How is your game developing going, Mr.?

How is your game developing going, Mr. Ganker-sama?

Thalidomide Vintage Ad Shirt $22.14

CRIME Shirt $21.68

Thalidomide Vintage Ad Shirt $22.14

  1. 2 years ago
    Anonymous

    I gave up.

    • 2 years ago
      Anonymous

      same and based
      gamedev sucks and chances are the game you've slaved over for years will end up a literal who failure with 11 comments on steam

    • 2 years ago
      Anonymous

      /thread
      just abandon everything because you will end up as fp

  2. 2 years ago
    Anonymous

    redpill me on Godot. What makes it the superior gamedev engine??

    • 2 years ago
      Anonymous

      It's free
      It's easy to develop for
      It's not hella undercooked

      That's it really

    • 2 years ago
      Anonymous

      It's developed and used by trannies and funded by china

    • 2 years ago
      Anonymous

      +lightweight
      +open source
      +no royalties
      +not bloated
      +very customizable
      +perfect for 2d
      -learning curve to get used to
      -weak 3d until godot 4.0, it is graphically capable but there are plenty of issues with a 3d workflow that remain nonexistent with unity and ue4
      -you have to manually set collision shapss, unity and ue4 do it easily

      • 2 years ago
        Anonymous

        >-you have to manually set collision shapss
        ?

      • 2 years ago
        Anonymous

        so if I import a model in godot I can't just add something like Unity's "mesh collider" and it has collision?

        • 2 years ago
          Anonymous

          Godot can generate a collision shape automatically from a mesh, anon just doesn't know about that feature.

          The real minus of Godot is
          - no one knows how to use it

          • 2 years ago
            Anonymous

            I heard there are issues with the physics engine. if it's not collisiders then what?

            • 2 years ago
              Anonymous

              https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Atopic%3Aphysics

          • 2 years ago
            Anonymous

            it does, but it is misaligned

        • 2 years ago
          Anonymous

          there's a gridmap system for 3d tilesets but for some reason it's bugged in godot 3.0 and the tiles can be placed but the collision is wonky and doesn't work
          besides that the 3d pipeline really is bad, there's no way to set the materials to have no filter by default which is really annoying for pixel-perfect textures

          • 2 years ago
            Anonymous

            >there's no way to set the materials to have no filter by default
            there is though?

            • 2 years ago
              Anonymous

              on my end it wasn't functioning properly
              (this was in regards to the .glb file format)

      • 2 years ago
        Anonymous

        The day after tomorrow I will go super devmode.
        Then I will create a alttp clone that's gonna blow your mind.

        >+perfect for 2d
        You own engine with frameworks like Monogame or SDL2 are perfect for 2D.

    • 2 years ago
      Anonymous

      >
      and
      >
      that's about it. ofc troons will try to say shitdot 4 will fix everything any day now but that was supposed to come out years ago

  3. 2 years ago
    Anonymous

    I like Löve
    Why don't more engines support LUA?

    • 2 years ago
      Anonymous

      It's so elegant and beautiful that it causes Pajeets and Idea guys to Seethe because they didn't think of it first. So they just end up reinventing it in a shitty way (usually with types)

  4. 2 years ago
    Anonymous

    still stuck waiting on a programmer to get back to me. It's been months. Again.

    • 2 years ago
      Anonymous

      Programmer here. What's your game?

      • 2 years ago
        Anonymous

        Simple shmup made in GMS 1.4 built from scratch. The most complex part is its replay system and a few enemy attacks.

        months? I would write a contractor / collaborator off after two weeks of no show. if somebody ghosts you for WEEKS you'll never get quality work out of that person. there's no point waiting any longer. delete/block and find someone functional.

        It's never been full on ghosting but I'd be the one making contact most of the time.

    • 2 years ago
      Anonymous

      months? I would write a contractor / collaborator off after two weeks of no show. if somebody ghosts you for WEEKS you'll never get quality work out of that person. there's no point waiting any longer. delete/block and find someone functional.

  5. 2 years ago
    Anonymous

    I'm going to start my quake2 mod any day now

  6. 2 years ago
    Anonymous

    Here's what I've been working on this week:

    New archetype - Specialist.
    STR, DEX, INT stats are equally spreaded.

    New skill resource type - Specialists use Fatigue Points, it increases when you use skills.

    New class - Stalker, specialist.
    Has further stealth detecion.
    Unlocks after elf boss.

    New pet type - Hound.
    It is a pet of Stalker, sees all stealth targets and may attack those instantly.

    webm with audio:

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        awesome

    • 2 years ago
      Anonymous

      I like how this looks I'm going to download the demo.

    • 2 years ago
      Anonymous

      I love the 2d sprites with 3d levels. Reminds me of boomer shooters. I also love pixels on 3d models. I want to play your game, keep going anon

    • 2 years ago
      Anonymous

      Why is the ice effect 3d instead of pixel art too?
      You even have the pixel art for the spell icon that can be used as the effect..

