How is it so much better than Elden Ring
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How is it so much better than Elden Ring
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Nope, even Elden Ring is better than 3. 3 is the worst Fromsoft game.
2? i like 2 but it felt like a really good knock off. 3 is an amazing game. You're lucky that you're so cool being a contrarian and all and we don't see many of those on this board otherwise I'd call you a gay.
>2 out of nowhere
why are 3gays so obsessed with kino souls 2?
there are a lot of reasons to prefer SotFS to 3, such as powerstancing of course, 2 also has lots of mysterious unique enemies, all of the weapons exclusive to 2 are really cool, and there are little details in move sets and things that make different builds with the same weapon possible. for example I once made an entire build off of doing backstep-running attack with the lance. that said, 2 obviously has problems and if you like pyromancy or STR/INT builds then 3 is the game for you. obviously ER shits all over both.
They're pretty much on par for the worst fromsoft games
Eldem Ring is better
2 is worse than 3
2 is a lot better than 3
2 and 3 are different games
Yes
3 is good
2 is garbage with floaty combat and amateurish level design
2 is the one that isn't floaty. All the others are weightless and easy.
You don’t know what floaty means. The mocapped animations of 2 added to the sense of floatiness
its you who doesn't know what floaty means.
water is wet
No, it isn't.
No contrarian memehomosexuals will change that
Yes it is. Go back. You're on a contrarian website.
this
i think i would put er in a and ds3 in c
Ha I get it. Sony always wins baybee
>Sony always wins
>DeS:R in lowest possible tier
?
Original DeS was sony exclusive.
And? Original DeS can easily be emulated today. Regardless, how is it snoy with the newest snoy exclusive in the shittiest tier next to DS2?
The tiering is design to promote Sony. DaS is kept solely because this is the sacred cow, you can't sound legite if you shit on it, so it's A.
But every other souls game is multiplat, so it can't be good, because the best games are sony exclusive.
Anon it's been proven by some very brave Idorts that BB is NOT as good as people make it out to be and was highly over-promoted to milk Ganker of rage. This has become more apparent with Elden Rings release.
>BB is NOT as good as people make it out to be
the people who say this are the same people that thinks we should remove the rpg elements from souls games.
You can deny it, but we all know if BB was multiplat, it would not an A on that tier list.
Bloodborne is unironically the most overrated game of all time. It's fun, great even, but it's been worshiped to the point that you can't point out even the most obvious flaws with the game.
What the frick are you talking about? I think BB is overrated as frick but why would you remove RPG elements from Souls?
>What the frick are you talking about?
theres this bloodborne video that always gets posted in these threads where the dude complains about bloodborne having stats and that blood gems can trivialize bosses, bloodborne is definitely not perfect and no where near my favorite game but whenever someone complains about it it's always stuff like that that gets brought up.
I don't get people claiming Bloodborne is so good or better than any Souls game. The graphics are inferior, you have nearly zero things to look forward to (no armor, no weapons) and overall to me it plays like a B-team inspired by Dark Souls made it, but it doesn't quite stand on its level.
If FROM hadn't done Bloodborne people would be much more critical in pointing out how "this new studio didn't understand the importance of weight in DS combat" or something.
Bloodborne would be miles better if it got a remake with DS3 graphics and speed.
>DS3 graphics
ds3 looks like absolute dogshit, all the armor looks like fricking plastic.
OK, DS2 or DS1 graphics but we're going down a generation there.
I just think they fricked something up greatly with bloodborne. The framerate and how crispy everything looks almost like they're made of glass, the way things move, I dunno it puts me off, feels kind of unfinished AND I'M NOT A GRAPHICS GUY DS2 is usually my favorite.
ds1 ptd genuinely has better armor textures than ds3
The aesthetic is supreme next to the DS games, proper lighting carries it too. Every weapon, enemy and environment is a treat to look at, the only meh areas are some parts of the Nightmares which look incredibly washed out and ash-like and being somewhat disappointing for failing to capture a dreamlike potential. I don't really see the disappointment in the graphics, except maybe some excessive shimmering
BB is the most aesthetically (and I ssy this in its grandest sense) and thematically fit From game, they will probably never top it. By your post it seems you will forever lack the insight to understand this, shitter-kun.
It's probably just the framerate and fast speed that throws off my perception
I agree. The music especially is a cut above everything before and after. The atmosphere they created is beautifully done. You can tell it was a true passion project for Miyazaki.
what the frick are you smoking? bloodborne looks miles better than DS3
Or maybe, just maybe, that's my genuine opinion? There is only 1 game in the highest tier that is actually a sony exclusive. DeS and DaS1 both have their best versions available on PC.
>BB is NOT as good as people make it out
Snoys make it out to be the best game of all time because they have literally 1 game. It isn't, but it's still one of the only great souls games.
Dark Souls 3 has extremely boring roll spam and it plays everything extremely save. The game is also linear as hell.
Dark Souls 2 is genuinely a shitty game with shit mechanics.
Elden Ring has some of the same shitty combat from 3, but at least it brings other things to the table that no other souls games offer.
If you actually think that Elden Ring plays anything like Dark Souls 3 you failed the IQ check. There are plenty of things to criticize Elden Ring for, this is certainly not one of them.
It has the same exact ridiculous roll recovery issues. The first 30 minutes of the game I thought I got scammed into buying Dark Souls 3.5. It wasn't until I kept playing that I realized, no, actually it does have more to offer.
Dark Souls 3's combat was entirely R1 and rolling. Elden Ring fixed this issue entirely
>Slower, more deliberate attack animations with combo finishers
>Heavy attacks extremely useful for breaking posture
>Jumping giving an alternate way to dodge and get a hit in while repositioning
>Crouch attacks letting you low profile more effectively
This isn't even to mention how differently the enemies and bosses are designed
>Delayed attacks to punish rollspam
>Much more complex movesets that vary based on your positioning
Or the other added benefits of
>Magic being extremely varied and more useful than ever
>Bows being more viable than ever
>Throwing items being craftable and better than ever
>Sheilds being balanced and fun to use with their own guard counter mechanic
>Delayed attacks to punish rollspam
Dark Souls 3 has the same shit, it doesn't make panic rolling any less viable when the recovery is so fast.
It doesn't. Nameless King is the only boss in the entire base game that does that, and it's the reason people found him so difficult. Recovery is still slower in Elden Ring than it was in DaS3, but not substantially so. Panic rolling is absolutely vastly more severely punished in ER, why do you think so many people are crying about getting rollcaught or stuck in infinite attacks.
even bosses with insane wind up moves like margit, you can just roll spam through. only malenia has one of the few moves in the game you can't just carelessly roll spam through
You can't, if you rollspam Margit you're going to get caught during them constantly. You have to pay attention to your position as he will dagger you if you roll in front of him. Malenia's Waterfowl can only be "rollspammed" with a lightroll.
>you can just roll spam through
you literally can't
No, you can't. Bloodborne started experimented with tripping up players who roll spam, and since then DaS3, Sekiro, and ER have a lot of bosses designed specifically around how players used to panic-spam rolls in previous games to punish that sort of emergency bail-out, along with reducing the number of i-frames specifically to squeeze hits in looking to target that tactic.
>DaS3
>reducing the number of i-frames
is this a joke?
stop replying to ds3gays they are genuinely delusional
There was no panic spam problem to begin with. Recovery and stamina management is meant to discourage you, and outright, make roll spam a impossibility. DS3 created this problem.
Dark Souls 2 was when I first noticed enemies' combos had timings specifically designed to catch buffered rolls. It was also the game that made it so that locked-on rolls required you to press and release the dodge button, instead of just press it. Shit drove me fricking insane, and now it's just become the standard for Souls games.
This guy used to stream invasions for Ganker in the old DeS threads, good times.
>Dark Souls 3 has the same shit
whenever people say this i wonder if they actually played ds3 because it clearly fricking doesn't and to even be extremely charitable no where near the extent that elden ring does it.
this board has been completely mindbroken by sony
FPBP.
GET FRICKED DS3 gayS
You know reasonable people ignore anything else you might say if you include ludicrous hyperboles.
I don’t agree with that statement
FPBP
3 is unoriginal and has the worst soundtrack. Only it's bosses are sometimes great. I'd rather replay any other entry in the series.
I LOATHE the shrieking sound enemies make in DS3, everyone screams like it's bloodborne. Unironically one of my biggest points against the game, it's not comfortable to play while getting your eardrums drilled.
HOWEVER the music in bosses being good is all that needs, you fight bosses constantly. Always a delight to reach the next one and blast that church chorus.
Bloodborne is the one removing rpg elements
3 is the only one I didn't finish. I got more bored with every "Remember DS1?!" moment and area. At least Best Souls 2 had the balls to try new things.
