How does one make Druids interesting in a setting?
I feel asthough in almost every game i've played they're just treated as any other spellcaster class without the interesting backgrounds to back it up.
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They are the priest/scholar/scribe social class of a group of tribes of greater or lesser size, that variously trade, ally, compete, or directly enact war on one another, yet nevertheless speak dialects of the same language (or different languages sharing a relatively recent common ancestor), and share the broadest elements of material culture and artistic expression. They are repositories of oral history, inter-tribal mediators, initiates into the religious mysteries of the culture, and compile the records of observations on the natural world and its governing principles that, in time, could serve as the basis for a mathematical and scientific tradition.
Basically, what the druids actually were for the Celtic peoples of Europe.
This. The image we have of like wizards and mages now probably more closely resembles what druids were before our current fantasy archetypes and tropes took hold.
Have you tried reading about them and learning more instead of just going off how you feel?
OP is a gay, post druids
I like it when druids, espcially older more powerful ones develop animal attributes. Usually of the animal they have the most affinity for.
I think you should have a nice day furgay.
>verification not required
>no snout
I think its you who don't belong, newbies.
Druids are a subtype of cleric
have a nice day, you will never belong here.
I now remember the deer rape /k/ pasta
>without the interesting backgrounds to back it up.
Get better players/ DM then?
Who are you trying to interest?
What are the kinds of media they typically take interest in?
Asking the questions OP will never be able to answer.
SOMEBODY ACKNOWLEDGE MY SUCCINCT SUMMATION OF HISTORICAL DRUIDRY UPTHREAD
I DONT HAVE A WHOLE HELL OF A LOT ELSE GOING ON AND I NEED THE VALIDATION
it was good, well done
Double down on the nature and balance thing they have going on in most setting. They strive to maintain the perfect balance between the Wild and Civilisation (the perfect balance is all Wild, zero Civilisation).
read this:
https://goblinpunch.blogspot.com/2014/09/7-myths-everyone-believes-about-druids.html
No because I'm moronic, I'll just slap a second on this then.
By making them monsters and not playable.
Oh, frick off. This is /tg/'s lazy ass solution to everything.
DnD is more interesting when you limit player choices, no player should be allowed to play anything that uses magic. In my games only the fighter is allowed as a combat class. There are plenty of non combat classes to choose from including bard, but none of them use magic. Humans are the only playable race.
Get an original opinion.
Ah so you'd prefer more marvelslop where the PCs are superheroes? gay.
They always will be unless you hard limit what is possible for them. There is no reality where a small group of people can realistically go from killing goblins to killing dragons with that same small group no matter how individually powerful.
Its possible that you wrote a bunch of homebrew classes and subclasses, and still called your game "DnD", because people do that sometimes.
But this makes me think you're just a nogames trying to talk shit.
Do the druid take i always do that no one fricking likes to go over.
A druid of death and rot. Remember death is a part of life and the cycle of nature. Have a druid who focuses on death and acts as an undertaker/hospis like individual.
Everyone always focuses on life and druids healing and calling on nature and shit but no one likes to talk about the unfun parts of nature.
To kinda add to this to get an idea of the aesthetics, Think of a windigo but not an butthole.
Pic related but is benevolent.
>literally nobody acknowledges this totally unique and original idea
>describes a 5e subclass
yeah but when you say druid 90% of people dont think about that one.
A blog called goblin punch has an article called 7 myths about druids post that has some good ideas if you're bored of the typical representation and don't mind making them dark.
was literally just linked, did you even read the thread?
Make em sexy
If you're talking "old pagan god" type druids, they're pretty much just clerics of a different religion. Subclass of Cleric at most. Maybe they have some unique spells dependent on their particular.
If you're talking "we should strive to be one with nature and bathe in a pond" type druids, please face the wall now. Humanitys manipulation of the natural world is natural since we literally came from it. The only difference between us and every other animal that has destroyed ecosystems, used tools, and hunts, is that our brains are bigger so we got really good at it and we're smart enough to feel bad about it. If any other animal learned how to make metal tools, they would use them. This also goes for the "we shouldn't disrupt nature" types.
If you're talking "GTFO OF MY FOREST b***h" type druids, they're basically a territorial, isolationist clan of people. Give them metal armour and weapons (see previous druid type), and give them fighting tactics that show their reverence for the ecosystem (no fire, minimum displacement of local animal populations). They should hunt just like any other predator, but they do the "we use the whole animal" thing. Maybe because they've been in that forest for so long, they've learned to communicate with animals WITHOUT magic, and they use this power to form alliances with herds of deer/packs of wolves, and use birds as their spies. People in the world think they're magic, but in reality they're just highly skilled and taming and riding animals. This is likely what I'm going to do in my setting. A "Druid" is one of the highly skilled animal tamers, which makes them important in the society. They don't have some unique, special form of magic.
In terms of aesthetics. They wear practical clothes made from wool and plant fibers, their iconic weapon is the spear (useful for hunting and fighting, doubles as a walking stick, can be used to reach into trees), antlers are optional.
>How does one make Druids interesting in a setting?
Just make him 3rd edition
>Just make him 3rd edition
What exactly happens with Druids in 3rd Edition so great?
Can someone explain to me how druid circles work? I know they are lead by an archdruid but need more info
They are collectives of druids that come together at various points in time typically associated with some sort of mystical phenomena, like a full moon, to share knowledge and do rituals to invoke power greater than any one can do alone or as community bonding, like rituals acknowledging a druids rise from an apprentice to a fully awakened druid ready for the next stage of nature secrets.
Within these circles the Archdruid is the leader and generally the most powerful, knowledgeable, and wise. The rest are druids of varying amounts of experience.
Some of these circles will have a few of the members stay within a sacred site for extended periods of time to protect them from destruction/corruption or to train new recruits in the drudic arts, with some serving there on a permanent basis depending on the amount of recruits consistently coming in or how important the site is.
Thanks anon
Make a city druid. Big city has actually its own unique ecosystem which coexists nice (like cats, dogs, pigeons) or not so nice (rats, wienerroaches, mold) with humans.
Your city druids may look like some hobos from underground, but in fact they're preserving city's nature and being allies with a Rat-king. One of the druids in the city may have pigeon-farm and train his pets for post-work.
Imagine there are usually parks and gardens in the city and there may be druid who govern them.
How about a clan of Office Plants? They aggressively market their plants into every house and office, planning to take control over the city through them in one day. But they are in fight with rat-druids from underground.