What's the "industry"?
I wouldn't have bought certain games if I didn't pirate the predecessor. I guess some studios like EA and Ubisoft get hurt by piracy but frick them.
What a shitty list. No one forces the Devs to create games like this. Indie games are very successful without any of that. Half of the items in the list are moronic anyway >8k Assets
Ok how is this more expensive or time consuming than 512 Assets? >Widescreen
Literally a few lines of code
Probably about 25% of sales.
I remember when we first launched out game it was good then the sales dropped but we still were getting notices that people were playing the game since it pings online.
Turns out we were losing money.
The truth is. Piracy does frick it up for us smaller devs. We need all the money we can get. And even if we price it reasonablely ($1, $5), people still steal.
I think people just like to be buttholes.they don't care.
>people still steal
No such thing as stealing intellectual "property".
The amount of people willing to pay is staggering, especially since every game is only a few piracy clicks away.
Impossible to quantify. You don't know whether a pirate would buy a game if pirating weren't possible, and you don't know how the increase (or decrease if the game is shit) in popularity/word of mouth from people who pirated the game affected other potential buyers.
Not as much as you're lead to believe, at least towards the very large companies. Most people would rather just pay in a convenient easy to use webstore then dick around trying to find a torrent with seeds. Hell, in most cases people who pursue IP cases tend to consider having "X torrent" not being on the first 5 pages google a win, since the average user gives up if they don't see it on the first page.
If you think about it for a minute, the people who pirate either couldn't afford to pay because they're that fricked financially, so it doesn't correlate to a lost sale, or they wouldn't have risked good money for the game because the game is of unknown quality that they might have rented before (but video rental places are dead), so that's not a lost sale.
There's surely some lost sales, but companies prefer claiming huge loses because that's more convenient for themselves.
OY VEY it's anuddah shoah! How dare you question the narrative you impudent goy. DELETE THIS THREAD RIGHT NOW OR THE ADL WILL VISIT YOU IN YOUR SLEEP TONIGHT
it doesnt .
What's the "industry"?
I wouldn't have bought certain games if I didn't pirate the predecessor. I guess some studios like EA and Ubisoft get hurt by piracy but frick them.
What a shitty list. No one forces the Devs to create games like this. Indie games are very successful without any of that. Half of the items in the list are moronic anyway
>8k Assets
Ok how is this more expensive or time consuming than 512 Assets?
>Widescreen
Literally a few lines of code
>No one forces the Devs to create games like this
No one except the executives dummy. You think indie games are trying to impress executives?
its a slippery slope 1st you will download cyberpunk next thing you know you are homeless needled up.
About as much as a mild stomachache.
piracy helps the industry
It does. I would't care about 90% of franchises today if I weren't pirate them back in the good ol days.
As a game dev..
Probably about 25% of sales.
I remember when we first launched out game it was good then the sales dropped but we still were getting notices that people were playing the game since it pings online.
Turns out we were losing money.
The truth is. Piracy does frick it up for us smaller devs. We need all the money we can get. And even if we price it reasonablely ($1, $5), people still steal.
I think people just like to be buttholes.they don't care.
>people still steal
No such thing as stealing intellectual "property".
The amount of people willing to pay is staggering, especially since every game is only a few piracy clicks away.
>no such thing as stealing another person's idea, time, investment, energy
spoken like a true israelite
>Jews are against IP laws
If only
>make your game ping online
That's why I firewall everything. People too stupid to firewall; as in, the people you noticed, are too poor to pay.
Piracy hurts the industry cause it created pirategays the most obnoxious and insecure people.
>quicktime in 2023
Impossible to quantify. You don't know whether a pirate would buy a game if pirating weren't possible, and you don't know how the increase (or decrease if the game is shit) in popularity/word of mouth from people who pirated the game affected other potential buyers.
None at all. In fact there was at least 1 study that showed it improved sales, so there ya go.
link to study?
Uhhh ummm.... hold on let me renew the domain....
Not as much as you're lead to believe, at least towards the very large companies. Most people would rather just pay in a convenient easy to use webstore then dick around trying to find a torrent with seeds. Hell, in most cases people who pursue IP cases tend to consider having "X torrent" not being on the first 5 pages google a win, since the average user gives up if they don't see it on the first page.
If you think about it for a minute, the people who pirate either couldn't afford to pay because they're that fricked financially, so it doesn't correlate to a lost sale, or they wouldn't have risked good money for the game because the game is of unknown quality that they might have rented before (but video rental places are dead), so that's not a lost sale.
There's surely some lost sales, but companies prefer claiming huge loses because that's more convenient for themselves.
>Pirate Music.mov
I DID NOT HAVE SEXUAL RELATIONS WITH THAT WOMAN
OY VEY it's anuddah shoah! How dare you question the narrative you impudent goy. DELETE THIS THREAD RIGHT NOW OR THE ADL WILL VISIT YOU IN YOUR SLEEP TONIGHT