How mature are Godot and its tools?

How mature are Godot and its tools?
If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?

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  1. 8 months ago
    Anonymous

    Just use idtech like real men.

    • 8 months ago
      Anonymous

      Which idtech?

      • 8 months ago
        Anonymous

        3 of course. What kind of question is that?

        • 8 months ago
          Anonymous

          idk there's plenty of retro styled games made in idtech 1 and idtech 2 has a low poly charm.

          • 8 months ago
            Anonymous

            Ironically making your game look like dogshit is the most braindead hipster homosexualry I've ever seen.

            • 8 months ago
              Anonymous

              >Not appreciating DOOM engine pixel art
              idk maybe you're the hippster homosexual if you think muddy graphics are better.

              • 8 months ago
                Anonymous

                >quake 3
                >muddy

              • 8 months ago
                Anonymous

                God I hate nu-pixel art so much. It's not even that the game looks like shit, I bet I would play this and have fun.
                But it's just, such shit compared to regular doom, this looks like a nice mod. Compare that to picrel, and it's clear that Doom has so much better composition/detail than this. Like those walls, no Doom map has walls that look like this, because it looks so bad. The ground is just 5 pixels and looks so ugly, again, no Doom map looks like that.

              • 8 months ago
                Anonymous

                agreed, literal pixelshit that hurts the eyes while doom has detail.

    • 8 months ago
      Anonymous

      ID Tech 5 open source when?

      • 8 months ago
        Anonymous

        they make their newer engines open source still?

        • 8 months ago
          Anonymous

          No, Doom 3 was the last

      • 8 months ago
        Anonymous

        When israelitethesda allows it

    • 8 months ago
      Anonymous

      Yes use this engine that requires extensive prior programming knowledge to impress some hipster contrarians on an anime forum instead of focusing on actually creating and finish making a game. Might as well use the alan wake open source engine to be even more niche.
      I think ill pass for now, ill check it out later though

      • 8 months ago
        Anonymous

        Kek based reply

        • 8 months ago
          Anonymous

          Posts like that annoy me because I fell for similar memes when i was younger trying to make games and i wasted a lot of time doing that as a beginner.
          The best way to learn programming is to just make shitty broken stuff using really well documented engines like unity or unreal even if its utter shit you learn a TON(doesnt mean you should release your shit projects on the internet, they are for yourself) and then some years after that you can move on to obscure open source engines or making your own.

          Number 1 thing to do to learn/get good at something is to just make shit even if it turns out shit, even if its using awful practices like copy pasted repeating code etc main thing is to stick with making stuff and dont let the shittiness discourage you but see it as freeing that you can make something comically awful but no one will know. Its gonna get boring at times too but stick with it

      • 8 months ago
        Anonymous

        filtered by TRVE SOVL

    • 8 months ago
      Anonymous

      Does it run on linux?

  2. 8 months ago
    Anonymous

    >If you were still in the conceptual stage of developing a game
    You mean you haven't even written a single line of code?
    Of course you can switch, what kind of question is that

  3. 8 months ago
    Anonymous

    There's literally 0 good games made in Godot and no experienced game dev would ever suggest using it. That's all you need to know about it.

    • 8 months ago
      Anonymous

      it's got cruelty squad and for that alone it's already won me over

      • 8 months ago
        Anonymous

        That says more about you than it does about Godot or cruelty squad for that matter.

    • 8 months ago
      Anonymous

      Well, now that Unity has gone to shit, experienced devs are now recommending Godot for 2D.

      Basically the main reason why people weren't adopting Godot was because it was emulating Unity which everyone was using so people up until now had no reason to jump. Anytime people asl "why not Godot over Unity?" the answer is always "Unity has a bigger user base"

      • 8 months ago
        Anonymous

        I don’t want to write my own libraries
        And i DONT want to implement a full touch system

        • 8 months ago
          Anonymous

          >touch system
          You don't want to make a game either.

    • 8 months ago
      Anonymous

      https://godotengine.org/showcase/
      You may not like these, but they exist. Lumencraft, Dome Keeper, Cassette Beats, Brotato, City Game Studio and Cruelty Squad seems successful enough for indie games.

      • 8 months ago
        Anonymous

        >Cruelty Squad seems successful enough for indie games.
        I will never understand how the epitome of vomit in audiovisual format got this much recognition. Hell if anyone game me Cruelty Shart as the single example of a Godot game I'd stay the frick away from that engine.

        • 8 months ago
          Anonymous

          All of those games are heavily offset by Cruelty Squad's interminable shitliness

          cruelty squad plays well for the graphics to be offset, some people don't like the way textures are made and shit but the whole setting is based on cancerverse where living and dying is pointless, i'm surprised there aren't any wojaks there.

          • 8 months ago
            Anonymous

            I mean I do agree with the sentiment that when the beat drops I'm going to FRICKING KILL MYSELF, but when nothing matters it's functionally impossible to stay invested. It's nihilism stretched to a far extreme

            • 8 months ago
              Anonymous

              i really can't think too far on a shitpost game that plays on a setting where you are given tools and have to find a way to complete the objectives, dev himself didn't bother either as trying to do a golem suit run will get you stuck on the last level since you can't kill abraxas, same as using the height reducer item which makes him unable to detect you and become killable.

              • 8 months ago
                Anonymous

                Yeah I guess you're right, thinking about it this deeply is the antithesis of the entire game. I still wish it was slightly and I do mean SLIGHTLY more meaningful, but it is what it is.

            • 8 months ago
              Anonymous

              Cruelty squad isnt about nihilism you brown wipe

              • 8 months ago
                Anonymous

                It isn't? What is it about then? I thought it was bleak dystopian cyberpunk

      • 8 months ago
        Anonymous

        All of those games are heavily offset by Cruelty Squad's interminable shitliness

      • 8 months ago
        Anonymous

        I don't see a single decent 3D game here. Is 3D in godot really that bad?

        • 8 months ago
          Anonymous

          >Is 3D in godot really that bad?
          Yes. It's basically a 2D engine. If you want a 2D game it's a good choice.

        • 8 months ago
          Anonymous

          I get the feeling that people who want to make 3D games turn toward whatever has the best resources (e.g. tutorials, free or paid-for assets, etc.), and that's Unity and Unreal. I don't think many have even tried using Godot, so there's not many examples available

        • 8 months ago
          Anonymous

          because to even attempt to make a 3d game, you have to have at least basic knowledge of the "industry standard" which Godot doesn;t support natively like FBX support.

          • 8 months ago
            Anonymous

            is vulkan still being memed?

            what is the unreal slopware look? i do not understand your mumbojumbo yet. list me games so i can plox

            >i do not understand your mumbojumbo yet. list me games so i can plox
            any unreal porn game, early conan exiles builds.

            • 8 months ago
              Anonymous

              >vulkan being memed
              as in you thinking that it is a meme or as in people pretending it is a meme?

              • 8 months ago
                Anonymous

                the latter, i haven't heard vulkan being mentioned once in 2000+23.

              • 8 months ago
                Anonymous

                then you must just miss threads where it comes up. i've seen a ton of directx badmouthing in recent times. just a couple of days ago the incident where starfield ran perfectly fine on proton because it uses vkd3d isntead of directx

              • 8 months ago
                Anonymous

                >then you must just miss threads where it comes up
                i'm only active on non-burger hours so maybe that.

              • 8 months ago
                Anonymous

                really do hope the industry leaves directx behind. one day we may

          • 8 months ago
            Anonymous

            Godot supports fbx files

        • 8 months ago
          Anonymous

          It's not bad, but Unreal and Unity were simply better for their respective use cases (Unreal for realistic AAA games, Unity for mobile and weebshit). Godot just didn't have it's own niche which was just released by Unity.

        • 8 months ago
          Anonymous

          I made a simple 3D game for a game jam using Godot 4 and I had fun. Though I have no experience with other engines so can't really compare.

      • 8 months ago
        Anonymous

        >Dome Keeper
        Man, I fricking hate this game. Not because it's bad but because it has like no fricking variety. Every game plays out the exact same. I got 5 hours out of it before I went "okay, this is kinda boring" and for a 18 dollar game that's shit tier value. Took me like 12 hours to 100% which was really boring to do.

        Was a really good game within those 5 hours though excluding how obnoxious some of his game design choices were. If Godot can pull that off I would say it's pretty good

      • 8 months ago
        Anonymous

        >Lumencraft
        kino game, thanks

      • 8 months ago
        Anonymous

        I would actively avoid using Godot just so they don't fellate me for bringing spotlight to their engine.

        • 8 months ago
          Anonymous

          >I would actively avoid using Godot just to avoid free publicity
          I bet you also would like to implement anti-speedrunning measures in your game just because >muh trannies.

          • 8 months ago
            Anonymous

            >community for my game caring about unintentional ways to play
            that's fine
            >outside community not even caring about my game, just its popularity and engine
            miss me with that shit

          • 8 months ago
            Anonymous

            You're funny if you don't think that's an issue.
            You ask what games Godot has, and drones will list out all the big and popular titles like Cruelty Squad. But you ask them what those games are about and they'll bumble some generic answer because they've never played them.

            • 8 months ago
              Anonymous

              >You're funny if you don't think that's an issue.
              You're funny if you think it is.
              >But you ask them what those games are about and they'll bumble some generic answer because they've never played them.
              Yes, and...?

              • 8 months ago
                Anonymous

                They don't care about making games, they care about popularity and clout. For them "successful games" aren't about the engine making them easy or fun to develop, but to show "look, we have high quality games too! use us!". Like, you guessed it, a cult.

              • 8 months ago
                Anonymous

                And how does any of this affect you and your game in a negative way?

              • 8 months ago
                Anonymous

                I want to receive attention for my game, not engine I used.

              • 8 months ago
                Anonymous

                It's the rust issue
                I want people to talk about my software, not about the language used to write it

                Even if you achieve success, you will always receive a share of attention that isn't what you were looking for, whether it's people shitting on your game basing on memes or its technology. Basing meaningful decisions solely on the prospect of getting positive attention you didn't ask for is moronic.

              • 8 months ago
                Anonymous

                >i don't want to keep goats because the local goat butcher will take all the credit for my meat
                >WELL YOU JUST HAVE TO ACCEPT THAT BECAUSE THAT'S JUST THE WAY THINGS ARE
                No, I don't think I will. You can keep your gay engine.

              • 8 months ago
                Anonymous

                What an inane comparison.

              • 8 months ago
                Anonymous

                Make inane counter-"arguments", get inane responses.

              • 8 months ago
                Anonymous

                You've never been upset about getting praised for the wrong thing?
                Imagine working for years on your dream game, and then 99% of your popularity coming from some gamejam project you made in 3 days and don't care for.

                There was nothing inane about my argument. You think Godotgays are out to steal all the credit and benefits your game would've brought you, which is plain moronic - the effect is purely additive.

              • 8 months ago
                Anonymous

                >steal credit
                Nobody said that? I just don't want my game's legacy to be "it was made in Godot".

              • 8 months ago
                Anonymous

                >i don't want to keep goats because the local goat butcher will take all the credit for my meat
                >WELL YOU JUST HAVE TO ACCEPT THAT BECAUSE THAT'S JUST THE WAY THINGS ARE
                No, I don't think I will. You can keep your gay engine.

              • 8 months ago
                Anonymous

                Wasn't me.

              • 8 months ago
                Anonymous

                If you actually made a good game it wouldn't be a problem

              • 8 months ago
                Anonymous

                So the Godot games we have right now aren't good? Because I've only heard about them from Godot, and Cruelty Squad is like 50/50.

              • 8 months ago
                Anonymous

                Godot is great at developing shitty little arcade games.
                If you want to develop actual modern 3D games, your best bet would be either Unity or Unreal.

