Did all of them.
It is absolutely not worth it, and 99% of people who say they finished all of it are liars or didn't play with pressure sensitive controls.
Me, but on xbox with a guide some of those puzzle /mgs1snake missions are SHIT
Same, brother
Nice, I hope for the master collection they make it so you don't have to do the mgs 1 vr missions in "practice" before they count, but I doubt they'd fix that.
700 vr missions, where many of the missions are repeated but harder, up to five times
And also includes snake tales, which is like an alternative mission set almost as long as the main game
There's only like 10 of them that are actually hard, and only 2 of those are hard enough to stop people from trying.
The problem is there is literally 511 of them, it's mind numbing beyond belief to do them all. If you go on trophy hunting websites like PSNProfiles or XboxAchievements you'll find the average player reporting it took them 22-30 hours.
You mean the racecar boxes and shitty timed grenades?
I remember everyone saying the MGS1 sniper mission would be the worst, but it felt less random than that at least
I wish MGS5 had something akin to VR missions, it pretty much perfected the 3d stealth genre
MGS V having its level editor teased at TGS and never releasing was criminal.
MGS2 +twin snakes and MGSV both have the best gameplay in the series, and I'm tired of pretending otherwise.
I'm tired of pretending the mechanics of V redeems it's shit story lol, it's a shitty ubisoft game with somehow less creativity, cool weapons and items than Peace Walker.
Unironically filtered. The tapes are about information control and anti-globalism.
I'm tired of pretending the mechanics of V redeems it's shit story lol, it's a shitty ubisoft game with somehow less creativity, cool weapons and items than Peace Walker.
I dunno PW at least had a more sensical tie in to the whole "how I started my own PMC" and actually funny weapons like the slingshot, minigun and matchlock but I'll agree *Portable Ops was the beginning of the end. I actually liked 4 a lot and don't feel the story was too goofy or retconning, muh nanomachines gets blown way out of proportion.
Who cares about le story? In fact it was refreshing to finally play Kojima's game without having to listen to his cringy exposition dumps for hours. The only complaints I have with V is the lack of content.
I played the VR missions before actually starting the story
Hadn't played MGS1 and had only become interested in the game because I watched the trailer for substance which had a lot of really weird stuff in it, so when I checked out the VR missions it made sense to keep playing them
Unironically love MGS2's tight arcadey fast-paced stealth mechanics and would love to see a spiritual successor, with some stuff trimmed >tranq gun deleted, obviously, also other guns deleted >more and more use of unique terrain types (noisemaking, wet footprints, breaking etc.) >neckbreak removed >can choke enemies out for <10 seconds at most >enemies create a signal when downed >streamlined alert system - caution removed/norm, evasion causes enemies to search rapidly and thoroughly (basically can't be snuck past without tricking them) >evasion: guard coordination improved, ideally simple versions of the handcrafted room search patterns from the story mode >evasion: guards will spontaneously pair or triple up to search >more hazards like cameras, lasers, sound detectors (gadget to disable these like the EEV from SC Chaos Theory)
And so on, this is off top of my head
End goal is complex puzzle levels where your success is dictated by how you plan your route, then how you execute it at speed, and finally by your ability to pull and manipulate the guards around to create your own solution
The tranq gun isn't much of a problem in MGS2. Only a few spots allow you to snipe enemies from afar, usually you have to get relatively close and leave your cover to hit someone. And guards are so frequent and have to report back that they aren't free anyway.
MGS3 was really the game where the tranq gun got braindead easy. >Unironically love MGS2's tight arcadey fast-paced stealth mechanics
This was always peak MGS to me.
I did, not all of them. But did all the sneaking missions.
benis
Yeah
Did all of them.
It is absolutely not worth it, and 99% of people who say they finished all of it are liars or didn't play with pressure sensitive controls.
I wouldve if you controlled foxhound or dead cell members instead of solid and Raiden again like in thr normal game.
I got the Platnium trophy on ps3. It was fricking miserable. im gonna do it again next week when legacy collection launches
Me, but on xbox with a guide
some of those puzzle /mgs1snake missions are SHIT
Same, brother
Nice, I hope for the master collection they make it so you don't have to do the mgs 1 vr missions in "practice" before they count, but I doubt they'd fix that.
Based. Did this twice, once on PS2 and then again with the he collection
>0.54% of gamers unlocked this
Damn, what about them makes it so hard?
