How long till Tamriel Rebuilt is fully finished? It's been more than 20 years

How long till Tamriel Rebuilt is fully finished? It's been more than 20 years

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  1. 3 months ago
    Anonymous

    Go back to your discord.

    • 3 months ago
      Anonymous

      Who cares about this dogshit mod for this dogshit game? TES is the bottom of the barrel, move on. We have enough threads on this terrible series as is.

      Why the unprompted hostility tho?

      • 3 months ago
        Anonymous

        welcome to /vrpg/, would you like a brochour?

    • 3 months ago
      Anonymous

      Who cares about this dogshit mod for this dogshit game? TES is the bottom of the barrel, move on. We have enough threads on this terrible series as is.

      >it's another "OP samegayging with something hostile and toxic to get engagement up" episode

      Are we youtube now?

  2. 3 months ago
    Anonymous

    Who cares about this dogshit mod for this dogshit game? TES is the bottom of the barrel, move on. We have enough threads on this terrible series as is.

    • 3 months ago
      Anonymous

      >TES is the bottom of the barrel
      more like.... bottom of the smarrel. heh

    • 3 months ago
      Anonymous

      More like TES is the barrel. No one else does it.

  3. 3 months ago
    Anonymous

    At this pace? More like 20
    Doesn't matter anyway, TR isn't that kind of project
    There's alredy alot of quality content, so go play it and don't worry about it

    • 3 months ago
      Anonymous

      Shit
      Typo
      I meant 30

      • 3 months ago
        Anonymous

        30? More like never

  4. 3 months ago
    Anonymous

    Unsubscribe.

  5. 3 months ago
    Anonymous

    Like 10 more years? Releases are on a yearly basis and they still need to revamp the old stuff plus Mournhold. Add to that the whole shit with the trannies that feel uncomfortable about the slavery of the setting and you have like -5 years of progress due to discord brainrot. So about 20 more years rounded up.

    • 3 months ago
      Anonymous

      > revamp old stuff
      Is this code for ruin whatever was good about it so that future games don't seem as trash as they really are?

      • 3 months ago
        Anonymous

        Nah, it legitimately has some old content that is subpar compared to the new stuff they are releasing.

        Are the quests they add pretty good? Anything comparable to the main quests?

        I'd say so, yeah. Only thing is that the mod is quite open compared to Vvardenfell so a fighters guild quest could have you walking for a long ass time to kill some witch or bandits.

    • 3 months ago
      Anonymous

      >Add to that the whole shit with the trannies that feel uncomfortable about the slavery of the setting
      that's a damn shame

    • 3 months ago
      Anonymous

      This is awful. There’s plenty of people who are going back and trying to alter content they haven’t played through and don’t understand because it doesn’t fall in line with the current team’s values. It’s like they’re removing all of the unique voices and ideas that originally made the mod so great.

      The new quests aren’t that great either. Hlan Oek Hlaalu is just busywork and Andothren mages guild is one gigantic fetch quest with uninteresting characters, repeated dialogue choice mechanics and ‘implied’ story which isn’t even fricking good.

      • 3 months ago
        Anonymous

        The only thing that's gone are a few instances of slave rape because the current team is too triggered by that. What Telvannis quests are there that you think are so great? Anything Old Ebonheart or later still is the current team just with some new people.

        • 3 months ago
          Anonymous

          >slave rape
          Yeah I remember playing TR as a kid and I was pretty taken aback by that. It's one of those things were you have to handle tactfully to not break the tone of the game, or just not mention it at all. That's the reason hot spicy cat dick was censored, but The Real Barenziah got to keep the reference to abortion.

          • 3 months ago
            Anonymous

            Frick I meant spiky. Spicy sounds so much fricking worse.

      • 3 months ago
        Anonymous

        Like 10 more years? Releases are on a yearly basis and they still need to revamp the old stuff plus Mournhold. Add to that the whole shit with the trannies that feel uncomfortable about the slavery of the setting and you have like -5 years of progress due to discord brainrot. So about 20 more years rounded up.

        >feel uncomfortable about the slavery of the setting
        Stop being a homosexual, it's more like people who are now grown adults realized that the plans they conceived of when they were 13 in 2008 for House Dres slave rape pits were edgy, moronic, and thematically didn't belong in the game.

        • 3 months ago
          Anonymous

          >that the plans they conceived of when they were 13 in 2008 for House Dres slave rape pits were edgy, moronic, and thematically didn't belong in the game.
          >rape pits
          Who said anything about this lmao. Can an honest house Dres member not have a nice plantation filled with lizards anymore?

        • 3 months ago
          Anonymous

          You know that’s a lie troony.

        • 3 months ago
          Anonymous

          >it's more like people who are now grown adults realized that the plans they conceived of when they were 13 in 2008 for House Dres slave rape pits were edgy, moronic, and thematically didn't belong in the game.
          Children have better taste than you, then.

  6. 3 months ago
    Anonymous

    [...]

    >rabi
    Is this israeli humor?

