how realistic do you want space combat to be in games?

how realistic do you want space combat to be in games?

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  1. 9 months ago
    Anonymous

    As realistic as Todd makes them to be. No more, no less.

  2. 9 months ago
    Anonymous

    Yes

    • 9 months ago
      Anonymous

      vade retro satana

    • 9 months ago
      Anonymous

      This is the best answer. I love Aurora
      >WW2 style naval engagements, but in space

    • 9 months ago
      Anonymous

      So not at all?

    • 9 months ago
      Anonymous

      >2d

  3. 9 months ago
    Anonymous

    I'd love to love the bottom image, but I know it'll be too in depth for my microscopic brain

    • 9 months ago
      Anonymous

      It'd require zero input from you, you'd just sit in the wienerpit and win or die. Not very fun, which is why the above version exists.

    • 9 months ago
      Anonymous

      nebulous fleet command

  4. 9 months ago
    Anonymous

    Freelancer perfected it for fighters, Freespace 2 perfected it for capital ships. You can't really improve on that, you can only refine.

    • 9 months ago
      Anonymous

      >star citizen will replace this
      >it will never be as kino
      >we will be 80 when it releases

      • 9 months ago
        Anonymous

        >Star Citizen
        Underspace you mean

      • 9 months ago
        Anonymous

        Star Citizen is never going to release.

      • 9 months ago
        Anonymous

        >when it releases
        you're going to be 80 before you realize that it never will.

    • 9 months ago
      Anonymous

      Does anyone even play Disco anymore?
      Its been like 12 years for me since I last cruised around in my Sarissa

      • 9 months ago
        Anonymous

        That's Gankerlancer.

        • 9 months ago
          Anonymous

          Is a disco server or a mod?
          Those ships are definitely from the Discovery mod

          • 9 months ago
            Anonymous

            It's a mod. You missed out on something wonderful if you know Freelancer but don't know Gankerlancer.

            • 9 months ago
              Anonymous

              I don't doubt it.

    • 9 months ago
      Anonymous

      >Played Gankerlancer when it first came out
      >Did a clientside .ini edit so that asteroids shat out credit chips instead of rocks
      >Went off out of the way to secretly grind out an insane amount of money
      >Looked up where I could buy an aesthetic capital ship
      >Some 30 system trek away
      >Journey out there was tricky
      >Bought the Persephone
      >Getting it back I had to get it through a fricking asteroid field
      >So big it constantly got stuck
      >2 hours of banging the thing through
      >Got it back to the starting sector
      >Parked it outside the red desert planet where everyone was hanging out
      >Didn't even get banned
      I was having a rough time IRL back then and Gankerlancer genuinely brought a smile to my face when little else did. To anyone who was there, thanks for the memories.

      • 9 months ago
        Anonymous

        >I had a shitty life so passing the misery on and cheating to make other people feel bad gave me pleasure

        • 9 months ago
          Anonymous

          The only one he ended up making miserable was himself, ironic, isn't it?

    • 9 months ago
      Anonymous

      >Freespace 2
      thanks for reminding me to replay that again
      came out 25 years ago and yet it's still the best space combat game on the market

    • 9 months ago
      Anonymous

      Space dog-fighting is pretty fun

      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous
          • 9 months ago
            Anonymous
            • 9 months ago
              Anonymous
              • 9 months ago
                Anonymous
  5. 9 months ago
    Anonymous

    I want it to be realistic with current age space technology

    • 9 months ago
      Anonymous

      Kerbal Space Program it is then

      • 9 months ago
        Anonymous

        Where do you find cracked versions of those games?

      • 9 months ago
        Anonymous

        >tfw no space RtW
        would probably be a nightmare to make though

        • 9 months ago
          Anonymous

          wish Children of a Dead Earth had a proper campaign mode

    • 9 months ago
      Anonymous

      best strategy for space combat right now is NOOOOOOKS

    • 9 months ago
      Anonymous

      I'm pretty sure the closest we've officially gotten to having a warship in space was the russians strapping a modified machine gun to a Salyut station. If course, if you go into "never built, but probably works" designs the sky is the limit, no pun intended. Orion battleships, Polyus battleships, bomb-pumped X-ray lasers...

    • 9 months ago
      Anonymous

      Children of a dead earth. Fully stimulated orbital mechanics (hope you've got a good CPU) plus diamond hard modern science. Made by actual nerds from NASA. The problem is it's so difficult and obtuse whilst also having high system requirements that it filters basically everybody.

      • 9 months ago
        Anonymous

        So close...

        • 9 months ago
          Anonymous

          it's just marketing. the game doesn't have any characters at all. you could barely say it has a campaign or career mode. it's just a dozen set piece missions with text block briefings you click through.

  6. 9 months ago
    Anonymous

    I liked battlestar galactica stuff. Shitton of missiles and flaks, nothing under the nukes, fighters dogfights, big ships strategies done with pen and ruler with zero visual contact. Love that.

    • 9 months ago
      Anonymous

      guess you like deadlock then?

      • 9 months ago
        Anonymous

        You can bet your ass i do.

        Having flak cannons on a spacecraft would be considered a war crime. Especially if it's an enforcement or peacekeeping platform and isn't some desperate measure in the middle of a war.

        >flak cannons
        They use it because all the space warfare is swarm of missiles and it's the only valid tactical choice.

    • 9 months ago
      Anonymous

      Having flak cannons on a spacecraft would be considered a war crime. Especially if it's an enforcement or peacekeeping platform and isn't some desperate measure in the middle of a war.

      • 9 months ago
        Anonymous

        >That's against the rules!
        don't care, I'm firing all the flaks and nukes at your gaylord ship and there's nothing you can do to stop me

        • 9 months ago
          Anonymous

          The issue is more one of filling space, and particularly the orbit of a planet, with projectiles that will never, ever stop. You can fire off a flak cannon, and then in 2,000 years some civilian shuttle gets shredded by your flak. The concept could probably be salvaged, though. Instead of just firing off flak you might be able to get away with some short-lived and self-degrading amalgam that only remains a threat for a short period before breaking down on its own.

          • 9 months ago
            Anonymous

            >biodegradable bullets
            this sounds like it's from a parody movie

            • 9 months ago
              Anonymous

              I think some settings use big chunks of ice.

          • 9 months ago
            Anonymous

            EVERYTIME YOU PULL THAT TRIGGER YOU ARE RUINING SOMEONE'S DAY SOMEWHERE AT SOME TIME

            • 9 months ago
              Anonymous

              SIR ISAAC NEWTON IS THE DEADLIEST SON-OF-A-b***h IN SPACE!

