>How is Starfield allowed to be so fricking ugly?
bethesda game. every npc in the game is gonna be an unrecognizable modbeast with zero pore skin, hair physics, high heels, and H-cup breasts within weeks of the games release.
>bethesda game. every npc in the game is gonna be an unrecognizable modbeast with zero pore skin, hair physics, high heels, and H-cup breasts within weeks of the games release
Yes
Graphicsgays will never become smart enough to realize they ruined the Industry. Graphics don't need to be any better than they were 5 years ago. We are already on the edge of uncanny Valley territory and the diminishing returns on polygon structure that it would take to get past the uncanny Valley are light-years away.
Stop asking for games to look better and start asking for them to play better.
I agree that graphics aren't everything but I do think that the least you can do is not make them an eyesore. Even Kingdom Hearts, a game made twenty one years ago, still holds up today.
>graphics
a game should be visually pleasing. it doesn't need to be some crysis but it should atleast have a style, zelda has a similar graphics quality but looks well better
I don't doubt that, but imagine if they were allowed to just not do an hyper realistic game because nvidia pays them to do it. dev time would decrease, performance increases, and file size would decrease by a lot, while also being as fun as with realistic graphics
I dont generally like cartoony graphics or retro. I was there for what is called retro, I've enjoyed seeing graphics evolve. I'm not saying starfield is the best graphics ever but it looks decent enough in most things I've seen. Some people just have a hate boner for it for some reason and will pick out the most minute things to criticize. An indie studio can make things simpler visually to increase scale thats fine. A big AAA company should be expected to make a good game with decent graphics too, and I think starfield looks mroe than good enough for what it is.
it's not a matter of polygons or anything like that, Bethesda games are just horrendously fricking ugly and always have been and this game is no different. horrible characters, horrible art direction, bland colors everywhere.
I agree but 5 years ago is too recent. We need to go back to Gamecube-level graphics with the addition of full resolution, AA, high framerate, and lighting enhancements.
I wish we had true graphicsgays from the 2000s back. Nowadays homosexuals just jerk off to literally any new game even if it looks no better than Crysis.
You misunderstand. If the graphics are shit because of console limitations, what else do you think they skimped on? Mechanics, entire maps, characters, abilities, complex AI generation. Its hard to quantify all the cut features we'll never know about, but its easy to see the stagnation or even regression of graphics in games, clear as day. Consoles do nothing but hold gaming as a medium back.
This. Games used to be fun and have fun features and the like but these days games appeal to single digit IQ tards who only look at how a games graphics look over anything else, just look at how simple and basic PS games are gameplay wise but the shills never bring that up just how the models look.
i don't care about graphics, i care about art direction
Starfield looks fricking terrible because it's art direction is spectacularly shit
Most PS2 games look infinitely better despite having way worse graphics they still have far less shit art direction
Why do beards always look so terrible in games now. And anyone feel like half the time the color temperature of the beard doesn't match the hair color, even when set to the same amount in many games these days?
Its not just the beards
modern character modelling is just gluing components together rather than making assets that fit so that beard needs to fit whatever mutt monstrosities you can conjure in their "character" creator but they can't use textures because those don't scale well.
so you have these patchy 3d models because a realistic looking beard would be too expensive or you have completely static big solid blobs with minimal to no physics
modern game devs dont know how lighting and textures work
also cuz they need to cater to consolegays and 3rd worlders to make more sales & profit
lastly they hide their mistakes with bloom, vaseline screen and chromatic abmonination so they can get away with 10 year old graphics in new games
>Elaborating on that feature, Howard labeled modding as part of the developer's "DNA," adding that he fully expects the upcoming game to be a "paradise" for modders and serve as a culmination of Bethesda's two decades' worth of community content support. With Starfield, the studio doesn't intend to stop with releasing official modding tools, but continuously facilitate fan-created content to such a degree that modders can approach it as "not just a hobby but a career," Howard explained.
oh boy i can't wait to see thousands of variations of this screenshot with different colored foliage and a different space suit for the next few years. it'll be like 2005-07 where every single game box art was some dude facing the camera with a weapon in his hand.
i like how they covered it in mist with the deceptive marketing to make it look like a forest, instead of a bunch of chest high charlie brown Christmas trees spaced 5 feet apart.
Post some vanilla Fallout 4 characters, you'll quickly see the difference. The one spot Starfield seems to falter is in the beards and sometimes hair. Whatever new shit they're using for it just doesn't work nicely with the lighting. Could be WIP, could be this game's big flaw similar to how the four dialogue option in Fallout 4 was one of the big flaws.
They also put more detail into important characters and less for the background NPC's. To be honest they do looka bit puppety but everything elose looks good, and at the end of the day its a larg scale RPG so it get s a bit of a pass to have some jank here and there.
And I'll take their system so that characters actually look different. Otherwise you end up with something like the currently BG3 where there's like 10 different faces in the entire world.
Not only that, the creature they've shown in the deep dive, you can notice a more fleshy design on them.
Their appendices are much more animated than in previous titles, heck even in Fallout 79 the creatures are stiff as frick.
I noticed that the creature aren't fricking up and jagging up and down at the slightest hint of elevated/uneven ground like they used to in old bethesda games
Hopefully there are some mammal, reptilian and feathered and marine creatures in the mix.
If you look at the exploration quests, there're only a handful of them to discover in each planet, so that makes it more spread out and varied to be encountering.
Hopefuly it doesn't just stays in those they've shown so far.
9 months ago
Anonymous
my theory is that it's going to be mostly animal forms with thumbs or stilts for feet (like diplo dinos and crabs) because the engine can't handle digited feet on uneven terrain. so i doubt you will see many space wolves or monkeys.
9 months ago
Anonymous
It's using a vastly superior new updated engine so it's possible they might have cracked it.
Will have to wait and see.
9 months ago
Anonymous
>a vastly new >updated engine
so which is it?
are they using an old engine with some paint on it?
9 months ago
Anonymous
Rebuilt from the ground up Gamebryo.
Similar upgrade to like Valves source and source 2 engine as an example.
