How do you make a good map?

How do you make a good map?

A Conspiracy Theorist Is Talking Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 2 years ago
    Anonymous

    steal one or hope a generator flukes out enough and produces a good one

    90% of the maps i see are absolute dogshit, including my own

  2. 2 years ago
    Anonymous

    just b urself my dude

  3. 2 years ago
    Anonymous

    take you beverage and a sheet of paper and go to town

  4. 2 years ago
    Anonymous

    Depends on what you count as a 'good map'. Pic related is something I did, would it count as 'good'. If so I can explain my process.

    • 2 years ago
      Anonymous

      Not OP, but you map looks interesting and I am curious as to how you made it and what the setting is.

    • 2 years ago
      Anonymous

      When is more leviathan stuff coming out?

  5. 2 years ago
    Anonymous

    I just draw shapes in paint and then slap some cities and shit down

  6. 2 years ago
    Anonymous
  7. 2 years ago
    Anonymous

    Use Earth

  8. 2 years ago
    Anonymous

    cumshot method.

  9. 2 years ago
    Anonymous

    I make a mostly random draft and slowly start to give more creative shapes and add new ones. Just go with ze flow.

  10. 2 years ago
    Andrew Ayala

    Use pen and paper, you are no longer allowed to erase what you've created - this will help your maps improve instead of you improving the map.
    Take your time.
    Envision yourself hovering/flying/riding a mount over the land as your shaping it.
    Let your mind and pen lead the way.

  11. 2 years ago
    Anonymous

    >give your landmass room to breathe
    >don't produce awkward slices of features on the rims of your map
    >don't use random generation to determine focal content
    >only use random generation to add greebling inbetween features you designed
    >don't base a layer on a random lower layer (I drew these random tectonic plates, time to execute a computer script manually for the next ten layers on top of that)
    >make the map with the setting conflict in mind use contrast of terrain features to model that conflict
    >continents are not pillowshaded (you'll get this when basing elevation on gaussian clouds)
    >choose readable font and symbols
    >learn to copy fractal land patterns
    >don't make terrain conform to the format of the map (square continent because of square map)
    >don't draw pictures with the terrain (dragon shaped island)
    >use the blending, density and geometry of features to build a more general mood instead
    >don't map out of obligation, if you don't know what you want to portray with a map, don't have one
    >learn your subconscious bias (drawing not!europe by accident)

  12. 2 years ago
    Anonymous

    or guess

  13. 2 years ago
    Anonymous

    Define what you mean by 'good'.

  14. 2 years ago
    Anonymous

    Dirty cooking pans

  15. 2 years ago
    Anonymous

    Copy the shape on the walls.

  16. 2 years ago
    Anonymous

    honestly, just use a 4X game like Civilization to make a map for you and just go from there

Your email address will not be published. Required fields are marked *