 100% recovery
        Swallow with 3 stockpiles: 100% recovery + status healed
        Also spit up bp should be buffed to 150/300/450

    • 3 weeks ago
      Anonymous

      Stockpile should really just be an ability that activates at the end of each turn or something.

  4. 4 weeks ago
    Anonymous

    New ability that makes him eat his opponent on entrance.

  5. 4 weeks ago
    Anonymous

    Something like Dondozo and Commander. Give it a move that lets it eat it's partner in doubles and give itself a +2 to everything, be unable to switch, and heal for its partner's remaining health. You'd still be held back by needing to waste a moveslot on it, and you'd have to take a turn to set up. That said, you could still have the partner attack first, then get eaten later that turn so there's that I guess. Once Swalot faints the partner would pop out, like Tatsugiri.

    • 4 weeks ago
      Anonymous

      >Once Swalot faints the partner would pop out, like Tatsugiri.
      Based until this part, partner should either faint after being eaten or start using Struggle on Swalot.

      • 3 weeks ago
        Anonymous

        I think if the partner fainted, then it wouldn't be worth it. Look at things like Explosion; even a move like that is rarely worth using and it's better than a +2 omni boost to one Pokemon that then locks you into a 2v1. Now, if your partner fainted, but then you could switch another Pokemon it, that might be worth it.

  6. 4 weeks ago
    Anonymous

    >how do you fix it?
    Evolution

  7. 4 weeks ago
    Anonymous

    +50 speed

  8. 4 weeks ago
    Anonymous

    new ability that makes the user always have 2-3 stockipiles, this wouldn't give it buffs to def/spdef though

  9. 4 weeks ago
    Anonymous

    Recover

  10. 4 weeks ago
    Anonymous

    There is nothing to fix, he's a champ and a bro.

    • 3 weeks ago
      Anonymous

      Swalot is hidden gem in Hoenn.
      Damn extensive movepool both via level up and TMs, overall pretty balanced stats with focus on bulk, two easy to mitigate weaknesses.
      The only problem is that it's rare encounter on one route so unless you specifically target it, you'll probably miss it.

      • 3 weeks ago
        Anonymous

        I was surprised actually, I thought I would have to drop it mid game but he made it to the end.

  11. 4 weeks ago
    Anonymous

    New ability: Ravenous (immediately eats its held berry upon entering battle. If this pokémon makes contact with the opponent and they have a berry equipped, it is immediately consumed too)

  12. 3 weeks ago
    Anonymous

    Sticky Hold now prevents Pokemon from escaping if they make contact with the user

  13. 3 weeks ago
    Anonymous

    New ability: Aftertaste
    >After consuming a berry, Swalot will receive the effect of that berry at the end of every turn until it switches out.
    Use this with Sitrus and you can recover 25% every turn. Alternatively, you could use the Kee or Maranga berries to have constant Defense/Special Defense buffs.

  14. 3 weeks ago
    Anonymous

    Evolve it again. It looks like it could be an NFE

  15. 3 weeks ago
    Anonymous

    >Stockpile limit increased to 6
    >Stockpile gives 2 stacks per use
    >Stockpile automatically eats your berry when used
    >If Stockpile eats a berry, you get 4 stacks instead
    >Spit Up/Swallow still maxed at 3 stacks
    As far as Swallot specifically, he ought to have a Poison version of Pixelate or Aerilate. Also, Garbodor, Muk, Wheezing, and Swallot all need third evolutions.

  16. 3 weeks ago
    Anonymous

    Eats opposing trainer on switch-in.

  17. 3 weeks ago
    Anonymous

    give it a higher attacking stat, at least 105
    and also like 10-15 extra points in defenses
    and maybe a signature STAB move that drains health

  18. 3 weeks ago
    Anonymous

    -40 speed
    -50 special attack
    +50 HP
    +40 attack
    unaware

  19. 3 weeks ago
    Anonymous

    like others said giving it an ability that lets it "eat" the opponent's item (disabling it for the rest of the match. Since we're most likely getting megas back letting it disable the opponent mega/primal could be a big thing and would let it shine.

  20. 3 weeks ago
    Anonymous

    Unironically: use him in a Violet playthrough and not on smogon. You can find gulpin early, and it learns good moves early on (yawn, toxic), an dit has a really fast leveling rate in the early game.
    At higher levels you can have fun with Stuff cheeks+ your berry of choice + belch + recycle

    Not every pokémon needs to be competitve qnd can just be niche picks for your playthrough.

  21. 3 weeks ago
    Anonymous

    New ability has it eat hazards on entry, and the more hazards the higher the stockpile number it gets from eating them.

  22. 3 weeks ago
    Anonymous

    You can't fix it. It was only created as a lazy muk clone but ugly and worse.

  23. 3 weeks ago
    Anonymous

    Give it some version of gulp missile that triggers on poison moves

  24. 3 weeks ago
    Anonymous

    Gulp Missle
    +10 Speed
    Recover

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