story is cringe but gameplay is very good. I cant bring myself to hate a game with proper LAN/direct connection multiplayer and not just some walled garden bullshit
Kill elves. Behead elves. Roundhouse kick an elf into the concrete. Slam dunk an elf baby into the trashcan. Crucify filthy elves. Defecate in an elfs food. Launch elves into the sun. Stir fry elves in a wok. Toss elves into active volcanoes. Urinate into an elf's potions. Judo throw elves into a gelatinous cube. Twist elves heads off. Report elves to the city watch. Karate chop elves in half. Curb stomp pregnant elves. Trap elves in quicksand. Crush elves in the trash compactor. Liquefy elves in a vat of acid. Eat elves. Dissect elves. Exterminate elves in the gas chamber. Stomp elven skulls with steel toed boots. Cremate elves in the oven. Lobotomize elves. Mandatory abortions for elves. Grind elven fetuses in the mill. Drown elves in fried chicken grease. Vaporize elves with a disintegrate spell. Kick old elves down the stairs. Feed elves to dragons. Slice elves with a katana.
Feels like an 8.5 or 9/10 by CRPG standards because of its big budget
I feel that journos and redditor hailing it as game of the decade forgot or never really knew what CRPGs were
Practically this, so much artificial shilling it is unbelievable. Even for a game that was EA 3 years ago, the further you get the more bugs there are. Almost like Larian purposely ensured Act 1 was nearly flawless to get lobotomites to shill for free. It is not a bad game but it is not anything worth cutting your dick off for. But it shows you how low gaming has come if this game is making normies s 0 y face hard.
I just enjoy killing all the non-white characters in the game.
>Almost like Larian purposely ensured Act 1 was nearly flawless to get lobotomites to shill for free
But that's typical for Larian. The further you get, the more flawed the experience gets because they love to frontload the frick out of their games.
Practically this, so much artificial shilling it is unbelievable. Even for a game that was EA 3 years ago, the further you get the more bugs there are. Almost like Larian purposely ensured Act 1 was nearly flawless to get lobotomites to shill for free. It is not a bad game but it is not anything worth cutting your dick off for. But it shows you how low gaming has come if this game is making normies s 0 y face hard.
I just enjoy killing all the non-white characters in the game.
Okay the anons, tells, what is a "REAL" crpg? Because so far I've rolled more dice in a week than the 300lb Jabbas I see furiously campaigning at Dragon's Lair do in a year.
Well CRPG stands for COMBAT RPG, which is ironic because BG3 is turn based, removing what the C was originally added into BG and the like for, which was the real time combat.
aight. doesn't help i stopped using lae'zal early on because that b***h is just too ugly.
thanks a bunch
You need to stop thinking of fighter as the front line platemail dude. Fighter is "I want to do more with weapon attacks in combat" guy.
You want to shoot better? Fighter.
You want to hit people with big axe better? Fighter
Want to hit people fast with a rapier wearing leather armor like a swashbuckler? Fighter
A thing modern 5e really forgot about the classes is that Fighter covers all fighting archtypes, and Ranger and Rogue had other niches. BG3 goes even further with this because Ranger is literally absolutely worthless in this game outside of being a stand-in for a few fighter levels if you want sub par druid spells.
>You need to stop thinking of fighter as the front line platemail dude. Fighter is "I want to do more with weapon attacks in combat" guy.
appreciate it. this will make it a lot easier to decide later on with others so i dont have to be spoonfed as much.
fighter gets surge, fighting style, combat maneuvers which are incredibly strong, and second attack at 5. Those are all strong benefits. The +2 from archery fighting style is pretty significant in 5e with how rare to hit bonuses are, combat maneuvers can often instantly defeat powerful bosses from across the room, and action surge and extra attack are obviously great
thank you anons for the tips. these threads have been a roll of the dice and thankfully this one has been informative instead of about troony dicks or political shit.
9 months ago
Anonymous
Well anon, I am a TTRPG player, and like way back at the start I mentioned BG3 really isn't a good CRPG or RPG in general, but it is a good 5e simulator so you can game it like 5e.
But I feel one of the greatest flaws BG3 does have is it IS based on 5e, which is just absolutely completely horrid, apart from Ranger, Larian made Ranger literally worse for no reason.
>combat rpg
it stands for computerized rpg which means all the statistics and rolls of a table top game are handled by a computer behind the scenes rather than on paper. baldurs gate 1 and 2 are still crpgs.
It’s just a dating sim for terminally-online homosexuals. Why do you think every thread for it is just anons talking about what guy(s) they’re fricking and no one talks about gameplay or story.
It's really fun, I like it. I just wish you could "travel" with your characters instead of having to make new characters for every group you play with that are saved on the hosts pc
It honestly sucks. The combat is really tedious, the plot barely goes anywhere, and the characters are all insufferable morons.
I dropped it halfway through because it felt like it was going nowhere. I hadn't enjoyed a single combat encounter or was interested in any of the story scenarios by that point. Not a single good companion. Not a single good villain. Just a big blah of a game.
It's more like I went in looking for things to like and found none. I like that you can go IM A PALADIN in dialogue but that's basically nothing in comparison to the issues. >What things do you like, anon?
As far as RPGs go, I like Fallout, Planescape Torment, KotOR, shit like that.