But here for Starfield it's called Creation Engine 2
9 months ago
Anonymous
so basically: >double the bugs with no improvement at all
9 months ago
Anonymous
A lot of improvements if you watch the direct.
But then again Im probably replying to a snoy seethign roach.
9 months ago
Anonymous
Yeah and star citizen is a real game too.
pull the other one mate.
the creation engine is famously unstable, especially when it comes to npc's.
9 months ago
Anonymous
>famously unstable
To people who don't know a thing about game development.
9 months ago
Anonymous
I don't know why you're defending the creation engine but it really is shit, or all of bethesdas programmers are just shit at their job, take your pick.
Try spawning in like 40+ npc's in fallout 4 and look at how the game chugs to a halt.
9 months ago
Anonymous
Wahn wahn
9 months ago
Anonymous
>can visually see the game chugging to a halt with multiple cuts due to the game crashing because creation engine can't handle memory
9 months ago
Anonymous
Making shit up is embarrassing anon.
9 months ago
Anonymous
If the creation engine isn't shit, then why can't bethesda do vehicles?
9 months ago
Anonymous
Wahn wahn
9 months ago
Anonymous
where are the spears todd?
you said there'd be spears
9 months ago
Anonymous
We don't know what creationkit 2 is capable of yet.
Wait for mod tools and we will see if we can add cars etc.
9 months ago
Anonymous
>todd's top coders can't do ground vehicles >"its too hard" one said while crying >one week after launch, amateur modders create ground vehicles
9 months ago
Anonymous
its honestly just good business practices. why spend the money on it when a legion of basement dwellers will do it for you? im more suprised they havent just dumped all their effort into making modding easier. they could just release an empty universe with one planet and tools and be done with it
9 months ago
Anonymous
Everyone complaining about them using the same engine with is an idiot. It's totally fine, obviously they will have been patching it and making additions. There's no reason to just completely throw out good code if it works, and some things don't merit rewriting completely.
9 months ago
Anonymous
I mean technically it got a whole rewrite now as its Creation Kit 2.
9 months ago
Anonymous
What the hell does "the engine can't handle" mean in that sentence? Is it going to crash if a human puts their toes on a slope?
IK has been in Bethesda games for the last decade, the decision to use dinos and arthropods for the aliens is purely a design one. Several of the aliens are shown to be more mammalian, though it's more like reptile-mammal mix.
9 months ago
Anonymous
Honestly, I don't think what we've seen is the entire game.
I imagine there is going to be tonnes more.
Like we don't even know anything about the story really other than we'll be finding artifacts.
9 months ago
Anonymous
i mean it can't handle it >picrel was the only photo i could find with toes >toes clearly clipping through terrain
9 months ago
Anonymous
What does terrain clipping have to do with the engine, moron?
9 months ago
Anonymous
Actually, one thing to note is that since they are going for a "reasonable" amount of creatures per planet as a gameplay and development concession, most of the creatures you encounter will probably be pretty big so they stand out. A typical biosphere should have a much larger population of smaller creatures which would be more likely to have soft, flexible digits for climbing things, but they are not going to be present or at least prominent in Starfield from what we've seen so far. And if the creatures that you will encounter are all fairly big, at least human size or more, then that will influence the kind of feet and movement they will have (it'll be simpler and "tougher" on average).
Alien life according to Bethesda science = 10 feet tall giant aggressive insect. It's completely silly how the universe works in Bethesda's clown world.
Just making the most of an otherwise lame thread. You can join in with images where it looks terrible if you like. Pic related looks rough around the edges for instance, go find some more.
>The beards aren't affect by lighting and the skin texture is weirdly low detail
they looked better in the previous showcase, idk if they downgraded them or its a bug or who knows with bethesda
it'll get fixed by mods as usual
The lighting is fricked on it. Seems to be a running theme.
It may well be that they were only halfway through updating the lighting system when they started collecting footage. We'll see soon enough if it got fixed for release.
Its supposed to support RTX but literally none of the screenshots they have posted have correct lighting with some of even having fake light placed in completely random spots(standard bethesda level design technique)
I should clarify, I haven't heard of it being supported for Starfield.
Wouldn't be surprised if they scrapped it because of performance issues. The game dropping to single digit the moment you turn it on would probably be really bad press.
9 months ago
Anonymous
Makes sense, they always put as much pressure on their systems as they can, guess RTX is too heavy.
>has clearly never played any scenario
does starfield have >vehicles >physics >deformable terrain >buildable ships and space stations >programmable blocks >0-g combat >seamless flying and landing onto a planet >clang
I'm guessing anything beyond models and textures will take months or years to be made, to keep parity with consoles so they can sell slop through the creation club to plebs
depends on how good the vanilla base building is
fallout 4 did have the mechanical contraption israeliteLC
if something like that exists for starfield then people could use it as a base to build upon
you're not going to see terrain deformation
this was a serious game design mistake by todd and friends.
putting handcrafted homogenous ships in the world just makes whatever cobbled together south African shanty town corrugated metal shack of a modular ship feel totally insignificant and lame.
no matter how far you go or how rich you get, your ship will still be cucked by something like this.
sad.
>handcrafted homogenous ships
You can see some of the ship builder parts they're made out of. Of course the player doesn't get to pilot a gigahuge capital ship but at the same time they don't get to craft a skyscraper or a staryard so it's easily accepted by people.
uhh no but Ganker will still seethe about it as if it does do those things, or worse
theres a game like that, its like starfield/starcitizen made by a solo dev that actually looks decent and is huge, but theres something about needing boatloads of cash to play it. i think you own all the assets as nfts, or you have to pay thousands to play it, or something like that.
someone will know what im talking about. made by some slav or something.
9 months ago
Anonymous
Are you sure you didn't dream it
9 months ago
Anonymous
it exists frick my moron brain im trying to remember where i saw it. i saw a yt vid talking about it and found it on steam once by accident with very negative reviews. you could own like your own futuristic skyscraper etc. it was some sort of scam only for patreons who paid lots of money.
9 months ago
Anonymous
Maybe one of these
no you're thinking of an early build of starfield
Eh i overstated it because i guess its voxel but i found it, it's called dual universe. Supposedly a huge scam. Can't remember why.
