>phalanx >tower knight >penetrator >false king >armored spider >flamelurker
dragon god >doll
gargoyles >yellow turban
bird tongue my anus >blind guardian >storm king(meme fight can be kino, this is one case) >filth golem >filth golem 2 >maiden
only normal text are bad bosses. the others may be easy but are fun or nicely designed.
the majority is fine.
Flamelurker is fun and the dragon god is the most uninteresting fight in the game basically hide and seek where you one shot the boss. Leech monger is the worst due to being so east it’s basically a field enemy
>has far more in depth mechanics
Except it doesn't. They stripped every interesting mechanic from DeS and their attempts at repackaging some of them were broken since release and never fixed. Not to mention cool spells and weapon effects were removed to not anger the casualized audience.
>DS1 has far more in depth mechanics >no ledge climb >no freely wandering NPCs >no inventive use of sound in level/enemy design >lack of bosses with unique interactions >level geometry is simplified >no item carry weight >hollow and human forms have no single player effects >no special world-altering mechanic like tendency
I played DS1 a lot back in the day and I can admit it has aged poorly.
I agree, it is. But it is also the most impressive game they ever made and the one I respect the most. It is worse than its successor in almost every way, but it did what no one else had done before.
With that said, Matthewmatosis gays can go drown themselves. The lost soul arts is a horrible video that nobody should watch
It's ok.
The AI is unfortunately incredibly bad, making most of the game a cakewalk. Ironically, that's also the reason why it's the most reminiscent of KF.
KF 4 holds a special place in my heart for how clunky, but atmospheric with an exceptional OST it is. DeS does that much less so though.
I also kinda agree with , since DaS 1 is far superior in every single aspect. With lore/story being the only thing you could debate you enjoyed more in DeS.
>has far more in depth mechanics
Except it doesn't. They stripped every interesting mechanic from DeS and their attempts at repackaging some of them were broken since release and never fixed. Not to mention cool spells and weapon effects were removed to not anger the casualized audience.
>They stripped every interesting mechanic from DeS
There are only two that really could have gone somewhere interesting though.
Instead of improving world tendency, they removed it, which didn't matter in DeS for 99% of players anyway.
And then there were some PvP trolling things of course.
That being said, all that is utterly negligible compared to the improvements and refinements DaS 1 has over DeS.
I'm just going to repeat myself and said especially the AI.
But there are other reasons, like the entire world's interconnectivity and feeling, weapon and armor balance/variety, variety of enemies you encounter (and what they do), more engaging difficulty, massively superior healing system with estus flasks and that is just off the top of my head.
All this leads to a lot more replayability too imo.
The one thing DaS 2 did better than any other From souls did was giving NG+ new/changed enemies. As disappointing as the game overall was in vanilla, it's idiotic by From to completely have ignored this in later games.
I personally would also argue DaS 1 feels like a more finished game, yes despite Lost Izalith. When I played DeS I had finished it relatively fast and was really disappointed when some X-4 (and X-3?) were just hallway + boss. I also felt that one of the warp stones being destroyed was a cop-out since they ran out of time to finish that area.
ER has insane PvP trolling with shit like rot, gravity spells pulling players into pits, madness and even deathblight.
You can even troll in COOP and heal bosses via warming stones.
I literally made a Patches RL25 "coop" build for Limgrave where I pretend to help the host, using a partisan+3, then when the boss gets to 50%HP, I switch to a pike+0 that I don't have the min stats for and this makes me do 10 damage per hit.
So I still pretend to help them while throwing warming stones every 20 seconds.
About 50% of the hosts still manage to beat the boss like this so then I spam the Plead gesture.
That's more soul than any "I broke your weapons and one shot you LMAO" shit ppl used to do in DeS.
The only time I ever did any trolling in Souls PvP was in DaS 1 & 2, so I can't really talk about that.
But anyway, my point was just to compare DaS 1 and DeS.
I can see why people like ER the most out of all of them, but for me there was way too much copypaste and by the end I was just kinda tired of it.
The AI is not any better, in fact I don't think even in elden ring they changed it at all because enemies still walk into corners endlessly and stare at the ground where you shoot arrows. Also one way they regressed massively was removing all the cool upgrade paths and replacing them with all these which are mostly inferior to the normal path and only change damage types and half of them are redundant.
>The AI is not any better
No, DaS 1 increased the overall AI a lot. Either by actual AI routines or by working around the limitiations they had before already. Doesn't really matter how they did it though. It's incredibly obvious if you play the games back to back.
I wouldn't be surprised if the AI hadn't seen much of an upgrade since DaS 1 though.
Poise was huge. Going from the binary hyperarmor to actual variety was the single greatest innovation the whole series had before Elden Ring stance
A lot of enemies also had baseline passive poise which means you couldn't abuse them with a fast hitting weapon.
Bosses in general had a far superior design which made Dark Souls 1 age a lot better.
The upgrade system in Demon's Souls was nonsensically convoluted and took grinding to carry out. The infusion system that became the baseline for Souls games allows for intuitive finetuning of weapons according to the needs of your build throughout your normal gameplay and greatly enhances replay value.
The estus system, which allowed Fromsoftware to better balance challenges and bosses around a fixed amount of healing.
ER has insane PvP trolling with shit like rot, gravity spells pulling players into pits, madness and even deathblight.
You can even troll in COOP and heal bosses via warming stones.
I literally made a Patches RL25 "coop" build for Limgrave where I pretend to help the host, using a partisan+3, then when the boss gets to 50%HP, I switch to a pike+0 that I don't have the min stats for and this makes me do 10 damage per hit.
So I still pretend to help them while throwing warming stones every 20 seconds.
About 50% of the hosts still manage to beat the boss like this so then I spam the Plead gesture.
That's more soul than any "I broke your weapons and one shot you LMAO" shit ppl used to do in DeS.
>Instead of improving world tendency, they removed it, which didn't matter in DeS for 99% of players anyway.
Gravelording used the world tendency system. It just had 2 states though, on or off basically.
Oh shit I never realized that but you're absolutely right.
I didn't mind the degrees of Black World Tendency we could acheive using curses on Chalice Dungeons in Bloodborne
That would be worth exploring. You can trigger an intense difficulty spike in an otherwise normal or unremarkable level. Fighting newer / harder enemies, shortcuts you were accustomed to are now closed, new paths are open, more invasions, etc. Potential is really there
Dark Souls’ interconnected world is fricking sublime, but the level design, characters, and atmosphere in DeS are definitely on par with DaS. They’re two sides of the same coin.
When did this DS3 contrarian fad begin? Sure the game is more linear, but the pacing hardly drops as a result. The only really shit area is Farran keep. Boss quality is some of the best, PVE is some of the best, it introduced the superior FP system, toolbelt ect. There's way too much going for ds3 for it to be ranked as equal to ds2 and demonstrably worse than elden ring when elden ring is just open world ds3. Especially since elden ring's legacy dungeons feel like an afterthought.
>Especially since elden ring's legacy dungeons feel like an afterthought.
ER's dungeons are by far FROM's best, they're DLC tier quality compated to shit like Farron Swamp, Carthus, Smouldering Lake.
DS3’s linearity isn’t that bad imo in fact it’s a matter of what degree of linearity you want. The path toward the end may be more straightforward as far as the direction of progress between zones being a straight line but every area independently has lots of offshoots and different paths to explore. Imo lots of people over exaggerate the extent of its linearity, there’s plenty of open space and opportunity to explore off the main path. I don’t believe anyone that says they never got lost or wandered off trail.
Dark Souls 3 has shit boss design and combat design. The awful balance of weapon arts and combat options drags the game down while the reworked stance breaking and attack systems makes Elden Ring what Dark Souls 3 should have been.
Dark Souls 3 only ever shines when modded, while Elden Ring is the coronation of the Souls type of games for From, and arguably Fromsoftware's best game.
Much more thoughful boss and level design also make it great.
I agree with this. People often say that DS3 was a "best of" of FromSoft's game design, but it's honestly Elden Ring. It learned all the right lessons from its predecessors and created a really fundamentally fun combat system that synergizes with the deeper and wider character customization. It's pretty much the perfect way to design an open world game, if you abstract it in that way.
11 months ago
Anonymous
I disagree
I can only see someone liking it if they played it first, but to me it was very, very boring.
Good story though.
I said the best part is level design and exploration and you listed none of that. If I wanted to play these for combat and gameplay alone, I'd play an actual action game like Dragon's Dogma.
Dragon's Dogma is a gear and level based game, not an action game.
And it had pause menu healing to boot, making it way worse than DeS' dumb 99+99+99 grass shit.
11 months ago
Anonymous
>Dragon's Dogma is a gear and level based game, not an action game.
So just like Dark Souls? Action game or action RPG, it's the same. If someone wants action gameplay, why not play a game with better action gameplay, RPG or not? >And it had pause menu healing to boot, making it way worse than DeS' dumb 99+99+99 grass shit.
You act like healing in Dark Souls 3 is hard, especially considering you get so many?
11 months ago
Anonymous
>So just like Dark Souls? Action game or action RPG, it's the same.
If you have low level gear you do literal zero damage to shit.
And if you have slightly higher level get you instantkill shit in a few hits.
In Dark Souls going from a base weapon to maxed out upgrades, you only do x3 damage, not x100.
Same for STR/DEX, the bonuse you get barely add another 25-30% damage to that.
>You act like healing in Dark Souls 3 is hard, especially considering you get so many?
Having to time it completely changes the game, a bad player will lose 5 heals in 30 seconds because of panic rolls to an endgame boss, and in DS3 you have to spit estus between heals and mana.
Honestly the way you recover from mistakes is probably one of the most important thing an action game needs to do right and fricking spamming a pause menu ain't it.
If the pause menu heals were severely limited like a handfull of herbs in RE1, then it would be fine, but not when you can spam 99 of them.
>Especially since elden ring's legacy dungeons feel like an afterthought.
Absolutely not. Stormveil Castle which is the very first one is better than a majority of DS3's levels. The only really bad dungeon was Radahn's because it's not really a full one.
DS2 and DS3 are the weakest entries in the series precisely because of
The entire point of these games is exploration and level design, and Dark Souls 3 fails at both.
.
Even Bloodborne, the most arguably linear game in the series, is widely considered to be one of the best because its level design and aesthetic is incredible. Exploring it and progressing further is exciting.
Isn't that contradictory? DaS3 has little exploration due to its linearity, not because of a lack of attempt to have explorability despite linearity. If Bloodborne is even more linear, then it is even less explorable.
I don't actually know how linear Bloodborne is in comparison because the PC version is literally unplayable.
everyone who says king's field is good never played it
every game from made before demon's souls, and shortly after that wasn't a soulslike apart from armored core and actually only some of them, is shit
yes, metal wolf chaos is also shit apart from le funni shitpost dialogue
I mean have you Black folk played ninja blade? Now, THAT game was trash
>this homie has never played Kuon >this homie has never played Cookies and Cream >this homie has never played Otogi >this homie has never played Shadow Tower: Abyss
If you can appreciate a slow pace dungeon crawler, you probably have severe ADD and need to take pills.
I think I like King's Field for real. I had played them all through emulation a few years ago but this year there was a guy that released a mouse injector tool that lets you play them through duckstation with this amazing mouse POV interface and I actually ended up playing KF3 from beginning to end again with it. I was always using various tweaks to do things like raise the framerate so it's not pure 1996 PS1 pain but they're still the same core games.
I think I like King's Field for real. I had played them all through emulation a few years ago but this year there was a guy that released a mouse injector tool that lets you play them through duckstation with this amazing mouse POV interface and I actually ended up playing KF3 from beginning to end again with it. I was always using various tweaks to do things like raise the framerate so it's not pure 1996 PS1 pain but they're still the same core games.
I think they fricking rock. Gotta love the epic dungeonsynth, IV's soundtrack especially I think blows every souls game out of the water.
I don't say it much here because most people don't understand or want to give older games a chance but I consider KFIV to be hands-down the best game Fromsoft has ever made. It carried over a flaw or two from the early Kings Fields (unmarked hidden wall autism) but god DAMN is it a good game
I recommend everyone play it to completion right now without looking at a guide or trailer. I loved it
”Think like an adventurer” is the second worst meme of the gaytosis video, only behind claiming that the combat isn’t deep only to later briefly mention the stamina management and giving us the line ”I’m not saying you should be able to juggle hollows”.
He is a joke
You might have missed the part where the player's sword hitbox fails to register a direct hit, yet the enemy's absolutely blatant miss by two feet still hits. Dark Souls 2 seems to have nothing on DeS when it comes to poor hitboxes.
>3 total hits at 0:16, 0:22, 0:26 >none of them are misses
???
https://i.imgur.com/k8NZZxb.png
how much do you like Demon's Souls (2009)?
i like it so far. i paused my playthrough a few months ago because i kept dying in the swamp area under the tower of latria in the dumbest ways possible, and getting back there requires a lot of backtracking, so i got annoyed. i want to continue but don't really have time.
This is legitimately the most moronic video you spam in Souls threads. There's literally no context in either the video or the header, nor do you ever explain what you're meant to be critiquing here. You roll to the side and deliberately whiff an attack while locked on to a dregling. Seriously, WHAT IN THE FRICK ARE YOU CRITIQUING HERE!
I like it. It’s pretty charming and unique, although this does come at the cost of gameplay in terms of gimmick bosses. That being said, frick the swamp and frick that level in shrine of storms with all the reapers.
The swamp and shrine of storms are the best.
People b***h about blighttown, but it felt underwhelmingly easy and short compared to the dread that is the valley of defilement.
Shrine of storms is the true connoisseurs favorite level.
Blighttown on the ground level is cake compared to 5-2. Upper levels are harder compared to the non-swamp parts of 5. I find Blighttown to be better overall, but I don’t why some complain about the swamp part. A little poison never hurt anyone and unlike in DeS you don’t have to fight turbo charging giants with clubs larger than you and you can actually run and roll if you equip the right ring.
Other than the moronation of world tendency and item weight limits it's a great game. Dark Souls and Bloodborne are better but there's something magical about Demons Souls that can't be ignored.
I think it helps that they really went out of their way to make things memorable and unlike other games. Every single boss has something unique going on, even if it’s not always the best gameplay wise.
That's a reductionist take on it; it is connected to servers and other players in a way that isn't present in other games. I'm NTA, so I wont say that its the greatest, but its certainly unique.
>dragon dogma but pawns >online >monster hunter guild cards online can be used offline
It’s not as unique in all honesty am sure there’s more games with it if you look hard
It really didn't have a big budget, and no execs had any high hopes for it. Its a miracle we got the game we did. I do love my Dragons Dogma pawns though
It changes your max health, enemy health and damage, it unlocks secret items or npcs and primeval demons, and drop rates. It encourages the use of invasions and summoning to shift the way you want it. Such a system that ties the multiplayer and singleplayer together hasn't been tried before or since.
>World tendency is one of the greatest mechanics the gaming world has ever seen
yes let’s make it more tedious frick up have to go to hell and back checks out.
demons souls is the only good souls game. The rest are copies. Reminder souls is only in the mainstream cause of le funny youtube video that reddit picked up cause it was babbies first souls game. It went from nuanced unforgiving jrpg to janky nonlinear rpg focused on metagaming wiki reading and twink builds from pvp normalgays.
Game is about gameplay, if that faceplants, the game is shit.
11 months ago
Anonymous
demon's souls objectively has great gameplay
11 months ago
Anonymous
and I don't mean the remake by the way.
11 months ago
Anonymous
God, the remake has such a shit aesthetic.
11 months ago
Anonymous
Who green lighted that UI
11 months ago
Anonymous
Oh, you were shitting on Bluepoint's remake? Carry on.
11 months ago
Anonymous
The gameplay is identical to the OG, that's why the remake sucks.
11 months ago
Anonymous
no it's not. it feels and looks worse.
11 months ago
Anonymous
interesting game but somewhat mediocre
nope, it's better, but still shit
>the gameplay is identical
I am so fricking tired of this meme.
yep, it's better (omni directional rolling), but it's still shit. you are a contrarian NPC by the way.
Nah
more NPC behavior, that anon was talking about the gameplay. you're less sentient than a rock.
11 months ago
Anonymous
You have bad taste, but that's okay anon. At least you have a girlfriend, right?
11 months ago
Anonymous
you're an NPC who is incapable of cognitive nuance, his reaction to any information is Pavlovian at best. It's okay, you're too stupid to even recognize the gravity of the predicament you're in.
11 months ago
Anonymous
I didn't read your gay post, but based on how long it is that's definitely a no in gf department lol
11 months ago
Anonymous
>the gameplay is identical
I am so fricking tired of this meme.
11 months ago
Anonymous
You mean you actually bought a PS5? That's embarrassing.
11 months ago
Anonymous
Nah
11 months ago
Anonymous
>gameplay >gameplay >gameplay >gameplay >gameplay
You didn't read a single word of his comment you absolute NPC knee-jerk frickwad. I can tell
11 months ago
Anonymous
Game is about story. Gameplay is a nice addition to a story.
11 months ago
Anonymous
this fight is still scary even with a hyper build because a single swing from false king will kill you even with second chance since it hits multiple times
11 months ago
Anonymous
The real problem here isn't hypermode, it's stunlocks.
If the player didn't use any of that, he'd still dominate the boss, it would just take 3-4 "sessions" of stunlocking and backing off to regen stamina.
11 months ago
Anonymous
you can cheese bosses in every Souls game bro
11 months ago
Anonymous
Cheesing in later games actually takes some effort and planning, while in DeS bosses have like 1/2 HP of the average values from later games and just melt.
And magic even at like 20 INT will nuke them, plus you have infinite MP with 99 old/new spice.
You're right. I'm not that anon, but even though I think DS3 is a fine game in almost all regards, levels, bosses, controls, ost, multiplayer, I always felt it was a very safe game made by from. Don't get me wrong, Pontiff, Abyss Watchers, Gael, and more are all cool and all, but Demons Souls is a far more interesting game. Its very mysterious and captivating in a different way.
>3 has the best level design
Yeah, nothing beats castle 1, 2, 3 and all these swamp areas. > bosses
Frick no. Most of DS3's bosses were forgettable. >PvP
homosexual.
>Yeah, nothing beats castle 1, 2, 3 and all these swamp areas.
11 months ago
Anonymous
>getting filtered by the dragon
Classic DS3baby.
11 months ago
Anonymous
I was talking about the simplistic level design that's worse then DS2's smallest levels.
The dragon barely moves and you can go under the bridge.
11 months ago
Anonymous
That's the whole point. I'd take dark, gloomy, undergrounds over invisible enemies that gank your ass. Frick DS2.
11 months ago
Anonymous
This is an early game area that is usually accessed immediately after the first boss, and it's supposed to be a long bridge. Not every area needs to be an elaborate sprawling maze. Compare this to the profaned capitol which is barely more complex but is at the ass end of the game and has nothing interesting outside of the upper area which was not-latria.
11 months ago
Anonymous
Most of DeS' levels are tunnels.
Only Latria and Stonefans are interesting and have a bunch paths and verticality.
11 months ago
Anonymous
What's wrong with tunnels? They promote puzzle like scenarios and tactical encounter design. I'll take a dozen tunnels over wide open circular swamps.
11 months ago
Anonymous
I see kino layouts that lead up to memorable fights. Filler isn’t always better game design. Elden Ring is a great example of open area tedium ruining an otherwise enjoyable game.
