How many of you are still playing No Mans Skyrim? Or did you all get bored already

How many of you are still playing No Man’s Skyrim? Or did you all get bored already

Ape Out Shirt $21.68

DMT Has Friends For Me Shirt $21.68

Ape Out Shirt $21.68

  1. 7 months ago
    Anonymous

    I didn't play it, I've actually seen maybe 2 minutes of the game at most, I don't even know what the game is about. I just know it's a modern western AAA game, it's gonna be pozzed and boring. All I need to see is this cringe as frick mug to know I never need to play this game.

    • 7 months ago
      Anonymous

      There is still hope. There is still hope.

      • 7 months ago
        Anonymous

        Thank you, fren.

    • 7 months ago
      Anonymous

      >Humankind is used instead of mankind
      >huMAN. Immediately fails at trying to be more inclusive
      Female writers are a joke

  2. 7 months ago
    Anonymous

    What game are you talking about? Did a new space game come out?

  3. 7 months ago
    Anonymous

    I’m a big fan. Loved building my ship and space combat.

  4. 7 months ago
    Anonymous

    played 120 hours in 2 weeks, beat almost everything and burnt myself out

  5. 7 months ago
    Anonymous

    Not buying it.
    Not pirating it.
    Not believing Mambulish Howard.

  6. 7 months ago
    Anonymous

    >land on moon in a level 10 zone
    >find frozen lab facility
    >clear it out
    Oh that was neat

    >fly 8 star systems away to a level 15 zone not even 1 hour later
    >land on moon
    >find the same fricking frozen lab with all the same enemy placements, items and contra band cache outside
    >immersion broken, switch flips in head realizing this is going to be the whole game
    >stop playing

    gg, glad i pirated. I have never finished a single fricking bethesda game except fallout 3, and even that was a joke. Oblivion, Skyrim, this shit, I don't get the appeal. They are all repetitive garbage.

  7. 7 months ago
    Anonymous

    It flopped harder than Andromeda and Anthem, so dont compare it to nms

  8. 7 months ago
    Anonymous

    I'm playing it. It's ok as a sandbox looter shooter. It's a bad RPG. I just click through all the dialogue because the writing is bad.

    • 7 months ago
      Anonymous

      Straight up definition of soulless. Just mechanical act. I can even envision you sitting there, dim monitor light on your tired face, clicking hours away to reach that sweet, sweet point of unconscious existence under the warm blanket.
      I am you.
      You are me.
      We are one.
      We are legion.

      • 7 months ago
        Anonymous

        Yeah pretty much, currently grinding to max perk points with outpost crafting.

    • 7 months ago
      Anonymous

      >It's an OK sandbox looter shooter
      Sandbox is completely unresponsive to your actions and decisions.
      Enemies are braindead with non-existant AI. Both enemies and comapnions.
      Maybe 4 enemy types in the whole game. 99% of enemies are just dudes.
      All weapons are boring as frick.
      Pistol, shotty, smg, rifle, etc. Just modern weapons in space with no imagination or originality whatsoever
      No real fun combat abilities, space dragon shouts are shite.
      No mechanic skill to allow you to use an army of robots to defend yourself. No cybernetics or prosthetics. No combat hacking.

      • 7 months ago
        Reply

        >Maybe 4 enemy types in the whole game. 99% of enemies are just dudes.
        50% Dudes and 50% dudettes. Anon, get your gender roles right.

  9. 7 months ago
    Anonymous

    I'm still playing, but I'm thinking more and more of giving up and waiting till next year when modders start to fix the mess.
    I stand by my statement that Starfield is the best (or more precisely, first not-complete-garbage) game Bethesda has released since Morrowind.

    But there are some issues (mostly some bizzare QoL features, and some just completely insanely poor design decisions) that are increasily weighing on the game and making me less and less inclined to continue.