>sales cut by 3/4 >no gay romance options >able to be racist to black characters >"you know maybe I was too harsh with the criticism this game is actually 9/10"
Why should anyone listen to your criticism when 90% of it here is just shitposts?
The companion characters are relentlessly horny and their writing is self-indulgent, all of the companions are like the snowflake characters of people that nobody wants in their D&D groups with ridiculous backstories where they all have personal relationships with gods and archdevils, then they declare their undying love for you and that they've never had anyone like you in their life after like an hour of gameplay. When you're dealing with them most of your dialogue choices boil down to "I love you"/"I love you(quippy)"/"I fricking hate your guts(quippy)"
The writing in general is just as self-indulgent and bombastic literally starting the game off with planeswalking mindflayers and dragon riders.
This is a problem not at all unique to this game but combat based on d20 rolls is obnoxiously random and it sucks all the fun out of everything. It's annoying when you're losing and tedious when you're winning. Often times the optimal way to play is to just shove/thunderwave everything off ledges. The karmic dice option doesn't help much, if at all, and is completely unexplained so Christ only knows what it's actually doing.
It also has all the problems unique to D&D 5e, shallow and cookie cutter character customization, there's basically no reason to ever deviate from the default recommended attributes, feats are either obvious auto-picks or trash, and a large portion of spells just plain suck ass or will simply never ever be used because you're using your concentration on something better. >writing 1/10 see me after class >graphics 8/10 looks pretty okay just like everything else with a big budget and doesn't run like ass >gameplay 5/10 it's 5e, some people seem to like it although I'll never understand why >marketing and shilling 10/10 it's been a fricking shill blitzkrieg over here >overall: I don't regret pirating it and wasting a few days on it, nor do I regret dropping it like a sack of potatoes after realizing I was having 0 fun slogging through the combat
I honestly can't tell for sure yet, because I'm not more than half way through.
But so far I've noticed: >shitposters claim game is bad
People play Act 1 and it's fine. Not great start, but a lot of the optional stuff is great (Underdark). >shitposters start claiming that oh, Act 1 is fine, but Act 2 and 3 are unplayable
People, including myself, get through most of Act 2 and it's fine. Shorter than Act 1 with its optional zones (seems most is available in Act 2 as well?), but it's decent quality and there were no bugs so far. Only problem I had was with design decisions (e.g. there were a few easy to miss triggers and some NPCs died or missed their chance to talk) >shitposters are now claiming that sure, Act 1 and 2 are fine, but 3 is completely unplayable
Mostly it feels like a decent Larian game saddled with 5e rules.
As a CRPG it feels very lacking, but unironically as a simulation of 5e it's pretty spot on, it has all the boring downfalls of 5e with the laziness of a modern game.
Characters don't feel very different from each other, and playstyles between various classes have less difference that fricking Dark Souls because of 5e calculations basically turning every fight into a roll off no matter how specialised you are.
The rolling calculations are so 5e that Archery fighting style is still one of the most hilariously impactful choices you can have in the game outside of trying to string advantage together.
im not a dnd fella but the game helped me smooth into it since my bro has been on an obsession with dnd this year.
>The rolling calculations are so 5e that Archery fighting style is still one of the most hilariously impactful choices you can have in the game outside of trying to string advantage together.
dont know what you mean. you saying archery is very good? i roll thief on my vamphomosexual but hes just using dual hand crossbows so im tryin to figure a way to make that even more broken
Yes. The way 5e calculates out modifiers is that specialisation into skills and stats matters less than overall level, aka your proficency bonus. Let me point this out with examples.
Archery gives +2 to hit, so it's basically equal to having a whole level or two in proficency. It's also basically equal to having 16 in a combat stat or a few levels worth of your proficency.
Considering the dice roll is a D20, you're basically adding 10% extra chance to hit.
TLDR: 5e made the math way to simple, so basically RAW dicerolling is the biggest factor in winning a dice roll half the time.
sharpshooter feat is an obvious one, huge boost to damage especially if you have advantage
for ranged attack putting levels into fighter for battle master would be strong. Ranged push attack is really useful in this game full of instant death pits, and second attack at level 5 and action surge. Not sure if it's better than ranged sneak attack though
5e Sneak attack basically always works on advantage, meaning there are tons of ways to break the game and get Sneak Attacks while blatantly wailing on stuff.
Correct. I just discovered today playing a rogue for the first time in a while that a guy simply has to be at disadvantage in anyway to gain advantage on sneak attacks. I even chose regular attack because I was standing in front of someone unstealthed and my sneak went off. iirc the target was merely weakening strike'd or something else seemingly banal.
Yep, this choice unironically makes rogue an amazing one dip champ for many builds, that and only having a dex requirement and the retooling of Barbarian has led to some hilarious Barbarian builds.
I meant that if you multiclass into fighter you would be missing out on sneak attack progression. five levels in fighter to get the good stuff means you're missing out on ~2 or 3d6 sneak attack damage each turn. I think the second attack, action surge, and maneuvers more than make up for that, though
Extra attacks trumps extra minor damage die every day of the week because attacks scale better than pure damage dice.
Rogue does make minor action economy better though, it depends on if you are wanting to go two weapon fighting, which impacts minor action economy more.