You homosexuals will never cease to amaze me with your moronic opinions.
lol, at least ds3 isn't a shitty open world game
word
FP
BP
Your incredibly shit taste might have had something to do with it.
Because as it turns out linearity isn't a bad thing.
And an absolutely massive open world with a frick load of things to do can quickly overwhelm a player
man i miss criken's old style of videos
I had criticized DS3 a lot at first and dropped it on the catacombs after the farron Abyss watched, it felt too 'samey' to me. I didn't like the colors, enemies, backgrounds...
But I returned 3 days ago and I'm having a fricking blast playing this.
Turns out I had skipped the crystal sage boss and the cathedral of the deep. Those added a LOT of variety to the game and gave me a skyrimesque experience.
Also I found a shortcut to skip most of the catacombs and head straight for the Giant Skeleton, so that's cool, and Irithryll is a beautiful level.
THE THING I LIKE THE MOST
like this anon says is the linearty. Each level has short bursts of good gameplay before you reach a bonfire or shortcut, it really feels like I'm conquering small dungeons / solving puzzles and progressing.
The worst souls game is Bloodborne, that's my final verdict. Sekiro I don't even count as a Souls game.
For Bloodborne I find no positives compared to the Souls saga. I made it to my first Chalice Dungeon and defeated a giant, also beat 1 or 2 bosses I think. But I dislike the enemies I'm fighting, the graphics are TOO sharp in a bad way (it doesn't feel smooth at all, it's jaggy), and it's too lightweight.
I wish it had a more heavy, slower pace.
But anyway....
DS1 is great because it's perfect, the rest are derivatives.
DS2 is amazing because of the setting and sheer content (the most spells, sets for fashion souls and gameplay styles, like 20 bosses, AMAZING LEVEL VARIETY it's like a high fantasy game)
And DS3 would be good because of the bosses and pacing. I can play it in short sessions, maybe less than 1 hour, and I'll be making progress.
But magic and faith seem to be shit.
tl;dr lol
lmao
tl;dr: DS3 has the best gameplay for short bursts. You don't go 15 minutes without making some sort of progress (new bonfire / shortcut), it's rewarding.
okay, will consider purchase. Good for a first souls game? I used to play fighting games so I should be fine right?
should just play ds1 2 3 in that order
okay fine
I like 2 handed swords or bows
I'm boring
>2 handed swords
Good in my book. Have fun anon.
Was my first souls game.
Not really similar to fighting games.
Just play whatever weapon looks fun don't mind the "you didn't beat it crowd." Unless you play curved swords.
release order
.... it also has the most difficult starting area I believe. You could be fine if you make it past the giant mutated enemies but I'd just recommend 1 or 2.
DS1, it's a nice intro, but also because you might feel it too constricting to go back to after the fluidity of 3, same for 2
Always play release order
>I used to play fighting games
dark souls combat is baby easy by comparison
if you want something more complicated play dmc or nioh. dark souls is more about the exploration and atmosphere
alright
>And an absolutely massive open world with a frick load of things to do can quickly overwhelm a player
While not wrong, that wasn't the issue with ER. ER's world just fricking sucks. It has nothing to offer in terms of actual gameplay, you just hold W for minutes at a time while moving across the map for the first time (later on you'll only use fast travel). In addition, there's nothing to discover or play. The vast majority of its dungeons are copy-paste. Someone really looked at DS3's Farron Swamp and said "yes, this but as an entire game".
>Someone really looked at DS3's Farron Swamp and said "yes, this but as an entire game".
Also the worst parts of other Souks games:
>Swamp of Sorrows
>Blighttown
>Royal Wood
>Shaded Woods
Basically any area that is massively open and lacks purpose. Example, aside from The Great Hollow, exploring Blighttown is a fricking waste of time, same as exploring in Elden Ring.
DaS3 only has one true poison swamp, and it's a section where you can avoid getting poisoned by island hopping. The other sections with water tend to include only very small amounts, or water that doesn't inhibit your movement at all.
2 meanwhile manages to have both the worst poison section and worst water section in the series, despite never throwing poison water at you specifically.
if you found harvest valley poisonous youre just fricking moronic man.
The toxic gays in ds1 were the real shit
Not the location I was talking about dumbass.
Complete linearity and massive open world aren't the only ways to design levels, morono. Demon's Souls and Dark Souls are better than both extremes.
>And an absolutely massive open world with a frick load of things to do can quickly overwhelm a player
Why do people hate content
I hate bad content, which elden ring is full of.
linearity isn't bad.
ds3 is linear and grey. Thats why i don't like it. Also stupid weapon spread and archetype playstyle division out the wazoo
Only if you're an NPC
You're not an npc are you anon? I had zero issue taking in Elden ring. In fact, it needs waaaaaay more shit. Not less
>an NPC
Only use 'an' when you follow up with a vowel sounding word. For everything else you use 'a'.
an is correct because NPC is pronounced as "ehn pee see"
Okay.
3 is terrible and stupid
Why does this game get hated on so much? I initially ragequit and came back around to it recently. It’s pretty fricking good, not as good as Bloodborne but close
it's the most popular souls game (or was, until elden ring)
typical contrarianism
Making your game for mass appeal is evidence enough it's fricking bad if moron npc's and 12 year olds think its good
It's not hated, it's just Ganker bring contrarian like usual.
I prefer the other games since they aren't as blatant with the "hey remember dark souls?" callbacks. DS3 loves that shit with ash lake, anor londo, untended graves being the hunter workshop, and both of the DLCs (though ringed city does eventually go back to being original once you properly get there)
Still think DS3's a great game though, just the weakest.
>I prefer the other games
what other games? there's only one other sequel, and it doesn't have DS references because it's not even a real sequel, it's just a spin-off. just come out and say you're a ds2gay.
you know the other games can also apply to bloodborne demon souls and dark souls 1 right
no it can't. DS3 is the only direct sequel in the entire soulsborne series.
way too linear, focuses way to much on boss fights instead of being an rpg like all the other souls games + ER. though gael is the best boss theyve ever made so ill give ds3 that.
>instead of being an rpg like all the other souls games
are you fricking kidding me anon, they are all the fricking SAME.
Ganker severely misses that critical point in history where everybody had DaS II but only sony had BB.
>Why does this game get hated on so much?
It has the weakest replayability out of all the games. I've yet to finish this image, but it shows exactly the flaw in comparison to the previous two.
>that Ds3 map
Not shilling for either side here, but is there one that includes DLC? I'd like to see that
Dlc just add 2-3 smalk one side branch after beating some main bosses
>Not shilling for either side here, but is there one that includes DLC? I'd like to see that
THAT MAP INCLUDES THE DLC.
Oh
I disagree, the tight design means that there's little filler and you organically get most of the upgrade materials you need, making it a very enjoyable to just run through. As well, you have access to a number of areas pretty early, including the first half of Drangleic Castle, so you can get a shocking number of things central to your build pretty early on. So far as running through a game goes, DaS2 and ER are easily the worst for how much bloat they both contain, and both have a lot more content locked behind the obligatory mid-late game gates than DaS3 does.
DaS3 is easily the game I've completed the most runs on among all the Souls titles.
There's nothing tight about another large empty swamp
Anon, there's very little sequence breaking in DS3 compared to DS1 or DS2. Prince Lothric IS the last Lord of Cinder you have to kill, and you have to kill The Deacons and The Abyss Watchers before you can kill Yhorm or Aldrich. Only three bosses have to be killed to open up everything in DS1, being Quelaag, Iron Golem and then Ornstein and Smough. DS2 has the first half already available to do in whatever order you want, the second half just needs you to open up the Shrine of Winter opening up which only requires a soul collection count, so you don't even need to kill any bosses to get through it.
Agreed DS3's sequence breaking is less enjoyable, but I think it has the largest jump of any sequence break in the series, you can clear 3/4 endgame zones by defeating the dancer early, I think the only way to accomplish anything similar is to get a stupid amount of souls to open the shrine of winter prematurely in DS2
>Agreed DS3's sequence breaking is less enjoyable, but I think it has the largest jump of any sequence break in the series
This is a false claim, just look at the maps here.
I mean in terms of how far in the game you wind up. DS3 is like beign able to go to Drangleic, Shrine of Amala and then Aldritch Manor before having to go back and do the mandatory bits. DS2 has MORE to go and do, but DS3 goes Later is what I mean
What a unique bit of DSII fanart.
>means that there's little filler
THE GAME HAS LIKE 20 DIFFERENT SWAMPS
>implying map is solely responsible for replayabiltiy
It is, because it makes repeat runs less repetitive, literally the point of a well designed interconnected map.
