Love 'em! My current solo campaign's main story is about freeing the innocent from slavery and enslaving anyone that's evil. It's fricking epic. Why kill the BBEG when you can make him work on your plantation for the rest of his life, force him to breed with people he doesn't want to, then make him watch as you raise his son and make his wife love you more than she ever could have loved him?
>The Differentiation Engine is now about uncovering a greek irredemist aristoteleian conspiracy that is using an army of dancing slaves as logic gate nodes in a human calculator. >It's written in the style of Nabokov, and discovering that somebody is trying to overthrow the Empire through the use of of computational financial market prediction and planning is left to the astute reader, because the unreliable roman narrators are mainly mad about dancers, the greek and eastern cults.
>slavepunk
Don't forget to include the "punk" part. >play as a slave, working against his master >play as an abolitionist, working against the majority that never even thinks to question slavery >play as a capitalist slaveholder, doling out rewards or punishments, and even teaching new skills to your slaves or making them work in manufactories, as your accountants see fit >play as a foppish aristocratic slaveholder, being pointlessly cruel to your slaves
You're fencing some property to that end, yes. Thing is, the streets aren't exactly safe, so you'll have to be quick and ready for a fight and hope that your torches don't go out and you don't meet the laughing man who stalks the city at night.
There also are a lot of wild dogs and not enough infants to keep them sated.
>have the night out >Hijinks Ensue >you can't make it back >now you're no only on trouble but there's a search for you >you can get punished, sold or killed >you have to fix everything and get back to save your family >or maybe go all the way and run away
>join bandits >make it big as bandits >get a patron more powerful than your former owner >things go peachy until the patron moves back to the City and the new guy decides to start his tenure with a bandit eradication campaign
>move innawoods >become a werewolf >suck people's blood at high noon
Alternatively >run all the way to that one temple where you can kill the current priest-king in ritual combat in order to become the new priest-king
9 months ago
Anonymous
WoD seems like a good system for this, like some guys with Garou blood who awaken. Or I could totally see a campaign were a kindred gets angry to a slave owner and decides to turn some of his slaves so now the players can't go back since it's literally imposible to work under the sun again.
9 months ago
Anonymous
Roman werewolves and vampires generally operated during the high noon. They basically were variants of the summer woman figure.
Noctural bloodsuckers usually were shape-shifting witches and necromancers.
>be slave helmsman of a confederate transport ship >convince masters to let your crew's families visit the ship while they're on shore leave >weigh anchor, bye morons
>slavepunk
Don't forget to include the "punk" part. >play as a slave, working against his master >play as an abolitionist, working against the majority that never even thinks to question slavery >play as a capitalist slaveholder, doling out rewards or punishments, and even teaching new skills to your slaves or making them work in manufactories, as your accountants see fit >play as a foppish aristocratic slaveholder, being pointlessly cruel to your slaves
Antiquity is a much better period. For example, the players could be like the captains of Spartacus. Slave revolts were a serious threat back then. Tens of thousands of peasants, veterans and such joined the gladiators in the Third Servile War.
Mines back then were no joke, the metal for those fancy sword and armo had to come from somewhere. Hell, being sent to the "salt mines" is still a pun.
>be freed from slavery by the Mexicans >run away because you hate them that much >decorate and celebrate for the anniversary of their defeat and slavery being enforced in Texas >when you find out slave hunters are coming for you, dodge them to go back to your master's house and be a slave instead of literally going anywhere else and being free
People are weird.
Does it start being biopunk if eugenics gone mad and chemical mutation are used to turn slaves into hyperspecialized roles that allow for futuristic technology that is nonetheless just one guy(or groups of guys) doing stuff really well?
Imagine building a supercomputer entirely out of actual, physical gates that need to be raised and lowered by humans pushing milling wheels.
Very fun. It's a self sustaining system. Our party raids inferior tribes, we sell them, and then buy more guns and ammo from Whitey to raid more tribes.
Love 'em! My current solo campaign's main story is about freeing the innocent from slavery and enslaving anyone that's evil. It's fricking epic. Why kill the BBEG when you can make him work on your plantation for the rest of his life, force him to breed with people he doesn't want to, then make him watch as you raise his son and make his wife love you more than she ever could have loved him?
Blessed by Hashut himself. Grudges will be settled in blood and sweat of the wrongdoers!
You mean settings where everything is powered by unfree humans?
