How mature are Godot and its tools?
If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?
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How mature are Godot and its tools?
If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?
DMT Has Friends For Me Shirt $21.68 |
Just use idtech like real men.
Which idtech?
3 of course. What kind of question is that?
idk there's plenty of retro styled games made in idtech 1 and idtech 2 has a low poly charm.
Ironically making your game look like dogshit is the most braindead hipster homosexualry I've ever seen.
>Not appreciating DOOM engine pixel art
idk maybe you're the hippster homosexual if you think muddy graphics are better.
>quake 3
>muddy
God I hate nu-pixel art so much. It's not even that the game looks like shit, I bet I would play this and have fun.
But it's just, such shit compared to regular doom, this looks like a nice mod. Compare that to picrel, and it's clear that Doom has so much better composition/detail than this. Like those walls, no Doom map has walls that look like this, because it looks so bad. The ground is just 5 pixels and looks so ugly, again, no Doom map looks like that.
agreed, literal pixelshit that hurts the eyes while doom has detail.
ID Tech 5 open source when?
they make their newer engines open source still?
No, Doom 3 was the last
When israelitethesda allows it
Yes use this engine that requires extensive prior programming knowledge to impress some hipster contrarians on an anime forum instead of focusing on actually creating and finish making a game. Might as well use the alan wake open source engine to be even more niche.
I think ill pass for now, ill check it out later though
Kek based reply
Posts like that annoy me because I fell for similar memes when i was younger trying to make games and i wasted a lot of time doing that as a beginner.
The best way to learn programming is to just make shitty broken stuff using really well documented engines like unity or unreal even if its utter shit you learn a TON(doesnt mean you should release your shit projects on the internet, they are for yourself) and then some years after that you can move on to obscure open source engines or making your own.
Number 1 thing to do to learn/get good at something is to just make shit even if it turns out shit, even if its using awful practices like copy pasted repeating code etc main thing is to stick with making stuff and dont let the shittiness discourage you but see it as freeing that you can make something comically awful but no one will know. Its gonna get boring at times too but stick with it
filtered by TRVE SOVL
Does it run on linux?
>If you were still in the conceptual stage of developing a game
You mean you haven't even written a single line of code?
Of course you can switch, what kind of question is that
There's literally 0 good games made in Godot and no experienced game dev would ever suggest using it. That's all you need to know about it.
it's got cruelty squad and for that alone it's already won me over
That says more about you than it does about Godot or cruelty squad for that matter.
Well, now that Unity has gone to shit, experienced devs are now recommending Godot for 2D.
Basically the main reason why people weren't adopting Godot was because it was emulating Unity which everyone was using so people up until now had no reason to jump. Anytime people asl "why not Godot over Unity?" the answer is always "Unity has a bigger user base"
I don’t want to write my own libraries
And i DONT want to implement a full touch system
>touch system
You don't want to make a game either.
https://godotengine.org/showcase/
You may not like these, but they exist. Lumencraft, Dome Keeper, Cassette Beats, Brotato, City Game Studio and Cruelty Squad seems successful enough for indie games.
>Cruelty Squad seems successful enough for indie games.
I will never understand how the epitome of vomit in audiovisual format got this much recognition. Hell if anyone game me Cruelty Shart as the single example of a Godot game I'd stay the frick away from that engine.
cruelty squad plays well for the graphics to be offset, some people don't like the way textures are made and shit but the whole setting is based on cancerverse where living and dying is pointless, i'm surprised there aren't any wojaks there.
I mean I do agree with the sentiment that when the beat drops I'm going to FRICKING KILL MYSELF, but when nothing matters it's functionally impossible to stay invested. It's nihilism stretched to a far extreme
i really can't think too far on a shitpost game that plays on a setting where you are given tools and have to find a way to complete the objectives, dev himself didn't bother either as trying to do a golem suit run will get you stuck on the last level since you can't kill abraxas, same as using the height reducer item which makes him unable to detect you and become killable.
Yeah I guess you're right, thinking about it this deeply is the antithesis of the entire game. I still wish it was slightly and I do mean SLIGHTLY more meaningful, but it is what it is.
Cruelty squad isnt about nihilism you brown wipe
It isn't? What is it about then? I thought it was bleak dystopian cyberpunk
All of those games are heavily offset by Cruelty Squad's interminable shitliness
I don't see a single decent 3D game here. Is 3D in godot really that bad?
>Is 3D in godot really that bad?
Yes. It's basically a 2D engine. If you want a 2D game it's a good choice.
I get the feeling that people who want to make 3D games turn toward whatever has the best resources (e.g. tutorials, free or paid-for assets, etc.), and that's Unity and Unreal. I don't think many have even tried using Godot, so there's not many examples available
because to even attempt to make a 3d game, you have to have at least basic knowledge of the "industry standard" which Godot doesn;t support natively like FBX support.
is vulkan still being memed?
>i do not understand your mumbojumbo yet. list me games so i can plox
any unreal porn game, early conan exiles builds.
>vulkan being memed
as in you thinking that it is a meme or as in people pretending it is a meme?
the latter, i haven't heard vulkan being mentioned once in 2000+23.
then you must just miss threads where it comes up. i've seen a ton of directx badmouthing in recent times. just a couple of days ago the incident where starfield ran perfectly fine on proton because it uses vkd3d isntead of directx
>then you must just miss threads where it comes up
i'm only active on non-burger hours so maybe that.
really do hope the industry leaves directx behind. one day we may
Godot supports fbx files
It's not bad, but Unreal and Unity were simply better for their respective use cases (Unreal for realistic AAA games, Unity for mobile and weebshit). Godot just didn't have it's own niche which was just released by Unity.
I made a simple 3D game for a game jam using Godot 4 and I had fun. Though I have no experience with other engines so can't really compare.
>Dome Keeper
Man, I fricking hate this game. Not because it's bad but because it has like no fricking variety. Every game plays out the exact same. I got 5 hours out of it before I went "okay, this is kinda boring" and for a 18 dollar game that's shit tier value. Took me like 12 hours to 100% which was really boring to do.
Was a really good game within those 5 hours though excluding how obnoxious some of his game design choices were. If Godot can pull that off I would say it's pretty good
>Lumencraft
kino game, thanks
I would actively avoid using Godot just so they don't fellate me for bringing spotlight to their engine.
>I would actively avoid using Godot just to avoid free publicity
I bet you also would like to implement anti-speedrunning measures in your game just because >muh trannies.
>community for my game caring about unintentional ways to play
that's fine
>outside community not even caring about my game, just its popularity and engine
miss me with that shit
You're funny if you don't think that's an issue.
You ask what games Godot has, and drones will list out all the big and popular titles like Cruelty Squad. But you ask them what those games are about and they'll bumble some generic answer because they've never played them.
>You're funny if you don't think that's an issue.
You're funny if you think it is.
>But you ask them what those games are about and they'll bumble some generic answer because they've never played them.
Yes, and...?
They don't care about making games, they care about popularity and clout. For them "successful games" aren't about the engine making them easy or fun to develop, but to show "look, we have high quality games too! use us!". Like, you guessed it, a cult.
And how does any of this affect you and your game in a negative way?
I want to receive attention for my game, not engine I used.
Even if you achieve success, you will always receive a share of attention that isn't what you were looking for, whether it's people shitting on your game basing on memes or its technology. Basing meaningful decisions solely on the prospect of getting positive attention you didn't ask for is moronic.
>i don't want to keep goats because the local goat butcher will take all the credit for my meat
>WELL YOU JUST HAVE TO ACCEPT THAT BECAUSE THAT'S JUST THE WAY THINGS ARE
No, I don't think I will. You can keep your gay engine.
What an inane comparison.
Make inane counter-"arguments", get inane responses.
There was nothing inane about my argument. You think Godotgays are out to steal all the credit and benefits your game would've brought you, which is plain moronic - the effect is purely additive.
>steal credit
Nobody said that? I just don't want my game's legacy to be "it was made in Godot".
Wasn't me.