9 months ago
Anonymous
Maybe one of these
9 months ago
Anonymous
You’re thinking of Entropia Universe. It was not made by one team but is genuinely amazing from a technical standpoint considering it was playable over a decade ago and has everything from real time take off and landing to interplanetary travel in a fully persistent universe which Starfield still lacks I think
Video game graphics plateaued in the 360 era, and since then they've done a 360 and regressed, hiding the loss of graphical quality with vaseline filters and motion blur.
Why do beards always look so terrible in games now. And anyone feel like half the time the color temperature of the beard doesn't match the hair color, even when set to the same amount in many games these days?
Example of the spotty beards
>it'll get fixed by mods as usual >need to use ENB just to get "complex beards"
I am going to laugh not paying a cent to toddler
Honestly curious: What are some games with some good hair textures?
Couldn't say exactly since it's 45 minutes long but it's either somewhere in the direct or possibly one of the few extra shots from the trailer that dropped at the same time.
Very funny how the spammer had to resort to when all his landscape pictures were through before resorting to posting the plastic doll looking humans
Almost as if the only good people working at bethesda are the environment artists and world designers
The environments look decent but bethesda has always been shit at character modeling. They obviously spent all their time and resources getting facial capture right for >5% of dialogue scenes.
Bethesda games are all super ugly because they're desaturated to shit imo. Fallout is just a green/orange/gray wasteland, Skyrim is tundra but starfield has no excuse.
it will run like shit and no one will be able to play it,as usual
then in 5 years they will release a spaceial edition and people will be able to play it for the first time
in 10 years it will get released on the snitch2 and sell gillions
Another massive charging alien bug creature. I've already grown bored of them. There is nothing interesting to see on the planets when they are just those big aggressive Bethesda enemies.
Imagine if aliens landed on Earth, and all they would see is bears and tigers roaming around and aggroing them on sight. Lol. It had so much potential. Most life should be tiny to medium in size. Large animals are a rarity. It would allow for some cool exploration, hunting or just photography activities. But now walk around a short distance from your ship and yet another hulking insect charges at you. If I'm already tired of them now then imagine by game time.
some of the scenery looks nice but its not as alien or bizarre as I want space to be depicted, I wanna have a sense of wonder of how different things are not just slight spins on earth and mars topography
Why are they all wearing the exact same shorts? Even the chick is wearing their shorts as a bikini top while also having a man's head.
Why do they all look like really awkward Sims 4 mod characters?
>Snoy Black folk seething
I thought you all had PCs?
Oh wait you don't because you're all saying you'll get BG3 instead so if you did have a PC you'd already be playing BG3.
I feel like I'm in an abusive relationship with Todd and it's not even funny.
He has disappointed me so many times, yet this smile and his lies always lure me back in.
No idea. It looks like a fricking asset flipped WEG from israelitestarter. I wouldn't be caught dead playing it. It's even more embarrassing when you remember that they have Pajeetsoft budget behind them.
Top:
Character Creator is the gameplay everything after is shallow as frick in an always online mmorpg
Bottom:
You do the character creator and have a whole single player game to play.
Bottom: Big dick AAA $70 + MTX biggast gayme evurr Bethshitsta slop funded by israelitesoft - the biggest and richest israelites in the world and in development for like a decade
>complains about mtx >Is comparing Starfield to a game that is completely riddled with MTX only.
Every single fricking time. It's not free, you eventually hit a walll that takes weeks or months to cross trying to entice you to buy MTX bundles.
Fricking moron.
You fricking Black person, this SLOP costs 70 Amerimutt shekels and it also has MTX on top of it. You ugly israelite. You also omitted the rest. Pajeetsoft money yet it looks worse than a mobile phone game. All the while being locked to 30 on next gen consoles. Embarrassing garbage.
>and it also has MTX on top of it.
MTX that I can ignore and has no bearing on the game or story in anyway shape or form and I can complete it in the same time.
This trash mobile game has tonnes of MTX that actually does have bearing on what you do and what advantages you gain over others in the game. You really can't ignore them if you're actually going to play past the character creator.
Your true colours are showing and you're probably an ass mad PS fanboy.
9 months ago
Anonymous
>jeetshill doubles down on corporate brand cuckery
You're so buck broken it's insane.
This game looks like dogshit. No amount of damage control will change that.
9 months ago
Anonymous
Your Starfield hateboner folder is pretty lackluster
9 months ago
Anonymous
I too can use compressed youtube videos to cherrypick.
At least you get Baldurs gate sloppy seconds in september.
9 months ago
Anonymous
m-m-mods will fix it
9 months ago
Anonymous
Is that real? It looks slightly better than FO4
9 months ago
Anonymous
Yeah it's all in the Starfield Direct if you wish to look.
Still pretty disingenous to use compressed youtube screens tbh.
9 months ago
Anonymous
You're acting as if the RDR1 screenshot there is in HD. homosexual.
9 months ago
Anonymous
Cope.
9 months ago
Anonymous
Dilate.
9 months ago
Anonymous
It looks great.
9 months ago
Anonymous
Marika my beloved
9 months ago
Anonymous
How does this looks worse than Baldur's Gate?
9 months ago
Anonymous
what is the prupose of having a giant carabiner nearly the size of a human head on one shoulder?
9 months ago
Anonymous
For space walks
9 months ago
Anonymous
that's not a space suit. north face jackets don't work in space. that puffy shit would rip apart.
9 months ago
Anonymous
finna vomit
9 months ago
Anonymous
FO4 had a bit more of stylized look so it aged better. Still, its good enough to have it at this level and then expand the breadth of content far beyond FO4's map size. The only thing they really need to fix is the lack of natural shadowing for facial hair, then it will look passable.
The biggest change from me what I noticed from the direct is the suits/clothes are not just stationary or still.
They move with what the character is doing.
Check the direct and when some of the talking heads move around and you'll see what I mean.
Unlike the creatures which were given plenty of glamor shots, we haven't seen too much of the robots. I saw one that look like the OG Boston Dynamics dog complete with ball feet, and the other dog-like one has pretty cool looking hand/claw things. Then there's the WALL-E type boxes on wheels that trundle around your outposts. Always nice to have a pet robo.