          • 9 months ago
            Anonymous

            Not a problem. If it's at the same speed as regular micro meteorites, then a space worthy ship will have ways to deal with that. If you fire it at extremely high speeds, it will quickly leave the orbit of both the planet, the sun, and probably the whole galaxy, drifting endlessly into the vastness of space, never to be seen again.

  7. 9 months ago
    Anonymous

    I want a complete remake of Elite Dangerous but with 2023 graphics, human designed missions and objectives, and stuff to do which doesn't involve endlessly looking at a warp loading screen or paying capture the flag on foot fps

    • 9 months ago
      Anonymous

      Elite Dangerous is such a downer. Like fricking hell such a great idea for a game but it's so undercooked.

  8. 9 months ago
    Anonymous

    Bottom is basically nebulous fleet command

    • 9 months ago
      Anonymous

      How do i get good at this game, it seems dope but I get shredded instantly out of tutorial.

      I think the most difficult thing about realistic space battles is the control scheme
      Trying to position things in 3d on a 2d screen with a mouse and keyboard quickly becomes difficult make fun and intuitive
      Homeworld was in a pretty good spot, but even that wasnt super realistic
      I think there is potential for a vr game about space strategy and tactics for the control scheme alone. Intuitive manipulation of fleets and flight paths in a 3d space.

      This specifically is my problem. I've been looking for a game that is basically

      but vidya for awhile, and Homeworld and Nebulous are the closest i've found but they just control very weirdly. Being able to just grab a fleet on a display with my hands and send it somewhere would be really cool.

  9. 9 months ago
    Anonymous

    I was quite happy with the complexity of Star Fox 64.

  10. 9 months ago
    Anonymous

    >Top
    for action games
    >Bottom
    for strategy games

  11. 9 months ago
    Anonymous

    >omg the formulas this is so scientific
    Dude the second panel is not so different from the usual don't shoot your opponent shoot where you think your opponent will be crap

  12. 9 months ago
    Anonymous

    entirely depends on the aesthetic

    • 9 months ago
      Anonymous

      Honestly the least realistic part of this image is the idea that the UK could fund a space program or would be at all able to field its own separate vessels to the rest of the EU

      • 9 months ago
        Anonymous

        Neither the UK or the EU combined would be able to build anything remotely like a manned space program.
        They are too busy trying to feed large unproductive subsets of their own populations.

      • 9 months ago
        Anonymous

        Neither the UK or the EU combined would be able to build anything remotely like a manned space program.
        They are too busy trying to feed large unproductive subsets of their own populations.

        lore wise for The Lunar War they have a joint program with the commonwealth, mainly the Canadians and Australians
        I believe they and the EU got a decent economy boost after the "Artemis Accords" that carved up the moon leading to a booming space industry

        • 9 months ago
          Anonymous

          It's sad that settings like this never account for the near-term problems that just glossed over.
          The EU can't even afford to easily hand enough weapons to Ukrain to defeat an invader with the GDP of Italy.
          And, demographically speaking, they will be completely replaced within a century anyway. The EU will cease to exist in any meaningful way long before then.

          • 9 months ago
            Anonymous

            timeline has the war starting in 2044, with the Chinese launching the first armed craft in 2037, might be out of date though, does seem pretty quick

            • 9 months ago
              Anonymous

              The EU launching anything larger than a breadbox by then ion their own s laughable. Arianespace doesn't count.

            • 9 months ago
              Anonymous

              where can I read more of this?

              • 9 months ago
                Anonymous

                currently exclusively on the "tough sci-fi" discord under the "world's" section, outside of renders and ship details there's not much documentation outside of a 3 year old timeline and a q&a
                still nice renders so I've parked myself there to scrape them, next one is an Indian ship it seems

            • 9 months ago
              Anonymous

              currently exclusively on the "tough sci-fi" discord under the "world's" section, outside of renders and ship details there's not much documentation outside of a 3 year old timeline and a q&a
              still nice renders so I've parked myself there to scrape them, next one is an Indian ship it seems

              gimme this timeline

              • 9 months ago
                Anonymous

                it is from 2020 but here you go;

                >2021-2022: Development of Fully Reusable HLV is complete, launch Prices drop and massive Private investment into Space ventures follows
                >2022: ULA announces it will invest in and develop its CIS-Lunar 1000 initiative to grow the space economy
                >2024: Crewed Lunar landing on lunar South Pole as part of Artemis Missions. US tests first LEU NTR in orbit
                >2025: First International Artimis mission, US, JP, and EU Astronauts participate. ISRU infrastructure begins construction along with a US base at South Pole
                >2026: US/JP/EU ratify Artemis Accords establishing norms of property/resource rights. Mad dash for significant ice/resource deposits occurs
                >2028: Following the LEU NTR flown 4 years US development efforts quietly begin on higher performance NTR's
                >2029: First Crewed PRC lunar landing
                >2029: Most lunar Territory has resource claims by US/JP/EU leaving out the PRC
                >2030: After realizing most of the Significant water Ice deposits have been claimed on the Moon, PRC sends off missions to water rich NEO's/comets
                >2033: PRC retrieves water rich comet and begins construction of a massive propellant depot orbital platform at EML 3
                >2035: Rouge spacecraft nearly crashes into US/Japan base in apparent terrorist attack. PRC suddenly announces formation of spaceguard in response
                >2036: China/Russia along with developing nations form a Global Space block claiming the Artimis accords have allowed the moon to be "stolen"
                >2036: US moves NEO into EML 5 for use in construction of O'Neill Colonies
                >2037: PRC launches first Armed spaceguard units, another Spacecraft terrorist nearly whipes out a ISRU base
                >2038: US, Japan, and EU Launch their own Spacegaurds
                >2042: China/Global space block declares that the Artemis accords have no force of law and that unless all Parties can have universal access to lunar resources
                >2044: After a surprise attack on propellant transports by PRC proxy forces. The Lunar War begins

              • 9 months ago
                Anonymous

                >COVID took this from is
                I'll never forgive the Chinese

              • 9 months ago
                Anonymous

                also I should add that it appears the new cause/additional conflict of the war is an invasion of taiwan

            • 9 months ago
              Anonymous

              Where does the EU launch its vessels from

              • 9 months ago
                Anonymous

                france

              • 9 months ago
                Anonymous

                they're assembled in orbit

  13. 9 months ago
    Anonymous

    Hard space battles would be gigakino, but I'm not aware of any game with them.

