It puts an illegal 6502 opcode in the NES's RAM that produces a JAM instruction. The game stores some code in the RAM to support jumping between ROM banks and when it hits the JAM instruction the CPU stops dead and you have to reboot.
The game has a very weak check for if a password is valid. There are an infinite amount of random phrases that are treated as valid passwords. The only hardcoded password is "NARPASSWORD".
It's actually more likely than that or "North American Release" that the password is named after Tohru Narihiro who handled the cart conversion's switchover from save files to the password system
Adding that this is why Justin Bailey works. There's nothing special about that specific password. It just happens to have desirable effects while also being easy to remember.
I wish I could see the moment when that first kid who inputted his name out of pure randomness saw the effect. I'm pretty sure he was at least shocked.
>I wish I could see the moment when that first kid who inputted his name
It's "just in baily", "baily" being a term for a swimsuit, so when you get Samus in her leotard you see her "just in her baily".
I think that's been debunked. There's no place, including Australia where random nonsense names for things are common, where a swimsuit or undergarment is called a bailey.
>The only hardcoded password is "NARPASSWORD".
A password that nobody knew for about 15 years until I think someone in Nintendo just leaked it to the gaming magazines. I know Tips & Tricks was where I first learned of it.
Basically, certain aspects of the game (progress, items, etc) can be represented and extrapolated with just a few letters. You have about 60 symbols there, allowing for "a number I can't be bothered pronouncing because it has over 40 digits" possible combinations.
Funfact, Nintendo's guidelines forbade passwords from generating with certain letters to avoid
I remember reading it in a manual that listed all of Nintendo's quality guidelines (including things like character consistency, graphics being recognizable, and so on), but I don't have it any more I'm afraid.
The Q/C rules for NES games would have been similar. One important difference is that Nintendo banned SNES developers from going over the sprite scanline limit because everyone complained about NES sprite dropout (NEC and Sega dgaf).
Again this was SNES Q/C rules. Scroll artifacts were normal on NES games just like sprite dropout and people complained so on SNES you weren't allowed to have that stuff.
The Q/C rules for NES games would have been similar. One important difference is that Nintendo banned SNES developers from going over the sprite scanline limit because everyone complained about NES sprite dropout (NEC and Sega dgaf).
It seems things were more loose on Famicom games. I know Grand Master had a bug where you could lock the thing up in the last dungeon.
>Funfact, Nintendo's guidelines forbade passwords from generating with certain letters to avoid
I'm surprised they included vowels in the password system for that exact reason.
A password is just data and a checksum converted into letters. If the password system is primitive enough or poorly implemented it's pretty easy to just find words and phrases that still work as valid passwords in a game.
Imagine being so outraged, so INCENSED at your semitism being exposed that you have to resort to crying to your janny mammies for help. >waaah make the hurt go away, i need the law to protect my kikishness
You're a fricking israelite for selling a gift a friend gave you. It is utterly reprehensible and I felt an instant stirring of revulsion in my gut the second I saw your post. This is why people despise you.
It puts an illegal 6502 opcode in the NES's RAM that produces a JAM instruction. The game stores some code in the RAM to support jumping between ROM banks and when it hits the JAM instruction the CPU stops dead and you have to reboot.
The game has a very weak check for if a password is valid. There are an infinite amount of random phrases that are treated as valid passwords. The only hardcoded password is "NARPASSWORD".
Literally just noticed for the first time that that’s not supposed to say “Narpa’s Sword”.
NAR password, which means not a real password.
It's actually more likely than that or "North American Release" that the password is named after Tohru Narihiro who handled the cart conversion's switchover from save files to the password system
same but "narpas sword"
Adding that this is why Justin Bailey works. There's nothing special about that specific password. It just happens to have desirable effects while also being easy to remember.
I wish I could see the moment when that first kid who inputted his name out of pure randomness saw the effect. I'm pretty sure he was at least shocked.