  7. 2 years ago
    Anonymous

    Working on some assets.

    • 2 years ago
      Anonymous

      /qa/ lost

  8. 2 years ago
    Anonymous

    My partner sent me a playable demo, it's a bit buggy but i like what we're achieving.

    • 2 years ago
      Anonymous

      I'd slap green's breasts around all day.

      • 2 years ago
        Anonymous

        That's a very understandable goal.

    • 2 years ago
      Anonymous

      I'm still working on my music and thinking about getting back to writing up my video game ideas

      Is this your artwork, anon? The girls look both very cute and personable

      • 2 years ago
        Anonymous

        >Is this your artwork, anon?
        It is, thanks.

        • 2 years ago
          Anonymous

          Do the girls have names yet?

          • 2 years ago
            Anonymous

            From left to right: Melissa, Helga, Corporal (no name yet) and Angel.

    • 2 years ago
      Anonymous

      >Is this your artwork, anon?
      It is, thanks.

      mighty switch force vibes

      I changed my player sprite. Importantly, he's now 24 pixels tall instead of 16.

      cute sprites. back in the day, western sidescrollers were always shit because they made the sprites way too fricking big. the japs figured out that smaller sprites were easier to maneuver and made the games more fun.

      Thought about the new enemy for my roguelike?

      nice, but have fun animating it

      stupid but i got a boat

      why is there a campfire in the middle of the ocean

      • 2 years ago
        Anonymous

        its a magic campfire

  9. 2 years ago
    Anonymous

    After a few days of inaction on prototypes, I've finally realized that I simply just do not know what to make. My ideas keep flip flopping and changing
    How in the world do I decide on a concrete idea and keep it that way?

  10. 2 years ago
    Anonymous

    Whats with the increased godot shilling?

    • 2 years ago
      Anonymous

      It's just to rile up the unitygays, ignore it if you're not.

    • 2 years ago
      Anonymous

      Former Unity devs trying to justify switching to Godot to themselves after impulsively overreacting to the "malware" claims

    • 2 years ago
      Anonymous

      Unity is malware now.

      • 2 years ago
        Anonymous

        Unity is fine and you will never be a woman.

      • 2 years ago
        Anonymous

        >now

  11. 2 years ago
    Anonymous

    I changed my player sprite. Importantly, he's now 24 pixels tall instead of 16.

    • 2 years ago
      Anonymous

      looks good I like that the jump animation changes on the downward.

      It's just to rile up the unitygays, ignore it if you're not.

      Whats with the increased godot shilling?

      I've used Godot for like 2 years now. I've also done prototypes in unity and unreal. Unity is hands down the best for VR, lots of built in support. Unreal is best for high definition work, high fidelity graphics, makes it easy and store has a ton of high res shit already in it. Godot is the best for 2d by far because it has a real 2d engine. Unity fakes 2d by using 3d and forcing perspective. Godot is easier and quicker to prototype and build games if you know what you're doing.
      pic related, my unity VR abduction game

  12. 2 years ago
    Anonymous

    should i object pool literally everything?

    • 2 years ago
      Anonymous

      premature optimization

      • 2 years ago
        Anonymous

        its not premature ive finished the game jackass

        • 2 years ago
          Anonymous

          if you're optimizing something that you're not sure is a problem, it's premate

    • 2 years ago
      Anonymous

      its not premature ive finished the game jackass

      moronic asiaticposter

    • 2 years ago
      Anonymous

      You should pool anything youre spawning/despawning multiples of yes.
      It takes like 20 minutes to set up a proper pooling system that you can reuse per category of objects.

    • 2 years ago
      Anonymous

      if your using something like gamemaker that handles instances for you then it will only waste memory.
      for other engines sure.

  13. 2 years ago
    Anonymous

    >Living abroad
    >laptop bsttery is dead
    >no access to plug adapter

    I wont be able to progresss abymore this year

    • 2 years ago
      Anonymous

      Damn if only you could purchase an item for the place you live

  14. 2 years ago
    Anonymous

    Im trying to think of a code that executes when an integer hits within increments of 5.

    5 hits, spawn powerup, 10 hits, Spawn power up, 15 hits, etc.

    I dont know where to start it.

    • 2 years ago
      Anonymous

      look up modulo

      • 2 years ago
        Anonymous

        % 5

        Thanks, this is what i found

        using System;

        class Program
        {
        static void Main()
        {
        //
        // Prints every tenth number from 0 to 200.
        // Includes the first iteration.
        //
        for (int i = 0; i < 200; i++)
        {
        if ((i % 10) == 0)
        {
        Console.WriteLine(i);
        }
        }
        }
        }

        Looks like thats going to work, i take it the 200 is going to be the "hit limit" i have to set. Otherwise, this soves most of my issue, i just have to figure out how to plug it in.