  14. 9 months ago
    Anonymous

    This is why we have EVE Online, to keep these autists busy elsewhere.
    EVE ain't a game, it's a quarantine simulation.

  15. 9 months ago
    Anonymous

    Hard space battles would be avoiding space battles at all costs because it's a waste of ammo and just nuke the planets instead

  16. 9 months ago
    Anonymous

    I only care about radiators

    • 9 months ago
      Anonymous

      >Torchship
      >has absolute amazing ship design for the contact war
      >just turns into star trek
      sigh...

    • 9 months ago
      Anonymous

      >Torchship
      >has absolute amazing ship design for the contact war
      >just turns into star trek
      sigh...

      tell me more

      • 9 months ago
        Anonymous

        commie hard sci-fi star trek TTRPG
        dev has a tumblr;
        https://torchship-rpg.tumblr.com/

        • 9 months ago
          Anonymous

          whats the ring suppose to do?

          • 9 months ago
            Anonymous

            warp nacelles

          • 9 months ago
            Anonymous

            Keep order in the lands between.

  17. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        Lame, don't post.

        • 9 months ago
          Anonymous

          Deuteronony 23

          • 9 months ago
            Anonymous

            I don't read sandisraelite bedtime stories.

            • 9 months ago
              Anonymous

              Is that why you suck wieners and believe in every israelite space fairy tale?

      • 9 months ago
        Anonymous

        >who would win
        >semicircle or leeroy jenkins in space

        • 9 months ago
          Anonymous

          When your offense is powerful enough, strategy doesn't matter. Bittenfeld is king

        • 9 months ago
          Anonymous

          Everyone knows about the Teutoburg forest ambush when Varus lost several legions.
          No one knows about hubdreds of failed ambushes that were like
          >we will ambush the imperial legion
          >our impecable strategy will surely lead us to victory
          And then they get wrecked by the legion and their villages burnt and tribes enslaved.

    • 9 months ago
      Anonymous

      I wish I had my warband edit with rhodoks and harlaus on it

  18. 9 months ago
    Anonymous

    I think it'll be closer to submarines
    Just everyone trying to stay quiet and the second someone makes too much noise and heat they get blasted by 500 lasers instantly across the galaxy

    • 9 months ago
      Anonymous

      lasers are only effective at (relatively) close range and do disperse even in space. also you must figure out where to dump all the waste heat in space.

    • 9 months ago
      Anonymous

      If by quiet you mean limit emissions that can travel through vacuum sure. You have to be quiet on subs cuz of all the water

  19. 9 months ago
    Anonymous

    I think the most difficult thing about realistic space battles is the control scheme
    Trying to position things in 3d on a 2d screen with a mouse and keyboard quickly becomes difficult make fun and intuitive
    Homeworld was in a pretty good spot, but even that wasnt super realistic
    I think there is potential for a vr game about space strategy and tactics for the control scheme alone. Intuitive manipulation of fleets and flight paths in a 3d space.

    • 9 months ago
      Anonymous

      I think X3: Terran Conflict has the perfect control scheme for space movement
      >WASD for strafe thrusters
      >Q and E for roll
      >hold left mouse button to control pitch and yaw: the ship angles itself towards the mouse cursor as long as you're holding LMB
      It's intuitive as frick and feels great to use, but it exposes the other issue with space combat: speeds are so high that it's really hard to hit anyone with anything that isn't either guided or hitscan, and guided missiles are easy to intercept.

      • 9 months ago
        Anonymous

        It's literally just Freelancer's controls with a worse third person camera.

    • 9 months ago
      Anonymous

      How do i get good at this game, it seems dope but I get shredded instantly out of tutorial.

      [...]
      This specifically is my problem. I've been looking for a game that is basically [...] but vidya for awhile, and Homeworld and Nebulous are the closest i've found but they just control very weirdly. Being able to just grab a fleet on a display with my hands and send it somewhere would be really cool.

      >i like the games but oh the clunky controls, I just can't stand the clunky controls!
      Skill issue

  20. 9 months ago
    Anonymous

    remember its all toobs in the future

    • 9 months ago
      Anonymous

      >its all toobs in the future

  21. 9 months ago
    Anonymous

    inertia dampeners = gay
    no strafing engines. wanna stafe? move foward and turn sideways
    no backing up, only forward. RCS thrusters are only good for smallest shittiest course-correctons and not applicable in combat.

    • 9 months ago
      Anonymous

      ok but can we atleast get thrust vectoring?

      • 9 months ago
        Anonymous

        okay. but if press a or d without w and my ship starts moving - youre fired

        • 9 months ago
          Anonymous

          can i play phonk while doing donuts around a "stationary" (to our mutual reference frame) target?

  22. 9 months ago
    Anonymous

    Terra Invicta space battles are pretty decent in this regard, but the rest of the game is butthole.

  23. 9 months ago
    Anonymous

    I love space but I'm not that interested in sci-fi. The top one is fine for me.

  24. 9 months ago
    Anonymous

    >get halfway to destination
    >turn around
    >slow down

  25. 9 months ago
    Anonymous

    Idk man it depends on the game.
    Too much in some kinds of space games makes it so you have to micromanage 20 ships shit and have to pause to issue orders every fricking 4 seconds for an hour to win.
    Too little in some kinds of space games and it feels like you are just going around and parking your ship while it destroys everything on its own.

  26. 9 months ago
    Anonymous

    You’ve just been put in charge of making the absolute most hardest sci fi space strategy game ever
    What features do you add?

    • 9 months ago
      Anonymous

      Buoys. Basically sensor drones with minimal to no mobility, hard to spot, with good passive sensors and a minimal line back to mothership to relay their sensor data. This data doesn't automatically reveal shit, you have to interpret a grainy green scribbles on black background graph, and use data from multiple buoys to triangulate your target.
      Also dense asteroid belts and debris fields, so it's easy to break line of sight, meaning there's a reason to use the buoys. I want my submarines in space damnit.

      • 9 months ago
        Anonymous

        There's no stealth in space battles. You'd detect enemy ships from beyond the solar system, years before your paths would intersect.

        • 9 months ago
          Anonymous

          Unless you're hiding behind something. Hence the asteroid belts and debris fields. In open space, yeah ain't no hiding there

          • 9 months ago
            Anonymous

            Your thermal radiation would light up like a christmas tree unless you're hiding behind a planetoid, in which case you're orbiting it and you "hiding" will last like 2 days

            • 9 months ago
              Anonymous

              Any chance the field you're hiding in has its own thermal radiation that could mask your ship's bleed? Debris field probably has had enough time to cool down after whatever caused the debris, and any active machinery left there leaking heat sound like prime targets for scavengers. What about asteroids, any chance there's radioactive rocks hot enough to mask a ship?