11 months ago
Anonymous
This. ds3 is much more enjoyable as a game with much better bosses and world building as Elden Ring, even though it lacks the superior map designs of Des1 and Das1.
Especially the bad habbit of challige dungeons in ER annoyed me. God they were boring. Also the 1001th bear bored the frick out of me.
That being said, I still think ER and bloodborne are good games, it's just that I enjoyed DAS 1 DES and BB much more.
DAS 2 and SOTF is eurojank, we shall forget it was ever made.
11 months ago
Anonymous
ER's catacombs have better level design than most of DeS' levels.
11 months ago
Anonymous
lol
11 months ago
Anonymous
DeS cultists really need to actually play the later games.
11 months ago
Anonymous
sorry bro, no matter how many times you post this, everyone remembers Latria and Boletaria, while no one recognizes boring ass catacomb n43758
11 months ago
Anonymous
Yes, people didn't know any better.
And ER's main dungeons are soo far above the catacombs that they seem weak by comparison.
DeS's linear tunnel levels are still far worse, only Stonefang+Latria are even on the same tier as a ER's Mine or Catcomb from the midgame.
11 months ago
Anonymous
that's obviously world 2-1, which is the least interesting in das, but still pretty good.
Please don’t tell me where this is from, I’m trying to figure it out myself
cmon i've only finished des once and still know that one, and im not even good in finding my way in things:P
ER's catacombs have better level design than most of DeS' levels.
>defending ER catacombs
ER is an incredibly easy game so a lot of casuals are pretending it's one of the best soulslikes, eh?
11 months ago
Anonymous
DeS is about as hard as Limgrave (minus Stormveil)
11 months ago
Anonymous
DeS is really hard in NG+
11 months ago
Anonymous
Infinite grass, infinite spice, stunlocks, maxed out weapons, magic will kill anything in the game, even if it has x10 HP
I did a SL1 run of DeS last year and it was easier than a regular run of DS1 with no restrictions due to stunlocking shit with a curved sword and spear.
11 months ago
Anonymous
you're exaggerating. ds1 is brainlessly easy if you played it at all. meanwhile you get one shot at sl1
11 months ago
Anonymous
>meanwhile you get one shot at sl1
what's sl1?
11 months ago
Anonymous
huh?
11 months ago
Anonymous
>cmon i've only finished des once and still know that one, and im not even good in finding my way in things:P
It is not from DeS
11 months ago
Anonymous
Please don’t tell me where this is from, I’m trying to figure it out myself
11 months ago
Anonymous
Sorry to ruin the fun, but it's not in Demon's Souls. That's in Elden Ring.
https://eldenring.wiki.fextralife.com/giants'+mountaintop+catacombs
11 months ago
Anonymous
I know it wasn’t Demon’s Souls, I knew it right away, and I figured out it was Elden Ring after a while. At first I thought it may have been DS2 or DS3 but I couldn’t think of any dungeon that fit. And then I remembered the catacombs and just figured that it could be any of them
11 months ago
Anonymous
yeah, I replied to more people but didnt want to give them (You)s. The thread is pretty much dead, but maybe a lurker will happen upon it or something, i dont know
11 months ago
Anonymous
>DAS 2 and SOTF is eurojank, we shall forget it was ever made.
FROM didn't forget it, because it was actually good, despite the unpilished graphics and animations.
Both DS3 and ER have tons of influence from DS2, especially in terms of core mechanics and balance changes.
Yui Tanimura, the DS2 was director, worked alongside Miyazaki on both DS3 and ER as co-director.
Tons of ideas got ported over nearly 1:1 because they worked very well:
>estus shard/golden seed system >midroll up to 70% weight >rolling in any direction while locked on >effigy/ember/rune arc useable at any time and get HP back to max or get stat boost via great rune effects >hit stun limit in PvP to prevent infinite stunlocks >casting magic also consumes stamina to limit perpetual spam >backstabs have 2 way confirmation via a grab animation >guardbreak on a blocking enemy allows for a riposte >jumping attacks on all weapons unpariable >ultra/colossal weapons unpariable when 2H, except rolling/running attacks >reasonable poise/hyperarmor levels that allowed for strategic trades but not facetanking endgame bosses >parry frames active at the apex of the shield swing, not instantly at the start >4 ring slots so you can still have some interesting synergies and use of niche effects instead of having 90% of players just put on Havel's ring and Ring of Favor >blue sentinels to save hosts from invaders >limited respec >longer messages with 2 phrase structure >messages heal you for 25% if you're online when they get rated as "good" >power stancing with any 2 weapons of the same class (only ER) >rolling in poison/rot covers you and build up the status (only ER) >rolling in water raises fire def by 20% and lowers lightning def by 20% (only ER)
11 months ago
Anonymous
talk about cherrypicking lmao
11 months ago
Anonymous
This give more options how to progress than the vast majority of souls levels
Its funny, he intended it to be a gotcha moment, but backfired. 1-2 is a great level
11 months ago
Anonymous
This give more options how to progress than the vast majority of souls levels
>hating PvP/asymetric 3v1 invasions, one of the most soulful inovations these games have pioneered
I can kinda understand this if you only played DeS, PvP in that game was a disaster, but good thing DS2 and DS3 saved it.
11 months ago
Anonymous
I loved invading in DS3. Cant get into ER invasions. DS3 main game is fine and all but its a very safe entry from Fromsoft. DeS has amazing pve
11 months ago
Anonymous
DeS pve is trash, because since nothing has poise, you can stunlock it with a 1H weapon.
But if you use a 2H slow weapon (that's not the bone crusher), you get stunlocked instead, especially with multiple opponents.
11 months ago
Anonymous
>DeS pve is trash
*scraping spears you until you have a nice day*
11 months ago
Anonymous
I totally disagree. Also, enemies do have poise in DeS. There are plenty who go through your attacks
11 months ago
Anonymous
There's like 1 or 2 enemies that have poise/hyperarmor, it's a joke.
11 months ago
Anonymous
The game just asks you to be careful, I don't see why its a problem, and that different weapon classes have different advantages. Its literally DS1 except you cant bully through everything with poise. You have to either space, use a shield, or parry.
11 months ago
Anonymous
Big weapons in DeS are deathtraps, besides the 2 that have absurd hyperarmor and pancake enemies.
I did a longsword/curved sword run then claymore run and it's like going from "Can I play, daddy?" to "I am death incarnate."
It's very obvious a bunch of things went over FROM's head since it was their first attempt.
11 months ago
Anonymous
The claymore is awesome in DeS, what are you talking about? Its one of my favorite weapons. It has so much reach, the 2 handed R1s are wide sweeps, and the running/ rolling attacks are also huge. Although I completely agree with you that curved swords and straight swords are absolutely insane in the right hands. My first run in des was a dex/int character who put lift weapon on a kilij. Easiest playthrough I've done of the game, ever.
11 months ago
Anonymous
That's not true, the 2h weapons are very good, my personal favorite being the GREAT axe, which has the best rolling attack in all of Souls games.
11 months ago
Anonymous
Good taste. I'm a dragon bone smasher enjoyer. I use the claymore until I get it. My buddy loved the butcher knife in demons souls, thats a cool weapon
11 months ago
Anonymous
Invasions in 3 did not interest me in the slightest because the reality of having to build characters to fight three people at once does not leave me with any character I wanted to play, and I absolutely despise the people that play the game. Playing to win fricking bores me. I enjoyed killing gank squads in DaS1 when I was 15, but the more I played the less the victories meant and the more the fact people still kept trying to gank after all this time killed me inside. The last time I went online in DaS3, I was invaded by a hacker who followed me into the boss room. I used to laugh at disconnectors but that encounter made me I realize there are zero people left worth playing with, that this invader was the face of the DaS3 community for then and forever more. A hacking, megamuling dark sword scrub who demands attention from other players and the validation of a binary state of having "won" or "lost" to decide if he had fun playing the game. His very existence, and the knowledge there was another thousand people exactly like him playing the game right then, was all I needed to never touch online again.
DaS3's invasions are the most streamlined, sterilized, and broken down to a science systems ever conceived, from the levels you invade in to the players you fight to Wex Dust matchmaking. It is the most soulless Souls experience by far. The only time I ever had fun in that game past the first playthrough were the fight clubs, because you can just not fight boring people.
11 months ago
Anonymous
DS1 invasions were garbage backstab spam and being invincible via 99 softH while having maxed out weapons in the early areas.
DS3 invasions actually take skill and you barely win by the skin of your teeth, usually with a less than 50% win rate even in 2v1.
11 months ago
Anonymous
I could play to win in DaS1. I could deadangle WoG some gankers trying to fish me and hit them with an unlocked pivot stab from their ninjaflip. But that's not what I find fun in it. I like using fascinating equipment, seeing how people act. I posted that webm not as a showcase of skill, but of what I liked, two people using stupid shit having a go at each other. You are using a parrying tool and criticals to show your skill. This is not the win you think it is.
I literally do not care about how much skill it takes to play "well." I don't care how good or shit I am. Winning by the skin of my teeth or not, Souls games were only really fun to me when they are mysterious. The more certain I am of everything, the less appealing it gets. The more predictable people are, the more boring they are. There came a point where half the time I parried people I didn't even go to riposte, I just stand there pleading in silence that they do something creative when they realize what they're doing will kill them. People with weirdo builds, crafty people, new players who don't know the meta; these are people worth my time, because they are interesting people. The more people try and change how they express themselves to be more get more kills, the normalgays? You can play with each other.
11 months ago
Anonymous
>I literally do not care about how much skill it takes to play "well." I don't care how good or shit I am. Winning by the skin of my teeth or not, Souls games were only really fun to me when they are mysterious
Same.
I literally do only cosplay or themed builds, sometimes they end up being shit, sometimes they're solid as frick.
Here's Benheart from DS2.
11 months ago
Anonymous
i'm not you, but i might as well be you since i went through the same shit
11 months ago
Anonymous
why is everyone using the welcome gesture so bad at pvp
not even a direct slight at you, just a general observation. i never saw a good player use it.
11 months ago
Anonymous
DS1 invasions were garbage backstab spam and being invincible via 99 softH while having maxed out weapons in the early areas.
DS3 invasions actually take skill and you barely win by the skin of your teeth, usually with a less than 50% win rate even in 2v1.
personally the thrill of invading someone else's world, killing them and throwing shit on them as they die NEVER EVER got old, 5000 hours and I still find it the mostly satisfyingly cruel thing I've ever seen in a videogame, not to mention taking some body part as a trophy, as we all swarm around frigid death-scented irithyl in all our worlds being watched by the moon, the hunt never ends, the sweaties make the hunt all the more satisfying, throwing shit on innocently stupid pve-tier players is satisfying, eventually I ended up at max level, switching between sorc/pyro/faith/buffs/melee/everything, then when I get bored of vanilla playing I'll glitch, I'll fanflame soulstreams I'll cold snap lightning storms, or perhaps I'll morions blade dragon clutch minmax with some stupid instant kill, hang around a fightclub and look for an opportunity to kill the host or perhaps just try and dominate the ring, if I get bored of all else I always love just collecting my precious covenant items, I wanted to get 666 of everyone(got 666 of all but concords well kept but got set back repeatedly by save data corruptions until my ps4 finally broke), if bored of all else I was not above simply invading with slumbering + milk + obscuring + untrue dark with blackhand cape and blindfold and ambushing with millwood gatling while having heysel flame and surge whip or combust vestiges as backups >tl;dr
I played the everloving shit out of god3 pvp, many times wishing I could stop, soulless you say? perhaps... I think I'd call it a SOULSUCKER
11 months ago
Anonymous
Yes, I also have 600 tongues on several characters.
The randomness of some of these is also fricking hilarious, I don't even mind losing if it's in a funny way.
11 months ago
Anonymous
yeah, very beautifully chaotic, I remember dying in tons of unthinkably unlucky ways I eventually just accepted that even if I played well the game will get me to die somehow, not that I'm an amazing player or anything but whether ganking or invading sometimes the most bullshit unlucky chains of events get you killed, and yeah I find the game hilarious
pontiff is a relatively gentle place, farming ornaments and getting summoned as a blue in ringed city was cursed as shit, ng+x haralds instant killing, ringed knights are tough bastards, the slaves are annoying as frick rats(not as annoying as ghru though), and after actually managing to get cursed for the first time in a souls game(towards the end of ~5000+ and I played ds1 and shit2 a fair bit) I hated those shitty cursed slaves more than anything, was chasing a red with host and phantoms down long starcase towards the first ringed knight and red got blocked by a couple slaves for a bit while I was swinging at him and he rollspammed until he finally got through, then after half a second of trying to kill them to get them out of the way my mind was blown when my beloved character got petrified, actually made me depressed had to go offer tongues to rosaria and throw projected heals at her for a bit, though what cheered me up was the idea to throw a corona over her head and take a screenshot, ringed city is so cursed I noticed when wearing avarice it'd drained like 100 health when the game finished loading back in from an invasion, and when I invaded from the bridge above where the haralds spawn at the beginning of the swamp I spawned on the ground with them already swinging at me which I did escape but it really pissed me off and yeah I could sperg about 3 for days and this is when my brain isn't autistically focused on it since i haven't played in like a year when I was playing like 12 hours a day it was actually a problem sometimes I couldn't stop thinking about doing this or that in the stupid game
Bridge Drake isn't even a boss, same as Blue Drakes aren't bosses
And if your argument has to fall on BoC, the universally agreed upon worst boss in the game you have nothing left
This is coming from someone who loves DaS and DaS but neither DaS2 or 3
DS1 poise was a mistake and massive over-corection because DeS was insanely easy to break when nothing had poise.
DS2/3 and ER were far better than either DeS and DS1.
tedious =/= good
ds1 plebs are so full of themselves thinking poise tanking and resin doesnt completely negate any challenge the game has
bosses with weakpoints is always kino and makes fights memorable, something you can ever change along with your gender
This is why DS2 has far better bosses than DeS.
They implemented their gimmicks as optional tricks you can pull off while still being a straight up fight instead of an instantkill switch for the boss.
>actual fights
They're all the same fight that are all solved the same way.
If Souls were a dedicated action game, that'd be easier to accept, but no one is playing a Souls game because the action mechanics are just innately fun to perform.
So beating a boss with blocking + guard countering to posture break them in ER is the same as beating the boss as a dedicated pew pew mage?
But having a boss die by pressing 2 levers, an identical expirience fot all players is good because it subverts your expectation?
11 months ago
Anonymous
posture breaking is a casual mechanic that makes the game easier
guard counters the same for turtle queers who cant parry and it’s just worse than sekiro implementation cause the game is not centered around the clashing system that makes sekiro standalone. Killing a demon dragon god with ancient tools cause you are a nobody in comparison makes the fight iconic.
11 months ago
Anonymous
>beating a boss with blocking + guard countering to posture break them in ER is the same as beating the boss as a dedicated pew pew mage?
That looks different but the player's mental process probably isn't very different. If the game is going to rely on conventional attacks to take down most if not all enemies, they need to be held to higher standards more commonly expected from action games but Fromgays don't want to do that. >having a boss die by pressing 2 levers, an identical expirience fot all players is good because it subverts your expectation
Some failures happen when you bother to experiment, but the Fromgay only thinks about the Dragon God and Bed of Chaos so he can easily dismiss anything that isn't dodge/punish.
The Fromgay does NOT talk about Garl Vinland, the Old Hero, Old Monk, Storm King, and Sif.
If Dark Souls 1 came out today, you'd see webms of Sif's low health phase spammed constantly to demonstrate how much the game sucks.
11 months ago
Anonymous
Are these angry and bitter 'Fromgays' in the room with you right now?
11 months ago
Anonymous
They're in the thread.
11 months ago
Anonymous
DeS' one time gimmicks are stale by your 2nd run because they're almost mandatory to beat the boss and take no skill to use past knowing about them, and they just nuke bosses instantly damage-wise.
Even DS2 had better gimmicks because they just made most of these gimmicks optional or skill based ones instead of simplistic secrets that just instantkill the boss once you know it.
>Pursuer's arena has the bastilas, you can get gud and parry him for an easy kill, you can frick it up and he'll break them. Also you can use them in COOP and even troll hosts/phantoms and kill them with it. That's soul. >Dragonrider has the raising platforms as his default arena is insanely small and any hit will push you off. Raising one or both makes the fight easier but raising none lets you cheese him into falling off if you know how to bait him. >Flexile's arena has water slowly fills the room, slows you down, increases his fire def by 50% but it also decreases lightning def by 50% so you can make use of the gold pine resin you find in the Wharf. >Sinner's lamps giving you x2 lock on distance. >Freja's baby spiders being afraid of torches. >Chariot's whole gauntlet phase 1 with skeletons + necros then a horse fight in phase 2. Imagine if he was 100% gimmick and he died instantly when he hit the gate like Dragon God. >Rat Vanguard being a wa better version of Pinwheel that can actually kill you because petrification.
Also better designed because the boss spawns in after 10 rat kills so you don't just walk in, lock on to the real boss and ignore the clones like you can with Pinwheel. >Mirror Knight and NPC/Player Summons. >Avaa being invisible till you get the eye but 100% fightable if you're familiar enough with her moves. A lesser game would've just made the boss invincible to force you to do it using the gimmick/key item. >Ivory King and the first phase with the ally Loyce Knights and the oblivion gates spawning enemies
11 months ago
Anonymous
>Pursuer's arena has the bastilas,
Those aren’t used to kill the boss. They are used to kill the host right before he kills the boss
11 months ago
Anonymous
>That looks different but the player's mental process probably isn't very different
Well you could fricking play the game and check it out lol
11 months ago
Anonymous
>That looks different but the player's mental process probably isn't very different. If the game is going to rely on conventional attacks to take down most if not all enemies, they need to be held to higher standards more commonly expected from action games but Fromgays don't want to do that.
You are a moron that doesn't even understand how the game plays and didn't even bother playing what you are commenting on. There's no game that offers more variance jn how you approach and consider enemies than Elden Ring depending on your build
This but the opposite. Souls should go back to Demon's Souls style of making you play long, kino levels with no checkpoints and using all the tools available to you to survive and explore.
1-1 will always remain the best souls level because of those shortcuts
11 months ago
Anonymous
My man. Everytime we get a new castle level in a souls game, I wonder if it'll be as good as 1-1. Although, Stormveil in Elden Ring was a phenomenal level.
11 months ago
Anonymous
Stormveil is great and could have beaten 1-1 if it weren’t for the fact that it is built with teleporting in mind. Which is fine, I guess, but it just isn’t as tense as it could have been. Also the boss is a little too easy to reach, but the optional parts more than make up for that
11 months ago
Anonymous
I agree with this. I've only just started playing des for the first time and I was a little disappointed that none of the other levels have much like it. There's definitely some shortcuts and back loops but it's just not as dense and connected. And FRICK the mines. What a piece of shit area with piece of shit enemies.
never gonna happen
open world meme is an easy way to make levels seem complex without habing to design actual levels with routing and shortcuts and worthwhile secrets
enjoy shifting along a cliff edge 50 times for your mushroom consumable
I'll never understand you people. Who fricking gives a shit about trophies? I have hundreds of hours in my favorite games and never bother to 100% them
I started playing it last night, stopping after the first boss.
