how is Mono Blue a perfectly acceptable deck type, but a land destruction deck isnt?

how is Mono Blue a perfectly acceptable deck type, but a land destruction deck isnt?

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  1. 3 months ago
    Anonymous

    Getting your spells counters feels bad, but has some interplay with how/when you cast things. Getting your lands blown up means you don't get to play things at all, and when the Ponza deck works there's no real counterplay you can do because you have no mana. Instants, which most decks run, are a burden against draw-go control because they have to use their counters on their own turn rather than holding them up on yours. There isn't a ubiquitous type of card which can fight against LD: only Green gets mana dorks.

    However, in an age where every deck is chock full of value bombs that draw 4 cards, remove something and also pump your whole board, I think a Stone Rain or two is a much lesser evil.

    • 3 months ago
      Anonymous

      So, what I am hearing is that you're bad at magic and it's supposed to be my problem.

      • 3 months ago
        Anonymous

        LD decks have never been particularly strong or difficult to beat, speaking as someone who played both RG Ponza and UR BoomerRain in the past. It's not about what deck types are competitive, but what are considered acceptable by WotC/the community.
        And much as Ponza loses more often than it wins, it has a certain feelbad quality to it that has convinced WotC that playable LD is unacceptable.

        • 3 months ago
          Anonymous

          Then why do you always b***h about them being unfair?

          • 3 months ago
            Anonymous

            They're not unfair, people just don't like playing against them.
            >but monoblue!!!
            And there's plenty of people who won't play against monoblue as well.

          • 3 months ago
            Anonymous

            moron, I literally said that I used to play these decks, I'm not whining about fairness.
            "Unfair" and "unfun" are not the same thing. LD as a deck tends to win on the play and lose on the draw, for obvious reasons, so it's hardcapped at a 50% winrate and in practice does considerably worse. There's nothing *unfair* about using your own resources to deny your opponent resources, such as playing a discard-deck like 8-Rack.
            As

            Land destruction is unfun to play against, but in a different way then monoblue. With monoblue it feels as if your enemy is repeatedly shutting you down, which makes it extra satisfying when you actually push through their bullshit and throw something at them.
            A successful land destruction is simply tedious. You look at your hand, go
            >whelp, can't play anything
            Pass your turn and wait for them to whittle you down. That's all.

            mentions, the deck is *unfun* because whereas control/counterspell decks allow for some degree of interaction, losing to land destruction just means not getting to play the game at all. Which, even if the practical result of getting most of your spells countered is having no chance at winning, feels worse on an emotional level. And so it's considered unacceptable.

        • 3 months ago
          Anonymous

          turn 1 mountain, chrome mox, slith firewalker, turn 2 mountain, molten rain is the most feels good opening in the game. for me.

    • 3 months ago
      Anonymous

      counterspell, discard, graveyard recursion.

      • 3 months ago
        Anonymous

        You know what all those things have in common? They need mana to use. Where do you get mana? Lands.

        Discard isn't also a generally viable way of fighting LD because in formats where LD is playable they have plenty of redundancy.

        Land destruction is not a problem if all of your creatures cost 1 or 0. Problem solved. Don't be a greedy shitter trying to run 5 mana cards

        I get you're clearly trolling, but there's a grand total of 7 creatures in all of magic that can be played for 0 mana, and only one of them has any Power at all. Most are shitty kobolds.

        • 3 months ago
          sage

          >Where do you get mana?
          Treasure tokens

  2. 3 months ago
    Anonymous

    Mono Blue can incorporate variety of strategies, land destruction is a specific strategy.

  3. 3 months ago
    Anonymous

    Mono-blue can at least be built as a big dick sea monster deck which is acceptable. MLD is for nerds who really need to have a beer, get laid, and slam some fatties on the table. This is a Timmy pod bro.