>I wish I could see the moment when that first kid who inputted his name
It's "just in baily", "baily" being a term for a swimsuit, so when you get Samus in her leotard you see her "just in her baily".
I think that's been debunked. There's no place, including Australia where random nonsense names for things are common, where a swimsuit or undergarment is called a bailey.
I debunked the debunking.
>that's been debunked.
Next people will be telling me that Super Mario Bros. 2 wasn't Dokie Dokie Panic in Japan.
It wasn't. It was Doki Doki Panic.
>The only hardcoded password is "NARPASSWORD".
A password that nobody knew for about 15 years until I think someone in Nintendo just leaked it to the gaming magazines. I know Tips & Tricks was where I first learned of it.
Basically, certain aspects of the game (progress, items, etc) can be represented and extrapolated with just a few letters. You have about 60 symbols there, allowing for "a number I can't be bothered pronouncing because it has over 40 digits" possible combinations.
Funfact, Nintendo's guidelines forbade passwords from generating with certain letters to avoid
>Funfact, Nintendo's guidelines forbade passwords from generating with certain letters to avoid
potentially offensive passwords*
>Funfact, Nintendo's guidelines forbade passwords from generating with certain letters to avoid
Got a source for that?
I remember reading it in a manual that listed all of Nintendo's quality guidelines (including things like character consistency, graphics being recognizable, and so on), but I don't have it any more I'm afraid.
Found this in the SNES Development Manual. No NES documentation has been scanned afaik.
No wonder why the bongs have a hateboner for nintendo
what the frick that's amazing
The Q/C rules for NES games would have been similar. One important difference is that Nintendo banned SNES developers from going over the sprite scanline limit because everyone complained about NES sprite dropout (NEC and Sega dgaf).
>5. Scrambled graphics at the edges of the screen when the screen scrolls in any direction.
Bull fricking shit Nintendo won't approve that.
Again this was SNES Q/C rules. Scroll artifacts were normal on NES games just like sprite dropout and people complained so on SNES you weren't allowed to have that stuff.
It's the rules for SNES games, not NES. Presumably they wrote the rules with the intent of making SNES games look better by comparison.
moron can't tell the difference between snes and nes
It seems things were more loose on Famicom games. I know Grand Master had a bug where you could lock the thing up in the last dungeon.
>vowels in the passwords
I understand why you wouldn't want to have O and I, and maybe E, but what's wrong with having the other vowels?
FRICK
ASS
YIFF
>YIFF
Fricking censor that shit, anon. This is a Christian image board.
I would have went with NIGG but sure they thought about yiffing back in the 1990s.
I was trying to use 'Y' since anon had already mentioned 'I'
>Funfact, Nintendo's guidelines forbade passwords from generating with certain letters to avoid
I'm surprised they included vowels in the password system for that exact reason.
In metal gear if you enter FRICKME folllwed by all 1’s, it will put you outside the super computer room with no items.
MOTHER BRAIN?
FRICKING TOASST
This is a pretty neat video about it:
btw Metroid used the same cartridge PCBs as Zelda so there was space on there for a battery, Nintendo just left it out to save 50 cents
50 cents times 20 million or whatever
it adds up
like the airlines omitting olives in your drink
>homosexual wants olives in his beer
lolwut
>beer
the batteries cost even less per unit at scale
Metroid was probably not predicted to sell as many copies as LOZ so they didn't want to pay for a battery.
A password is just data and a checksum converted into letters. If the password system is primitive enough or poorly implemented it's pretty easy to just find words and phrases that still work as valid passwords in a game.
Imagine being so outraged, so INCENSED at your semitism being exposed that you have to resort to crying to your janny mammies for help.
>waaah make the hurt go away, i need the law to protect my kikishness
You're a fricking israelite for selling a gift a friend gave you. It is utterly reprehensible and I felt an instant stirring of revulsion in my gut the second I saw your post. This is why people despise you.