              • 8 months ago
                Anonymous

                You've never been upset about getting praised for the wrong thing?
                Imagine working for years on your dream game, and then 99% of your popularity coming from some gamejam project you made in 3 days and don't care for.

              • 8 months ago
                Anonymous

                It's the rust issue
                I want people to talk about my software, not about the language used to write it

    • 8 months ago
      Anonymous

      Not a single game aside from the Sonic Colors remaster has been made using this engine. It's shit

      https://steamdb.info/tech/Engine/Godot/

      • 8 months ago
        Anonymous

        >brotato
        >cruelty squad
        >halls of torment
        >cassette beasts
        Alright, you have my attention, this is surprisingly more quality stuff than I thought

        • 8 months ago
          Anonymous

          >any of that
          >quality
          Christ anon, get some taste

          • 8 months ago
            Anonymous

            >nooooooooooooooooooooooooooooo none of this is my AAA slop save me bobby kotick!

            • 8 months ago
              Anonymous

              >he is unironically defending bottom of the barrel slop
              Please stop anon, my sides are already gone

        • 8 months ago
          Anonymous

          also av: rings of saturn is pretty kino

      • 8 months ago
        Anonymous

        Antigodot sisters, our response?

      • 8 months ago
        Anonymous

        >Case of the golden idol
        my homie

      • 8 months ago
        Anonymous

        took them 8 years but Godot finally making good games

    • 8 months ago
      Anonymous

      Brotato and Dome Keeper are the ones I know and they're really good.

    • 8 months ago
      Anonymous

      Is there even a single good game made in Unity? Godot has Cruelty Squad, but I struggle to think of even a single playable Unity title.

      • 8 months ago
        Anonymous

        Slime Rancher, though it had some optimization issues when I played at at the time. Pretty laggy for no reason but I assumed it was a new dev issue

        • 8 months ago
          Anonymous

          You thought slime rancher was good? It's boring as shit collectathon garbage for the pokeyman crowd.

          • 8 months ago
            Anonymous

            >collectathon garbage for the pokeyman crowd
            yeah and?

          • 8 months ago
            Anonymous

            >collectathon
            It wasn't even that, since there were no real benefits from collecting most slimes. I had more money than I knew what to do with before I had visited more than half the areas. I literally speedran the last 30% because I wanted it to be over with

      • 8 months ago
        Anonymous

        hollow knight
        cuphead

        • 8 months ago
          Anonymous

          So nothing, huh?

    • 8 months ago
      Anonymous

      This

      Not a single game aside from the Sonic Colors remaster has been made using this engine. It's shit

      Let's be honest here, out of all engines available if Unitydevs have to start from scratch they're certainly not going to pick another engine that is again in """""development""""
      >3D devs will move to Unreal
      >2D devs will move to rpgmaker, gamemaker, monogame, phaser, or bite the bullet and go full c++ library

      Godot coding language is garbage
      Godot C# support is garbage
      Godot 3D is garbage
      Godot 2D is incomplete

      • 8 months ago
        Anonymous

        >Godot 2D is incomplete

        Yep. It is. But it still blows the rest outta the water.
        Gamemaker's shit and has stagnated to high hell and back. As well as the runination of their product with greed.
        RPGmaker, do I need to say anymore.

        And the rest are fricking laggy or extremely simple.

        Only C++ Library will get the job done.

        Like frick Godot 3D but 2D's fine. Devs are just fricking lazy like usual.

    • 8 months ago
      Anonymous

      halls of torment, the best vampire survivors game ever made is made in Godot.

      • 8 months ago
        Anonymous

        eh VS is still better but HOT is ok itll hopefully be better when is outta early access

      • 8 months ago
        Anonymous

        >the best vampire survivors game ever made is made in Godot.
        nah, holocure is made with gamemaker

    • 8 months ago
      Anonymous

      This

      [...]

      Let's be honest here, out of all engines available if Unitydevs have to start from scratch they're certainly not going to pick another engine that is again in """""development""""
      >3D devs will move to Unreal
      >2D devs will move to rpgmaker, gamemaker, monogame, phaser, or bite the bullet and go full c++ library

      Godot coding language is garbage
      Godot C# support is garbage
      Godot 3D is garbage
      Godot 2D is incomplete

      shitposting aside, that is correct.

      all the other engines listed are mostly enthusiastic shitposting but unreal and game maker will be the main goto for all the unity widows.

    • 8 months ago
      Anonymous

      ah yes, I remember people saying the same thing about Unity and now all you homosexuals are fellating it

    • 8 months ago
      Anonymous

      cruelty squad
      cassette beasts
      brotato
      wrought flesh
      and many more

    • 8 months ago
      Anonymous

      Here is a game.

      • 8 months ago
        Anonymous

        name?

        • 8 months ago
          Anonymous

          Atrophia. It's not out yet, but hopefully will be soon enough.

          • 8 months ago
            Anonymous

            >Atrophia. It's not out yet, but hopefully will be soon enough.
            Any official site/blog/youtube/xwitter?

            • 8 months ago
              Anonymous

              There will be a Twitter with a proper trailer on in a bit. Give it a few days.

              • 8 months ago
                Anonymous

                No. I want it NOW.

              • 8 months ago
                Anonymous

                Alright fine. Here is an old shit version of a trailer.

                Thank you for the interest.

                https://streamable.com/xsncgi

              • 8 months ago
                Anonymous

                cool trailer

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      yomi hustle

  4. 8 months ago
    Anonymous

    Not a single game aside from the Sonic Colors remaster has been made using this engine. It's shit

    • 8 months ago
      Anonymous

      That's the impression I'm getting. Generally, if something is good it's made for a specific purpose and people naturally pick it up for that reason, while Godot seems to just have been made for the sake of being made while lacking a real core purpose that isn't already covered by other engines.

      • 8 months ago
        Anonymous

        The only reason it's popular is because is FOSS. It doesn't have any other feature that make it stands on its own. People are much better just using Unreal for 3D and GameMaker for 2D.

        • 8 months ago
          Anonymous

          Godot have objectively more tools than Gamemaker. I switched from gamemaker to GD, not going back.

          • 8 months ago
            Anonymous

            My face when I was coding a bbcode system for text in GM and found out that you can do the same in godot just using the tags directly because it has already built in support for that. Don't even get me started with the nodes.

        • 8 months ago
          Anonymous

          It has other advantages like being extremely pleasant to use. It's not a bad engine aside from just how limited it is.

          • 8 months ago
            Anonymous

            limited how

            I don't get the point of these threads.
            >open godot
            >try it out
            >talk to people who actually use it and not shitposters on Ganker
            It's that simple. I don't give a shit about homosexuals who say C/C++ has to say about game engines, and that's a lot of people here, sorry

            its a performant language and industry standard for that reason, im not trying to be some elitist dickhead about it, if you use a slower language you're sabotaging yourself in the long run

            I'm not interested in developing an engine. Why is that hard to understand. I want to make a game. If I have to pay 5% of royaltie for a better one, I'll fricking just do it.

            you dont have to but if you really needed to you have that option whereas unitygays had to put up with broken shit and wait an eternity for unity to get off its ass and fix something that could have been done easily by community members or yourself
            and you're not going to avoid having to code your own stuff anyways so its no good for you to use user friendliness and spoonfeeding as a crutch cause eventually you'll have to solve your own shit and you wont be up to it because you've been pampered the whole way trough and now you fail where it counts
            if you still want to suck proprietary wienerware then theres other options anyways

            godot can't do 3D though. Which 3D engine will replace Unity in the long run for indies?

            ive already seen godot do 3d multiple times what the frick is it with you people? what exactly CANT it do on 3d?

            • 8 months ago
              Anonymous

              >what exactly CANT it do on 3d?
              maybe gigantic maps that have thousands of nodes because overhead? no clue but if that's the case
              >solodev/small team
              >open world
              it would have been dogshit anyway

            • 8 months ago
              Anonymous

              >if you use a slower language you're sabotaging yourself in the long run
              Please never use the term "industry standard", again.
              After saying something so insanely stupid, you have proven that you know nothing about professional software development.

            • 8 months ago
              Anonymous

              >limited how
              limited in the sense that it cannot achieve the scale and scope that unity or unreal games can for 3D

            • 8 months ago
              Anonymous

              >if you use a slower language you're sabotaging yourself in the long run

              A lot of professional indie games and successful titles with no problem for running have horrible coding (not yandev levels of course) and simple languages. A big problem a lot of people don't seem to understand is that depending of what you are doing, there's literally no reason to sweat about the details. Chances are that you won't even need that complex stuff. If you do need, just use unreal.

            • 8 months ago
              Anonymous

              >if you use a slower language you're sabotaging yourself in the long run
              if you profile correctly and refactor the whatever hotspots you have to a faster language then it really doesn't matter that much

            • 8 months ago
              Anonymous

              >its a performant language and industry standard for that reason, im not trying to be some elitist dickhead about it, if you use a slower language you're sabotaging yourself in the long run
              Godot is? I thought it's basically blender per-popularity, as in it isn't widely adapted yet

        • 8 months ago
          Anonymous

          you can say the same about unity moron
          quite literally the "strong point" of unity is that it has more people spoonfeeding each other information on how to use it, other than that it has no strong point, unlike unreal wich always tries to be on the cutting edge of
          >muh grafix
          in order to help trannies make more movie games with photorealism and zero gameplay

        • 8 months ago
          Anonymous

          And it won't ever stand on its own for as long as Linietsky is in charge. The dude has made talented devs with great ideas abandon ship and just go looking for better engines. Linietsky doesn't seem to be interested in making a competitive game engine, he's just looking to make a legacy of his own.

    • 8 months ago
      Anonymous

      Well, there’s Brotato…

    • 8 months ago
      Anonymous

      sonic colors was not made with godot

      • 8 months ago
        Anonymous

        learn2read

      • 8 months ago
        Anonymous

        The remaster was.

        • 8 months ago
          Anonymous

          they've used a hybrid method, and they didn't even use godot directly, rather it was a heavily specialized fork of godot for this game

          • 8 months ago
            Anonymous

            They used Godot as a renderer, it's the same thing as the GTA remasters using Unreal, but still running the original game code.

            • 8 months ago
              Anonymous

              Can you explain how this works? I've heard of other games that apparently do that too, but I just can't wrap my head around it.

              • 8 months ago
                Anonymous

                Works the same way as porting to another console. You just glue them together.
                Instead of you using the library you was using to render, you just use another and write more code to use that new library.

              • 8 months ago
                Anonymous

                Rendering code just calls the other engine, it's not that crazy.

              • 8 months ago
                Anonymous

                Instead of rendering triangles/shaders using whatever framework they used, they instead call the native engine features that do that. With Unreal, you probably need to build the engine as a library in order to use it like that.

              • 8 months ago
                Anonymous

                You build the original game as a library for the engine. Another example are the Doom ports to consoles, which used Unity.

        • 8 months ago
          Anonymous

          If Godot is the literally free open source engine, why is a dev whinging on Twitter about credit/licensing

          • 8 months ago
            Anonymous

            they're cultists

          • 8 months ago
            Anonymous

            I think anything using a substantial amount of their code has to include the foss license, at least for that portion of the project. It's not as aggressive as copyleft licenses, but something being foss doesn't mean you can just do whatever under most licenses. You could theoretically make an open source project and forbid anyone from copying it, although I imagine that wouldn't go well.

            • 8 months ago
              Anonymous

              Im moronic but

              If i make my game in godot does that mean all my assets, my game itself, and my code are all FOSS?

              • 8 months ago
                Anonymous

                No.