I meant that if you multiclass into fighter you would be missing out on sneak attack progression. five levels in fighter to get the good stuff means you're missing out on ~2 or 3d6 sneak attack damage each turn. I think the second attack, action surge, and maneuvers more than make up for that, though
ah would i have to stray away from thief then? because hes my lockpick b***h too and i just turned off karmic dice recently so i get like an automatic +10 on dice rolls just based off him and sleight of hand gloves
oh dear god. alright ill find a builder and frick around with it then. he's been sneak archin these past couple levels anyway and i want to make karlach wildheart.
9 months ago
Anonymous
Rogue unironically is a semi-okay combat class because it helps with action economy.
Like I said above
Yep, this choice unironically makes rogue an amazing one dip champ for many builds, that and only having a dex requirement and the retooling of Barbarian has led to some hilarious Barbarian builds.
[...]
Extra attacks trumps extra minor damage die every day of the week because attacks scale better than pure damage dice.
Rogue does make minor action economy better though, it depends on if you are wanting to go two weapon fighting, which impacts minor action economy more.
If you're going twin crossbows minor action economy is better than major so going 6 rogue 6 fighter would be fine.
9 months ago
Anonymous
fighter is mostly for surge? i'm only level 8 at moonrise. not sure if 6 rogue 2 fighter would be a good place to start considering balthazar soon
9 months ago
Anonymous
Fighter is VERY level economy safe to drop points in because you get good shit at alot of the early levels and you gain good hit point generation.
9 months ago
Anonymous
aight. doesn't help i stopped using lae'zal early on because that b***h is just too ugly.
thanks a bunch
9 months ago
Anonymous
fighter gets surge, fighting style, combat maneuvers which are incredibly strong, and second attack at 5. Those are all strong benefits. The +2 from archery fighting style is pretty significant in 5e with how rare to hit bonuses are, combat maneuvers can often instantly defeat powerful bosses from across the room, and action surge and extra attack are obviously great
>Rogue don't actually get better at lockpicking
Wait really? No way how can I do something and not get betterat it?
9 months ago
Anonymous
At level 1, rogues become proficient in lockpicking and expertise, which I assume you would put in slight of hand. So, that character will forever add 2*proficiency to lockpicking.
So, technically speaking, you WILL get better at lockpicking as you level. It just that being a rogue past the first level will confer no benefit. It's just a matter of increasing your proficiency bonus, which is just based on your total level across all classes.
If you care about genuine tactical gameplay it's a 7/10, if you care about roleplay then it's a 7/10. It's a solid game but it's also quite pozzed. Definitely not game of the decade that's just reddit and morons who've never played a CRPG in their life. I personally prefer WotR but I don't like what the devs did so I noped out of that.
it's perverted by a bunch of gay stuff. sven is a weak beta male who let a bunch of feminazi dykes put him in a head lock and compromised to march a gay pride parade through the streets of baldurs gate 3
so it's a 10/10 if you like drag queen story time
I find it hilarious that the literal Drag Queen Necromancer somehow is considered bad for killing them.
You know, Necromancy in DnD being 100% not good because even if you're not manipulating the fricking souls of the past you're using negative energy which is like trying to fix a house using radioactive sludge for cement.
its entire marketing strategy was "look our game has sex and people are mad about it, please buy it to own them." If that's not a red flag I don't know what is.
9/10, the path of exile for CRPGs. A miracle that a modern game of this budget that withholds the spirit of CRPGs can even exist. Can't wait until the israelites come in and rape Bg4
>cant wait until they rape bg4
by what? turning everyone gay? putting animal fricking in the game? pozzing the dialogue and inserting trans and drag queen characters? making a shitty plot?
I wish the dyes worked better on armor. I wanted to do a green knight armor set, but the green dye basically just adds an extremely small tint to the armor. It works well on Red Prince's cape though, which makes it go real nice with the oath of the ancients torso armor.
The amount of threads a game has on Ganker is directly proportional to how good it is. Ganker tries too hard to be contrarian, so you know if every other thread is about a game, it has to be quality.
If you are unsure about wether or not you'd like the typical Larian approach to the genre, then you could also try out Original Sin 2 first to see if you like it. This is basically just more of that.
not him but thanks i will check that out since its been on my radar. after this being my first crpg i think i'm wanting more but definitely not going to replay this right after completing it.
i just hear act 3 is fricked in a sense and im approaching that very soon.
I'd recommend a more new friendly game like Skyrim. D&D--even a simpler system like 5E can be intimidating for newbies especially when you dive into multiclassing.
Good gameplay, janky UI and camera, terrible writing filled with degenerate pervert antics.
Pretty disappointing overall bordering on unplayable depending how highly you value writing quality.
anyone else has random enemies being knocked down after a fight?
I checked and none of my guys have non-lethal attacks on. Its dumb having to finish them off for exp
are you sure you're not using pommel strike? I used it earlier without reading the tooltip and then was left wondering why the frick the skelly wasn't dead despite collpasing on the ground
how do i get to the other side of the morgue pit? i could featherfall down but i'm worried about some shit down there that could frick me up.
but the other side has some ledges to climb down
I really don't get how obsessed all of you have become, about talking about this game.
It's literally just a bunch of poltards and shills that post about this game on here.
If you look up anything about this game on youtube, you will see that the view count isn't that high.