              • 9 months ago
                Anonymous

                >Any chance the field you're hiding in has its own thermal radiation that could mask your ship's bleed?
                No
                >What about asteroids, any chance there's radioactive rocks hot enough to mask a ship?
                No

              • 9 months ago
                Anonymous

                Fair. Hey, thanks for taking my dumb questions seriously.

              • 9 months ago
                Anonymous

                Sure, there's a lot of misconceptions about space. But there's really nowhere to hide, combat would be extremely boring and technical, and probably left to an advanced AI to figure out if we ever get to that stage IRL. Too many variables that can all be number crunched to wring out the fun and mystery from it, for example as

                Also, the moment you made an effort to get into position, you threw out a hot plume of exhaust from which I can calculate your mass and velocity from both quite a distance away and from quite some time into the future.

                says.

              • 9 months ago
                Anonymous

                Also, the moment you made an effort to get into position, you threw out a hot plume of exhaust from which I can calculate your mass and velocity from both quite a distance away and from quite some time into the future.

          • 9 months ago
            Anonymous

            what do you think an asteroid field looks like
            hint: there's usually hundreds if not thousands of miles between rocks

            • 9 months ago
              Anonymous

              Something far denser than that. Like, having to dodge multiple rocks per minute kind of dense. Which I've today learned is not the case and I shouldn't be basing my knowledge on a single scene in Gundam 0096

        • 9 months ago
          Anonymous

          This. There's nowhere to fricking hide in space. If you have people on board or are doing anything remotely interesting (thinking, accelerating, firing weapons, etc.) you are a hot object on the -270C background of space. You can't hide like a stealth airplane because you're not responding to active scans (like radar), you're literally emitting radiation by virtue of being above absolute zero.

        • 9 months ago
          Anonymous

          So generate more heat and pretend to be something huge

          • 9 months ago
            Anonymous

            >hey captain, there's this weird thing on our sensors, it's the size of a space ship but with the heat and EM signature of a brown dwarf
            >nah it's probably nothing, ignore it

    • 9 months ago
      Anonymous

      Space barnacles
      I don't care that it doesn't make sense. Hull fouling due to barnacles was a major issue for wet navy ships, I want to see something similar in space

      • 9 months ago
        Anonymous

        Is there any game that does this, it kind of sounds fun

        • 9 months ago
          Anonymous

          Underspace has them in the demo

      • 9 months ago
        Anonymous

        That sounds fricking awesome to me dude, I also don't care if it doesn't make sense, space barnacles fricking up your ships is way too cool.

    • 9 months ago
      Anonymous

      x-kills.

      more specifically, stuff that you already have in real life military - mobility kills, firepower kills, etc, but expanded.

      for example, a large frigate gets it's power core (reactor?) blown up. the ship is essentially eviscerated, loses most of it's power, propulsion, the crew is abandoning the ship or dead. however, some localized power sources and backup reactors keep a few weaponclusters online, and so the ship is adrift, slowly rotating helplessly, but one of the main batteries is still firing as long as it can turn towards any enemy - final spasms of a dying creature, heroic feat of the turret crew doomed to their fate.

      yeah, i feel like it'd be pretty exciting

    • 9 months ago
      Anonymous

      No drag. That was the worst part about EVE. I want my ships to be able to accelerate to unmanageable speeds. Also, time dilation. If someone is moving fast enough, they perceive the outside world to be "sped up"

      • 9 months ago
        Anonymous

        >If someone is moving fast enough, they perceive the outside world to be "sped up"
        how do you even simulate this? it would work in a first person game but not in multiplayer; it's like how every MP game with slo-mo or bullet time makes it a global effect.

        • 9 months ago
          Anonymous

          err, singleplayer game, frick

        • 9 months ago
          Anonymous

          Just give the fast guys a lower tick rate. Make everything laggy on their end.

    • 9 months ago
      Anonymous

      orbiting space debris can damage your ship
      you need to keep track of billions of particles in order to keep yourself alive

      • 9 months ago
        Anonymous

        >he doesn't put a massive metal shield infront of the ship
        lmao

        • 9 months ago
          Anonymous

          If you go fast enough any particle of sand will basically become a nuke

    • 9 months ago
      Anonymous

      An HQ super weapon (think Death Star) that is a giant Nicoll-Dyson Sphere (giant laser cannon which utilizes a sun). It utilizes a deep space telescope along with intel and deployed sensors to locate targets, before taking aim and firing into deep space. You could be light years away and suddenly find your ship getting turned to ash.

      Also, general pressure mechanics. If your hull suffers even the smallest of breaches- hell even a wider saturation of weakened armor- your entire ship will simply decompress and kill everyone inside unless you properly seal all your doors in anticipation.

      • 9 months ago
        Anonymous

        >you could be light years away and suffenly find your ship get turned to ash
        Wouldn't that require the people firing it to be able to predict where you are in a few years? Useful for planets but not so much shit I feel.

        • 9 months ago
          Anonymous

          I just think it's cool honestly 🙂

    • 9 months ago
      Anonymous

      >Indepth orbital mechanics that effect ships, missiles and, to an extent, lasers.
      >space magic drives that let you accelerate to relativistic speeds and take advantage of relativistic effects
      >also warp the spacetime around you allowing you to dodge in the most bullshit of ways

    • 9 months ago
      Anonymous

      elite dangerous but it's fun.

  27. 9 months ago
    Anonymous

    Somewhere between those two. Complex enough that it makes me feel smart, but not so complex I can't follow it. Also not realistically slow because that is very slow.

  28. 9 months ago
    Anonymous

    >pd railgun
    For me it's guided artillery with proximity fuse.
    Some day science fiction will find out about alien and impossibly technologically advanced concept of shell guidance
    But not today

    • 9 months ago
      Anonymous

      guided shells in space are just missiles
      there's no air for fins to work with for maneuvers

  29. 9 months ago
    Anonymous

    No children of a dead earth? I'm sad

  30. 9 months ago
    Anonymous

    Top is more realistic than bottom. Space combat wouldn't be dogfighting. It would mostly be massive range artillery trying to hit their targets while trying to shoot down or redirect incoming fire. (Think of shit like missiles and flares).
    Closing in on a hostile entity in the vastness of space just means you have less time to react to anything that entity does and is the dumbest shit you could possibly do.

    This shit wouldn't be fun, because almost all of it would realistically be controlled by computers, but that's what realistic space battles would look like.