              • 8 months ago
                Anonymous

                No it's MIT license, not commie GPL license. You can do whatever your want with your project, commercial or otherwise

            • 8 months ago
              Anonymous

              >copyleft
              Capitalism is when "the left"
              Obsessed

          • 8 months ago
            Anonymous

            open source doesn't mean no rules

            • 8 months ago
              Anonymous

              where in the license does it even say you have to credit the engine? oh that's right, nowhere

              • 8 months ago
                Anonymous

                right here actually

              • 8 months ago
                Anonymous

                That has nothing to do with crediting the engine in your product.

              • 8 months ago
                Anonymous

                >The above copyright notice and this permission notice shall be included in all
                copies or substantial portions of the Software.

              • 8 months ago
                Anonymous

                Including a license file is not crediting the engine. You don't need to put a Godot splash in your game. You don't need to put it in the credits. Those are the things that twitter moron are complaining about.

              • 8 months ago
                Anonymous

                I think you're getting hung up on the literal meaning of the word "credit" in the context of "game credits" rather than the idea of attribution and licensed software

              • 8 months ago
                Anonymous

                https://wikipedia.org/wiki/MIT_License
                you need to either include the text file with the game or credit them in the credits.

          • 8 months ago
            Anonymous

            >No answers
            Lmao. Godot homosexuals are truly cultists.

            • 8 months ago
              Anonymous

              The answer is it is free. As long as the company included the license with the game, they could have very well just told the dude to frick off for being a gay moron.

            • 8 months ago
              Anonymous

              multiple people addressed his post myself included you shilling Black person homosexual piece of shit

    • 8 months ago
      Anonymous

      cruelty squad, ex-zodiac and dome keeper

      • 8 months ago
        Anonymous

        >cruelty squad
        nice game, shit fanbase
        >ex-zodiac
        snes star fox copy, wtf, never heard of it.
        >dome keeper
        2D defense, never heard of it

        • 8 months ago
          Anonymous

          you've at least heard of swords & sandals, right?

          • 8 months ago
            Anonymous

            >you've at least heard of swords & sandals, right?
            nope, most of my early 2000 time was playing AQ or CS1.6

    • 8 months ago
      Anonymous

      Black person homosexual
      https://www.youtube.com/playlist?list=PLEHvj4yeNfeHArSU6U2a715ssJYYCnKCg
      >omg hes rude godot bad!!
      you set the tone mr Black person homosexual

      • 8 months ago
        Anonymous

        >>omg hes rude godot bad!!
        I hate how many homosexuals are too quick to respond to tone on this of all site. Sometimes I just wanna call you a Black person for being dumb, but we're talking about video games or surf rock, I don't actually hate you, you get me? Yet they get ass blasted by it

      • 8 months ago
        Anonymous

        also these
        https://itch.io/games/tag-godot

  5. 8 months ago
    Anonymous

    >conceptual stage
    No, I'm afraid once you have the idea it is too late to switch.

  6. 8 months ago
    Anonymous

    >mfw the Godot lead dev came to my college once to present the 3.0 beta (3.1? idk it was before COVID) when I was still a gamedevlet
    >everyone in the audience was pogging at the new lightning engine and tools
    >I liked what I saw but knew this wouldn't beat Unity
    >but the hopium was steady
    >years go by and barely anyone recommended the engine
    >fast forward to today
    >Unity kills itself during the great depression 2.0
    Could this be it, Godot's chance to shine?

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      I hope so, at the very least I would be satisfied if godot became the blender of games.

  7. 8 months ago
    Anonymous

    good form2d, oudated for 3d, still can make 3d games, just no realistic ones

  8. 8 months ago
    Anonymous

    it's a toy engine, eventually you'll get fed up and throw it in the bin where it belongs

  9. 8 months ago
    Anonymous

    You think any of you shits will make a game big enough that the fee would apply?

    Just use Unity or Unreal Engine, only real choices.

  10. 8 months ago
    Anonymous

    Anon, it's pretty simple how rhis kind of stuff works.
    Are there any finished games developed with godot in the market? Yes? Then you can do yours.

  11. 8 months ago
    Anonymous

    LMAO this is the power of godot?

    20 minutes of glitches
    TWENTY MINUTES

    • 8 months ago
      Anonymous

      More like the power of Sonic. Maybe pick a better example next time

      • 8 months ago
        Anonymous

        show me another sonic game with glitches this bad

        you can't, cause none of the others were made with GODOT

        • 8 months ago
          Anonymous

          Only the PC remaster version.
          Also, sonic heroes. Sonic team is just incompetent, no engine can savage it.

        • 8 months ago
          Anonymous

          sonic '06 Black person

        • 8 months ago
          Anonymous

          sonic adventure dx
          sonic heroes ps2
          shadow the hedgehog ps2
          sonic 06
          sonic boom rise of lyric
          sonic frontiers switch

    • 8 months ago
      Anonymous

      >TO NOTE: These seizure glitches only affect the Nintendo Switch version of the game.
      genius

  12. 8 months ago
    Anonymous

    I stopped even looking at Godot several years ago when some moronic (she/her) with that literally in its username pinged @everyone in their Discord to give the new community guidelines to eliminate wrongthink
    Frick them learn raylib

    • 8 months ago
      Anonymous

      >Frick them learn raylib
      XII artstyle game when?

  13. 8 months ago
    Anonymous

    It's good for all kinds of 2D games. You can even create visual novels with it.

    • 8 months ago
      Anonymous

      are there any space games made with it
      like spaz or starsector

  14. 8 months ago
    Anonymous

    i wanna make a strategy rpg in godot.

    • 8 months ago
      Anonymous

      and what's keeping you? scared the engine wont just make game for you via text prompt? think its gonna be "easier" in unity? everything takes effort and no engine is just gonna do your job for you if you're incompetent, the engine as far as i can tell is fine to work with and AS FAR AS I can tell people only shit on it because they are some moronic unity cultist who refuse to touch anything else, think its bad because
      >hurr Y less popular than X wich more popular therefore Y bad
      and think that you can just fix everything by having people spoonfeed you in forums, or think that because its free that means its bad wich is moronic logic
      https://wickedengine.net/
      https://godotengine.org/
      two good foss engines, wickedengine seems seriously good and you can more easily make a game in c with it or just use lua, it doesnt force you to use some moronic shit like c# or pybloat inspired gdscript
      >but but
      there will never exist a tool that will just "make game" for you ever, stop being incompetent and code your shit you homosexual, with that said AS FAR AS I CAN TELL godot is plenty use friendly and people only b***h about the interface when some miniscule fricking detail is different when compared to unity wich was never good, if you insist on paying royalties like a good little cuck then you may as well go with unreal and then give up on making your game halfway anyways because
      >boohoo its hard the engine wont make game for me hoo
      because you're a porn addicted troony with no girlfriend or job who lives with his parents and jacks off to gooner compilations eight hours a day

      Source 1.

      why do you keep shilling this shit, its not foss and you have to fork over thousands for it

      >>omg hes rude godot bad!!
      I hate how many homosexuals are too quick to respond to tone on this of all site. Sometimes I just wanna call you a Black person for being dumb, but we're talking about video games or surf rock, I don't actually hate you, you get me? Yet they get ass blasted by it

      the toxicity wears me down, its routine for shills to say
      >oh he said it rudely so whatever hes saying is bad, wrong, etc.
      and its so stupid and grating like arguing with a woman that i just have zero tolerance for it anymore, i should get off this fricking site

      • 8 months ago
        Anonymous

        >moronic shit like C#
        isn't that the reason most people will not use it. because they need C# to get anywhere?

        • 8 months ago
          Anonymous

          C# is very close to Java, and Java is widely used. Honestly, if that's what's holding people back they might have unrealistic expectations

      • 8 months ago
        Anonymous

        Both are harder than unity. I just want to make games bro, not learn how to make an entire program

        • 8 months ago
          Anonymous

          Use Unreal. You don't even have to use C++

        • 8 months ago
          Anonymous

          Sorry to break it but games are programs. Very complex programs.

          • 8 months ago
            Anonymous

            And unity does the "very complex" part for you.

            • 8 months ago
              Anonymous

              This

              • 8 months ago
                Anonymous

                >And unity does the "very complex" part for you.
                thats called abstraction and every engine does that, thats the whole point

              • 8 months ago
                Anonymous

                Does godot do it?

            • 8 months ago
              Anonymous

              have you even tried any of these engines or are you just parroting whatever you read on Ganker?

              • 8 months ago
                Anonymous

                I have actually sweetheart. Godot "works" but it needs at least few years more before I'd recommend it to anyone.
                It doesn't take a genius to figure out that engine with 1% as many published games as Unity (year-to-year, mind you) isn't that "user friendly".

                You want 2D? GameMaker. You want 3D? Unreal. Let the Gankertards do the hard work first.

              • 8 months ago
                Anonymous

                What about unity is easier to use than godot?

              • 8 months ago
                Anonymous

                Making a console game for one. This automatically disqualifies Godot for me.

              • 8 months ago
                Anonymous

                why would you want to do things for peasants?

                >O3DE
                isn't that just Cryengine's rotting corpse?
                Amazon gave it to fricking Linux Foundation out of all people
                It can probably be used for some industry purpose, like making shiny promotional material or animations of how some machines work, but for game development it is absolutely awful

                >isn't that just Cryengine's rotting corpse?
                no, crynegine's rotting corpse still in the septic tank.

              • 8 months ago
                Anonymous

                >why would you want to do things for 80% of the gaming market
                gee I dunno kiddo

              • 8 months ago
                Anonymous

                >why would you want to do things for 80% of the gaming market
                ah so you woke up early, burger.

              • 8 months ago
                Anonymous

                >what is w4games.com

              • 8 months ago
                Anonymous

                Godot can do that but you will need to pay for getting it ported, just like 99% of indie devs do regardless of engine, since porting to one console is complex, let alone multiple consoles.

              • 8 months ago
                Anonymous

                If there are finished games out there in godot, there's no reason to not recommend it for 2D. Even when it's the best current option.thinking that way is just creating excuses for why it didn't work for you personally.

              • 8 months ago
                Anonymous

                >>I have actually sweetheart. Godot "works" but it needs at least few years more before I'd recommend it to anyone.
                why

                they're cultists

                https://github.com/godotengine/godot/blob/master/LICENSE.txt
                Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
                Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.

                Permission is hereby granted, free of charge, to any person obtaining a copy
                of this software and associated documentation files (the "Software"), to deal
                in the Software without restriction, including without limitation the rights
                to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
                copies of the Software, and to permit persons to whom the Software is
                furnished to do so, subject to the following conditions:

                The above copyright notice and this permission notice shall be included in all
                copies or substantial portions of the Software.

                THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
                IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
                FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
                AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
                LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
                OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
                SOFTWARE.
                if there is a dev complaining about credit or licensing shit then he's an idiot like that aseprite dev who got assblasted that people legally compile his open source program, but you didnt even bother linking the supposed tweets so you're probably talking out your ass

                >How mature are Godot and its tools?
                I don't know, we're still Waiting

                theres plenty of showcases on youtube

                open source doesn't mean no rules

                https://github.com/godotengine/godot/blob/master/LICENSE.txt
                here's the license, it may as well be the
                >WTFPL
                or
                >CC0
                cause theres literally no strings attached

              • 8 months ago
                Anonymous

                so mad
                didn't read btw

        • 8 months ago
          Anonymous

          Godot is pretty user friendly. There's no way it's harder than unity.

          • 8 months ago
            Anonymous

            yes way

            • 8 months ago
              Anonymous

              If you're too moronic for godot then I don't really know how you expect to make a game in the first place. You weren't going to do it with unity.

              • 8 months ago
                Anonymous

                Unity is still easier

              • 8 months ago
                Anonymous

                Than godot? Literally in no fricking way. You know what is even easier than godot? Construct. If you can't make anything there just give up.