Wish we could see them all more clearly.
Me too, I'm interested to see how many types of bots there are out in this new universe. Also I wonder if we are going to encounter any sentient aliens or its all going to be ancient ruins I.E. the Dwemer
The world in Bethesda games is so silly. Trying to achieve modern graphics is what's preventing them from making Starfield more complex. They could have no loading screens, roads, cars, water sources if they just made it look like an indie game. Instead they opted to use this Frankestein Gamebryo, and it bling up, and give us this mediocre space game where nothing makes any sense due to its limitations. Dwarf Fortress is a prime example where if you sacrifice enough graphics you can make anything happen.
this look like hitman absolution
nevermind, I apologize to the Hitman devs
Hitman is glossy here. Visuals ruined.
it's raining, moron
human revolution vibes (alleyway)
You're thinking of the newer hitman
the hitman island resort map looks better
It looks so fricking bad it's so painful, specially because i wanted to use it for the gay sex mods, but it's not worth it if the men are so ugly
bethesda games always look like shit on release though
SAM exists for a reason. I'm sure someone will clean up Beth's mess. It's not like the women look any better.
>How is Starfield allowed to be so fricking ugly?
bethesda game. every npc in the game is gonna be an unrecognizable modbeast with zero pore skin, hair physics, high heels, and H-cup breasts within weeks of the games release.
>bethesda game. every npc in the game is gonna be an unrecognizable modbeast with zero pore skin, hair physics, high heels, and H-cup breasts within weeks of the games release
Yes
nice
atleast they don't got skyrim club feet I guess
has anyone in Bethesda sat in a chair before? Is it all like this?
only one animation per class of chairs, regardless of actual chair shape
mocap it once, apply. "good enough"
next animation
Graphicsgays will never become smart enough to realize they ruined the Industry. Graphics don't need to be any better than they were 5 years ago. We are already on the edge of uncanny Valley territory and the diminishing returns on polygon structure that it would take to get past the uncanny Valley are light-years away.
Stop asking for games to look better and start asking for them to play better.
Black person you WISH starfield look as good as games from 5 years ago kek
I agree that graphics aren't everything but I do think that the least you can do is not make them an eyesore. Even Kingdom Hearts, a game made twenty one years ago, still holds up today.
stylised graphics always ages much better than realistic graphics
witcher 3 was released in 2015 and this doesnt look half as good as it did back then
>Graphics don't need to be any better than they were 15 years ago
ftfy
Can we settle for 10 years ago?
Eh, action combat needs high visual fidelity so you can see what the frick is about to hit you.
>graphics
a game should be visually pleasing. it doesn't need to be some crysis but it should atleast have a style, zelda has a similar graphics quality but looks well better
Its not about graphics its about art direction... It why Jap 2d games H-games are superior than highly detailed uncanny wegs
Detailed photorealistic graphics are just not worth it and always go into the uncanny valley tier
>Graphics don't need to be any better than they were 5 years ago
>5 years ago
anon I...
this but also
this
hell make starfield with morrowind mechanics, but at least make it fricking big and interesting
with morrowind graphics*
woopsie
it is big and interesting
I don't doubt that, but imagine if they were allowed to just not do an hyper realistic game because nvidia pays them to do it. dev time would decrease, performance increases, and file size would decrease by a lot, while also being as fun as with realistic graphics
I dont generally like cartoony graphics or retro. I was there for what is called retro, I've enjoyed seeing graphics evolve. I'm not saying starfield is the best graphics ever but it looks decent enough in most things I've seen. Some people just have a hate boner for it for some reason and will pick out the most minute things to criticize. An indie studio can make things simpler visually to increase scale thats fine. A big AAA company should be expected to make a good game with decent graphics too, and I think starfield looks mroe than good enough for what it is.
But fallout 4 looked better and it's 8 years old.
We are not asking for higher fidelity, you can make a good looking game with low tech grafix.
it's not a matter of polygons or anything like that, Bethesda games are just horrendously fricking ugly and always have been and this game is no different. horrible characters, horrible art direction, bland colors everywhere.
Art style is different from graphics. There's a reason why games like Symphony of the Night, Metal Slug or VTMB look superb.
I agree but 5 years ago is too recent. We need to go back to Gamecube-level graphics with the addition of full resolution, AA, high framerate, and lighting enhancements.
I agree art style matters more. I feel like Starfield is putting more effort into the world than the humans
I wish we had true graphicsgays from the 2000s back. Nowadays homosexuals just jerk off to literally any new game even if it looks no better than Crysis.
I would rather have a good looking game with style than what ever the frick Vaseline smear is OP
You misunderstand. If the graphics are shit because of console limitations, what else do you think they skimped on? Mechanics, entire maps, characters, abilities, complex AI generation. Its hard to quantify all the cut features we'll never know about, but its easy to see the stagnation or even regression of graphics in games, clear as day. Consoles do nothing but hold gaming as a medium back.
Based and true take, too bad the majority of Ganker are moronic and wont see the truth in it.
>Graphicsgays
You mean the purchasing power that is responsible for literally 99% of games you enjoy released after 1996?
This. Games used to be fun and have fun features and the like but these days games appeal to single digit IQ tards who only look at how a games graphics look over anything else, just look at how simple and basic PS games are gameplay wise but the shills never bring that up just how the models look.
This and no buts, every other reply is an assmad graphics monkey. Go watch a fricking movie you mindless Black person apes
i don't care about graphics, i care about art direction
Starfield looks fricking terrible because it's art direction is spectacularly shit
Most PS2 games look infinitely better despite having way worse graphics they still have far less shit art direction
Why do beards always look so terrible in games now. And anyone feel like half the time the color temperature of the beard doesn't match the hair color, even when set to the same amount in many games these days?