    • 3 months ago
      Anonymous

      Just le creatividad name for rabbit girl.

  7. 3 months ago
    Anonymous

    Get the frick out of here grimy ass homie

  8. 3 months ago
    Anonymous

    Here's hoping they'll add more daedric prince quests. The only redeeming aspect of TES games is the diverse pantheons.

  9. 3 months ago
    Anonymous

    Are the quests they add pretty good? Anything comparable to the main quests?

    • 3 months ago
      Anonymous

      No.

    • 3 months ago
      Anonymous

      On average yes, but there's also better stuff.
      The only real difference is that for the most part in Morrowind (expansions aside) you can really feel that it was one man designing nearly all the questlines, while obviously in TR is a team effort with people coming and going for 20 years and thus the style of writing, the use of skill/stat checks(!) and the potential of quests referencing each other varies highly depending on the modder who did them and what the standards where at the time of writing.

    • 3 months ago
      Anonymous

      there are some good questlines like the temple, old ebonheart thieves guild, and that new vampire clan
      the only questlines that i think are in a bad place are the mainland great houses. redoran has no content, so your only choices are to go hlaalu, which just has a bunch of random disconnected quests since they won't get a real questline until the narsis expansion, or to go telvanni, which is really old content

    • 3 months ago
      Anonymous

      I've Completed the some Telvanni Quests (TR content form 2014 I think) did the Thieves Guild questline in Old Ebonheart.

      The Telvanni quests where under-par but the Thieves Guild had a lot of good content.

  10. 3 months ago
    Anonymous

    Why do you care? It already has more content and area than the base game

    • 3 months ago
      Anonymous

      if you look at the image basically 90% of the coastline is considered unacceptably bad and old ebonheart is the only content thats not over a decade old, TR apologists are really something else

      • 3 months ago
        Anonymous

        >considered unacceptably bad
        "unacceptably bad" in TR is at absolute worst slightly better than vanilla morrowind/vvardenfell. the people working on TR have moronic standards and going back to rework stuff is really something that should be put off for later, but it's still higher quality content than that put out by Bethesda.

        • 3 months ago
          Anonymous

          >slightly better than vanilla morrowind/vvardenfell
          You need to be an ESL to believe this. There is a clear and significant dip in quality of the writing, and as for the world design and gameplay, well that was shit in the original and TR is neither better nor worse, both are exactly 0/10 in that regard.

          • 3 months ago
            Anonymous

            Why would you play an extensive mod of a game you hate so much in the first place?

          • 3 months ago
            Anonymous

            >the quality of the writing

            The only good """writing""" in vanilla Morrowind is exclusively confined to in game books that were written by Kirkbride. All in game dialogue is literally Baldur's Gate 1 tier, and I'm talking about the unique dialogue, not the wiki shit. Cope however you want, it's true and even modder fanfiction is superior in general quests.
            >world design and gameplay
            Vastly better in Tamriel Rebuilt. Even the early added areas like the Telvani shit are superior. Necrom alone is better and more flavorful than any city on Vvardenfell, and better designed too.

            Cope how you want.

            • 3 months ago
              Anonymous

              If that is truly your unfiltered dogshit opinion, then I guarantee you that half the books you think were written my MK were not. Varieties of Faith did more damage to the lore than anything else, because it reads like a fricking pokedex and has been used as an outline ever since. Kirkbride ended up saying it was the worst thing he ever written. (Though he also said that about The Arcturian Heresy.)
              The trash writing in MW mostly came from Todd and the misc. devs that chipped in. You could also say either Ken Rolston or Douglas Goodall depending on your taste. Though in my dogshit opinion they needed each other, because without Goodall arguing with him Ken gave us Oblivion.

              • 3 months ago
                Anonymous

                >Douglas Goodall
                Wild that this guy got into Morrowind modding 20 years later when he apparently hated it on release.

              • 3 months ago
                Anonymous

                >without Goodall arguing with him Ken gave us Oblivion.
                And that's a good thing.

              • 3 months ago
                Anonymous
      • 3 months ago
        Anonymous

        I think you're really underestimating the amount of newer content TR has, and it's all decent to great (except Old Ebonheart Fighter's guild and Imperial cult questlines, which were incredibly bad. Shame on whoever was in charge of those). All the red shit on that map has been finished except for the future 2b box, and the Future 1a, and 2a boxes are done too. All of Andothren expansion (the 1a box) is extremely well done, and the fighter's guild quest line there is my favorite of any TES game. There's also a lovecraftian quest line in Aimrah that is better than anything in Vanilla morrowind by a mile, despite it being a bit heavy handed with how inspired it is by Innsmouth. I think if nothing else it's still a great mod if you just want to explore shit.

        • 3 months ago
          Anonymous

          >all of it is handplaced

          Fricking hell

  11. 3 months ago
    Anonymous

    Tamriel Rebuilt's mainland Morrowind? At least another decade. They're halfway through Indoril district, but they still have to begin Dres and Redoran.
    Tamriel Rebuilt's whole ass continent? Fricking lmao never ever. Are Cyrodiil and Skyrim even still active?