    The lack of good Cargo management options is abysmal, and sucks the air out of the whole ship-building mechanics.
    Outposts are just a travesty overal - I don't think they work on any fricking level.
    Surveying is becoming a chore.
    And the combat has not been developing for the last 50 hours I've played.

    The game isn't fundamentally rotten like most other modern Beth games have been, and I can see great potential in it once they start to fix up all those obviously rushed or straight up outsourced systems, but for now, I think I'll just wait.

    • 7 months ago
      Anonymous

      There big problem that I don't think they'll be able to fix is the anemic amount of content, especially diluted across the massive breadth of the game world. The economy is completely fricked (the average vendors don't have more than 12k, making dumping loot or crafted materials an absolute chore.
      Combat is somewhat better, but like you said; surveying is a chore, traveling is a chore, ship building is janky as frick, outposts are absolute broken, inventory management is is absolutely garbage (par the course for games made for consoles), outposts are nonfunctional, and the overall UI/UX painful. Then you have all the copy-pasted "locations" with all of 4 factions of human enemies that may as well be identical, and all the alien enemies differentiated solely by the degree of bullet sponginess. Then the poor optimization.
      They have their work cut out for them. It's going to take a massive overhaul to really fix this game.

      • 7 months ago
        Anonymous

        >There big problem that I don't think they'll be able to fix is the anemic amount of content
        I actually would not call the amount of content (and I mean the meaningful, HAND CRAFTED content, not the proc-gen stuff) "anemic". In fact I'm still continuously suprised how many actual proper questslines, with unique locations and variety (in everything but enemy types - lack of enemy variety is one of the biggest issues the game has).

        I figured very early on how to distinguish meaningful content from the proc-gen stuff, avoided most of the proc-gen shit and I still have 200 hours of gameplay, and I only barely touched half of the factions, or the unique system-bound questlines.

        Lack of meaningful content actually really isn't the game's problem.
        The U.I., controls and overal accessibility is absolutely abysmal though, I 100% agree with you on that. But then again - a lot of that has already been solved by mods. I can't fricking imagine playing the game without UI mods - like seriously, if shit like StarUI - I would literally stop playing in 5 hours if I had to play vanilla.

        But yeah, they really do have their work cut out for them, there is so much that needs fixing up. There is a major problem of the game having bunch of actually pretty decent ideas for secondary mechanical systems - the ship-building, piracy, smuggling, outpost networking, surveying etc... that all do work on paper, but then something in the execution fricks up and they end up not playing along. But since the game did attempt to make them feed into each other, this creates a sort of "cascade of failure" situation, where one of these gameplay systems not working properly causes the others to also break.

        >I'm thinking more and more of giving up
        Why did you try to convince yourself to like a mundane game so much. I got a full refund the moment I noticed how barebones the gameplay looter shooter cycle is. Luckily bethesda greed made Starfield an early release so I got to quit after several hours of gameplay.

        >Why did you try to convince yourself to like a mundane game so much
        Because I don't find it mundane. And I didn't convince myself of anything. I simply played it for a while, and found it to be a lot better than I expected, and having potential to be even better with fixes.

        • 7 months ago
          Anonymous

          >actually pretty decent ideas for secondary mechanical systems
          The thing is, there are plenty of old (at this point) games that have one or more of these things and do them much better (Space Engineers, Star Sector, Factorio, etc.). From Todd's interview we know the game was "done" the end of last year, which means they somehow looked at all the broken mechanics, sat on it for half a year, then said "ship it". The outpost cargo links and storage is straight up non-functional by any measure, and ultimately, pointless except as a means of grinding XP, as it is an extremely tedious way to make money (having to use mission terminals, talk to NPCs, or haul to a destitute vendor, when outposts should eventually progress to cargo links perpetually feeding resources into corporations).

          >avoided most of the proc-gen shit
          If they kept proc-gen stuff (honestly, it's just procedural placed) to a minimum the world would actually feel larger. The planet surface generation was probably off-the-shelf or outsourced, if they couldn't apply it to their dungeons via randomized modules.