If you actually made a good game it wouldn't be a problem
So the Godot games we have right now aren't good? Because I've only heard about them from Godot, and Cruelty Squad is like 50/50.
Godot is great at developing shitty little arcade games.
If you want to develop actual modern 3D games, your best bet would be either Unity or Unreal.
You've never been upset about getting praised for the wrong thing?
Imagine working for years on your dream game, and then 99% of your popularity coming from some gamejam project you made in 3 days and don't care for.
It's the rust issue
I want people to talk about my software, not about the language used to write it
https://steamdb.info/tech/Engine/Godot/
>brotato
>cruelty squad
>halls of torment
>cassette beasts
Alright, you have my attention, this is surprisingly more quality stuff than I thought
>any of that
>quality
Christ anon, get some taste
>nooooooooooooooooooooooooooooo none of this is my AAA slop save me bobby kotick!
>he is unironically defending bottom of the barrel slop
Please stop anon, my sides are already gone
also av: rings of saturn is pretty kino
Antigodot sisters, our response?
>Case of the golden idol
my homie
took them 8 years but Godot finally making good games
Brotato and Dome Keeper are the ones I know and they're really good.
Is there even a single good game made in Unity? Godot has Cruelty Squad, but I struggle to think of even a single playable Unity title.
Slime Rancher, though it had some optimization issues when I played at at the time. Pretty laggy for no reason but I assumed it was a new dev issue
You thought slime rancher was good? It's boring as shit collectathon garbage for the pokeyman crowd.
>collectathon garbage for the pokeyman crowd
yeah and?
>collectathon
It wasn't even that, since there were no real benefits from collecting most slimes. I had more money than I knew what to do with before I had visited more than half the areas. I literally speedran the last 30% because I wanted it to be over with
hollow knight
cuphead
So nothing, huh?
This
Let's be honest here, out of all engines available if Unitydevs have to start from scratch they're certainly not going to pick another engine that is again in """""development""""
>3D devs will move to Unreal
>2D devs will move to rpgmaker, gamemaker, monogame, phaser, or bite the bullet and go full c++ library
Godot coding language is garbage
Godot C# support is garbage
Godot 3D is garbage
Godot 2D is incomplete
>Godot 2D is incomplete
Yep. It is. But it still blows the rest outta the water.
Gamemaker's shit and has stagnated to high hell and back. As well as the runination of their product with greed.
RPGmaker, do I need to say anymore.
And the rest are fricking laggy or extremely simple.
Only C++ Library will get the job done.
Like frick Godot 3D but 2D's fine. Devs are just fricking lazy like usual.
halls of torment, the best vampire survivors game ever made is made in Godot.
eh VS is still better but HOT is ok itll hopefully be better when is outta early access
>the best vampire survivors game ever made is made in Godot.
nah, holocure is made with gamemaker
shitposting aside, that is correct.
all the other engines listed are mostly enthusiastic shitposting but unreal and game maker will be the main goto for all the unity widows.
ah yes, I remember people saying the same thing about Unity and now all you homosexuals are fellating it
cruelty squad
cassette beasts
brotato
wrought flesh
and many more
Here is a game.
name?
Atrophia. It's not out yet, but hopefully will be soon enough.
>Atrophia. It's not out yet, but hopefully will be soon enough.
Any official site/blog/youtube/xwitter?
There will be a Twitter with a proper trailer on in a bit. Give it a few days.
No. I want it NOW.
Alright fine. Here is an old shit version of a trailer.
Thank you for the interest.
https://streamable.com/xsncgi
cool trailer
yomi hustle
Not a single game aside from the Sonic Colors remaster has been made using this engine. It's shit
That's the impression I'm getting. Generally, if something is good it's made for a specific purpose and people naturally pick it up for that reason, while Godot seems to just have been made for the sake of being made while lacking a real core purpose that isn't already covered by other engines.
The only reason it's popular is because is FOSS. It doesn't have any other feature that make it stands on its own. People are much better just using Unreal for 3D and GameMaker for 2D.
Godot have objectively more tools than Gamemaker. I switched from gamemaker to GD, not going back.
My face when I was coding a bbcode system for text in GM and found out that you can do the same in godot just using the tags directly because it has already built in support for that. Don't even get me started with the nodes.
It has other advantages like being extremely pleasant to use. It's not a bad engine aside from just how limited it is.
limited how
its a performant language and industry standard for that reason, im not trying to be some elitist dickhead about it, if you use a slower language you're sabotaging yourself in the long run
you dont have to but if you really needed to you have that option whereas unitygays had to put up with broken shit and wait an eternity for unity to get off its ass and fix something that could have been done easily by community members or yourself
and you're not going to avoid having to code your own stuff anyways so its no good for you to use user friendliness and spoonfeeding as a crutch cause eventually you'll have to solve your own shit and you wont be up to it because you've been pampered the whole way trough and now you fail where it counts
if you still want to suck proprietary wienerware then theres other options anyways
ive already seen godot do 3d multiple times what the frick is it with you people? what exactly CANT it do on 3d?
>what exactly CANT it do on 3d?
maybe gigantic maps that have thousands of nodes because overhead? no clue but if that's the case
>solodev/small team
>open world
it would have been dogshit anyway
>if you use a slower language you're sabotaging yourself in the long run
Please never use the term "industry standard", again.
After saying something so insanely stupid, you have proven that you know nothing about professional software development.
>limited how
limited in the sense that it cannot achieve the scale and scope that unity or unreal games can for 3D
>if you use a slower language you're sabotaging yourself in the long run
A lot of professional indie games and successful titles with no problem for running have horrible coding (not yandev levels of course) and simple languages. A big problem a lot of people don't seem to understand is that depending of what you are doing, there's literally no reason to sweat about the details. Chances are that you won't even need that complex stuff. If you do need, just use unreal.
>if you use a slower language you're sabotaging yourself in the long run
if you profile correctly and refactor the whatever hotspots you have to a faster language then it really doesn't matter that much
>its a performant language and industry standard for that reason, im not trying to be some elitist dickhead about it, if you use a slower language you're sabotaging yourself in the long run
Godot is? I thought it's basically blender per-popularity, as in it isn't widely adapted yet
you can say the same about unity moron
quite literally the "strong point" of unity is that it has more people spoonfeeding each other information on how to use it, other than that it has no strong point, unlike unreal wich always tries to be on the cutting edge of
>muh grafix
in order to help trannies make more movie games with photorealism and zero gameplay
And it won't ever stand on its own for as long as Linietsky is in charge. The dude has made talented devs with great ideas abandon ship and just go looking for better engines. Linietsky doesn't seem to be interested in making a competitive game engine, he's just looking to make a legacy of his own.
Well, there’s Brotato…
sonic colors was not made with godot
learn2read
The remaster was.
they've used a hybrid method, and they didn't even use godot directly, rather it was a heavily specialized fork of godot for this game
They used Godot as a renderer, it's the same thing as the GTA remasters using Unreal, but still running the original game code.
Can you explain how this works? I've heard of other games that apparently do that too, but I just can't wrap my head around it.
Works the same way as porting to another console. You just glue them together.
Instead of you using the library you was using to render, you just use another and write more code to use that new library.
Rendering code just calls the other engine, it's not that crazy.
Instead of rendering triangles/shaders using whatever framework they used, they instead call the native engine features that do that. With Unreal, you probably need to build the engine as a library in order to use it like that.
You build the original game as a library for the engine. Another example are the Doom ports to consoles, which used Unity.
If Godot is the literally free open source engine, why is a dev whinging on Twitter about credit/licensing
they're cultists
I think anything using a substantial amount of their code has to include the foss license, at least for that portion of the project. It's not as aggressive as copyleft licenses, but something being foss doesn't mean you can just do whatever under most licenses. You could theoretically make an open source project and forbid anyone from copying it, although I imagine that wouldn't go well.
Im moronic but
If i make my game in godot does that mean all my assets, my game itself, and my code are all FOSS?
No.