        • 2 years ago
          Anonymous

          That;s a loop my guy it doesn't sound like you want that part for your use

          • 2 years ago
            Anonymous

            So throw the for loop out.

            Ok, so the way a for loop works is you have an int "i" that you can either create outside, or just make locally. The second bit, the i < 200; is the condition, every itteration it will check and see if that is true, it it is, it will run through the code inside, and change i by however much you set it to change in the 3rd bit. ++ is the same thing as += 1 so it will increment by 1 after every itteration.

            Modulo or % gives you the remainder of a division problem, so 9 % 3 = 0 but 10 % 3 = 1.

            Yeah, i understand for loops.

            So,

            if(hit %5) == 0){
            Instantiate powerup
            }

            So if there is NO remainder left over, it will spawn.
            Id also need to put a cap on how many spawn, and that nothing spawns when hit =0.

            • 2 years ago
              Anonymous

              Yeah so add a hit > 0 and a variable for max hits so hits < max

              • 2 years ago
                Anonymous

                Awesome, good stuff. Thanks a lot anons.

        • 2 years ago
          Anonymous

          Ok, so the way a for loop works is you have an int "i" that you can either create outside, or just make locally. The second bit, the i < 200; is the condition, every itteration it will check and see if that is true, it it is, it will run through the code inside, and change i by however much you set it to change in the 3rd bit. ++ is the same thing as += 1 so it will increment by 1 after every itteration.

          Modulo or % gives you the remainder of a division problem, so 9 % 3 = 0 but 10 % 3 = 1.

    • 2 years ago
      Anonymous

      % 5

  15. 2 years ago
    Anonymous

    My game will look like LSD Dream, good enough?

    • 2 years ago
      Anonymous

      Looks cool. What kind of game is it gonna be?

      • 2 years ago
        Anonymous

        Mostly Isometric immersive sim/Point and Click/crpg hybrid.
        A hard sell to most but I just think it's fun.

  16. 2 years ago
    Anonymous

    I'm taking Calc 2 this summer and I have no time to develop my game because I spend all day at work or studying.

  17. 2 years ago
    Anonymous

    i kinda gave up on godot i spent more time making tools than gaeme, also the most moronic thing is that you cant get the editors camera without writing a plugin

  18. 2 years ago
    Anonymous

    I wanna make a platformer. I have only ever put in 100 hours in to RPG maker MV. What should I learn?

    • 2 years ago
      Anonymous

      3D platformer or 2D platformer?

      • 2 years ago
        Anonymous

        2D

        • 2 years ago
          Anonymous

          fricking anything is fine for that

          • 2 years ago
            Anonymous

            yeah but like what is the most user friendly, pros/ cons stuff like that

            • 2 years ago
              Anonymous

              I was able to make 2D platformers in Game Maker as a moronic pre-teen, so literally anyone could figure it out.

              • 2 years ago
                Anonymous

                so what are you doing now?

              • 2 years ago
                Anonymous

                I'm developing an online arena shooter in Unity using TCP networking and my own dedicated server application.

              • 2 years ago
                Anonymous

                awesome keep up the work anon.
                Isn't TCP a bit weird for real time applications though?

              • 2 years ago
                Anonymous

                Not him, but seconded
                Im a beginner when it comes to networking but i remember a convo i had about this.
                TCP is more reliable, but its slower since its making sure the packets are delivered in order. I think youd want UDP with rollback netcode since it would be a more constant stream of transfer and only step into corrects itself when something goes wrong.

              • 2 years ago
                Anonymous

                TCP is just to get the player connected to the server, and then messages are sent back and forth with UDP communication.

                I just said TCP because that's what I'm working on at the moment. Creating a master server application that the player auto connects to on starting the client app and setting the region. When a server is started it sends a message to the master server giving the critical information for a player to join the server, (then send another one when it stops to take it off of the active server list), then the master server sends that info to the player in order to populate the server list.

            • 2 years ago
              Anonymous

              depends on what you mean by user friendly. I'll take it you mean the common meaning of moron friendly though, in which case you should look into shit like Godot or Game Maker.

            • 2 years ago
              Anonymous

              You can always try https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV/ from the same people as RPG Maker

  19. 2 years ago
    Anonymous

    The recent Unity news has given me a good excuse to try branching out into actual coding instead of trying to fit everything into Unity's component setup. I work full time as a C# developer, so I went with MonoGame. I struggled a bit at first but the Chrome T-Rex game clone tutorial on YouTube really helped me understand the basics. I now have a working Flappy Bird clone after a few days of working at it. I'm ready to take on a new project soon

    • 2 years ago
      Anonymous

      You enjoying the freedom framework bro?

      • 2 years ago
        Anonymous

        It's nice. Like I said, I didn't understand much at first, but watching someone else work on a game and seeing them work with the basics of the framework and set up the necessary interfaces helped me understand it a lot more. I'm very at home with C#/.NET.
        I now fully agree that an engine like Unity is overkill for 2D and a framework like MonoGame or Love2D works perfectly fine, and might even be better. More work, sure, but you get a really good understanding of how things work.

