No >gameplay can just be left to the automated systems, so you're basically just playing vanilla >taxes use the building system instead of actual buildings
Because the building system is incredibly unrealistic, why should you get bonuses province wide or even nationwide for building a church? The infrastructure system make a million times more sense.
Yeah. I don't understand the infrastructure systems, and the devs just say to play the mod to figure things out. All of a sudden, my FL drops and I'm getting reduced income from all sources.
There is a wiki with lots of info
https://meiouandtaxes.miraheze.org/wiki/Main_Page
But seriously if you want a good tutorial for everything in the mod
Holy shit infrastructure isn't that complex to grasp, every type of infrastructure has units, once you get past a limit the infrastructure goes up a level and the opposite if you go under a limit, infastructure decays in time and you can either invest money yourself to improve it or let the elites take care of it, to make sure infrastructure doesn't go down a level quickly always overinvest a bit, if you have other questions just ask.
Even after that, you can just stop powerplaying and instead LARP or play mods. Just because you have done a world conquest once, that doesn't mean that you have to do one every playthrough
Extremely fun but exclusively with the MEIOU mod, grand strategy perfected
>Even after that, you can just stop powerplaying and instead LARP or play mods.
I don't WC. The game lacks meaningful diplo, so everything becomes redundant quickly.
Very if you have a friend group to play with. Otherwise like all paradox games you have more and more fun to a point and then a sharp decreaseing amount of fun as you realize the game is bullshit easy and the only challenges are the achievements that are mostly luck based.
The best way to have fun is to form Italy or Prussia. If you are playing for the first time I would recommend ottomans if you're a complete noob or France if you want a decent first time playthrough.
It can simultaneously be the worst fricking thing you've ever played with bullshit RNG, unfair mechanics, and ahistorical nonsense that throws any sense of fun under a bus, or an incredibly entertaining, challenging ahistorical sandbox history simulator that does crazy shit like Catholic Russia that creates its own narrative only roughly in line with real history, but still fun in it of itself.
Personally the most fun I've had playing was as Chechnya and setting up trade companies in India, and then propagating religion there to convert most of the subcontinent.
Most of my Eu4 games are very fun until I reach the 18th century. Usually by then I become so powerful that nothing is a challenge and I know I can 100% win all the time, I dont even blob. I have had so many great games end just cause the last stretch was to boring to complete.
Pretty fun for the first 30 hours, then you realize how shallow it is despite the seemingly huge amount of variables and how every campaign plays out the same and forget about it.
it's not. trips btw
Oh 🙁
Extremely fun but exclusively with the MEIOU mod, grand strategy perfected
No
>gameplay can just be left to the automated systems, so you're basically just playing vanilla
>taxes use the building system instead of actual buildings
Because the building system is incredibly unrealistic, why should you get bonuses province wide or even nationwide for building a church? The infrastructure system make a million times more sense.
that UI is fricking atrocious
and that's a good thing
>3.0
I don't know if I'm moronic or something but I literally just can't wrap my head around the new systems. Sticking with 2.6, and having a lot more fun
I can't find a clear explanation for the systems. The devs have shit documentation.
you in the discord?
Yeah. I don't understand the infrastructure systems, and the devs just say to play the mod to figure things out. All of a sudden, my FL drops and I'm getting reduced income from all sources.
There is a wiki with lots of info
https://meiouandtaxes.miraheze.org/wiki/Main_Page
But seriously if you want a good tutorial for everything in the mod
Used both of those resources back when I was trying with the mod. It's all too vague.
Holy shit infrastructure isn't that complex to grasp, every type of infrastructure has units, once you get past a limit the infrastructure goes up a level and the opposite if you go under a limit, infastructure decays in time and you can either invest money yourself to improve it or let the elites take care of it, to make sure infrastructure doesn't go down a level quickly always overinvest a bit, if you have other questions just ask.
Still fun, but it’s so bloated these days it needs to be taken out back and shot like Imperator
There's an amount of time when you know what you're doing but don't know exactly what to do. That's when EU4 shines.
Even after that, you can just stop powerplaying and instead LARP or play mods. Just because you have done a world conquest once, that doesn't mean that you have to do one every playthrough
Play 2.6 idiot
>Even after that, you can just stop powerplaying and instead LARP or play mods.
I don't WC. The game lacks meaningful diplo, so everything becomes redundant quickly.
It's fun if you are a brainlet
It's extremely high IQ and requires numerous military-grade skills
Very if you have a friend group to play with. Otherwise like all paradox games you have more and more fun to a point and then a sharp decreaseing amount of fun as you realize the game is bullshit easy and the only challenges are the achievements that are mostly luck based.
The best way to have fun is to form Italy or Prussia. If you are playing for the first time I would recommend ottomans if you're a complete noob or France if you want a decent first time playthrough.
really fun if you have 2+ friends to play with, It's probably the closest i've come to mimicking real life geopolitics in a video game.
Cancer in it's purest form.
It can simultaneously be the worst fricking thing you've ever played with bullshit RNG, unfair mechanics, and ahistorical nonsense that throws any sense of fun under a bus, or an incredibly entertaining, challenging ahistorical sandbox history simulator that does crazy shit like Catholic Russia that creates its own narrative only roughly in line with real history, but still fun in it of itself.
Personally the most fun I've had playing was as Chechnya and setting up trade companies in India, and then propagating religion there to convert most of the subcontinent.
Most of my Eu4 games are very fun until I reach the 18th century. Usually by then I become so powerful that nothing is a challenge and I know I can 100% win all the time, I dont even blob. I have had so many great games end just cause the last stretch was to boring to complete.
Pretty fun for the first 30 hours, then you realize how shallow it is despite the seemingly huge amount of variables and how every campaign plays out the same and forget about it.
Has been a way to fix AI armies running around the map to siege some fort on the other side of europe been found yet?