No it's MIT license, not commie GPL license. You can do whatever your want with your project, commercial or otherwise
>copyleft
Capitalism is when "the left"
Obsessed
open source doesn't mean no rules
where in the license does it even say you have to credit the engine? oh that's right, nowhere
right here actually
That has nothing to do with crediting the engine in your product.
>The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
Including a license file is not crediting the engine. You don't need to put a Godot splash in your game. You don't need to put it in the credits. Those are the things that twitter moron are complaining about.
I think you're getting hung up on the literal meaning of the word "credit" in the context of "game credits" rather than the idea of attribution and licensed software
https://wikipedia.org/wiki/MIT_License
you need to either include the text file with the game or credit them in the credits.
>No answers
Lmao. Godot homosexuals are truly cultists.
The answer is it is free. As long as the company included the license with the game, they could have very well just told the dude to frick off for being a gay moron.
multiple people addressed his post myself included you shilling Black person homosexual piece of shit
cruelty squad, ex-zodiac and dome keeper
>cruelty squad
nice game, shit fanbase
>ex-zodiac
snes star fox copy, wtf, never heard of it.
>dome keeper
2D defense, never heard of it
you've at least heard of swords & sandals, right?
>you've at least heard of swords & sandals, right?
nope, most of my early 2000 time was playing AQ or CS1.6
Black person homosexual
https://www.youtube.com/playlist?list=PLEHvj4yeNfeHArSU6U2a715ssJYYCnKCg
>omg hes rude godot bad!!
you set the tone mr Black person homosexual
>>omg hes rude godot bad!!
I hate how many homosexuals are too quick to respond to tone on this of all site. Sometimes I just wanna call you a Black person for being dumb, but we're talking about video games or surf rock, I don't actually hate you, you get me? Yet they get ass blasted by it
also these
https://itch.io/games/tag-godot
>conceptual stage
No, I'm afraid once you have the idea it is too late to switch.
>mfw the Godot lead dev came to my college once to present the 3.0 beta (3.1? idk it was before COVID) when I was still a gamedevlet
>everyone in the audience was pogging at the new lightning engine and tools
>I liked what I saw but knew this wouldn't beat Unity
>but the hopium was steady
>years go by and barely anyone recommended the engine
>fast forward to today
>Unity kills itself during the great depression 2.0
Could this be it, Godot's chance to shine?
I hope so, at the very least I would be satisfied if godot became the blender of games.
good form2d, oudated for 3d, still can make 3d games, just no realistic ones
it's a toy engine, eventually you'll get fed up and throw it in the bin where it belongs
You think any of you shits will make a game big enough that the fee would apply?
Just use Unity or Unreal Engine, only real choices.
Anon, it's pretty simple how rhis kind of stuff works.
Are there any finished games developed with godot in the market? Yes? Then you can do yours.
LMAO this is the power of godot?
20 minutes of glitches
TWENTY MINUTES
More like the power of Sonic. Maybe pick a better example next time
show me another sonic game with glitches this bad
you can't, cause none of the others were made with GODOT
Only the PC remaster version.
Also, sonic heroes. Sonic team is just incompetent, no engine can savage it.
sonic '06 Black person
sonic adventure dx
sonic heroes ps2
shadow the hedgehog ps2
sonic 06
sonic boom rise of lyric
sonic frontiers switch
>TO NOTE: These seizure glitches only affect the Nintendo Switch version of the game.
genius
I stopped even looking at Godot several years ago when some moronic (she/her) with that literally in its username pinged @everyone in their Discord to give the new community guidelines to eliminate wrongthink
Frick them learn raylib
>Frick them learn raylib
XII artstyle game when?
It's good for all kinds of 2D games. You can even create visual novels with it.
are there any space games made with it
like spaz or starsector
i wanna make a strategy rpg in godot.
and what's keeping you? scared the engine wont just make game for you via text prompt? think its gonna be "easier" in unity? everything takes effort and no engine is just gonna do your job for you if you're incompetent, the engine as far as i can tell is fine to work with and AS FAR AS I can tell people only shit on it because they are some moronic unity cultist who refuse to touch anything else, think its bad because
>hurr Y less popular than X wich more popular therefore Y bad
and think that you can just fix everything by having people spoonfeed you in forums, or think that because its free that means its bad wich is moronic logic
https://wickedengine.net/
https://godotengine.org/
two good foss engines, wickedengine seems seriously good and you can more easily make a game in c with it or just use lua, it doesnt force you to use some moronic shit like c# or pybloat inspired gdscript
>but but
there will never exist a tool that will just "make game" for you ever, stop being incompetent and code your shit you homosexual, with that said AS FAR AS I CAN TELL godot is plenty use friendly and people only b***h about the interface when some miniscule fricking detail is different when compared to unity wich was never good, if you insist on paying royalties like a good little cuck then you may as well go with unreal and then give up on making your game halfway anyways because
>boohoo its hard the engine wont make game for me hoo
because you're a porn addicted troony with no girlfriend or job who lives with his parents and jacks off to gooner compilations eight hours a day
why do you keep shilling this shit, its not foss and you have to fork over thousands for it
the toxicity wears me down, its routine for shills to say
>oh he said it rudely so whatever hes saying is bad, wrong, etc.
and its so stupid and grating like arguing with a woman that i just have zero tolerance for it anymore, i should get off this fricking site
>moronic shit like C#
isn't that the reason most people will not use it. because they need C# to get anywhere?
C# is very close to Java, and Java is widely used. Honestly, if that's what's holding people back they might have unrealistic expectations
Both are harder than unity. I just want to make games bro, not learn how to make an entire program
Use Unreal. You don't even have to use C++
Sorry to break it but games are programs. Very complex programs.
And unity does the "very complex" part for you.
This
>And unity does the "very complex" part for you.
thats called abstraction and every engine does that, thats the whole point
Does godot do it?
have you even tried any of these engines or are you just parroting whatever you read on Ganker?
I have actually sweetheart. Godot "works" but it needs at least few years more before I'd recommend it to anyone.
It doesn't take a genius to figure out that engine with 1% as many published games as Unity (year-to-year, mind you) isn't that "user friendly".
You want 2D? GameMaker. You want 3D? Unreal. Let the Gankertards do the hard work first.
What about unity is easier to use than godot?
Making a console game for one. This automatically disqualifies Godot for me.
why would you want to do things for peasants?
>isn't that just Cryengine's rotting corpse?
no, crynegine's rotting corpse still in the septic tank.
>why would you want to do things for 80% of the gaming market
gee I dunno kiddo
>why would you want to do things for 80% of the gaming market
ah so you woke up early, burger.
>what is w4games.com
Godot can do that but you will need to pay for getting it ported, just like 99% of indie devs do regardless of engine, since porting to one console is complex, let alone multiple consoles.
If there are finished games out there in godot, there's no reason to not recommend it for 2D. Even when it's the best current option.thinking that way is just creating excuses for why it didn't work for you personally.
>>I have actually sweetheart. Godot "works" but it needs at least few years more before I'd recommend it to anyone.
why
https://github.com/godotengine/godot/blob/master/LICENSE.txt
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
if there is a dev complaining about credit or licensing shit then he's an idiot like that aseprite dev who got assblasted that people legally compile his open source program, but you didnt even bother linking the supposed tweets so you're probably talking out your ass
theres plenty of showcases on youtube
https://github.com/godotengine/godot/blob/master/LICENSE.txt
here's the license, it may as well be the
>WTFPL
or
>CC0
cause theres literally no strings attached
so mad
didn't read btw
Godot is pretty user friendly. There's no way it's harder than unity.
yes way
If you're too moronic for godot then I don't really know how you expect to make a game in the first place. You weren't going to do it with unity.
Unity is still easier
Than godot? Literally in no fricking way. You know what is even easier than godot? Construct. If you can't make anything there just give up.
>construct
Im looking it up right now, is there a downside? Why does no one use it?
you have to pay to use unlimited events.
at that point just go back to game maker.
If you want to spend money so damn bad in a 2D game engine just pay for game maker. Unless if you REALLY don't want to code a single line of code which is the main feature of construct in comparison to other engines.