    • 3 months ago
      Anonymous

      >slam some fatties on the table
      this is innuendo isn't it

    • 3 months ago
      Anonymous

      >need to slam some fatties on the table
      you have no fricking idea

  4. 3 months ago
    Anonymous

    Land destruction is unfun to play against, but in a different way then monoblue. With monoblue it feels as if your enemy is repeatedly shutting you down, which makes it extra satisfying when you actually push through their bullshit and throw something at them.
    A successful land destruction is simply tedious. You look at your hand, go
    >whelp, can't play anything
    Pass your turn and wait for them to whittle you down. That's all.

    • 3 months ago
      Anonymous

      >Land destruction is unfun to play against
      an blue isn't?
      >T1 counter
      >T2 counter
      >T3 counter, draw
      >T4 counter, counter, draw
      >T5 small creature +draw, counter, counter
      >win

      • 3 months ago
        Anonymous

        Are you not reading what I just wrote?
        >Land destruction is unfun to play against, but in a different way then monoblue.
        Are you illiterate or something? Do you have some sort of syndrome that makes you incapable of comprehending any text beyond the first seven words? Monoblue is unfun, because the other guy keeps saying "no" to everything you do, but you are still trying to do things. You are still playing cards, even if they're countered. You are doing things, trying to push through the barrier.
        Land destruction doesn't do that. You sit there, look at your hand. Guess you can't play anything this turn. You pass turn. The other guy hits you for 4 damage. Your look at your hand. You can play a land- nothing else. You pass turn. The guy destroyed it. He hits you for 4 damage. Your turn- you wish you could just have a nice day already.
        It's unfun in a different way. Monoblue is annoying and infuriating, but rage is a much better feeling then boredom.

        • 3 months ago
          Anonymous

          He (

          >Land destruction is unfun to play against
          an blue isn't?
          >T1 counter
          >T2 counter
          >T3 counter, draw
          >T4 counter, counter, draw
          >T5 small creature +draw, counter, counter
          >win

          ) is also describing what is basically a dream draw for MonoU. Most control games don't go nearly this smoothly - though the London Mulligan has been a disaster in this regard by making every deck far too consistent. Stuff gets through. Threats take time to answer. A deck that's solely counters and a handful of fliers can't deal with something once it's on board, so they end up having to use removal/walkers/means of slowing the opponent down other than counterspells. And thence, counterplay develops.

          With land destruction, your 'dream draw' just results in that do-nothing-for-6-turns scenario, and most other draws tend to either go terribly or basically the same but slightly slower.

        • 3 months ago
          Anonymous

          You have a higher chance of surviving land destruction than monoblue.

          • 3 months ago
            Anonymous

            Are you incapable of reading the thread? Yes, LD isn't especially broken or even really good, it's just boring to play against. This point has been reiterated a dozen times over.
            If your opponent gets LD off, you just sigh and wait as he whittles you down over 5-6 turns while you can't play any card in your hand. That's not just unfun, that's dull.
            And if your opponent DOESN'T get LD off, you likely just kill him without any trouble, which again, is boring.

            • 3 months ago
              Anonymous

              Then why do you insist LD is unfair if you yourself say it isn't broken?

              • 3 months ago
                Anonymous

                Please read

                moron, I literally said that I used to play these decks, I'm not whining about fairness.
                "Unfair" and "unfun" are not the same thing. LD as a deck tends to win on the play and lose on the draw, for obvious reasons, so it's hardcapped at a 50% winrate and in practice does considerably worse. There's nothing *unfair* about using your own resources to deny your opponent resources, such as playing a discard-deck like 8-Rack.
                As [...] mentions, the deck is *unfun* because whereas control/counterspell decks allow for some degree of interaction, losing to land destruction just means not getting to play the game at all. Which, even if the practical result of getting most of your spells countered is having no chance at winning, feels worse on an emotional level. And so it's considered unacceptable.

                , you seem unable to tell the difference between "unfair" and "unfun".

                Or, more likely, you can't argue that playing against LD is fun, so you have to argue against something no one actually says.

            • 3 months ago
              Anonymous

              >Yes, LD isn't especially broken or even really good, it's just boring to play against.

              Then how did it become such a point of contention?

              • 3 months ago
                Anonymous

                Because fun is the reason to play and boredom is like the literal opposite of that?