The launch trailer has about 1 million views, but alot of those people aren't going to buy the game, or it's just people who has already bought the game and is watching the trailer.
I don't think that it's doing that much better compared to the previous 2 games, it'll do better than them for sure. But probably not by much.
So in conclusion... it's just a bunch of poltards and people baiting for (you)s in these thredes, and probably a minority that actually wants to talk about the game and not all the other shit.
i learned it has been EA for like 2-3 years.
the videos i need to watch lately are like you said, low views and essentially frickin useless things for clicks
but i just wanna talk about the game, but the games been figured out since i'm not a dnd guy and everyone knows how the system works already.
There is literally nothing to talk about. After 40 hours it's still >muh worm in muh head, and gameplay wise it's awful slow ass dice rolling, not much difference between classes either.
i learned it has been EA for like 2-3 years.
the videos i need to watch lately are like you said, low views and essentially frickin useless things for clicks
but i just wanna talk about the game, but the games been figured out since i'm not a dnd guy and everyone knows how the system works already.
It's good but overrated. There are a ton of bugs and the camera is terrible. So is the UI especially the inventory. The story is fine but nothing special. However, the combat and exploration are really fun. Oddly enough, I still enjoyed solasta more. The combat was more enjoyable in that game and the traps were far less annoying.
The combat is easily the worst part of this game and the npc interactions are no better. If it wasnt for blatant cheese and exploration i think this game would be borderline unplayable. It doesnt help that the roleplay is so obviously binary and drives you to think of what your characters would approve of or what would gatekeep you from the rest of the content. Theres no room for you to act in line with how your character should act and theres no point having a backstory or character idea beforehand. In real dnd theres a dm that always still keeps your story on track and tends to isolate your npc encounters but in divinity clones if you piss off a single enemy then the entire area decides to throw their lives on the line to fight you in 30 minute boring ass poorly laid out combat. Even the more constructed encounters range from unfair bullshit to zelda puzzle solving, both of which are countered by barrel and geometry cheesing. Playing the game with its combat as intended is the worst way to experience it. Honestly the concentration system alone makes it unfun. More on the roleplay, these games tend to be >i picked this route split because… >then this route split because…. >i didnt even know this was a route split because…
Instead of the story being a consequence of how YOU/your party wanted to act. Why does your party only respond to you with approval or disapproval? Why arent they more active in dialogue or quests outside of their own? Why does the game frick you over so hard for not choosing the optimal builds, choosing the optimal dialogue branches, or finding the hidden solutions. Obviously when i get a bad outcome i know theres a good outcome i missed simply because my abilities or rolls were too low and theres nothing i can do about it. Obviously the dialogue has good and bad outcomes so i know that im missing content by fricking up an npc interaction.
>Obviously when i get a bad outcome i know theres a good outcome i missed simply because my abilities or rolls were too low and theres nothing i can do about it.
This is worse than the combat imo. I already know there's loot in the chest so locked or not im going to quick save and reload over and over again until its unlocked and i get the stuff. they might as well have not had a chest and put all the loot on the ground instead because adding a lock and making me roll over and over again until i get a 10 or 15 when they know i have quick saves just grinds the game to a halt and pisses me off. if skill checks gate you out of content at all then its pointless to have skill checks because you already know im savescumming every single out of combat die roll
As a CRPG? 10/10
As a Western game? 10/10
As a video game in general? 5/10
As a video game if you primarily play Japanese games? 2/10 at best
It's only good in the context of the Western goyslop industry. If you have perspective outside of that, you won't be impressed.
7/10, 8/10 if you don't notice that there's just as much illusion of choice as any other RPG, not quite as much but it's there. 5e is nice for morons but shit for people that want mechnical depth and the game basically plays itself unless you're moronic. It's Dragon Age Origins crossed with Divinity Original Sin. There's lots of pozz in Act 3 and at the end of Act 2.
7/10, maybe 8/10 if you don't care about story.
Great implementation of 5e (5e unfortunately sucks)
Very good amount of content with multiple ways to approach problems
Pretty good soundtrack
Dogshit companions
Laughable story
Best WEG I've never played
9/10 - really really good
story is cringe but gameplay is very good. I cant bring myself to hate a game with proper LAN/direct connection multiplayer and not just some walled garden bullshit
if you've played divinity original sin, you've played this. it's redditcore tripe
Kill elves. Behead elves. Roundhouse kick an elf into the concrete. Slam dunk an elf baby into the trashcan. Crucify filthy elves. Defecate in an elfs food. Launch elves into the sun. Stir fry elves in a wok. Toss elves into active volcanoes. Urinate into an elf's potions. Judo throw elves into a gelatinous cube. Twist elves heads off. Report elves to the city watch. Karate chop elves in half. Curb stomp pregnant elves. Trap elves in quicksand. Crush elves in the trash compactor. Liquefy elves in a vat of acid. Eat elves. Dissect elves. Exterminate elves in the gas chamber. Stomp elven skulls with steel toed boots. Cremate elves in the oven. Lobotomize elves. Mandatory abortions for elves. Grind elven fetuses in the mill. Drown elves in fried chicken grease. Vaporize elves with a disintegrate spell. Kick old elves down the stairs. Feed elves to dragons. Slice elves with a katana.
no one but the terminally mentally ill will be playing this in a months time.
it's a 10/10 masterpiece
Pretty fun so far. Made a friend.