I mean if godot can do the same i wouldnt mind using godot but i have a 85 iq and i still want to make a simple game
Then check construct, genuinely. There's a free version and honestly, just fricking pirate construct 2, frick it. Just have in mind you will need to pay if you want to make it commercial.
games are programs, you flip asset freak
with unity you don't need to write as much program
>How mature are Godot and its tools?
Fairly robust, but it's not on the same level as commercial engines yet. There's still been some pretty advanced stuff made it in regardless.
>If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?
Very easily
Now that everyone will switch to Godot, what is the true contrarian's new engine of choice?
Cube, back to the roots.
Source 1.
It doesn't even support 2D games.
anything supports anything if you FRICKING CODE
HERE, DRAG AND DROP TODDLER TIER ENGINES FOR LAZY FRICKS WHO DONT FRICKING CODE
no, they only did that when benevolent aryans were in charge now its just reptillian shekel pinchers
>sperg throws a shitfit because nobody wants to a 20 year old paid engine
i dont think you should use source 1, it'd be great if it was foss but it isnt, i just hate the mindset that
>oh X doesnt support this out of the box or Y doesnt have this out of the box therefore it CANT DO IT AT ALL
because that's fricking moronic, its a TOOL for you to make shit, its like not using a hammer because it doesnt just do shit for you when you think for it to happen, fricking UNITY didnt support 2d for a long time and people made it work anyways because they put in the time and effort to make it work just like you'll end up doing with any tool you use no matter fricking what
>to get anywhere
unity popularized c# and everyone who touched it now refuses to learn anything else, just like meleegays or sf3 boomers who refuse to learn any new fighting games, C/C++ is objectively better for games because of its speed and its been the industry standard since forever, unity is that piece of shit bump in the road that made people detract from the INDUSTRY STANDARD LANGUAGE and go and use microsoft's piece of shit c# instead for literally no other reason other than "its what unity uses"
travesty
and how do you know it doesnt have those strengths? oh yea cause nobody has done X with Y yet therefore it absolutely cant do it, up until someone does it and your jaw drops
Or I could just use Godot.
It isn't even contrarian. It's Ganker and other open source proponents.
I don't particularly like Godot but it's the only open source engine out there meaning I can tweak it the way I want, know exactly how it works and it's completely free to use for me.
It's the same reason Blender won out over Maya in the long run.
>what is the true contrarian's new engine of choice?
Torque3d
>Torque3d
show some fricking respek
Godot's weakness is that it has no strengths.
It's your run-of-the-mill game engine
There is no reason to use it, except for the following:
>FOSS
>Workflow (matter of taste)
>Ease of use (you don't need any other programs to use it and most of its basic native systems are very intuitive)
There is hardly any game projects that demand full potential of most engines. Not an issue.
>lists 3 good reasons in his own post
What did he mean by this
>no install fees or royalties
Making game UI in Godot isn't cancer so it has that going for it.
>NO FRICKING ROYALTY
>ACCESS TO SOURCE CODE
>MULTIPLE PROGRAMMING LANGUAGES SUPPORTED
>GDSCRIPT FOR EASY HIGH LEVEL CODE
>COMMUNITY MADE ADDONS
>COMMUNITY FORUMS FOR SUPPORT
you're the first person to elaborate on your criticism and of course you had to be a furry, well hats off to you for actually explaining
>>NO FRICKING ROYALTY
only leeches who need to keep every penny to themselves care about this
TO SOURCE CODE
not exclusive to godot
PROGRAMMING LANGUAGES SUPPORTED
only one actually compiles well and it's not a "programming language"
FOR EASY HIGH LEVEL CODE
all high level code is easy
MADE ADDONS
every engine has this
FORUMS FOR SUPPORT
every engine has this
>only leeches who need to keep every penny to themselves care about this
kek alright buddy i hope you're at least getting paid for these posts, i rather donate to godot than have a another IRS on top of me in the form of a software company
>only leeches who need to keep every penny to themselves care about this
No, lots of people do care about this and royalties are literally the definition of leeching.
The only way documentation/tools will mature if if people are using the engine and corroborating with each other. So yeah use it
There's a Yarn spinner Godot port in development but the documentation is so barebones I can't figure out how to actually use it
everyone who says godot is weak in some area never elaborates probably because they're just blowing hot air
>b-but it hasnt done X therefore it absolutely cant do X ever!!
moronic
its "use friendly" and you have access to the entire fricking codebase christ, you can do whatever the frick you want with that thing and if it doesnt have a feature in the engine you can add it yourself
I'm not interested in developing an engine. Why is that hard to understand. I want to make a game. If I have to pay 5% of royaltie for a better one, I'll fricking just do it.
You will never make a game. Why is that hard to understand?
Already released 1. And a few assets on the Unity/Unreal marketplace.
Post it then. You didn't release shit otherwise you wouldn't ask braindead fricking questions that teenagers do when they want to get into this shit.
> /v is one person
Anyway, I'm not going to post my work here lol.
I don't get the point of these threads.
>open godot
>try it out
>talk to people who actually use it and not shitposters on Ganker
It's that simple. I don't give a shit about homosexuals who say C/C++ has to say about game engines, and that's a lot of people here, sorry
You are more prone to finish your game first than more 50% of Ganker devs. In all honesty, I don't care either, godot is just fine, covers everything I need and there are games out there showing that you can do it, just like any other engine.
godot can't do 3D though. Which 3D engine will replace Unity in the long run for indies?
is this an outdated meme from previous builds?
its some stupid shit people parrot despite godot already doing fine with 3d, they'll probably keep parroting it until they see the next big movie game done in godot with hollywood style photorealism, just ignore them, and this is just me guessing what they're thinking, if they're actually trying to say that it cant do any 3d at all then thats obviously wrong
>oh you can do it!
>it's just... nobody ever did it for some reason... but you can!!
>nobody ever did
>showcase
You can do this in RPG Maker.
But there's no actual, playable game that does this. It's all 15 minute "demos" showing what you "can" do with power of autism. Not a single "game", because making a full game with these is unviable.
but you can do it, anon!!!
you can also release your game too, doxx yourself to epikally own a cultist in a anonymous basket weaving forum ;D
yes 🙂
>How mature are Godot and its tools?
Very.
>If you were still in the conceptual stage of developing a game
Depends on your definition.
Are you a lone art-gay that relies on PlayMaker and GameCreator style addons to create spaggetti visual script code? Then no, you won't like the current text-only programming Godot.
are godot shills unironically defending their game engine itt?
It's a fricking cult
https://waiting-for-blue-robot.gitlab.io/
waiting for the mass suicide event with 100% member participation.
Holy shit, this page is peak mental illness.
Writing literal meandering paragraphs upon paragraphs of room-temp-IQ conjectures like 'Godot Performance is bad' because they don't use ECS, and talk in the typical concern-trolling 'we need to talk about', or 'X is problematic' tone while FAILING TO MENTION ANY BENCHMARK OR SCENARIO where the problem actually manifests.
The worst offender I found so far is the 'Customization' page, where somehow this gem of a person conjured up an A4 page worth of circular logic from a single sentence-long tweet (https://waiting-for-blue-robot.gitlab.io/development_philosophy/customization.html)
This is an excessively low-quality, non-actionable and poorly researched document.
Even IF Godot sucked, this PoS doesn't prove anything.
so hes upset they didnt do what he wants and banned him for talking about the politics of ukraine when told not to? i don't care about any of those homosexuals running godot anymore than i care about the homosexuals that work on linux. is the software usable or not? shitty cult when no ones paying fees. it's scientology but free? lol
Godots community is full of autists, stop playing innocent Andrii. You mistook VC money for donation to FOSS project and was too arrogant to say you fricked up so now you bring war in Ukraine to your defence. You got kicked because you're autistic schitzo, too much for even the spergs of Godot. Own it up and stop bullshitting.
>stop playing innocent Andrii
H-how did you know?
waht the frick is this bullshit, frick off with your autism drama
Just like literally any other engine user ever. Just see the rise of raylib gays.