  20. 2 years ago
    Anonymous

    I keep thinking about gamedev but never doing anything.

  21. 2 years ago
    Anonymous

    All in my head because I don't like programming.

  22. 2 years ago
    Anonymous

    If you are switching from unity because of the recent merge you never had a game in the first place.

    • 2 years ago
      Anonymous

      Never had to switch because I was using RPG Maker from the start.

      • 2 years ago
        Anonymous

        Based 2k/3 diehard. Imagine not using the event code as a pseudo programming language to write your own battle systems and menus. Who needs Javascript or C++?

  23. 2 years ago
    Anonymous

    Battle system code is almost there, just need to get status effects working and fix a minor bug. Then begins the long process of making it look pretty with animations and everything.

  24. 2 years ago
    Anonymous

    First three kicks.

    • 2 years ago
      Anonymous

      do you browse v all day to find threads to post in? Your game looks like crap made in unreal with blueprints.

      • 2 years ago
        Anonymous

        post your game, nodev Black person.

        • 2 years ago
          Anonymous

          t. nevermadeagamebefore
          your kind isn't welcome here

          hugbox homosexuals cant take a bad word about a game let alone someone elses
          ngmi better kys now losers

          • 2 years ago
            Anonymous

            post your game

            • 2 years ago
              Anonymous

              go to /agdg/ and stay tuned, i post my game often there.
              i hope to see your game there as well.

              • 2 years ago
                Anonymous

                >post your game
                >l-later
                LMAO

              • 2 years ago
                Anonymous

                >didnt reply with his game
                oh no no no no

          • 2 years ago
            Anonymous

            You're not giving a "bad word about his game" you are literally attacking him personally "do you go around looking for threads to post in? Haha. you are an inferior person to me. Who just happens to find random threads and then post shitty comments. haha. if only you were as good a person as me"
            lol
            lmao even

            • 2 years ago
              Anonymous

              not that anon moron

      • 2 years ago
        Anonymous

        >do you browse v all day to find threads to post in?
        I try to make a habit of posting something new in every progress thread. It's likely overkill, but it keeps me focused on getting shit done.

        >Your game looks like crap made in unreal with blueprints.
        It is, that makes sense

      • 2 years ago
        Anonymous

        t. nevermadeagamebefore
        your kind isn't welcome here

        • 2 years ago
          Anonymous

          this is v, not agdg. Go back to your shithole

          • 2 years ago
            Anonymous

            I dont post in agdg because it's all gays and namegays, real v is better.

            • 2 years ago
              Anonymous

              you

              First three kicks.

              this guy?

              • 2 years ago
                Anonymous

                negative, I just don't like people who shit on other people's dev project. It's not conductive to anything if you aren't at least providing usable feedback.

              • 2 years ago
                Anonymous

                sound like a massive pussy. It has a purpose, it filters wiener sucking homosexuals like you from making soulless games. Go to Reddit if you want people to jerk off your shitty blueprint games. Name gays and agdg exist because of people like you. Go suck some no-talent wiener somewhere else.

              • 2 years ago
                Anonymous

                >Name gays and agdg exist because of people like you.
                LOL how frickin' quaint the loser from /agdg/ is a drama stirring plebian. Should have seen this coming. Frick off back to your containment thread and let people post about their projects without your sissy programmer sock drama, your hormones are running unchecked.

              • 2 years ago
                Anonymous

                Don’t trouble yourself with the “opinion” of someone who doesn’t even spell Ganker right.

            • 2 years ago
              Anonymous

              how are you supposed to talk about long-term projects without people having identities?

              • 2 years ago
                Anonymous

                Because the people with identities aren't making games.

              • 2 years ago
                Anonymous

                By posting brief screens/webm and providing update notes. You don't need to be a loser giving yourself a name on Ganker for people to know you're the guy making x/y/z project.

              • 2 years ago
                Anonymous

                >post screenshot or whatever
                >someone asks question
                >i answer, but since i don't have another relevent image, i put "[title] dev" in the Name bar
                does that make my a "namegay"? does linking to an itch.io account with a username make me a "namegay"?

              • 2 years ago
                Anonymous

                no and no, but it's called context, if you are answering a question about your game people can do the 4d math to deduce you're the guy who is posting about it without labeling yourself.