  12. 3 months ago
    Anonymous

    The cool part is people will still be working on this when I'm 80 and I'll still be interested in doing another morrowind playthrough to check it out. That's just how kino morrowind really is.

  13. 3 months ago
    Anonymous

    [...]

    As someone who likes Morrowind, I don't understand why you wouldn't want to explore more of it. It's as lore accurate of a look at Morrowind in this era as you'll ever get, made by people who really care about it. MOAR CONTENT is what you'd get from corporation churning out DLC or something, not from enthusiastic hobbyists.

  14. 3 months ago
    Anonymous

    [...]

    This is such a weird post. What difference does it make whether TR was made by modders or Bethesda? What matters is if it's good content. And it IS good.
    And what the frick do you mean you don't want to CONSOOM MOAR CONTENT? What the frick are you even here for then? You've definitely already played a game before. No reason to indulge in more. Go to work b***h.

  15. 3 months ago
    Anonymous

    [...]

    sounds more like you're the consoomer.
    >REEEE I can't enjoy works by passionate artists
    literally npc-tier

    • 3 months ago
      Anonymous

      >literally npc-tier
      You like to dance close to the fire, don’t you?

  16. 3 months ago
    Anonymous

    [...]

    Tamriel Rebuilt was genuinely the final straw that made me go from being indifferent to morrowind to really, really disliking morrowind.

    • 3 months ago
      Anonymous

      how the frick could it do that?

      • 3 months ago
        Anonymous

        I went to Helnim first (from Sadrith Mora) after installing it and it was SO bad that I realized morrowind fans are morons that will accept anything, uninstalled the game, and never played it again. I am being 100% serious.

        • 3 months ago
          Anonymous

          Sucks you got filtered anon, maybe you should stick to anime, that's easy and safe.

        • 3 months ago
          Anonymous

          Mentally ill post.

          • 3 months ago
            Anonymous

            Discord post.

        • 3 months ago
          Anonymous

          but that has genuinely nothing to do with the game

      • 3 months ago
        Anonymous

        >the final straw
        When you're looking for an excuse, anything goes.

  17. 3 months ago
    Anonymous

    how the frick do i play this without my fps dropping to 20
    i swear fricking modders dont consider the engine's capabilities while making shit

  18. 3 months ago
    Anonymous

    >Narsis is adding House Sadrith
    Why, if I wanted Skyrim lore I would play ESO

  19. 3 months ago
    Anonymous

    Skyrim Home of the Nords is better

  20. 3 months ago
    Anonymous

    Rebuilt bros
    New expansion dropping

    https://www.tamriel-rebuilt.org/content/grasping-fortune-teaser

    • 3 months ago
      Anonymous

      looks great tbh

      the bit at the end though, about how an entire quest was held up for nearly half a decade due to missing a single modeled asset is pretty explanatory of why the pace of progress is slow. you can't really force modders to work on something if they don't want to or find other things that need to be done more interesting.

    • 3 months ago
      Anonymous

      Oh shit boys

    • 3 months ago
      Anonymous

      >already started my hlaalu enchanter-merchant build
      >almost certainly won't be savegame compatible
      my mistake for not going telvanni for the millionth time

      • 3 months ago
        Anonymous

        >almost certainly won't be savegame compatible
        I've used the same save file (unpatched) with every update since Old Ebonheart and it still works fine. The Helnim/Firewatch update let me redo some quests I had already done before on that save and I don't even remember needing console commands to complete them. There are two locations where OpenMW just crashes because of some quest scripting probably but I can just not go there. Will keep using this save file for decades to come.

        • 3 months ago
          Anonymous

          >OpenMW just crashes
          that's pretty wild actually, i've never had openmw crash on me before
          considering making an mwse-lua install so that i can use stealth mods and play a completely non-magical hlaalu once the expansion comes out. even after restricting myself to enchantments only, spending tons of gold on stupid stuff and avoiding skill trainers, my current character is already invincible and boring to play. depends on if it's possible to make an mwse-lua mod setup that doesn't crash every 20 minutes

          Surprised someone at project Tamriel hasn't taken a shot at High Rock yet considering it's pretty much generic fantasy and would be the easiest to complete

          high rock 427 exists, they just haven't released anything

  21. 3 months ago
    Anonymous

    Speaking of TR, are the Skyrim and Cyrodiil projects already worth trying, or are they still too undeveloped to bother?

    • 3 months ago
      Anonymous

      Skyrim is worth checking out now, Cyrodiil won't be until they release Anvil.

      • 3 months ago
        Anonymous

        Good to know, thanks.

  22. 3 months ago
    Anonymous

    never got the appeal of this. morrowind should be left alone.

    • 3 months ago
      Anonymous

      >morrowind should be left alone
      care to explain? are purist morons still a thing?