>Lazy shitposter can't even complete his misleading chart
I'll take over from here chief.
this is very biased
Because it doesn't support your agenda.
it's just biased
Thanks for the rebuttal Todd Howard.
ok
Because more bosses and dead-end areas is not inherently good. DS2 and DS1 constantly re-use bosses or just turn them into regular enemies later in the game.
So do Gundyr and Crystal Sages not fit your agenda?
Nice, you found exactly 2 examples
versus Gargoyles, Capra Demon, Asylum Demon, The Pursuer, Ornstein, Royal Rat Rat Authority, Smelter Demon, Dragonrider
Gundry goes through a moveset overhaul as an optional secret boss, leaving Crystal Sage 2 the only (and one time) example of boss reuse in 3.
Bosses turning into regular enemies is cool though. There's dead ends everywhere in DS3. You beat the deacons that's a dead end.
anon you inspired me to try to make a BB map i'm sorry its so shit it took a really long time
Sick, looks pretty decent.
I wish I could say more but I have never gotten the chance to try BB because no PC port. Would love to some day.
There are already maps like that, but cool stuff
Both of these are nice but suffer from bloat. Moonside lake or Altar of Despair arent really new areas, just boss arenas with a cool name, so they give the wrong impression that the game is denser than it actually is.
It happens often with DaS2 when they make the little Duke's room an area after Brightstone despite being 2 rooms.
fair point anon I was just listing area's with lanterns from the wiki/areas that had distinct names
technically i don't the clinic is really an 'area' either, and there isnt even a name for the poison swamp underneath it
but I felt like listing how it loops back to Yarnham was important
Good bosses, not everything is 5-10 times copypasted, no meaningless open world where you skip all enemies with the horse, no moronic damage scaling and no jump R2/weapon arts spam meta.
3 is good but ER is better
Demon's, Dark Souls 1 and Bloodborne are the only good ones. Stop debating which piece of shit is less stinky.
homosexual
Elden Ring is the first good Fromsoftware game
Get this and this is crazy but I enjoyed them all. Especially when compared to other modern games.
That's great, but these threads are a dated Ganker custom consisting of ranking the games and optionally providing largely subjective reasons for the order of said ranks.
>implying it can be objective
It's good but Elden Ring have better bosses.
BB = Sekiro = DaS > ER > DeS > DaS3 > DaS2
I want a combination of these two games: take the world of ER and combine it with the boss design of DS3.
I just played DS3 and almost all of the bosses are more enjoyable and fair than the ones in ER.
ie im bad and want the bosses to be easy
Souls bosses have always been easy. You are not a real souls fan, zoomie.
Fine if you haven't noticed souls fans are fricking moronic and casual
More like: I want some variety.
Even though DS3 is already past the point of no return for From games, it's still much more varied than ER.
>variety
>it's not another roll again and again...and again and again and again boss
If it's not it's wolnir, deacons, and god of war qte boss lmao
>I want to live in a fantasy world where you can easily just mash all my favorite games together to make the perfect game for me.
Spoiler warning anon, ER's open world is part of the problem.
Not really. Poor boss design and laziness are the problems.
Building a big dumb empty world does in fact take away development time from designing bosses anon. You can't have both good design and a lot of shit, it's a scale where you have to take from one to add to the other.
Didnt feel empty to me, I loved the atmosphere it created. But sure, if the bosses werent copypasted it would have been way better.
I dont mind a more linear game too. If they dont have enough budget or manpower to not copy-paste assets then maybe they should stick to that.
>combine it with the boss design of DS3
You mean Artorias over and over again? No thanks
>Oh no the best DaS1 boss again? That SUCKS!
>DS3 zooms literally and unironically demand monotony and a total absence of creativity
So glad you all got filtered by Elden Ring
I mean sure, if you ignore the fact that DaS3 has some of the most creative bosses in the series, with shit like Demon in Pain & Demon From Below being a unique take on a duo boss fight that completely mogs any duo boss in ER, the completely unique mix of ranged and melee that Lothric/Lorian throws at you, or Darkeater Midir just straight up being probably the best balanced dragon boss fight in the series. Even more basic bosses like Gael tend to have robust movesets that keep you on your toes while never feeling too unfair.
>DaS3 has some of the most creative bosses in the series
>Demon in Pain & Demon From Below
Best duo boss in gaming
>Demon in Pain & Demon From Below
I beat that boss 1st attempt. Not sure what the hype is.
It's a fun fight with a fantastic gimmick.
Just gonna echo what I said before. I think ER hits a fantastic level of difficulty that I'd hate to see From Soft go back on. The dual gargoyles in Nokron, Malenia, Blood Mohg, Godskin Apostle/Noble (not the duo fight).
>OVERTUNED GOOD
>I LOVE HAVING 60 VIT
I hate the morons the "le hardest game ever" reputation brought in.
The Duo Gargoyles are a fricking trash fight that boil down to a shitty DPS check.
I beat the dual gargoyles at like 40 vigor with radagon's soreseal dude at +12 weapons. And what the frick kind of criticism is
>I LOVE HAVING 60 VIT
?????
the problem with DaS3 is the balancing of your own attacks. nothing in the game is better than R1. even some weapons R2 does less damage than its R1 because some of the hits miss or something, and none of the weapon arts are worth doing because they do about a quarter of an R1 while fricking costing meter. even if you spec fully into INT or FTH, your spells and miracles STILL will have less DPS and sustain than just roll, R1, R1. it's a little nitpick but it that one little bolt is missing to hold the whole combat system together. if they heavily nerfed light attacks or, preferably, buffed the slower and meter-using attacks, it'd cause a chain reaction causing the whole game to skyrocket in quality.
>muh bosses muh bosses muh bosses muh bosses
Go play Monster Hunter
You're saying it like that's a bad thing. DS1 is for the story and adventure, DS2 for the fun, and DS3 is like "we know you liked the boss fights so here's all of them as a game", it's a valid way to set itself apart from previous entries.
good to know. now I'll definitely start with the first one.
steam sale when?
It is a bad thing. Souls boss fights are not mechanically interesting, they don't even play to the strengths of the games' combat system. They are loved by simple-minded teenagers who get excited when they see the epic cool armored man flying around with his sword on fire.
>who get excited when they see the epic cool armored man flying around with his sword on fire.
...yes,frick off. I find them epic and DS3 is particularly full of those godlike battles.
Its all 3 has, that and ring city being one of the best areas from have ever done.
>ring city being one of the best areas from have ever done
In what possible way? It's a set of stairs and a big flat area with random content dotted around it, no different to the Consecrated Snowfield in Elden Ring.
It's quite varied, idk why you want to remember it as just the swanp and stairs
The Dreg Heap was alright, but it's still just a grey swamp with random assets thrown around like half of the rest of the game.
There are lots of indoor portions to the city, a spiraling cave, cliff sides, and a church. Hell if you want you can even count Gael's arena as there are goodies to find there. Like one of the coolest weapons in the game.
Admittedly, throwing Ornestine into the swamp was fricking weird but I digress. Theres plenty cool in the city.
>DaS3 has some of the most creative bosses in the series
they are all literally the same.
ER is literally DS3, just with even more spastic bosses.
Souls is not about boss difficulty, but about navigating, learning and surviving the world itself. The bosses were almost always not exceptionally hard and had some kind of a gimmick to them.
What made souls hard is not knowing the mechanics and the tricks developers used to frick you over.
Now that everyone knows everything and they are out of creative ideas they just crank up the boss difficulty instead.
To each their own but part of my reason for replaying ER is to fight the bosses again. They're that fun.
>ER is literally DS3
What a moronic statement
>ER is literally DS3, just with even more spastic bosses.
>Souls is not about boss difficulty, but about navigating, learning and surviving the world itself.
Which is it, moron-sama?
Where is the contradiction?
I don't agree the bosses in DSIII are waaay too easy now.
It has level design
Is large empty swamp what we're calling level design now?
They hated him because he spoke the truth
>hallway
>fodder enemies
>empty space
>swamp
>zero gameplay variety
Yep that's DS3
>5 useful shortcuts
>Great looking city scape
>Bump in difficulty with great enemies
>Meanwhile DS2 has one useless shortcut unlocked after a bonfire
You draw a straight line from the entrance of irrythl to pontiff. It's needlessely stretched out, large sections of empty space, most of the enemies are sleeping and will never kill you. Stop acting like it's some expansive and complex level. Shortcuts dont make a level good.
This level has multiple routes of progressing through it. Irithyll doesn't.
wth, is it really this small?
Irithyll is a single main thoroughfare with two side paths. I like the level a lot but it's no Yharnam.