          • 7 months ago
            Anonymous

            >The thing is, there are plenty of old (at this point) games that have one or more of these things and do them much better (Space Engineers, Star Sector, Factorio, etc.).
            Sure, but each of them excels at only one of these systems. I find reduction in complexity being outweighted by an interesting combination of these systems a fair trade.

            And for the record, I have played all of the games you mentioned. I have like 400 in Space Engineers and another 200 in Stationeers, 1500 in Factorio, about 100 in Star Sector, 400 in E:D.
            Still, I find the idea of these systems being all united with the additional context of it also being an RPG (and Starfield, for all it's faults, is actually an RPG for a change) to be a very interesting one. The execution is clearly lacking but there is merrit in the idea.

            >If they kept proc-gen stuff (honestly, it's just procedural placed) to a minimum the world would actually feel larger.
            I absolutely do agree on that. And trust me, if I was in the driving seat of a game like this, I would have done things very, very differently. The proc-gen stuff adds very little and detracts a lot, having the old Beth philosophy of "player must not be allowed to go more than 500 meters without coming across some kind of reward or hook" which was bad enough in the games that didn't use proc-gen.

            I mostly just filter it off, but trust me, if there is going to be a mod that enables you to remove like 90% of the proc-gen bases and "dungeons" from the game, I'll be the first to install it.

            Still, there are quite a few things I can appreciate about the game. My expectations were incredibly low - I have HATED every single Beth game they released post-Morrowind, I did not expect to last more than 10 hours with Starfield, but I did, and I don't regret the time spend, and even look forward to spending more, eventually. But likely not any time soon.

            • 7 months ago
              Anonymous

              If you remove 90% of the content of the game then you will at least be able to appreciate all the empty pointless craters, I suppose?

              • 7 months ago
                Anonymous

                >If you remove 90% of the content of the game then you will at least be able to appreciate all the empty pointless craters, I suppose?
                Well, yes. That is kinda the point of space exploration? The game does have enough hand-crafted content, the proc-gen shit just makes the world less immersive, and as you (or another anon) stated - makes it ironically feel small.
                It has the same problem as NMS had, where you ALWAYS feel like you are second to the discovery. There always are factories, and mines, and camps, and bases on every fricking planet. TONS of them, literally thousands and thousands per planet. Since they aren't really fun to play through (being literal copy-pasted materials), all they do is detract from the explorer's fantasy element. That feeling that you are the first one to visit this place.

                Hell, the density of these proc-gen POI's is so fricking bad it can be an actual struggle to find a fricking place to place down your own outpost, since there are exclusion zones around these POI, so finding a spot that isn't half-blocked by something can be actually a problem, which I find almost hilarious.

                Not that you really do want to place down outposts, because my god, of all the bad things about Starfield, Outposts have to be the absolutely worst, the by far most poorly executed and designed part of the game. Like - this needs to be completely ripped out and done from the scratch level of bad.

            • 7 months ago
              Anonymous

              >Sure, but each of them excels at only one of these systems. I find reduction in complexity being outweighted by an interesting combination of these systems a fair trade.

              I don't, mashing all the working systems from other games into a broken pointless useless mess does not equal a better experience to me. What is the point of outposts and manufacturing beyond chucking resources into the black hole of a vendor for measly credits that could have been obtained quicker and easier elsewhere? Where are the factories and shipyards hungry for resources that will create wares for both me and the faction they belong to? What is the point of ship building when exploration is virtually non-existent, space travel reduced to fast travel menu, you can't command a fleet and space combat never evolves beyond dogfighting nothing bigger or more dangerous than yourself? Not to mention you lose everything if you go NG+ anyway, further adding to how literally pointless it is to engage with these systems. In all those other games there is a reason, a point, an outcome to engaging with their systems, in Starfield there is not and it leaves me feeling "why bother".