    The bottom part of your picture is just WW1 dogfighting but in space. It's for lazy fiction that values action over realism.

    • 9 months ago
      Anonymous

      uh think your misinterpreting things anon

      • 9 months ago
        Anonymous

        How so?

    • 9 months ago
      Anonymous

      Are you seeing the same pic as the rest of us?
      Top pic is long ranged combat while the bottom pic is close ranged broadside combat. What about the top pic is dog fighting?

      • 9 months ago
        Anonymous

        Other way around. Now i'm being dumb

      • 9 months ago
        Anonymous

        >the point
        >
        >
        >your head

        • 9 months ago
          Anonymous

          The point is, in space, up and down are whatever you want them to be. The enemy gate is down.

  31. 9 months ago
    Anonymous

    >realistic space game
    space isnt real

  32. 9 months ago
    Anonymous

    >itt midwits talking about advanced space combat when they cant even into air combat
    Sigh, you guys need some time flying soviet aircraft

    • 9 months ago
      Anonymous

      its shit
      space combat is usually just air combat but with like ice physics so you just slide everywhere

      • 9 months ago
        Anonymous

        >dogeguy
        don't listen to this guy he is actually a well known moron from wtg on vg. he spent an entire week crying that the challenger 2 turret was impenetrable from a BVM's top shell and posted a clip of him being completely unable to aim as proof

        • 9 months ago
          Anonymous

          I did not
          i only spent an hour
          of course you cant pen a chally's dummy thicc cheeks
          and thats fricking CRINGE

      • 9 months ago
        Anonymous

        I did not
        i only spent an hour
        of course you cant pen a chally's dummy thicc cheeks
        and thats fricking CRINGE

        yes hello

        High tier Air RB is probably the least fun experience I have ever had. Ultimate skinner box, I honestly can't comprehend how people enjoy it

      • 9 months ago
        Anonymous

        >People play this shit when DCS is available
        Why?

        • 9 months ago
          Anonymous

          less autism needed to shoot someone

          • 9 months ago
            Anonymous

            >less autism
            I'd contest that but the reason would make me sound like an autist.

            • 9 months ago
              Anonymous

              I'm interested to know why you think DCS is less autistic, particularly since something like War Thunder is more likely to fulfil that Top Gun-esque thrill than a sim where you're probably going to engage targets at BVR.

              • 9 months ago
                Anonymous

                >you're probably going to engage targets at BVR
                Oh not at all. The most active pvp communities are very much guns only BFM guys and the degree of autism is high.
                But there's less of the highly competitive 12-year-old xbox kid kind of player who rages when he gets shot down and much more team gameplay between people of all ages, in some cases even with people who actually have flown those very same aircraft.
                It's generally a much friendlier community with much more patience for newbies and the gameplay is usually mission based, not match based.

        • 9 months ago
          Anonymous

          Much less time between the shooty bits. Sometimes you just want to take air spawns to lob missiles at jackasses, instead of doing a pre-flight check so long the only other player got bored and left the server. There's a time and place for both kinds of 'tism

  33. 9 months ago
    Anonymous

    an obvious answer!
    or actually
    >starsector overworld
    >multiple races and ship types, you can assemble/build your fleet
    >homeworld-type lore and aesthetics. massive structures in the background. unexplained mysteriess as the backdrop.
    >ww2 battleship-style gameplay - big ships of the line blasting at a distance with small vessels whizzing about

    now let me wallow in my own misery, for it willl never be done.

  34. 9 months ago
    Anonymous

    Hi Doge!

    • 9 months ago
      Anonymous

      yes hello

  35. 9 months ago
    Anonymous

    Why would I want space combat

  36. 9 months ago
    Anonymous

    If anyone is looking for a game with some real, hard scifi spaceship combat, take a look at terra invicta.

  37. 9 months ago
    Anonymous

    What you tell others that you want.

    >detailed, scientifically-accurate, hard simulationist.

    What you ACTUALLY want but fear losing clout if you admitted it.

    >Star Wars space dogfights pew pew

  38. 9 months ago
    Anonymous

    LAU
    LAU
    LAU
    LAUN
    LAUNCH FIGHTERS

    • 9 months ago
      Anonymous

      >be eldritch being in a lower dimensions
      >send *fingers* to *party* in spess mehreen armor and ships with a giant cannon

  39. 9 months ago
    Anonymous

    a little bit of both. I know fighters are irrelevant in the void but I just like piloting, dogfighting to synthwave is one of the funnest things I've ever done in video games, especially with a HOTAS.

  40. 9 months ago
    Anonymous

    >STEMcels wanting to predict how space warfare would actually work rather than using the fantastical as a white board for an imagined new system with its own rules
    This is why you were delegated to purely technical tasks, you're all spiritually indian

  41. 9 months ago
    Anonymous

    from reading this thread it appears that "realistic space combat" is meant to be
    >we detect each other from a lightyear away and ponderously glide towards one another until whichever of us is willing to push the range on our weapons the furthest annihilates the other uncontested
    In which case, of course people don't make that. That doesn't sound very engaging to play or to watch.

    • 9 months ago
      Anonymous

      i mean yeah
      air combat IRL nowadays is literally just BVRing each other

      >STEMcels wanting to predict how space warfare would actually work rather than using the fantastical as a white board for an imagined new system with its own rules
      This is why you were delegated to purely technical tasks, you're all spiritually indian

      every fantastical implementation boils down to
      WW2 DOGFIGHTING BUT WITH SPESS BACKGROUND
      which is great but not original

      • 9 months ago
        Anonymous

        >people think this is something desirable
        I... just can't begin to understand why. It's so goddamn boring. What's there to do?
        >WW2 DOGFIGHTING BUT WITH SPESS BACKGROUND
        It turns out that WW2 dogfighting is a very happy medium of offense and defense in a scenario where you have three axes of freedom to move on. Coming up with various tweaks to it to really "sell" that you're in space is the best you can do.

        Yes, the reality is boring. It involves a lot of trust in your engineering and computers. It's not a game fit for meat because meat never thought it'd be playing on that scale, and meat is exceedingly poorly equipped to handle that scale.

        It's not a sin that space fiction tends to portray space as either a big ocean (with "battleships") or as a big dogfight (with "fighters") or as a Pacific War inspired paradigm. These are things that make some degree of sense to people, and I think its fine that even science fiction should be both 1) relatable to the reader and 2) say something about the world the reader lives in. Getting on Star Wars' case for unrealistic stealth combat is meaningless distraction from the point that Star Wars is attempting to convey about a space empire with clear parallels in real world history.