It’s not that good. Probably in the lower 20% of RPGs I’ve played.
Feels like an 8.5 or 9/10 by CRPG standards because of its big budget
I feel that journos and redditor hailing it as game of the decade forgot or never really knew what CRPGs were
It is game of the decade. Just because people are paying attention to it more than your obscure sack of shit from 2002 doesn't mean it isn't.
I'm not even a codexboomer though
Practically this, so much artificial shilling it is unbelievable. Even for a game that was EA 3 years ago, the further you get the more bugs there are. Almost like Larian purposely ensured Act 1 was nearly flawless to get lobotomites to shill for free. It is not a bad game but it is not anything worth cutting your dick off for. But it shows you how low gaming has come if this game is making normies s 0 y face hard.
I just enjoy killing all the non-white characters in the game.
>Almost like Larian purposely ensured Act 1 was nearly flawless to get lobotomites to shill for free
But that's typical for Larian. The further you get, the more flawed the experience gets because they love to frontload the frick out of their games.
It's even more obvious when they spent 3 fricking years focusing on that one act.
Okay the anons, tells, what is a "REAL" crpg? Because so far I've rolled more dice in a week than the 300lb Jabbas I see furiously campaigning at Dragon's Lair do in a year.
Well CRPG stands for COMBAT RPG, which is ironic because BG3 is turn based, removing what the C was originally added into BG and the like for, which was the real time combat.
You need to stop thinking of fighter as the front line platemail dude. Fighter is "I want to do more with weapon attacks in combat" guy.
You want to shoot better? Fighter.
You want to hit people with big axe better? Fighter
Want to hit people fast with a rapier wearing leather armor like a swashbuckler? Fighter
A thing modern 5e really forgot about the classes is that Fighter covers all fighting archtypes, and Ranger and Rogue had other niches. BG3 goes even further with this because Ranger is literally absolutely worthless in this game outside of being a stand-in for a few fighter levels if you want sub par druid spells.
>You need to stop thinking of fighter as the front line platemail dude. Fighter is "I want to do more with weapon attacks in combat" guy.
appreciate it. this will make it a lot easier to decide later on with others so i dont have to be spoonfed as much.
It's why fighters historically have always been boring in DnD by the way.
They are the number crunch rolling dice to slay goblins guy. Any flavor of how you do it is basically the same.
BG3 is no different, you dip in to get good secondary traits from other classes then you max out your raw stats with fighter.
thank you anons for the tips. these threads have been a roll of the dice and thankfully this one has been informative instead of about troony dicks or political shit.
Well anon, I am a TTRPG player, and like way back at the start I mentioned BG3 really isn't a good CRPG or RPG in general, but it is a good 5e simulator so you can game it like 5e.
But I feel one of the greatest flaws BG3 does have is it IS based on 5e, which is just absolutely completely horrid, apart from Ranger, Larian made Ranger literally worse for no reason.
Fighter is just the safe but boring option. As a mediocre player I went fighter just to have that guaranteed useful character.
It helps Larian sort of nerfed most spells, so your "Use" is a bit more presentable as a fighter.
In fact, outside of chat rolls and combat rolls, basically everything a character can do is sorta worthless.
It sort of explains why Paladins are so busted in Bg3.
>combat rpg
it stands for computerized rpg which means all the statistics and rolls of a table top game are handled by a computer behind the scenes rather than on paper. baldurs gate 1 and 2 are still crpgs.
CRPG means computer RPG which means a video game that is an RPG
It's a stupid, redundant term
Uninstalled at the first ''fight'', boring slop
It’s just a dating sim for terminally-online homosexuals. Why do you think every thread for it is just anons talking about what guy(s) they’re fricking and no one talks about gameplay or story.
It's really fun, I like it. I just wish you could "travel" with your characters instead of having to make new characters for every group you play with that are saved on the hosts pc
It honestly sucks. The combat is really tedious, the plot barely goes anywhere, and the characters are all insufferable morons.
I dropped it halfway through because it felt like it was going nowhere. I hadn't enjoyed a single combat encounter or was interested in any of the story scenarios by that point. Not a single good companion. Not a single good villain. Just a big blah of a game.
You don't like "le quirky" lines the video game?
If you go into things with the expectation of finding things to hate, you'll find things to hate.
What things do you like, anon?
It's more like I went in looking for things to like and found none. I like that you can go IM A PALADIN in dialogue but that's basically nothing in comparison to the issues.
>What things do you like, anon?
As far as RPGs go, I like Fallout, Planescape Torment, KotOR, shit like that.
>sales cut by 3/4
>no gay romance options
>able to be racist to black characters
>"you know maybe I was too harsh with the criticism this game is actually 9/10"
Why should anyone listen to your criticism when 90% of it here is just shitposts?
>able to be racist to black characters
Wait... really? I'm about to buy this game just for this now. Have any examples?
At being a crpg? 5/10
At being hornyslop? 8/10
At enhancing virtue signaling? 9/10
At showing that marketing makes npcs buy things? 10/10
Your milage may vary. Please choose to either have sex with every companion or insult them. You're a bigot if you want anything else.