  23. 3 months ago
    Anonymous

    Infinity years.
    As soon as they finish it people will finish it slowly stop talking about it and eventually move onto other things and it will be forgotten.
    But if they keep it a eternal early access feeding you the game bit by bit like a live service game you're going to be hooked forever waiting for the next update excited.
    This is why League,Fortnite etc. can stay relevant for 10 years because they're always adding new things in every month.

    • 3 months ago
      Anonymous

      Except TR is free and not driven by profit. Releasing their content bit by bit is smart because the project genuinely can't be finished in a reasonable time thanks to both being a volunteer project and the sheer autism involved.

      • 3 months ago
        Anonymous

        >Except TR is free
        So is league and fortnite.
        Over 20 years and still not even halfway done.
        This shit has been in eternal development longer than most of the zoomers on their discord have been alive redoing the same area 5 times but sure they actually want to finish it and let their e-clout farm end lmao.
        The Yandere Simulator of rpgs.

        • 3 months ago
          Anonymous

          Don't be moronic, monetized free games are fully professional endeavors featuring paid personnel from the inception.
          Even shit like
          TR is a group of talented morons who come and go all the time, and the fact they managed to actually put something out at all is a miracle.
          I can't think of any modder group who had better results other than SureAI, who not surprisingly went pro after Enderal.

        • 3 months ago
          Anonymous

          You're deranged if you're comparing a tiny free time project done by a handful of modders to fortnite.

        • 3 months ago
          Anonymous

          >league and fortnite
          These are games developed for one purpose only: to make as much money as possible. They make new content only to keep making money. TR is fundamentally different and I sincerely hope you're just pretending to be moronic.

  24. 3 months ago
    Anonymous

    [...]

    >Morrowind should be left alone
    >Posts modded screenshot.

  25. 3 months ago
    Anonymous

    Reminder that the TR team is moving on to Argonia once mainland Morrowind is complete.

    • 3 months ago
      Anonymous

      Reminder that that's not going to happen during your lifetime.

  26. 3 months ago
    Anonymous

    Surprised someone at project Tamriel hasn't taken a shot at High Rock yet considering it's pretty much generic fantasy and would be the easiest to complete

    • 3 months ago
      Anonymous

      They probably want to complete the provinces closest to Morrowind first.

      • 3 months ago
        Anonymous

        Which is hilarious when you consider province cyrodiil only has stirk ready, while skyrim hotn only has the reach.

        • 3 months ago
          Anonymous

          Yeah no idea why they didn’t start at the border to Morrowind.

          • 3 months ago
            Anonymous

            Probably because it would have made no difference, not like we're going to see the mainland reach the borders before another decade.
            Rather, why the frick did skyrim start with an inland hold? You'd think they'd start with something on the coast to connect it with Morrowind by the sea.
            I mean at least I'm assuming that's why cyrodiil started with stirk.

          • 3 months ago
            Anonymous

            IIRC they didn't want to start at the border to Morrowind because they didn't want to have to redo it / modify it again down the line when TR eventually does their side of the border.

    • 3 months ago
      Anonymous

      PT has a lot of projects that are in various states of planning/preproduction.

      • 3 months ago
        Anonymous

        Being entirely realistic, barring some major miracle in which actually good generative AI could somehow be applied to Morrowind on top of everyone from Tamriel Rebuilt switching over, Province Cyrodill is never going to be finished.

        The Imperial City alone, I do not think it is possible for it to exist in Morrowinds engine, to say nothing of the problem of lore accuracy/the Niben in this version being a jungle.

        • 3 months ago
          Anonymous

          Good thing that these mods are all targeting compatibility with OpenMW these days instead of the base MW engine.

          • 3 months ago
            Anonymous

            That's not true. Base engine is still the main focus. There are script extender spells that don't work in OpenMW. In MWSE they summon new creatures, in OpenMW they summon vanilla creatures. Now MWSE has a zoomable map so that's one less benefit for OpenMW.

            • 3 months ago
              Anonymous

              OpenMW is better in basically every way, including having lua script support.

              The only reason MWSE is more used is literally because of moronic traditionalism and "that's how it's always done" due to mods from before OpenMW, but even that won't keep it going in the future as OpenMW gets better and better. Less ability to support new features, worse performance, far more unstable than OpenMW, I could go on. MWSE is a dead end, and I really wish TR would finally stop trying for half assed compatability with everything at the cost of quality.

              • 3 months ago
                Anonymous

                also
                >Inb4 the autist who has been seething about OpenMW for 5+ years now posts his literal copypasted reddit post

              • 3 months ago
                Anonymous

                >So insecure he has to post preemptive damage control

              • 3 months ago
                Anonymous

                It's not really damage control when there is an autist who has been actively searching for any mention of the thing for half a decade now to spam the same reply (of which like 70% no longer even applies).

              • 3 months ago
                Anonymous

                I've always heard that the reason modders don't switch is that script support right now is basically nonexistent, and openmw hasn't progressed in that regard in years in spite of it being by far the most desired feature.
                Consequently, people are convinced that the devs backed themselves into a corner and openmw will always be deficient in that regard, which effectively kills it as an alternative to the original engine.