>Just see the rise of raylib gays.
i saw one.
waiting for people to shill ogre or even xenko.
>NO STOP YOU HAVE TO HATE IT BECAUSE SHITPOSTERS ON Ganker TOLD ME TO!
have a nice day
At least Godot shills don't have to pay their money back unlike Unity shills after people install their games.
>At least Godot shills don't have to pay their money back unlike Unity shills after people install their games.
i'm fairly certain unityBlack folk are trying to find other engines to cram their assets in hopes compatibility issues don't become too frequent.
shieet i wager some might even use dark engine if their game is too low poly.
i will keep shilling and defending godot from moronic stupid criticisms and i will gladly kneel as soon as someone gives me some valid criticism, cause most people saying
>godot cant, doesnt, etc are just spouting wishy washy dribble based purely on speculation and some assurance that godot MUST be bad for one reason or another even though the majority of these people have likely never touched it in their whole lives and are just boomers stuck in unity refusing to learn anything else because of tribalism, people say godot cant 3d yet i always see 3d godot games, then they'll say
>oh but it probably cant do open world, etc
and keep moving the goalpost because they need to desperately prove to themselves that their god (unity) is better
and if you're gonna be a proprietary wienerware sucker anyways you may as well use unreal cause like i already said unity is unremarkable with its only strong point being a large community spoonfeeding each other tips, something that is not INHERENT in the unity engine and that any other community can have, and in the case of godot the only reason it doesnt have a large community that rivals unity (its getting there) is because people have been using unity this whole and wouldnt move their asses to an objectively better engine because they're scared and they're comfortable in unity because they already took the time to learn it and its all that they know just like melee and sf2/3 boomers
good
yea duh, but in a large product all that code adds up, and yea you know i'll concede im obsessed with speed and performance cause having had a shit computer for so long i know the pains people with toasters go trough with un-optimized software, wich is why i adore games like srb2 written in c/c++ with lua scripting for mods, its absolutely buttery smooth, or azpainter when compared to krita, its so fricking fast it makes me cum all over and i love it for that, i just love fast fricking software
inb4 greentext fail
happens to all of us frick you
>i'm going to be a homosexual and no one will stop me
i'm pretty sure no one wants to laughing though.
unreal pill is good for a two project setup, first to get it to work and the second to fix the unreal engine slopware look that is starting to become common.
to make a joke, i'll recommend O3DE
what is the unreal slopware look? i do not understand your mumbojumbo yet. list me games so i can plox
>O3DE
isn't that just Cryengine's rotting corpse?
Amazon gave it to fricking Linux Foundation out of all people
It can probably be used for some industry purpose, like making shiny promotional material or animations of how some machines work, but for game development it is absolutely awful
pay up piggies
OINK OINK
>cultist projecting
depends on the country.
>I LOVE MY UNITYSLOP
perish, hebrew slave
trying too hard, Black person.
There are a lot of rough edges and issues. It's very bad for games that rely on interesting or unique tech, because the performance hurdles aren't great.
>performance hurdles
skill issue, use C++
Every engine has some manner of external plugin system, you don't get a free pass for running like shit just because your engine can load a DLL.
Nice cope
also commit suicide.
but anyways none of you care about optimization anyways because you're consumers that happily fork over 2500 dollars for a gaming computer just to play some games go ahead and make your game in python since standards dont matter
cope + concession accepted
>mass quoting
>concession accepted
last (You)
writing scripts for your 2d earthbound game in python will not actually affect anything
This guy literally don't get it. Undertale coding is baffling terrible,bloated shit, the game was just mindlessly done and the game runs fine in a fricking toaster. Worry about that shit when you put particles, 3d, shading and so on.
>im not an expert
Yes, that was the point of my post.
>but i know that software requiring SPEED uses fast languages
You didn't just say that. You've said that you are SABOTAGING yourself by not using C/C++, which hinges on this moronic idea that performance is the only resource there exists.
It needs to pull a Blender and get a ton of funding and help from major publishers and devs before it's usable for making AA games and above.
>this lax attitude is why games are bloated laggy pieces of shit nowadays
It won't happen if you are good at coding and understand your project's demands and the engine you are working in to realize what is actually appropriate. You can replicate some 2d games in other engines and have no loss at all.
Everyone is abandoning ship on Unity. Godot is probably the best option now
>but these guys are already being lazy and half assing a lot of the work
Using a profiler and only doing what absolutely needs to be done is half assing it though. I'd argue being a good programmer is all about half assing it in the sense that you don't want to put any extra time or effort into anything you don't have to if the end result that ultimately won't make a meaningful difference. You certainly don't want to waste time optimizing code that is only going to run once every 3 minutes.
Your shitty 2D indie pixel sidescroller doesn't need to be written in C++. It's good enough to write 90% in GDscript and then 10% in C# for the bits that are actually executed constantly. The end product is still going to run fine on a toaster. If you write it in C++, it's going to be way more time consumer to write, more error prone and harder to debug.
If you're doing 3D, use Unreal. Godot is lacking features. If you don't really like Unreal, then my next choice would be Flax Engine. But I'd just take the Unreal pill tbh.
If you can't at least prototype in godot, you'll never make a game. The engine is pretty good.
Light too. It's more than enough for a 2D game or a non slop 3D. Unreal should be the go to if you want hardcore graphics and a lot of shit going on the screen in 3D.
Which let's face it, none of you will. You can literally download on Steam.
lets face it anon, 90% of people here have never nor will ever even attempt to create a game, they're just here for the shitposting
99% of people will never get past simple prototyping
the final 1% understand that the big engines largely cover the same bases outside of some niches, and will happily jump between them based on what they need / what they feel like using that day (well, obviously not unity anymore)
The engine is perfectly functional for any basic game concept but it lacks proper documentation.
>How mature are Godot and its tools?
I don't know, we're still Waiting
sunk cost fallacy homies, only know how to use unity, instead of trying to learn something new they'll simply b***h and moan that their favourite engine is ruining their lives
its like those people who complain about discord, Ganker, twitter, facebook, etc but still keep using it like the deranged clown monkeys they are
i was mad but now i know you're just trolling for the sake of it
concession accepted
>i was mad
So I have won, that was easy.
Read a book and learn some proper grammar, too. Also lurk more, it's bad manners to reply to 5+ people in a single post, you know?
This.
Look, if you don't wanna at least try something new just pay John Raviolli and become the little cuck you were always meant to be.
Don't forget to always be online to use your tools homosexual.
its stockholm syndrome with proprietary crapware company, eg; microsoft winblows 11
NO
some foss licenses like the gpl require forks to be foss and include the same license but this is done to keep the software and its contributions free for the public and to prevent corporations from making bank off of other people's work
this does NOT extend to products made with those programs, like if i make 3d assets with a gpl program my assets are my own, if i was to fork the source of that program i'd be obligated to open source that fork
/g/gays like to say that Godot and OpenBSD are cucked because of their licenses wich let people do whatever the frick they want with the software, so godot's license can be considered "cucked" but they're missing the point of the engine, its cucked by necessity because if it was gpl then all the games (software) made with it would have to be gpl as well since they would be a redistribution of the engine and would thus defeat the whole point of having a foss engine for people to use
openbsd is just cucked for no good reason other than the dev is a cuck wich is funny
i probably missed something but your game is entirely yours and you dont need to worry about royalties or any of that crap
I am generally against cuck licenses but in this case I agree with you.
Why use godot when gamemaker works for 2D? If its good enough for hotline miami and nuclear throne, its good enough for anyone
Because Godot is very cool and free. Some people don't have 5 dollars to pay.
Godot is legitimately easier to work with for 2D games. The tools are also more powerful so you can make more complex stuff if you wanted. It's a very nice mix of easy to start yet powerful enough to make complex stuff.
>it's easier
>the "tools"
>it's easy but complex
a lot of generic statements, how about you throw an example of something that you had trouble with in gamemaker but was easy in godot?