It felt a bit stiff coming off Elden Ring, but I did feel clever working out how to beat the first boss, as it wasn't just a matter of pressing circle at the right time.
>be a Dark Souls 3 baby secondary >struggle with the game, eventually get good and beat all the bosses >buy DaS1 >find it ridiculously easy, first death to Quelaag
DaS3 babies have the privilege of dunking on DaS1 Git-Gud'ers. There were people at some point who thought that this game was challenging? There were people at some point who were proud of being able to play this game due to their skill?
love it, never understood people who say it has no place relative to dark souls when in terms of level design and difficulty, the sense of scale are all greater than dark souls, world tendency is also far more interesting than any of the systems for ng+ in dark souls
dark souls is like if you handed demon's souls to bethesda, in terms of streamlining
I guess I'm the only one who remembers that nobody cared about this game until dark souls 1 was more than a year old. It didn't get sequels for a reason.
Lmao that's awesome anon. Never filmed my own clips but yours are great. I invaded a bit in DS2, but I'm more into the chaotic 1v3s and occasional 2v3s in DS3.
Having to manipulate World Tendency sucks at times. But it’s not horrible and since PS3 is always offline now, takes a little effort but it’s completely predictable how it goes.
The lack of poise/hyperarmor makes using some bigger weapons a little clunkier in retrospect, not that it needed DS1 levels of poise.
>Always offline
There is a private server that you can join, especially if you emulate. It is quite empty, but I did get invaded once in 4-1. The invader almost had me, but my DBS ruined what was likely his only invasion in days
Basically. Very sad the remake had a chance to fix many of its gameplay flaws (like armor being worthless in NG and even worse in NG+) and instead its gameplay was treated like a secred cow
Very cool webm. I still like DS3 and ER though, and I'm happy for the innovations and changes made in ER.
I played it in 2010 so I'm not some shitter that is larping their opinion.
It is very overrated. I feel like people want to claim its the best because the least amount of Souls fans have played it, so they feel better about themselves for playing the "best" souls game.
I still like it a lot, but its only better than Dark Souls 2 and Elden Ring.
It’s a combination of it being the first and magical, and it also being the easiest when subsequent games upped the drastically.
Then along came gaytosis and made a shitty video that sheep followed without question because they liked gaytosis so he must be right here as well
>Then along came gaytosis and made a shitty video that sheep followed without question because they liked gaytosis so he must be right here as well
The annoying thing with videos like this is both that gays parrot them and then other gays lean on shitting on the fact some eceleb said it to dismiss whatever was said out-of-hand. Truly a curse for discussion on this board.
Yep. Peoples feelings are often valid, their reasoning is not. Many are nostalgic for DeS for different reasons but because they don’t have a functioning PS3 anymore (mine for example YLODed) and don’t or can’t pirate it for some reason they can only watch videos and think back on it. Modern souls games don’t recapture that feeling that they can’t quite describe.
Then comes gaytosis who gets filtered by the new games. I don’t know if he beat it, but he refuses to engage them on their own terms instead opting to play it the way he always does as evident by his arguments. Makes a fan wank video about a game he can breeze through today and argues for why that is somehow better despite the fact that back in the day all of is got filtered by ”DeS brutal challenge”. The nostalgia homosexuals see the video and instead of trying to make their own argument they just point to it and go ”yeah, that”.
You are an idiot if you think people agreed with gaytosis because they're sheep and not because he made a damn good argument.
I dare you to debunk a single point he made.
>you only like it because gaytosis made a video about it >you only hate the remake because gayatoskr made a video about it >you only like video games because the act man likes video games
blah blah blah stfu dumbass
I played the remake on PS5 and enjoyed it. I like how the difficulty is more so with the level design rather than the boss fights. The pvp is better than most games and you overall feel more human rather than some giga badass after leveling up. The sound design and graphics are 10/10
>I like how the difficulty is more so with the level design rather than the boss fight
To me, this is the lost art of soulsgames. Way too many games put the checkpoint directly in front of the boss and try to make a hard boss, instead of a hard level with a challenging boss with ways to deal with him based on what you did or picked up previously.
Those are keys to every level, and stealth is not a key to Fools Idol. She already knows you are there and is constantly blasting you, taking cover and knowing how and when to move is a key.
Care to give another example?
Stealth in the shadows and behind the pillars makes the Fool's Idol lose sight of you, and you can circle behind her/her copies akin to how you'd sneak up on the Mindflayers. The concept of stunning spells to set you up for more powerful attacks is also taught earlier in the level, and cover is also useful for dealing with the Mindflayer's spells in the close quarters of the Prison of Hope. Getting past the arrow machine to reach the boss fight involves tactical backtracking (great rolls aside), akin to the wandering needed to find the slave recreating the Fool's Idol and thus truly defeat the boss.
For 4-1, facing the Vanguard at the bottleneck area can prepare you for facing the Adjudicator later in the level, and the barrages of the storm beasts can encourage players to try using ranged weapons to shoot them down, tools that can be useful in outright attacking the golden crow. Furthermore, being observant for the traps and illusory walls can help with noticing the Adjudicator's wound and interacting with it, not to mention that the Adjudicator Shield implies that the golden crow is the one calling the shots and should be targeted.
11 months ago
Anonymous
Careful, if you stretch more your spine might snap
11 months ago
Anonymous
Do you have any earnest reply to make, or just baseless, pathetic insults?
11 months ago
Anonymous
Yes, my earnest reply is that you are stretching. There is nothing unique about any of that for the levels, you might as well claim that 1-1 or 2-1 trains you for Fools Idol and the Adjudicator. 4-1 trains you to fight the Tower Knight, 2-2 barbarians to fight the Old Monk, 3-1 trains you to fight the Old Hero, 2-2 shaft to fight Leechmonger etc. There is no correlation between what is in a level and what boss you are facing except for in 1-1 where you both get to face the enemies the boss is made out of and you are shown the effectiveness of firebombs.
If you don’t agree then tell me how 5-2 prepares me for the Dirty Colossus, or how 2-2 prepares me for the Flamelurker, or 2-1 for Armored Spider, 3-2 for Maneaters (inb4 falling off, no enemies except for the BP Mindflayer before the boss is threatening that)
11 months ago
Anonymous
Tower Knight has a massive shield, giant AOE slams, and his arena encourages avoiding him entirely to reach the upper areas, which doesn't work in relation to 4-1. The 2-2 barbarians are nothing compared to a player Old Monk, especially with the homing soul arrow gimmick. While 3-1 does feature stealth, it's primarily visual stealth, whereas the Old Hero is blind. The 2-2 shaft is essentially pure platforming and looking for narrow footholds in the dark, ultimately almost nothing like the Leechmonger's scenario.
The Dirty Colossus is a weak spot in the game overall, but traversing the swamp of 5-2 already involves destroying a lot of debris and barriers, akin to the junk "armor" on the boss' body that can even negate Homing Soul Arrow until it's broken. Navigating the swamp is also made much easier by following the torches, and the torches in the boss arena are important in dealing with the flies. 2-2 features the fiery explosions via the Bearbugs, along with their strong melee attacks and durability, but weakness to pierce and magic damage (a la 2-1's enemies and boss). The Flamelurker features these explosions and melee skills, but with the twist that he's fast and relentless while getting even stronger as his HP lowers.
2-1's Fat Officials trying to snipe with fire, and some of the black powder traps mixed in, prepare for the Armor Spider's shooting gallery and later a signal to just haul ass when it prepares the flamethrower. 3-2 prepares for the Maneaters the entire time with the precarious bridges and the countless gargoyles who can't fall to their deaths, along with gargoyles that pretend to be statues joining fights with other gargoyles or dropping in suddenly. The Maneaters' roar explosions are also just projectile versions of the Mindflayers' AOE attack, and their snake bite buff has the same glow as the yellow spell that was making the chains strong enough to carry the gigantic mass of flesh.
11 months ago
Anonymous
Like I said, you are stretching. You are only looking for surface level similarities without considering both where the same mechanics can be found in other levels and also what other mechanics are present in the level that aren’t present in the boss fight. 2-2 barbarians are closer to the old monk than anything in 3-2 or 3-3 as an example, Fools Idol doesn’t deal anything with poison as another example. No enemies in the game are blind, no enemies that can be faced before the Tower Knight carries a tower shield, both the Tower Knight and Adjudicator are puzzle battles where you hit an obvious weakpoint to reach a second weakpoint to deal fatal damage. No level prepares you for this. No enemy in the game is as aggressive as the Flame Lurker, no items in 2-2 prepare you for him etc.
11 months ago
Anonymous
The 3-2 barbarians use slow great clubs, whereas even the NPC Old Monk uses fast claws and can occasionally use Soul Ray with an Insanity Catalyst. The 3-1 Black Phantom with the crossbow and Baby's Nail is a better example than the barbarians, not to mention Freke's dialogue about the Old Monk enslaving black phantoms. The Fool's Idol doesn't deal poison damage, but the Mercurystone later ties into the caustic acid the centipede monsters spit, and it ties into Latria's lore of the prisoners being tortured and the Noble's Lotus curing poison, implying that poison was used for subterfuge in the land's past (also why some prisoners have poisonous daggers). The Tower Knight's gigantic shield makes him special among the bosses, but 1-2 already is designed around the main forward path being infeasible and having to find an alternative route -- going under the bridge for the dragon and dashing up to the archers for the boss.
The Tower Knight and Adjudicator can both be toppled, but the Tower Knight has no clue until you already resort to attacking his feet for little damage, whereas the Adjudicator has a wound in his side that sounds different when struck and his stage requires an eye for details to avoid the traps, spot the illusory walls, etc. 2-2 has the Fire Resistance Ring to help with the Flamelurker's fire damage, and the emphasis on fiery attacks in Stonefang Tunnel points toward protection from the Nexus like Water Veil, returning to 1-1 once the red dragon has moved onward to find the Large Purple Flame Shield, etc. Some aspects are surprises, like the Flamelurker being relentless, but others are nonetheless still shown and suggested through their stages.
11 months ago
Anonymous
>The 3-1 Black Phantom with the crossbow and Baby's Nail is a better example than the barbarians
Yet no sane person would ever look at the BP NPC in 3-1 and say that this trains you for the Old Monk. The only thing preparing you for that boss is PvP. That’s it. As I said, you are stretching and stretching and stretching. Even going so far as to start talking about lore implications instead. The main path in 1-2 is very feasible and easier than the underground path, both are equally viable. Fire boss in a hot place isn’t really the most groundbreaking stuff.
Face it, you started with an idea, that areas prepare you for the bosses, before actually looking at the evidence. And now you are struggling to both find motivations for it and to ignore everything speaking against it.
11 months ago
Anonymous
The Old Monk has a powerful projectile in the Insanity Catalyst Soul Ray, and the Mindflayers' own Soul Ray prepares players for this. The 3-1 assassin phantom also wields the Baby's Nail, a quick weapon with an unusual effect, akin to the NPC Old Monk's claws that are geared toward the Tearing and Fatal weapon paths. Latria literally does have lore about snobby ivory tower nobles trying to poison each other before the Old Monk took over, and the knife-wielding prisoners inflict poison, especially the prisoners trapped in iron maidens. The main path in 1-2 typically walls players, especially new players, and the underground path is the main intended way to traverse the level, hence why Ostrava and the Dregling Merchant are also down there. "Fire boss in a hot place" might not be groundbreaking, but the level is making it clear that seeking some fire resistance is helpful regardless, and Patches' trap, which is the easier of his traps, ends up rewarding you with a ring precisely for resisting fire damage without getting notably heavier.
"Areas prepare you for the bosses" wasn't even an idea I started with in this thread, you were responding to a different anon. I was just pointing out that the areas genuinely prepare you for the bosses. Stonefang Tunnel emphasizes pierce damage and magic damage (even having Sticky White Stuff as an item at the start for the magic damage), Latria shows the high magic output = high magic vulnerability aspect, Shrine of Storms favors blunt damage on the metal skeletons and why investing in projectiles is nice, and the Valley of Defilement is where the status-curing items are most handy, in addition to having Faintstone that allows gear to restore HP to mitigate DOT effects.
11 months ago
Anonymous
The one thing I love about Demon Souls over everything that came before it is that the builds can be crafted to overcome level design challenges. The fact that you can stack faith healing gear (ring/shield/weapon) allows you to completely negate poison damage in 5-2 which is amazing for exploring the area. You can also be a full mage as you can stack 99 old spice giving you plenty to tackle multiple levels without having to stock up. Then you've got specialized rings like the Thief's Ring which can cripple bosses from even finding you. All of this was toned down in later games, which makes replayability less interesting. Hell, Elden Ring would have been way more interesting if you had stuff like this again.
11 months ago
Anonymous
>crafted
11 months ago
Anonymous
>I was just pointing out that the areas genuinely prepare you for the bosses.
No, they genuinly don’t. The game itself does, sometimes. Like I said before every aspect that you mention as a level preparing you for a boss is also found all over other levels, and every level contains mechanics that are not present in the boss. This is just major cherry picking.
As an example, you said skeletons train you to use blunt damage. Against what? Other skeletons? Neither boss is weak to blunt! Or the moronic point about the Vanguard somehow preparing you for the Adjudicator because there is a choke point. How?
You are simply wrong. The bosses have twists for the sake of having twists. Some of them worked out, some didn’t. All twists fit theme wise and narrative wise, but not necessarily mechanically.
11 months ago
Anonymous
The levels I mention in relation to the bosses especially prepare the player for what the respective bosses can do. Each level doesn't have to feature every last possible aspect of the respective boss, but major elements are indeed introduced in the preceding level of that world. The skills honed in each world still have some application in the other worlds, as the game is well-designed, but each world is geared toward different things. The Adjudicator might not be weak to blunt damage, but the traps and illusory walls still test observational skills in the environment around you, getting a projectile to shoot down the storm beasts allows for shooting the golden crow outright, etc. The Vanguard will specifically not venture far beyond the bottleneck, making for a rather claustrophobic melee fight, akin to the small arena for the Adjudicator. Both bosses wield heavy weapons and are similarly wide with short legs to boot.
For the Old Hero, the reaper enemies have notable large, glowing eyes, and the shadows have gigantic, glowing, cyclopean eyes. In contrast, not only does the Old Hero lack such glowing eyes, but he clearly has thick layers of cloth covering his eyes entirely, using emphasis and contrast for his gimmick. The shadows can also be heard well before they're seen, similar to the distant noises of storm beasts firing projectiles, making sound something important at the Shrine of Storms. Sound is also one of the few ways to detect the female shadows who ambush the player near items in the middle area of 4-2.
11 months ago
Anonymous
>but major elements are indeed introduced in the preceding level of that world
No, they are not. 1-1 introduces practically everything and the rest is introduced in several levels with no correlation to whether or not the boss shares some aspects > The Adjudicator might not be weak to blunt damage
Then why did you mention blunt damage?
but the traps and illusory walls still test observational skills in the environment around you
Just like every other level! Which is e.g. useful when facing the Tower Knight > getting a projectile to shoot down the storm beasts allows for shooting the golden crow outright
No, getting a bow allows for this. You might as well claim that the archers of the tutorial and 1-1 ”allows” you to shoot the golden bird. > The Vanguard will specifically not venture far beyond the bottleneck, making for a rather claustrophobic melee fight, akin to the small arena for the Adjudicator
There are many other small arenas before this point, what makes this one so special? It is not even vertical unlike the towers in 1-1. > Both bosses wield heavy weapons and are similarly wide with short legs to boot.
Themeing that borderlines on the coincidental considering how vastly different they play > For the Old Hero, the reaper enemies have notable large, glowing eyes, and the shadows have gigantic, glowing, cyclopean eyes. In contrast, not only does the Old Hero lack such glowing eyes, but he clearly has thick layers of cloth covering his eyes entirely, using emphasis and contrast for his gimmick.
Just like the knights in world 1 and the miners in world 2. They really wanted you to be prepared for the blind boss. Also, none of this actually mechanically prepares you, a blind enemy would. > The shadows can also be heard well before they're seen, similar to the distant noises of storm beasts firing projectiles, making sound something important at the Shrine of Storms.
Just like in Latria and has frick all to do with the boss
11 months ago
Anonymous
The Old Monk has a powerful projectile in the Insanity Catalyst Soul Ray, and the Mindflayers' own Soul Ray prepares players for this. The 3-1 assassin phantom also wields the Baby's Nail, a quick weapon with an unusual effect, akin to the NPC Old Monk's claws that are geared toward the Tearing and Fatal weapon paths. Latria literally does have lore about snobby ivory tower nobles trying to poison each other before the Old Monk took over, and the knife-wielding prisoners inflict poison, especially the prisoners trapped in iron maidens. The main path in 1-2 typically walls players, especially new players, and the underground path is the main intended way to traverse the level, hence why Ostrava and the Dregling Merchant are also down there. "Fire boss in a hot place" might not be groundbreaking, but the level is making it clear that seeking some fire resistance is helpful regardless, and Patches' trap, which is the easier of his traps, ends up rewarding you with a ring precisely for resisting fire damage without getting notably heavier.
"Areas prepare you for the bosses" wasn't even an idea I started with in this thread, you were responding to a different anon. I was just pointing out that the areas genuinely prepare you for the bosses. Stonefang Tunnel emphasizes pierce damage and magic damage (even having Sticky White Stuff as an item at the start for the magic damage), Latria shows the high magic output = high magic vulnerability aspect, Shrine of Storms favors blunt damage on the metal skeletons and why investing in projectiles is nice, and the Valley of Defilement is where the status-curing items are most handy, in addition to having Faintstone that allows gear to restore HP to mitigate DOT effects.
Also, to reemphasize, the 3-1 phantom has a very powerful crossbow, akin to the NPC Old Monk's possible Soul Ray, not to mention the Homing Soul Arrows that exist for the Old Monk, be it NPC or player, by default for a surprise attack at any moment.
11 months ago
Anonymous
And the barbarians clubs deal lots of damage, therefore they are preparing you for Allant’s Soul Suck because of reasons
11 months ago
Anonymous
Tower Knight has a massive shield, giant AOE slams, and his arena encourages avoiding him entirely to reach the upper areas, which doesn't work in relation to 4-1. The 2-2 barbarians are nothing compared to a player Old Monk, especially with the homing soul arrow gimmick. While 3-1 does feature stealth, it's primarily visual stealth, whereas the Old Hero is blind. The 2-2 shaft is essentially pure platforming and looking for narrow footholds in the dark, ultimately almost nothing like the Leechmonger's scenario.
The Dirty Colossus is a weak spot in the game overall, but traversing the swamp of 5-2 already involves destroying a lot of debris and barriers, akin to the junk "armor" on the boss' body that can even negate Homing Soul Arrow until it's broken. Navigating the swamp is also made much easier by following the torches, and the torches in the boss arena are important in dealing with the flies. 2-2 features the fiery explosions via the Bearbugs, along with their strong melee attacks and durability, but weakness to pierce and magic damage (a la 2-1's enemies and boss). The Flamelurker features these explosions and melee skills, but with the twist that he's fast and relentless while getting even stronger as his HP lowers.
