those games suck because: >Double Battles only >no proper wild battles >the "world" is just a corridor of trainers to battle >Shitty Shadow mechanic and purification method
so Turner or not, it would have made no difference
>Double Battles only
kino >no proper wild battles
interesting creative limitation. is it perfect? eh. but it's better than inventing a one-off gimmick every new game and it's a necessarily constraint for a lot of the more interesting contrivances in the game to work >the "world" is just a corridor of trainers to battle
the maps are fine >Shitty Shadow mechanic and purification method
shadow mechanic is pretty good, and purification can be cheesed anyways so it's not a big deal
They've been THE offiical format since they existed back whe journey across america was the only official circut in gen 3. At least do your god damn research if you're gonna have an opinion as uninformed as this one
You forget that this board comprises almost entirely of people who were kids in 2003 so therefore they are biased and cannot say anything negative about the game
Doubles was the big thing for Pokemon at the time. They're going to utilize that as much as they can. I'm not exactly sure if I would count Poke Spots, but they are wild encounters. I think XD suffered most from the game being mostly corridors with a bunch of trainers, but the normal games also suffer from that, too. At least XD refined it more by introducing the Purify Chamber. The first half of XD is pretty shit, and Colosseum is kind of boring overall, but they're still good games.
I'd be very surprised if that's actual concept art from that game because that has a bunch of modern anime design elements that weren't popular in the early 2000s.
Also Turner did Shadow Lugia so he gets at least one point for that.
Hells Angels is neat, even if it goes off the rails quickly and feels like the original premise was dropped.
Being something resembling a tie-in for a toyline that came out in the west, but the designs are further arranged and have canceled wave characters along with characterization being completely different also is strange.
Gale of Darkness already fricked everything up
Colosseum was unique and has an edgy ex-criminal adult protagonist. GoD goes right back to being a young kid and even the rest of the game is a lot more sanitized and friendly than Colosseum was
While I prefer Colosseum's grungy desert punk shithole aesthetic, I actually like how Orre is much more vibrant in the sequel . It shows that Orre is slowly healing after being used as Cipher personal playground for who knows how long.
Rui's design is mega-sexo. I'm playing through Colosseum now to RNG manipulate shiny legendary beasts (what in the absolute frick is this rabbit hole?) and her design stands out among the masses of Chasers and Cooltrainers.
Probably a mix of people being jealous that he got the gig even as a Westerner while they never had a chance, and people who just want to stir shit up by placing blame on anyone who's name is widely known. There's hardly anything good or bad posted about any of the other designers who've got a decent number of confirmed pokemon, and I never see anyone else outside of the director role actually take any flack for the overall state of the games beyond just blaming the devs collectively. Granted most things we don't have a way of knowing who specifically is responsible, it's not like they come out and say which of the 5ish battle system programmers on any given game worked on what code so we know who caused which glitch or implemented a really cool mechanic, but they do list QA staff who's job it is to catch other people's mistakes and team leads who are more directly responsible for their department's work than the game director would be.
Personally, I like him as an artist, his designs tend to be silly, but in small doses they give a different touch to the franchise. The problem for me was when he was given the position of Art Director on a main game and he had to behave as a kind of rigorous filter for the other artists at GF, but the guy was apparently too soft, which makes him a great boss, but a terrible choice as an executive in charge, allowing many designs that in other times would have been eliminated to be approved, which affected in the artistic quality to the franchise.
>/vp/ says Johto Pokemon suck >/vp/ also says Colosseum is amazing, a game where you can only use Johto Pokemon almost exclusively
Really makes you thunk.
Wasn't character design by someone else?
Yes, it was done by someone competent, and then James Turner fricked it up
That's not actual concept art from the game, tard
yes it is
Prove it
It's a gamecube game, I seriously doubt they'd have looked like the left even if it hadn't been changed
thread should have ended here
>James turner
>Trannies
/vp/edos biggest boogeymans
those games suck because:
>Double Battles only
>no proper wild battles
>the "world" is just a corridor of trainers to battle
>Shitty Shadow mechanic and purification method
so Turner or not, it would have made no difference
>Double Battles only
kino
>no proper wild battles
interesting creative limitation. is it perfect? eh. but it's better than inventing a one-off gimmick every new game and it's a necessarily constraint for a lot of the more interesting contrivances in the game to work
>the "world" is just a corridor of trainers to battle
the maps are fine
>Shitty Shadow mechanic and purification method
shadow mechanic is pretty good, and purification can be cheesed anyways so it's not a big deal
Double Battles are The shitty gimmick and never went away.
Must be incredible going through life just having shitty takes every time you type or say something.
Pokémon was blatantly designed around single battles. Gen 3 to Gen 4 changed how many moves worked in double battles.