Its not just the beards
modern character modelling is just gluing components together rather than making assets that fit so that beard needs to fit whatever mutt monstrosities you can conjure in their "character" creator but they can't use textures because those don't scale well.
so you have these patchy 3d models because a realistic looking beard would be too expensive or you have completely static big solid blobs with minimal to no physics
Looks like one of those beach mods for Skyrim.
modern game devs dont know how lighting and textures work
also cuz they need to cater to consolegays and 3rd worlders to make more sales & profit
lastly they hide their mistakes with bloom, vaseline screen and chromatic abmonination so they can get away with 10 year old graphics in new games
>Starfield
no fricking way, thats just fricking fallout 4
it the sims 3
purposeful bad graphics so it can be ported to mobile
it has to run @1080 30 fps for the S plebs
thanks Todd.
souce on the image?
smarr indie company please understand.
Looks good to me
>see that mountain over there
>theres nothing on it
they probably made modding this game almost impossible too like dicks
>Elaborating on that feature, Howard labeled modding as part of the developer's "DNA," adding that he fully expects the upcoming game to be a "paradise" for modders and serve as a culmination of Bethesda's two decades' worth of community content support. With Starfield, the studio doesn't intend to stop with releasing official modding tools, but continuously facilitate fan-created content to such a degree that modders can approach it as "not just a hobby but a career," Howard explained.
this just means more paid mods which was never a good idea and just done out of greed so Bethesda (and Valve) could try to get a cut of modder's work
They have repeatedly said modding is important to them
oh boy i can't wait to see thousands of variations of this screenshot with different colored foliage and a different space suit for the next few years. it'll be like 2005-07 where every single game box art was some dude facing the camera with a weapon in his hand.
soul
soulless
simple as
wym soulless that 2nd shot is comfy as fk
too many polgyons, it insists upon itself
>wasteland #5893 with piss filter on
>comfy
Bethesdadrones everyone lmao
>kenshit
>soul
anon please
>We're regressing back to BROWN AND BLOOM from like 2010
Bravo Bethesda
Going back to the SOUL days
i like how they covered it in mist with the deceptive marketing to make it look like a forest, instead of a bunch of chest high charlie brown Christmas trees spaced 5 feet apart.
One thing I'm noticing is that foliage is still not the best. Bethesda has never really been good at it.
>grassgays
I recall thinking the oblivion trees looked good at the time lol.
They were groundbreaking. It wasn't even done by them, there was a different company that did the trees I think.
Speed tree
Today I will remind them.
It's a Bethesda game. They're all ugly.
>shorter drawdistance than morrowind
>supposed to be the big capital city
>less people around than in a tiny village
It's somehow uglier than Fallout 4 jfc
let's put the monitor where you'll hurt your neck if you look at it all day!
Because its a Bethesda game and you are a fool to trust Todd. It's like you people learned nothing about Fallout 76.
From what I've seen here, the graphics were upgraded, but the character models were downgraded in comparison to Fallout 4.
Post some vanilla Fallout 4 characters, you'll quickly see the difference. The one spot Starfield seems to falter is in the beards and sometimes hair. Whatever new shit they're using for it just doesn't work nicely with the lighting. Could be WIP, could be this game's big flaw similar to how the four dialogue option in Fallout 4 was one of the big flaws.
They also put more detail into important characters and less for the background NPC's. To be honest they do looka bit puppety but everything elose looks good, and at the end of the day its a larg scale RPG so it get s a bit of a pass to have some jank here and there.
And I'll take their system so that characters actually look different. Otherwise you end up with something like the currently BG3 where there's like 10 different faces in the entire world.
Not only that, the creature they've shown in the deep dive, you can notice a more fleshy design on them.
Their appendices are much more animated than in previous titles, heck even in Fallout 79 the creatures are stiff as frick.
eradicate all bugs
It's funny that they think I won't shoot everything that moves.
You are evil, I bet you'll hunt for the Chinese demographic in the Starfield universe.
>Shakes its butt
What did the thornmantis mean by this?
Ready to be manhandled.
Those Zoophilic Druids are going to be picking up this trait no wonders.
>We want the BG3 audience
>not going full Victorian era big game hunter by having one of every specimen located in a display room aboard your personal flagship
Ngmi
I noticed that the creature aren't fricking up and jagging up and down at the slightest hint of elevated/uneven ground like they used to in old bethesda games
I can't wait to see people dissecting Bethesda's new animation system and modders playing around with it.
After a few hours of gameplay they'll start loading in 20 stories up
>crab
>crab
>dino
>crab
>crab
>crab
>bug crab
>dino
so its just no mans sky then.
>No mans sky invented alien species
Hopefully there are some mammal, reptilian and feathered and marine creatures in the mix.
If you look at the exploration quests, there're only a handful of them to discover in each planet, so that makes it more spread out and varied to be encountering.
Hopefuly it doesn't just stays in those they've shown so far.
my theory is that it's going to be mostly animal forms with thumbs or stilts for feet (like diplo dinos and crabs) because the engine can't handle digited feet on uneven terrain. so i doubt you will see many space wolves or monkeys.
It's using a vastly superior new updated engine so it's possible they might have cracked it.
Will have to wait and see.
>a vastly new
>updated engine
so which is it?
are they using an old engine with some paint on it?
Rebuilt from the ground up Gamebryo.
Similar upgrade to like Valves source and source 2 engine as an example.
But here for Starfield it's called Creation Engine 2
so basically:
>double the bugs with no improvement at all
A lot of improvements if you watch the direct.
But then again Im probably replying to a snoy seethign roach.
Yeah and star citizen is a real game too.
pull the other one mate.
the creation engine is famously unstable, especially when it comes to npc's.
>famously unstable
To people who don't know a thing about game development.
I don't know why you're defending the creation engine but it really is shit, or all of bethesdas programmers are just shit at their job, take your pick.
Try spawning in like 40+ npc's in fallout 4 and look at how the game chugs to a halt.
Wahn wahn
>can visually see the game chugging to a halt with multiple cuts due to the game crashing because creation engine can't handle memory
Making shit up is embarrassing anon.
If the creation engine isn't shit, then why can't bethesda do vehicles?
Wahn wahn
where are the spears todd?
you said there'd be spears
We don't know what creationkit 2 is capable of yet.
Wait for mod tools and we will see if we can add cars etc.