              • 8 months ago
                Anonymous

                >construct
                Im looking it up right now, is there a downside? Why does no one use it?

              • 8 months ago
                Anonymous

                you have to pay to use unlimited events.
                at that point just go back to game maker.

              • 8 months ago
                Anonymous

                If you want to spend money so damn bad in a 2D game engine just pay for game maker. Unless if you REALLY don't want to code a single line of code which is the main feature of construct in comparison to other engines.

              • 8 months ago
                Anonymous

                I mean if godot can do the same i wouldnt mind using godot but i have a 85 iq and i still want to make a simple game

              • 8 months ago
                Anonymous

                Then check construct, genuinely. There's a free version and honestly, just fricking pirate construct 2, frick it. Just have in mind you will need to pay if you want to make it commercial.

        • 8 months ago
          Anonymous

          games are programs, you flip asset freak

          • 8 months ago
            Anonymous

            with unity you don't need to write as much program

  15. 8 months ago
    Anonymous

    >How mature are Godot and its tools?
    Fairly robust, but it's not on the same level as commercial engines yet. There's still been some pretty advanced stuff made it in regardless.
    >If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?
    Very easily

  16. 8 months ago
    Anonymous

    Now that everyone will switch to Godot, what is the true contrarian's new engine of choice?

    • 8 months ago
      Anonymous

      Cube, back to the roots.

    • 8 months ago
      Anonymous

      Source 1.

      • 8 months ago
        Anonymous

        It doesn't even support 2D games.

        • 8 months ago
          Anonymous

          anything supports anything if you FRICKING CODE

          HERE, DRAG AND DROP TODDLER TIER ENGINES FOR LAZY FRICKS WHO DONT FRICKING CODE

          they make their newer engines open source still?

          no, they only did that when benevolent aryans were in charge now its just reptillian shekel pinchers

          • 8 months ago
            Anonymous

            >sperg throws a shitfit because nobody wants to a 20 year old paid engine

            • 8 months ago
              Anonymous

              i dont think you should use source 1, it'd be great if it was foss but it isnt, i just hate the mindset that
              >oh X doesnt support this out of the box or Y doesnt have this out of the box therefore it CANT DO IT AT ALL
              because that's fricking moronic, its a TOOL for you to make shit, its like not using a hammer because it doesnt just do shit for you when you think for it to happen, fricking UNITY didnt support 2d for a long time and people made it work anyways because they put in the time and effort to make it work just like you'll end up doing with any tool you use no matter fricking what

              >moronic shit like C#
              isn't that the reason most people will not use it. because they need C# to get anywhere?

              >to get anywhere
              unity popularized c# and everyone who touched it now refuses to learn anything else, just like meleegays or sf3 boomers who refuse to learn any new fighting games, C/C++ is objectively better for games because of its speed and its been the industry standard since forever, unity is that piece of shit bump in the road that made people detract from the INDUSTRY STANDARD LANGUAGE and go and use microsoft's piece of shit c# instead for literally no other reason other than "its what unity uses"
              travesty

              Godot's weakness is that it has no strengths.
              It's your run-of-the-mill game engine
              There is no reason to use it, except for the following:
              >FOSS
              >Workflow (matter of taste)
              >Ease of use (you don't need any other programs to use it and most of its basic native systems are very intuitive)

              and how do you know it doesnt have those strengths? oh yea cause nobody has done X with Y yet therefore it absolutely cant do it, up until someone does it and your jaw drops

              • 8 months ago
                Anonymous

                Or I could just use Godot.

    • 8 months ago
      Anonymous

      It isn't even contrarian. It's Ganker and other open source proponents.

      I don't particularly like Godot but it's the only open source engine out there meaning I can tweak it the way I want, know exactly how it works and it's completely free to use for me.

      It's the same reason Blender won out over Maya in the long run.

    • 8 months ago
      Anonymous

      >what is the true contrarian's new engine of choice?
      Torque3d

      • 8 months ago
        Anonymous

        >Torque3d
        show some fricking respek

  17. 8 months ago
    Anonymous

    Godot's weakness is that it has no strengths.
    It's your run-of-the-mill game engine
    There is no reason to use it, except for the following:
    >FOSS
    >Workflow (matter of taste)
    >Ease of use (you don't need any other programs to use it and most of its basic native systems are very intuitive)

    • 8 months ago
      Anonymous

      There is hardly any game projects that demand full potential of most engines. Not an issue.

    • 8 months ago
      Anonymous

      >lists 3 good reasons in his own post
      What did he mean by this

    • 8 months ago
      Anonymous

      >no install fees or royalties

    • 8 months ago
      Anonymous

      Making game UI in Godot isn't cancer so it has that going for it.

    • 8 months ago
      Anonymous

      >NO FRICKING ROYALTY
      >ACCESS TO SOURCE CODE
      >MULTIPLE PROGRAMMING LANGUAGES SUPPORTED
      >GDSCRIPT FOR EASY HIGH LEVEL CODE
      >COMMUNITY MADE ADDONS
      >COMMUNITY FORUMS FOR SUPPORT

      >WHY and HOW

      This is a well known problem with Godot 4. The Bullet physics engine was removed in the last version of 3.x and the default godot physics are notoriously bad. There's a high probability that Jolt will end up being the default engine in the future, but for now you can install it from the asset library. This is a big deal though because Jolt was the physics engine that powered Horizon Call of the Mountain so this can only be a good thing.

      you're the first person to elaborate on your criticism and of course you had to be a furry, well hats off to you for actually explaining

      • 8 months ago
        Anonymous

        >>NO FRICKING ROYALTY
        only leeches who need to keep every penny to themselves care about this
        TO SOURCE CODE
        not exclusive to godot
        PROGRAMMING LANGUAGES SUPPORTED
        only one actually compiles well and it's not a "programming language"
        FOR EASY HIGH LEVEL CODE
        all high level code is easy
        MADE ADDONS
        every engine has this
        FORUMS FOR SUPPORT
        every engine has this

        • 8 months ago
          Anonymous

          >only leeches who need to keep every penny to themselves care about this
          kek alright buddy i hope you're at least getting paid for these posts, i rather donate to godot than have a another IRS on top of me in the form of a software company

        • 8 months ago
          Anonymous

          >only leeches who need to keep every penny to themselves care about this
          No, lots of people do care about this and royalties are literally the definition of leeching.

  18. 8 months ago
    Anonymous

    The only way documentation/tools will mature if if people are using the engine and corroborating with each other. So yeah use it

  19. 8 months ago
    Anonymous

    There's a Yarn spinner Godot port in development but the documentation is so barebones I can't figure out how to actually use it

  20. 8 months ago
    Anonymous

    everyone who says godot is weak in some area never elaborates probably because they're just blowing hot air
    >b-but it hasnt done X therefore it absolutely cant do X ever!!
    moronic
    its "use friendly" and you have access to the entire fricking codebase christ, you can do whatever the frick you want with that thing and if it doesnt have a feature in the engine you can add it yourself

    • 8 months ago
      Anonymous

      I'm not interested in developing an engine. Why is that hard to understand. I want to make a game. If I have to pay 5% of royaltie for a better one, I'll fricking just do it.

      • 8 months ago
        Anonymous

        You will never make a game. Why is that hard to understand?

        • 8 months ago
          Anonymous

          Already released 1. And a few assets on the Unity/Unreal marketplace.

          • 8 months ago
            Anonymous

            Post it then. You didn't release shit otherwise you wouldn't ask braindead fricking questions that teenagers do when they want to get into this shit.

            • 8 months ago
              Anonymous

              > /v is one person
              Anyway, I'm not going to post my work here lol.

  21. 8 months ago
    Anonymous

    I don't get the point of these threads.
    >open godot
    >try it out
    >talk to people who actually use it and not shitposters on Ganker
    It's that simple. I don't give a shit about homosexuals who say C/C++ has to say about game engines, and that's a lot of people here, sorry

    • 8 months ago
      Anonymous

      You are more prone to finish your game first than more 50% of Ganker devs. In all honesty, I don't care either, godot is just fine, covers everything I need and there are games out there showing that you can do it, just like any other engine.

  22. 8 months ago
    Anonymous

    godot can't do 3D though. Which 3D engine will replace Unity in the long run for indies?

    • 8 months ago
      Anonymous

      is this an outdated meme from previous builds?

      • 8 months ago
        Anonymous

        its some stupid shit people parrot despite godot already doing fine with 3d, they'll probably keep parroting it until they see the next big movie game done in godot with hollywood style photorealism, just ignore them, and this is just me guessing what they're thinking, if they're actually trying to say that it cant do any 3d at all then thats obviously wrong

        • 8 months ago
          Anonymous

          >oh you can do it!
          >it's just... nobody ever did it for some reason... but you can!!

          • 8 months ago
            Anonymous

            >nobody ever did

            • 8 months ago
              Anonymous

              >showcase
              You can do this in RPG Maker.

              But there's no actual, playable game that does this. It's all 15 minute "demos" showing what you "can" do with power of autism. Not a single "game", because making a full game with these is unviable.

              • 8 months ago
                Anonymous

                but you can do it, anon!!!
                you can also release your game too, doxx yourself to epikally own a cultist in a anonymous basket weaving forum ;D

          • 8 months ago
            Anonymous

            yes 🙂

  23. 8 months ago
    Anonymous

    >How mature are Godot and its tools?
    Very.
    >If you were still in the conceptual stage of developing a game
    Depends on your definition.
    Are you a lone art-gay that relies on PlayMaker and GameCreator style addons to create spaggetti visual script code? Then no, you won't like the current text-only programming Godot.

  24. 8 months ago
    Anonymous

    are godot shills unironically defending their game engine itt?

    • 8 months ago
      Anonymous

      It's a fricking cult
      https://waiting-for-blue-robot.gitlab.io/

      • 8 months ago
        Anonymous

        waiting for the mass suicide event with 100% member participation.

      • 8 months ago
        Anonymous

        Holy shit, this page is peak mental illness.
        Writing literal meandering paragraphs upon paragraphs of room-temp-IQ conjectures like 'Godot Performance is bad' because they don't use ECS, and talk in the typical concern-trolling 'we need to talk about', or 'X is problematic' tone while FAILING TO MENTION ANY BENCHMARK OR SCENARIO where the problem actually manifests.

        The worst offender I found so far is the 'Customization' page, where somehow this gem of a person conjured up an A4 page worth of circular logic from a single sentence-long tweet (https://waiting-for-blue-robot.gitlab.io/development_philosophy/customization.html)

        This is an excessively low-quality, non-actionable and poorly researched document.

        Even IF Godot sucked, this PoS doesn't prove anything.

      • 8 months ago
        Anonymous

        so hes upset they didnt do what he wants and banned him for talking about the politics of ukraine when told not to? i don't care about any of those homosexuals running godot anymore than i care about the homosexuals that work on linux. is the software usable or not? shitty cult when no ones paying fees. it's scientology but free? lol

      • 8 months ago
        Anonymous

        Godots community is full of autists, stop playing innocent Andrii. You mistook VC money for donation to FOSS project and was too arrogant to say you fricked up so now you bring war in Ukraine to your defence. You got kicked because you're autistic schitzo, too much for even the spergs of Godot. Own it up and stop bullshitting.

        • 8 months ago
          Anonymous

          >stop playing innocent Andrii
          H-how did you know?

      • 8 months ago
        Anonymous

        waht the frick is this bullshit, frick off with your autism drama

    • 8 months ago
      Anonymous

      Just like literally any other engine user ever. Just see the rise of raylib gays.

      • 8 months ago
        Anonymous

        >Just see the rise of raylib gays.
        i saw one.
        waiting for people to shill ogre or even xenko.