2-1's Fat Officials trying to snipe with fire, and some of the black powder traps mixed in, prepare for the Armor Spider's shooting gallery and later a signal to just haul ass when it prepares the flamethrower. 3-2 prepares for the Maneaters the entire time with the precarious bridges and the countless gargoyles who can't fall to their deaths, along with gargoyles that pretend to be statues joining fights with other gargoyles or dropping in suddenly. The Maneaters' roar explosions are also just projectile versions of the Mindflayers' AOE attack, and their snake bite buff has the same glow as the yellow spell that was making the chains strong enough to carry the gigantic mass of flesh.
Those are keys to every level, and stealth is not a key to Fools Idol. She already knows you are there and is constantly blasting you, taking cover and knowing how and when to move is a key.
Care to give another example?
Careful, if you stretch more your spine might snap
Yes, my earnest reply is that you are stretching. There is nothing unique about any of that for the levels, you might as well claim that 1-1 or 2-1 trains you for Fools Idol and the Adjudicator. 4-1 trains you to fight the Tower Knight, 2-2 barbarians to fight the Old Monk, 3-1 trains you to fight the Old Hero, 2-2 shaft to fight Leechmonger etc. There is no correlation between what is in a level and what boss you are facing except for in 1-1 where you both get to face the enemies the boss is made out of and you are shown the effectiveness of firebombs.
If you don’t agree then tell me how 5-2 prepares me for the Dirty Colossus, or how 2-2 prepares me for the Flamelurker, or 2-1 for Armored Spider, 3-2 for Maneaters (inb4 falling off, no enemies except for the BP Mindflayer before the boss is threatening that)
Bosses in Demon's Souls have distinct weaknesses you are able to clearly identify before entering the boss room. >Adjudicator Shield tells you it's the bird calling the shots, meaning you don't have to hit the fat guy, you could just shoot the bird >Old Monk is literally blindfolded, making the Thief's Ring incredibly worthwhile; if you don't immediately think he's blind, you start outside agro range and he just randomly swings everywhere. On top of all of this, you see him in the second atrium, which is located directly above the boss room. >Armor Spider has fricking webs everywhere, though I'll be honest, on my first playthrough I thought this was telling me to equip a ranged weapon for a boss that might appear on the ceiling, rather than run back and forth down a hallway dodging web shots >You can see the immense gathering of leeches before Leechmonger, politely informing you of the massive amount of leeches you're about to come across and their ability to drain your health over time and, though it's a stretch, their ability to regenerate from your blood >Gargoyles are the boss of a level that's filled with lesser Gargoyles and Man Centipedes; you know they can fly off, you know you can cut off tails, and this is a Gargoyle with a tail >in most other cases, you can clearly see the bosses through the fogwall, i.e. Tower Knight
The only semi relevant point is the adjudicator shield, but it still doesn’t prepare you for how to defeat the boss. Just that the weakpoint may be the bird.
The rest are either happening in the boss room or useless information. What difference does it make that you know that you are fighting a spider? Or leeches? What difference does it make that the maneaters are gargoyles instead of say two flying rabbits with everything else being the same? You are confusing themeing with mechanical information.
Tired of people here pretending they played des on launch. This game was virtually unknown until dark souls was out for an entire year. Dark souls was virtually unkown until Prepare to die came out.
Stop pretending you were here day 1. You were not. I was, there was barely anyone here. fricking newbies.
Trying to emulate the game on my low-end pc using rpcs3. My frame rate is fine but textures take forever to load in. Does anyone know of any way to get them to load in faster?
are you really running this on laptop integrated graphics? on their website it specifically says this might not work properly on laptops
set driver wakeup delay to 20, rsx fifo to atomic, gpu shader mode to async with shader interpreter, framelimit to auto, number of shader compiler threads to the max that you have
reinstalling your drivers might help, also gpu doesn't have much effect, is your CPU maxed out in task manager while playing?
last thing: right click the game and clear your cache
>Intel Iris plus graphics
Like fricking clockwork.
are you really running this on laptop integrated graphics? on their website it specifically says this might not work properly on laptops
set driver wakeup delay to 20, rsx fifo to atomic, gpu shader mode to async with shader interpreter, framelimit to auto, number of shader compiler threads to the max that you have
reinstalling your drivers might help, also gpu doesn't have much effect, is your CPU maxed out in task manager while playing?
last thing: right click the game and clear your cache
>laptop
If this Anon is correct, then stop calling your laptop a "PC". It's simply not, it's a laptop and you know it.
I only have an iPhone because I can’t afford a PC because I refuse to participate in an oppressive system that enslaves us. Can I still emulate DeS? I have a really modern iPhone
most SOULful souls entry.
Invasions taking soul levels out from you was a neat idea, also if you pussied out and played offline allant could frick you up in the same way.
world tendency was a neat idea but I think it should've been implemented better instead of cheesing it by killing yourself on the nexus.
player tendency however i think is a brilliant idea and it was sad to see it replaced in the future games by being on a list of a covenant and getting invaded by level 400 havel demons.
you could do absurdly broken builds and delete bosses in three hits, something fromsoftware has been preventing you to do more and more by each passing game.
it's kino
I like the gimmick bosses. I don't need every boss to be some big creature with bloated HP that you just dodge and hit. In fact I'd be alright if I never encountered a boss like that again. People complain about being invaded because you have to fight some twink that doesn't let you progress before he dies, but that's exactly what these bosses are too. First you make your way through the level using your wits and a variety of tools, but then all that goes out the window when you're suddenly locked into a big room with an enemy but with more strength and HP
I love it. Best atmosphere in the series by far.
Also, despite missing some of the QoL upgrades and extra features later games added, the gameplay still doesn’t feel clunky. You can use the biggest, heaviest strength weapon and it’s still fast as frick.
The game could be longer, that’s honestly my biggest complaint.
I hate the remake and I hate all those low IQ youtubers who not only shilled for the game but also wanted Shitpoint to change bosses and add the sixth archstone. As if shitpoint could ever create something on par with Fromsoft
They didn't have to create something on par with From, just copy a few things from DS1, DS2, DS3 so the gameplay isn't fricking 1:1 identical, including shit like infinite stunlocks, instant backstabs, tons of bugs, 99+99+99+99 heals etc.
Now this remake will simply overwrite the OG because it's the same game with different graphics, an elaborate port basically.
If they had a complete from the ground up remake like RE2/FF7, with lessons from DS3, a 6th archestone, etc even if it was good, decent or bad, at least it would be a new expirience while not making the OG obsolete in many people's eyes.
That plus the fact that the new one plays 99.99% the same.
So most ppl will just say "why bother when you can have the same game with fancy graphics?"
With RE2 and RE2R, they're basically diferent game genres, even if they're similar at the core.
It's the current year and you still won't play on the emulator. What is your excuse?
BECAUSE I FIGURED THE EMULATION WAS FRICKIN BROKEN AND COULDN'T DO ONLINE WHICH IS HALF THE REASON PEOPLE PLAYED THE FRICKIN GAME YOU STUPID gayS. PISS OFF.
There's nothing wrong with grass. It's not like dark souls where you can get stuck in an area so it doesn't need a refilling jug. Instead you can just keep pushing forward as long as you have grass.
The main issue is the extremes that grass creates
One extreme being running out of grass and having no access to healing at all(thank god theres multiple regen rings you can find),
The other extreme is being able to stock up on an obscene amount of them with no real drawbacks because grass weighs nothing(item burden also sucks)
The Estus system just works so much better to normalize the player's access to healing while also progressively improving over the course of the game
It works and is needed in dark souls because of the world structure but it is not needed in this game. You never have to retreat because you run out of healing unless you came obviously unprepared, the blacksmith and patches sell them and there are a few spots for quick farming
what when you don't you're softlocked. A huge problem is the grasses don't scale up in NG+ so you'll still be finding crescent grass and half moon grass which are completely useless in NG+ and you'll have to save up all your late/full/new moon until you reach 1-3, and since enemies eat up your health much quicker you'll be using them more often. if you run out before you meet patches in 2-2, you're SOL, you can only grind the fat officials.
I rushed through it on my buddy's PS3 when I was recovering from wisdom tooth extraction because I had played DaS1 on PC. My opinion is that is was pretty boring and clunky but passable. Unstable and low PS3 FPS probably didn't help my impression. I never played the remake because I figured I'd be even more bored going through the same content but half-remembered.
Hell no. Demon's being so unique is a huge part of its appeal, how can someone who enjoys World Tendency want to see it copypasted again? They should've made a new fricking game in Elden Ring, that's what they should have done.
It's still my favorite Souls game. The worlds all feel fleshed out and fabulously connect, the areas encourage different types of builds to start in different places, and the early medieval aesthetic mixes well with how unnatural the soul arts are.
>try to talk about DeS >totally not DS2troony starts starts turbo dilating about DS3 within 5 posts
I wish this Black person would just kill ximself already.
>d-didn't read lmao get laid btw
fricking hell, this is what passed for a human today. even customer service bots exude more sapience than this parrot.
Some of the best tone and atmosphere in any video game and it's enough to carry even the weakest parts of the game. Sorely missing from their more recent games and the shitty shitty remake.
the archstones are much worse than bonfires. you can't do anything with them, and if you die behind an archstone you'll resurrect to the PREVIOUS archstone. So if you use the tower knight archstone, go back to kill the blue eyed knights and get killed, you'll resurrect at the Phalanx archstone.
It's a complex level, but Demon's Souls strength lies in its more linear level design which forces you through well-structured enemy encounters. I'm talking about shit like the descent through 5-1 and 4-2, which can be absolutely brutal if you're not properly prepared. Meanwhile, 2-2 has: >a few catatonic miners >fat bugs which pose no threat but take a full minute to die >worms which die from a single arrow to the head and can't hurt you unless you try to drink their Fanta >random, isolated enemies like the single fat official
It's the closest thing the game has to a gimmick level (to go with the gimmick bosses). You just wander down dead-ends while ignoring enemies, occasionally dying to fall damage because you slipped off a bearbug husk the wrong way. The unstructured nature of the level doesn't play to the game's strengths.
I'll agree with that. It still serves a purpose, which is the other nice thing about DeS's levels. 1-X is for grass, 2-X is for ore, 3-X is for spice, 4-X is for souls, and 5-X is for... uh... darkmoonstone?
5 has nothing essential but it has a lot of the weird upgrade paths (which you have to farm like crazy for) and some powerful things like poison cloud, magical dullness ring, and blessed mace also the poison arrow vendor
>3-X is for spice
3-X is more for the darkmoonstones and 4-X for the bladestones and souls
5-X just sucks though. nothing good about it though the bosses being easy make up for it. I never died on the bosses and I even beat the 2nd one with a broken sword. also Sven is a cutie.
>2-2 is the only weak level in the game.
5-2 sucks as well. There's a fine line between challenge and tedium. Both these worlds cross into tedium.
5-2 is the worst fricking level in the game. at least in 2-2 you know where you're going.
5 has nothing essential but it has a lot of the weird upgrade paths (which you have to farm like crazy for) and some powerful things like poison cloud, magical dullness ring, and blessed mace also the poison arrow vendor
>3-X is for spice
3-X is more for the darkmoonstones and 4-X for the bladestones and souls
5-X just sucks though. nothing good about it though the bosses being easy make up for it. I never died on the bosses and I even beat the 2nd one with a broken sword. also Sven is a cutie.
[...]
5-2 is the worst fricking level in the game. at least in 2-2 you know where you're going.
3-X provides Moonlightstone in addition to spices, 4-X provides Darkmoonstone and Bladestone, and 5-X provides Faintstone and the more unusual upgrade paths (Tearing, Fatal, etc.).
Stonegay (both areas) is by far the best and most interconnected + vertical level of DeS.
PPL fall over for Latria but only 3-1 is good like that and 3-2 is mostly a boring swamp.
DS1>DS2=ER>>DS3
DS3 is so fricking boring and souless i could barley remember any of it despite beating it twice.
DS2 while being a technical mess still shits all over Ds3
Iv never played DeS or BB because I'm not a sonybro
Was my favorite one until Bloodborne.
DeS is an objectively "inferior" game to Dark Souls, but there is just something special about it. Well, it was also my first one, so can't deny some good deal of nostalgia.
It got me back into games at a time when I was losing interest due to all the big games being easy and boring so I care about it a lot. It's definitely rougher gameplay wise than Dark Souls and the newer Fromsoft games but I still like how varied the bossfights were and how there was less focus on it being an action game and more on being an adventure.
I work in the industry as a programmer now which might not have happened without DeS rekindling my interest so my whole career and life would've probably been quite different.
>I still like how varied the bossfights were and how there was less focus on it being an action game and more on being an adventure.
I don’t believe that this is what you actually felt back then. This smells like gaytosis.
Name some good bosses from DeS.
You're right, it's how I feel now after seeing all the new games become action games. >This smells like gaytosis
What do you mean?
I just like stupid weird gimmicks like Old Hero, Old Monk, Fool's Idol.
I also liked Witch of Hemwick in Bloodborne, I enjoy it when you're stressed out during a fight trying to figure out what the underlying system is.
>You're right, it's how I feel now after seeing all the new games become action games.
DeS was always an ARPG. The bosses were experimental but most of them were duds. Phalanx, armored spider, leechmonger, dirty colossus, Dragon god, Tower Knight, Adjudicator (those two aren’t bad per se but they are both the same easy fight and more of a spectacle than anything else. As boss fights they fail), and Astrea. People like the presentation of Astrea, the anticlimactic nature of the fight, which is fine I guess. But I think it would have been better without Garl or if they made him much weaker to hammer home the point.
Fools idol, I don’t know, she is too easy.
Storm king is good because he can actually kill you if you aren’t careful.
Old Monk is an interesting idea, and fun to be summoned as, but an extremely boring boss to face.
The rest are good, but they are also those action heavy combat bosses you just complained about.
>DeS was always an ARPG
Yes, obviously.
I still like action bosses, I just feel like having that variety was cool in its own right and I respect DeS for it. I would sooner replay any of the modern games than DeS but as a first experience I think a lot of the gimmick fights were cool. >Fools idol, I don’t know, she is too easy.
Not if you have no idea that she's fricking invulnerable on your first playthrough. DeS did some weird, frankly unfair shit that I look back on fondly even if it's not the kind of thing you'd find in a modern, polished action game. That's all I'm saying.
>Not if you have no idea that she's fricking invulnerable on your first playthrough
Maybe, I just stumbled over the guy and killed him before fighting the boss. And he doesn’t make the boss invulnerable, just that you have to refight it again and again. You clearly beat it, but don’t progress, leave the boss area, come back and the boss is there again
11 months ago
Anonymous
>And he doesn’t make the boss invulnerable, just that you have to refight it again and again
Oh yeah that's it. It's been a while.
I enjoyed this game until I got to Latria, whereupon it became an obnoxious slog (in hindsight, that was what the whole game was) and then I found out about the world tendency bullshit and dropped the game completely.
Sekiro = DS1 > DS3 >>>>>>>>> DS2>>>>>>> Demon Souls >>>>>>>>> Bloodborne >>>>>>>>>>>>> Elden Ring
Yeah, it really seems the last 1/3 of the game is just puzzle bosses because then ran out of time to make actually interesting ones like Tower Knight, Armor Spider, Flamelurker and Maneaters.
BoC in DS1 was a similar case, there's unused animations and models of BoC walking around on 4 legs and stoming the player, basically like a big beast boss from BB but far slower.
DeS has the worst autosave in the series which is a good thing. if you die in a boss you could just quit the game and start at the boss fog instead of going all the way there (really helpful for world 1-4, 2-2 and 3-2)
dark souls is a better game overall but I like all the oldschool jank shit des has like soul drain actually draining your level and stuff like giant purple dildo with the cracked beast talisman and the scraping spear
Didn't get the chance to play the original but played the remake recently. Fun but short, although IDK but it felt easier than the other souls games and I'm not sure if it's accurate but most bosses felt like they had their own unique gimmick to the fight or at least a higher amount than other games
>>non FROM games you should avoid like a plague >DeS Demake
From offically said they had a very hard time making DeS (so much so the memory of creation is painful to them) and that the quality of life changes made in the remake put them to shame because they were unable to get things to work as well. They bent the knee to bluepoint.
That's strange, usually when I try to dig further for the opinions of someone strongly criticizing demon's souls it turns out that they are a dark souls 2 gay.
third fav after ds1 and bloodborne
it deserves a lot of praise for getting an absurd amount of things right on the first go and the game structure is unique, so it's worth visiting anyway
Finished it not too long ago, it feels more like a concept for Dark Souls than a complete game, like I don't think any bosses took me more than 2 tries, most were first tries, the fact that you can just carry 99 healing items is just broken for these types of games
But yeah I like it
Huh? DS is very differnt from DeS. Now DS2 brought back bunch of elemnts from DeS and DS3 brought back even more. >I don't think any bosses took me more than 2 tries
I can say the same about DS, though couple might have took 3 tries. >99 healing items is just broken
You still can die just fine, the fact that you don't have to start over once you ran out of an arbitrary limit of healing items is just better quality of life.
it's been 14 years and there still isn't a single good soulslike not made by from
2d soulslikes suck because the formula doesn't work in 2d and as a result these games are just shittier metroidvanias
straight clones all fail because 3d level design is actually pretty difficult and so is emulating the atmosphere
all these games ever do is superficially rip off the combat, currency loss on death and iframe abuse
nioh has amazing combat system but by God everything else is so shit it's not even worth mentionig
Lies of P is legit. You're going to have to try the demo. It has about 6 or so hours max of content, which I ended around mid 40s level wise. Still you can see for yourself how its a love letter to from games.
It's an overglorified tech demo for Dark Souls
More like dark souls is the simplified version of DeS.
Nah, DS1 has far more in depth mechanics and the majority of the bosses in that game aren't Bed of Chaos tier terrible.
>phalanx
>tower knight
>penetrator
>false king
>armored spider
>flamelurker
dragon god
>doll
gargoyles
>yellow turban
bird tongue my anus
>blind guardian
>storm king(meme fight can be kino, this is one case)
>filth golem
>filth golem 2
>maiden
only normal text are bad bosses. the others may be easy but are fun or nicely designed.
the majority is fine.
Flamelurker is dogshit. Why do people hate Dragon God? Because it isn’t some Braindead HIT IT TILL IT DIES boss?
Flamelurker is fun and the dragon god is the most uninteresting fight in the game basically hide and seek where you one shot the boss. Leech monger is the worst due to being so east it’s basically a field enemy
>has far more in depth mechanics
Except it doesn't. They stripped every interesting mechanic from DeS and their attempts at repackaging some of them were broken since release and never fixed. Not to mention cool spells and weapon effects were removed to not anger the casualized audience.
Imagine saying that when Second Chance, infinite full heals, actually broken health regen, a multitude of instakill spells, etc. existed in DeS
>DS1 has far more in depth mechanics
>no ledge climb
>no freely wandering NPCs
>no inventive use of sound in level/enemy design
>lack of bosses with unique interactions
>level geometry is simplified
>no item carry weight
>hollow and human forms have no single player effects
>no special world-altering mechanic like tendency
I played DS1 a lot back in the day and I can admit it has aged poorly.
More like you’re a fricking moron. DeS is shit, get dabbed on, gaylord
I agree, it is. But it is also the most impressive game they ever made and the one I respect the most. It is worse than its successor in almost every way, but it did what no one else had done before.
With that said, Matthewmatosis gays can go drown themselves. The lost soul arts is a horrible video that nobody should watch
It's ok.
The AI is unfortunately incredibly bad, making most of the game a cakewalk. Ironically, that's also the reason why it's the most reminiscent of KF.