6/10 RPG if you like the genre
The companion characters are relentlessly horny and their writing is self-indulgent, all of the companions are like the snowflake characters of people that nobody wants in their D&D groups with ridiculous backstories where they all have personal relationships with gods and archdevils, then they declare their undying love for you and that they've never had anyone like you in their life after like an hour of gameplay. When you're dealing with them most of your dialogue choices boil down to "I love you"/"I love you(quippy)"/"I fricking hate your guts(quippy)"
The writing in general is just as self-indulgent and bombastic literally starting the game off with planeswalking mindflayers and dragon riders.
This is a problem not at all unique to this game but combat based on d20 rolls is obnoxiously random and it sucks all the fun out of everything. It's annoying when you're losing and tedious when you're winning. Often times the optimal way to play is to just shove/thunderwave everything off ledges. The karmic dice option doesn't help much, if at all, and is completely unexplained so Christ only knows what it's actually doing.
It also has all the problems unique to D&D 5e, shallow and cookie cutter character customization, there's basically no reason to ever deviate from the default recommended attributes, feats are either obvious auto-picks or trash, and a large portion of spells just plain suck ass or will simply never ever be used because you're using your concentration on something better.
>writing 1/10 see me after class
>graphics 8/10 looks pretty okay just like everything else with a big budget and doesn't run like ass
>gameplay 5/10 it's 5e, some people seem to like it although I'll never understand why
>marketing and shilling 10/10 it's been a fricking shill blitzkrieg over here
>overall: I don't regret pirating it and wasting a few days on it, nor do I regret dropping it like a sack of potatoes after realizing I was having 0 fun slogging through the combat
oh I forgot: the music is pretty good
story: done before, scary tentacle man bad save me i'm going insane
characters: bad
dialogue: bad
gameplay: terrible unless you're a gambling addict
Best game I've played in decades.
I honestly can't tell for sure yet, because I'm not more than half way through.
But so far I've noticed:
>shitposters claim game is bad
People play Act 1 and it's fine. Not great start, but a lot of the optional stuff is great (Underdark).
>shitposters start claiming that oh, Act 1 is fine, but Act 2 and 3 are unplayable
People, including myself, get through most of Act 2 and it's fine. Shorter than Act 1 with its optional zones (seems most is available in Act 2 as well?), but it's decent quality and there were no bugs so far. Only problem I had was with design decisions (e.g. there were a few easy to miss triggers and some NPCs died or missed their chance to talk)
>shitposters are now claiming that sure, Act 1 and 2 are fine, but 3 is completely unplayable
Mostly it feels like a decent Larian game saddled with 5e rules.
option to respect but no option to change appearance, or even race.
so im stuck with this stupid fricker making the dumbest faces
You're the one that made it
i didn't know he would sit there making these type of faces the whole time.
did you try wearing a helmet that covers your homosexual face?
hes a light cleric now and the one helmet i do have is good only works with heavy proficiency
there are some masks and helmets that aren't heavy, just keep your eyes peeled
yes lmao
i could live with the height issues, somewhat. but that homosexual face man
game doesn't register that i'm a manlet anymore
As a CRPG it feels very lacking, but unironically as a simulation of 5e it's pretty spot on, it has all the boring downfalls of 5e with the laziness of a modern game.
Characters don't feel very different from each other, and playstyles between various classes have less difference that fricking Dark Souls because of 5e calculations basically turning every fight into a roll off no matter how specialised you are.
The rolling calculations are so 5e that Archery fighting style is still one of the most hilariously impactful choices you can have in the game outside of trying to string advantage together.
im not a dnd fella but the game helped me smooth into it since my bro has been on an obsession with dnd this year.
>The rolling calculations are so 5e that Archery fighting style is still one of the most hilariously impactful choices you can have in the game outside of trying to string advantage together.
dont know what you mean. you saying archery is very good? i roll thief on my vamphomosexual but hes just using dual hand crossbows so im tryin to figure a way to make that even more broken
Yes. The way 5e calculates out modifiers is that specialisation into skills and stats matters less than overall level, aka your proficency bonus. Let me point this out with examples.
Archery gives +2 to hit, so it's basically equal to having a whole level or two in proficency. It's also basically equal to having 16 in a combat stat or a few levels worth of your proficency.
Considering the dice roll is a D20, you're basically adding 10% extra chance to hit.
TLDR: 5e made the math way to simple, so basically RAW dicerolling is the biggest factor in winning a dice roll half the time.
sharpshooter feat is an obvious one, huge boost to damage especially if you have advantage
for ranged attack putting levels into fighter for battle master would be strong. Ranged push attack is really useful in this game full of instant death pits, and second attack at level 5 and action surge. Not sure if it's better than ranged sneak attack though
You can get both.
5e Sneak attack basically always works on advantage, meaning there are tons of ways to break the game and get Sneak Attacks while blatantly wailing on stuff.
Correct. I just discovered today playing a rogue for the first time in a while that a guy simply has to be at disadvantage in anyway to gain advantage on sneak attacks. I even chose regular attack because I was standing in front of someone unstealthed and my sneak went off. iirc the target was merely weakening strike'd or something else seemingly banal.
Yep, this choice unironically makes rogue an amazing one dip champ for many builds, that and only having a dex requirement and the retooling of Barbarian has led to some hilarious Barbarian builds.