Tweening animations is just built into 2D spritework in Godot. So if you want animations and have key frames you can automatically interpolate and it looks very nice. Gamemaker you will have to make more frames by hand or program your own interpolation software.
There is no reason to use gamemaker over godot is the point. I'm sure they are exactly equivalent if you make tetris or frogger but why would you even bother in the first place if you can just start with Godot since they are both extremely easy to start with anyway.
>Tweening animations is just built into 2D spritework in Godot
This alone sold me, frick making every frame again
The power to just call literally anything on specific frames as a basic feature is probably my favorite part.
Because godot also have tons of games out there, showing that you can start and finish your game with no problem, just like gamemaker, it's free, offer more tools, it's easier and more friendly to use. If I am already in godot, there's no reason to move to GM, I would say the same about who was already a GM user for godot and dont want to waste time starting from zero.
>godot has a ton of good g-
So just brotato???
Here
You didn't even quote me correctly. Also hotline miami sucks, this shit is subjective and irrelevant as long it can get you to finish games and get money out of it with no problem.
It doesnt have commercially successful games though
Not a problem with the engine, more with the project itself. No one will buy your shmup regardless if it was done on unity, unreal, godot, etc.
so nothing to do with the engine
>dude there needs to be a game that makes 20 million bajillion dollary doos before you consider using this engine
How’s your game progress going gay?
I started with godot, after sometime I checked gamemaker and there was no strong reason for me to switch.
What motivated me to jump from GM to Godot was after seeing the 5th GM user around my circle doing it to not going back ever. Currently, I am satisfied and wouldn't look back either.
Did any of those people in your circle finished a game?
Only 2.
Gamemaker is a crapshoot now.
Unstable, SLOW to compile, Language is still filled with low level coding elements and missing features.
Every update seems to make it worse.
And most of all, I paid for the full product a while back, and they decided to literally lie and revoke it being a permanent license. Just to rein out 5 dollars a month for something I could do for free in a better game engine.
It was true before Godot, and it's even more true now after Godot. You fricking shill.
Frick Gamemaker.
>And most of all, I paid for the full product a while back, and they decided to literally lie and revoke it being a permanent license
Holy frick frick them
It's 5 dollars a month, godot shills. You can't spend 5 bucks for your hobby?
how do you shill for something free? what does gamemaker provide that makes it so much better than godot anyway? why are you shilling gamemaker?
You pay with time wasted on helping develop the open source garbage, instead of enjoying a WORKING environment.
People always say this about FOSS but it just isn't true. It just seems like a moronic sunk cost cope that paid product = better. Blender is incredibly good. Godot is the most intuitive and easy to use engine I've ever touched.
Blender also has 30 years of updates behind it. And it still is not the industry standard.
Many jobs applications are open to it already. It's free.
because big corpos are moronic and stick with the same worse tech, keeping it alive, forever because they used it once and it works.
there's no sane reason to justify maya over blender considering the huge price tag.
This is true since people still use fricking adobe for illustration. In the year of 2023.
>And it still is not the industry standard.
"industry standard" can suck my nutz, that doesn't make anything superior
Are you moronic? Genuinely?
"Industry Standard" is a buzz word for "We bought contracts to keep it in circulation"
Blender blows Maya and 3DMax outta the water, those two haven't been properly updated in fricking years.
Get real.
I would spend if there was a point to begin with, there's absolutely none
Why would I, when I can do it for fricking free?
I won't be wringed out by some homosexual shilling for subscriptions, when Godot's BETTER and for FREE.
Eat shit gay.
>a month
i rather buy source 1 with no royalty subscription israeli nonsense, monthly subscriptions has always been a scam
Gamemaker USED to be like that too.
I used to OWN gamemaker outright. Fricking bastards literally changed permanent owns to subscriptions under our fricking noses.
Greedy c**ts.
I'm not going to pay 5 bucks a month to rent a crappy game engine
Don't worry, the engine is missing so much shit compared to Unity it's basically also in the conceptual stage still
why cant Gankere make a opensource game using godot
we could if you all stopped being homosexuals
reminds me of 2013 when Ganker tried to make Grand Theft Gentoo
Aliright bros what about a good replacement engine for 3d?
Godot is now also extremely good at 3D. On par with Unity but not in the same way. It's superior to Unity in some ways but inferior in others. On average is about on par with Unity for 3D now as well.
i keep asking but i havent seen anyone elaborate exactly as to WHY godot is supposedly "bad for 3d" when theres been a bunch of 3d games made with it already
>default physics le bad
again, WHY and HOW
he seems to understand the importance of keeping things FOSS wich i like, even setting up their own console porting organization so as to not rely on others because of some proprietary shit, on the other hand he seems to be doing too many things at the same time but, the engine is coming along nicely so its not a big deal, it just means that rather than hyperfocusing on one thing only he keeps everything balanced in terms of progress and development, wich is probably a good thing
this sounds like a good thing
also even if he was a homosexual, he cant keep other people from forking godot and ungayging it, wich is what i love about foss software, there is no trust involved or any of that bullshit and if some trannies ruin a software chads can just fork it and make it straggot software again
>JUST KEEP SPLINTERING YOURSELVES STAY WEAK STAY DIVIDED
nah frick off, more hands on board with godot the better it will be for all of us, also again you say its garbage, incomplete, etc but you dont elaborate as to why that is
>WHY and HOW
This is a well known problem with Godot 4. The Bullet physics engine was removed in the last version of 3.x and the default godot physics are notoriously bad. There's a high probability that Jolt will end up being the default engine in the future, but for now you can install it from the asset library. This is a big deal though because Jolt was the physics engine that powered Horizon Call of the Mountain so this can only be a good thing.
for the trash I am making the default physics engine works fine
If you making a 3D game make sure you still this because Godot's default physics engine SUUUUUUUUUUUUUUUUCKS
https://github.com/godot-jolt/godot-jolt
This is important: is the godot dev a huge homosexual?
He's an autist that never leaves the house and works on coding like 18 hours a day. One of those asexual types that are pedantic about single lines of code while writing a 30 page guide about a feature no one asked for.
Usually the best programmers but I bet he never even talked about sex a single time in his life, let alone lose his virginity. He probably doesn't even know if he is straight or gay.
he types like a cultist but that might just be autistic over-enthusiasm
god FBX sucks so bad
how did people put up with this shit on Unity while Godot and Unreal allowed GLTF right there
>why are fbx and max so fricking used wtf????
because they're the biggest industry standards you dumbfrick
from memory you couldn't pass arrays to shaders which was bonkers.
You can do it now.
Gamemaker's stagnation and garbage has finally curbstomped it against Godot.
But it's 3D is still shit.
This. hell even the GB jam has lost alotta GM devs.
>You can do it now.
that's good, stuff like that was the entire reason my team ditched Godot because unity just had everything. does is have like a VFX graph equivalent?
No I don't believe so, sadly.
I still think Godot's got some serious problems.
Like, the animator's only really useful for activating functions in line with anims.
Unity's still better in that regard.
Imagine not coding your own engine.
I'm imagining, and I see my game being finished months (or years) faster.
Unity devs like CoD fans.
Complain complain but will eat the slop nonetheless.
Just wai for them to rationalize the fee and the data collecting. They're locked in and too afraid to leave.
Does Godot have a marketplace?
https://godotengine.org/asset-library/asset
I sell 3d assets on unity marketplace and my sales have been dropping steadily for a year already. I can imagine they will drop even harder after this installation fee decision. So I'm looking for other platforms to sell stuff on.
Sketchfab my homie
sell it on unreal asset store.
Should I make some quality 3D shit and sell it there? Might be nice for some passive income.
if it's quality stuff then people will buy it.
Oh cool. I can assure that.
Anything you think people might be after? I'm not very familiar with the asset store.
>I'm not very familiar with the asset store.
give it a browse first and foremost, first market rule is to do a bit of research every now and then to see what's needed.
Got it. Any other tips?
No. It has an "addon" install place.
I think there's an online market place but it ain't like the built in Unity shit.
>>only leeches who need to keep every penny to themselves care about this
Actually demented, you want to get wrang out, after seeing UNITY of all things?