There's 500 of them as opposed to MGS1 VR's 300, and for the most part they aren't as good. You just lose interest.
700 vr missions, where many of the missions are repeated but harder, up to five times
And also includes snake tales, which is like an alternative mission set almost as long as the main game
There's only like 10 of them that are actually hard, and only 2 of those are hard enough to stop people from trying.
The problem is there is literally 511 of them, it's mind numbing beyond belief to do them all. If you go on trophy hunting websites like PSNProfiles or XboxAchievements you'll find the average player reporting it took them 22-30 hours.
I only tried the MGS1 VR missions and I got bored basically immediately.
I did enjoy the Death Stranding VR missions however
I did half of them, they’re torture
I played all of the VR Missions on the PS1 disc. But not all of Substance
i played them up to protecting meryl with the sniper and could never beat it, was fricking impossible
i played the other one
I 100% this a couple of years ago, was a lot of fun.
At least the VR missions have really good music to back them up and make them feel less tedious.
Anyone here remember the grenade missions with MGS1 Snake? That shit gave me PTSD.
You mean the racecar boxes and shitty timed grenades?
I remember everyone saying the MGS1 sniper mission would be the worst, but it felt less random than that at least
MGS V having its level editor teased at TGS and never releasing was criminal.
MGS2 +twin snakes and MGSV both have the best gameplay in the series, and I'm tired of pretending otherwise.
Unironically filtered. The tapes are about information control and anti-globalism.
>le filterino
I got the platinum and obviously listened to all the tapes, the story and tacked on tapes were shit.
I have my PS2 copy sitting on a shelf beside me and they absolutely are worth it, unlocking the alternate model modes alone was cool.
I wish MGS5 had something akin to VR missions, it pretty much perfected the 3d stealth genre
I'm tired of pretending the mechanics of V redeems it's shit story lol, it's a shitty ubisoft game with somehow less creativity, cool weapons and items than Peace Walker.
I'm tired of pretending Shit Walker was any good too. It was the beginning of the end of MGS.
>inb4 muh 4 was the worst!!!111!
Yeah, the story was moronic, but the story of MGS was always moronic. At least the game play was good.
I dunno PW at least had a more sensical tie in to the whole "how I started my own PMC" and actually funny weapons like the slingshot, minigun and matchlock but I'll agree *Portable Ops was the beginning of the end. I actually liked 4 a lot and don't feel the story was too goofy or retconning, muh nanomachines gets blown way out of proportion.
Who cares about le story? In fact it was refreshing to finally play Kojima's game without having to listen to his cringy exposition dumps for hours. The only complaints I have with V is the lack of content.
I played the VR missions before actually starting the story
Hadn't played MGS1 and had only become interested in the game because I watched the trailer for substance which had a lot of really weird stuff in it, so when I checked out the VR missions it made sense to keep playing them
Unironically love MGS2's tight arcadey fast-paced stealth mechanics and would love to see a spiritual successor, with some stuff trimmed
>tranq gun deleted, obviously, also other guns deleted
>more and more use of unique terrain types (noisemaking, wet footprints, breaking etc.)
>neckbreak removed
>can choke enemies out for <10 seconds at most
>enemies create a signal when downed
>streamlined alert system - caution removed/norm, evasion causes enemies to search rapidly and thoroughly (basically can't be snuck past without tricking them)
>evasion: guard coordination improved, ideally simple versions of the handcrafted room search patterns from the story mode
>evasion: guards will spontaneously pair or triple up to search
>more hazards like cameras, lasers, sound detectors (gadget to disable these like the EEV from SC Chaos Theory)
And so on, this is off top of my head
End goal is complex puzzle levels where your success is dictated by how you plan your route, then how you execute it at speed, and finally by your ability to pull and manipulate the guards around to create your own solution
The tranq gun isn't much of a problem in MGS2. Only a few spots allow you to snipe enemies from afar, usually you have to get relatively close and leave your cover to hit someone. And guards are so frequent and have to report back that they aren't free anyway.
MGS3 was really the game where the tranq gun got braindead easy.
>Unironically love MGS2's tight arcadey fast-paced stealth mechanics
This was always peak MGS to me.
I finished them on PC and pressure sensitivity didn't work on the controller. The hold up missions were literal hell but it was doable
How did you do the machine gun hold up missions then? The only way to hold up guards with one is to only slightly press the button
Tapping the button very quickly twice in a row made me hold them up instead of shooting but it didn't work consistently, it was pretty annoying