How often should you Jumpscare your Players during the Campaign?

How often should you Jumpscare your Players during the Campaign?

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  1. 9 months ago
    Anonymous

    Once for every failed perception check.

  2. 9 months ago
    Anonymous

    Oh, I don't know, I'd say about once per

    BOO!

    • 9 months ago
      Smaugchad

      Point an unloaded pistol at them

      You guys are too good for /tg/

      • 9 months ago
        Anonymous

        and you should frick off the whole website. don't reply to me again namegay

  3. 9 months ago
    Anonymous

    How the frick do you jumpscare your players?

    Like, physically, how?

    • 9 months ago
      Anonymous

      Randomly shout. It's not scary, just starting and annoying just like a real jumoscare.

    • 9 months ago
      Anonymous

      Point an unloaded pistol at them

    • 9 months ago
      Anonymous

      OP doesn't want an answer, he just wants (you)'s

    • 9 months ago
      Anonymous

      >How the frick do you jumpscare your players?
      >Like, physically, how?

      >Power "mysteriously" goes out and the room is plunged into darkness
      >"Hang on guys I've got my phone right here"
      >friend who was hiding in the closet with a mask comes out just in time to be briefly seen
      >power comes back on, stranger is gone

    • 9 months ago
      Anonymous

      Pneumatic piston under the table that launches everything into the air.

    • 9 months ago
      Anonymous

      I did it once

      >back in the day
      >playing In Nomine (demons and angels) with the boys
      >we had a gaming hangout where people would drop in and play whatever and hang out
      >sometimes my friend would sit and listen to us RP, everyone was cool with it
      >this time I get him to hide in a closet in the room
      >about 2h in the players have a seance
      >live candles, moody music on the boombox, lights off
      >I do creepy voices sometimes and the players were prepared for it
      >summon demon
      >I blow out the candles
      >demonic voice is heard in the pitch darkness
      >wait, it’s coming from behind me?
      >my friend finally exits the cupboard and seemingly materializes as a shadowy figure behind me as I chant
      >players jump but stay in character and makes a pact with the demon
      >it is still pitch black
      >the pact is sealed and my friend lights a match in front of his face as he laughs
      >he had a pretty elaborate latex demon mask on, classic horned devil
      >players flee the room
      We had an intermission and when the players returned after a minute, my friend had removed the mask and sat grinning in the now lit room

      A jumpscare in horror rpg is a great way to release built up tension.

      • 9 months ago
        Anonymous

        Ebin

  4. 9 months ago
    Anonymous

    >rocks fall, you die
    Immediately

  5. 9 months ago
    Anonymous

    >I keep waiting for the gif to animate with the jumpscare
    >It doesn't, it's static gif
    frick you

  6. 9 months ago
    Anonymous

    If playing with a bunch of ancient grognards with dodgy tickers, never. Teens are good though, those frickers need waking up occasionally.

    • 9 months ago
      Anonymous

      >dodgy tickers

      what manner of idiotic british colloquialism is this

      • 9 months ago
        Anonymous

        We say both of those things where I live in Colorado.

        They're both a little old-fashioned, but not weird.

  7. 9 months ago
    Anonymous

    >OP has no fricking clue how TTRPGs are even played

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