    • 2 years ago
      Anonymous

      adding speedlines/smears to slow movement is kinda jarring

      • 2 years ago
        Anonymous

        Yeah, I may need to increase the “snap” on the kicks to make the impact motion a little more dramatic. The idea is that the smear lines indicate “damage is being dealt” (like swing trail particles in other games)

  25. 2 years ago
    Anonymous

    adding a gif recorder so it doesn't take me 10 minutes to make one of these and also viral marketing

    • 2 years ago
      Anonymous

      I NEEEEEEDDD IIITTTTT
      I NNEEEEEDDDDD IT
      WWHHHEEEREEE DO I BUY IT
      MY TISM NEEEEDDDD IT
      GIVE IT TO ME
      GIVE ME THE SAUCE

      • 2 years ago
        Anonymous

        first gif exported
        viewport is screwed up

        https://redinator2000.itch.io/roody2d

        • 2 years ago
          Anonymous

          getting better

          • 2 years ago
            Anonymous

            well, it works. but i can't figure out how to make higher framerate gif's

            • 2 years ago
              Anonymous

              more intense test

              • 2 years ago
                Anonymous

                figured out how to get the framrate right, but not how to do transparency

              • 2 years ago
                Anonymous

                ill do transparency later. im just glad i got nicely looping gifs (not really here since the ratios dont line up at all)

  26. 2 years ago
    Anonymous

    This dev group I've been following who started around the same time as me, making a similar game as me, is posting about attending a convention and are hosting a panel about "Making it in the [niche genre] field!". This makes me incredibly jealous and angry, so I'm fighting down these emotions hard so they don't distract me. Peers were a mistake.

    • 2 years ago
      Anonymous

      2 cakes

      • 2 years ago
        Anonymous

        Honestly, anon, thank you. That helps immensely.

  27. 2 years ago
    Anonymous

    Still working on the dungeon engine...

    At least I'm almost done with it, I only have to add enemies (they are going to walk around in the dungeon, battles are not going to be 100% random).

  28. 2 years ago
    Anonymous

    Thought about the new enemy for my roguelike?

    • 2 years ago
      Anonymous

      >lust provoking image

      • 2 years ago
        Anonymous

        Eldritch horrors do look pretty good anon

    • 2 years ago
      Anonymous

      Give it boobs and people WILL want to frick it.

      • 2 years ago
        Anonymous

        >lust provoking image

        Huh nvm people already want to frick it.

      • 2 years ago
        Anonymous

        that's actually a very good idea

    • 2 years ago
      Anonymous

      >800x800 tiles
      how does that work

      • 2 years ago
        Anonymous

        it's 100x100 i just exported it poorly

  29. 2 years ago
    Anonymous

    I cut my hours at my dayjob in half so I could focus more on dev. I also dualbooted Linux so I could have an environment without games installed to be less distracted and have a better workflow. It's kinda workin. I am devving more often, though I'm not taking 100% of the time. Honestly I just like the extra free time to relax and sorta just day dream, thank god I can live rent free at my parents place.

    • 2 years ago
      Anonymous

      What kind of game are you working on about anon ? i'm curious

      • 2 years ago
        Anonymous

        Violent tiddy game.

        • 2 years ago
          Anonymous

          Oh yeah i remember seeing your stuff nice animations

          • 2 years ago
            Anonymous

            Thanks dood. I'm the programmer, though I'll pass along your comment.

  30. 2 years ago
    Anonymous

    https://vocaroo.com/15d6TeJ1GBIY

    • 2 years ago
      Anonymous

      Gives me monster hunter vibes.

    • 2 years ago
      Anonymous

      Sounds competently made, but generic

    • 2 years ago
      Anonymous

      comfy

    • 2 years ago
      Anonymous

      good

  31. 2 years ago
    Anonymous

    Based Chad tier: Source, RPGmaker(vx and older), some game maker webaste made for kids, goldsource, Unreal 1, self made game engine, some obscure jank engine made in a slavic or east asian country (doesn't support english and barely works with windows 10/11)

    homosexual codemonkey tier: anything else

    • 2 years ago
      Anonymous

      take the hammer pill. it is THE best tool for level editing

  32. 2 years ago
    Anonymous

    The last game of note that was made in Godot was Sonic Colors remake and everyone knows how that turned out

    • 2 years ago
      Anonymous

      This was just released
      https://store.steampowered.com/app/1249480/ExZodiac/

      • 2 years ago
        Anonymous

        >gets ignored

    • 2 years ago
      Anonymous

      If you're not a million dollar company with 20 people on payrole you're not "too good" for godot.

    • 2 years ago
      Anonymous

      Violent tiddy game.

      is using godot i'm pretty sure and I'm noting it

    • 2 years ago
      Anonymous

      Sonic colours ultimate only used Godot as a backend. it had another engine and they actually got in shit because they forgot to credit Godot.

      This was just released
      https://store.steampowered.com/app/1249480/ExZodiac/

      >released
      >early access

  33. 2 years ago
    Anonymous

    good morning sirs i am an animator and got gamemaker in a recent humble bundle, what are some tutorials for basic platformer/topdown stuff? with knowledge, can gm be used to make a homm3 like game?

  34. 2 years ago
    Anonymous

    So in rail shooters you generally clamp the ships position to the screen space.
    This sort of becomes a problem with 16:9 because now your ship takes waaaayyy longer to get to the sides and it feels slow.
    Should I just force 4:3? Seems kind of shitty.