    • 8 months ago
      Anonymous

      >NO STOP YOU HAVE TO HATE IT BECAUSE SHITPOSTERS ON Ganker TOLD ME TO!
      have a nice day

      • 8 months ago
        Anonymous
    • 8 months ago
      Anonymous

      At least Godot shills don't have to pay their money back unlike Unity shills after people install their games.

      • 8 months ago
        Anonymous

        >At least Godot shills don't have to pay their money back unlike Unity shills after people install their games.
        i'm fairly certain unityBlack folk are trying to find other engines to cram their assets in hopes compatibility issues don't become too frequent.
        shieet i wager some might even use dark engine if their game is too low poly.

      • 8 months ago
        Anonymous

        i will keep shilling and defending godot from moronic stupid criticisms and i will gladly kneel as soon as someone gives me some valid criticism, cause most people saying
        >godot cant, doesnt, etc are just spouting wishy washy dribble based purely on speculation and some assurance that godot MUST be bad for one reason or another even though the majority of these people have likely never touched it in their whole lives and are just boomers stuck in unity refusing to learn anything else because of tribalism, people say godot cant 3d yet i always see 3d godot games, then they'll say
        >oh but it probably cant do open world, etc
        and keep moving the goalpost because they need to desperately prove to themselves that their god (unity) is better
        and if you're gonna be a proprietary wienerware sucker anyways you may as well use unreal cause like i already said unity is unremarkable with its only strong point being a large community spoonfeeding each other tips, something that is not INHERENT in the unity engine and that any other community can have, and in the case of godot the only reason it doesnt have a large community that rivals unity (its getting there) is because people have been using unity this whole and wouldnt move their asses to an objectively better engine because they're scared and they're comfortable in unity because they already took the time to learn it and its all that they know just like melee and sf2/3 boomers

        >mass quoting
        >concession accepted
        last (You)

        good

        writing scripts for your 2d earthbound game in python will not actually affect anything

        yea duh, but in a large product all that code adds up, and yea you know i'll concede im obsessed with speed and performance cause having had a shit computer for so long i know the pains people with toasters go trough with un-optimized software, wich is why i adore games like srb2 written in c/c++ with lua scripting for mods, its absolutely buttery smooth, or azpainter when compared to krita, its so fricking fast it makes me cum all over and i love it for that, i just love fast fricking software

        • 8 months ago
          Anonymous

          inb4 greentext fail
          happens to all of us frick you

        • 8 months ago
          Anonymous

          inb4 greentext fail
          happens to all of us frick you

          >i'm going to be a homosexual and no one will stop me
          i'm pretty sure no one wants to laughing though.

          If you're doing 3D, use Unreal. Godot is lacking features. If you don't really like Unreal, then my next choice would be Flax Engine. But I'd just take the Unreal pill tbh.

          unreal pill is good for a two project setup, first to get it to work and the second to fix the unreal engine slopware look that is starting to become common.
          to make a joke, i'll recommend O3DE

          • 8 months ago
            Anonymous

            what is the unreal slopware look? i do not understand your mumbojumbo yet. list me games so i can plox

          • 8 months ago
            Anonymous

            >O3DE
            isn't that just Cryengine's rotting corpse?
            Amazon gave it to fricking Linux Foundation out of all people
            It can probably be used for some industry purpose, like making shiny promotional material or animations of how some machines work, but for game development it is absolutely awful

    • 8 months ago
      Anonymous

      It's a fricking cult
      https://waiting-for-blue-robot.gitlab.io/

      pay up piggies
      OINK OINK

      • 8 months ago
        Anonymous

        >cultist projecting

        This is important: is the godot dev a huge homosexual?

        depends on the country.

        • 8 months ago
          Anonymous

          >I LOVE MY UNITYSLOP
          perish, hebrew slave

          • 8 months ago
            Anonymous

            trying too hard, Black person.

  25. 8 months ago
    Anonymous

    There are a lot of rough edges and issues. It's very bad for games that rely on interesting or unique tech, because the performance hurdles aren't great.

    • 8 months ago
      Anonymous

      >performance hurdles
      skill issue, use C++

      • 8 months ago
        Anonymous

        Every engine has some manner of external plugin system, you don't get a free pass for running like shit just because your engine can load a DLL.

  26. 8 months ago
    Anonymous

    [...]

    Nice cope

  27. 8 months ago
    Anonymous

    [...]

    also commit suicide.

  28. 8 months ago
    Anonymous

    [...]

    but anyways none of you care about optimization anyways because you're consumers that happily fork over 2500 dollars for a gaming computer just to play some games go ahead and make your game in python since standards dont matter

    [...]
    Nice cope

    [...]
    also commit suicide.

    cope + concession accepted

    • 8 months ago
      Anonymous

      >mass quoting
      >concession accepted
      last (You)

    • 8 months ago
      Anonymous

      writing scripts for your 2d earthbound game in python will not actually affect anything

      • 8 months ago
        Anonymous

        This guy literally don't get it. Undertale coding is baffling terrible,bloated shit, the game was just mindlessly done and the game runs fine in a fricking toaster. Worry about that shit when you put particles, 3d, shading and so on.

  29. 8 months ago
    Anonymous

    [...]

    >im not an expert
    Yes, that was the point of my post.
    >but i know that software requiring SPEED uses fast languages
    You didn't just say that. You've said that you are SABOTAGING yourself by not using C/C++, which hinges on this moronic idea that performance is the only resource there exists.

  30. 8 months ago
    Anonymous

    It needs to pull a Blender and get a ton of funding and help from major publishers and devs before it's usable for making AA games and above.

  31. 8 months ago
    Anonymous

    [...]

    >this lax attitude is why games are bloated laggy pieces of shit nowadays
    It won't happen if you are good at coding and understand your project's demands and the engine you are working in to realize what is actually appropriate. You can replicate some 2d games in other engines and have no loss at all.

  32. 8 months ago
    Anonymous

    Everyone is abandoning ship on Unity. Godot is probably the best option now

  33. 8 months ago
    Anonymous

    [...]

    >but these guys are already being lazy and half assing a lot of the work
    Using a profiler and only doing what absolutely needs to be done is half assing it though. I'd argue being a good programmer is all about half assing it in the sense that you don't want to put any extra time or effort into anything you don't have to if the end result that ultimately won't make a meaningful difference. You certainly don't want to waste time optimizing code that is only going to run once every 3 minutes.

    Your shitty 2D indie pixel sidescroller doesn't need to be written in C++. It's good enough to write 90% in GDscript and then 10% in C# for the bits that are actually executed constantly. The end product is still going to run fine on a toaster. If you write it in C++, it's going to be way more time consumer to write, more error prone and harder to debug.

  34. 8 months ago
    Anonymous

    If you're doing 3D, use Unreal. Godot is lacking features. If you don't really like Unreal, then my next choice would be Flax Engine. But I'd just take the Unreal pill tbh.

  35. 8 months ago
    Anonymous

    If you can't at least prototype in godot, you'll never make a game. The engine is pretty good.
    Light too. It's more than enough for a 2D game or a non slop 3D. Unreal should be the go to if you want hardcore graphics and a lot of shit going on the screen in 3D.
    Which let's face it, none of you will. You can literally download on Steam.

    • 8 months ago
      Anonymous

      lets face it anon, 90% of people here have never nor will ever even attempt to create a game, they're just here for the shitposting
      99% of people will never get past simple prototyping
      the final 1% understand that the big engines largely cover the same bases outside of some niches, and will happily jump between them based on what they need / what they feel like using that day (well, obviously not unity anymore)

  36. 8 months ago
    Anonymous

    The engine is perfectly functional for any basic game concept but it lacks proper documentation.

  37. 8 months ago
    Anonymous

    >How mature are Godot and its tools?
    I don't know, we're still Waiting

  38. 8 months ago
    Anonymous

    sunk cost fallacy homies, only know how to use unity, instead of trying to learn something new they'll simply b***h and moan that their favourite engine is ruining their lives

    • 8 months ago
      Anonymous

      its like those people who complain about discord, Ganker, twitter, facebook, etc but still keep using it like the deranged clown monkeys they are

      so mad
      didn't read btw

      i was mad but now i know you're just trolling for the sake of it
      concession accepted

      • 8 months ago
        Anonymous

        >i was mad
        So I have won, that was easy.
        Read a book and learn some proper grammar, too. Also lurk more, it's bad manners to reply to 5+ people in a single post, you know?

    • 8 months ago
      Anonymous

      This.
      Look, if you don't wanna at least try something new just pay John Raviolli and become the little cuck you were always meant to be.
      Don't forget to always be online to use your tools homosexual.

    • 8 months ago
      Anonymous

      its stockholm syndrome with proprietary crapware company, eg; microsoft winblows 11

      Im moronic but

      If i make my game in godot does that mean all my assets, my game itself, and my code are all FOSS?

      NO
      some foss licenses like the gpl require forks to be foss and include the same license but this is done to keep the software and its contributions free for the public and to prevent corporations from making bank off of other people's work
      this does NOT extend to products made with those programs, like if i make 3d assets with a gpl program my assets are my own, if i was to fork the source of that program i'd be obligated to open source that fork
      /g/gays like to say that Godot and OpenBSD are cucked because of their licenses wich let people do whatever the frick they want with the software, so godot's license can be considered "cucked" but they're missing the point of the engine, its cucked by necessity because if it was gpl then all the games (software) made with it would have to be gpl as well since they would be a redistribution of the engine and would thus defeat the whole point of having a foss engine for people to use
      openbsd is just cucked for no good reason other than the dev is a cuck wich is funny
      i probably missed something but your game is entirely yours and you dont need to worry about royalties or any of that crap

      • 8 months ago
        Anonymous

        I am generally against cuck licenses but in this case I agree with you.

  39. 8 months ago
    Anonymous

    Why use godot when gamemaker works for 2D? If its good enough for hotline miami and nuclear throne, its good enough for anyone

    • 8 months ago
      Anonymous

      Because Godot is very cool and free. Some people don't have 5 dollars to pay.

    • 8 months ago
      Anonymous

      Godot is legitimately easier to work with for 2D games. The tools are also more powerful so you can make more complex stuff if you wanted. It's a very nice mix of easy to start yet powerful enough to make complex stuff.

      • 8 months ago
        Anonymous

        >it's easier
        >the "tools"
        >it's easy but complex
        a lot of generic statements, how about you throw an example of something that you had trouble with in gamemaker but was easy in godot?

        • 8 months ago
          Anonymous

          Tweening animations is just built into 2D spritework in Godot. So if you want animations and have key frames you can automatically interpolate and it looks very nice. Gamemaker you will have to make more frames by hand or program your own interpolation software.

          There is no reason to use gamemaker over godot is the point. I'm sure they are exactly equivalent if you make tetris or frogger but why would you even bother in the first place if you can just start with Godot since they are both extremely easy to start with anyway.

          • 8 months ago
            Anonymous

            >Tweening animations is just built into 2D spritework in Godot

            This alone sold me, frick making every frame again

            • 8 months ago
              Anonymous

              The power to just call literally anything on specific frames as a basic feature is probably my favorite part.

    • 8 months ago
      Anonymous

      Because godot also have tons of games out there, showing that you can start and finish your game with no problem, just like gamemaker, it's free, offer more tools, it's easier and more friendly to use. If I am already in godot, there's no reason to move to GM, I would say the same about who was already a GM user for godot and dont want to waste time starting from zero.

      • 8 months ago
        Anonymous

        >godot has a ton of good g-
        So just brotato???

        • 8 months ago
          Anonymous

          Here

          [...]
          https://steamdb.info/tech/Engine/Godot/

        • 8 months ago
          Anonymous

          You didn't even quote me correctly. Also hotline miami sucks, this shit is subjective and irrelevant as long it can get you to finish games and get money out of it with no problem.