        >Yes, the reality is boring
        Then who's actually demanding games based on it? morons who want "clout" for being into harder sci-fi than the other people they know?

        • 9 months ago
          Anonymous

          being able to competently fight BVR is a skill that even I don't have
          taking into account positions of enemies you cant see
          the limitations of your radar and theirs
          energy maneuverability theory for dodging missiles while keeping your track steady
          notching and radar types

        • 9 months ago
          Anonymous

          >morons who want "clout" for being into harder sci-fi than the other people they know?
          Probably? The crunchiest of grognard scifi has long been the realm of masturbatory essays (a la Atomic Rockets) and niche novels. I think its fine for it to mostly stay there.

          Same thing with something like Revolutionary War or civil war reenactment. Sure, you COULD make an FPS out of it, but it turns out that infantry square formations are boring as shit and the technology is in an awkward spot for what we expect from the genre. But people still like to engage with the concept, even if its not in the form of a game.

          As you said about WW2 dogfighting, the games gravitate around a happy medium of offense and defense, because that's what we want out of a game (but not necessarily how history or science works). That's why we have endless WW2 shooters and modern shooters, and not a lot of Civil War shooters or Napoleonic War shooters.

    • 9 months ago
      Anonymous

      Yes, the reality is boring. It involves a lot of trust in your engineering and computers. It's not a game fit for meat because meat never thought it'd be playing on that scale, and meat is exceedingly poorly equipped to handle that scale.

      It's not a sin that space fiction tends to portray space as either a big ocean (with "battleships") or as a big dogfight (with "fighters") or as a Pacific War inspired paradigm. These are things that make some degree of sense to people, and I think its fine that even science fiction should be both 1) relatable to the reader and 2) say something about the world the reader lives in. Getting on Star Wars' case for unrealistic stealth combat is meaningless distraction from the point that Star Wars is attempting to convey about a space empire with clear parallels in real world history.

    • 9 months ago
      Anonymous

      Realistic ground and air combat has become the same. Just lob drones, rockets and artillery at each other from a hundred miles away, satellites from both sides track every move of the participants, troop movements can be predicted weeks ahead. Technology makes things less fun, and space combat is the highest form of technology most people can imagine, so of course it will be 100% boring and unimaginative.

      • 9 months ago
        Anonymous

        Yet wars still drag on and reach stalemates, which is even worse. You'd think there'd be more decisive victories.

  42. 9 months ago
    Anonymous

    I imagine that if it's not going to be FTL or other gimmicks like space warp, then you would utilize lagrange points for faster movement for surprise attacks or changing impediment in a space battle situation. Crossing them or going against them would damage your ships as space debris would be flying at you at dangerous speeds when you're not traveling with the gravitational wells of planets. A battle would either take place in inert areas or would have to be constantly moving with gravitation. The fights could be rail shooting in such areas, impossible near heavy gravitational wells or just dogfighting in stable areas that change with the movement of planets.

    • 9 months ago
      Anonymous

      This would also solve the "vast empty space" problem by making everyone want to travel via lanes of changing flux, you would inevitably end up crossing paths with enemies or other people utilizing the same movement benefits.

  43. 9 months ago
    Anonymous

    in a current all out war most the planet could be pwned if everyone shot all da nukes
    in space however there'd be nothing left
    killing a planet/space station/anything stationary is fricking trivial
    load a single ship with a big lead/tungsten slug, accelerate towards your target and dump the cargobay
    if you do it from outside detection range and cover the slug in some EM absorber it's undetectable and will frick shit up
    all you need is a single ship

    • 9 months ago
      Anonymous

      >outside detection range
      No such thing.
      >load a single ship with a big lead/tungsten slug, accelerate towards your target and dump the cargobay
      So just like any ol' asteroid on collision course. What makes you think someone would build a station that couldn't deal with that?

    • 9 months ago
      Anonymous

      >detects your big lead ball against the emptiness of space 5 months before impact
      >accelerates the station by 0.000001m/s in any direction
      >avoids collision by 3 quadrillion miles
      Nothing personnel kid

  44. 9 months ago
    Anonymous

    okay but how do you detect the ball?

    • 9 months ago
      Anonymous

      Just like you'd detect any other object in space.
      >passive detection of thermal radiation
      >passive detection of gravitational waves
      >active detection radar, lidar etc.
      >by looking at it with a fricking telescope

      • 9 months ago
        Anonymous

        >passive detection of gravitational waves
        ligo needed 2km of laser tracks to detect black holes colliding. no way you're gonna detect a 100 ton vessel a million miles away

        • 9 months ago
          Anonymous

          Ligo needed 2 km of lasers to do the very first detection of gravitational waves, built on earth. There's no physical law that requires this length. A space station is almost perfectly still, depending on location, so the apparatus can be very finely tuned. And it's extremely likely that this technology will be miniaturized in the very near future. You also didn't address the other ways of how your lead ball would be detected.

          • 9 months ago
            Anonymous

            i beg to differ, but as i said i'm a bit drunk so. a great topic to have though, maybe another time.

            • 9 months ago
              Anonymous

              We can detect asteroids since decades by looking at them with a telescope from here. What makes you so sure that a lead ball wouldn't be detected?

      • 9 months ago
        Anonymous

        >thermal
        cool the ball before undocking
        >active
        cover with radar absorber
        >telescope
        paint it black (you end up with a b-2 bomber looking slug)
        >grav waves
        you have me here i have no idea what that shit is

        >see black spot approaching
        mount a small antenna transmitting the cosmic microwave background

        • 9 months ago
          Anonymous

          >cool the ball before undocking
          The station would see a space ship maneuver to a direct collision course, heating up considerably before instantly losing a lot of mass, and then changing course again. Draw your own conclusions on their further actions. Not even considering that you'd have to predict the exact location of the station months in advance, which is impossible if the station does even one single unplanned orbital correction.
          >cover with radar absorber
          >paint it black
          You can't make it absorb all possible electromagnetic wavelengths. At some wavelength it will light up like a disco ball with the sun shining on it.
          Again, there's nothing you can hide in space. Every action you take equals an opposite reaction, everything that happens outside a spaceships hull is easily visible in one way or another from across the solar system.

          • 9 months ago
            Anonymous

            >stations have full sphere coverage of every EM frequency

            • 9 months ago
              Anonymous

              Yes a space station that houses more than a dozen people would absolutely have passive and active sensors covering almost all EM frequencies. It would be pants on head moronic not to have those sensors.