Extra attacks trumps extra minor damage die every day of the week because attacks scale better than pure damage dice.
Rogue does make minor action economy better though, it depends on if you are wanting to go two weapon fighting, which impacts minor action economy more.
I meant that if you multiclass into fighter you would be missing out on sneak attack progression. five levels in fighter to get the good stuff means you're missing out on ~2 or 3d6 sneak attack damage each turn. I think the second attack, action surge, and maneuvers more than make up for that, though
ah would i have to stray away from thief then? because hes my lockpick b***h too and i just turned off karmic dice recently so i get like an automatic +10 on dice rolls just based off him and sleight of hand gloves
Rogues don't actually get any better at lockpicking and removing traps past level 1.
oh dear god. alright ill find a builder and frick around with it then. he's been sneak archin these past couple levels anyway and i want to make karlach wildheart.
Rogue unironically is a semi-okay combat class because it helps with action economy.
Like I said above
If you're going twin crossbows minor action economy is better than major so going 6 rogue 6 fighter would be fine.
fighter is mostly for surge? i'm only level 8 at moonrise. not sure if 6 rogue 2 fighter would be a good place to start considering balthazar soon
Fighter is VERY level economy safe to drop points in because you get good shit at alot of the early levels and you gain good hit point generation.
aight. doesn't help i stopped using lae'zal early on because that b***h is just too ugly.
thanks a bunch
fighter gets surge, fighting style, combat maneuvers which are incredibly strong, and second attack at 5. Those are all strong benefits. The +2 from archery fighting style is pretty significant in 5e with how rare to hit bonuses are, combat maneuvers can often instantly defeat powerful bosses from across the room, and action surge and extra attack are obviously great
>Rogue don't actually get better at lockpicking
Wait really? No way how can I do something and not get betterat it?
At level 1, rogues become proficient in lockpicking and expertise, which I assume you would put in slight of hand. So, that character will forever add 2*proficiency to lockpicking.
So, technically speaking, you WILL get better at lockpicking as you level. It just that being a rogue past the first level will confer no benefit. It's just a matter of increasing your proficiency bonus, which is just based on your total level across all classes.
on par in the Witcher 3/Morrowind/KOTOR/Mass Effect tier
Hahaha. No.
Correct aside from Morrowind. It doesn't even sniff morrowinds hairy ass crack. Morrowinds lore is too good.
If you care about genuine tactical gameplay it's a 7/10, if you care about roleplay then it's a 7/10. It's a solid game but it's also quite pozzed. Definitely not game of the decade that's just reddit and morons who've never played a CRPG in their life. I personally prefer WotR but I don't like what the devs did so I noped out of that.
6/10. Worth playing if you like the genre
it's perverted by a bunch of gay stuff. sven is a weak beta male who let a bunch of feminazi dykes put him in a head lock and compromised to march a gay pride parade through the streets of baldurs gate 3
so it's a 10/10 if you like drag queen story time
I find it hilarious that the literal Drag Queen Necromancer somehow is considered bad for killing them.
You know, Necromancy in DnD being 100% not good because even if you're not manipulating the fricking souls of the past you're using negative energy which is like trying to fix a house using radioactive sludge for cement.
its entire marketing strategy was "look our game has sex and people are mad about it, please buy it to own them." If that's not a red flag I don't know what is.
Pretty fricking good ngl
Cringe story, cringe gameplay, game runs like shit on 2160p.
sloppy slop/10
do you dream of bear wiener in your rectum? if so 9/10
9/10, the path of exile for CRPGs. A miracle that a modern game of this budget that withholds the spirit of CRPGs can even exist. Can't wait until the israelites come in and rape Bg4
>cant wait until they rape bg4
by what? turning everyone gay? putting animal fricking in the game? pozzing the dialogue and inserting trans and drag queen characters? making a shitty plot?
I wish the dyes worked better on armor. I wanted to do a green knight armor set, but the green dye basically just adds an extremely small tint to the armor. It works well on Red Prince's cape though, which makes it go real nice with the oath of the ancients torso armor.
Pretty great. Once they iron out act 3 it'll probably be even better.
I just want a preview, there is like 20 dyes or whatever so with all the armor in the game I imagine its a pain to make shit match well
Agreed. A preview would go a long ways.
The Greatest regret of my life was fricking the frog
WHY didn't I just wait for Karlach... my beloved
About 40 hours in...and its probably my favorite game in years.
The amount of threads a game has on Ganker is directly proportional to how good it is. Ganker tries too hard to be contrarian, so you know if every other thread is about a game, it has to be quality.
i hope they add another difficulty
DOWN DOWN DOWN BY THE RIVER
would I have a good time with this game if I had never played a CRPG before?
Get off the hype train and play another cRPG if you want to get into them. Trust me.
BG3 feels more like Dragon Age Inquistion with DO2 combat than a true CRPG.
The lack of travelling between areas feels rather shit.
If you are unsure about wether or not you'd like the typical Larian approach to the genre, then you could also try out Original Sin 2 first to see if you like it. This is basically just more of that.
not him but thanks i will check that out since its been on my radar. after this being my first crpg i think i'm wanting more but definitely not going to replay this right after completing it.
i just hear act 3 is fricked in a sense and im approaching that very soon.