Dark Souls 3 really is so fricking bad holy shit
it's actually good
No it's not. It's fricking dull, linear, and soulless and the gameplay is r1 and roll spam gibberish for 12 year olds
Dark Souls 3 is the definition of selling out bada boop
Going back and forth between ER, Bloodborne, Sekiro, and DSIII, DSIII has weightier animations and weightier impact sounds during combat than Elden Ring. These aspects alone are enough to make it more enjoyable than ER for me. Seriously, the katana swipes, the greatsword swings, axes, between DSIII and ER are night and day in terms of impact.
There's nothing weighty about DS3. It's the Call of Duty of souls games.
I wasn't sure until I spoke to other people about it and saw other people playing DSIII for the first time, all saying variations of
>Wow the swinging feels better here
>ie the claymore swings like a long sword and that's easy
the definition of weightless
Akstchuslly the longsword swings like a longsword. The claymore swings faster than DS1 and II to account for generally faster enemies. Either way there's no sense to continuing this discussion. I know when I play ER I invariably think
>Man I wish weapons handled like in DSIII
And I think that because combat feels heavier in that game.
Because you're bad. There's no other way around it.
Here's the thing, as I said,
someone usually feels the same about combat between these two games. It's got nothing to do with skill, it's sound, animation of weapons, animations of hitting enemies, all of which just feels better in DSIII for me.
>t. never played DaS3.
First playthrough was with the GUGS and DaS3 really sells its weight in game. Everything from the animation to the sound design just feels so right. It was a real shame that ER dumbed down the moveset and turned it into a dumb weightless poke stick.
?
Greatsword, anon. Some ER gays gave it the acronym of GUGS to distinguish it from the Greatsword weapon class and it's a convenient enough nickname that I just use it to refer to the weapon in any souls game now.
>someone usually feels the same about combat between these two games.
Not me, I really do think the combat in ER is a lot more shallow than in DaS3. Lurching Heavy and Universal Guard Breaks being removed for overpowered swappable weapon arts sucked and made the combat feel more spammy.
>I really do think the combat in ER is a lot more shallow than in DaS3
I was agreeing with you bloody hollow.
gugs is a good acronym because its always the fricking guts greatsword
DaS3 has a few issues but god damn is it satisfying just smacking an enemy around and really seeing them react. Helps to sell the impact and is a nice change of pace from DaS2 where everything has too much fricking poise in the late game and you just resort to spamming heavy attacks if you're not using a massive weapon.
>better armor sets
>better bosses
>better level design
>more focused
>less filler
>Tight and focused level design instead of le empty open world meme
>Playstyles feel distinct from one another, Sorceries and Miracles play completely differently in 3 while in ER they're both just ranged blasting styles of play. Quality builds are actually viable in 3.
>ER focuses far too heavily on spectacle at the expense of depth, 3 has far more engaging combat because you can't just cheese everything as easily.
3 was so kino, only souls game i've done NG+ immediately after
then i did NG++ with a boss randomiser which was kino
zoomer
>The final boss fight in 3 is two literal whos fighting over literally nothing at the end of the world.
Name something as kino as this in Elden ring then, I will wait
the final boss is the chosen undead who linked the flames in DS1. How is he a literal who? It's like fighting Red in Pokemon Gold/Silver
think he means gael
Anon please you know damn well who I meant. And if you don't that just confirms elden ring players never played DS3.
I thought you meant main game my bad
More evidence on the ever growing pile of proof that ER zoombies never played any other DaS titles.
I mean, Chosen Undead was a literal who in DS1 too because player character, but Soul of Cinder is all the literal whos who linked the fire over god knows how many years.
Fighting Three-Time-WWE-Champ Godfrey, the first beef machine to take the throne (and presumably the guy who taught you to fight, given your being tarnished) in a city reduced to ashes because some b***h had to lock the door.
Bit of a shame they cut him acting as a mentor NPC out of the game.
he's referring to Bad Santa in the Ringed City DLC
this sounds more like bad writing because those "literal whos" are supposed to be relevant characters
Mohg and Radahn are both considerably more kino than Gael while also being better fights
Mohg second phase suck
Mohg second phase is fricking awesome and the best part. Are you one of those shitters that cries about the bloodflame on the ground?
No i find his combos alongside that annoying plus the damage he did with his big stick and the crappy phase change
The phase change is fricking awesome. A late game boss lowering your amount of flasks to make the fight more stressful is neat. If you want you can even use the bubbletear to negate it. Also just stick close to him, his attacks are all delayed by a similar rythym, he doesn't do anything to throw you off.
One literal who has bullshit chuni shit and is another guts clone
>fighting over literally nothing
Why do people keep saying this, they were fighting over the Dark Soul™
Which is so worthless some stupid kid wants to use it as paint
>parroting youtube comments
this is the power level of ds3zoomies
>have opinion
>someone you've never seen or heard before comes to the same conclusion as you
>"you're just parroting, argument invalid, try better next time heh heh"
this is the power level of ds2zoomies
it is word by word a parroted point (and a false one) by ds3zoomies on youtube and reddit, someone already pointed it out but you didn't sperg out because you weren't directly cslled out for the moronic uncritical zoomer you are, the shitty avatargayging plus the tryhard comeback only reinforcing how much of a impressionable zoomer you are. Being a DS3gay may be the least of your issues, as shameful as that already is.
>parroting youtube comments
What's wrong with that when they are literally right?
BB>DeS>DkS>ER=DkS3>>>>DkS2
Sekiro is it's own thing. This is all objective fact, I don't want your (you)s
It doesn't have to pad an entire map with catacombs and ruin sites to give you some shitty spell.
Not only is that NOT true, but Elden Ring is unionically top 3 FromSot games of all time, even with what few problems it might have.
It isn't
ER doesn't have the Farron Greatsword therefore it's a worse game
Not better technically, but definitely better as a "package", i enjoyed going through DS3 much more, even if the bosses were shittier.
Also pvp actually worked so that is a plus.
More level design. Elden ring just has 5 large vistas that you run through with your horse. And a couple of legacy dungeons. DS3 is only dungeons
zoomer thread
>straight line: the game
>better than anything
it's not, it's the worst one and it's not even remotely close.
line: the game
That's Dark Souls 2
Wrong, that line goes through several locations and connects through its path with a central hub checkpoint. That's how From's best level design, which was carried from Demon's Souls up to Bloodborne, Dark Souls 3 and Elden Ring.
Dark Souls 2 and Sekiro are linear paths with rarely if any checkpoints connecting to shortcuts, most of which are useless like huntsman's corpse or the gate in Drangleic Castle
That's all the games if you haven't realized you moron
ER has the best bosses and combat in the series. DS3 has the worst.
I don't know how some one can be so incorrect...
DaS, Elden Ring, and Sekiro are the holy trinity and the only Fromsoft games you need to play.
I never played Bloodborne because I am not a sonybro
Try DeS(ps3), Bloodborne, Sekiro, with Elden Ring being in the middle.
cuz it was babys first souls game
DS3 has garbage combat. ER evolved the combat in a big way and its way way better now.
Yeah weapon art spam and jumping attack spam is very based.
>Special attacks that use meter are strong
Damn, son. Gonna go back to straight Sword R1 spam from DaS3.
Never learning the new mechanics is why you DS3 gays hate ER so much. You're allergic to anything that isnt roll R1. Maybe you should give ER another try and actually pay attention this time, you might learn something.
Kek, seething. So you have any actual arguments?
lol ER combat plays completely differently from DS3, its like a compltetly different game. you are shitters who never got gud.
>ER evolved the combat in a big way
The only advancement is literally being able to jump. Which is very good but also leads to spamming jump attacks.
NTA but that's a lie. Elden Ring made your entire moveset viable instead of just R1. Charged R2s are worth using every time you can pull one off, aggression is rewarded heavily, crouch attacks are finally a thing, jumping gives you a new way to dodge and reposition and weapon arts are actually useful. This isn't even to mention that bosses are more complex, reward clever positioning and require you to actually think about the direction of your roll/jump
>DS3 has garbage combat. ER evolved the combat in a big way and its way way better now.
Wow, what an evolution.
DS3 is so weightless
>adds an actual final chain ender
>adds a unique weapon art
>adds jump attacks
>adds crouch attacks
yes, evolved
Anon, if you think this is an evolution in combat you clearly don't play other games.
>you can't crouch attack or jump attack in DS3
what do you call it when you drop something before you even pick it up?
>add guard counters
>remove speed of weapons
>remove iframes from rolling
>reduce rolling speed to prevent abuse and roll simulator
>Add posture system
>jump attacks
>guard counters
>powerstance from ds2
yeah evolved in every single way
iframes from rolling
why did a ds3gay post this thinking it would help his case, your game is literally just fricking spamming r1 infinitely with little to no penalty.