    • 2 years ago
      Anonymous

      force 4:3 and add kino borders, solved.

    • 2 years ago
      Anonymous

      force 4:3 and add kino borders, solved.

      forgot image

    • 2 years ago
      Anonymous

      just restrict the movement as if it were 4:3 no matter what the camera actually renders. players will quickly learn how far they can go. it's a non-issue.

    • 2 years ago
      Anonymous

      >vertical speed 1
      >horizontal speed 1.5
      >left/right barrel roll dodge
      done

  35. 2 years ago
    Anonymous

    Released my game's steam demo a bit ago https://store.steampowered.com/app/2086060/DIMENSIONAL_SLAUGHTER/
    But unfortunatly I can't seem to get many people to play it because I'm bad at advertising. Also I've been trying really hard recently to fix issues that people have, for example despite my tutorial level some people can't even figure out how walljumping works. Doesnt matter though, I will still make it.

    • 2 years ago
      Anonymous

      I'm going to try your demo, the game looks decent anon good work.
      But for the love of god remove this from your description. No one cares.

      • 2 years ago
        Anonymous

        where does it say that? just checked the page couldnt find it

        • 2 years ago
          Anonymous

          Near the very bottom of the description, you need to click view more or whatever.

          • 2 years ago
            Anonymous

            schizo

            • 2 years ago
              Anonymous

              Expect?

  36. 2 years ago
    Anonymous

    stupid but i got a boat

    • 2 years ago
      Anonymous

      Damn, I thought that was a magic carpet and you were flying between floating islands and I was like that's pretty tight, then I read it's a boat and got disappointed.

  37. 2 years ago
    Anonymous

    Having a lot of fun making my game. Got past the entry level dev, have a map for testing and character controller and a design doc. Slowly making the maps now. My inspiration is EYE Divine Cybermancy and Deadly Premonition. Be on the lookout for my steam release it's going to be jank rpg heaven

    • 2 years ago
      Anonymous

      post screenshot

      • 2 years ago
        Anonymous

        Can't yet. Gameplay is extremely unique and I don't want to let it out of the box yet.

  38. 2 years ago
    Anonymous

    My game is out.

    https://npckc.itch.io/one-night-hot-springs

    • 2 years ago
      Anonymous

      When is your suicide livestream?

    • 2 years ago
      Anonymous

      how do you even find these things

    • 2 years ago
      Anonymous

      The art on this one is cute at least, if not a little simple

  39. 2 years ago
    Anonymous

    I have so many half-completed games and prototypes, some of which were fun and had potential, it is embarrassing. What a waste.

  40. 2 years ago
    Anonymous

    Shite

  41. 2 years ago
    Anonymous

    I finally finished it: https://littlerat.itch.io/peytons-post-op-visits

  42. 2 years ago
    Anonymous

    Should I leave it l like this? My models are fricked on the shoulders, my topology sucks dick.
    I want to make models meant to be seen from up close but then again, the perfectionist in me wants me to get this right now.

    • 2 years ago
      Anonymous

      Just separate the arm from the body

      • 2 years ago
        Anonymous

        But how do I avoid clipping? Oh, the armature would join the arm together right?

  43. 2 years ago
    Anonymous

    its not

    sidetracked by a dice roller parser

  44. 2 years ago
    Anonymous

    what should radiation gun do. i mean what would the basic attack be like?

  45. 2 years ago
    Anonymous

    What's a fun game idea that involves spaceships
    I have the idea of a 2D twin stick shooter "moba" more or less, but that requires multiplayer and getting a userbase is impractical so meh. Also not sure it's the best idea, twin-stick moba probably hasn't been done for a reason

    Other space ideas seem kinda boring. But I really want to make a spaceship based game.

    • 2 years ago
      Anonymous

      Space race in space

  46. 2 years ago
    Anonymous

    Raw opengl or glfw?

    • 2 years ago
      Anonymous

      what? you gonna write your own windowing system? bruh.
      unless your gonna use winapi, in which case you should have a nice day for not supporting loonix.
      use glfw, glut, or sdl2, doesn't matter. (i know glut sucks, but hey)

      • 2 years ago
        Anonymous

        >you gonna write your own windowing system?
        My autism wants me to, not rely upon someone else's work for that. My common sense however has installed glfw.

        • 2 years ago
          Anonymous

          whichever man, go for it, you're gonna learn something one way or another.

          JUST KNOW... Linux has Wayland and X11, and windows has the winapi, so youll have to implement it in those platforms if you plan to support loonix+weendows (just X is ok)

  47. 2 years ago
    Anonymous

    I'm making a dungeon now that I finished some assets.

    • 2 years ago
      Anonymous

      Perspective seems wonky in that wooden floor room, but the rest look very nice

    • 2 years ago
      Anonymous

      those stairs are off center
      something about that carpet bugs me. probably the color
      needs more shading work
      really nice overall.