          • 8 months ago
            Anonymous

            It doesnt have commercially successful games though

            • 8 months ago
              Anonymous

              Not a problem with the engine, more with the project itself. No one will buy your shmup regardless if it was done on unity, unreal, godot, etc.

            • 8 months ago
              Anonymous

              so nothing to do with the engine

            • 8 months ago
              Anonymous

              >dude there needs to be a game that makes 20 million bajillion dollary doos before you consider using this engine
              How’s your game progress going gay?

    • 8 months ago
      Anonymous

      I started with godot, after sometime I checked gamemaker and there was no strong reason for me to switch.

    • 8 months ago
      Anonymous

      What motivated me to jump from GM to Godot was after seeing the 5th GM user around my circle doing it to not going back ever. Currently, I am satisfied and wouldn't look back either.

      • 8 months ago
        Anonymous

        Did any of those people in your circle finished a game?

        • 8 months ago
          Anonymous

          Only 2.

    • 8 months ago
      Anonymous

      Gamemaker is a crapshoot now.
      Unstable, SLOW to compile, Language is still filled with low level coding elements and missing features.
      Every update seems to make it worse.

      And most of all, I paid for the full product a while back, and they decided to literally lie and revoke it being a permanent license. Just to rein out 5 dollars a month for something I could do for free in a better game engine.

      It was true before Godot, and it's even more true now after Godot. You fricking shill.

      Frick Gamemaker.

      • 8 months ago
        Anonymous

        >And most of all, I paid for the full product a while back, and they decided to literally lie and revoke it being a permanent license

        Holy frick frick them

      • 8 months ago
        Anonymous

        >And most of all, I paid for the full product a while back, and they decided to literally lie and revoke it being a permanent license

        Holy frick frick them

        It's 5 dollars a month, godot shills. You can't spend 5 bucks for your hobby?

        • 8 months ago
          Anonymous

          how do you shill for something free? what does gamemaker provide that makes it so much better than godot anyway? why are you shilling gamemaker?

          • 8 months ago
            Anonymous

            You pay with time wasted on helping develop the open source garbage, instead of enjoying a WORKING environment.

            • 8 months ago
              Anonymous

              People always say this about FOSS but it just isn't true. It just seems like a moronic sunk cost cope that paid product = better. Blender is incredibly good. Godot is the most intuitive and easy to use engine I've ever touched.

              • 8 months ago
                Anonymous

                Blender also has 30 years of updates behind it. And it still is not the industry standard.

              • 8 months ago
                Anonymous

                Many jobs applications are open to it already. It's free.

              • 8 months ago
                Anonymous

                because big corpos are moronic and stick with the same worse tech, keeping it alive, forever because they used it once and it works.

                there's no sane reason to justify maya over blender considering the huge price tag.

              • 8 months ago
                Anonymous

                This is true since people still use fricking adobe for illustration. In the year of 2023.

              • 8 months ago
                Anonymous

                >And it still is not the industry standard.
                "industry standard" can suck my nutz, that doesn't make anything superior

              • 8 months ago
                Anonymous

                Are you moronic? Genuinely?

                "Industry Standard" is a buzz word for "We bought contracts to keep it in circulation"

                Blender blows Maya and 3DMax outta the water, those two haven't been properly updated in fricking years.

                Get real.

        • 8 months ago
          Anonymous

          I would spend if there was a point to begin with, there's absolutely none

        • 8 months ago
          Anonymous

          Why would I, when I can do it for fricking free?

          I won't be wringed out by some homosexual shilling for subscriptions, when Godot's BETTER and for FREE.

          Eat shit gay.

        • 8 months ago
          Anonymous

          >a month
          i rather buy source 1 with no royalty subscription israeli nonsense, monthly subscriptions has always been a scam

          • 8 months ago
            Anonymous

            Gamemaker USED to be like that too.
            I used to OWN gamemaker outright. Fricking bastards literally changed permanent owns to subscriptions under our fricking noses.

            Greedy c**ts.

    • 8 months ago
      Anonymous

      I'm not going to pay 5 bucks a month to rent a crappy game engine

  40. 8 months ago
    Anonymous

    Don't worry, the engine is missing so much shit compared to Unity it's basically also in the conceptual stage still

  41. 8 months ago
    Anonymous

    why cant Gankere make a opensource game using godot

    • 8 months ago
      Anonymous

      we could if you all stopped being homosexuals
      reminds me of 2013 when Ganker tried to make Grand Theft Gentoo

  42. 8 months ago
    Anonymous

    Aliright bros what about a good replacement engine for 3d?

    • 8 months ago
      Anonymous

      Godot is now also extremely good at 3D. On par with Unity but not in the same way. It's superior to Unity in some ways but inferior in others. On average is about on par with Unity for 3D now as well.

    • 8 months ago
      Anonymous

      i keep asking but i havent seen anyone elaborate exactly as to WHY godot is supposedly "bad for 3d" when theres been a bunch of 3d games made with it already

      If you making a 3D game make sure you still this because Godot's default physics engine SUUUUUUUUUUUUUUUUCKS
      https://github.com/godot-jolt/godot-jolt

      >default physics le bad
      again, WHY and HOW

      This is important: is the godot dev a huge homosexual?

      he seems to understand the importance of keeping things FOSS wich i like, even setting up their own console porting organization so as to not rely on others because of some proprietary shit, on the other hand he seems to be doing too many things at the same time but, the engine is coming along nicely so its not a big deal, it just means that rather than hyperfocusing on one thing only he keeps everything balanced in terms of progress and development, wich is probably a good thing

      He's an autist that never leaves the house and works on coding like 18 hours a day. One of those asexual types that are pedantic about single lines of code while writing a 30 page guide about a feature no one asked for.

      Usually the best programmers but I bet he never even talked about sex a single time in his life, let alone lose his virginity. He probably doesn't even know if he is straight or gay.

      this sounds like a good thing
      also even if he was a homosexual, he cant keep other people from forking godot and ungayging it, wich is what i love about foss software, there is no trust involved or any of that bullshit and if some trannies ruin a software chads can just fork it and make it straggot software again

      This

      [...]

      Let's be honest here, out of all engines available if Unitydevs have to start from scratch they're certainly not going to pick another engine that is again in """""development""""
      >3D devs will move to Unreal
      >2D devs will move to rpgmaker, gamemaker, monogame, phaser, or bite the bullet and go full c++ library

      Godot coding language is garbage
      Godot C# support is garbage
      Godot 3D is garbage
      Godot 2D is incomplete

      >JUST KEEP SPLINTERING YOURSELVES STAY WEAK STAY DIVIDED
      nah frick off, more hands on board with godot the better it will be for all of us, also again you say its garbage, incomplete, etc but you dont elaborate as to why that is

      • 8 months ago
        Anonymous

        >WHY and HOW

        This is a well known problem with Godot 4. The Bullet physics engine was removed in the last version of 3.x and the default godot physics are notoriously bad. There's a high probability that Jolt will end up being the default engine in the future, but for now you can install it from the asset library. This is a big deal though because Jolt was the physics engine that powered Horizon Call of the Mountain so this can only be a good thing.

        • 8 months ago
          Anonymous

          for the trash I am making the default physics engine works fine

  43. 8 months ago
    Anonymous

    If you making a 3D game make sure you still this because Godot's default physics engine SUUUUUUUUUUUUUUUUCKS
    https://github.com/godot-jolt/godot-jolt

  44. 8 months ago
    Anonymous

    This is important: is the godot dev a huge homosexual?

    • 8 months ago
      Anonymous

      He's an autist that never leaves the house and works on coding like 18 hours a day. One of those asexual types that are pedantic about single lines of code while writing a 30 page guide about a feature no one asked for.

      Usually the best programmers but I bet he never even talked about sex a single time in his life, let alone lose his virginity. He probably doesn't even know if he is straight or gay.

    • 8 months ago
      Anonymous

      he types like a cultist but that might just be autistic over-enthusiasm

  45. 8 months ago
    Anonymous

    god FBX sucks so bad
    how did people put up with this shit on Unity while Godot and Unreal allowed GLTF right there

    • 8 months ago
      Anonymous

      >why are fbx and max so fricking used wtf????
      because they're the biggest industry standards you dumbfrick

  46. 8 months ago
    Anonymous

    from memory you couldn't pass arrays to shaders which was bonkers.

    • 8 months ago
      Anonymous

      You can do it now.

      [...]
      shitposting aside, that is correct.

      all the other engines listed are mostly enthusiastic shitposting but unreal and game maker will be the main goto for all the unity widows.

      Gamemaker's stagnation and garbage has finally curbstomped it against Godot.

      But it's 3D is still shit.

      What motivated me to jump from GM to Godot was after seeing the 5th GM user around my circle doing it to not going back ever. Currently, I am satisfied and wouldn't look back either.

      This. hell even the GB jam has lost alotta GM devs.

      • 8 months ago
        Anonymous

        >You can do it now.
        that's good, stuff like that was the entire reason my team ditched Godot because unity just had everything. does is have like a VFX graph equivalent?

        • 8 months ago
          Anonymous

          No I don't believe so, sadly.
          I still think Godot's got some serious problems.
          Like, the animator's only really useful for activating functions in line with anims.
          Unity's still better in that regard.

  47. 8 months ago
    Anonymous

    Imagine not coding your own engine.

    • 8 months ago
      Anonymous

      I'm imagining, and I see my game being finished months (or years) faster.

  48. 8 months ago
    Anonymous

    Unity devs like CoD fans.
    Complain complain but will eat the slop nonetheless.
    Just wai for them to rationalize the fee and the data collecting. They're locked in and too afraid to leave.

  49. 8 months ago
    Anonymous

    Does Godot have a marketplace?

    • 8 months ago
      Anonymous

      https://godotengine.org/asset-library/asset

      • 8 months ago
        Anonymous

        I sell 3d assets on unity marketplace and my sales have been dropping steadily for a year already. I can imagine they will drop even harder after this installation fee decision. So I'm looking for other platforms to sell stuff on.

        • 8 months ago
          Anonymous

          Sketchfab my homie

        • 8 months ago
          Anonymous

          sell it on unreal asset store.

          • 8 months ago
            Anonymous

            Should I make some quality 3D shit and sell it there? Might be nice for some passive income.

            • 8 months ago
              Anonymous

              if it's quality stuff then people will buy it.

              • 8 months ago
                Anonymous

                Oh cool. I can assure that.

                Anything you think people might be after? I'm not very familiar with the asset store.

              • 8 months ago
                Anonymous

                >I'm not very familiar with the asset store.
                give it a browse first and foremost, first market rule is to do a bit of research every now and then to see what's needed.

              • 8 months ago
                Anonymous

                Got it. Any other tips?

    • 8 months ago
      Anonymous

      No. It has an "addon" install place.

      I think there's an online market place but it ain't like the built in Unity shit.

      >>NO FRICKING ROYALTY
      only leeches who need to keep every penny to themselves care about this
      TO SOURCE CODE
      not exclusive to godot
      PROGRAMMING LANGUAGES SUPPORTED
      only one actually compiles well and it's not a "programming language"
      FOR EASY HIGH LEVEL CODE
      all high level code is easy
      MADE ADDONS
      every engine has this
      FORUMS FOR SUPPORT
      every engine has this

      >>only leeches who need to keep every penny to themselves care about this
      Actually demented, you want to get wrang out, after seeing UNITY of all things?
      Get real.

      >>not exclusive to godot
      Unity? Unreal? LMAO. Nah bro, Godot's completely cracked open and is quite easy to modify. It's part of the reason updates happen so frequently.
      >>only one actually compiles well and it's not a "programming language"
      Yeah.
      >>all high level code is easy
      Yeah. And Godot's slightly autistic with it's "Scene" nonsense.
      engine has this
      Yeah.

      engine has this
      Yeah. Godot's documentation ain't ideal either.