>Weightless swords are le good
homosexual
Do not let low iq american posters mislead you into thinking 3 is bad. In general, you should ignore low iq american posters.
Why do both DS sequels spend the entirety of their base game jerking off DS and then, only put cool shit in the DLC?
3 was kind of shit for invading. Every host had two phantoms, 3 if the mad lad cracked the knuckle. And sometimes would still get a support blue
oh its the daily ds2 vs ds3 gays thread
Ds3 is souless garbage, while it is much more polished and it isn't a technical mess like D2S, it's completely souless and boring. DS2 is superior
>DS1>ER>DS2>DS3
Never played BB because I'm not a sonybro
>Dark Souls 3 is better than Dark Souls 2 by every objective measure, but Dark Souls 2 is better JUST BECAUSE IT IS, OKAY!?
>objective
Peak taste. Elden Ring surpassed DaS1 for me, but it's extremely close. There's things I prefer about both
It isnt both are the same shit one has less shit and the other a lot more, im pissed they didnt took the ac4 balance approach to aply any nerf shit in pve at your preferences and now they started to split pve/pvp balance
>repeatedly pressing the attack button is "r1 spamming"
>putting an emphasis on dodging vs just effortlessly facetanking is somehow a bad thing
>sequels aren't allowed to reference previous games
>a dying ashen world isn't allowed to be grey
only ds1homosexuals can be this helplessly moronic. this is who you share a board with, people.
Not a Ds1gay but the reason why Ds3's combat is R1 spam is because heavy attacks and weapon arts are useless against bosses, you are severely hindering yourself by using them.
thrust r2s and hyperarmor/slam/spin/parry skills say hi
You didn't actually play the game. There isn't a point to ever use any of those (other than parrying which is a given and has always existed) against bosses. Thrust R2's can be useful in PvP, not against bosses. There isn't a single moment during the Gael fight that you would benefit from doing anything other than rolling and pressing R1.
I'm currently on the Irithryll dungeon and already noticed & hate this. I want to two-hand my UGS but 90% of the time, it seems the better choice is to one hand my weapons and use a shield on the other one.
One handed movesets are typically horizontal (much more useful), quicker and consume less stamina. My only reason to two hand an ultra greatsword is fighting a big predictable enemy like the Giant Slaves or a 1 vs 1 big enemy that will rush straight at me so I can smash it into the ground.
Amazing, you actually understand the games combat. Unironically impressive considering how many diehard DaS3gays try to deny this problem exists. The game is still fun, but the PvE combat is so fricking full. UGS heavies are, like you said, at least useful against giant enemies that can't be staggered with regular R1's, but that's about it.
Yeah that's the issue, pretty much everyone is staggered by one-handed R1s. There's little advantage to going full ungabunga
Its because any boss besides friede will poise that and there is no stance system for bosses just some weirds criticals in some bosses
>because heavy attacks and weapon arts are useless against bosses
Wrong
You just put ng overleveled with havel armor
You gained absolutely nothing from using it there. It does a negligible amount of damage compared to your standard R1. Why do DaS3gays have to be this delusional, this is a well known complaint with this game.
CAN'T STOP THE ROCK
>t. never played DaS3
Nameless King alone disproves that, punishing R1 spam hard while being pretty vulnerable to smart R2 usage. Midir is similar, you really want to hit him with R2s or arts to break his poise and get a crit in.
Midir's poise break is borderline scripted, you'll always get it no matter what attacks you do as long as they're on his head. you're probably just thinking of Elden Ring bosses
also how the frick does Nameless King punish R1 spam, if anything he punishes roll spam with his delays
>Midir's poise break is borderline scripted
Nope. I've done runs where I've never poise broken him, and I've done runs where I've poise broken him twice. It all depends on how you fight him.
you probably didn't hit his head, then. I get it consistently in every single run I do.
I never denied that. I'm just saying it's not an absolute guarantee and it can happen more than once.
and I'm saying that what attacks you do barely matter
Heavy attacks definitely help you stagger earlier and more consistently. Same with Nameless King, if you utilize heavy attacks you're more likely to get a meaningful stagger on him.
>Heavy attacks definitely help you stagger earlier
my point is that it literally does not matter because the stagger is consistent. what actually matters is hitting his head. I've consistently gotten staggers out of him while spamming R1 with a straight sword.
DS1 doesn't put an emphasis on facetanking. It's a balance quirk that poise is OP but it's not intentionally a face tanking game by its nature. DS3 is a roll spam and r1 spam game by nature and was designed that way.
Problem is Mitsubishi is so brainrotted he even put ashes in fricking armored core 6 trailer
>How is it so much better than Elden Ring
Because open world design is a fricking meme of game design.
The only thing DS3 does better than Elden Ring is boss fights and music. That's about it.
Smouldering Lake doesn't get enough hate. Did people just miss or forget it exists?
I don't particularly get why people hate it.
It's a useless area full of fricking crabs. It has nothing noteworthy and no reason to go there unless you want the Izalith Pyromancy. The Demon Ruins themselves feel like a fricking Bloodborne Chalice dungeon.
>Ahhh I don't like crabs
Not an argument. The loop around and giant arrow hunt made it fun.
No it isn't. There's like 3 other levels that have that same, getting shot at by arrow, gimmick. They completely ran out of ideas.
You didn't read a single word I said. There's no response to go there. There's no reason to disable the balista. It's a giant, empty space full of the same fricking enemy and a giant worm with shitty mechanics that you can stand behind and slap to death. Demon Ruins have some of the worst level design I've ever fricking seen
Yeah I don't know, I'm thinking this must be some weird brand of autism behind this. It's not that bad of a level. You use a giant balista to help you find the demon ruins or slay the Sand worm, it's fun.
>You use a giant balista to help you find the demon ruins
What? You have to go through the ruins to get to the balista. By that point there's no reason to because you've explored the entire area.
>it must be autism that people hate one of the shittiest areas in the series
Cope harder holy shit
>What? You must go through the whole level
You can use the Balista shots to harm the worm.
>Cope harder
Sperg harder.
It doesn't matter, you can just run past the worm. I ran past it on my very first playthrough and then killed it by slapping it from behind. It's a shitty, unfun area that adds nothing of value and gives you no reason to even go there unless you're a pyromancer.
>You can run past!
Welcome to soulsgames.
Oh frick right off. There's absolutely no reason to ever use the balista to kill the worm, it doesn't drop anything worthwhile and it isn't in your way to begin with. You have to explore the entire fricking area to get to the balista, the entrance to the Demon Ruins that leads to the balista is already behind the fricking worm.
>Doesn't drop anything worthwhile
Lightning Stake.
>You have to explore the entire area to get to the Balista
To turn it off. You use the Balista to kill the worm easier.
You didn't actually play this game. The entrance to the Demon Ruins is behind the worm. You can easily kill it yourself, using the balista can just make it faster. Unless you're using a hyper specific build Lightning Stake isn't fricking worth killing it over. It's a shitty area full of nothing. Why bother going through the ruins to turn off the balista? You can easily get the items near the crabs without ever turning it off.
>I don't like this spell, bad game design
Kill yerself.
Anon, an entire empty area of the game that only has 2 spells for hyper specific builds isn't good game design. It has a single unique enemy type, the rest is crabs, farron keep dudes and rare. Old Demon King itself is just an expanded version of the regular demons.
>AHHHH NO NOT THE CRABS NO
>THE BOSS IT'S TOTALLY THE SAME AS THE OTHER DEMONS AHHHHHHHHH
moronic in every way.
Yes, and yes.
"It could have been X" isn't an argument. What are you comparing this so called "bad level design" to?
Literally every other area in Souls. Areas should either lead somewhere else or have something worth exploring. This guy's post explains it perfectly
I'm seeing nothing but hilariously autistic nitpicks
>"Hur doesn't look like Izailith"
It's an old tomb of Carthas built out of Izailith, of course it doesn't resemble it.
>Muh afflictions
>Muh Kirk even though Kirk is simping for Rosaria now
>Muh unique enemies even though every souls game rehashes at some point
>muh nostolgia bait
All trash arguments.
You're an autistic fricktard. There are no redeeming qualities to the area, it fails on every single level as a DS area. Go cry about it
>No redeeming qualities
Unique premise of being hunted by an unseen Balista. You have to figure out how to get to it, resulting in you discovering the demon ruins.
There you discover Ghru afflicted by chaos, showing that the acolytes are in fact chaos demons.
The level has a unique optional loop back. You can fight the boss early and skip it if you choose, though the worm makes this difficult.
You sound like you're arguing just for the sake of not being wrong than for what you actually believe in, it looks really desperate.
