Frickin weird game, unique at least.
Pretty obtuse, not much is explained.
If you want to play it, use a guide to make sure you get ending A, highly unlikely you would ever get it without knowing what to do beforehand.
>Play the game and figure it out yourself.
You clearly have never played VP if you think the A ending is something a player playing blind can figure out by himself.
It's Zodiac Sper levels of bullshit.
A game designed to sell strategy guides.
Unless you are a certified genius you genuinely cannot get the best ending or beat some hard mode dungeon (one in particular) without a guide. Hard mode is ironically easier combat-wise as you eventually get access to FAR better equipment.
Outside of that it's one of the best PS1 games I've played. Good story. Gameplay is simple but fun for what it is. Kino OST and visuals (prerendered backgrounds are timeless).
Try Star Ocean 2 after you've finished it. One of tri-ace's best alongside VP.
>or beat some hard mode dungeon (one in particular)
Which one do you mean? Only hard mode exclusive oddity I can remember is an emulation glitch for the one with gandolf.
Ending A is meant to be gotten on later playthroughs, not your first time playing. The game presents a lot of mysteries and clues for you to figure it out. I will never understand the "you'll never figure it out yourself' shit. We were figuring it out 20 years ago without the guide or internet morons
I noticed the rooms shifted when i went 3 rooms away and used the map. did you know the game has a pretty neat map?
I did everything possible in the game several years before having internet and still replay it every year or two and never need a guide.
10 months ago
Anonymous
>game gives you a map on the screen >floating head says "use the (actual) map"
sasuga tri-ace
10 months ago
Anonymous
I mean the one on the screen clearly wasn't helping you out there, but that is the one you'll have to use to notice rooms you directly move between don't change. So you just go back and forth to make the doors connected to them open and hope you don't have to drop down and either miss catching a ladder or end up in one of those rooms without one.
It is an annoying dungeon, but not a difficult puzzle.
Good.
Play the undub PSP version with japanese voices.
Play in hard difficulty because you'll get more dungeons and characters.
Read on a guide how to get the best ending because you'll never figure it on your own and the game's long as frick.
2 is great, just some people don't like how unimportant einherjar were, which is understandable. And then you have actual idiots who complain about missable stuff and think they need to grind some characters to 40 or 50 for the equipment you'll get. And people who just don't understand some of the combat quirks and get blasted by enemies
always memeshit
it became a big deal because of shitty disc pressing and rarity. gameplay is awful and even the undub can't save the shitty anime story from bored sounding English VAs
It is straight up impossible to get the real ending without a guide, the combat system takes it apart from any other game in the genre, the OST is fricking brutal https://www.youtube.com/watch?v=lQDNYZzyL40
The game is good, but can be confusing and overwhelming at times, also use a guide you LITERALLY will NEVER see the real ending without following one.
It is, there are too many steps, some of them are cryptic, contradictory and timed, there is also an invisible score you must maintain and several fail conditions all are handled in the "hard" mode so playing anything than hard is an instant loss.
There's like 6 steps and the only timing is making sure not to do some of them too soon and doing them all before ch7. And you can't even do most of them until 4/5 anyway. I figured this shit out when i was 15. The seal value also isn't invisible, it stands out as something only lenneth has on her stat screen. After that it's just a matter of paying attention to what affects it while you're playing and doing all the oddball extra shit that had no payoff for the normal ending.
>tfw stuck in lezard valeth's tower with my absolute dogshit sense of direction and low map-reading IQ while this plays in the background for what feels like hours
i fricking love this track and this area but being stuck in it for so long it felt like those drums were beating directly against my brain
This. Also a very minor complaint but replayability suffers a little as the mandatory recruitment of your first two heroes is a 40 minute unskippable slog.
Fantastic game and I wish Square and Enix were still separated.
Frick Mike Z and Lab Zero for using this game as marketing for their dogshit action platformer.
Frickin weird game, unique at least.
Pretty obtuse, not much is explained.
If you want to play it, use a guide to make sure you get ending A, highly unlikely you would ever get it without knowing what to do beforehand.
Can you homosexuals stop recommend guides every fricking time. Play the game and figure it out yourself.
>Play the game and figure it out yourself.
You clearly have never played VP if you think the A ending is something a player playing blind can figure out by himself.
It's Zodiac Sper levels of bullshit.
Very good and original
Youll need a guide for the story tho (Im not kidding, you really REALLY need to follow a guide)
A game designed to sell strategy guides.
Unless you are a certified genius you genuinely cannot get the best ending or beat some hard mode dungeon (one in particular) without a guide. Hard mode is ironically easier combat-wise as you eventually get access to FAR better equipment.