Get real.
>>not exclusive to godot
Unity? Unreal? LMAO. Nah bro, Godot's completely cracked open and is quite easy to modify. It's part of the reason updates happen so frequently.
>>only one actually compiles well and it's not a "programming language"
Yeah.
>>all high level code is easy
Yeah. And Godot's slightly autistic with it's "Scene" nonsense.
engine has this
Yeah.
engine has this
Yeah. Godot's documentation ain't ideal either.
I'm willing to say Godot's got some issues.Godot bros need to be real about the garbage.
But Godot's certainly better than Gamemaker. So 2D wise, it WILL win out. Because Gamemaker's gotten less usable as time has gone on. And it's really fricking slow. And unstable, I've lost entire levels due to corruption errors.
Godot's a bit unstable, but man it's fast, it's flexible, it's got alotta tools and generally better coding structure than GM.
3D still fricking eats shit tho.
Experienced dev here, use unreal.
Its only alternative to umity for 2d games. If you are making 3d its not viable
Joining a gamejam this weekend, making a 2D game. Exporting to HTML5 mandatory.
Should I stick to familiar Gamemaker or try Godot for the first time?
Godot has a learning curve. Scenes (Their word for fricking prefabs) are fricking weird and autistic, so you might need more than 2 days to learn. So... up to you. In the long run, use Godot tho.
Also, I'm joining that jam too, if the topic isn't fricking PLANTS like last year or some other dull shit. Last year's topic ate shit and making a game for it was agony.
Well, only if you want to try something new/expand your knowledge. A game jam is a good opportunity for that tho.
there's also this little thing called OGRE
Kenshi was made in it
I don't know about export options if you're trying to do console stuff, but for most people it'll be fine.
Godot can't do that stuff. Which in the end of the day is not that much of a huge deal since most serious devs pay for porting to consoles as it is a bureaucratic task that needs some refinement/work.
For real. Porting to consoles is a pain in the ass for Unity because you gotta do everything manually.
Meanwhile Gamemaker, you just change platform and it works, save files, console specific features, everything. Might need to do the bare minimum of defining control scheme and achievements/activities, but that's it. Takes 10% of the effort compared to Unity.
In gamemaker it is easier but there's no such thing as "click aaand done". For any engine. It's a process that requires time, even UT took a bunch of time before porting it to switch, despite being GM (although toby was using a older version, but that still is not that much of a pain to update it to newer ones). Export to consoles is complex and godot can't do that due to literally legal issues: https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html . You can have your godot game on consoles but you have to follow different steps.
I'm aware, it's mostly optimization and adjusting gameplay to smoothly work on console (no forceclosing the game like in UT's case), then fixing all the resulting bugs because certification is a b***h.
You shouldn't worry about stuff you won't use anyway.
What a weak mentality. Why not assume that your game might do well and deserve a console port eventually?
If you're not worried about that, might as well use Unity since you won't sell enough copies for them to scam you.
I'm telling you, you won't go far if you worry about these stuff. Go on a need to know basics. That's how progress is made. After you have the experience, such worries become very natural but now you understand the entire pipeline and you can assess it properly.
Can you use uneven spritesheets in Godot? Because I don't intend to do pixel shit so frames are sometime bigger and I don't see the option.
Y'all gotta open source your life bros...
Look at all those support tickets I'm going to ignore.
did some neckbeard hurt your feelings cause you couldnt figure out the terminal and he made fun of you?
Linuxgays gatekeep each other as well? Fricking kek. I used Ubuntu (Xubuntu), Arch and Fedora from that list for academic purposes. I didn't notice any difference? May be because I was mostly using the terminal.
the difference is mostly stuff like presinstalled packages and repositories
Which one of those is the best for gaming?
Doesn't really matter. Think of it like picking a class in Dark Souls. It's just a starting point. Just go with Mint if you want something easy.
frick off with this bullshit
>Cucked Commie OS
>The OS for troons
>If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?
Models and animations and stuff? Just export it.
Prefabs i.e. C objects - impossible if you don't know how to build a gaming engine yourself and could recognise the unity inner structure.
You're fricked. Try to recreate the logic of it via Godot scripts.
theres a script that converts unityscenes, but you will have to rewrite every script into godot c# or godotscript and reattach
Man, so many indie game developers are screwed because they used shit from the Unity Asset Store lol
I believe there is an importer for Asset Store packages. It won't help you with anything that includes code for obvious reasons, but models and the like ought to be possible.
>never bought a single shit from the asset store
how long until someone gets mad enough at unity to pirate and leak the whole asset store?
Anon, only a minority of people ever paid for crap on there to begin with. Everyone else pirated. You think those Greenlight ruskies could afford that junk even if they had any intention of paying?
>Unity developers get bought out by Israeli adware company
>They start squeezing for every shekel
It writes itself…
one of the execs is literally called "shlomo rat"
>>It writes itself…
Godot is still not well suited for AA+ games.
The only chance is that it will soon go the Linux or Blender route thanks to Unity fricking up and will get funding and help from major corporations who will finally want to have a free tool to make games with.
It took Blender some good 10 years before it finally became the industry standard, used by professionals all over the world, maybe Godot will catch up to commercial engines in few years.
I hope it becomes the standard soon
it becoming the standard is inevitable and its gonna happen sooner or later
You could be like the HROT dev and write your own game engine.
I'm hoping a bunch of indie devs just silently remake/convert there games from Unity to Godot and then just release them all the sudden in a few months.
Psst...
https://github.com/barcoderdev/unitypackage_godot
https://github.com/godot-jolt/godot-jolt
https://github.com/Zylann/unity_to_godot_converter
https://godotmarketplace.com/convert-from-unity-to-godot/
https://samuraisigma.github.io/godot-docs/doc/learning/editor/unity_to_godot.html
>Experimental
>Experimental
Godot shills surely do love experimental shit. Did you also take the experimental injection?
>NOOO, THE GAME I MADE FOR AN ART SCHOOL PROJECT AND ONLY PLAYED BY LIKE 5 PEOPLE WILL BE LOST FOREVER!!!
stuff like this needs to happen for normies to understand why making all your shit entirely reliant on proprietary software is a bad idea, a couple months from now you're gonna see yet another service do something stupid yet again, maybe they're finally catching on with the whole X fiasco
>okay stallman
thanks for the compliment
Who will be the Toby Fox of Godot?
>killer app cope
just make game
People in the VR space are like this too and it's just depressing.
>people using cruelty squad as showcase for a game engine
I'm fricking laughing
THE INDIE HOLOCOAUST IS HAPPENING
?si=HFmtBHTgMR705T0Q
Buy an ad
>I don't want to use Godot
Pick your poison
https://github.com/cocos/cocos-engine
https://github.com/stride3d/stride
https://github.com/panda3d/panda3d
https://github.com/MonoGame/MonoGame
https://github.com/AtomicGameEngine/AtomicGameEngine
https://github.com/bevyengine/bevy
https://github.com/Esenthel/EsenthelEngine
https://github.com/FlaxEngine/FlaxEngine
>literal who open-source engines
he wasn't lying when he said poison
>monogame
>open source
wait what?
https://en.wikipedia.org/wiki/MonoGame
>MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, Android, macOS, tvOS, Linux, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch.[3] It implements the Microsoft XNA 4 application programming interface (API).[4] It has been used for several games, including Bastion, Celeste and Fez.
Was also used for Stardew Valley
https://github.com/MonoGame/MonoGame
freetards say they want open source. what they they actually want is ownership, enforced GPL.
https://wickedengine.net/
this is the only one ive found besides godot that looks promising, though npc Black person cattle are incapable of working with a set of tools if a million people haven't used it beforehand so
oh frick off with promoting your own shit, what games were made with it? I cant see anything, so frick off
npc Black person cattle, all you people just want a tool that will magically MAKE GAME 4 U
does not exist
Black folk
unity exists tho? lmao
>npc Black person cattle
what's wrong with using things that others verified before you? are you this jobless that you have time to test every engine yourself?