KF 4 holds a special place in my heart for how clunky, but atmospheric with an exceptional OST it is. DeS does that much less so though.
I also kinda agree with , since DaS 1 is far superior in every single aspect. With lore/story being the only thing you could debate you enjoyed more in DeS.
>They stripped every interesting mechanic from DeS
There are only two that really could have gone somewhere interesting though.
Instead of improving world tendency, they removed it, which didn't matter in DeS for 99% of players anyway.
And then there were some PvP trolling things of course.
That being said, all that is utterly negligible compared to the improvements and refinements DaS 1 has over DeS.
What are the improvements made by ds1?
I'm just going to repeat myself and said especially the AI.
But there are other reasons, like the entire world's interconnectivity and feeling, weapon and armor balance/variety, variety of enemies you encounter (and what they do), more engaging difficulty, massively superior healing system with estus flasks and that is just off the top of my head.
All this leads to a lot more replayability too imo.
The one thing DaS 2 did better than any other From souls did was giving NG+ new/changed enemies. As disappointing as the game overall was in vanilla, it's idiotic by From to completely have ignored this in later games.
I personally would also argue DaS 1 feels like a more finished game, yes despite Lost Izalith. When I played DeS I had finished it relatively fast and was really disappointed when some X-4 (and X-3?) were just hallway + boss. I also felt that one of the warp stones being destroyed was a cop-out since they ran out of time to finish that area.
The only time I ever did any trolling in Souls PvP was in DaS 1 & 2, so I can't really talk about that.
But anyway, my point was just to compare DaS 1 and DeS.
I can see why people like ER the most out of all of them, but for me there was way too much copypaste and by the end I was just kinda tired of it.
The AI is not any better, in fact I don't think even in elden ring they changed it at all because enemies still walk into corners endlessly and stare at the ground where you shoot arrows. Also one way they regressed massively was removing all the cool upgrade paths and replacing them with all these which are mostly inferior to the normal path and only change damage types and half of them are redundant.
>The AI is not any better
No, DaS 1 increased the overall AI a lot. Either by actual AI routines or by working around the limitiations they had before already. Doesn't really matter how they did it though. It's incredibly obvious if you play the games back to back.
I wouldn't be surprised if the AI hadn't seen much of an upgrade since DaS 1 though.
Poise was huge. Going from the binary hyperarmor to actual variety was the single greatest innovation the whole series had before Elden Ring stance
A lot of enemies also had baseline passive poise which means you couldn't abuse them with a fast hitting weapon.
Bosses in general had a far superior design which made Dark Souls 1 age a lot better.
The upgrade system in Demon's Souls was nonsensically convoluted and took grinding to carry out. The infusion system that became the baseline for Souls games allows for intuitive finetuning of weapons according to the needs of your build throughout your normal gameplay and greatly enhances replay value.
The estus system, which allowed Fromsoftware to better balance challenges and bosses around a fixed amount of healing.
Since when does this ballista exist?
It doesn't, it is cut content
ER has insane PvP trolling with shit like rot, gravity spells pulling players into pits, madness and even deathblight.
You can even troll in COOP and heal bosses via warming stones.
I literally made a Patches RL25 "coop" build for Limgrave where I pretend to help the host, using a partisan+3, then when the boss gets to 50%HP, I switch to a pike+0 that I don't have the min stats for and this makes me do 10 damage per hit.
So I still pretend to help them while throwing warming stones every 20 seconds.
About 50% of the hosts still manage to beat the boss like this so then I spam the Plead gesture.
That's more soul than any "I broke your weapons and one shot you LMAO" shit ppl used to do in DeS.
C'mon now you don't gotta be like that..
>Instead of improving world tendency, they removed it, which didn't matter in DeS for 99% of players anyway.
Gravelording used the world tendency system. It just had 2 states though, on or off basically.
I didn't mind the degrees of Black World Tendency we could acheive using curses on Chalice Dungeons in Bloodborne
Oh shit I never realized that but you're absolutely right.
That would be worth exploring. You can trigger an intense difficulty spike in an otherwise normal or unremarkable level. Fighting newer / harder enemies, shortcuts you were accustomed to are now closed, new paths are open, more invasions, etc. Potential is really there
worst post ever
fpbp
will admit that I like the setting more though
I think the atmosphere is really good and I actually really like the prison of hope
DeS atmosphere and story was better though
Dark Souls’ interconnected world is fricking sublime, but the level design, characters, and atmosphere in DeS are definitely on par with DaS. They’re two sides of the same coin.
So controversial, yet so true
moron post
Dangerously based post
based on what?
Based on FACTS and LOGIC
Such as?
Demon's Souls is Dark Souls but with extra SOVL
King's Field 4 > Demon's Souls = Dark Souls = Bloodborne = Sekiro = Elden Ring >>>>>>>>>>>>> Dark Souls 2 = Dark Souls 3
I know this is bait, but how could you even joke that Elden ring is so much better than Ds3 when they're basically the same?
The entire point of these games is exploration and level design, and Dark Souls 3 fails at both.
When did this DS3 contrarian fad begin? Sure the game is more linear, but the pacing hardly drops as a result. The only really shit area is Farran keep. Boss quality is some of the best, PVE is some of the best, it introduced the superior FP system, toolbelt ect. There's way too much going for ds3 for it to be ranked as equal to ds2 and demonstrably worse than elden ring when elden ring is just open world ds3. Especially since elden ring's legacy dungeons feel like an afterthought.
>Especially since elden ring's legacy dungeons feel like an afterthought.
ER's dungeons are by far FROM's best, they're DLC tier quality compated to shit like Farron Swamp, Carthus, Smouldering Lake.
DS3 with the weapon art system overhaul for ER and restored cut content would be the best souls game period
>quickstep on every fricking weapon now
have a nice day gigamoron.
DS3’s linearity isn’t that bad imo in fact it’s a matter of what degree of linearity you want. The path toward the end may be more straightforward as far as the direction of progress between zones being a straight line but every area independently has lots of offshoots and different paths to explore. Imo lots of people over exaggerate the extent of its linearity, there’s plenty of open space and opportunity to explore off the main path. I don’t believe anyone that says they never got lost or wandered off trail.
Dark Souls 3 has shit boss design and combat design. The awful balance of weapon arts and combat options drags the game down while the reworked stance breaking and attack systems makes Elden Ring what Dark Souls 3 should have been.
Dark Souls 3 only ever shines when modded, while Elden Ring is the coronation of the Souls type of games for From, and arguably Fromsoftware's best game.
Much more thoughful boss and level design also make it great.
Very cool webm. I still like DS3 and ER though, and I'm happy for the innovations and changes made in ER.
I agree with this. People often say that DS3 was a "best of" of FromSoft's game design, but it's honestly Elden Ring. It learned all the right lessons from its predecessors and created a really fundamentally fun combat system that synergizes with the deeper and wider character customization. It's pretty much the perfect way to design an open world game, if you abstract it in that way.
I disagree
I disagree
I said the best part is level design and exploration and you listed none of that. If I wanted to play these for combat and gameplay alone, I'd play an actual action game like Dragon's Dogma.
Dragon's Dogma is a gear and level based game, not an action game.
And it had pause menu healing to boot, making it way worse than DeS' dumb 99+99+99 grass shit.
>Dragon's Dogma is a gear and level based game, not an action game.
So just like Dark Souls? Action game or action RPG, it's the same. If someone wants action gameplay, why not play a game with better action gameplay, RPG or not?
>And it had pause menu healing to boot, making it way worse than DeS' dumb 99+99+99 grass shit.
You act like healing in Dark Souls 3 is hard, especially considering you get so many?
>So just like Dark Souls? Action game or action RPG, it's the same.
If you have low level gear you do literal zero damage to shit.
And if you have slightly higher level get you instantkill shit in a few hits.
In Dark Souls going from a base weapon to maxed out upgrades, you only do x3 damage, not x100.
Same for STR/DEX, the bonuse you get barely add another 25-30% damage to that.
>You act like healing in Dark Souls 3 is hard, especially considering you get so many?
Having to time it completely changes the game, a bad player will lose 5 heals in 30 seconds because of panic rolls to an endgame boss, and in DS3 you have to spit estus between heals and mana.
Honestly the way you recover from mistakes is probably one of the most important thing an action game needs to do right and fricking spamming a pause menu ain't it.
If the pause menu heals were severely limited like a handfull of herbs in RE1, then it would be fine, but not when you can spam 99 of them.
>Especially since elden ring's legacy dungeons feel like an afterthought.
Absolutely not. Stormveil Castle which is the very first one is better than a majority of DS3's levels. The only really bad dungeon was Radahn's because it's not really a full one.
DS2 and DS3 are the weakest entries in the series precisely because of
.
Even Bloodborne, the most arguably linear game in the series, is widely considered to be one of the best because its level design and aesthetic is incredible. Exploring it and progressing further is exciting.
Isn't that contradictory? DaS3 has little exploration due to its linearity, not because of a lack of attempt to have explorability despite linearity. If Bloodborne is even more linear, then it is even less explorable.
I don't actually know how linear Bloodborne is in comparison because the PC version is literally unplayable.
moron
I don't entirely agree, but you are based for putting DS3 so low
everyone who says king's field is good never played it
every game from made before demon's souls, and shortly after that wasn't a soulslike apart from armored core and actually only some of them, is shit
yes, metal wolf chaos is also shit apart from le funni shitpost dialogue
I mean have you Black folk played ninja blade? Now, THAT game was trash
>this homie has never played Kuon
>this homie has never played Cookies and Cream
>this homie has never played Otogi
>this homie has never played Shadow Tower: Abyss
If you can appreciate a slow pace dungeon crawler, you probably have severe ADD and need to take pills.
I think I like King's Field for real. I had played them all through emulation a few years ago but this year there was a guy that released a mouse injector tool that lets you play them through duckstation with this amazing mouse POV interface and I actually ended up playing KF3 from beginning to end again with it. I was always using various tweaks to do things like raise the framerate so it's not pure 1996 PS1 pain but they're still the same core games.
>mouse injector tool
Added to the list.
I think they fricking rock. Gotta love the epic dungeonsynth, IV's soundtrack especially I think blows every souls game out of the water.
I don't say it much here because most people don't understand or want to give older games a chance but I consider KFIV to be hands-down the best game Fromsoft has ever made. It carried over a flaw or two from the early Kings Fields (unmarked hidden wall autism) but god DAMN is it a good game
I recommend everyone play it to completion right now without looking at a guide or trailer. I loved it
I agree, anon.
Based. DS3 is a bad prototype of what was later made good in Elden Ring and DS2 is a frankenstein game of neat ideas executed poorly.
>kings field first
>dark souls 2 last
You never played kings field
Cope more.
>Sekiro not #1
Filtered by parry
Stay trash
Sekiro doesn't have parry, only block and well timed block.
Exclusives will never be great.
They simply don't have to be, and will remain tech demos.
It was their best game until Sekiro dethroned it
Weakest souls game by far, but still good for a few runs.
its an embarrassment to the Souls name
>whiff your attack on what is basically a stationary enemy
>why is the game doing this to me?!
Here, save this video for him next time.
Redid the video again as I've only just noticed the spelling mistake.
>the lock on isn't supposed to work it's a feature to make you think like an adventurerrr
”Think like an adventurer” is the second worst meme of the gaytosis video, only behind claiming that the combat isn’t deep only to later briefly mention the stamina management and giving us the line ”I’m not saying you should be able to juggle hollows”.
He is a joke
cope brainlet stick with the roll again and again...and again and again and again games
Proof that you don’t understand Souls combat.
You might have missed the part where the player's sword hitbox fails to register a direct hit, yet the enemy's absolutely blatant miss by two feet still hits. Dark Souls 2 seems to have nothing on DeS when it comes to poor hitboxes.
Great bait, but the enemy didn't miss and the player's sword didn't hit.
>3 total hits at 0:16, 0:22, 0:26
>none of them are misses
???
i like it so far. i paused my playthrough a few months ago because i kept dying in the swamp area under the tower of latria in the dumbest ways possible, and getting back there requires a lot of backtracking, so i got annoyed. i want to continue but don't really have time.
Why would anyone save this clip of a moron playing?
How many times have you posted this WebM already?
This is legitimately the most moronic video you spam in Souls threads. There's literally no context in either the video or the header, nor do you ever explain what you're meant to be critiquing here. You roll to the side and deliberately whiff an attack while locked on to a dregling. Seriously, WHAT IN THE FRICK ARE YOU CRITIQUING HERE!
I like like it a lot lot. It feels like a game where nobody said "no" to any idea.
I like it. It’s pretty charming and unique, although this does come at the cost of gameplay in terms of gimmick bosses. That being said, frick the swamp and frick that level in shrine of storms with all the reapers.
The swamp and shrine of storms are the best.
People b***h about blighttown, but it felt underwhelmingly easy and short compared to the dread that is the valley of defilement.
Shrine of storms is the true connoisseurs favorite level.
Blighttown on the ground level is cake compared to 5-2. Upper levels are harder compared to the non-swamp parts of 5. I find Blighttown to be better overall, but I don’t why some complain about the swamp part. A little poison never hurt anyone and unlike in DeS you don’t have to fight turbo charging giants with clubs larger than you and you can actually run and roll if you equip the right ring.
gimmick bosses good
reddit rhythm bosses BAD
Better than the remake
Why? Serious question as I'm playing and enjoying the remake. What's worse about it (besides obvious character changes)?
Other than the moronation of world tendency and item weight limits it's a great game. Dark Souls and Bloodborne are better but there's something magical about Demons Souls that can't be ignored.
I think it helps that they really went out of their way to make things memorable and unlike other games. Every single boss has something unique going on, even if it’s not always the best gameplay wise.
World tendency is one of the greatest mechanics the gaming world has ever seen
It's literally npc events that happen on an obscure trigger.
DS1/2/3 had them too, lmao.
That's a reductionist take on it; it is connected to servers and other players in a way that isn't present in other games. I'm NTA, so I wont say that its the greatest, but its certainly unique.
>dragon dogma but pawns
>online
>monster hunter guild cards online can be used offline
It’s not as unique in all honesty am sure there’s more games with it if you look hard
It really didn't have a big budget, and no execs had any high hopes for it. Its a miracle we got the game we did. I do love my Dragons Dogma pawns though
It changes your max health, enemy health and damage, it unlocks secret items or npcs and primeval demons, and drop rates. It encourages the use of invasions and summoning to shift the way you want it. Such a system that ties the multiplayer and singleplayer together hasn't been tried before or since.
>World tendency is one of the greatest mechanics the gaming world has ever seen
yes let’s make it more tedious frick up have to go to hell and back checks out.
almost as much as your mother loves my dick
It's much better than the unfinished Dark Souls 1
Nothing screams more unfinished than the cut 6th archestone.
thank god they had the courtesy to cut unfinished content unlike DS1
demons souls is the only good souls game. The rest are copies. Reminder souls is only in the mainstream cause of le funny youtube video that reddit picked up cause it was babbies first souls game. It went from nuanced unforgiving jrpg to janky nonlinear rpg focused on metagaming wiki reading and twink builds from pvp normalgays.
DeS is by far the easiest and uninteresting.
Since many bosses are gimmicks, your build becomes irrelevant, you just use the gimmick to one shot them.
>uninteresting
3 is right there
3 has the best level design, bosses and PvP out of these games, DeS has the worst.
that has nothing to do with it being an interesting game. 3 is EASILY the least interesting game fromsoft has made in a long time.
Game is about gameplay, if that faceplants, the game is shit.
demon's souls objectively has great gameplay
and I don't mean the remake by the way.
God, the remake has such a shit aesthetic.
Who green lighted that UI
Oh, you were shitting on Bluepoint's remake? Carry on.
The gameplay is identical to the OG, that's why the remake sucks.
no it's not. it feels and looks worse.
interesting game but somewhat mediocre
nope, it's better, but still shit
yep, it's better (omni directional rolling), but it's still shit. you are a contrarian NPC by the way.
more NPC behavior, that anon was talking about the gameplay. you're less sentient than a rock.
You have bad taste, but that's okay anon. At least you have a girlfriend, right?
you're an NPC who is incapable of cognitive nuance, his reaction to any information is Pavlovian at best. It's okay, you're too stupid to even recognize the gravity of the predicament you're in.
I didn't read your gay post, but based on how long it is that's definitely a no in gf department lol
>the gameplay is identical
I am so fricking tired of this meme.
You mean you actually bought a PS5? That's embarrassing.
Nah
>gameplay
>gameplay
>gameplay
>gameplay
>gameplay
You didn't read a single word of his comment you absolute NPC knee-jerk frickwad. I can tell
Game is about story. Gameplay is a nice addition to a story.
this fight is still scary even with a hyper build because a single swing from false king will kill you even with second chance since it hits multiple times
The real problem here isn't hypermode, it's stunlocks.
If the player didn't use any of that, he'd still dominate the boss, it would just take 3-4 "sessions" of stunlocking and backing off to regen stamina.
you can cheese bosses in every Souls game bro
Cheesing in later games actually takes some effort and planning, while in DeS bosses have like 1/2 HP of the average values from later games and just melt.
And magic even at like 20 INT will nuke them, plus you have infinite MP with 99 old/new spice.
You're right. I'm not that anon, but even though I think DS3 is a fine game in almost all regards, levels, bosses, controls, ost, multiplayer, I always felt it was a very safe game made by from. Don't get me wrong, Pontiff, Abyss Watchers, Gael, and more are all cool and all, but Demons Souls is a far more interesting game. Its very mysterious and captivating in a different way.
>3 has the best level design
Yeah, nothing beats castle 1, 2, 3 and all these swamp areas.
> bosses
Frick no. Most of DS3's bosses were forgettable.
>PvP
homosexual.
>Yeah, nothing beats castle 1, 2, 3 and all these swamp areas.
>getting filtered by the dragon
Classic DS3baby.
I was talking about the simplistic level design that's worse then DS2's smallest levels.
The dragon barely moves and you can go under the bridge.
That's the whole point. I'd take dark, gloomy, undergrounds over invisible enemies that gank your ass. Frick DS2.
This is an early game area that is usually accessed immediately after the first boss, and it's supposed to be a long bridge. Not every area needs to be an elaborate sprawling maze. Compare this to the profaned capitol which is barely more complex but is at the ass end of the game and has nothing interesting outside of the upper area which was not-latria.
Most of DeS' levels are tunnels.
Only Latria and Stonefans are interesting and have a bunch paths and verticality.
What's wrong with tunnels? They promote puzzle like scenarios and tactical encounter design. I'll take a dozen tunnels over wide open circular swamps.
I see kino layouts that lead up to memorable fights. Filler isn’t always better game design. Elden Ring is a great example of open area tedium ruining an otherwise enjoyable game.
This. ds3 is much more enjoyable as a game with much better bosses and world building as Elden Ring, even though it lacks the superior map designs of Des1 and Das1.
Especially the bad habbit of challige dungeons in ER annoyed me. God they were boring. Also the 1001th bear bored the frick out of me.
That being said, I still think ER and bloodborne are good games, it's just that I enjoyed DAS 1 DES and BB much more.
DAS 2 and SOTF is eurojank, we shall forget it was ever made.
ER's catacombs have better level design than most of DeS' levels.
lol
DeS cultists really need to actually play the later games.
sorry bro, no matter how many times you post this, everyone remembers Latria and Boletaria, while no one recognizes boring ass catacomb n43758
Yes, people didn't know any better.