I'd recommend a more new friendly game like Skyrim. D&D--even a simpler system like 5E can be intimidating for newbies especially when you dive into multiclassing.
Good gameplay, janky UI and camera, terrible writing filled with degenerate pervert antics.
Pretty disappointing overall bordering on unplayable depending how highly you value writing quality.
If you're a homosexual you'll obviously love it.
anyone else has random enemies being knocked down after a fight?
I checked and none of my guys have non-lethal attacks on. Its dumb having to finish them off for exp
are you sure you're not using pommel strike? I used it earlier without reading the tooltip and then was left wondering why the frick the skelly wasn't dead despite collpasing on the ground
that was it
how do i get to the other side of the morgue pit? i could featherfall down but i'm worried about some shit down there that could frick me up.
but the other side has some ledges to climb down
I really don't get how obsessed all of you have become, about talking about this game.
It's literally just a bunch of poltards and shills that post about this game on here.
If you look up anything about this game on youtube, you will see that the view count isn't that high.
The launch trailer has about 1 million views, but alot of those people aren't going to buy the game, or it's just people who has already bought the game and is watching the trailer.
I don't think that it's doing that much better compared to the previous 2 games, it'll do better than them for sure. But probably not by much.
So in conclusion... it's just a bunch of poltards and people baiting for (you)s in these thredes, and probably a minority that actually wants to talk about the game and not all the other shit.
i learned it has been EA for like 2-3 years.
the videos i need to watch lately are like you said, low views and essentially frickin useless things for clicks
but i just wanna talk about the game, but the games been figured out since i'm not a dnd guy and everyone knows how the system works already.
There is literally nothing to talk about. After 40 hours it's still >muh worm in muh head, and gameplay wise it's awful slow ass dice rolling, not much difference between classes either.
bot post
possibly bot post
Bot posts always talk about "muh poltards" It is all so tiresome.
It's good but overrated. There are a ton of bugs and the camera is terrible. So is the UI especially the inventory. The story is fine but nothing special. However, the combat and exploration are really fun. Oddly enough, I still enjoyed solasta more. The combat was more enjoyable in that game and the traps were far less annoying.
9/10
It's still really buggy and combat can be a huge chore at times when you are fighting 20 people. Other than that it's great.
The combat is easily the worst part of this game and the npc interactions are no better. If it wasnt for blatant cheese and exploration i think this game would be borderline unplayable. It doesnt help that the roleplay is so obviously binary and drives you to think of what your characters would approve of or what would gatekeep you from the rest of the content. Theres no room for you to act in line with how your character should act and theres no point having a backstory or character idea beforehand. In real dnd theres a dm that always still keeps your story on track and tends to isolate your npc encounters but in divinity clones if you piss off a single enemy then the entire area decides to throw their lives on the line to fight you in 30 minute boring ass poorly laid out combat. Even the more constructed encounters range from unfair bullshit to zelda puzzle solving, both of which are countered by barrel and geometry cheesing. Playing the game with its combat as intended is the worst way to experience it. Honestly the concentration system alone makes it unfun. More on the roleplay, these games tend to be
>i picked this route split because…
>then this route split because….
>i didnt even know this was a route split because…
Instead of the story being a consequence of how YOU/your party wanted to act. Why does your party only respond to you with approval or disapproval? Why arent they more active in dialogue or quests outside of their own? Why does the game frick you over so hard for not choosing the optimal builds, choosing the optimal dialogue branches, or finding the hidden solutions. Obviously when i get a bad outcome i know theres a good outcome i missed simply because my abilities or rolls were too low and theres nothing i can do about it. Obviously the dialogue has good and bad outcomes so i know that im missing content by fricking up an npc interaction.
>Obviously when i get a bad outcome i know theres a good outcome i missed simply because my abilities or rolls were too low and theres nothing i can do about it.
This is worse than the combat imo. I already know there's loot in the chest so locked or not im going to quick save and reload over and over again until its unlocked and i get the stuff. they might as well have not had a chest and put all the loot on the ground instead because adding a lock and making me roll over and over again until i get a 10 or 15 when they know i have quick saves just grinds the game to a halt and pisses me off. if skill checks gate you out of content at all then its pointless to have skill checks because you already know im savescumming every single out of combat die roll
I wanna get it but it said SSD required on Steam.
Then I hear it has a slow "HDD Mode" or something. Can any poorgays still using HDDs confirm? I'm not upgrading my PC until November.
As a CRPG? 10/10
As a Western game? 10/10
As a video game in general? 5/10
As a video game if you primarily play Japanese games? 2/10 at best
It's only good in the context of the Western goyslop industry. If you have perspective outside of that, you won't be impressed.
7/10, 8/10 if you don't notice that there's just as much illusion of choice as any other RPG, not quite as much but it's there. 5e is nice for morons but shit for people that want mechnical depth and the game basically plays itself unless you're moronic. It's Dragon Age Origins crossed with Divinity Original Sin. There's lots of pozz in Act 3 and at the end of Act 2.
No edition of D&D has mechanical depth it's all just dice rolls
7/10, maybe 8/10 if you don't care about story.
Great implementation of 5e (5e unfortunately sucks)
Very good amount of content with multiple ways to approach problems
Pretty good soundtrack
Dogshit companions
Laughable story