  48. 2 years ago
    Anonymous

    Mayhem dev here, just wanted to pop back in to say the drama is stupid, I’m not gonna throw myself off my balcony from the shame of one person calling me out on posting too often (which I know I’m guilty of), and this dumb /agdg/ tier drama about who’s a “crab” and who’s “ngma” should be squashed immediately in favor of progress posting. If I wanted that bullshit I’d go back to posting in /agdg/

    Thanks for your time.

  49. 2 years ago
    Anonymous

    It's on itch.io since 6 days ago though I don't want a ban for advertising so I won't post it.
    It got 'viewed' 4,396 times, it got downloaded 805 times in total, but that's pretty much it.

    • 2 years ago
      Anonymous

      anon, what is it?
      I'll give you a pgp public key if you don't wanna say it. but i wanna know.

      • 2 years ago
        Anonymous

        Actually I posted the link on /dgg/

        [...]

        • 2 years ago
          Anonymous

          anon. Anon. ANON.
          anon. why? I thought you made something good. but you made this.

        • 2 years ago
          Anonymous

          >male mc
          >incest: player and "her" mom
          Explain

          • 2 years ago
            Anonymous

            A mistake when typing. I didn't notice until you point it out.

  50. 2 years ago
    Anonymous

    Ok, so I am working out the dialogue system, it's hard but it has to be done.
    I'll worry about level design later on.
    First companion of the game is being worked on.

    • 2 years ago
      Anonymous

      Also, to the anon that made this drawing, it's my main inspiration now so thanks for that.

  51. 2 years ago
    Anonymous

    GREAT
    my priorities are in order. i'm now deciding how to handle character movement outside of walking and running. all npcs will be capable of it so i think theres a way i could make a Character object and simply add extra actions depending on the character, friendly NPC has dialogue trees and whatnot, enemy NPC has attack routines and AI and stuff. hmmmmmm

    • 2 years ago
      Anonymous

      Do you just scale the bones to do that

      • 2 years ago
        Anonymous

        yaya

        • 2 years ago
          Anonymous

          Okay neat for some reason I thought there would be more to it

    • 2 years ago
      Anonymous

      >Big Head Mode
      The nostalgia. What kinda game this gonna be

      • 2 years ago
        Anonymous

        yeah... i've always missed games having that "extras" menu with a bunch of fun stuff in them. and it's going to be an action game/hack n slash! might start work modelling her weapon today actually

  52. 2 years ago
    Anonymous

    I'm developing my own ECS engine. Right now I'm reworking the sprite rendering system. Speaking of which, could any of you recommend some simple implementations of the ECS pattern so that I could compare them to mine? Would be even better if they were accompanied by an example project.

  53. 2 years ago
    Anonymous

    I have zero interest in programming but am mostly interested in the gameplay design and art aspects of making a game. Should I just go all in on theorycrafting the game mechanics and making sprites and concept art and hope I attract someone who can code?

    • 2 years ago
      Anonymous

      No one will voluntarily program your game ideas for you without immediate pay unless you have something tangible up-front. Sprites are a start if you're a talented artist, but you'll probably need more than that.

      • 2 years ago
        Anonymous

        I could try, but I doubt anything I program would be any good.

    • 2 years ago
      Anonymous

      Ideas for game mechanics aren't worth going all-in on unless you can back it up with at least an idea of what the technical implementation would look like. Not necessarily all the way to pseudo-code, but having an awareness of what it might involve. Things that sound doable or easy conceptually can be unbelievably time consuming or difficult technically. Happens all the time in business settings.

      People who like to code often don't really have an interest in art, but they'll go into art because that's what they need to Just Like Make Game, and knowing how the art assets they create are implemented in their preferred engine lets them better understand what art assets they even need. You might not be very interested in programming, but programming will give you a better idea how your art and your design ideas fit into the game as a whole.

      • 2 years ago
        Anonymous

        It just feels like there's some sort of mental block that keeps me from being ok at programming, I don't really know how else to describe it.

    • 2 years ago
      Anonymous

      Have art and models already rigged and ready to go.
      I would be somewhat tempted to help an artgay who had some really cool models animating around in a scene. Even if they arent "really" moving and are just on a podium or something.

    • 2 years ago
      Anonymous

      I will be honest with you I was the same. Then I spent like a week or two learning coding and honestly I enjoy it now, oddly. It's hard to explain but coding really is not that bad you should at least give it a go in your game engine of choice. First week or 2 may be tutorial hell but you should get the hang of it.

      >t. Am incredibly dumb, almost failed grade 11 pre cal

      • 2 years ago
        Anonymous

        What language did you start with, and are there any particular books/lessons that were the most useful for starting?

  54. 2 years ago
    Anonymous

    Added new gun

    • 2 years ago
      Anonymous

      >scope image visible when not looking through it
      yikes

      • 2 years ago
        Anonymous

        Happy?