And ER's main dungeons are soo far above the catacombs that they seem weak by comparison.
DeS's linear tunnel levels are still far worse, only Stonefang+Latria are even on the same tier as a ER's Mine or Catcomb from the midgame.
that's obviously world 2-1, which is the least interesting in das, but still pretty good.
cmon i've only finished des once and still know that one, and im not even good in finding my way in things:P
>defending ER catacombs
ER is an incredibly easy game so a lot of casuals are pretending it's one of the best soulslikes, eh?
DeS is about as hard as Limgrave (minus Stormveil)
DeS is really hard in NG+
Infinite grass, infinite spice, stunlocks, maxed out weapons, magic will kill anything in the game, even if it has x10 HP
I did a SL1 run of DeS last year and it was easier than a regular run of DS1 with no restrictions due to stunlocking shit with a curved sword and spear.
you're exaggerating. ds1 is brainlessly easy if you played it at all. meanwhile you get one shot at sl1
>meanwhile you get one shot at sl1
what's sl1?
huh?
>cmon i've only finished des once and still know that one, and im not even good in finding my way in things:P
It is not from DeS
Please don’t tell me where this is from, I’m trying to figure it out myself
Sorry to ruin the fun, but it's not in Demon's Souls. That's in Elden Ring.
https://eldenring.wiki.fextralife.com/giants'+mountaintop+catacombs
I know it wasn’t Demon’s Souls, I knew it right away, and I figured out it was Elden Ring after a while. At first I thought it may have been DS2 or DS3 but I couldn’t think of any dungeon that fit. And then I remembered the catacombs and just figured that it could be any of them
yeah, I replied to more people but didnt want to give them (You)s. The thread is pretty much dead, but maybe a lurker will happen upon it or something, i dont know
>DAS 2 and SOTF is eurojank, we shall forget it was ever made.
FROM didn't forget it, because it was actually good, despite the unpilished graphics and animations.
Both DS3 and ER have tons of influence from DS2, especially in terms of core mechanics and balance changes.
Yui Tanimura, the DS2 was director, worked alongside Miyazaki on both DS3 and ER as co-director.
Tons of ideas got ported over nearly 1:1 because they worked very well:
>estus shard/golden seed system
>midroll up to 70% weight
>rolling in any direction while locked on
>effigy/ember/rune arc useable at any time and get HP back to max or get stat boost via great rune effects
>hit stun limit in PvP to prevent infinite stunlocks
>casting magic also consumes stamina to limit perpetual spam
>backstabs have 2 way confirmation via a grab animation
>guardbreak on a blocking enemy allows for a riposte
>jumping attacks on all weapons unpariable
>ultra/colossal weapons unpariable when 2H, except rolling/running attacks
>reasonable poise/hyperarmor levels that allowed for strategic trades but not facetanking endgame bosses
>parry frames active at the apex of the shield swing, not instantly at the start
>4 ring slots so you can still have some interesting synergies and use of niche effects instead of having 90% of players just put on Havel's ring and Ring of Favor
>blue sentinels to save hosts from invaders
>limited respec
>longer messages with 2 phrase structure
>messages heal you for 25% if you're online when they get rated as "good"
>power stancing with any 2 weapons of the same class (only ER)
>rolling in poison/rot covers you and build up the status (only ER)
>rolling in water raises fire def by 20% and lowers lightning def by 20% (only ER)
talk about cherrypicking lmao
Its funny, he intended it to be a gotcha moment, but backfired. 1-2 is a great level
This give more options how to progress than the vast majority of souls levels
it's a great level UNIRONICALLY
>hating PvP/asymetric 3v1 invasions, one of the most soulful inovations these games have pioneered
I can kinda understand this if you only played DeS, PvP in that game was a disaster, but good thing DS2 and DS3 saved it.
I loved invading in DS3. Cant get into ER invasions. DS3 main game is fine and all but its a very safe entry from Fromsoft. DeS has amazing pve
DeS pve is trash, because since nothing has poise, you can stunlock it with a 1H weapon.
But if you use a 2H slow weapon (that's not the bone crusher), you get stunlocked instead, especially with multiple opponents.
>DeS pve is trash
*scraping spears you until you have a nice day*
I totally disagree. Also, enemies do have poise in DeS. There are plenty who go through your attacks
There's like 1 or 2 enemies that have poise/hyperarmor, it's a joke.
The game just asks you to be careful, I don't see why its a problem, and that different weapon classes have different advantages. Its literally DS1 except you cant bully through everything with poise. You have to either space, use a shield, or parry.
Big weapons in DeS are deathtraps, besides the 2 that have absurd hyperarmor and pancake enemies.
I did a longsword/curved sword run then claymore run and it's like going from "Can I play, daddy?" to "I am death incarnate."
It's very obvious a bunch of things went over FROM's head since it was their first attempt.
The claymore is awesome in DeS, what are you talking about? Its one of my favorite weapons. It has so much reach, the 2 handed R1s are wide sweeps, and the running/ rolling attacks are also huge. Although I completely agree with you that curved swords and straight swords are absolutely insane in the right hands. My first run in des was a dex/int character who put lift weapon on a kilij. Easiest playthrough I've done of the game, ever.
That's not true, the 2h weapons are very good, my personal favorite being the GREAT axe, which has the best rolling attack in all of Souls games.
Good taste. I'm a dragon bone smasher enjoyer. I use the claymore until I get it. My buddy loved the butcher knife in demons souls, thats a cool weapon
Invasions in 3 did not interest me in the slightest because the reality of having to build characters to fight three people at once does not leave me with any character I wanted to play, and I absolutely despise the people that play the game. Playing to win fricking bores me. I enjoyed killing gank squads in DaS1 when I was 15, but the more I played the less the victories meant and the more the fact people still kept trying to gank after all this time killed me inside. The last time I went online in DaS3, I was invaded by a hacker who followed me into the boss room. I used to laugh at disconnectors but that encounter made me I realize there are zero people left worth playing with, that this invader was the face of the DaS3 community for then and forever more. A hacking, megamuling dark sword scrub who demands attention from other players and the validation of a binary state of having "won" or "lost" to decide if he had fun playing the game. His very existence, and the knowledge there was another thousand people exactly like him playing the game right then, was all I needed to never touch online again.
DaS3's invasions are the most streamlined, sterilized, and broken down to a science systems ever conceived, from the levels you invade in to the players you fight to Wex Dust matchmaking. It is the most soulless Souls experience by far. The only time I ever had fun in that game past the first playthrough were the fight clubs, because you can just not fight boring people.
DS1 invasions were garbage backstab spam and being invincible via 99 softH while having maxed out weapons in the early areas.
DS3 invasions actually take skill and you barely win by the skin of your teeth, usually with a less than 50% win rate even in 2v1.
I could play to win in DaS1. I could deadangle WoG some gankers trying to fish me and hit them with an unlocked pivot stab from their ninjaflip. But that's not what I find fun in it. I like using fascinating equipment, seeing how people act. I posted that webm not as a showcase of skill, but of what I liked, two people using stupid shit having a go at each other. You are using a parrying tool and criticals to show your skill. This is not the win you think it is.
I literally do not care about how much skill it takes to play "well." I don't care how good or shit I am. Winning by the skin of my teeth or not, Souls games were only really fun to me when they are mysterious. The more certain I am of everything, the less appealing it gets. The more predictable people are, the more boring they are. There came a point where half the time I parried people I didn't even go to riposte, I just stand there pleading in silence that they do something creative when they realize what they're doing will kill them. People with weirdo builds, crafty people, new players who don't know the meta; these are people worth my time, because they are interesting people. The more people try and change how they express themselves to be more get more kills, the normalgays? You can play with each other.
>I literally do not care about how much skill it takes to play "well." I don't care how good or shit I am. Winning by the skin of my teeth or not, Souls games were only really fun to me when they are mysterious
Same.
I literally do only cosplay or themed builds, sometimes they end up being shit, sometimes they're solid as frick.
Here's Benheart from DS2.
i'm not you, but i might as well be you since i went through the same shit
why is everyone using the welcome gesture so bad at pvp
not even a direct slight at you, just a general observation. i never saw a good player use it.
personally the thrill of invading someone else's world, killing them and throwing shit on them as they die NEVER EVER got old, 5000 hours and I still find it the mostly satisfyingly cruel thing I've ever seen in a videogame, not to mention taking some body part as a trophy, as we all swarm around frigid death-scented irithyl in all our worlds being watched by the moon, the hunt never ends, the sweaties make the hunt all the more satisfying, throwing shit on innocently stupid pve-tier players is satisfying, eventually I ended up at max level, switching between sorc/pyro/faith/buffs/melee/everything, then when I get bored of vanilla playing I'll glitch, I'll fanflame soulstreams I'll cold snap lightning storms, or perhaps I'll morions blade dragon clutch minmax with some stupid instant kill, hang around a fightclub and look for an opportunity to kill the host or perhaps just try and dominate the ring, if I get bored of all else I always love just collecting my precious covenant items, I wanted to get 666 of everyone(got 666 of all but concords well kept but got set back repeatedly by save data corruptions until my ps4 finally broke), if bored of all else I was not above simply invading with slumbering + milk + obscuring + untrue dark with blackhand cape and blindfold and ambushing with millwood gatling while having heysel flame and surge whip or combust vestiges as backups
>tl;dr
I played the everloving shit out of god3 pvp, many times wishing I could stop, soulless you say? perhaps... I think I'd call it a SOULSUCKER
Yes, I also have 600 tongues on several characters.
The randomness of some of these is also fricking hilarious, I don't even mind losing if it's in a funny way.
yeah, very beautifully chaotic, I remember dying in tons of unthinkably unlucky ways I eventually just accepted that even if I played well the game will get me to die somehow, not that I'm an amazing player or anything but whether ganking or invading sometimes the most bullshit unlucky chains of events get you killed, and yeah I find the game hilarious
pontiff is a relatively gentle place, farming ornaments and getting summoned as a blue in ringed city was cursed as shit, ng+x haralds instant killing, ringed knights are tough bastards, the slaves are annoying as frick rats(not as annoying as ghru though), and after actually managing to get cursed for the first time in a souls game(towards the end of ~5000+ and I played ds1 and shit2 a fair bit) I hated those shitty cursed slaves more than anything, was chasing a red with host and phantoms down long starcase towards the first ringed knight and red got blocked by a couple slaves for a bit while I was swinging at him and he rollspammed until he finally got through, then after half a second of trying to kill them to get them out of the way my mind was blown when my beloved character got petrified, actually made me depressed had to go offer tongues to rosaria and throw projected heals at her for a bit, though what cheered me up was the idea to throw a corona over her head and take a screenshot, ringed city is so cursed I noticed when wearing avarice it'd drained like 100 health when the game finished loading back in from an invasion, and when I invaded from the bridge above where the haralds spawn at the beginning of the swamp I spawned on the ground with them already swinging at me which I did escape but it really pissed me off and yeah I could sperg about 3 for days and this is when my brain isn't autistically focused on it since i haven't played in like a year when I was playing like 12 hours a day it was actually a problem sometimes I couldn't stop thinking about doing this or that in the stupid game
>spam dodge roll
great game idiot
DeS definitely has the best pvp, non-player
I'd take gimmicky bosses over DS2's gank bosses.
as opposed to poise tanking every boss in ds1 until it’s dead? soulless
convenient that you forget bed of chaos and bridge drake too
Bridge Drake isn't even a boss, same as Blue Drakes aren't bosses
And if your argument has to fall on BoC, the universally agreed upon worst boss in the game you have nothing left
This is coming from someone who loves DaS and DaS but neither DaS2 or 3
DS1 poise was a mistake and massive over-corection because DeS was insanely easy to break when nothing had poise.
DS2/3 and ER were far better than either DeS and DS1.
tedious =/= good
ds1 plebs are so full of themselves thinking poise tanking and resin doesnt completely negate any challenge the game has
bosses with weakpoints is always kino and makes fights memorable, something you can ever change along with your gender
This is why DS2 has far better bosses than DeS.
They implemented their gimmicks as optional tricks you can pull off while still being a straight up fight instead of an instantkill switch for the boss.
You can’t poise tank gwyn though. If you try to poise tank gwyn, you’re gonna have a bad time
Poise tanking Gwyn is extremely easy
Ah well I was never successful at it he would just spam me to death
>kino
Also ds1 had some bosses with weak points.
who's forcing you to poise stack? shitter little homosexual can't exercise some self control and choose a more challenging playstyle?
>your build becomes irrelevant
As it should be. Souls as a whole suffers from being an RPG and always would've been better as a dedicated action game.
I'd rather have more actual fights than meme bosses.
What's next, a boss where you scan a QR code to have it jump off the arena?
>actual fights
They're all the same fight that are all solved the same way.
If Souls were a dedicated action game, that'd be easier to accept, but no one is playing a Souls game because the action mechanics are just innately fun to perform.
So beating a boss with blocking + guard countering to posture break them in ER is the same as beating the boss as a dedicated pew pew mage?
But having a boss die by pressing 2 levers, an identical expirience fot all players is good because it subverts your expectation?
posture breaking is a casual mechanic that makes the game easier
guard counters the same for turtle queers who cant parry and it’s just worse than sekiro implementation cause the game is not centered around the clashing system that makes sekiro standalone. Killing a demon dragon god with ancient tools cause you are a nobody in comparison makes the fight iconic.
>beating a boss with blocking + guard countering to posture break them in ER is the same as beating the boss as a dedicated pew pew mage?
That looks different but the player's mental process probably isn't very different. If the game is going to rely on conventional attacks to take down most if not all enemies, they need to be held to higher standards more commonly expected from action games but Fromgays don't want to do that.
>having a boss die by pressing 2 levers, an identical expirience fot all players is good because it subverts your expectation
Some failures happen when you bother to experiment, but the Fromgay only thinks about the Dragon God and Bed of Chaos so he can easily dismiss anything that isn't dodge/punish.
The Fromgay does NOT talk about Garl Vinland, the Old Hero, Old Monk, Storm King, and Sif.
If Dark Souls 1 came out today, you'd see webms of Sif's low health phase spammed constantly to demonstrate how much the game sucks.
Are these angry and bitter 'Fromgays' in the room with you right now?
They're in the thread.
DeS' one time gimmicks are stale by your 2nd run because they're almost mandatory to beat the boss and take no skill to use past knowing about them, and they just nuke bosses instantly damage-wise.
Even DS2 had better gimmicks because they just made most of these gimmicks optional or skill based ones instead of simplistic secrets that just instantkill the boss once you know it.
>Pursuer's arena has the bastilas, you can get gud and parry him for an easy kill, you can frick it up and he'll break them. Also you can use them in COOP and even troll hosts/phantoms and kill them with it. That's soul.
>Dragonrider has the raising platforms as his default arena is insanely small and any hit will push you off. Raising one or both makes the fight easier but raising none lets you cheese him into falling off if you know how to bait him.
>Flexile's arena has water slowly fills the room, slows you down, increases his fire def by 50% but it also decreases lightning def by 50% so you can make use of the gold pine resin you find in the Wharf.
>Sinner's lamps giving you x2 lock on distance.
>Freja's baby spiders being afraid of torches.
>Chariot's whole gauntlet phase 1 with skeletons + necros then a horse fight in phase 2. Imagine if he was 100% gimmick and he died instantly when he hit the gate like Dragon God.
>Rat Vanguard being a wa better version of Pinwheel that can actually kill you because petrification.
Also better designed because the boss spawns in after 10 rat kills so you don't just walk in, lock on to the real boss and ignore the clones like you can with Pinwheel.
>Mirror Knight and NPC/Player Summons.
>Avaa being invisible till you get the eye but 100% fightable if you're familiar enough with her moves. A lesser game would've just made the boss invincible to force you to do it using the gimmick/key item.
>Ivory King and the first phase with the ally Loyce Knights and the oblivion gates spawning enemies
>Pursuer's arena has the bastilas,
Those aren’t used to kill the boss. They are used to kill the host right before he kills the boss
>That looks different but the player's mental process probably isn't very different
Well you could fricking play the game and check it out lol
>That looks different but the player's mental process probably isn't very different. If the game is going to rely on conventional attacks to take down most if not all enemies, they need to be held to higher standards more commonly expected from action games but Fromgays don't want to do that.
You are a moron that doesn't even understand how the game plays and didn't even bother playing what you are commenting on. There's no game that offers more variance jn how you approach and consider enemies than Elden Ring depending on your build
That would be some Kojimbo game boss.
This but the opposite. Souls should go back to Demon's Souls style of making you play long, kino levels with no checkpoints and using all the tools available to you to survive and explore.
If they add back those amazing, clever, yet believable shortcuts, I'm in.
1-1 will always remain the best souls level because of those shortcuts
My man. Everytime we get a new castle level in a souls game, I wonder if it'll be as good as 1-1. Although, Stormveil in Elden Ring was a phenomenal level.
Stormveil is great and could have beaten 1-1 if it weren’t for the fact that it is built with teleporting in mind. Which is fine, I guess, but it just isn’t as tense as it could have been. Also the boss is a little too easy to reach, but the optional parts more than make up for that
I agree with this. I've only just started playing des for the first time and I was a little disappointed that none of the other levels have much like it. There's definitely some shortcuts and back loops but it's just not as dense and connected. And FRICK the mines. What a piece of shit area with piece of shit enemies.
never gonna happen
open world meme is an easy way to make levels seem complex without habing to design actual levels with routing and shortcuts and worthwhile secrets
enjoy shifting along a cliff edge 50 times for your mushroom consumable
I know it won't happen but that's the way it "should" be. Elden Ring would be so much better without fast travel, stakes of marika, and other things.
Doing the trophy run makes me hate the game. There’s too much shit beyond your control.
your irrelevant ego chasing is not connected to game quality
I'll never understand you people. Who fricking gives a shit about trophies? I have hundreds of hours in my favorite games and never bother to 100% them
I once got the pure bladestone on accident in white world tendency.
the stones being a b***h to farm sucks but you can control your tendency by just playing offline
Pure, unaltered, concentrated SOVL.
Demon's Souls is the only reason to buy a PS3.
One of my all time favorite games.
I started playing it last night, stopping after the first boss.
It felt a bit stiff coming off Elden Ring, but I did feel clever working out how to beat the first boss, as it wasn't just a matter of pressing circle at the right time.
>Dark Souls 3
>be a Dark Souls 3 baby secondary
>struggle with the game, eventually get good and beat all the bosses
>buy DaS1
>find it ridiculously easy, first death to Quelaag
DaS3 babies have the privilege of dunking on DaS1 Git-Gud'ers. There were people at some point who thought that this game was challenging? There were people at some point who were proud of being able to play this game due to their skill?
>struggle with DS3
Huh?
love it, never understood people who say it has no place relative to dark souls when in terms of level design and difficulty, the sense of scale are all greater than dark souls, world tendency is also far more interesting than any of the systems for ng+ in dark souls
dark souls is like if you handed demon's souls to bethesda, in terms of streamlining
I guess I'm the only one who remembers that nobody cared about this game until dark souls 1 was more than a year old. It didn't get sequels for a reason.
You remembered wrong tard, Dark Souls only exists because DeS ended up being a massive cult classic.