>todd's top coders can't do ground vehicles
>"its too hard" one said while crying
>one week after launch, amateur modders create ground vehicles
its honestly just good business practices. why spend the money on it when a legion of basement dwellers will do it for you? im more suprised they havent just dumped all their effort into making modding easier. they could just release an empty universe with one planet and tools and be done with it
Everyone complaining about them using the same engine with is an idiot. It's totally fine, obviously they will have been patching it and making additions. There's no reason to just completely throw out good code if it works, and some things don't merit rewriting completely.
I mean technically it got a whole rewrite now as its Creation Kit 2.
What the hell does "the engine can't handle" mean in that sentence? Is it going to crash if a human puts their toes on a slope?
IK has been in Bethesda games for the last decade, the decision to use dinos and arthropods for the aliens is purely a design one. Several of the aliens are shown to be more mammalian, though it's more like reptile-mammal mix.
Honestly, I don't think what we've seen is the entire game.
I imagine there is going to be tonnes more.
Like we don't even know anything about the story really other than we'll be finding artifacts.
i mean it can't handle it
>picrel was the only photo i could find with toes
>toes clearly clipping through terrain
What does terrain clipping have to do with the engine, moron?
Actually, one thing to note is that since they are going for a "reasonable" amount of creatures per planet as a gameplay and development concession, most of the creatures you encounter will probably be pretty big so they stand out. A typical biosphere should have a much larger population of smaller creatures which would be more likely to have soft, flexible digits for climbing things, but they are not going to be present or at least prominent in Starfield from what we've seen so far. And if the creatures that you will encounter are all fairly big, at least human size or more, then that will influence the kind of feet and movement they will have (it'll be simpler and "tougher" on average).
Literally No Man's Sky
Kind of missed the part in No Mans Sky where I could customise my ship. Could you please show me?
>No Mans Sky invented animals on planets
No man's sky is a cluttered mess, lacks cohesiveness in their world designing. The frick you talking about.
Alien life according to Bethesda science = 10 feet tall giant aggressive insect. It's completely silly how the universe works in Bethesda's clown world.
Wtf video games are gamey???
Wtf? I am a moron who replies with nonsense.
Yup, you really are.
Yup I really am. That's why I keep replying.
>those """female""" models
JFC, I wont be touching this slop until modders get CBBE ported over
>a new hand touches the beacon
frick off meridia
starfield looking straight bussin fr fr
>cutscene to enter your ship
>cutscene to leave planet
>cutscene to land on a world (only in select locations)
>fallout gameplay
Man, why pay more for a game when i can get an actual good game like Baldurs Gate 3 for less? they really think their slop is worth AAA price??
>someone says the game looks bad
>shill proceeds to post images of rocks
Just making the most of an otherwise lame thread. You can join in with images where it looks terrible if you like. Pic related looks rough around the edges for instance, go find some more.
Example of the spotty beards
The beards aren't affect by lighting and the skin texture is weirdly low detail
>The beards aren't affect by lighting and the skin texture is weirdly low detail
they looked better in the previous showcase, idk if they downgraded them or its a bug or who knows with bethesda
it'll get fixed by mods as usual
>it'll get fixed by mods as usual
>need to use ENB just to get "complex beards"
I am going to laugh
not paying a cent to toddler
that fire effect is fricking awful
The lighting is fricked on it. Seems to be a running theme.
It may well be that they were only halfway through updating the lighting system when they started collecting footage. We'll see soon enough if it got fixed for release.
Its supposed to support RTX but literally none of the screenshots they have posted have correct lighting with some of even having fake light placed in completely random spots(standard bethesda level design technique)
>Its supposed to support RTX
Can't say I've ever heard of that. Did you mean RTGI?
I should clarify, I haven't heard of it being supported for Starfield.
Wouldn't be surprised if they scrapped it because of performance issues. The game dropping to single digit the moment you turn it on would probably be really bad press.
Makes sense, they always put as much pressure on their systems as they can, guess RTX is too heavy.
>spend whole thread dumping obvious bullshots
you could have told me these were sims 3 npcs ported into a slightly better looking game and I would have believed you
they look like sims
Can I get a space wife that’ll call me in the middle of battle and ask me to pick up some beans? Serious responses only
Haven't really looked into the game, is the RPG elements going to be as bad as Fallout 4?
You can only go up from FO4 so it will probably be an improvement.
Space Engineers enjoyer here
so how many years until mods make it only half as good as Spengineers?
5? 10?
Is this a RPG with many hours fo story and quests with combat in space and on ground?
yes?
there's also food and water mods
Theres no story or RPG its a sandbox
>has clearly never played any scenario
does starfield have
>vehicles
>physics
>deformable terrain
>buildable ships and space stations
>programmable blocks
>0-g combat
>seamless flying and landing onto a planet
>clang
>physics
Every game has this.
>>0-g combat
Yes
>Every game has this.
No, I was told this game only had rigging
It probably has clang, it feels like a clang game
Some but not all, its not a sim or just a sandbox. Its a different kind of game that just happens to be in a space setting.
Starfield doesn't have water.
I'm guessing anything beyond models and textures will take months or years to be made, to keep parity with consoles so they can sell slop through the creation club to plebs
depends on how good the vanilla base building is
fallout 4 did have the mechanical contraption israeliteLC
if something like that exists for starfield then people could use it as a base to build upon
you're not going to see terrain deformation
Never ever. Bethesda's jack of all trades style could never beat a sim at its own game. Best it can do is offer a lot more in other areas.
this was a serious game design mistake by todd and friends.
putting handcrafted homogenous ships in the world just makes whatever cobbled together south African shanty town corrugated metal shack of a modular ship feel totally insignificant and lame.
no matter how far you go or how rich you get, your ship will still be cucked by something like this.
sad.
>handcrafted homogenous ships
You can see some of the ship builder parts they're made out of. Of course the player doesn't get to pilot a gigahuge capital ship but at the same time they don't get to craft a skyscraper or a staryard so it's easily accepted by people.
>Of course the player doesn't get to pilot a gigahuge capital ship
first things mods will fix
Black person don't even shill space engineers there's absolutely nothing to do in it other than building shit and PVP
Never? You think the gamebryo engine can handle physics like that?