        • 2 years ago
          Anonymous

          Yes thank you

  55. 2 years ago
    Anonymous

    I'm honestly thinking about making a slow-paced, "realistic" (1 hit kill deaths and all) stealth based FPS to counteract the oversaturation of fast-paced over the top indie FPS' like Maximum Action and Project Downfall

  56. 2 years ago
    Anonymous

    using sliders i can mimic both genders in one base body.
    btw.the base the body is not the final product.

    • 2 years ago
      Anonymous

      but why

      • 2 years ago
        Anonymous

        because i can save time

  57. 2 years ago
    Anonymous

    Fixed some things and created a better 2.5D. its designed as a parody game which features the three graphics from the early game stages while making it as what could have been a very early 3d game.(Imagine a game 3d game was developed in this way for the SNES).

    I'm going to ask this again, because I haven't had many opinions about this. I currently hit a wall with the gameplay, as I designed it to be kind of in the style of 3d Mario games(collect star/shine) in the form of quests. I'm a fan of SM64 and Sunshine, so I wanted to know how in general I can make this type of gameplay both feel retro and fluid. Should I just follow 3d Mario game designs and that's all? Or what else....

    • 2 years ago
      Anonymous

      3d stuff in world needs shadows. this isn't optional

      • 2 years ago
        Anonymous

        I've been confused with this since the last one. With shadows you mean what, the world objects?

  58. 2 years ago
    Anonymous

    Man I really wanted to have some voice acting for my game. I played Hundred Knight today and the game was kinda ass, but the VA made it a LOT more bearable.
    I wish I didn't have so many characters.

  59. 2 years ago
    Anonymous

    https://vocaroo.com/1fl9LdypVlaR
    Song's unfinished, but does this sound like it could work for a VN or an easy-going platformer with a nature theme?

    • 2 years ago
      Anonymous

      Platformer yes, VN no

  60. 2 years ago
    Anonymous

    My game's going very fine for what's it's worth. There's sound and music (I also made.) too but it's muted for 3 MB reasons.
    Assuming everything goes right I should eventually get a full demo of the first chapter (to get my daily dose of community feedback) out for free within a very generous estimate of one year and a half.

  61. 2 years ago
    Anonymous

    I figure I'll ask this here. Anybody have experience wilth modeling for Creation(gamebryo) engine? I've been making models for New Vegas for a long while now, that's not the problem. The problem is making kits that snap together in GECK. I use 3Ds Max 2014 and it seems sometimes I can get lucky and parts can snap (for example, an external warehouse kit), but most of the time one side at least will not snap to another.

    The parts are often the same dimensions and are welded together until I export individual pieces. I've had some success aligning individual pieces to the center grid of 3Ds max before export, but it's really hit or miss. How do you do this? How does Bethesda or Obsidian make kits?

  62. 2 years ago
    Anonymous

    Might not be the best place to ask but I'm writing a resume right now and have no idea what to formally write under "Experience - Freelance Designer". I have a frick ton of freelance info I could put in but how would you sum something like that up in a few sentences?

    • 2 years ago
      Anonymous

      What are your skills?

      • 2 years ago
        Anonymous

        Know the Adobe suite like the back of my hand, fairly decent at 3D modelling, intermediate 2D + 3D animation skills (Maya, Blender), Minor UE4 and Unity knowledge (Not enough to participate in game jams but I know my way around the software), connoisseur of oneholes, over a decade of video editing experience both independently and professionally

        • 2 years ago
          Anonymous

          Reduce less professional metaphors such as "like the back of my hand" and put "connoisseur of oneholes" in the header under your name and you've already got your resume done

          • 2 years ago
            Anonymous

            Cheers

        • 2 years ago
          Anonymous

          These all sound like skills you show with a portfolio.

          • 2 years ago
            Anonymous

            I have 2 resumes; one is a design oriented one and the other is just for casual work (what i'd use to apply for wage slave or baker positions). This is just for a small section on that casual work resume as I have a year long gap that needs explained.

  63. 2 years ago
    Anonymous

    For whatever reason its not letting me post any VP9 webms, says there's an embedded file when there's not. I don't know what that's about. But I'm working on a custom AI behavior system because Unreal's behavior tree system is just not clicking with me.

  64. 2 years ago
    Anonymous

    I'm an arts guy and want to make a classic castlevania game, what engine should I start with? Unity, Godot or Pixel Game Maker MV?
    I've never really delved into programming, but i will for this project.

    • 2 years ago
      Anonymous

      Godot would be best, followed by Unity.

      • 2 years ago
        Anonymous

        As Godot is the most accessible? Cheers man.

    • 2 years ago
      Anonymous

      godot is better as an engine but I would recommend unity simply because it has gazillion more tutorials for people who don't know much about programming
      godot kinda requires you to know what you're doing

      • 2 years ago
        Anonymous

        For a 2D sidescroller I think Unity is too complicated in relation to Godot.

  65. 2 years ago
    Anonymous

    I will once I'm done with my work.

Your email address will not be published. Required fields are marked *