I have no game Dev knowledge, so I want to know how much effort it takes. I mostly want to do it to supplement my own income.
I'm fine with making mobile games too
Ape Out Shirt $21.68 |
I have no game Dev knowledge, so I want to know how much effort it takes. I mostly want to do it to supplement my own income.
I'm fine with making mobile games too
Ape Out Shirt $21.68 |
>I mostly want to do it to supplement my own income
Not viable. There are too many games out now for you to stand out.
>I'm fine with making mobile games too
Russians and Pajeets have seized that niche long ago.
Even if I only make a $100 off of it per month that would still be ok for me
>$100
Try fricking nothing. Do you realize how many games Steam, let alone Play Store, have?
Mow lawns for old people on the weekend and you'll make much more for way less effort.
sauce
I just downloaded this from here, I don't know what the sauce is
It's from that artist that makes those one page comics with a blue tint. They all have tiddy monsters. towa monday or some shit
Getsuyoubi No Tawawa ch.78
just do what professional devs do, google how to do whatever it is you wanna do, and then copy+paste the code snippet. If that doesn't work, tell your PM your infrastructure doesnt allow for it.
Five years and lots of effort.
Just drop the fricking sauce Jesus
If you're making games in hopes of making a profit, just give up now. Check out the new releases section on Steam or the Android/Apple store or itch.io and see just how many fricking games there are that no one cares about. There's like a 1/100000 chance your game will make it. Probably even lower if you're a new dev and don't have a novel idea with good art design and a way to properly market it.
Even if you get into professional game development for a company it's still fricking AIDS. Lots of crunch time for less pay than any other software job. If you learn how to code just get a regular dev job instead of being le epic game dev. Everyone wants to be a game dev so those companies have no reason to not just cycle through new hires and pay them basically nothing for a huge workload. You hear about the few big game dev guys who "made it" but there's thousands more that go broke because of game dev.
Only make games because you want to make games, not because you want to make money.
>supplement my own income
honestly, that's a tall hill to climb.
why not just start out seeing if you LIKE making games.
try making a simple 2d side-scroller. nothing fancy. no revolutionary gameplay mechanics.
grab Godot (it's free). watch youtube videos.
carve out 30 min a day and TAKE NOTES. if you want to learn, treat it as any other class.
within a month, if you're motivated, you should be able to hack together something resembling a 2d side-scroller. go from there. good luck.
It's not super hard, actually, unless you're really dumb.
It's just a massive amount of work.
Even if you can pull it off and finish a complete product, chances of success are yet another thing.
There are a million better ways to earn money.
>There are a million better ways to earn money.
Some examples pls?
see
The chances of making it as an indie dev are so unfathomably slim that flipping burgers ad McDonalds is a better use of your time.
The difference is that those are not things I can do at home on my own. With video games, I can make a simple game over time
I already have a normal job
Yeah, but those things will actually make you money.
It's not.
But you are on Ganker so it's not like you have the discipline to do anything.
I'm willing to put in a few hours every weekend
>I'm willing to put in a few hours every weekend
So, game finished in the year 3000?
I have to agree with most people here. It will be a long arduous journey with little to no recognition or money for your efforts until years in if any. If you are still willing though, I personally would recommend you building Web XR games. Basically 3D, VR and AR browser compatible games. It's an emerging market and one you can get into pretty quickly. Check out A-Frame, all you need is to know basic HTML and basic Javascript to get started, then just keep getting better. Of course if games don't pan out, you could still use these skills going forward.
>I mostly want to do it to supplement my own income
Sorry brother, but unless you somehow become the next Toby Fox (which you won't seeing as you're asking dumb shit here) that is highly unlikely.
Is coffee good for me?
depends, do you like milk in your coffee?
>mfw haven't done taxes in over a decade and don't want to get into making games because I'll want to charge money and then I'll get on irs radar
making games? easy
creating the art for the game? hard and requires talent and practice
unless you want to make an asset flip
It can be as easy as you want it to be. You can make a text adventure game just by knowing the basics of any programming language (like, in 10 minutes studying C++, you can create a text adventure).
If you're thinking about money, forget it. The chances of you making money from games are pretty low. Unless you're a good hentai artist, in which case you can make a simple RPG Maker game and you'll probably make some money (just don't expect to get rich).
>to make money
lol are you moronic
only worth it if you have some game ideas you obsessively autistically want to make
shit if i knew how to code or had a team i would make the next great moba easily but since i dont im just waiting for AI to be good enough to do the codding and other shit for me
>i would make the next great moba
lol well good thing you dont know how to code.
mobas are dead and they aren't coming back anon
>I mostly want to do it to supplement my own income.
Ahahahahaha
Yeah, that isn't happrning for 99% of people. Unless you have a killer idea and great execution, you're going to rot in single digit download hell probably.
>how much effort it takes
none. do unity, stick to a single mechanic, chat gtp for code
>I mostly want to do it to supplement my own income.
To get to a point where you can make money from gamedev is a journey that for most lasts years.
To finish a marketable game solo is a huge ordeal and you either need autismal passion or insane levels of discipline to keep at it. Most of the dev process is grinding away at it. The fun of it is a very small part.
If you're in for the money then don't bother with the "making a game" part, just promise some investor a diverse alphabet soup friendly game and bail out with money after you deliver a broken mess made by contractor from New Dehli, the industry is geared toward scams so as long you will set up your business right nobody will be able to persecute you.
get watching already:
https://handmadehero.org/
Making a successful indie game by yourself is like learning an instrument at an internationally proficient level, you HAVE to start learning as a kid. If you couldn't code at moderately complex levels at 12-14 years old then the chances to create a popular game by yourself will be almost 0, same as the chances of becoming a master pianist by leaening music now instead of as a kid.
This but while 1000 hours on an instrument might make you a decent player it won't be enough to solodev a game because you need to spent that time on multiple different disciplines each of which multiplies the time spent to git gud.
1000 hours on an instrument are close to nothing. Make it 10k before you can consider yourself "decent".