Zoomer Begone.
have a nice day, redditor. People were memeing about Yurt's nickname back then.
You werent around for those threads and they were extremely limited.
Because you were on reddit and not Ganker
We used to have demons souls threads back in the day. You can check the archive
As always, history is written by the moronic.
its mid
Demon's Souls: Ganker
Dark Souls 1/2: Reddit
Bloodborne: ResetEra
Dark Souls 3/Sekiro: Twitch
Elden Ring: TikTok
Played it a few years ago for the first time on an emulator. Ran sub 30fps, but it was unlike any of the other games, it felt almost magical.
It's my favorite game and nothing comes close
DeS crawled so that DS2 could run, that's why I have massive respect for it, even though it's not interesting or engaging to replay these days.
kek, nice kill. this you playing?
Yes, did a ton of invasions during the pandemic.
Lmao that's awesome anon. Never filmed my own clips but yours are great. I invaded a bit in DS2, but I'm more into the chaotic 1v3s and occasional 2v3s in DS3.
ever invade black gulch?
Mainly do DLC areas, they have the more interesting level design.
what about frigid outskirts :^)
Zoomers hate it so it's the best
Having to manipulate World Tendency sucks at times. But it’s not horrible and since PS3 is always offline now, takes a little effort but it’s completely predictable how it goes.
The lack of poise/hyperarmor makes using some bigger weapons a little clunkier in retrospect, not that it needed DS1 levels of poise.
DS1's mega poise was the result of the feedback they got on DeS having no poise and small weapons being hyper dominant.
>Always offline
There is a private server that you can join, especially if you emulate. It is quite empty, but I did get invaded once in 4-1. The invader almost had me, but my DBS ruined what was likely his only invasion in days
Didn't read any posts in this thread just came to say DS2 is the best Souls game of it's decade.
Demon’s Souls progression is a little weird because by the time you get some weapons and get some builds going, the game is basically over.
NG+ is a little to overtuned to get that dopamine rush of a good build crushing the base game before embarking in harder cycles.
It walked so Dark Souls could run.
Basically. Very sad the remake had a chance to fix many of its gameplay flaws (like armor being worthless in NG and even worse in NG+) and instead its gameplay was treated like a secred cow
Then play it with Champion's Ashes
I haven't played a single mod for any fromsoft games. I've heard too many mixed things about them
Not at all.
It's an honest to god garbage game. Yehtzee was right
For me, it's the Demon's Souls meat cleaver
Enough not to play the remake and buy a ps5.
My favorite game tied with Front Mission 4.
What wiki for this game can I use that isn't riddled with adverts, and wrong information?
http://demonssouls.wikidot.com/
Based. I will do some research using this.
Thank you, anon.
>2009
I can't really deal with that.
I don't like any of these games tbh, they are boring as frick. Dodge spamming is not what I consider fun gameplay.
Deliberately going into a thread for a game you don't like is one way to spend your time, I guess.
Dunno, haven't played it yet.
I played it in 2010 so I'm not some shitter that is larping their opinion.
It is very overrated. I feel like people want to claim its the best because the least amount of Souls fans have played it, so they feel better about themselves for playing the "best" souls game.
I still like it a lot, but its only better than Dark Souls 2 and Elden Ring.
Good bait.
DS2 DLCs > DS1 > DS3 > BB > DeS > ER > DS2
MGS Rankings:
2 > 1 > 3 > PW > 4 > 5
It’s a combination of it being the first and magical, and it also being the easiest when subsequent games upped the drastically.
Then along came gaytosis and made a shitty video that sheep followed without question because they liked gaytosis so he must be right here as well
>Then along came gaytosis and made a shitty video that sheep followed without question because they liked gaytosis so he must be right here as well
The annoying thing with videos like this is both that gays parrot them and then other gays lean on shitting on the fact some eceleb said it to dismiss whatever was said out-of-hand. Truly a curse for discussion on this board.
Yep. Peoples feelings are often valid, their reasoning is not. Many are nostalgic for DeS for different reasons but because they don’t have a functioning PS3 anymore (mine for example YLODed) and don’t or can’t pirate it for some reason they can only watch videos and think back on it. Modern souls games don’t recapture that feeling that they can’t quite describe.
Then comes gaytosis who gets filtered by the new games. I don’t know if he beat it, but he refuses to engage them on their own terms instead opting to play it the way he always does as evident by his arguments. Makes a fan wank video about a game he can breeze through today and argues for why that is somehow better despite the fact that back in the day all of is got filtered by ”DeS brutal challenge”. The nostalgia homosexuals see the video and instead of trying to make their own argument they just point to it and go ”yeah, that”.
You are an idiot if you think people agreed with gaytosis because they're sheep and not because he made a damn good argument.
I dare you to debunk a single point he made.
>you only like it because gaytosis made a video about it
>you only hate the remake because gayatoskr made a video about it
>you only like video games because the act man likes video games
blah blah blah stfu dumbass
But I always liked it the best ever since I fought the KING and never changed my mind
I played the remake on PS5 and enjoyed it. I like how the difficulty is more so with the level design rather than the boss fights. The pvp is better than most games and you overall feel more human rather than some giga badass after leveling up. The sound design and graphics are 10/10
The sound design is so much better in the original
?t=690
>I like how the difficulty is more so with the level design rather than the boss fight
To me, this is the lost art of soulsgames. Way too many games put the checkpoint directly in front of the boss and try to make a hard boss, instead of a hard level with a challenging boss with ways to deal with him based on what you did or picked up previously.
Please give on example of such a boss except for Phalanx which has the boss just being a collection of enemies you’re already faced
Stealth, dealing with multi-enemy ambushes, and exploration were keys to both 3-1 and the Fool's Idol fight.
Those are keys to every level, and stealth is not a key to Fools Idol. She already knows you are there and is constantly blasting you, taking cover and knowing how and when to move is a key.
Care to give another example?
Stealth in the shadows and behind the pillars makes the Fool's Idol lose sight of you, and you can circle behind her/her copies akin to how you'd sneak up on the Mindflayers. The concept of stunning spells to set you up for more powerful attacks is also taught earlier in the level, and cover is also useful for dealing with the Mindflayer's spells in the close quarters of the Prison of Hope. Getting past the arrow machine to reach the boss fight involves tactical backtracking (great rolls aside), akin to the wandering needed to find the slave recreating the Fool's Idol and thus truly defeat the boss.
For 4-1, facing the Vanguard at the bottleneck area can prepare you for facing the Adjudicator later in the level, and the barrages of the storm beasts can encourage players to try using ranged weapons to shoot them down, tools that can be useful in outright attacking the golden crow. Furthermore, being observant for the traps and illusory walls can help with noticing the Adjudicator's wound and interacting with it, not to mention that the Adjudicator Shield implies that the golden crow is the one calling the shots and should be targeted.
Careful, if you stretch more your spine might snap
Do you have any earnest reply to make, or just baseless, pathetic insults?
Yes, my earnest reply is that you are stretching. There is nothing unique about any of that for the levels, you might as well claim that 1-1 or 2-1 trains you for Fools Idol and the Adjudicator. 4-1 trains you to fight the Tower Knight, 2-2 barbarians to fight the Old Monk, 3-1 trains you to fight the Old Hero, 2-2 shaft to fight Leechmonger etc. There is no correlation between what is in a level and what boss you are facing except for in 1-1 where you both get to face the enemies the boss is made out of and you are shown the effectiveness of firebombs.
If you don’t agree then tell me how 5-2 prepares me for the Dirty Colossus, or how 2-2 prepares me for the Flamelurker, or 2-1 for Armored Spider, 3-2 for Maneaters (inb4 falling off, no enemies except for the BP Mindflayer before the boss is threatening that)
Tower Knight has a massive shield, giant AOE slams, and his arena encourages avoiding him entirely to reach the upper areas, which doesn't work in relation to 4-1. The 2-2 barbarians are nothing compared to a player Old Monk, especially with the homing soul arrow gimmick. While 3-1 does feature stealth, it's primarily visual stealth, whereas the Old Hero is blind. The 2-2 shaft is essentially pure platforming and looking for narrow footholds in the dark, ultimately almost nothing like the Leechmonger's scenario.
The Dirty Colossus is a weak spot in the game overall, but traversing the swamp of 5-2 already involves destroying a lot of debris and barriers, akin to the junk "armor" on the boss' body that can even negate Homing Soul Arrow until it's broken. Navigating the swamp is also made much easier by following the torches, and the torches in the boss arena are important in dealing with the flies. 2-2 features the fiery explosions via the Bearbugs, along with their strong melee attacks and durability, but weakness to pierce and magic damage (a la 2-1's enemies and boss). The Flamelurker features these explosions and melee skills, but with the twist that he's fast and relentless while getting even stronger as his HP lowers.
2-1's Fat Officials trying to snipe with fire, and some of the black powder traps mixed in, prepare for the Armor Spider's shooting gallery and later a signal to just haul ass when it prepares the flamethrower. 3-2 prepares for the Maneaters the entire time with the precarious bridges and the countless gargoyles who can't fall to their deaths, along with gargoyles that pretend to be statues joining fights with other gargoyles or dropping in suddenly. The Maneaters' roar explosions are also just projectile versions of the Mindflayers' AOE attack, and their snake bite buff has the same glow as the yellow spell that was making the chains strong enough to carry the gigantic mass of flesh.
Like I said, you are stretching. You are only looking for surface level similarities without considering both where the same mechanics can be found in other levels and also what other mechanics are present in the level that aren’t present in the boss fight. 2-2 barbarians are closer to the old monk than anything in 3-2 or 3-3 as an example, Fools Idol doesn’t deal anything with poison as another example. No enemies in the game are blind, no enemies that can be faced before the Tower Knight carries a tower shield, both the Tower Knight and Adjudicator are puzzle battles where you hit an obvious weakpoint to reach a second weakpoint to deal fatal damage. No level prepares you for this. No enemy in the game is as aggressive as the Flame Lurker, no items in 2-2 prepare you for him etc.
The 3-2 barbarians use slow great clubs, whereas even the NPC Old Monk uses fast claws and can occasionally use Soul Ray with an Insanity Catalyst. The 3-1 Black Phantom with the crossbow and Baby's Nail is a better example than the barbarians, not to mention Freke's dialogue about the Old Monk enslaving black phantoms. The Fool's Idol doesn't deal poison damage, but the Mercurystone later ties into the caustic acid the centipede monsters spit, and it ties into Latria's lore of the prisoners being tortured and the Noble's Lotus curing poison, implying that poison was used for subterfuge in the land's past (also why some prisoners have poisonous daggers). The Tower Knight's gigantic shield makes him special among the bosses, but 1-2 already is designed around the main forward path being infeasible and having to find an alternative route -- going under the bridge for the dragon and dashing up to the archers for the boss.
The Tower Knight and Adjudicator can both be toppled, but the Tower Knight has no clue until you already resort to attacking his feet for little damage, whereas the Adjudicator has a wound in his side that sounds different when struck and his stage requires an eye for details to avoid the traps, spot the illusory walls, etc. 2-2 has the Fire Resistance Ring to help with the Flamelurker's fire damage, and the emphasis on fiery attacks in Stonefang Tunnel points toward protection from the Nexus like Water Veil, returning to 1-1 once the red dragon has moved onward to find the Large Purple Flame Shield, etc. Some aspects are surprises, like the Flamelurker being relentless, but others are nonetheless still shown and suggested through their stages.
>The 3-1 Black Phantom with the crossbow and Baby's Nail is a better example than the barbarians
Yet no sane person would ever look at the BP NPC in 3-1 and say that this trains you for the Old Monk. The only thing preparing you for that boss is PvP. That’s it. As I said, you are stretching and stretching and stretching. Even going so far as to start talking about lore implications instead. The main path in 1-2 is very feasible and easier than the underground path, both are equally viable. Fire boss in a hot place isn’t really the most groundbreaking stuff.
Face it, you started with an idea, that areas prepare you for the bosses, before actually looking at the evidence. And now you are struggling to both find motivations for it and to ignore everything speaking against it.
The Old Monk has a powerful projectile in the Insanity Catalyst Soul Ray, and the Mindflayers' own Soul Ray prepares players for this. The 3-1 assassin phantom also wields the Baby's Nail, a quick weapon with an unusual effect, akin to the NPC Old Monk's claws that are geared toward the Tearing and Fatal weapon paths. Latria literally does have lore about snobby ivory tower nobles trying to poison each other before the Old Monk took over, and the knife-wielding prisoners inflict poison, especially the prisoners trapped in iron maidens. The main path in 1-2 typically walls players, especially new players, and the underground path is the main intended way to traverse the level, hence why Ostrava and the Dregling Merchant are also down there. "Fire boss in a hot place" might not be groundbreaking, but the level is making it clear that seeking some fire resistance is helpful regardless, and Patches' trap, which is the easier of his traps, ends up rewarding you with a ring precisely for resisting fire damage without getting notably heavier.
"Areas prepare you for the bosses" wasn't even an idea I started with in this thread, you were responding to a different anon. I was just pointing out that the areas genuinely prepare you for the bosses. Stonefang Tunnel emphasizes pierce damage and magic damage (even having Sticky White Stuff as an item at the start for the magic damage), Latria shows the high magic output = high magic vulnerability aspect, Shrine of Storms favors blunt damage on the metal skeletons and why investing in projectiles is nice, and the Valley of Defilement is where the status-curing items are most handy, in addition to having Faintstone that allows gear to restore HP to mitigate DOT effects.
The one thing I love about Demon Souls over everything that came before it is that the builds can be crafted to overcome level design challenges. The fact that you can stack faith healing gear (ring/shield/weapon) allows you to completely negate poison damage in 5-2 which is amazing for exploring the area. You can also be a full mage as you can stack 99 old spice giving you plenty to tackle multiple levels without having to stock up. Then you've got specialized rings like the Thief's Ring which can cripple bosses from even finding you. All of this was toned down in later games, which makes replayability less interesting. Hell, Elden Ring would have been way more interesting if you had stuff like this again.
>crafted
>I was just pointing out that the areas genuinely prepare you for the bosses.
No, they genuinly don’t. The game itself does, sometimes. Like I said before every aspect that you mention as a level preparing you for a boss is also found all over other levels, and every level contains mechanics that are not present in the boss. This is just major cherry picking.
As an example, you said skeletons train you to use blunt damage. Against what? Other skeletons? Neither boss is weak to blunt! Or the moronic point about the Vanguard somehow preparing you for the Adjudicator because there is a choke point. How?
You are simply wrong. The bosses have twists for the sake of having twists. Some of them worked out, some didn’t. All twists fit theme wise and narrative wise, but not necessarily mechanically.
The levels I mention in relation to the bosses especially prepare the player for what the respective bosses can do. Each level doesn't have to feature every last possible aspect of the respective boss, but major elements are indeed introduced in the preceding level of that world. The skills honed in each world still have some application in the other worlds, as the game is well-designed, but each world is geared toward different things. The Adjudicator might not be weak to blunt damage, but the traps and illusory walls still test observational skills in the environment around you, getting a projectile to shoot down the storm beasts allows for shooting the golden crow outright, etc. The Vanguard will specifically not venture far beyond the bottleneck, making for a rather claustrophobic melee fight, akin to the small arena for the Adjudicator. Both bosses wield heavy weapons and are similarly wide with short legs to boot.
For the Old Hero, the reaper enemies have notable large, glowing eyes, and the shadows have gigantic, glowing, cyclopean eyes. In contrast, not only does the Old Hero lack such glowing eyes, but he clearly has thick layers of cloth covering his eyes entirely, using emphasis and contrast for his gimmick. The shadows can also be heard well before they're seen, similar to the distant noises of storm beasts firing projectiles, making sound something important at the Shrine of Storms. Sound is also one of the few ways to detect the female shadows who ambush the player near items in the middle area of 4-2.
>but major elements are indeed introduced in the preceding level of that world
No, they are not. 1-1 introduces practically everything and the rest is introduced in several levels with no correlation to whether or not the boss shares some aspects
> The Adjudicator might not be weak to blunt damage
Then why did you mention blunt damage?
but the traps and illusory walls still test observational skills in the environment around you
Just like every other level! Which is e.g. useful when facing the Tower Knight
> getting a projectile to shoot down the storm beasts allows for shooting the golden crow outright
No, getting a bow allows for this. You might as well claim that the archers of the tutorial and 1-1 ”allows” you to shoot the golden bird.
> The Vanguard will specifically not venture far beyond the bottleneck, making for a rather claustrophobic melee fight, akin to the small arena for the Adjudicator
There are many other small arenas before this point, what makes this one so special? It is not even vertical unlike the towers in 1-1.
> Both bosses wield heavy weapons and are similarly wide with short legs to boot.
Themeing that borderlines on the coincidental considering how vastly different they play
> For the Old Hero, the reaper enemies have notable large, glowing eyes, and the shadows have gigantic, glowing, cyclopean eyes. In contrast, not only does the Old Hero lack such glowing eyes, but he clearly has thick layers of cloth covering his eyes entirely, using emphasis and contrast for his gimmick.
Just like the knights in world 1 and the miners in world 2. They really wanted you to be prepared for the blind boss. Also, none of this actually mechanically prepares you, a blind enemy would.
> The shadows can also be heard well before they're seen, similar to the distant noises of storm beasts firing projectiles, making sound something important at the Shrine of Storms.
Just like in Latria and has frick all to do with the boss
Also, to reemphasize, the 3-1 phantom has a very powerful crossbow, akin to the NPC Old Monk's possible Soul Ray, not to mention the Homing Soul Arrows that exist for the Old Monk, be it NPC or player, by default for a surprise attack at any moment.
And the barbarians clubs deal lots of damage, therefore they are preparing you for Allant’s Soul Suck because of reasons
based
Old Hero.
How
I just want to say that you're a petty loser.
Bosses in Demon's Souls have distinct weaknesses you are able to clearly identify before entering the boss room.
>Adjudicator Shield tells you it's the bird calling the shots, meaning you don't have to hit the fat guy, you could just shoot the bird
>Old Monk is literally blindfolded, making the Thief's Ring incredibly worthwhile; if you don't immediately think he's blind, you start outside agro range and he just randomly swings everywhere. On top of all of this, you see him in the second atrium, which is located directly above the boss room.
>Armor Spider has fricking webs everywhere, though I'll be honest, on my first playthrough I thought this was telling me to equip a ranged weapon for a boss that might appear on the ceiling, rather than run back and forth down a hallway dodging web shots
>You can see the immense gathering of leeches before Leechmonger, politely informing you of the massive amount of leeches you're about to come across and their ability to drain your health over time and, though it's a stretch, their ability to regenerate from your blood
>Gargoyles are the boss of a level that's filled with lesser Gargoyles and Man Centipedes; you know they can fly off, you know you can cut off tails, and this is a Gargoyle with a tail
>in most other cases, you can clearly see the bosses through the fogwall, i.e. Tower Knight
The only semi relevant point is the adjudicator shield, but it still doesn’t prepare you for how to defeat the boss. Just that the weakpoint may be the bird.
The rest are either happening in the boss room or useless information. What difference does it make that you know that you are fighting a spider? Or leeches? What difference does it make that the maneaters are gargoyles instead of say two flying rabbits with everything else being the same? You are confusing themeing with mechanical information.