  45. 9 months ago
    Anonymous

    Keep it simple for me, and no more complex than NMS. I quited games because navigation is too complicated. If I wanted a sim I buy a sim,
    Then there's EVE, which is not as complex, but as fun as watching paint dry.

    • 9 months ago
      Anonymous

      >Then there's EVE, which is not as complex, but as fun as watching paint dry.
      thing with Eve is it plays like an MMO that came out in 2003
      >extremely social, need to make friends with your corp to enjoy it
      >boring 95% of the time
      >shitting your heart out and unable to sleep from adrenaline 5% of the time
      >punishes you hard for "frick around, find out"

      • 9 months ago
        Anonymous

        It's also played by a bunch of petulant man-baby adults who have made it into a leper colony full of accelerationists who hate everything.

        • 9 months ago
          Anonymous

          i mean yeah there are some turbonerds on Eve
          i just enjoy shooting c**ts and watching my money go up
          the size/scale of everything, market and variety of content cant really be beaten and likely never will be

          • 9 months ago
            Anonymous

            >i just enjoy shooting c**ts and watching my money go up
            When I tried EVE it seemed like the only way to do either of these things was to join some huge corporation full of random gays

            • 9 months ago
              Anonymous

              > it seemed like the only way to do either of these things was to join some huge corporation full of random gays
              yeah it was pretty bad for that back in the day
              check out the new FW, its pretty gud

      • 9 months ago
        Anonymous

        Absolute best part about EVE is the stupid monument. There's something special about having your character name there and knowing some future archaeologist is going to have a headache trying to figure out what the hell Dickbutt McButtdick means.

        • 9 months ago
          Anonymous

          >archaeologist finds thing they don't understand
          >checks rolodex
          >It must be a fertility symbol and/or proto-religious icon made possible by the rise of the middle-class equivalent
          Every time without fail.

  46. 9 months ago
    Anonymous

    Endless space 2 makes me so sad because if the combat was more in depth it would be 10x more fun.

    Also are there any space games that do planetary invasions well?

    • 9 months ago
      Anonymous

      outside of really experimental old stuff ground combat has always been an after thought

  47. 9 months ago
    Anonymous

    Give me one reason why realistic space warfare wouldn't just be hurling massive rocks at your enemy so that their planets get turned into hellholes. "Realistic" space combat in all manners is boring as frick, it's all drones and missiles doing attacks you cannot defend against.

    • 9 months ago
      Anonymous

      >burn all your fuel and spend god knows how much money accelerating a planet killing rock at your enemy
      >they just blow it up or even easier they just intercept the rock and push it in a different direction so it misses the target

      • 9 months ago
        Anonymous

        It's thousands of small rocks hurled at them at near light speeds. Good luck intercepting that.

        >hurling massive rocks at your enemy so that their planets get turned into hellholes
        you want to occupy those planets
        the general public isn't comfortable with outright genocide
        genocide over some border dispute is a bit overkill
        rocks aren't free

        >you want to occupy those planets
        Time will fix that.
        >the general public isn't comfortable with outright genocide
        But they're alright with getting our men killed in an intensive war for control of the planet? This is much easier than waging guerilla warfare for decades.
        >genocide over some border dispute is a bit overkill
        It's just one planet. They'll learn their lesson.
        >rocks aren't free
        My brother on christ, space is full of rocks.

        • 9 months ago
          Anonymous

          >It's thousands of small rocks hurled at them at near light speeds. Good luck intercepting that.
          anon are you moronic?

          • 9 months ago
            Anonymous

            If you can't accelerate to near light speeds then you aren't going to be dealing with alien races/other planets anyways. It's all too far away.

            • 9 months ago
              Anonymous

              1. you literally just describes FTL bullets
              2. mass is needed to do damage, tiny rocks will still get shredded by the atmosphere and if they hit the planet it wont do shit

              • 9 months ago
                Anonymous

                Accelerating a bullet to relativistic speeds and letting it hit a planet would release energy comparable to nuclear bombs.

              • 9 months ago
                Anonymous

                Not if it vaporises in atmosphere. Friction gets pretty mighty at relativistic speeds.

              • 9 months ago
                Anonymous

                Vaporizing in atmosphere still releases the energy on the planet. Target it correctly and a few dozen bullets like this could EMP the whole planet.

              • 9 months ago
                Anonymous

                Do you know what a meteor shower is?

              • 9 months ago
                Anonymous

                Yes. Do you know what relativistic speeds are?

              • 9 months ago
                Anonymous

                Let's try again. Do you know what a cosmic ray is?

              • 9 months ago
                Anonymous

                I'm just going to stop answering stupid questions and tell you that a projectile with a weight of 50 grams accelerated to 0.99c has the energy of 6.5MT of TNT. Consider that the Tunguska event was at 10 - 30 MT of TNT.

              • 9 months ago
                Anonymous

                Accelerating a bullet to relativistic speeds and letting it hit a planet would release energy comparable to nuclear bombs.

                Bonus fun points for weapons moving at relativistic speeds have comparatively little warning about their arrival. If you're moving at 0.9c, then the wave of photons announcing your existence to the target is only marginally faster than you are, and it may arrive too late for them to do anything about it. Of course, if they're a planet then there's not much you can do besides evacuate, but still.

                If there's a civilization with the energy capacity to casually accelerate weapons to relativistic speeds, everyone in their range is pretty much just fricked. You lost the moment you showed up with a stick to the impossibly large gunfight. Lament your biology for being comparatively slow to evolve and cherish the time you have left because you really don't stand a chance.

              • 9 months ago
                Anonymous

                Plot summary for convenience.
                >In the late 21st century Earth is at peace. Humans now command self-replicating machines that create engineering marvels on enormous scales. Artificial habitats dot the Solar System. Anti-matter driven Valkyrie rockets carry explorers to the stars at nearly the speed of light.
                >Then, swarms of missiles travelling at close to the speed of light hit Earth. Though they are merely boulder-sized chunks of metal, they move fast enough to hit with the force of many nuclear arsenals. They are impossible to track and to stop. Humanity is almost wiped out by the bombardment.
                >A handful of survivors desperately struggle to escape the alien mop-up fleet. They hide close to the Sun, inside asteroids, beneath the crusts of moons, within ice rings, and in interstellar space. Most are however hunted down and slaughtered.
                >The last man and woman on Earth are captured as zoo specimens. In the belly of an alien starship, a squid-like being relates to them the pitiless logic behind humankind's execution: the moment humans learned to travel at relativistic speeds was the moment mankind simply became too dangerous a neighbor to have around. The final revelation is that the alien is itself subservient to a powerful artificial intelligence.