      I'm willing to say Godot's got some issues.Godot bros need to be real about the garbage.

      But Godot's certainly better than Gamemaker. So 2D wise, it WILL win out. Because Gamemaker's gotten less usable as time has gone on. And it's really fricking slow. And unstable, I've lost entire levels due to corruption errors.
      Godot's a bit unstable, but man it's fast, it's flexible, it's got alotta tools and generally better coding structure than GM.

      3D still fricking eats shit tho.

  50. 8 months ago
    Anonymous

    Experienced dev here, use unreal.

  51. 8 months ago
    Anonymous

    Its only alternative to umity for 2d games. If you are making 3d its not viable

  52. 8 months ago
    Anonymous

    Joining a gamejam this weekend, making a 2D game. Exporting to HTML5 mandatory.
    Should I stick to familiar Gamemaker or try Godot for the first time?

    • 8 months ago
      Anonymous

      Godot has a learning curve. Scenes (Their word for fricking prefabs) are fricking weird and autistic, so you might need more than 2 days to learn. So... up to you. In the long run, use Godot tho.

      Also, I'm joining that jam too, if the topic isn't fricking PLANTS like last year or some other dull shit. Last year's topic ate shit and making a game for it was agony.

    • 8 months ago
      Anonymous

      Well, only if you want to try something new/expand your knowledge. A game jam is a good opportunity for that tho.

  53. 8 months ago
    Anonymous

    there's also this little thing called OGRE
    Kenshi was made in it

  54. 8 months ago
    Anonymous

    I don't know about export options if you're trying to do console stuff, but for most people it'll be fine.

    • 8 months ago
      Anonymous

      Godot can't do that stuff. Which in the end of the day is not that much of a huge deal since most serious devs pay for porting to consoles as it is a bureaucratic task that needs some refinement/work.

      • 8 months ago
        Anonymous

        For real. Porting to consoles is a pain in the ass for Unity because you gotta do everything manually.
        Meanwhile Gamemaker, you just change platform and it works, save files, console specific features, everything. Might need to do the bare minimum of defining control scheme and achievements/activities, but that's it. Takes 10% of the effort compared to Unity.

        • 8 months ago
          Anonymous

          In gamemaker it is easier but there's no such thing as "click aaand done". For any engine. It's a process that requires time, even UT took a bunch of time before porting it to switch, despite being GM (although toby was using a older version, but that still is not that much of a pain to update it to newer ones). Export to consoles is complex and godot can't do that due to literally legal issues: https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html . You can have your godot game on consoles but you have to follow different steps.

          • 8 months ago
            Anonymous

            I'm aware, it's mostly optimization and adjusting gameplay to smoothly work on console (no forceclosing the game like in UT's case), then fixing all the resulting bugs because certification is a b***h.

      • 8 months ago
        Anonymous

        You shouldn't worry about stuff you won't use anyway.

        • 8 months ago
          Anonymous

          What a weak mentality. Why not assume that your game might do well and deserve a console port eventually?
          If you're not worried about that, might as well use Unity since you won't sell enough copies for them to scam you.

          • 8 months ago
            Anonymous

            I'm telling you, you won't go far if you worry about these stuff. Go on a need to know basics. That's how progress is made. After you have the experience, such worries become very natural but now you understand the entire pipeline and you can assess it properly.

  55. 8 months ago
    Anonymous

    Can you use uneven spritesheets in Godot? Because I don't intend to do pixel shit so frames are sometime bigger and I don't see the option.

  56. 8 months ago
    Anonymous

    Y'all gotta open source your life bros...

    • 8 months ago
      Anonymous

      Look at all those support tickets I'm going to ignore.

      • 8 months ago
        Anonymous

        did some neckbeard hurt your feelings cause you couldnt figure out the terminal and he made fun of you?

    • 8 months ago
      Anonymous

      Linuxgays gatekeep each other as well? Fricking kek. I used Ubuntu (Xubuntu), Arch and Fedora from that list for academic purposes. I didn't notice any difference? May be because I was mostly using the terminal.

      • 8 months ago
        Anonymous

        the difference is mostly stuff like presinstalled packages and repositories

    • 8 months ago
      Anonymous

      Which one of those is the best for gaming?

      • 8 months ago
        Anonymous

        Doesn't really matter. Think of it like picking a class in Dark Souls. It's just a starting point. Just go with Mint if you want something easy.

        • 8 months ago
          Anonymous

          Y'all gotta open source your life bros...

          frick off with this bullshit

    • 8 months ago
      Anonymous

      >Cucked Commie OS

    • 8 months ago
      Anonymous

      >The OS for troons

      • 8 months ago
        Anonymous
  57. 8 months ago
    Anonymous

    >If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?

    Models and animations and stuff? Just export it.

    Prefabs i.e. C objects - impossible if you don't know how to build a gaming engine yourself and could recognise the unity inner structure.

    You're fricked. Try to recreate the logic of it via Godot scripts.

    • 8 months ago
      Anonymous

      theres a script that converts unityscenes, but you will have to rewrite every script into godot c# or godotscript and reattach

  58. 8 months ago
    Anonymous

    Man, so many indie game developers are screwed because they used shit from the Unity Asset Store lol

    • 8 months ago
      Anonymous

      >If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?

      Models and animations and stuff? Just export it.

      Prefabs i.e. C objects - impossible if you don't know how to build a gaming engine yourself and could recognise the unity inner structure.

      You're fricked. Try to recreate the logic of it via Godot scripts.

      I believe there is an importer for Asset Store packages. It won't help you with anything that includes code for obvious reasons, but models and the like ought to be possible.

    • 8 months ago
      Anonymous

      >never bought a single shit from the asset store
      how long until someone gets mad enough at unity to pirate and leak the whole asset store?

      • 8 months ago
        Anonymous

        Anon, only a minority of people ever paid for crap on there to begin with. Everyone else pirated. You think those Greenlight ruskies could afford that junk even if they had any intention of paying?

  59. 8 months ago
    Anonymous

    >Unity developers get bought out by Israeli adware company
    >They start squeezing for every shekel

    It writes itself…

    • 8 months ago
      Anonymous

      one of the execs is literally called "shlomo rat"

    • 8 months ago
      Anonymous

      >>It writes itself…

      • 8 months ago
        Anonymous
  60. 8 months ago
    Anonymous

    Godot is still not well suited for AA+ games.
    The only chance is that it will soon go the Linux or Blender route thanks to Unity fricking up and will get funding and help from major corporations who will finally want to have a free tool to make games with.

    It took Blender some good 10 years before it finally became the industry standard, used by professionals all over the world, maybe Godot will catch up to commercial engines in few years.

    • 8 months ago
      Anonymous

      I hope it becomes the standard soon

      • 8 months ago
        Anonymous

        it becoming the standard is inevitable and its gonna happen sooner or later

  61. 8 months ago
    Anonymous

    You could be like the HROT dev and write your own game engine.

  62. 8 months ago
    Anonymous

    I'm hoping a bunch of indie devs just silently remake/convert there games from Unity to Godot and then just release them all the sudden in a few months.

    • 8 months ago
      Anonymous

      theres a script that converts unityscenes, but you will have to rewrite every script into godot c# or godotscript and reattach

      [...]
      I believe there is an importer for Asset Store packages. It won't help you with anything that includes code for obvious reasons, but models and the like ought to be possible.

      >If you were still in the conceptual stage of developing a game, could you realistically switch over to it from Unity?

      Models and animations and stuff? Just export it.

      Prefabs i.e. C objects - impossible if you don't know how to build a gaming engine yourself and could recognise the unity inner structure.

      You're fricked. Try to recreate the logic of it via Godot scripts.

      Psst...

      https://github.com/barcoderdev/unitypackage_godot
      https://github.com/godot-jolt/godot-jolt

      • 8 months ago
        Anonymous

        https://github.com/Zylann/unity_to_godot_converter

      • 8 months ago
        Anonymous

        https://github.com/Zylann/unity_to_godot_converter

        https://godotmarketplace.com/convert-from-unity-to-godot/
        https://samuraisigma.github.io/godot-docs/doc/learning/editor/unity_to_godot.html

      • 8 months ago
        Anonymous

        >Experimental

        https://github.com/Zylann/unity_to_godot_converter

        >Experimental
        Godot shills surely do love experimental shit. Did you also take the experimental injection?

  63. 8 months ago
    Anonymous

    >NOOO, THE GAME I MADE FOR AN ART SCHOOL PROJECT AND ONLY PLAYED BY LIKE 5 PEOPLE WILL BE LOST FOREVER!!!

    • 8 months ago
      Anonymous

      stuff like this needs to happen for normies to understand why making all your shit entirely reliant on proprietary software is a bad idea, a couple months from now you're gonna see yet another service do something stupid yet again, maybe they're finally catching on with the whole X fiasco
      >okay stallman
      thanks for the compliment

  64. 8 months ago
    Anonymous

    Who will be the Toby Fox of Godot?

    • 8 months ago
      Anonymous

      >killer app cope
      just make game
      People in the VR space are like this too and it's just depressing.

  65. 8 months ago
    Anonymous

    >people using cruelty squad as showcase for a game engine
    I'm fricking laughing

  66. 8 months ago
    Anonymous

    THE INDIE HOLOCOAUST IS HAPPENING

    ?si=HFmtBHTgMR705T0Q

    • 8 months ago
      Anonymous

      Buy an ad

  67. 8 months ago
    Anonymous

    >I don't want to use Godot
    Pick your poison
    https://github.com/cocos/cocos-engine
    https://github.com/stride3d/stride
    https://github.com/panda3d/panda3d
    https://github.com/MonoGame/MonoGame
    https://github.com/AtomicGameEngine/AtomicGameEngine
    https://github.com/bevyengine/bevy
    https://github.com/Esenthel/EsenthelEngine
    https://github.com/FlaxEngine/FlaxEngine

    • 8 months ago
      Anonymous

      >literal who open-source engines
      he wasn't lying when he said poison

    • 8 months ago
      Anonymous

      >literal who open-source engines
      he wasn't lying when he said poison

      >monogame
      >open source
      wait what?

      • 8 months ago
        Anonymous

        https://en.wikipedia.org/wiki/MonoGame
        >MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, Android, macOS, tvOS, Linux, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch.[3] It implements the Microsoft XNA 4 application programming interface (API).[4] It has been used for several games, including Bastion, Celeste and Fez.

        Was also used for Stardew Valley

      • 8 months ago
        Anonymous

        https://github.com/MonoGame/MonoGame

        freetards say they want open source. what they they actually want is ownership, enforced GPL.

    • 8 months ago
      Anonymous

      https://wickedengine.net/
      this is the only one ive found besides godot that looks promising, though npc Black person cattle are incapable of working with a set of tools if a million people haven't used it beforehand so

      • 8 months ago
        Anonymous

        oh frick off with promoting your own shit, what games were made with it? I cant see anything, so frick off

        • 8 months ago
          Anonymous

          npc Black person cattle, all you people just want a tool that will magically MAKE GAME 4 U
          does not exist
          Black folk

          • 8 months ago
            Anonymous

            unity exists tho? lmao
            >npc Black person cattle
            what's wrong with using things that others verified before you? are you this jobless that you have time to test every engine yourself?