              • 3 months ago
                Anonymous

                OpenMW 0.48 supports Lua scripting.

              • 3 months ago
                Anonymous

                AFAIK it's not as extensive as MWSE still. I do like OpenMW's better pathfinding and distant land. Some good shaders too.

              • 3 months ago
                Anonymous

                Plus the save profiles feature is so goddamn nice. And some UI stuff like being able to search/filter ingredients or put quantity numbers into alchemy crafting. inb4 >leads to exploits, as if the OG Morrowind didn't have exploits, you're just saving time this way.

              • 3 months ago
                Anonymous

                I can't play the game on MWSE anymore, last time I tried it was running out of memory and crashing consistently every 30 minutes, even without any texture mods

    • 3 months ago
      Anonymous

      It actually has just started but only planned areas are the borders with Skyrim and Hammerfell. Hammerfell has also started but it's literally two guys getting getting assets and initial environments set up.

  27. 3 months ago
    Anonymous

    Has anyone done the TR megadungeons? I've heard that Kemel-Ze is an outdated mess, but not much about the dreugh citadel or the daedric city

    • 3 months ago
      Anonymous

      >Kemel-Ze
      Felt very unfinished the last time I tried it but I like the idea.
      >daedric city
      Finding ways to get to Khalaan is half the fun. Used to be bugged so that you could get stuck there, now it should work fine. Also feels a bit unfinished but better than Kemel-Ze, has some interesting quests, definitely worth visiting.
      >dreugh citadel
      More polished but doesn't include much content, only one quest that takes you there. Looks nice, can't think of much more to say about it.

  28. 3 months ago
    Anonymous

    SOVL takes time

  29. 3 months ago
    Anonymous

    Don't see the point of these big content mods considering how fast leveling is and how easy it is to get good loot in the base game.

    • 3 months ago
      Anonymous

      It makes it much easier to ignore content that you don't care about and/or doesn't fit your character from mechanical and role playing perspectives.
      But it's also neat to see new stuff.

    • 3 months ago
      Anonymous

      >the sole point of morrowind is leveling and getting good loot
      breh, there's something wrong with your brain if you're just in it for the bigger number dopamine hit

      • 3 months ago
        Anonymous

        >there's something wrong with your brain if you're just in it for the bigger number dopamine hit
        No dumbass, it's actually the opposite. Just doing the main game alone makes you become incredibly overpowered really fast, and Tamriel Rebuilt is MULTIPLE times larger than Vanilla Morrowind AND its DLCs combined. So what this tells me is that Tamriel Rebuilt is demanding your immediate attention to experience its content as is, with little consideration towards whether or not you might want to continue onwards with the main game's content.

        • 3 months ago
          Anonymous

          >The late game is not as fun as the early game, so adding more content is bad
          I'm genuinely trying to rephrase what you said.

          • 3 months ago
            Anonymous

            So whats the point of the entirety of the rest of morrowind? If I can just do the main quest and get OP then why would I ever frick off to molag mar to do the handful of quests there? Why would I do a bunch of random guild quests if I can just do the main quest and crush everything thereafter? Why would anybody ever explore anything that isn't level appropriate?

            because exploring things is fun and immersive maybe. because there's difficulty mods and a difficulty slider. because I'm not playing morrowind for its incredible tactical combat. because I enjoy the small narrative that each quest offers, even if any combat encounters in said quest aren't particularly challenging. because I've done the main quest many times and don't need to re-experience it, nor do I need to only play a single character. you are autistic.

            >Tamriel Rebuilt cultists coming out of the woodwork when I only criticized the mod for the scope failing to account for the core gameplay loop of Morrowind
            Typical.

            • 3 months ago
              Anonymous

              >I'm genuinely trying to rephrase what you said.
              Because, "Tamriel Rebuilt is demanding your immediate attention to experience its content as is, with little consideration towards whether or not you might want to continue onwards with the main game's content." makes no fricking sense.

              • 3 months ago
                Anonymous

                >>I'm genuinely trying to rephrase what you said.
                No you just accused me of treating Morrowind like Diablo 2 for some reason.
                >makes no fricking sense.
                Morrowind is designed in such a way that it has to deceive the player into believing that Morrowind isn't actually nearly as small as the map depicts, which it does so by jamming content in practically every corner and leveling you up at breakneck speeds. Ideally, in a normal playthrough, you reach 'Godhood' when sifting through a good chunk of the Vvardenfall region and participating in a large number of questlines. However because Tamriel Rebuilt expands the scale so much but without changing the core gameplay, you're essentially an "average wanderer" that just randomly stumbles upon Godhood on accident by merely wandering around. To me that undermines the very ludo-narrative Morrowind is established upon. When I say TR demands your attention, I mean for immersion's sake you have to have an incentive and goal to integrate Tamriel into your playthrough in a way that makes sense, unless you just want to mindlessly wander about without a care in the World. In a way this is fine, I just much prefer the hero journey Morrowind offers.