Research Theory of mind, autistic people have issues with it. It would explain how you think my opinions aren't legitimate though. I mean because you hate, certainly its fact right?
You have presented any favorable arguments though, just lashing out at perfectly valid criticism. Unless you're
in which case
>Hunted by an unseen Balista
It's quite visible, the game already did this with the Giant archer though. The Ballistae rehashes an already used concept, but whilst quelling the Giant stops attacks in multiple areas (and is also a brief event so that it doesn't make its introduction overbearing), the only benefit to stopping the ballistae is to allow you to freely explore the empty lake and the bulk of the area's content isn't in range of the Ballistae, so it's a pointless task that only has the reward of completing it for its own sake.
>Ghru afflicted by chaos, showing that the acolytes are in fact chaos demons
Can't really talk down lore, but I haven't gleaned much in the community about the significance of goat cultists, beyond the fact the Capra demon did more than just rape unsuspecting first players in the Undead Berg.
>Unique optional loop back
Considering the "loop" is the difference between running for the boss immediately visible upon entering the domain or doing a small portion of the ruins to avoid some hazards, I would again question the merits of it. It encourages the worst of Souls philosophy where in some way you're looking for a faster way to clear a zone than embrace what it has to offer you.
It's pretty awful
Lake
>Huge stretches of dead space
>Nothing to discover despite this huge amount of space
>Ballista impedes exploration in said area to make traversing even more tedious
>Filled with enemy types that also knocks you on your ass
>Only one new enemy (gimmick worm)
Demon Ruins
>Claustrophobic corridors enhance the design fatigue coming from the catacombs
>Only one new enemy (fire mother gru), nothing thrilling to encounter
>Poison and Curse afflictions
>Useless items in Lava, DS2 troll design
>Nostalgia bait even though the area doesn't resemble Izalath in the slightest
>Iron Tarkus throwback invader even though this is Kirk's area
Arbalest approach
>Takes half the izalath area to reach
>It still fires on you
>Hard to hit skeletons that inflict bleed before reaching it
>No payoff loot
>NO FRICKING AVELYN WHEN ITS BEEN SHOOTING AT YOU FOR THE LAST HOUR
>Multiple damaging falls to get back to the lake for extra measure
The ONLY good thing about it is the Demon King battle and even then it's disappointing that we don't get any Stone Dragon fan service instead. It's one of the worst areas in the entire franchise.
Actually to go back to Tarkus/Kirk placement, FRICK the designers, Tarkus fits Cathedral much better on account of having those bannisters that you need to traverse which is where his corpse is in 1 and being a loose parallel to the section you find him in terms of being the faith center of the respective games. Frick, even the way to get to the painting world is in the Cathedral, it should have been Tarkus.
Because it's fricking boring and looks like a Wolf 3D map
Smouldering Lake is only disappointing the first time around, upon subsequent playthroughs you can beeline to the boss and frick the rest off.
Catacombs before it is pure unrelenting turbocancer though
>It's not dissapointing if I pretend it isn't there
Just like the rest of the game!
Dark Souls 3 Convergence mod is the only way Dark Souls 3 is good because that mod is like an entire rework + DLC of the game.
Hollow Overhaul is better
That shit is made by a turbo autistic Bloodborne gay and completely fricks with the game to shove in more Bloodborne + the gay is a true "Prepare to Die" moron when it comes to design. Really not worth playing it for more than novelty.
Bloodborne stuff is a bit homosexual, but the night time changes to the setting completely enhance the atmosphere in an incredible way and the final lap around all of the game again to defeat ultra bosses is a great end game task
Convergence mod does something similar too + make some pretty impressive map layout additions, like an entire new section for Irithyll. Wish more mod gays would try making map changes in Dark Souls.
Convergence with the night time zones of Hollow would be my ideal game. I really can't overstate how much more enjoyable the areas are at night time, it feels less like wading through a washed out brown and bloom through the whole game.
I wish threads like these were in an actual bar IRL, it would be hilarious to watch the soilents beat each other up over video game opinions
i am surrounded by dumb Black folk.
Because it has a clear design philosophy and ER sacrificed everything just to fall victim to the open world meme
Open world design is tantamount to randomly generated dungeons. There is no real thought put into placement and areas lack character to any given place because shit was most likely haphazardly placed to meet multiple quotas under a time constraint.
Sure dude, Caelid and Liurnia totally lack character
No clue what you're talking about. Bloodborne's stats are pretty fricked, but I would rather they be fixed than removed.
Is dark souls 2 worth playing? I tried it once after finishing bloodborne and I dropped it after 20 minutes.
No
It's my favorite. It's the least dark of the Souls series, the world is still somewhat alive.
Enjoy it like a superior Skyrim, a fantasy adventure. The first level is very good, all the gameplay to reaching Majula (the game's hub) is well designed as a tutorial.
Yes, it's great. Full of kino surrounded by jank
only you can answer that question, monarch .
>Dark Souls 3 is the game with the best of everything
>Best player movement
>Literally the sexiest, perfect, most satisfying roll out of all the games
>Best level design
>Best bosses without ever going overboard, basically applying the best aspects of their boss designs across the series
>Best overall polish of a Souls game without filling the game with unfinished levels, unnecessary running around, or an open world that sucks shit
>The game even keeps important flask upgrades within the level design instead of randomly placing them on an open world map
>Game has the perfect length with multiple optional bosses without ever going on for too long to its detriment
>Build variety is the same as ever, all the early areas have items to get your specific build going immediately
Yeah it's no wonder people on Ganker hate this game.
ds3 build variety wasn't good until dlc, quality literally triumphed the entire games roster. and even then it has some of the most boring builds out of any souls game.
>Best player movement
What does this mean? Sprinting & jumping was indistinct from the last two titles, and the animations were choppier/jankier than 2's.
>roll
I was watching PvP footage the other day and I forgot that it literally looks like people throwing themselves sideways 20 feet at a time. So horrible, especially with older & newer games in context.
>Best level design
Now you're obviously trolling. See pic related just for one point.
>Best bosses
It has some of the best bosses, sure, because From's just getting linearly better at making them, but the majority of 3's are very dully executed.
>Best overall polish
Because it was out on its own for over 5 years. You weren't around at launch. Piles of completely broken techniques and glitches are still there - not to mention completely useless equipment and spells practically in the majority.
>Without unfinished levels
There are lazy/rushed graphical & collision issues all over the world, some of which were eventually patched, I think. So, sure, there isn't a Lost Izalith or Shaded Woods, but most of the game suffers from inattention.
>Open world map
What? You might as well praise DS3 for not having broken skill-based matchmaking. It simply doesn't have it.
>Game has the perfect length
And feels like a chore throughout, so it's definitely welcome as the shortest entry.
>Build variety
You haven't played the game.
>Completely useless equipment
It will always depress me at how useless dancing blades are. It's the closest I've gotten to my gay desire for a Nerevar roleplay using Trueflame and Hopesfire and it's just designed to frick with you for wanting cool things.
Player movement, sprinting, and rolls feels more fluid.
I don't care what your picture is showing, the overall level design of each area is designed flawlessly with proper shortcuts at specific areas built in logically.
The only dull boss I can think of is Rotted Greatwood. It's the only thing that comes to mind and the rest of the game has significantly more polished and interesting bosses compared to Dark Souls 1 and 2.
Even the game at launch played very well.
I don't look at stray rocks on the floor while playing my video games. Dark Souls 3 looks good the entire time and maintains a clean art style. You actually really, really reached for that one.
It has a mostly linear path, and as a result it plays better in comparison to Elden Ring's open world. This is where my complaint about finding crucial items stems from, because finding a random tree in the open world to get your healing upgrade is not fun gameplay.
The game is fun the whole way through because it has the best gameplay. By having the best pacing and the best gameplay, this makes it the best and most enjoyable Dark Souls game by default.
I've played the game plenty of times and used many different stats and weapons each time. You sure you played Dark Souls 3? Did you know if you put levels into different stats, you can use different spells and weapons? You should try that out next time.
dark souls was not liked for it's linear gameplay and ds3 players are genuinely delusional for thinking being linear is a +
Demon's Souls and Bloodborne also have linear level designs and those are also good games. The best areas in Elden Ring are the main dungeons/levels. From is simply better at linear levels than open world design.
>confusing linear levels with linear progression/gameplay
How's it like, being moronic?
Demon's Souls lets you play any world in any order and Bloodborne opens up after central yharnam. Dark Souls 3 is literally a straight shot from start to end any any branch away from that to some optional area is a dead end every single time. It is by far the most linear game in the series with the least amount of replayability because of it.
To be fair, ER is their first open world game. They just need to learn how to lore dump and create side quests better in the next game.