      • 8 months ago
        Anonymous

        >click link
        >DUDE WALKING ANIME e-girlIIIIIIIIIIIII dicky UOOOOOOH TOTOTOTOTO
        >close tab

  68. 8 months ago
    Anonymous

    anime indie game bros what do we do now

  69. 8 months ago
    Anonymous
  70. 8 months ago
    Anonymous

    I use Godot for years and I have two criticism about Godot.
    >Custom shader language lacks certain features compared to other engines, and being open source project it should have some parity with blender visual shader
    >Physics engine is borked for certain use cases, this is for 3.x and 4.x, Juan needs to get his head out of his ass and accept that Godot Physics is trash, either embrace Bullet, move to another FOSS physics engine, like PhysX, Newton Game Dynamics or Project Chrono, or give us the ability swap the physics engine at any time

    • 8 months ago
      Anonymous

      >it should have some parity with blender visual shader
      That's pretty hard to do since nothing is standardized, and blender's EEVEE shaders aren't really meant for very high performance real time. Things like procedural noise are quite expensive to compute and wouldn't be suitable for a game engine.

      • 8 months ago
        Anonymous

        I should have worded better, parity as in nodes that execute similar features, there is no built-in node for light, so if you want to modify how light behaves on the model have to write your own shader using Juan custom language, there is stencil buffer, and there is no built-in color ramp.
        I don't a 1:1 implementation of EEVEE, that would be insane, but, having similar nodes would make my life much easier.

  71. 8 months ago
    Anonymous

    Godot is a scam.

    The devs let the community do all the work while they just take the money.

    • 8 months ago
      Anonymous

      >The devs let the community do all the work while they just take the money.
      someone remind them that it just works, but for games.

    • 8 months ago
      Anonymous

      Don't blame the engine, blame the community working for free.
      I've changed my tone last year about those morons or any modding communities. If they're willing to do all the work for fricking free then frick them, they deserve to be exploited.

    • 8 months ago
      Anonymous

      >The devs let the community do all the work while they just take the money.
      sounds familiar

    • 8 months ago
      Anonymous

      this moronic bullshit again

    • 8 months ago
      Anonymous

      Quite the opposite actually
      The autistic creator refuses anyone to make actual contributions, as he'd rather implement everything himself
      This has caused many major companies to move away from Godot in favour of a custom framework

      • 8 months ago
        Anonymous

        This is the actual truth and the reason why Godot won't ever be competitive for as long as Linietsky is in charge. He drives back talent with great ideas.

        • 8 months ago
          Anonymous

          you can't gatekeep FOSS, just fricking fork it if you don't like the direction of the project

          • 8 months ago
            Anonymous

            >If you don't like it, just make your own fork and add your own engine features
            Yeah no, I'd rather pay royalties for an engine that works. I don't want to work on an engine, I want to work on my game.

            • 8 months ago
              Anonymous

              Not talking about your stupid ass, I'm talking about all this "great talent" that is supposedly being shunned and gatekept. Lots of projects get forked or rise as competitors which force moronic devs to get off their ass and stop being stubborn. Vim and nvim is a good example. Bram has been basically forced to incorporate features that would otherwise have to be plugins because they're default in neovim.

      • 8 months ago
        Anonymous

        >The autistic creator refuses anyone to make actual contributions
        examples? i dont want linietsky letting any random idiot mess with the engine and ruin it

        • 8 months ago
          Anonymous

          It's clear that you have no idea what you're talking about, please don't speak if you have nothing to contribute.
          If you wish to know more about open source project management, please visit the "stupid questions" thread on Ganker (yes, the thread actually exists and I'm not just insulting you).

        • 8 months ago
          Anonymous

          Not that anon, 4-5 years ago some guy posted a fix for the GLES3 render which improved the performance, but Juan found algorithm hard to maintain in the long run.

          • 8 months ago
            Anonymous

            Which is a perfectly good reason.
            I prefer people gatekeeping their engine to people letting morons run rampant because that's the fastest way to get bloatware.

            • 8 months ago
              Anonymous

              its also a good way to let your engine get subverted, and i think people here know about subversion all too well already

            • 8 months ago
              Anonymous

              There is nothing wrong with that, he is the project lead and having to maintain some esoteric algorithm is not fun, but, he never offered a solution for the GLES3 performance or the physics engine, he just doubled down on Vulkan and Godot Physics.

      • 8 months ago
        Anonymous

        This is the actual truth and the reason why Godot won't ever be competitive for as long as Linietsky is in charge. He drives back talent with great ideas.

        are there enough people who have problem with this? If yes, they could make a fork that is being managed by someone more open to community suggestions

        • 8 months ago
          Anonymous

          >If you don't like it, just make your own fork and add your own engine features
          Yeah no, I'd rather pay royalties for an engine that works. I don't want to work on an engine, I want to work on my game.

          • 8 months ago
            Anonymous

            then just pay for something that's actually worth your money and shut the frick up
            unity has always been an overrated piece of shit

            • 8 months ago
              Anonymous

              >then just pay for something that's actually worth your money
              That's the fricking issue, moron-kun. There are no engines worth your money.

              • 8 months ago
                Anonymous

                well then i guess you need to make your own then you silly Black person homosexual

              • 8 months ago
                Anonymous

                Please read what this anon said:

                >If you don't like it, just make your own fork and add your own engine features
                Yeah no, I'd rather pay royalties for an engine that works. I don't want to work on an engine, I want to work on my game.

                >I don't want to work on an engine, I want to work on my game.

              • 8 months ago
                Anonymous

                >wont fork engine
                >wont make engine
                >wont buy engine

            • 8 months ago
              Anonymous

              Then stop shilling your experimental engine if you don't want people criticizing it.

              • 8 months ago
                Anonymous

                keep looking for that one piece of software that's gonna let you make your game just by thinking it to be done chrissy Black person homosexual

              • 8 months ago
                Anonymous

                no, i love godot and i love foss software, foss is my religion
                GNU is my church and Richard Stallman is my savior and terry is a holy saint

          • 8 months ago
            Anonymous

            >I'd rather pay royalties for an engine that works
            how did that worked for unitygays

            • 8 months ago
              Anonymous

              still works, no money has left my wallet yet

        • 8 months ago
          Anonymous

          you have to constantly remind these dorks about the benefits of foss software, such as FORKING projects

          This is why YOU ALWAYS GO OPEN SOURCE

          NEVER RELY ON PROPERITARY SOFTWARE

          yep, normgroids are stupid

    • 8 months ago
      Anonymous

      So, just like rpg maker?

      • 8 months ago
        Anonymous

        rpg maker is a nip thing only.
        gwailo mind can't understand.

  72. 8 months ago
    Anonymous

    Just use DarkBasic PRO

  73. 8 months ago
    Anonymous

    What's stopping Blender and Godot joining forces to combine their funds together and make Godot the Blender for the gaming industry?

  74. 8 months ago
    Anonymous

    I don't care about Godot until the big devs make games in it.
    Excited for the next three months, to see if they fully commit because it's great, or go back saying Godot is an unpolished junk.
    Feels good being an NPC who doesn't bother to think for himself.

    • 8 months ago
      Anonymous

      Name one successful studio that has moved or will ever move to Godot instead of a battle tested engine?

      • 8 months ago
        Anonymous

        A good few of them on twitter are claiming to be doing that right now.

        • 8 months ago
          Anonymous

          Name one. Post link.

          • 8 months ago
            Anonymous
            • 8 months ago
              Anonymous

              They're not saying they will be moving to Godot. Just moving to a different engine, that most likely will be Unreal if they go with it.

  75. 8 months ago
    Anonymous

    This is why YOU ALWAYS GO OPEN SOURCE

    NEVER RELY ON PROPERITARY SOFTWARE

  76. 8 months ago
    Anonymous

    Cruelty Squad dev is laughing all the way to the bank right now.

  77. 8 months ago
    Anonymous

    >Ah yes, I will go to Ganker to have a serious discussion about game engines.

  78. 8 months ago
    Anonymous

    Let me remind you all that Unity will also require always online to use it.
    Have fun.

    • 8 months ago
      Anonymous

      It's once every 3 days online you lying b***h.

      • 8 months ago
        Anonymous

        jew

      • 8 months ago
        Anonymous

        >you're not getting the full wiener up your ass, only 1/3
        oh wow thanks for clarifying, I feel so much better now

      • 8 months ago
        Anonymous

        That's still not okay you fricking long noose

  79. 8 months ago
    Anonymous

    https://web.archive.org/web/20230716181357/https://godotforums.org/d/35412-sadly-i-think-godot-is-a-scam-im-not-sure-i-can-do-this

    you may think I'm just shitting on godot but I'm actually worried. this makes unreal the only good engine on the market.

    • 8 months ago
      Anonymous

      I wanted Unity to fricking die but honestly expected it to happen naturally due to Godot being good enough to beat it. This situation indeed sucks.

    • 8 months ago
      Anonymous

      Godot is a scam.

      The devs let the community do all the work while they just take the money.

    • 8 months ago
      Anonymous

      Oh yeah, the moron not grasping the difference between a company with investors behind it and a OSS foundation and why money in one's pocket isn't money in the other's really convinced me this time lmao

    • 8 months ago
      Anonymous

      Unity won't die. It's most likely getting purchased by Microsoft or some shit and their devs will treat the new owners as their saviors of Unity (Because they'll rollback/implement royalties instead).

      • 8 months ago
        Anonymous

        >It's most likely getting purchased by Microsoft or some shit and their devs will treat the new owners as their saviors of Unity (Because they'll rollback/implement royalties instead).
        this tbh, happened every now and then.

      • 8 months ago
        Anonymous

        >Unity getting purchased by Microsoft
        Unironically the best thing that can happen at this point. Which tells how fricking bad the situation is.

      • 8 months ago
        Anonymous

        Buyout is genuinely the only way it survives, it's impossible for them to rebuild trust with current management, so they need someone with existing "good enough" trust to take over.

    • 8 months ago
      Anonymous

      W4Games != Godot Foundation
      I'm not sure why people are having a hard time understanding this concept.

      • 8 months ago
        Anonymous

        according to the thread it was made specifically to support godot though.

        • 8 months ago
          Anonymous

          More like a bridge between consoles and Godot.

    • 8 months ago
      Anonymous

      this is so fricking tiresome
      as with everything you have to do it all yourself
      the only right answer is to make your own damn engine

  80. 8 months ago
    Anonymous

    Every day I’m sad that Blender stopped doing video game stuff.

  81. 8 months ago
    Anonymous

    We should start developing games using Holy C like Terry wanted us to…

  82. 8 months ago
    Anonymous

    People forked godot to make it decent for mobile games.
    Please, someone fork it and make 3D good.

  83. 8 months ago
    Anonymous

    >Choosing Godot over Unreal
    Why?

    • 8 months ago
      Anonymous

      I’ve seen Tim Sweeney’s Twitter feed.

      • 8 months ago
        Anonymous

        Gay

    • 8 months ago
      Anonymous

      because monopolies are bad and nothing is stopping unreal from going the same way. I hope not because I'm a shitter that relies on blueprints. but having an opensource option is always the way to go.

    • 8 months ago
      Anonymous

      I don't want slow iteration times and bloated system requirements for my lowpoly memeshit.

      • 8 months ago
        Anonymous

        You can strip pretty much everything off the UE renderer, it's just a matter of tweaking the defaults.

        UE also has hot reload, you can iterate every 5 seconds.

        • 8 months ago
          Anonymous

          How performance heavy is Unreal versus Unity?

          • 8 months ago
            Anonymous

            Fortnite runs on phones, so go figure.

            • 8 months ago
              Anonymous

              Huh, indeed. I guess I'll have a look in the nearby future.
              Thanks, anon.

            • 8 months ago
              Anonymous

              How performance heavy is Unreal versus Unity?

              The Editor is a bit heavier to develop on though.

  84. 8 months ago
    Anonymous

    its a decent 2d engine
    3d is dogshit on it

  85. 8 months ago
    Anonymous

    Not as mature as unity or unreal to be sure, but it is getting there. With unity shitting itself it has a real shot of becoming like blender.

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