Double battles ARE competitive pokemon, what a shit take you have
>Doubles are used for competitions in recent years because they go faster than singles
They've been THE offiical format since they existed back whe journey across america was the only official circut in gen 3. At least do your god damn research if you're gonna have an opinion as uninformed as this one
>"these games suck because"
>lists nothing but positives
You’re supposed to say bad things about the game
You forget that this board comprises almost entirely of people who were kids in 2003 so therefore they are biased and cannot say anything negative about the game
And you're unable to say anything positive. Different side of the same coin.
while true, I will say that XD's "main" trainer theme is kinda trash ngl
is this the part where you get mad and start screeching about how the animations take longer than a tenth of a second
>double battles a negative
You probably play on switch mode too
NTA but why the frick would anyone play set mode?
it offers "challenge"
Oh, Ok, brainworms.
Tournaments and online use double battles and set mode. While the campaign doesn’t have many double battles at least it’s good to get used to it
You should never be playing tournaments unless you're a child groomer.
And whats wrong with child groomers again?
Steady on there Vaush.
Trying to manipulate someone into doing something for you that they normally wouldn't want to is generally considered to be a bad thing.
I am not bound by societys norms.
Well society will disagree if you're caught, so best of luck with that one bud.
Because getting free tempo is straight up boring. You're a literal child if you play on set mode
Doubles was the big thing for Pokemon at the time. They're going to utilize that as much as they can. I'm not exactly sure if I would count Poke Spots, but they are wild encounters. I think XD suffered most from the game being mostly corridors with a bunch of trainers, but the normal games also suffer from that, too. At least XD refined it more by introducing the Purify Chamber. The first half of XD is pretty shit, and Colosseum is kind of boring overall, but they're still good games.
They look exactly the same outside the transition from 2d to 3d which would've been done by the 3d-artists.
Especially since it was a gamecube game.
Wes is better but the other two are massive downgrades
Sovlfvl heels
Those drawings on the left are fanart. Or ai-generated. Who knows at this point
I'd be very surprised if that's actual concept art from that game because that has a bunch of modern anime design elements that weren't popular in the early 2000s.
Also Turner did Shadow Lugia so he gets at least one point for that.
>I'd be very surprised if that's actual concept art from that game
it isn’t. it was drawn in clip studio paint. i use the same brush.
james did the character designs for xd, the coloseum designs were by Shinichi Hiromoto who was a manga artist
Hells Angels is neat, even if it goes off the rails quickly and feels like the original premise was dropped.
Being something resembling a tie-in for a toyline that came out in the west, but the designs are further arranged and have canceled wave characters along with characterization being completely different also is strange.
Gale of Darkness already fricked everything up
Colosseum was unique and has an edgy ex-criminal adult protagonist. GoD goes right back to being a young kid and even the rest of the game is a lot more sanitized and friendly than Colosseum was
>Colosseum was unique and has an edgy ex-criminal adult protagonist
And does nothing with that beyond the intro
While I prefer Colosseum's grungy desert punk shithole aesthetic, I actually like how Orre is much more vibrant in the sequel . It shows that Orre is slowly healing after being used as Cipher personal playground for who knows how long.
take me back bros.
Rui's design is mega-sexo. I'm playing through Colosseum now to RNG manipulate shiny legendary beasts (what in the absolute frick is this rabbit hole?) and her design stands out among the masses of Chasers and Cooltrainers.
YWNBJ
You WISH you were James Turner lmfaoooooooooooo
original protagonist concept art is a downgrade from what we got
the other two are much better than what we got although the female is acceptable
I think her outcome is of its time while her concept art is quite ahead of its time
Turner didn't do art for Colosseum, he was the camera and special effects guy. Gale of Darkness was his first name as art chie.
Back to finishing the plucky squire you've got more competition this year than last so that delay ain't gonna save yer.
why do people hate james turner? TF did he do, I like his designs
Probably a mix of people being jealous that he got the gig even as a Westerner while they never had a chance, and people who just want to stir shit up by placing blame on anyone who's name is widely known. There's hardly anything good or bad posted about any of the other designers who've got a decent number of confirmed pokemon, and I never see anyone else outside of the director role actually take any flack for the overall state of the games beyond just blaming the devs collectively. Granted most things we don't have a way of knowing who specifically is responsible, it's not like they come out and say which of the 5ish battle system programmers on any given game worked on what code so we know who caused which glitch or implemented a really cool mechanic, but they do list QA staff who's job it is to catch other people's mistakes and team leads who are more directly responsible for their department's work than the game director would be.
Personally, I like him as an artist, his designs tend to be silly, but in small doses they give a different touch to the franchise. The problem for me was when he was given the position of Art Director on a main game and he had to behave as a kind of rigorous filter for the other artists at GF, but the guy was apparently too soft, which makes him a great boss, but a terrible choice as an executive in charge, allowing many designs that in other times would have been eliminated to be approved, which affected in the artistic quality to the franchise.
>/vp/ says Johto Pokemon suck
>/vp/ also says Colosseum is amazing, a game where you can only use Johto Pokemon almost exclusively
Really makes you thunk.
Yawnie isn't /vp/
>/vp/ is one person
The only thing he designed was Shadow Lugia
Source on those sketches?
was taken from a israelite during the holocaust
Do you realize that they did that because there was no way they could have pulled that artstyle with 3D models right?
no. absolutely not. what the frick are you even talking about?
rui does look better on the left. Can someone finish the concept art?