how good are these? these are not by Nintendo, so I'm a bit concerned. I mostly loved Link's Awakening, but wished for better controls and a bit of QoL. I just started Seasons, so far it literally looks like the same game which is a bit sad. and there's already a bit too much talking, one npc read me a lecture on some shitty ring mechanic, I was hoping that it'd get straight to the gameplay like LA
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They're more or less as good as LA. I think Seasons is best out of all three, Ages the worst.
do they at least have less cryptic stuff than LA, like LULZ' Voice? and does the map still show no stairs? I got a bit tired looking for the ones I've visited in LA, you know neither where they are and where they lead.
also, hope they're not too heavy on dialogue and gimmicky mechanics?
They are arguably worse with cryptic stuff and gimmicks. Just go ay putt-putt, it'd be more up your alley.
>do they at least have less cryptic stuff than LA, like LULZ' Voice?
the puzzles are less cryptic but there are considerably more puzzles in general. FRICK Jabu-Jabu's Belly.
Seasons is okay, but Ages is definitely better imo
there's surprisingly a decent focus on the story (although its still pretty simple), Veran is a pretty fun villain and the dungeon design im ages is easily some of the trickiest in 2D Zelda, it can be surprisingly hard at times
the gacha seed system sucks though, for both games ill say honestly
I like seasons a lot, I remember it having roughly the same amount of dialog as awakening, maybe a little less. It is a bit dialog heavy at the beginning though. Ages I didn't care for at all. Seasons is a balanced experience where Ages is just puzzles puzzles puzzles puzzles puzzles. I like to figure stuff out in Zelda but I like the gameplay to appeal to me in other ways too, to me Zelda is meant to be an *everything* game and not just a puzzle game.
basically link's awakening but with all the soul ripped out
Go wait for your woke Peach gane, Koizumitard
They're LA but without the charm, and are bloated as frick. There is so much shitty padding in between the dungeons. LA was superb because of how well paced and crafted it was. The Oracles have bigger maps, more mechanics, more secrets, but end up feeling like a chore. It grinds my gears when people put these on the same level as LA, let alone above it. I have replayed LA many times but have never gone back to the oracles.
They're the best 2D Zelda games
if you liked link's awakening, they're awesome. they're good by themselves too, but you'll get more if you expected some kind of follow up to awakening. still has a different vibe. use a good walkthrough if you don't want to bother too much. some themes are really good and there's a lot of secrets to discover.
>if you liked link's awakening, they're awesome
I liked LA and I thought they were mediocre
Shit compared to ALTTP, a bit shittier than LA
...but still some of the best 2D action adventures
Played the first one but got bored, it's very hard at times with checkpoints that don't make it a repetitive experience. It's also trial and error and unintuitive to progress.
Did they intend to release a third one of these? They used Din and Nayru, but not Farore.
Yes, but they decided the linked game would be too complex, so they only released the two.
>Oracles of Secrets
more like Oracle of Melodies
>Nayru - Music Player
>Din - Dancer
>Farore - Singer
Shit, you're on to something.
Add to the fact that not only Nayru fully inherited the singing trait, she was gonna themed after artistry instead.
We were robbed bros.
Minish Cap is the third Oracles game. Master Quest is Ura Zelda. Time to let go...
>these are not by Nintendo
These are already better than what they initially outputted
Is there a romhacking scene for the capcom zelda games yet?
All i heard recently that Minish Cap was 99.99% done with the pc port. Is there anything going on with the Oracles games yet or Link's Awakening?
>Minish Cap PC port
But what's the point
because it's cool
https://github.com/RadzPrower/Zelda-3-Launcher
Hacks/Mods that probably on the same level as your average Sonic or Metroid romhack
Also the Zelda 2 PC port added a ton of cool extras where, in the post game, you have to use the blood of Dark Link to botch Ganon's ressurection and literally fight his tomb to destroy him once and for all.
wait there's additional content in the pc port??
Yeah, just beat the game and head over to the second quest. You're basically on whole another adventure but have to go pull a prank on Ganon after stealing Dark Link's blood.
It's also hard as balls, so get ready.
The Zelda II PC port is cool but it's not a result of decompilation like the other projects. It's made in Game Maker.
It's not ant different to Zelda Classic, which isn't a decomp either.