>You think the gamebryo engine can handle physics like that?
It can't even handle two people sitting
look at how they're literally floating on the chairs
That's not physics that's rigging.
link me to a video of someone playing through a quest in Space Engineers.
>a game made by literally one person is miles better than starfield
:^)
>Posts a different game
I accept your consession.
isn't this the one where you have to pay tons of money to play and they sell nfts in it?
wut
theres a game like that, its like starfield/starcitizen made by a solo dev that actually looks decent and is huge, but theres something about needing boatloads of cash to play it. i think you own all the assets as nfts, or you have to pay thousands to play it, or something like that.
someone will know what im talking about. made by some slav or something.
Are you sure you didn't dream it
it exists frick my moron brain im trying to remember where i saw it. i saw a yt vid talking about it and found it on steam once by accident with very negative reviews. you could own like your own futuristic skyscraper etc. it was some sort of scam only for patreons who paid lots of money.
Eh i overstated it because i guess its voxel but i found it, it's called dual universe. Supposedly a huge scam. Can't remember why.
Maybe one of these
You’re thinking of Entropia Universe. It was not made by one team but is genuinely amazing from a technical standpoint considering it was playable over a decade ago and has everything from real time take off and landing to interplanetary travel in a fully persistent universe which Starfield still lacks I think
uhh no but Ganker will still seethe about it as if it does do those things, or worse
no you're thinking of an early build of starfield
Video game graphics plateaued in the 360 era, and since then they've done a 360 and regressed, hiding the loss of graphical quality with vaseline filters and motion blur.
>Video game graphics plateaued in the 360 era
you mean the era where games couldn't even hit 720p at 30 fps?
oh wait thats this era too
OH NO NO NO
It's not, it's quite pretty in fact, what makes it look ugly are the faces of the npcs, which are really ugly
The character models look almost identical to FO76 - right down to the shitty hair textures.
Honestly curious: What are some games with some good hair textures?
Witcher 3
Tomb Raider(yes the 2013 one)
Nioh 1 and 2
Bladurs Gate 3 has good beards
RDR2
Where are these screenshots from?
They're fricking amazing.
Couldn't say exactly since it's 45 minutes long but it's either somewhere in the direct or possibly one of the few extra shots from the trailer that dropped at the same time.
Definitely no. I would be recognizing those images if it was from the trailers.
The masked guy is at 16:09 in the direct, the gas giant shot is 33:10
How embarrassing, look at that awful AA
Starfield direct
I'm impressed, I didn't think you could get such quality prints from those trailers.
Can't wait to play it.
Favorite shot right here, the SIZE of these things is so sexy.
Very funny how the spammer had to resort to when all his landscape pictures were through before resorting to posting the plastic doll looking humans
Almost as if the only good people working at bethesda are the environment artists and world designers
Because it's a GAME not a movie.
The environments look decent but bethesda has always been shit at character modeling. They obviously spent all their time and resources getting facial capture right for >5% of dialogue scenes.
I thought it was another andrew tate pic you damn zoomers keep sharing
Bethesda games are all super ugly because they're desaturated to shit imo. Fallout is just a green/orange/gray wasteland, Skyrim is tundra but starfield has no excuse.
It's like they fricking forgot that space is black or something lmao! Complete hacks
Its made for the ps5, for some reason everyone just quietly accepts that consoles hold gaming back decades. Just consume and don't think too much.
Why is it only dudes at that beach and why are they all wearing the same trunks?
Less assets = faster console loading times.
>bob, wtf you wearing a bikini man?
It was the style at the time
Wacky posed skeletons confirmed
because they were forced to port it to the weaker xbox console, it's been a problem for many devs since it hinders their games but you have to do it
it will run like shit and no one will be able to play it,as usual
then in 5 years they will release a spaceial edition and people will be able to play it for the first time
in 10 years it will get released on the snitch2 and sell gillions
AND THAT WILL BE THE END OF IT AFTER THAT JESUS RETURNS AND THE WORLD ENDS.
ALSO THERE IS NO SPACE THAT SHIT IS FALLEN ANGELS PEOPLE
>They got worse
Is it the diversity hires?
Yes, they're also why no gf
lol. that switch to id5 engine really killed bethsderpsda games
skyrim is literally the only last game from them in my book, after that they fugged it all up
>to id5 engine
What? when did they turned to ID5? It's still Creation Engine
more polygons = more room to frick up
its going to be another mutt factory like fallout 4
ENB will save it.
cope seethe
but most especially dilate
ops
Besides the awful textures what's wrong with this image? Lack of AO or something? Looks horrible
Tonal clash. Colors of the foliage are at odds and it's a weird mixture of lush background and desolate foreground.
all the pictures in the thread are youtube caps
its not natively rendered at that resolution
its being upscaled
It looks like PUBG mobile on low settings, compression has nothing to do with it. picrel
That certainly has something to do with it but I still wager lighting is the culprit
I am not talking about compression
The game itself is being upscaled from a smaller resolution AND then its getting uploaded to youtube
Another massive charging alien bug creature. I've already grown bored of them. There is nothing interesting to see on the planets when they are just those big aggressive Bethesda enemies.
bro don't make them try radiant ai again
Imagine if aliens landed on Earth, and all they would see is bears and tigers roaming around and aggroing them on sight. Lol. It had so much potential. Most life should be tiny to medium in size. Large animals are a rarity. It would allow for some cool exploration, hunting or just photography activities. But now walk around a short distance from your ship and yet another hulking insect charges at you. If I'm already tired of them now then imagine by game time.
>amd only support
What will happen to my 4080?
lol it is afraid.
Shazamtroon desperately trying to shill this shit before based Todd skull fricks you once Starfield releases.
Captcha G0AAT
It's passable, I really don't care. You guys love to pretend you're all for "gameplay over graphics" until a game actually does it.
Gameplay is more important.
Same way you're allowed to have an opinion.
whatever the state of this game, we'll have to wait like 10 years for the mod scene to be fleshed out and good
You had a big discord meeting to decide what to say about Starfield and this is what you came up with? Sad.
