how much UI should games have?

is more or less UI better?

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  1. 11 months ago
    Anonymous

    The less the better, even better if it's inmersive like in Dead Space or Far Cry 2

  2. 11 months ago
    Anonymous

    Even a "minimal" UI is shit if your health bar is in the wrong place.

    Just let people customise it. I had to download a mod to customise Monster Hunter Rise's UI and all I could think of the entire time is "why doesn't the game just let me do this". It's literally moving elements around a screen, why is this shit locked away from players.
    Most of that customisation was just taking big, annoying blinking icons and making them smaller and off to the side instead of needing to hide it away completelg.

    • 11 months ago
      Anonymous

      Depends entirely on the game in question. If a game needs us to keep track of a lot, then a UI that can track and present that information to the player is necessary. Think of any paradox / 4x game you need a lot of information to play those games efficiently. However that UI would be completely out of place if you were to be in a more "immersive" experience a la kingdom come.

      I would say has the best take here, where UI should by default be customizable Players should be in control of what information they need / want. For example I play a lot of Hell let loose, and I found the dynamic UI really annoying whenever I have to play squad lead, or tank commander. I've just switched it to always on. However another player might find it an eye sore and difficult to play that way.

  3. 11 months ago
    Anonymous

    Welll... let's say if I could finish and play through Xenoblade 2 fully, i can tolerate almost all kinds of UIs.
    Even Horizon zero dawn is tame in comparison.

    Also i used to play a few MMOs back in the early 2000s so i dont care too much.

    • 11 months ago
      Anonymous

      xenoblade 2's UI is fine if you've played the game
      everything shown is useful and if it's not you can turn it off or it won't be shown at the time
      it just looks messy without the knowledge of what it's showing

  4. 11 months ago
    Anonymous

    as much as possible at all times

  5. 11 months ago
    Anonymous

    i could finally play a soulsshit game when they added a dynamic UI to the game. i dont like clutter on the screen when you dont need it.

  6. 11 months ago
    Anonymous

    Just let players change it as they see fit

    • 11 months ago
      Anonymous

      That’s just inviting “if you used (UI element) you didn’t beat the game” posts

      • 11 months ago
        Anonymous

        imagine being the kinda mentally broken weak willed homosexual that cares about posts like this on anonymous petunia growing forum online

    • 11 months ago
      Anonymous

      All that wasted space

  7. 11 months ago
    Anonymous

    Zero. I wished the wiiu wasn't such a faillure because having a second screen to remove all the UI clutter was a fricking godsend.

  8. 11 months ago
    Anonymous

    I like less, but I can also respect huds that feels in-universe, like MC helmet serving for his Hud.

    • 11 months ago
      Anonymous

      >star wars: republic commando
      >get alien blood on your visor
      >little laser windshield wiper appears to clean it off
      to this day one of my favorite little details

      • 11 months ago
        Anonymous

        sounds rad

  9. 11 months ago
    Anonymous

    No Hud is kimo

    • 11 months ago
      Anonymous

      It's great, but you always have to active the compass or the mini map to see where you're supposed to go

      • 11 months ago
        Anonymous

        then check your compas. it doesn't need to be there constantly

        • 11 months ago
          Anonymous

          too tedious. So I don't play games like this

      • 11 months ago
        Anonymous

        then check your compas. it doesn't need to be there constantly

        The real answer is the world in front of you should be designed well enough to pique your interest without needing a checklist on a magic map to bait you there. There should be no minimap, or a map in general that isn't held to the game's logic. Same way you learn maps in multiplayer games, singleplayer games should have worlds you learn on instinct as you explore them, with a host of distinguishable elements around every corner for your subconscious to identify.

        • 11 months ago
          Anonymous

          Minimaps can show you things that are beyond your immediate surroundings and allow you to align them with what you can see, as well as show you fast communication elements like pings on multiplayer.
          There is more to games than Ubisoft shit baiting you left and right, anon.

  10. 11 months ago
    Anonymous

    Only what is necessary, when it is necessary.

    • 11 months ago
      Anonymous

      I kinda prefer small but static usually, but now that I'm an oled dad I'm open to compromise

  11. 11 months ago
    Anonymous

    useful information > immersion.
    But for sure they should just let you customize the elements, both in terms of turning them on and off as well as repositioning them.

  12. 11 months ago
    Anonymous

    Depends on the game, though the ui in top looks fricking soulless

  13. 11 months ago
    Anonymous

    Minimalist gays can go frick themselves. The best UI was Morrowind because it was PC based.

  14. 11 months ago
    Anonymous

    Red Orchestra 2 had it right

  15. 11 months ago
    Anonymous

    Depends on the game and what it tries to achieve. Top is disgusting but aimed to casuals.

  16. 11 months ago
    Anonymous

    Absolutely fricking insane how RDR2 has so much shit going on but you understand everything without the screen being cluttered in UI. You can be on a horse jumping down to stealth and shoot a bison with barely any UI needed. You can go on a shooting rampage with 10 guys and the only UI you see would be swapping weapons and that's it, everything is explained to you through the gameplay and the visual clues around, absolutely brilliant game.

    • 11 months ago
      Anonymous

      same, a departure from gtaIV where you barely look at the game when driving on mission your eyes are glued to the gps

    • 11 months ago
      Anonymous

      I fully agree plus the controls are context sensitive so the game always knows what you're trying to do. Anyone that says RDR2 has bad controls is literally just bad at video games. If you tried to talk to someone and accidentally shot them it's 100% your fault and your fault alone.

  17. 11 months ago
    Anonymous

    >experience bar detached from other ui elements
    >not even an mmo
    wasn't it someone from this studio b***hing about From Software's UI that got him memed on?