              • 7 months ago
                Anonymous

                >In all those other games there is a reason, a point, an outcome to engaging with their systems
                I'm sorry, but are you telling me that Space Engineers or Star Sector or Elite have MORE of a point to them than Starfield has?
                Because no, they don't. Space Engineers is literally a sandbox, you are just building for building's sake, Star Sector devolves into "making more money to keep making even more money" in like 30 hours of play, and Elite is... fricking Elite.

                I don't agree that you can argue that starfield leaves you with a "Why bother?" feeling more than any of those games mentioned above, maybe safe for Factorio.

                Which is not to say that you are wrong about the problem of greater goals in Starfield. Building outposts to make parts is done for the sake of being able to make more outposts without having to handcraft the parts.
                Space ship specialization actually DOES work on a mechanical level, the system is robust enough to enforce the idea of building specialized craft (unless you just grind more to get money for the best parts) - unfortunately that ship specialization mechanic is ruined by the fact that you can't decline to transfer cargo between ships, which is easily my biggest gripe with the game, and most obvious example of something incredibly basic, and incredibly easy to fix, completely undermining MAJOR parts of the game.

                But sometimes, engaging in these systems can be fun for their own sake. Sure, you don't really NEED the money from piracy, but building a ship specialized on shutting down systems, boarding, all of that stuff can be fun on it's own merrits.
                The execution on the other thand... but we talked about this. The execution is often bad, there is no dispute there.

              • 7 months ago
                Anonymous

                In those sandbox games there is progression, learning and creativity. Building for building's sake is a point and you will continually go on to build bigger and better things, in Starfield you will never make anything more than that poxy little fighter. Star Sector has tons of interfactional warfare, wares trading, an actual fricking economy using up resources, fleet building, planet settling and conquering and frickloads more beyond just getting credits. ED is the only one I haven't personally touched, but by virtue of being multiplayer I guarantee its systems are deeper, interact with each other more and actually serve a purpose.

                In your example sure you could build a ship dedicated to piracy, but for what purpose? Outside their quests there's no real interaction with the pirate faction, no proper smuggling of contraband and fencing of loot to make it worthwhile, you can't take over a ship and add it to your fleet with a crew to go off and do things for you. Just being able to do something isn't good enough, there needs to be a reason why, it needs to be integrated into the game and not just there, otherwise why bother?

              • 7 months ago
                Anonymous

                >In your example sure you could build a ship dedicated to piracy, but for what purpose?
                For the same purpose for which I build a massive drivable mining rig in Space Engeneers despite the only thing it would do is mine more resources of which I already had enough (otherwise I would not be able to build that giant rig), and despite the process of construction literally took more time than building dedicated mining outposts would.

                Because you can, and because the process is fun for a while.
                Again - you are right that in each of these games, the systems are more deep. But in each of these games, these systems also exist isolated.
                Starfield brings them together, while still being decent-enough RPG with handcrafted content. The variety adds value of it's own, and the systems are not all ill-concieved (even though they are often ill-executed).

                I think the fundamental problem here is that your complaint is based on what was an utterly unrealistic expectations on your side. Why would you EXPECT leading feats in Starfield? Why would you expect ship-building as complex as in Space Engineers?
                It's the same problem as people being pissed off that Cyberpunk didn't have sandbox as complex as GTA and not allowing you to never leave the corpo world, or becoming a member of the Trauma team.

                I work with zero base expectations, and around what the game does do. If I want to indulge in autistic ship-design, I can go back to SE at any moment. If I want to play a game about commanding feets of automated A.I. controlled vessels, I can play Star Sector or X3.

                Starfield isn't any of these games. And that is not a bad thing. The systems aren't the focus, but they are an interesting extensions to the RPG formula, which changes what you should or should not expect from them.

                If you don't want an RPG first and space-game second, that is fine. But it makes no sense complaining that Starfield does not have ship-building comparable to SE, or fleet command like X games.