>Looks worse than Witcher 3, which came out almost nine years ago
they have the same face
some of the scenery looks nice but its not as alien or bizarre as I want space to be depicted, I wanna have a sense of wonder of how different things are not just slight spins on earth and mars topography
>i will take le compressed youtube video screenshot and post it on le Ganker to fit my third worlder narrative xD
Why are they all wearing the exact same shorts? Even the chick is wearing their shorts as a bikini top while also having a man's head.
Why do they all look like really awkward Sims 4 mod characters?
logistics issue
don't judge until you see the PC version on Ultra. we had to hold back a lot on the xbox versions
You better not be lying to me again Todd...
he wouldn't
Imagine saying Armored Core 6 looks bad then saying Starfield looks good when Starfield looks older than Armored Core 6 lmao.
>Snoy Black folk seething
I thought you all had PCs?
Oh wait you don't because you're all saying you'll get BG3 instead so if you did have a PC you'd already be playing BG3.
It's a Bethesda game, the environments look good but everything else looks like shit
>PLEASE DON'T COMPARE OUT GAME TO BALDUR'S GATE 3
Why not? One is turnbasedrpg the other is a shooter. I'm sure it makes perfect sense to compare the two.
this looks like a weg
It will be after a few months
I'm going to buy this and explore OP's mom (jupiter)
Bethesda privilege.
>worrying about graphics in a bethy game
You have a lot more to worry about than that if you're buying it on launch year.
Only the biggest morons imaginable buy Bethesda games. Ever.
I feel like I'm in an abusive relationship with Todd and it's not even funny.
He has disappointed me so many times, yet this smile and his lies always lure me back in.
No idea. It looks like a fricking asset flipped WEG from israelitestarter. I wouldn't be caught dead playing it. It's even more embarrassing when you remember that they have Pajeetsoft budget behind them.
Scam.
Top:
Character Creator is the gameplay everything after is shallow as frick in an always online mmorpg
Bottom:
You do the character creator and have a whole single player game to play.
Top: Free 6 years old mobile phone game
Bottom: Big dick AAA $70 + MTX biggast gayme evurr Bethshitsta slop funded by israelitesoft - the biggest and richest israelites in the world and in development for like a decade
>complains about mtx
>Is comparing Starfield to a game that is completely riddled with MTX only.
Every single fricking time. It's not free, you eventually hit a walll that takes weeks or months to cross trying to entice you to buy MTX bundles.
Fricking moron.
You fricking Black person, this SLOP costs 70 Amerimutt shekels and it also has MTX on top of it. You ugly israelite. You also omitted the rest. Pajeetsoft money yet it looks worse than a mobile phone game. All the while being locked to 30 on next gen consoles. Embarrassing garbage.
have a nice day jeetshill.
>and it also has MTX on top of it.
MTX that I can ignore and has no bearing on the game or story in anyway shape or form and I can complete it in the same time.
This trash mobile game has tonnes of MTX that actually does have bearing on what you do and what advantages you gain over others in the game. You really can't ignore them if you're actually going to play past the character creator.
Your true colours are showing and you're probably an ass mad PS fanboy.
>jeetshill doubles down on corporate brand cuckery
You're so buck broken it's insane.
This game looks like dogshit. No amount of damage control will change that.
Your Starfield hateboner folder is pretty lackluster
I too can use compressed youtube videos to cherrypick.
At least you get Baldurs gate sloppy seconds in september.
m-m-mods will fix it
Is that real? It looks slightly better than FO4
Yeah it's all in the Starfield Direct if you wish to look.
Still pretty disingenous to use compressed youtube screens tbh.
You're acting as if the RDR1 screenshot there is in HD. homosexual.
Cope.
Dilate.
It looks great.
Marika my beloved
How does this looks worse than Baldur's Gate?
what is the prupose of having a giant carabiner nearly the size of a human head on one shoulder?
For space walks
that's not a space suit. north face jackets don't work in space. that puffy shit would rip apart.
finna vomit
FO4 had a bit more of stylized look so it aged better. Still, its good enough to have it at this level and then expand the breadth of content far beyond FO4's map size. The only thing they really need to fix is the lack of natural shadowing for facial hair, then it will look passable.
>Sony seethe the thread
It's glorious.
It's only going to get better the closer to launch.
The scale I guess
It's called goyslop because the goyim eat it up like animals.
After NMS I just can't get excited about alien fauna
Sean's lies destroyed all of my optimism though at least you can ride on them in NMS
I removed this from my wishlist. It's going to be a bucket of feces when it is released
>ugly
thousands of people hours were poured into this game by dedicated artists and developers, grow up
The biggest change from me what I noticed from the direct is the suits/clothes are not just stationary or still.
They move with what the character is doing.
Check the direct and when some of the talking heads move around and you'll see what I mean.
What do you guys think of the alien and robot designs we've seen so far?
Unlike the creatures which were given plenty of glamor shots, we haven't seen too much of the robots. I saw one that look like the OG Boston Dynamics dog complete with ball feet, and the other dog-like one has pretty cool looking hand/claw things. Then there's the WALL-E type boxes on wheels that trundle around your outposts. Always nice to have a pet robo.
Wish we could see them all more clearly.
Me too, I'm interested to see how many types of bots there are out in this new universe. Also I wonder if we are going to encounter any sentient aliens or its all going to be ancient ruins I.E. the Dwemer
It's a Bethesda game.
small indie company
showcased on a console
what console produces images larger than 2286x1135 for it to be cropped from?
Because gamebryo
The world in Bethesda games is so silly. Trying to achieve modern graphics is what's preventing them from making Starfield more complex. They could have no loading screens, roads, cars, water sources if they just made it look like an indie game. Instead they opted to use this Frankestein Gamebryo, and it bling up, and give us this mediocre space game where nothing makes any sense due to its limitations. Dwarf Fortress is a prime example where if you sacrifice enough graphics you can make anything happen.
>muh graphics
>'Nasapunk'
>toddler's "dream game 20 years in development" is just a buggy copy of NoMansSky
I'm pretty sure I've seen that lent forward sitting animation in fallout before