  18. 11 months ago
    Anonymous

    There was a good mod for W3 that only showed relevant info during combat and when you activated the 'witcher sense'. Otherwise there was none.

  19. 11 months ago
    Anonymous

    Did they ever fix The Witcher 3 HUD on console?
    The text on a TV across the room was so tiny the game was actually unplayable

  20. 11 months ago
    Anonymous

    I hate zoomer games that hide the UI. I want to know my health and ammo at all times, you stupid developers

  21. 11 months ago
    Anonymous

    A lot of games that would actually look beautiful end up looking like crap with UI elements and glowing shit on the screen. It's a trend that started with Ubisoft games where the player starts to play the game mostly through the UI instead of the actual visual cues on screen. Bars that indicate from which direction enemies are shooting, indicator highlights for interactable items, minimap with every single point of interest marked down with a symbol -- it feels awful to play. Especially once the moronic eagle vision comes into the mix. This is why the original Dead Space still feels immersive, because there isn't a bunch of random shit on screen. Cluttering the screen with information in 3d action games is a failure in game design. That type of information overload should only exist in management sims like tycoon or grand strategy games where that information is needed.

  22. 11 months ago
    Anonymous

    idk but Horizon is more fun than RDR2 (not like that's much of an achievement given how supremely boring RDR2 is)

  23. 11 months ago
    Anonymous

    you tell me

  24. 11 months ago
    Anonymous

    >how much UI should games have?
    About this much.

    • 11 months ago
      Anonymous

      I have nothing against games being autistic about stats but for 90% of those it makes no sense for the player to view at any time.

  25. 11 months ago
    Anonymous

    UI is the main reason Western games will always be better than japanese games

  26. 11 months ago
    Anonymous

    They always design this stuff wrong. Less is better of course, and hiding the UI while outside of combat is a good idea. Except if it didn't hide essential resources you need to be aware of before combat. Like, say, if not full then how much hp / mana / resources do you have? Too often I need to put the entire UI on at all times, just to have this basic info that plays a crucial part into how or if I initiate combat, or if I need to use items before it.

    • 11 months ago
      Anonymous

      do you know how it works in RDR2? you can toggle the UI on and off, but when it's off you can have it briefly show up again for a few seconds to check your health or minimap or whatever. I liked that a lot and it seems like it addresses your complaint.

  27. 11 months ago
    Anonymous

    Those aren't games, they're walking sims.

  28. 11 months ago
    Anonymous

    ALL THE UI
    ALL OF IT

  29. 11 months ago
    Anonymous

    It's not about more or less, it's about how useful the information is in whatever game and having the ability to minimize certain aspects to your taste.

    The amount of ui info I have in xiv would be horrible in most single player games, but it's good there because it allows you to keep track of things in harder content. Single player games don't need to be as customizable but should allow you to turn shit off like a minimap or whatever if you don't want it

  30. 11 months ago
    Anonymous

    Also, more games should adopt the dead space style of organically displaying info without an overlay

  31. 11 months ago
    Anonymous

    Less. if your game needs to add tons of pointers and numbers in the screen then you're just shit at designing the world and placement. Rockstar did it really well with red dead and gta v, in most cases a minimap and some small hp/bullet infos are more than enough.

    I hate damage numbers the most though, nothing ruins my experience than seeing my guy hit some thing for 400 or 500 arbitrary digits.

    • 11 months ago
      Anonymous

      What the frick am I looking at? I'll just assume it's some jap rpg

      • 11 months ago
        Anonymous

        It looks even worse in motion
        JRPG trannime homosexuals are brain dead

        • 11 months ago
          Anonymous
          • 11 months ago
            Anonymous

            lmao holy shit this game makes ubisoft ui look like masterpiece

          • 11 months ago
            Anonymous

            Which troglodyte designed the game? how is a singular damage digit bigger in size than the character model??

          • 11 months ago
            Anonymous

            >Four identical party members with the same jap haircut
            >Enemies are giant pokemon
            >can't see a fricking thing

            I thank god each day that I wasn't born a weeb

            • 11 months ago
              Anonymous

              Don't worry, next thread we will have 20 anons declaring western gaming is dead and only japs produce constant kino and great soulful experiences
              Lmao

              • 11 months ago
                Anonymous

                tbh capcom is entirely carrying japs' name, most other jap companies are absolute dogshit (frick you bamco)

              • 11 months ago
                Anonymous

                Xb3 may have a shit ui but it's better than ragnorok

          • 11 months ago
            Anonymous

            Even the first game was way simpler yet still riddled with annoying huge UI that they could just downscale by 80%
            I don't understand the point of using those portraits and having that massive mob name plate

          • 11 months ago
            Anonymous

            honestly this looks worse than webm related

    • 11 months ago
      Anonymous

      fricking christ

      What the frick am I looking at? I'll just assume it's some jap rpg

      xenoblade

  32. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      >live tucker reaction
      jej

  33. 11 months ago
    Anonymous

    Holy shit the top image is cancer inducing.
    I always use iHud mod for skyrim because exploration is best enjoyed if my screen is displaying the vistas and scenery instead of shitty numbers and icons

  34. 11 months ago
    Anonymous

    option one: minimal UI that only shows up if needed and a dot reticle
    option two: soulful, wacky UI in style of the game world/atmosphere
    no in-between

  35. 11 months ago
    Anonymous

    > Anything that conveys information about your character.
    Fine to an extent.
    > Anything that conveys information about the world.
    Devs don't understand immersion, so - into the trash it goes.

  36. 11 months ago
    Anonymous

    Makes sense in Horizon since you have an AR thing on your face.

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