>click link
>DUDE WALKING ANIME e-girlIIIIIIIIIIIII dicky UOOOOOOH TOTOTOTOTO
>close tab
anime indie game bros what do we do now
I use Godot for years and I have two criticism about Godot.
>Custom shader language lacks certain features compared to other engines, and being open source project it should have some parity with blender visual shader
>Physics engine is borked for certain use cases, this is for 3.x and 4.x, Juan needs to get his head out of his ass and accept that Godot Physics is trash, either embrace Bullet, move to another FOSS physics engine, like PhysX, Newton Game Dynamics or Project Chrono, or give us the ability swap the physics engine at any time
>it should have some parity with blender visual shader
That's pretty hard to do since nothing is standardized, and blender's EEVEE shaders aren't really meant for very high performance real time. Things like procedural noise are quite expensive to compute and wouldn't be suitable for a game engine.
I should have worded better, parity as in nodes that execute similar features, there is no built-in node for light, so if you want to modify how light behaves on the model have to write your own shader using Juan custom language, there is stencil buffer, and there is no built-in color ramp.
I don't a 1:1 implementation of EEVEE, that would be insane, but, having similar nodes would make my life much easier.
Godot is a scam.
The devs let the community do all the work while they just take the money.
>The devs let the community do all the work while they just take the money.
someone remind them that it just works, but for games.
Don't blame the engine, blame the community working for free.
I've changed my tone last year about those morons or any modding communities. If they're willing to do all the work for fricking free then frick them, they deserve to be exploited.
>The devs let the community do all the work while they just take the money.
sounds familiar
this moronic bullshit again
Quite the opposite actually
The autistic creator refuses anyone to make actual contributions, as he'd rather implement everything himself
This has caused many major companies to move away from Godot in favour of a custom framework
This is the actual truth and the reason why Godot won't ever be competitive for as long as Linietsky is in charge. He drives back talent with great ideas.
you can't gatekeep FOSS, just fricking fork it if you don't like the direction of the project
Not talking about your stupid ass, I'm talking about all this "great talent" that is supposedly being shunned and gatekept. Lots of projects get forked or rise as competitors which force moronic devs to get off their ass and stop being stubborn. Vim and nvim is a good example. Bram has been basically forced to incorporate features that would otherwise have to be plugins because they're default in neovim.
>The autistic creator refuses anyone to make actual contributions
examples? i dont want linietsky letting any random idiot mess with the engine and ruin it
It's clear that you have no idea what you're talking about, please don't speak if you have nothing to contribute.
If you wish to know more about open source project management, please visit the "stupid questions" thread on Ganker (yes, the thread actually exists and I'm not just insulting you).
Not that anon, 4-5 years ago some guy posted a fix for the GLES3 render which improved the performance, but Juan found algorithm hard to maintain in the long run.
Which is a perfectly good reason.
I prefer people gatekeeping their engine to people letting morons run rampant because that's the fastest way to get bloatware.
its also a good way to let your engine get subverted, and i think people here know about subversion all too well already
There is nothing wrong with that, he is the project lead and having to maintain some esoteric algorithm is not fun, but, he never offered a solution for the GLES3 performance or the physics engine, he just doubled down on Vulkan and Godot Physics.
are there enough people who have problem with this? If yes, they could make a fork that is being managed by someone more open to community suggestions
>If you don't like it, just make your own fork and add your own engine features
Yeah no, I'd rather pay royalties for an engine that works. I don't want to work on an engine, I want to work on my game.
then just pay for something that's actually worth your money and shut the frick up
unity has always been an overrated piece of shit
>then just pay for something that's actually worth your money
That's the fricking issue, moron-kun. There are no engines worth your money.
well then i guess you need to make your own then you silly Black person homosexual
Please read what this anon said:
>I don't want to work on an engine, I want to work on my game.
>wont fork engine
>wont make engine
>wont buy engine
Then stop shilling your experimental engine if you don't want people criticizing it.
keep looking for that one piece of software that's gonna let you make your game just by thinking it to be done chrissy Black person homosexual
no, i love godot and i love foss software, foss is my religion
GNU is my church and Richard Stallman is my savior and terry is a holy saint
>I'd rather pay royalties for an engine that works
how did that worked for unitygays
still works, no money has left my wallet yet
you have to constantly remind these dorks about the benefits of foss software, such as FORKING projects
yep, normgroids are stupid
So, just like rpg maker?
rpg maker is a nip thing only.
gwailo mind can't understand.
Just use DarkBasic PRO
What's stopping Blender and Godot joining forces to combine their funds together and make Godot the Blender for the gaming industry?
I don't care about Godot until the big devs make games in it.
Excited for the next three months, to see if they fully commit because it's great, or go back saying Godot is an unpolished junk.
Feels good being an NPC who doesn't bother to think for himself.
Name one successful studio that has moved or will ever move to Godot instead of a battle tested engine?
A good few of them on twitter are claiming to be doing that right now.
Name one. Post link.
They're not saying they will be moving to Godot. Just moving to a different engine, that most likely will be Unreal if they go with it.
This is why YOU ALWAYS GO OPEN SOURCE
NEVER RELY ON PROPERITARY SOFTWARE
Cruelty Squad dev is laughing all the way to the bank right now.
>Ah yes, I will go to Ganker to have a serious discussion about game engines.
Let me remind you all that Unity will also require always online to use it.
Have fun.
It's once every 3 days online you lying b***h.
jew
>you're not getting the full wiener up your ass, only 1/3
oh wow thanks for clarifying, I feel so much better now
That's still not okay you fricking long noose
https://web.archive.org/web/20230716181357/https://godotforums.org/d/35412-sadly-i-think-godot-is-a-scam-im-not-sure-i-can-do-this
you may think I'm just shitting on godot but I'm actually worried. this makes unreal the only good engine on the market.
I wanted Unity to fricking die but honestly expected it to happen naturally due to Godot being good enough to beat it. This situation indeed sucks.
Oh yeah, the moron not grasping the difference between a company with investors behind it and a OSS foundation and why money in one's pocket isn't money in the other's really convinced me this time lmao
Unity won't die. It's most likely getting purchased by Microsoft or some shit and their devs will treat the new owners as their saviors of Unity (Because they'll rollback/implement royalties instead).
>It's most likely getting purchased by Microsoft or some shit and their devs will treat the new owners as their saviors of Unity (Because they'll rollback/implement royalties instead).
this tbh, happened every now and then.
>Unity getting purchased by Microsoft
Unironically the best thing that can happen at this point. Which tells how fricking bad the situation is.
Buyout is genuinely the only way it survives, it's impossible for them to rebuild trust with current management, so they need someone with existing "good enough" trust to take over.
W4Games != Godot Foundation
I'm not sure why people are having a hard time understanding this concept.
according to the thread it was made specifically to support godot though.
More like a bridge between consoles and Godot.
this is so fricking tiresome
as with everything you have to do it all yourself
the only right answer is to make your own damn engine
Every day I’m sad that Blender stopped doing video game stuff.
We should start developing games using Holy C like Terry wanted us to…
People forked godot to make it decent for mobile games.
Please, someone fork it and make 3D good.
>Choosing Godot over Unreal
Why?
I’ve seen Tim Sweeney’s Twitter feed.
Gay
because monopolies are bad and nothing is stopping unreal from going the same way. I hope not because I'm a shitter that relies on blueprints. but having an opensource option is always the way to go.
I don't want slow iteration times and bloated system requirements for my lowpoly memeshit.
You can strip pretty much everything off the UE renderer, it's just a matter of tweaking the defaults.
UE also has hot reload, you can iterate every 5 seconds.
How performance heavy is Unreal versus Unity?
Fortnite runs on phones, so go figure.
Huh, indeed. I guess I'll have a look in the nearby future.
Thanks, anon.
The Editor is a bit heavier to develop on though.
its a decent 2d engine
3d is dogshit on it
Not as mature as unity or unreal to be sure, but it is getting there. With unity shitting itself it has a real shot of becoming like blender.