>remake
>sound design and graphics are 10/10
bait? fricking awful trash sound design, the graphics are good but the designs are inferior
Tired of people here pretending they played des on launch. This game was virtually unknown until dark souls was out for an entire year. Dark souls was virtually unkown until Prepare to die came out.
Stop pretending you were here day 1. You were not. I was, there was barely anyone here. fricking newbies.
I didn't play it at launch but I did play it in 2011. Also who are you talking to? imbecile
I played it 2010, bought it on a trip to the US and brought it back to Europe.
The early threads here made me buy a ps3 just so I could play it.
Worth every penny.
If you played Demon's Souls (ps3 version) for the first time in 2023 and liked it more than the other games you're actually a bigger chad than anyone
true
Trying to emulate the game on my low-end pc using rpcs3. My frame rate is fine but textures take forever to load in. Does anyone know of any way to get them to load in faster?
if you're emulating it, right click manage game patches, there's a 60 fps, skipping intro videos and removing motion blur
post your gpu/cpu/advanced settings
Here's my settings, mostly default.
are you really running this on laptop integrated graphics? on their website it specifically says this might not work properly on laptops
set driver wakeup delay to 20, rsx fifo to atomic, gpu shader mode to async with shader interpreter, framelimit to auto, number of shader compiler threads to the max that you have
reinstalling your drivers might help, also gpu doesn't have much effect, is your CPU maxed out in task manager while playing?
last thing: right click the game and clear your cache
Yes, unfortunately I am a poor college student. Thanks though, I'll try that.
Sure, semantics. Its a laptop. PC stands for personal computer btw, yes a laptop is a PC.
Yeah, buy a new GPU, and if that doesn’t help perhaps a new CPU and some RAM
>PC
>Intel Iris plus graphics
Like fricking clockwork.
>laptop
If this Anon is correct, then stop calling your laptop a "PC". It's simply not, it's a laptop and you know it.
I only have an iPhone because I can’t afford a PC because I refuse to participate in an oppressive system that enslaves us. Can I still emulate DeS? I have a really modern iPhone
most SOULful souls entry.
Invasions taking soul levels out from you was a neat idea, also if you pussied out and played offline allant could frick you up in the same way.
world tendency was a neat idea but I think it should've been implemented better instead of cheesing it by killing yourself on the nexus.
player tendency however i think is a brilliant idea and it was sad to see it replaced in the future games by being on a list of a covenant and getting invaded by level 400 havel demons.
you could do absurdly broken builds and delete bosses in three hits, something fromsoftware has been preventing you to do more and more by each passing game.
it's kino
it's my favorite one still
*btfos modern Souls games and duelers*
?t=1096
Yeah we get it, you post a video because you're too inarticulate to express yourself. We already made fun of this video ITT. Move along
>video was such a contrarian brainlet take that it killed his channel
OOF
>DeS was great, afrer that FROM sold out to the casuals
True
>DS2gays be like: DS2 has the best NPC phantoms, they are so advanced
That's what you get for not using a dagger to stunlock enemies in DeS.
I like the gimmick bosses. I don't need every boss to be some big creature with bloated HP that you just dodge and hit. In fact I'd be alright if I never encountered a boss like that again. People complain about being invaded because you have to fight some twink that doesn't let you progress before he dies, but that's exactly what these bosses are too. First you make your way through the level using your wits and a variety of tools, but then all that goes out the window when you're suddenly locked into a big room with an enemy but with more strength and HP
I love it. Best atmosphere in the series by far.
Also, despite missing some of the QoL upgrades and extra features later games added, the gameplay still doesn’t feel clunky. You can use the biggest, heaviest strength weapon and it’s still fast as frick.
The game could be longer, that’s honestly my biggest complaint.
>DeS PvP was better
It's one of my favorite games
It was alright.
I hate the remake and I hate all those low IQ youtubers who not only shilled for the game but also wanted Shitpoint to change bosses and add the sixth archstone. As if shitpoint could ever create something on par with Fromsoft
They didn't have to create something on par with From, just copy a few things from DS1, DS2, DS3 so the gameplay isn't fricking 1:1 identical, including shit like infinite stunlocks, instant backstabs, tons of bugs, 99+99+99+99 heals etc.
Now this remake will simply overwrite the OG because it's the same game with different graphics, an elaborate port basically.
If they had a complete from the ground up remake like RE2/FF7, with lessons from DS3, a 6th archestone, etc even if it was good, decent or bad, at least it would be a new expirience while not making the OG obsolete in many people's eyes.
The OG is only obsolete in the sense that it is barely obtainable outside of piracy.
That plus the fact that the new one plays 99.99% the same.
So most ppl will just say "why bother when you can have the same game with fancy graphics?"
With RE2 and RE2R, they're basically diferent game genres, even if they're similar at the core.
The BEST Souls game.
Solid 7/10
They won't put it on PC so I don't fricking know
It's the current year and you still won't play on the emulator. What is your excuse?
emulate it you dolt, it even has working online plus the remake fricking sucks donkey balls
BECAUSE I FIGURED THE EMULATION WAS FRICKIN BROKEN AND COULDN'T DO ONLINE WHICH IS HALF THE REASON PEOPLE PLAYED THE FRICKIN GAME YOU STUPID gayS. PISS OFF.
>doesn't know that demon's souls runs flawlessly on rpcs3 AND has online
>calls others stupid gays
the irony in your post is quite palatable
>ctrl f 'grass'
>0 results
This system fricking fricks guys
t. only played ptde and is currently emulating PS3 DeS
>fricks
sucks** goddamn it
There's nothing wrong with grass. It's not like dark souls where you can get stuck in an area so it doesn't need a refilling jug. Instead you can just keep pushing forward as long as you have grass.
The main issue is the extremes that grass creates
One extreme being running out of grass and having no access to healing at all(thank god theres multiple regen rings you can find),
The other extreme is being able to stock up on an obscene amount of them with no real drawbacks because grass weighs nothing(item burden also sucks)
The Estus system just works so much better to normalize the player's access to healing while also progressively improving over the course of the game
It works and is needed in dark souls because of the world structure but it is not needed in this game. You never have to retreat because you run out of healing unless you came obviously unprepared, the blacksmith and patches sell them and there are a few spots for quick farming
what when you don't you're softlocked. A huge problem is the grasses don't scale up in NG+ so you'll still be finding crescent grass and half moon grass which are completely useless in NG+ and you'll have to save up all your late/full/new moon until you reach 1-3, and since enemies eat up your health much quicker you'll be using them more often. if you run out before you meet patches in 2-2, you're SOL, you can only grind the fat officials.
You're never soft locked and it is not a huge problem sir. You're exaggerating.
I rushed through it on my buddy's PS3 when I was recovering from wisdom tooth extraction because I had played DaS1 on PC. My opinion is that is was pretty boring and clunky but passable. Unstable and low PS3 FPS probably didn't help my impression. I never played the remake because I figured I'd be even more bored going through the same content but half-remembered.
Better than DS1 and BB.
Worse than DS2 and DS3.
>no one talks about Parasite Eve
>play Parasite Eve
>suddenly everyone talks about Parasite Eve
>no one talks about Demon's Souls
>play Demon's Souls
>suddenly everyone talks about Demon's Souls
you're the main character, anon
I never played it but I like the art style it looks moodier than any other fromsoftware game. I wish it got a PC release
>he doesn't know
I want an official release THOUGH
hit me with the high quality emulator screenshots, bros
It's my favorite game of all time. Quirked up Dark Souls.
people say this game is the easiest? maybe in NG, but definitely not NG+
Loved it. Better than Dark Souls in so many ways (worse in others). Replayed it recently on RPCS3. I tried the PS5 version but it was just terrible
the combat is so flimsy and weightless
They should've brought World Tendency back in Elden Ring
Hell no. Demon's being so unique is a huge part of its appeal, how can someone who enjoys World Tendency want to see it copypasted again? They should've made a new fricking game in Elden Ring, that's what they should have done.
>inovations should immediately die for muh hipster cred
lol homosexual kys
Still working on it. My PS3 controller batter died and I need to clear the other one out because it constantly going left.
I played it more than DS2 and DS3
It's still my favorite Souls game. The worlds all feel fleshed out and fabulously connect, the areas encourage different types of builds to start in different places, and the early medieval aesthetic mixes well with how unnatural the soul arts are.
>try to talk about DeS
>totally not DS2troony starts starts turbo dilating about DS3 within 5 posts
I wish this Black person would just kill ximself already.
>d-didn't read lmao get laid btw
fricking hell, this is what passed for a human today. even customer service bots exude more sapience than this parrot.
>he's too afraid to reply
the beta cowers and recoils after being found out. don't worry, this is the last (you) you'll get from me. concession accepted
didn't read your vacuous NPCspeak, acquire sentience.
Some of the best tone and atmosphere in any video game and it's enough to carry even the weakest parts of the game. Sorely missing from their more recent games and the shitty shitty remake.
the archstones are much worse than bonfires. you can't do anything with them, and if you die behind an archstone you'll resurrect to the PREVIOUS archstone. So if you use the tower knight archstone, go back to kill the blue eyed knights and get killed, you'll resurrect at the Phalanx archstone.
i fricking hate how this game mixes up me wanting to dash or wanting to dodge
I dropped it at the valley of defilement
It has the most consistently high quality level design of any Souls game. 2-2 is the only weak level in the game.
2-2 is amazing
It's a complex level, but Demon's Souls strength lies in its more linear level design which forces you through well-structured enemy encounters. I'm talking about shit like the descent through 5-1 and 4-2, which can be absolutely brutal if you're not properly prepared. Meanwhile, 2-2 has:
>a few catatonic miners
>fat bugs which pose no threat but take a full minute to die
>worms which die from a single arrow to the head and can't hurt you unless you try to drink their Fanta
>random, isolated enemies like the single fat official
It's the closest thing the game has to a gimmick level (to go with the gimmick bosses). You just wander down dead-ends while ignoring enemies, occasionally dying to fall damage because you slipped off a bearbug husk the wrong way. The unstructured nature of the level doesn't play to the game's strengths.
You're right. However it's still good because it is one of the only maze like levels and the crystal lizard nest has soul and makes me happy.
I'll agree with that. It still serves a purpose, which is the other nice thing about DeS's levels. 1-X is for grass, 2-X is for ore, 3-X is for spice, 4-X is for souls, and 5-X is for... uh... darkmoonstone?
5 has nothing essential but it has a lot of the weird upgrade paths (which you have to farm like crazy for) and some powerful things like poison cloud, magical dullness ring, and blessed mace also the poison arrow vendor
>3-X is for spice
3-X is more for the darkmoonstones and 4-X for the bladestones and souls
5-X just sucks though. nothing good about it though the bosses being easy make up for it. I never died on the bosses and I even beat the 2nd one with a broken sword. also Sven is a cutie.
5-2 is the worst fricking level in the game. at least in 2-2 you know where you're going.
3-X provides Moonlightstone in addition to spices, 4-X provides Darkmoonstone and Bladestone, and 5-X provides Faintstone and the more unusual upgrade paths (Tearing, Fatal, etc.).
Stonegay (both areas) is by far the best and most interconnected + vertical level of DeS.
PPL fall over for Latria but only 3-1 is good like that and 3-2 is mostly a boring swamp.
>2-2 is the only weak level in the game.
5-2 sucks as well. There's a fine line between challenge and tedium. Both these worlds cross into tedium.
yes
I can only see someone liking it if they played it first, but to me it was very, very boring.
Good story though.
NG+ is bullshit. one hit deaths everywhere. bosses need a perfect run to beat. it's annoying and harder than DS1
Where do i start looking if i want to emulate it?
rpcs3
emugen
use the tools on the emugen wiki, it's very easy to set up
Thanks anon, going to check that. Hope my ryzen 5 2500 is enough to move it at 1080 at least.
DS1>DS2=ER>>DS3
DS3 is so fricking boring and souless i could barley remember any of it despite beating it twice.
DS2 while being a technical mess still shits all over Ds3
Iv never played DeS or BB because I'm not a sonybro
I beat DeS in NG and am now playing NG+. should I buy DS2 or BB first? (not playing DS3 until I play DS2)
just play them in order (ds2 doesn't actually matter because it wasn't made by miyazaki)
Play DS2 first because controls in BB and onwards feels very samey.
Was my favorite one until Bloodborne.
DeS is an objectively "inferior" game to Dark Souls, but there is just something special about it. Well, it was also my first one, so can't deny some good deal of nostalgia.
It got me back into games at a time when I was losing interest due to all the big games being easy and boring so I care about it a lot. It's definitely rougher gameplay wise than Dark Souls and the newer Fromsoft games but I still like how varied the bossfights were and how there was less focus on it being an action game and more on being an adventure.
I work in the industry as a programmer now which might not have happened without DeS rekindling my interest so my whole career and life would've probably been quite different.
>I still like how varied the bossfights were and how there was less focus on it being an action game and more on being an adventure.
I don’t believe that this is what you actually felt back then. This smells like gaytosis.
Name some good bosses from DeS.
You're right, it's how I feel now after seeing all the new games become action games.
>This smells like gaytosis
What do you mean?
I just like stupid weird gimmicks like Old Hero, Old Monk, Fool's Idol.
I also liked Witch of Hemwick in Bloodborne, I enjoy it when you're stressed out during a fight trying to figure out what the underlying system is.
>You're right, it's how I feel now after seeing all the new games become action games.
DeS was always an ARPG. The bosses were experimental but most of them were duds. Phalanx, armored spider, leechmonger, dirty colossus, Dragon god, Tower Knight, Adjudicator (those two aren’t bad per se but they are both the same easy fight and more of a spectacle than anything else. As boss fights they fail), and Astrea. People like the presentation of Astrea, the anticlimactic nature of the fight, which is fine I guess. But I think it would have been better without Garl or if they made him much weaker to hammer home the point.
Fools idol, I don’t know, she is too easy.
Storm king is good because he can actually kill you if you aren’t careful.
Old Monk is an interesting idea, and fun to be summoned as, but an extremely boring boss to face.
The rest are good, but they are also those action heavy combat bosses you just complained about.
>DeS was always an ARPG
Yes, obviously.
I still like action bosses, I just feel like having that variety was cool in its own right and I respect DeS for it. I would sooner replay any of the modern games than DeS but as a first experience I think a lot of the gimmick fights were cool.
>Fools idol, I don’t know, she is too easy.
Not if you have no idea that she's fricking invulnerable on your first playthrough. DeS did some weird, frankly unfair shit that I look back on fondly even if it's not the kind of thing you'd find in a modern, polished action game. That's all I'm saying.
>Not if you have no idea that she's fricking invulnerable on your first playthrough
Maybe, I just stumbled over the guy and killed him before fighting the boss. And he doesn’t make the boss invulnerable, just that you have to refight it again and again. You clearly beat it, but don’t progress, leave the boss area, come back and the boss is there again
>And he doesn’t make the boss invulnerable, just that you have to refight it again and again
Oh yeah that's it. It's been a while.
I enjoyed this game until I got to Latria, whereupon it became an obnoxious slog (in hindsight, that was what the whole game was) and then I found out about the world tendency bullshit and dropped the game completely.
Sekiro = DS1 > DS3 >>>>>>>>> DS2>>>>>>> Demon Souls >>>>>>>>> Bloodborne >>>>>>>>>>>>> Elden Ring
if you beat the spider, flamelurker and maneater you've beaten the game. everything else is easy.
Yeah, it really seems the last 1/3 of the game is just puzzle bosses because then ran out of time to make actually interesting ones like Tower Knight, Armor Spider, Flamelurker and Maneaters.
BoC in DS1 was a similar case, there's unused animations and models of BoC walking around on 4 legs and stoming the player, basically like a big beast boss from BB but far slower.
DeS has the worst autosave in the series which is a good thing. if you die in a boss you could just quit the game and start at the boss fog instead of going all the way there (really helpful for world 1-4, 2-2 and 3-2)
>demon's souls
>if you die in a boss
Never happened.
>he didn't play NG+
you didn't beat the game
It had soul
dark souls is a better game overall but I like all the oldschool jank shit des has like soul drain actually draining your level and stuff like giant purple dildo with the cracked beast talisman and the scraping spear
anybody beat it on NG+6? hard?
Didn't get the chance to play the original but played the remake recently. Fun but short, although IDK but it felt easier than the other souls games and I'm not sure if it's accurate but most bosses felt like they had their own unique gimmick to the fight or at least a higher amount than other games
About as much as DaS, and more then everything after it.
>must play FROM classics
DeS
DaS
BB
Sekino
>grear games, play them if you want more soul stuff
DaS2
DaS3
Elden Ring
>non FROM games you should avoid like a plague
DeS Demake
no, DeSR is still better than Dark Souls 2 even if there are nitpicks I have with it, still has DeS's good gameplay.
>>non FROM games you should avoid like a plague
>DeS Demake
From offically said they had a very hard time making DeS (so much so the memory of creation is painful to them) and that the quality of life changes made in the remake put them to shame because they were unable to get things to work as well. They bent the knee to bluepoint.
True if big
Usually when I hear someone praise des it comes in the same post as them praising ds2 so I know I can safely disregard their shitty opinions.
des is way up there with das and bb in terms of soul and atmosphere, I'm sorry 2tranBlack folk have soiled it for you
That's strange, usually when I try to dig further for the opinions of someone strongly criticizing demon's souls it turns out that they are a dark souls 2 gay.
a lot i think its excellent. only a couple of games within the last 15 years id rate more highly and one of them is dark souls
KF 3 is better than KF4
>2009
Worst version
why bother with the playdough lookin garbage
ohnononono
I'd rather play a 720p game than a Demake
Isn't the original perfectly playable these days on an emulator, and in higher res than default?
Yup yup, you have no reason whatsoever to play the Bluepoint slop
it's the only Souls game that kept me interested enough to finish the game
dropped Dark Souls 1 and Elden Ring
Its my least liked modern From Software game but still a pretty good game
third fav after ds1 and bloodborne
it deserves a lot of praise for getting an absurd amount of things right on the first go and the game structure is unique, so it's worth visiting anyway
Finished it not too long ago, it feels more like a concept for Dark Souls than a complete game, like I don't think any bosses took me more than 2 tries, most were first tries, the fact that you can just carry 99 healing items is just broken for these types of games
But yeah I like it
Huh? DS is very differnt from DeS. Now DS2 brought back bunch of elemnts from DeS and DS3 brought back even more.
>I don't think any bosses took me more than 2 tries
I can say the same about DS, though couple might have took 3 tries.
>99 healing items is just broken
You still can die just fine, the fact that you don't have to start over once you ran out of an arbitrary limit of healing items is just better quality of life.
GOAT: ER
SS Tier: DS3, BB
S Tier: DS1
A Tier: DeS
B Tier: -
C Tier: -
D Tier: DS2
DS1 should be in SS tier, everything else checks out though
I always though it was more interesting than Dark Souls
it's been 14 years and there still isn't a single good soulslike not made by from
2d soulslikes suck because the formula doesn't work in 2d and as a result these games are just shittier metroidvanias
straight clones all fail because 3d level design is actually pretty difficult and so is emulating the atmosphere
all these games ever do is superficially rip off the combat, currency loss on death and iframe abuse
nioh has amazing combat system but by God everything else is so shit it's not even worth mentionig
Lies of P is legit. You're going to have to try the demo. It has about 6 or so hours max of content, which I ended around mid 40s level wise. Still you can see for yourself how its a love letter to from games.