You're a third world Black person, get off of Ganker. This is for whites only.
Why do you gays insist on comparing all these games in a dick measuring contest on which is better. All of the Soulsbornekiro games are amazing except DARK SOULS 2 THE PIECE OF SHIT
By dissecting what is done right or wrong by the games, we can elevate the general understanding of the series and draw new conclusions among the community for what will work in the next game and be ignored by Japanese devs who will never ever read what we have to see even if Gankeraati Gankeridya reposts all our conclusions
Thats understandable but its never framed that way its always framed as 'my favorite souls game is better than [current Fromsoft game].
Welcome to video games, hang about next time Zelda releases a game
It's fun
I've been lately intentionally leaving DS2 out of my rankings kek
I tried playing ds3 for the first time recently and it feels so fricking shitty and sluggish compared to ER. Every enemy in the first area was hitting me with 4 hit combos before I could even get out a R1.
lrn2block
It isn't, but you are entitled to think whatever moronic thought you like.
GETSUGAAAA
TENSHOUUUU
This list is objective fact. Note that their placement within tiers is irrelevant, and will generally come up to personal preference.
Wrong pic.
Wrong pic.
OBJECTIVELY correct, well done anon
BANKAI
DAIGUREN HYORINMARU
Better build variety
Better multiplayer
Better bosses and more of them
You actively explore a world instead of just galloping through 70% of it
Cause the boss and area were epic, elden ring's a collage of all the worst part of all soulsgame shadily slaped together into a huge ass snooze fest shovelware game.
I take immense joy in knowing that in a decade, you'll still be here, seething about how Elden Ring is remembered as one of the best games of all time and Malenia is Sephiroth tier iconic.
I'm playing this for the first time and it's soo much better than Elden Ring. In fact this may be the greatest game I've ever played.
I think DS3 is the worst From game. Still a 7 though.
Dark Souls 3 is sickdark like Bloodborne.
Ds2 and Elden STINK are brightly coloured baby garbage for Nintendo babies.
ds1 and demon souls are also colorful
I've played DS3 by far the absolute least of the 3, should I do a pure magic build on it? I've never done one, and only barely fricked around with magic on my first character
I've done all the content in ds1 to death and done every build and made like 3 or 4 ds2 characters, how hard is ds3 for pure spells
Don't bother anon, magic is best in das 1&2. The charge system was pure soul and felt more way better than another game with mana and mana pots
>Sorceries have high charges, miracles have middling, pyromancy has low but almost no requirements, giving the 3 distinct roles.
>Lower level sorceries would have 30 or so charges where higher level had maybe 5, giving your old spells a shelf life of effectively the whole game
>Everyone had the same number of estus, meaning faith users had a few extra heals for their stat investment, but less offensive spell charges
>Das2 introduced attunement giving extra charges as it leveled, which could be very significant and made you excited to get said extra casts
At least in 3 you don't get free slots like ER but FP just outright feels worse than the old system
Based charges appreciator.
>giving your old spells a shelf life of effectively the whole game
This is definitely a big one. Your soul spear, sunlight spear, whatever was for whipping out at the crucial moment while your weaker spells were still useful, whereas with the mana potions there's not really anything stopping you from just using your most powerful spell over and over again so long as you can recharge it.
However, I can see why they switched to fp rather than set charges: it was simpler to have both spells and weapon arts running off of the same system.
Magic sucks in 2, shit is too low impact and hits like a flaccid dong to the face, and pyromancy and miracles have too few charges. Not even Hexes are all that satisfying, you mostly just spam dark orb because it's the only good one that doesn't punish your soul memory for using it. Dark Pyromancy and Spells in 3 are just a lot more engaging.
magic in 3 sucks. You cant keep distance against an unga bunga rabbid dog leaping 50 feet at you and r1 spam is infinitely easier. Magic has only ever been fun in DS2. I also dont have to split my hp and magic either.
>Play like dog shit in first Webm, get smacked down
>Actually bother playing defensively in the second, win
wow what a compelling argument.
>It's not magic that's bad it's you ARE!
>Playing defensively is running up to an enemy's face and spamming attacks
Rolling is a universal defensive option, anon, you have access to it even if you're pure casting.
As well, you opened with one of your weaker spells despite no doubt having several far better opening spells at your disposal. You didn't even try to kite, nor did you utilize any of your faster close ranged spells when the enemy did close in.
1/10 you put in a lot of effort for the shitpost but it's way too obvious.
>the magic is le goood!
>the spells you used are shit
wow amazing
Every souls game has shitty spells anon. Might as well pretend that melee is shit because unarmed attacks are useless in 1 and 3.
god i was so fricking pissed when I made a mage character in like 2012 and found out how dogshit this was
all the spells are shit and r1'ing is better
*spams great soul arrow at your face*
anon magic in two was nerfed a couple of times because it was strong as shit. It can still be strong as shit.
I agree that charges are a much better system than FP but magic in DaS3 is still pretty fun and powerful as frick.
I honestly think it's the most balanced magic system in the series. None of the casting styles feel underpowered or overpowered, pure Int, Int/Faith and pure Faith all have things they excel at and struggle with, and pure Faith being this balls to the walls casting style where you want to get into an enemy's face to deal maximum damage via poise casting is a really engaging and interesting concept that unfortunately got dropped going into ER (as did the concept of Int/Faith builds that don't suck, apparently).
Pure sorcery felt incredibly weak to me when I played it in DkS3, much worse than just playing a melee build. I had to actually summon for some bosses because I struggled with them solo so much, something which I haven't done since DeS. I think it got buffed after I stopped playing the game, though. At least kamehameha'ing Bridge Ornstein in co-op was fun.
It's back to being the easymode build in ER, though. Slicer & night sorceries as your bread and butter, comet azur during phase transition on bosses, meteorites/corkscrew thing for large bosses, and rock sling for dragons & renalla, and you're set.
Pyro was the most fun but pure sorcery is pretty good too. Giving Midir mercury poisoning made things go a lot smoother. Magic by itself can clear out most mobs but the game definitely expects you to have a side arm at hand for the major boss fights
Why do people rate DeS so highly? It feels like the beta to DaS
>play ER once
>know all the generic overworld soldier encounters are pointless
>know which tombs and caves are a waste of time
>know all the overworld mini bosses that drop frick all and just get repeated later on
>know which areas are just vapid skybox porn
>know which parts of the legacy dungeons are completely optional and have nothing in them
>know all the generic overworld soldier encounters are pointless
>fight them anyways because I like fighting them
>know which tombs and caves don't have loot rewards that I need
>go through them anyways because I enjoy spelunking, do different ones on each playthrough so they stay somewhat fresh
>know all the overworld mini bosses that drop frick all and just got repeated later on
>skip all night cavalry, deathbirds, and red wolves of radagon. kill everything else because it's fun
>know which areas are just vapid skybox porn
>take screenshots because the skyboxes are pretty
>know which parts of the legacy dungeons are completely optional and have nothing in them
>skip that one tree spirit in leyndell every time, do everything else according to my mood, except for stormveil which I 100% on every playthrough because it is one of the all-time best designed dungeons in any game
You don't need an extrinsic motivator to engage in fun gameplay. It takes some effort on your part, but you can overcome the overjustification effect and have fun with video games again.
>b-but I don't find those soldier encounters fun or want to do the catacombs and I hate erdtree avatars and don't wanna do that one side part of volcano manor an-
so skip them because they are the parts of the game you don't like, not because they drop shitty loot
>everything is just there to waste time
I figured it out only 3 dungeons in that it was going to be like this the entire game and it still hurt my soul.
Why did I even give this game a chance
Three is actually when the Goysouls started. Yeah they drew me in with Elden Ring and killing merchants, but come on fellas. It's poised as frick and unmemorable. Tell me the name of one interesting character or weapon in DS3 that wasn't in one of the other games.
ER > BB > 3 > 1 > DS > 2(DLC) >>>> 2
honestly if you put this same sequence in opposite order, I would still think your just as equally moronic.
DS1>DS3>DS2>ER
The only thing magic in 3 is good for is enchanting my weapon for more effective r1 spamming. God what a shit game, fundamentally.
I can't believe people actually like DS3. It's like hearing a person say they're a fan of a musician but they only listened to the greatest hits CD.
I've played DS3 the most since I helped local friends with that game and yeah, to me it's just a boss rush simulator. No mesmerizing explorations or area, just trying to bite off DS1 and Des.
It's the formula FROM perfected with Bloodborne but it doesn't have a pointless open world gimmick.