                >coming out of the woodwork
                Buddy, you're in a Tamriel Rebuilt thread, where people who like Tamriel Rebuilt might be. Are you sure your brain is alright?

                [...]

                I've already said that rolling new characters to go through new content is something I find enjoyable [...]
                >nor do I need to only play a single character.

                >Buddy, you're in a Tamriel Rebuilt thread, where people who like Tamriel Rebuilt might be.
                Both of you passive-aggressively undermined and insulted me so I'm right to call you cultists.

              • 3 months ago
                Anonymous

                >Both of you passive-aggressively undermined and insulted me
                You are such a gay lol
                I wasn't accusing you of anything, I was trying to understand what the frick you meant. Apparently you don't understand that using more bigger words doesn't get your point across any better.
                Morrowind's late game is boring, that's why you shouldn't play it like it's Skyrim. Make different characters. If you want a longer early and mid game there are dozens of mods to chose from.
                https://www.nexusmods.com/morrowind/mods/50262

              • 3 months ago
                Anonymous

                >To me that undermines the very ludo-narrative Morrowind is established upon.
                Unironically who fricking cares. It's a mod, it is not in any way required to keep to it and people make a specific choice to install it, so clearly they don't care the narrative is getting undermined.
                It boggles my mind you don't realize that many people just want to experience a different journey through Morrowind and don't actually give a frick about the main quest.
                Frick reaching godhood, lore-wise the pc isn't really anything particularly special in Morrowind UNLESS you mantle Nerevar.
                >Ideally, in a normal playthrough, you reach 'Godhood' when sifting through a good chunk of the Vvardenfall region
                Not in the slightest. In vanilla you outpace every challenge extremely early on, unless you pick and choose just a couple factions to join.
                "Ludo-narratively" speaking, you're absolutely not meant to do everything in one playthrough. So why would you expect TR to be paced as if it was Skyrim?

            • 3 months ago
              Anonymous

              >coming out of the woodwork
              Buddy, you're in a Tamriel Rebuilt thread, where people who like Tamriel Rebuilt might be. Are you sure your brain is alright?

              [...]
              >enjoying the leveling experience is... le bad

              I've already said that rolling new characters to go through new content is something I find enjoyable

              So whats the point of the entirety of the rest of morrowind? If I can just do the main quest and get OP then why would I ever frick off to molag mar to do the handful of quests there? Why would I do a bunch of random guild quests if I can just do the main quest and crush everything thereafter? Why would anybody ever explore anything that isn't level appropriate?

              because exploring things is fun and immersive maybe. because there's difficulty mods and a difficulty slider. because I'm not playing morrowind for its incredible tactical combat. because I enjoy the small narrative that each quest offers, even if any combat encounters in said quest aren't particularly challenging. because I've done the main quest many times and don't need to re-experience it, nor do I need to only play a single character. you are autistic.

              >nor do I need to only play a single character.

              • 3 months ago
                Anonymous

                It takes like an hour to turn a morrowind character into a giga rapist and there is zero real differences between characters.

              • 3 months ago
                Anonymous

                That's both wrong and an incredible exaggeration. My characters that rely on illusion and stealth to sneak up on something to get big crit damage play way different than my unga grug knight which plays way different than my wizard that throws out fireballs which plays way different than my necromancer that summons hordes of undead. Each of those take dozens of hours to come into their own, especially if using mods that increase difficulty as well as training costs. Pretty much all of your complaints can just be modded away. There is a significant amount of customization available to you now that there's twenty years of mods to pick from, and balance issues are also incredibly easy to address yourself by tweaking a few numbers in the creation kit.

              • 3 months ago
                Anonymous

                >My characters that rely on illusion and stealth to sneak up on something to get big crit damage play way different than my unga grug knight
                >turn invisible and click on npc and one shot them
                >just click on the npc whenever and one shot them
                Wow huge difference, you're definitely not an enormous moron.

              • 3 months ago
                Anonymous

                >slowly moving around a room to avoid lines of sight in order to hit something in the back (backstab critical mod) is the same as balls to wall smacking shit in the face and pulling the whole dungeon
                yeah, you're a fricking moron

              • 3 months ago
                Anonymous

                You're doing the same thing in a more tedious way. The dungeons are not designed to make stealth interesting. It is not a meaningful difference.

          • 3 months ago
            Anonymous

            So whats the point of the entirety of the rest of morrowind? If I can just do the main quest and get OP then why would I ever frick off to molag mar to do the handful of quests there? Why would I do a bunch of random guild quests if I can just do the main quest and crush everything thereafter? Why would anybody ever explore anything that isn't level appropriate?

            because exploring things is fun and immersive maybe. because there's difficulty mods and a difficulty slider. because I'm not playing morrowind for its incredible tactical combat. because I enjoy the small narrative that each quest offers, even if any combat encounters in said quest aren't particularly challenging. because I've done the main quest many times and don't need to re-experience it, nor do I need to only play a single character. you are autistic.