            • 7 months ago
              Anonymous

              I think current starfield is a base that they're gonna add more later on. Right now they've already said they're gonna be adding more stuff through player complaints and their own wishes and Todd already mentioned how you cant compare games with years of patches versus one without. I think given a few years of them adding stuff that people want, fixing some issues and adding more content through expansions we're gonna see Starfield be an incredible game down the line.

              While I dont think that there's much to fix that requires an overhaul like some suggest, I think once the mod kits come out and you can populate the POI system with unique dungeons is where we'll see starfield shine.

              • 7 months ago
                Anonymous

                >I think current starfield is a base that they're gonna add more later on.

                Oh yeah? You think they're gonna add a completely different fricking game maybe?

              • 7 months ago
                Anonymous

                I mean Starfield is already a great game right now and it's gonna improve. It's in a far better state than Cyberpunk and No man's sky at launch so no doubt people will praise it as some engoodening a few years down the line and you can buy the GOTY edition for like $20.

              • 7 months ago
                Anonymous

                >I think given a few years of them adding stuff that people want, fixing some issues and adding more content through expansions we're gonna see Starfield be an incredible game down the line.
                Speaking as what feels like being the sole person on this board that actually has been enjoying Starfield for the most part so far - I can't agree with you on that statement.

                I think starfield has some good stuff, and potential for more good stuff. But I will say this: The game will never be INCREDIBLE, because the one, absolutely fundamentally limiting aspect of it, is the engine. It's already stretched so damn thin.

                Also, there is the issue of the world being fundamentally not well concieved. The world-building and writing in Starfield is actually the best that Beth has done since Morrowind, despite what people claim, but it is still only good in comparison to other Beth games - it can't stand much scrutiny being judged as a sci-fi fiction of it's own merrit.
                It's neat that the factions have some depth and complexity, it's neat that the world has been given some thought in terms of things like some economy and related social themes, it's neat that the game tries to actually maintain some sense of scale to it - all of that is "amazing" compared to what Beth has been doing the past 20 years... but it's still rooted in an incredibly flat and generic core aesthetics, a lack of actually creative vision.

                They have give more thought to the world than in their other games, but the world itself isn't based on an interesting vision.

                Starfield could be pretty cool with a bunch of minor and some major changes, but it will ALWAYS be crippled by lack of true creativity on the world-building side, and the engine barely holding together and having to be broken into this messy instanced form of disjointed cells linked by loading screens.
                And that can't be fixed, by B or by modders, it's just the engine being at it's absolute limit here.

              • 7 months ago
                Anonymous

                I feel like the meat of Starfield are the quests and just throwing you into an era where humanity has just started exploring the galaxy. When I mentioned how it'll be a better game with expansions, the fact that they never gave us a va'ruun faction questline despite being a major faction just shows that they are keeping their best world building behind future DLC.
                The main things I dislike about planet exploration is how slow it takes to move 500m to the next POI just for it to be the same thing but that's easily fixed by modders adding more content over time and allowing players to use a vehicle.
                Overall I think you're being hyperbolic, the game hasnt been buggy like their previous games and it's a good framework to add things onto and improve, the engine is not going to buckle as people do more with it later on.

              • 7 months ago
                Anonymous

                >I feel like the meat of Starfield are the quests and just throwing you into an era where humanity has just started exploring the galaxy.
                I do agree that ultimately the meat of Starfield are the quests, the base RPG thing. Which is why I'm in such a disgreement with the other anon complaining that it's spaceship building does not compare to games like SE.

                And why I did still play the game for good few hundred hours already, despite thinking there are entire major mechanics in the game that are currently just BROKEN to a point of not being fit for purpose.

                But I'm being everything BUT hyperbolic, I'm the opposite, I'm a realist. I see what is good, but I also see the limitations. Saying the game could be good, but can't be GREAT is everything BUT hyperboly, it's being as reserved and grounded as you possibly could be.