>slavepunk vehicles
yes
>The Differentiation Engine is now about uncovering a greek irredemist aristoteleian conspiracy that is using an army of dancing slaves as logic gate nodes in a human calculator.
>It's written in the style of Nabokov, and discovering that somebody is trying to overthrow the Empire through the use of of computational financial market prediction and planning is left to the astute reader, because the unreliable roman narrators are mainly mad about dancers, the greek and eastern cults.
No, slavepunk does not mean you're allowed to have a peasant railgun.
Frick you, Yankee!
>slavepunk
Don't forget to include the "punk" part.
>play as a slave, working against his master
>play as an abolitionist, working against the majority that never even thinks to question slavery
>play as a capitalist slaveholder, doling out rewards or punishments, and even teaching new skills to your slaves or making them work in manufactories, as your accountants see fit
>play as a foppish aristocratic slaveholder, being pointlessly cruel to your slaves
Recommended reading:
Accounting for Slavery (Rosenthal)
Time on the Cross (Fogel and Engerman)
~~*Rosenthal*~~
yeah I'll get right on that
Are we playing as the slaves revolting?
No. You're playing as slaves during a night out in the streets while the masters are asleep.
We just wanna have fun?
You're fencing some property to that end, yes. Thing is, the streets aren't exactly safe, so you'll have to be quick and ready for a fight and hope that your torches don't go out and you don't meet the laughing man who stalks the city at night.
There also are a lot of wild dogs and not enough infants to keep them sated.
>have the night out
>Hijinks Ensue
>you can't make it back
>now you're no only on trouble but there's a search for you
>you can get punished, sold or killed
>you have to fix everything and get back to save your family
>or maybe go all the way and run away
>join bandits
>make it big as bandits
>get a patron more powerful than your former owner
>things go peachy until the patron moves back to the City and the new guy decides to start his tenure with a bandit eradication campaign
Such is the ladrones life.
>move innawoods
>become a werewolf
>suck people's blood at high noon
Alternatively
>run all the way to that one temple where you can kill the current priest-king in ritual combat in order to become the new priest-king
WoD seems like a good system for this, like some guys with Garou blood who awaken. Or I could totally see a campaign were a kindred gets angry to a slave owner and decides to turn some of his slaves so now the players can't go back since it's literally imposible to work under the sun again.
Roman werewolves and vampires generally operated during the high noon. They basically were variants of the summer woman figure.
Noctural bloodsuckers usually were shape-shifting witches and necromancers.
tzmisce make vehicles out of slaves all the time.
>be slave helmsman of a confederate transport ship
>convince masters to let your crew's families visit the ship while they're on shore leave
>weigh anchor, bye morons
Is Pokemon slavepunk?
Only if you're playing as pokemon actively rebelling against society
So you play N
You can't add punk to the end of any word and pretend it's an actual genre.
See
Antiquity is a much better period. For example, the players could be like the captains of Spartacus. Slave revolts were a serious threat back then. Tens of thousands of peasants, veterans and such joined the gladiators in the Third Servile War.
Mines back then were no joke, the metal for those fancy sword and armo had to come from somewhere. Hell, being sent to the "salt mines" is still a pun.
If you mastered the art of fire breathing, you could declare yourself god-king of an empire of ruffians.
>be freed from slavery by the Mexicans
>run away because you hate them that much
>decorate and celebrate for the anniversary of their defeat and slavery being enforced in Texas
>when you find out slave hunters are coming for you, dodge them to go back to your master's house and be a slave instead of literally going anywhere else and being free
People are weird.
Does it start being biopunk if eugenics gone mad and chemical mutation are used to turn slaves into hyperspecialized roles that allow for futuristic technology that is nonetheless just one guy(or groups of guys) doing stuff really well?
Imagine building a supercomputer entirely out of actual, physical gates that need to be raised and lowered by humans pushing milling wheels.
it feels like americans are starting to scrape the bottom of the barrel
>with the current troubles in Ukraine SlavPunk is more fitting than ever
>Solve all of your problems by throwing Slavs at them
That's just WW2.
>play as plucky Russian liberators
>liberating Ukrainians against their will
liberating backwards these days
How does OP feel about being a sodomite in punkpunk campaigns?
Very fun. It's a self sustaining system. Our party raids inferior tribes, we sell them, and then buy more guns and ammo from Whitey to raid more tribes.