The Shadowgazer could actually be finished.
>tfw some domain-stealing cryptoshill hijacked the entire website
https://web.archive.org/web/20200618165947/https://www.zfgc.com/users/kingmob/index.html
>people always argue seasons is for combat and ages is for puzzles
>played the games recently and it felt like the same shit across the board
>matter of fact one puzzle in seasons stumped me more than anything in ages and in ages one enemy encounter felt more challenging than anything in seasons
the rivalry is all a lie in my eyes. they're both good games though either way. also ralph is the real heroine of ages.
Seasons had traditional Zelda puzzles while Ages had more literal puzzles. Like walking on every tile on the floor only once, or pushing blocks around an icy floor.
Also I'm going to guess Seasons has more "kill every enemy to open the door" rooms, but I might be making that up.
There's one puzzle in Ages' linked game that's pure bullshit. You need to step on every tile but it's impossible to do normally. You need the Cane of Somaria to fill in the last tile.
IIRC, didn't Seasons feature the sidescrolling action platforming segments and Ages did not, having instead more puzzles
Yes, it was more combat than puzzle based. Still disappointing we didn't get the third game. Some people say the password system could have been too complex but they could have just let you input the passwords from previous games to perma unlock stuff on your system file save as a compromise and not have it link back to the original 2.
I hate these puzzles.
What backlight mod is that?
It's a ips screen.
https://handheldlegend.com/products/game-boy-advance-ips-backlight?_pos=1&_psq=hispee&_ss=e&_v=1.0
the one you see in a Linked Ages game is incredible with how it asks you to take an insane leap in logic to do
You think that's why TotK went a bit too far with the shrines?
Minish Cap was a lot of fun and was developed by Capcom Oracles Games are Good
I liked the NG+ content and the new sidequests from exchanging passwords with characters. It felt like I was doing something I wasn't supposed to. Kind of like stop-n-swap in Banjo-Kazooie.
it's weird how the oracle games are the only Zelda titles to allow you to explore the map after you beat the final boss
im suprised it's never really been done again
the guidebook for these games was really cool because it had all kinds of great artwork
>Link's Awakening/DX
>Oracle of Ages
>Oracle of Seasons
>Minish Cap
All the Gameboy Legend of Zelda games were great. The DS is where they weren't as good.
The DS games weren't that bad, just stuck to a touch screen and gimmick ridden.
Sonic Rush Adventure somehow did the idea better than Phantom Hourglass/Spirit Tracks.
Every dungeon in the DS game is just a square which just loops around which is why they are so bad.
Still better dungeons than Wind Waker
>these are not by Nintendo
that's a positive
Really good, as a matter of fact.
>Oracle of Ages lady is a singer with a magic harp.
>Oracle of Seasons lady is a highly skilled dancer who wields a magic staff with a mystical sphere connected to one end.
of Seasons lady is a highly skilled dancer who wields a magic staff with a mystical sphere connected to one end.
then she easily jobs to the demon dragon bvll at the start of the game.
Cooler boss fights too.
Absolutely criminal he wasn't in Hyrule Warriors
iirc the oracles and minish cap weren't acknowledged at all
Yeah it's weird. I heard people say "koei and Capcom hate each other" and "Vaati is owned by Capcom.
Both are bullshit.
>KT and Capcom settled the matter years ago
>Nintendo owns everything Capcom and Flagship worked on according to the credits
>The indie zelda game sucks Minish Cap dick hard, even references Vaati in the dlc
Either they lost dev time to add more characters or something
To me, it sounds more like a problem with Nintendo themselves refusing to acknowledge the Oracle and Four Swords games than the whole Koei/Capcom debate. I mean, they wouldn't even allow the Minish to come back in BotW.
>how good are these?
They suck. Something about them just feels wrong, for lack of a less meme-y term: soulless. They wear the skin of Zelda games but they don't feel like Zelda games. It never feels like you're actually exploring or on an adventure, you're just constantly being led by the nose from event trigger to event trigger in the most blatantly obvious ways possible and it makes the games feel like an absolute chore to slog through.