    • 7 months ago
      Anonymous

      >I'm thinking more and more of giving up
      Why did you try to convince yourself to like a mundane game so much. I got a full refund the moment I noticed how barebones the gameplay looter shooter cycle is. Luckily bethesda greed made Starfield an early release so I got to quit after several hours of gameplay.

  10. 7 months ago
    Anonymous

    got bored after 30 hours
    i had fun for whole 15 minutes during all this time. starfield fricking sucks and im tired of shills trying to convince people this out of 2004 videogame is any good

  11. 7 months ago
    Anonymous

    I am
    put in 50 hours at launch, played something else for a while as I usually get bored of games around 30-50 hours, now I've been playing again for the past few days.

  12. 7 months ago
    Anonymous

    Got bored after 4 hours, uninstalled
    At least I pirated

  13. 7 months ago
    Anonymous

    Is it just me or does it feel like everyone forgot about this game already?

  14. 7 months ago
    Anonymous

    I'm still playing it. Fricking game keeps doing really weird random shit like not counting when I get a new power so I have to go back and do the moronic light puzzle a fricking second time. It's enjoyable for what it is but holy shit is it buggy.

  15. 7 months ago
    Anonymous

    I completed the main story last week, it was probably the worst shit they've done since Fallout 3, (if you don't count 76 as a real BGS game). Will probably try out the rest of the faction quest lines on NG+ later when I'm not swamped with university shit.

  16. 7 months ago
    Anonymous

    I got bored after 2 hours and haven't touched it since. Does it get better?

  17. 7 months ago
    Anonymous

    The more I play it the more I want to play KSP again

    I think I'll beat it and go back to playing with rockets

  18. 7 months ago
    Anonymous

    bought the EA shit and played it for 20 hours before getting bored and refunding it before it released

  19. 7 months ago
    Anonymous

    Bored, started ac6 instead. Its just so fricking bland, but it was the constant loading screens that finally did it.

  20. 7 months ago
    Anonymous

    it looks like fallout 4 in space and i did not enjoy fallout 4

  21. 7 months ago
    Anonymous

    thread crumbled to 2 autists arguing about how shitty starefield is but in detail.

    • 7 months ago
      Anonymous

      Imagine being angry because people actually do discuss a videogame here for a moment...

      • 7 months ago
        Anonymous

        Who's angry, you autistic turd? By what merits did you come to that conclusion?

        • 7 months ago
          Anonymous

          By the fact that the sole content of your previous posts was complaining and insulting people who are discussing a videogame they played for a change.

          What are you even doing in this thread, child?

          • 7 months ago
            Anonymous

            >child
            beep boop

            • 7 months ago
              Anonymous

              Your insecurity is is amusing, but I think we have already exhausted your possible contribution to the thread.

  22. 7 months ago
    Anonymous

    Beat it after like 2 or 3 weeks on a goypass subscription, have zero desire to play it anymore until there is total overhauls for it at some point and I can get it on Steam for dirt cheap

  23. 7 months ago
    Anonymous

    I'll play it when the porn mods come out and I can raid cities to fill up my sex settlements with varied and interesting sex slaves.

  24. 7 months ago
    Anonymous

    >get game pass and download to hdd
    >100 gb what in the goddamn
    >game ran like shit on hdd, reinstall on ssd
    >runs better but still looks like ass
    >after half an hour of tweaking find out game is blurry due to indirect lighting setting being below medium
    >start playing
    >only felt something two times, when fan started using a grenade launcher with infinite ammo and the xenomorph chase mission
    >realise how fricking bored i am and uninstall after 25 hours
    it's a 3D asset simulator and fast travel simulator
    had it been 30 GB and run normally i might have kept it installed
    but over 100 GB of that shit felt disgusting

Your email address will not be published. Required fields are marked *