Outside of that it's one of the best PS1 games I've played. Good story. Gameplay is simple but fun for what it is. Kino OST and visuals (prerendered backgrounds are timeless).
Try Star Ocean 2 after you've finished it. One of tri-ace's best alongside VP.
>or beat some hard mode dungeon (one in particular)
Which one do you mean? Only hard mode exclusive oddity I can remember is an emulation glitch for the one with gandolf.
Ending A is meant to be gotten on later playthroughs, not your first time playing. The game presents a lot of mysteries and clues for you to figure it out. I will never understand the "you'll never figure it out yourself' shit. We were figuring it out 20 years ago without the guide or internet morons
>Which one do you mean?
The dungeon where rooms in the map rotate and you have to navigate your way through it. prostitute of a puzzle.
I guess you can't think in 3d then.
OK then genius, please illustrate the concept that allowed you to effortlessly solve the puzzle without a guide?
I noticed the rooms shifted when i went 3 rooms away and used the map. did you know the game has a pretty neat map?
I did everything possible in the game several years before having internet and still replay it every year or two and never need a guide.
>game gives you a map on the screen
>floating head says "use the (actual) map"
sasuga tri-ace
I mean the one on the screen clearly wasn't helping you out there, but that is the one you'll have to use to notice rooms you directly move between don't change. So you just go back and forth to make the doors connected to them open and hope you don't have to drop down and either miss catching a ladder or end up in one of those rooms without one.
It is an annoying dungeon, but not a difficult puzzle.
Good.
Play the undub PSP version with japanese voices.
Play in hard difficulty because you'll get more dungeons and characters.
Read on a guide how to get the best ending because you'll never figure it on your own and the game's long as frick.
why not the PSX version with fixed glitches and quality of life stuff?
Unskippable long-ass combat animations.
I wish the game wasn't a side scroller
I feel like the only person that liked VP2.
Any time the series is brought up its always VP1.
2 is great, just some people don't like how unimportant einherjar were, which is understandable. And then you have actual idiots who complain about missable stuff and think they need to grind some characters to 40 or 50 for the equipment you'll get. And people who just don't understand some of the combat quirks and get blasted by enemies
always memeshit
it became a big deal because of shitty disc pressing and rarity. gameplay is awful and even the undub can't save the shitty anime story from bored sounding English VAs
pretty good
It is straight up impossible to get the real ending without a guide, the combat system takes it apart from any other game in the genre, the OST is fricking brutal https://www.youtube.com/watch?v=lQDNYZzyL40
The game is good, but can be confusing and overwhelming at times, also use a guide you LITERALLY will NEVER see the real ending without following one.
Motoi Sakuraba is one of the best niche composers of jrpgs out there, he also made Sif's theme.
I prefer his work in the tales of franchise.
>It is straight up impossible to get the real ending without a guide
It is, there are too many steps, some of them are cryptic, contradictory and timed, there is also an invisible score you must maintain and several fail conditions all are handled in the "hard" mode so playing anything than hard is an instant loss.
There's like 6 steps and the only timing is making sure not to do some of them too soon and doing them all before ch7. And you can't even do most of them until 4/5 anyway. I figured this shit out when i was 15. The seal value also isn't invisible, it stands out as something only lenneth has on her stat screen. After that it's just a matter of paying attention to what affects it while you're playing and doing all the oddball extra shit that had no payoff for the normal ending.
>tfw stuck in lezard valeth's tower with my absolute dogshit sense of direction and low map-reading IQ while this plays in the background for what feels like hours
i fricking love this track and this area but being stuck in it for so long it felt like those drums were beating directly against my brain
Play the firdt time blind
Play the second on hard and follow a guide
This. Also a very minor complaint but replayability suffers a little as the mandatory recruitment of your first two heroes is a 40 minute unskippable slog.
Valkyrie Profile (at moments) was what FF16 tried to be and failed miserably
That makes little to no sense
moron
I mean it tried to give a serious twist to a classic fantasy JRPG and succeeded were FF16 felt forced
you are unable to have an original thought
If you want cryptic guide-only bullshit, Noita and Environmental Station Alpha
VP1 was bad but not that bad about it
Game feels like misery porn, but it's a good game.
Woke trash
>one of the major villains is a nonce who keeps e-girl clones in his basement
>woke trash
Typical /misc/tard seething about bears at the moment.
BODY AND SOUL SHALL BE TORN ASUNDER
Fantastic game and I wish Square and Enix were still separated.
Frick Mike Z and Lab Zero for using this game as marketing for their dogshit action platformer.