Elden Ring would have been an 10/10 if it was linear like 3, had the level curve of 3, but kept the combat and ashes system.
elden ring is the best one
bloodborne is a close second and has the most kino aesthetic
DS3 gets third place for perfecting the original formula
THE END
Overall I think that Elden Ring is one of FromSoft's weaker games because so much of the content is repetitive but I would still play it over 99% of other games on the market. It beats out every other game even with its huge flaws which says a lot about FromSoft's quality
Something that will always piss me off is the names and naming conventions of the important bosses/characters.
I will always pronounce Malenia as Melenia.
None of the weapons in DaS3 feel worth using
Everything feels so floaty and sterilized for a streamlined dodge and attack once experience
you can thank the bizarre focus on chasing 'weapon balance' that went into DS3 patching
a lot of weapons were homogenized by being deliberately slowed down/nerfed etc if they had anything interesting
launchweek FUGS and astora greatsword were so fricking cool, zoomies will never experience it
I just want DeS Great Axe again
Two hand is a three hit combo that culminates in 10 feet of knockback
One hand has no combo, just one hit with 10 feet of knockback
And R2s just flatten
Fromsoft can't design encounters around crowd control mechanics (or, people can't be expected to do anything other than 2HR1 with every weapon) and removed them instead of making more interesting enemies
I feel like every ultra weapon from DkS onward is basically DeS GAxe, at least in playstyle. But I'm a bitter DBSgay.
I disagree. The DeS GAxe to me is special because, if nothing else, the 1H had something to offer you, even if 2H gave you more damage. Every game past DeS doesn't give you that, 1H mode is gimped. In fact, in most cases it's the 2H moveset that gets all the cool attacks, when you are able to use 2H attacks when you don't even have the Strength to use the weapon properly. I never got that. The 1H moveset should be faster, or do more outrageous moves as a testament to the investment of Strength you have spent into it. That's why the 1H knockback on the Great Axe was so cool. It wasn't lethal, but it was useful, because Strength shouldn't have to manifest itself as "number big." Souls games forgot that. Sure there was shit like Fume UGS with it's ability to block attacks while attacking, using how broad it is as an object as a shield is sick, and I will never forget the Greatbows, but they've been getting more and more sterile, less knockback, and not even the big number to go with it. It's all so tiresome.
I remember being so mad when I tried ultra weapons in DkS
>Have just enough STR to 2H it
>moveset is OK I guess
>grind anor londo giants for five million years to get the STR to check its 1H moveset (back when they gave 500 souls instead of 1500 like they do now)
>finally try it 1H
>moveset is exactly the same except slightly shittier
Greatsword (UGS) is genuinely awful in DaS, DaS2 does a lot wrong but every change it made to that weapon turned it from shit to genuinely one of the most fun weapons to use in the series. Even the DaS3 version, as similar as it is, feels a little less impactful than the DaS2 incarnation.
DaS2 is the Str chad game, and I think the most enjoyable way to play it is with a big weighty weapon.
I'm the only guy that talks about this, but DaS2 Network Test was something else. I fricking CAME when I hit somebody with a Zweihander running attack. It could send another player so far, they could cross the gap between the tip of the peninsula and the level ground that's separated by that stone bridge on Huntsman's Copse. There exists no footage, I have looked, and it's tragic, but they nerfed it to be maybe a fifth of the distance and height some patches, it truly is tragic.
>Everything feels so floaty and sterilized for a streamlined dodge and attack once exp-ACKKK
>One of the best weapons is locked behind either killing Friede or killing twin princes and starting the 2nd DLC.
I really gotta frick around with the honest merchant mod at some point and just do gimmick runs.
I don't personally find honest merchant as necessary to have fun in DaS3 as I do in ER, but I've definitely used it a few times just to get some PvP builds going early. You can only low level clear Dancer and Champ with dark hand so many times before you start getting tired of it.
I like to max stamina as much as possible and spam the Winged Knight Weapon art on everything with a pulse
There is so much room for fricking around with weird shit in Ds3
>dlc weapon
>it takes inspiration from ds2
huh
>elden ring
>get to capital
>first thing you see is a short gauntlet where you usually have to die to figure out the route
>figure out the route to elevator
>elevator to next area allows the enemies to cast their magic through the walls while you're on it
>???
>route to bonfire in next area, one knight that has the ability to one-shot you with lightning
>relatively uneventful, get to bonfire
>next route is literally a middle finger
>two knights, one spamming lightning and one a greatbow, can easily one to two shot you
>path isn't clear so you will probably die here before you can figure anything out
>run up the dragon wing (and hope you don't get one shot from the greatbow guy if you didn't kill him)
>there's a knight that will spam his one shot lightning spell in a hallway, and if you get hit there's a gremlin hiding in the corner to finish you off with a scripted lunge attack
>run up the root and absolutely shit on copy pasted "not godfrey"
congratulations you've completed most of the capital of elden ring in about 20 minutes which is nothing but gauntlets, this is the same way the haligtree and redmane castle is set up, pointless high intensity but short gauntlets
>one to two shot you
One to two? Not just one? I see you've leveled vig since the last thread.
point being the gauntlets are specifically set up to one shot you with stunlock, the game sucks ass. There's no thought put into the gauntlets but "this is how we will kill the player"
No moronic open world
Actual invasions without needing to get some stupid item just to allow being invaded while solo
it still had soul
why is the demon souls remake higher than the original
Because I don't care that the Crestfallen Knight is black now. It doesn't change my gameplay experience
gay. And stupid one too, for not caring about getting shittier art direction
lmao it is not
ER it's a much more evolved DS3
Its ultimate proof linear design isn't necessarily bad design. ER is a big open world, that feels totally hollow and useless. Aside from being pretty (which all the others are as well) it provides next to no function and most of the dungeons which are the content of said world are literal copy paste low effort trash.
Elden Ring would have been an at least semi-decent game if they had taken 10 years to carefully work on it. Something envisioned at this big of a scale was destined to be a failure. You can't rush a game of a billion square kilometers and expect each kilometer to not make you want to castrate yourself from the boredom (unless you are Minecraft and have an AI make it for you)
ER lacked all the parts of an open world that makes open worlds good. Oblivion is obviously a better open world game, and it's not because the combat system is oh so great or the watered down spell creation system was revolutionary. There's no reason to play ER a second time because it's all the same as it was the first time. If you know what's in a dungeon and it's not what you want, the only reason to go there is to have fun doing the level. Which, sure, it can be, but being unlevelled either adds or removes challenge by an unnecessary amount and gets in the way of it being actually fun, but the incentive of finding something you might like is not there where it is in games like Oblivion or Skyrim. And of course there's no radiant quests or random events, it's all on an ingame clock. Everything about ER's open world is deterministic, and ER isn't even like Morrowind where they find the appropriately powerful gear in the area they shouldn't be in to help tip the scales. It's just sterile.
While I do agree that ER doesn't utilize its open world well, I don't think procedural generation or equipment scaling would fix the underlying issues.
The issue is that ER just doesn't do anything to justify an open world. The world itself isn't immersive (with the typical DaS desolate world actually working against it as the world ends up feeling barren and mostly unpopulated outside of a few very minor exceptions) and it's not fun to traverse the world itself because your movement options have not been expanded in any meaningful way (BotW, for all its faults, at least got that right).
In fact I would say BotW is the better open world game, if only because it was designed from the ground up to be an open world game. ER just feels like a DaS3 open world mod.
Yeah. Another thing about ER that makes it an awful open world game is that there's one town. Every merchant, smith, and half the non-aggressive NPCs are in the Roundtable Hold. Don't tell me Jarburg is an actual town; it isn't. It should be. It should have smiths, merchants, and cool shit like that. Remove the Bell Bearing statue from the game and disperse those consumables across the Nomad Merchants. Maybe you could also have done a quest to get all the Nomad Merchants together to form another, non-burning Grand Caravan with expanded inventories.
But that's not Elden Ring. Elden Ring has not!Nexus, and hostile open world. And that's pretty shit, given the rewards for being in the open world aren't great.
>Hollow and Useless
>get to pick and choose your progression.
When did you realize you were moronic?
Elden Ring is a better action game
Dark Souls 3 is a better game overall
It's the same game, butthole
DS3>DS2>Elden Ring>DS1>DeS
I'm playing it right now after only beating Elden Ring and Sekiro. Probably a dozen hours in or so but not sure it's capturing my interest. When does it get good?
Bloodborne=Sekiro>ER>DaS1=DaS3>DaS2
Actual non NPC and correct tier list.
I feel like I'm the only one who thought DS1 and Demon Souls were dogshit. It's probably the nostalgiagayging as usual. DS3 felt the most complete from soundtrack and bossfights. I had the most fun in DS2 because of it's build variety/PvP
dark souls 3 is the dark souls of dark souls sequels