            >enjoying the leveling experience is... le bad

            • 3 months ago
              Anonymous

              No you don't understand, reading scripted interchangable npc dialogue and poorly written books is da real roleplaying, so immersive!

        • 3 months ago
          Anonymous

          So whats the point of the entirety of the rest of morrowind? If I can just do the main quest and get OP then why would I ever frick off to molag mar to do the handful of quests there? Why would I do a bunch of random guild quests if I can just do the main quest and crush everything thereafter? Why would anybody ever explore anything that isn't level appropriate?

          because exploring things is fun and immersive maybe. because there's difficulty mods and a difficulty slider. because I'm not playing morrowind for its incredible tactical combat. because I enjoy the small narrative that each quest offers, even if any combat encounters in said quest aren't particularly challenging. because I've done the main quest many times and don't need to re-experience it, nor do I need to only play a single character. you are autistic.

          • 3 months ago
            Anonymous

            >So whats the point of the entirety of the rest of morrowind
            You're really close to realizing morrowind is a really shitty poorly designed game. Crazy how I never had this problem playing Ultima, never had to defend that being open world. Could it be that Ultima had actual quest design and morrowind is a moronic series of circus attractions?

      • 3 months ago
        Anonymous

        He's right, flying around at 300 mph while invincible doing fetch quests is not playing an rpg, it's just consuming fan fiction.

        • 3 months ago
          Anonymous

          Turning god mode on in any video game has ruined it. Just because there's ingame ways of doing that doesn't meant you have to.

  30. 3 months ago
    Anonymous

    How come it's taking so long?
    Doesn't seem reasonable.

  31. 3 months ago
    Anonymous

    I hope they update Necrom one of these years

  32. 3 months ago
    Anonymous

    I will admit that the best way to experience TR in my opinion is on a playthrough where you're not doing the main quest.

    People who have played the game and beaten the main quest multiple times and want more Morrowind experiences (wandering, quests, adventure) are more likely to enjoy it.

    On the other hand, if you're doing the main quest, it doesn't make sense from an in-character perspective to go wandering the whole continent when Caius is waiting for you and all the pressing urgent matters are taking place in Vvardenfell.

    • 3 months ago
      Anonymous

      >it doesn't make sense from an in-character perspective to go wandering the whole continent when Caius is waiting for you
      What can I say, I took the "get a job" request very seriously.

    • 3 months ago
      Anonymous

      Caius told me to get a job and train some skills
      I came back to him when I felt I was ready and then I joined House Dagoth

    • 3 months ago
      Anonymous

      TR is also enjoyable with a character that has done the main quest. It makes sense that after the defeat of Dagoth Ur the quarantine is over and you're free to visit the mainland. Many TR quests give you Nerevarine dialogue options or otherwise recognize your Nerevarine status in appropriate ways.

    • 3 months ago
      Anonymous

      >On the other hand, if you're doing the main quest, it doesn't make sense from an in-character perspective to go wandering the whole continent
      Not the whole continent, but definitely the province's mainland. After all the main quest specifically gives you time off where you're meant to go on unrelated adventures to establish your cover identity, there's literally no reason why you'd want to stay specifically on Vvardenfell when Balmora is closer to Veranis on the mainland than fricking Ald'Ruhn. Especially if you join factions like Caius suggests, they have no reason to only send you to Vvardenfell assignments, whereas you don't have an ingame reason to refuse if they send you across the Inner Sea.

    • 3 months ago
      Anonymous

      Well the base game had to be made without the mainland, and you could see where they cut corners (you do not need to be hortator of House Dres and Indoril). So you could very well integrate the mainland while keeping the spirit of the main quest if not the text.

      Its not that hard to imagine that when Caius tells you to frick off and practice that would include the mainland. Being Hortator of all greast house and named Nerevarine by mainland Tribes wouldnt be a stretch on the story logic.

      Tough you are right, the best part is still the main game and TR is better if you want more of the same base experience.

      • 3 months ago
        Anonymous

        When TR is much more developed in 10-20 years I assume someone will make a mod broadening the main quest.

        • 3 months ago
          Anonymous

          I could see the same small team which will have to modify the Tribunal questline to fit it into the future Almalexia then going over the main quest to fill in the gaps.
          But at least all the Great Houses have to be complete before then.

        • 3 months ago
          Anonymous

          It won't be a mod, it will be baseline TR.
          It already includes the mainland ashlanders in the nerevarine questline and convincing the mainland Telvannis for hortator, no doubt they'll do the same with everything else eventually.

  33. 3 months ago
    Anonymous

    Isn't Vvardenfell under quarantine? How does TR deal with that?

    • 3 months ago
      Anonymous

      TR simply ignores it because vanilla ignores it too: There is multiple mentions of characters leaving for the mainland.