              • 3 months ago
                Anonymous

                >Because fun is the reason to play

                But watching people react to their land being destroyed is fun.

              • 3 months ago
                Anonymous

                They aren't having any, and they want to. So they don't want to play with you anymore, that's all.

      • 3 months ago
        Anonymous

        Mtg players just hate interaction.

      • 3 months ago
        Anonymous

        the amazing answer to counterspells is to just play more spells they have to counter. get fricked midrangegay, real decks cast more than 1 spell per turn

  5. 3 months ago
    Anonymous

    I run a Ruination in my Phylath deck and I dont feel bad about it to punish dualgays. Basic lands are based. Play Basic lands.

    • 3 months ago
      Anonymous

      I'm fine with LD even in EDH, as long as you've got a way to close out the game. If you're wiping lands but have nothing to advance the game/kill your opponents, it just ends up being a slog as no one does anything for the next 20 minutes.

  6. 3 months ago
    Anonymous

    Is there an equivalent of LD in other TCGs? A "the other guy can't do shit so he stands there waiting for the game to end as the guy slowly whittles him down" deck?

    • 3 months ago
      Anonymous

      Floodgates/stun in yugioh is different but kind of similar. Same end result of "you sit there doing nothing because you are unable to play anything". Certainly hated as much if not more than LD.

    • 3 months ago
      Anonymous

      KNEEL

  7. 3 months ago
    Anonymous

    i can't believe you buttholes are still playing this game.

    • 3 months ago
      Anonymous

      The only buttholes I know play Yu-Gi-Oh

  8. 3 months ago
    Anonymous

    How do MTG players have endless complaints, but still insist on paypigging for Hasbro and secondary market scalpers?

    • 3 months ago
      Anonymous

      Why do fent junkies keep buying shit they know will kill them?
      Because they're dysgenic morons

  9. 3 months ago
    Anonymous

    Go ahead and destroy my lands* homie I run landfall you're handing me value

    * wait until I got crucible of worlds out first

  10. 3 months ago
    Anonymous

    Don't care

    • 3 months ago
      Anonymous

      I love this art so much.

      • 3 months ago
        Anonymous

        Same.

      • 3 months ago
        Anonymous

        Well I hope you’ll enjoy its reprint in 2026 where a third of the art will be taken up by a strawng, black kwaen drooid

    • 3 months ago
      Anonymous

      $0.85 card,

    • 3 months ago
      Anonymous

      >exiles it

    • 3 months ago
      Anonymous

      >exiles it

      BTFO

  11. 3 months ago
    Anonymous

    Because blue is the "big brain" deck while land destruction has no positive stereotypes.

  12. 3 months ago
    Anonymous

    You can play arround counterspells. You can't play arround not having mana.

    • 3 months ago
      Anonymous

      there are non-land ways of getting mana though.

      • 3 months ago
        Anonymous

        Ways that generally require mana, outside of absurd eternal format shenanigans.

    • 3 months ago
      Anonymous

      counter spells basically take away your mana though.

  13. 3 months ago
    Anonymous

    Land destruction is not a problem if all of your creatures cost 1 or 0. Problem solved. Don't be a greedy shitter trying to run 5 mana cards

  14. 3 months ago
    Anonymous

    acceptable to whom?

  15. 3 months ago
    Anonymous

    >Why is it perfect acceptable to block a dudes punches all match but not tie him to corner post and just wail on him when he can't fight back.
    You tell me, anon.

  16. 3 months ago
    Anonymous

    >Like poison
    >like counterspells
    >like milling
    I am attracted to unfun cancer.

  17. 3 months ago
    Anonymous

    LD hasnt been viable for like a decade in any relevant format
    and if you play LD in commander you just get lynched irl because they are manchildren

  18. 3 months ago
    Anonymous

    Counter spells kill one spell at a time
    An armageddon on turn four is going to kill x many of spells until you get back up and running. Even worse the later the game is and the weaker players hands/board states are.

  19. 3 months ago
    Anonymous

    Mono Blue, Ponza, and Prison are all based. Meanwhile WotC prioritizing "muh feelings" has led to atrocious design decisions.

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