Even worse, these games actively punish you for paying attention and thinking ahead. There's a part in Ages which illustrates this point very clearly: At one point you need to get special waterproof rope to make a raft so you can travel over the sea. Well, if you explored the Past thoroughly and spoke to everyone, you'll know Cheval was working on inventing just such a thing. If you already explored the Present, you'll also know that Cheval is dead and he was buried with his invention in the cemetery. The problem is that if you go to the cemetery the path to Cheval's grave is full of long pits you can't cross. So what are you to do? After spending like 3 hours agonizing over how to access Cheval's grave, I finally looked it up. Here's how it works:
>AFTER learning you need the special rope you must go to the Past and speak with Cheval so he can tell you about the rope he's working on
>THEN go back to the Present and visit his empty house
>walk outside AND GO NORTH (no other direction works!) to trigger a cutscene where Ralph runs onto the screen and tells you to visit Cheval's grave
>NOW when you go to the cemetery you'll find Moosh (a flying bear) in trouble
>save Moosh, then he'll let you ride around on his back and he can fly you over all the holes to reach the grave you need
If you do ANY OF THIS out of order you can't trigger the Moosh scene. If you were smart and put the clues together too soon the game just says, "FRICK YOU DO IT ALL AGAIN!"
Both games are like this constantly and it fricking sucks.
>If you were smart and put the clues together too soon
Rafton doesn't tell you about Cheval until you've beaten the second dungeon and even if he did, you can't enter Cheval's house without the second dungeon's item. Also Ralph appears the moment you leave Cheval's house and tells you about the grave in the present. You quite literally can't know any of this and "think ahead" on your first playthrough.
>Both games are like this
Nope, Seasons actually allows you to sequence break after the third dungeon and getting the flippers.
>You quite literally can't know any of this and "think ahead" on your first playthrough.
Then explain how I was stuck for HOURS knowing that I needed the rope from Cheval's grave without triggering the events that make Moosh spawn. It's been a long time since I last played that game but that memory will never leave me.
>Then explain how
Someone told you in person and you forgot that the person told you, but you remembered the information. You read it online, forgot that you read it online, but remembered the information. You read a game guide, but forgot that you read a game guide. You have a false memory, that you've created for yourself.
My money is on #3, but maybe #4.
You're not going to remember everything you did as a kid, so these things happen. I knew of events further in games, because I'd get to play them at my friend's place, and then get my copy for Xmas/birthday months later. Sometimes I had problems, because I was attempting to go to that future stuff first, without all the parts between.
>as a kid
I first played the Oracles games in my late 20s, 10-ish years ago, not as a kid.
I cannot believe you thought that was worth the bump.
Always nice to see a non-3D Zelda thread
What do you mean? It's a well-written post, just factually wrong.
>you're just constantly being led by the nose from event trigger to event trigger
I like both the Capcom Zeldas and Skyward Sword but finally there's someone who's not a hypocrite praising the handheld Zeldas while relentlessly shitting on SS which is basically the same shit but in 3D
There's no game-ending situation in Ages. Also you can buy new Flutes for your partner at the shop in the main village. You just need to buy out the stock to make room.
I didn't say you could soft-lock the game permanently, I'm just saying it sucks how every little thing you do is tied to a series of inflexible event triggers and they don't even try to hide it. The whole game feels like a checklist and if you step outside of it even a little the game just stops working until you fall back in line.
Oh yeah. True. That's why I don't like any Fujibayashi Zeldas. Minish Cap was good but even it is like this.
Anyways, go give Oracles games a whirl.
soulposters not being unmedicated trolls challenge (almost banned)
been playing Minish Cap recently
from what I remember, it seems like the puzzles from OoA and OoS were way better but that might be nostalgia goggles
Minish Cap has way better pixel art though
Minish Cap is a bit disappointing compared to the Oracle games. Which is a shame because Minish Cap is still good.
Minish Cap is piss easy, but it has SOVL. I like it more than the oracles.
based, yeah, the music and graphics are nice. the gameplay is fun, I like the rolling mechanic they added, kinda makes it more interesting fighting bosses and dodging their attacks
it is super easy though, I just beat the fourth dungeon and I thought it would get a lot harder after the first one but they're all just kinda easy
I'm really just amazed at the pixel art graphics, everything looks so good, the art of the game is like a 9/10 imo
The Oracle of Ages environment and map layouts are the ugliest in the entire series. Some of the characters like the tree that wants to have sex with Link are completely out of place too. Other characters are just poorly designed.