    • 3 months ago
      Anonymous

      It changed during MW's development, and any references to it were meant to be cut. There are plenty of characters that just leave Vvardenfell. They ended up going with it being opened for development a only few decades prior to the events of the game. So with the exception of Vivec and the district seats, most of the settlements there are very young. I can't find a source now and ESO probably retconned it.

    • 3 months ago
      Anonymous

      by ignoring it mostly, it seems.
      the quarantine was a lazy "levitation act" introduction to the lore to begin with

      • 3 months ago
        Anonymous

        Vvardenfell was supposed to be under quarantine, and only the second half of the game would take place there. When they cut the mainland and made it the entire setting they had to change that, so Vvardenfell is not supposed to be quarantined during the events of the game.

  34. 3 months ago
    Anonymous

    >want to replay morrowind
    >start modding it
    >low fps with mwse
    >no mod support with openmw
    I hate it

    • 3 months ago
      Anonymous

      only thing i really miss from mwse when i play openmw is stealth improved

    • 3 months ago
      Anonymous

      >>no mod support with openmw
      What mod?

      • 3 months ago
        Anonymous

        like 90% of the mods I want to use

        • 3 months ago
          Anonymous

          It started out as decent bait but now it's too ridiculous. Have a (You) for your effort.

    • 3 months ago
      Anonymous

      >Low fps
      How?The only way to get really low fps is to massively increase the view distance and that is going to frick with the performance on openmw as well.

      • 3 months ago
        Anonymous

        probably uses ashfall like everyone who complains about mgexe/mwse's performance issues, that piece of shit singlehandedly kills like 20 fps

  35. 3 months ago
    Anonymous

    [...]

    It started out as decent bait but now it's too ridiculous. Have a (You) for your effort.

    any merlord mods like the midnight oil, brutal backstabbing or marksman rebalance
    audio mods like AURA, or CSO/Impact Sounds
    grip of death
    buying game,silver tongue,lock trap detection,nimble armor
    there are also a shitton of small mods that make minor changes but they add up
    you homosexuals seriously act like cultists

    • 3 months ago
      Anonymous

      >you homosexuals seriously act like cultists
      For twenty years, Morrowind gays have learned to be patient when dealing with people who sperg out over small things in video games.

    • 3 months ago
      Anonymous

      you don't NEED those mods

      • 3 months ago
        Anonymous

        >I dont use openmw because it doesnt support the mods I want to use
        >"which mods??? it supports most mods"
        >list the mods
        >"well you dont NEED those mods"
        literally every time there's a morrowind discussion this shit happens, why are you like this

        • 3 months ago
          Anonymous

          Why are you so angry?

      • 3 months ago
        Anonymous

        Just like you don't NEED openmw.

  36. 3 months ago
    Anonymous

    MWSE *installs mod that tells you when the game is about to crash* is *restarts game for the 20th time this session* better *regenerates distant land* than *uninstalls all HD textures and scripts because the game doesn't have enough memory for them* OpenMW

  37. 3 months ago
    Anonymous

    Cool to see a thread about TR, too bad a lot of posts are shit moron takes. Why does this place have to be so bitter?

    Anyway, here's an updated map from the OP

    • 3 months ago
      Anonymous

      >Why does this place have to be so bitter?
      (You) addicts run this place.

      Anyway, have they said how much until Firemoth is done? One of the few things that interests me, if only to see how they will manage to fit it in without having too much of the sea blocked.

      • 3 months ago
        Anonymous

        >(You) addicts run this place.
        too bad. I'm always surprised by the gap between this board's potential and the actual poor discussion within.
        >have they said how much until Firemoth is done?
        They're pretty far into it, some of the new islands might get included in the next release.

        i really hope they start releasing redoran areas in the northwest soon. redoran is super neglected even in a fully modded game

        It's not that far off, relatively. After Narsis releases this year, they'll have another big bite of the the southwest left before they focus on the north.
        Also, the Narsis release will include some Redoran holdouts in the Hlaalu area.

        • 3 months ago
          Anonymous

          >quest to rebuild firemoth
          Neat, I might actually make a character who joins the legion when that gets implemented.

    • 3 months ago
      Anonymous

      i really hope they start releasing redoran areas in the northwest soon. redoran is super neglected even in a fully modded game

  38. 3 months ago
    Anonymous

    Speaking of TR, is there like anything at all to do in Kemel-ze?

    • 3 months ago
      Anonymous

      It's a huge confusing labyrinth with not that much to do other than solve puzzles. They're planning to rework it and get the Imperial Archaeological Society involved eventually

  39. 3 months ago
    Anonymous

    Why does the rate of expansion seem to decrease dramatically over time?

    • 3 months ago
      Anonymous

      it doesnt, it slows down at certain points, but since 2018 the speed of releases has increased.
      the reason for the phenomenon is stricter quality control, which isn't a bad thing.
      the project if anything seems to have reached a level of organization where it can actually reliably release quality content which is more than can be said about most modding projects.

      • 3 months ago
        Anonymous

        Agreed. It's among the greatest fricking mods for any game ever made. Legendary shit.

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