                This was written in 1995.

        • 9 months ago
          Anonymous

          >Time will fix that.
          What if you do not have the time? You cant do something like that counting on that in 200 years the planet will be habitable again, what if you need to occupy the planet now to intercept the enemy?
          >But they're alright with getting our men killed in an intensive war for control of the planet?
          Yes, just like how it happens in real life since the public thinks that soldiers killing soldiers is better and more justifiable than soldiers killing civilians. Tough on a setting like warhammer that would not be the case since the civilians are objectively evil and no act against them is wrong, at least that is what you are told.
          >My brother on christ, space is full of rocks.
          You are right that anon was moronic in this one.

    • 9 months ago
      Anonymous

      >hurling massive rocks at your enemy so that their planets get turned into hellholes
      you want to occupy those planets
      the general public isn't comfortable with outright genocide
      genocide over some border dispute is a bit overkill
      rocks aren't free

    • 9 months ago
      Anonymous

      >Give me one reason why realistic space warfare wouldn't just be hurling massive rocks at your enemy so that their planets get turned into hellholes
      that's exactly what will happen
      essentially there's a 99.9999% chancve every first contact will be "we strapped multiple engines on a huge mass to genocide your planet" kinda event, but i'm too drunk to explain why.

      • 9 months ago
        Anonymous

        Dark forest theory?

      • 9 months ago
        Anonymous

        Anyone advanced enough to wipe out a planet from another solar system has nothing to gain by actually doing it. You can get rocks and shit anywhere, and in higher quantities than your entire civilisation will know how to use.

        • 9 months ago
          Anonymous

          Hedonism is eternal.

        • 9 months ago
          Anonymous

          For an advancaded civilation
          Killing all of the planet in the galaxy would rappressent at most a rounding error in their energy output

    • 9 months ago
      Anonymous

      why isn't modern war just a nuclear slugfest?

      • 9 months ago
        Anonymous

        >There are no proper modern wars, it's al proxy wars and guerillas
        >The one country in an actual war gave away their nukes which is why they're being attacked now

        • 9 months ago
          Anonymous

          And the country they're fighting let their nukes rot. Can't use 'em even if they want to.

    • 9 months ago
      Anonymous

      it takes orders of magnitute less resources to deflect inert projectile than accelerate it

    • 9 months ago
      Anonymous

      If you are advanced enough to do space travel then you are advanced enough to intercept a rock flying in a straight line at your planet.

      • 9 months ago
        Anonymous

        If something travels at almost the speed of light, then you're only going to find out about it when it's too late.

    • 9 months ago
      Anonymous

      Relativistic missile are faster less telegraphed deadlier
      Unlikely to be seen as a gift of resource

  48. 9 months ago
    Anonymous

    Throw the realism away, accept it as fantasy in space, and focus more on developing a battle dynamic that isn't tedious. A space game should focus on the relationship between macro and micro, on having the fast-paced individual dogfights of Star Wars but with a wider strategic arrangement that gives those skirmishes meaning and consequence, and reverse engineer the rest of the game and universe from that interplay. Everything else is just distracting from what's really appealing about the genre.

  49. 9 months ago
    Anonymous

    every concept for realistic space warfare is the most boring shit imaginable
    so give me 0 realism, give me cool shit instead

  50. 9 months ago
    Anonymous

    >ballistic trajectories
    >in 0 G
    >"hard sci fi"
    ok here is your (You), triggered me with this midwit shit

    • 9 months ago
      Anonymous

      pretty sure it's to show distance

      • 9 months ago
        Anonymous

        >railgun
        >literally linear acceleration
        >intercepting
        >on a curved track

        • 9 months ago
          Anonymous

          where's the curves anon? it's talking about putting the ship in a better position for its PDCs to shot down the missiles

  51. 9 months ago
    Anonymous

    Why couldn’t you turn all your heat into a laser beam and shoot it off in a direction no one is looking?

    • 9 months ago
      Anonymous

      lasers make heat
      you could however dump it into a heatsink and throw it off the ship

    • 9 months ago
      Anonymous

      Because thermodynamics says that moving energy "productively" costs energy. The same reason why leaving your fridge door open heats your house instead of cools it.

    • 9 months ago
      Anonymous

      Generating a laser beam is one thing. Trying to dump waste heat with one is completely different. Ain't no laser designed to do that and I'm not sure it's even possible, but it is an intriguing idea.

  52. 9 months ago
    Anonymous

    Give me a mix of both with some kino flak

    • 9 months ago
      Anonymous

      You might like Nebulous: Fleet Command. It's also topical for the thread, because that's where I draw the line as for how "realistic" and autistic space combat should be at the maximum.

  53. 9 months ago
    Anonymous

    >muh missiles
    >muh nukes
    >muh RKVs
    "Hard" sci-fi fricking sucks

  54. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      >shakey cam in space

      • 9 months ago
        Anonymous

        This made us cum and shit our pants back in 2004

        • 9 months ago
          Anonymous

          Literally was not topped by any sci fi show in like 10 years. Some of the battles in The Expanse are on par. Maybe even a bit better depending on what you like.

      • 9 months ago
        Anonymous

        Hey bud, if you were the camera guy responsible for filming a fleet operation that close your hands would be shaking too
        I can’t lie I have always been a sucker for their pseudo documentary style filming

      • 9 months ago
        Anonymous
      • 9 months ago
        Anonymous

        Yes and I wish more games emulated that.

  55. 9 months ago
    Anonymous

    Two rockets traveling at 0.03c detect each other 5 light years away. The 'game' then tanks your CPU with idle processes to simulate the two ships AIs both calculating the optimal firing path and then the likely evasive maneuvers necessary as well as the most probable evasive maneuvers. The game then selects a random ballistic calculation as the simulation. The time is greatly accelerated but it still takes 1 month of running the game in the background to get results. Occasionally the game tanks your CPU to simulate evasive maneuver calculations by the AI. On day 20 your ships AI states that there is no mathematically possible chance of survival, and it has insufficient data to know if you hit your enemy. The game then turns on your printer and prints the 500 pages of pregenersted "calculations." If you do not have a printer or stop the printing the game wipes your hard drive. After the pages have been printed out you spread them out on the floor. You jerk off with a copy of "The Moon Is A Harsh Mistress" covering your face to immerse you in old book smell. You cum so hard you pass out.

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous
  56. 9 months ago
    Anonymous

    Fully realistic.
    I want a week-long engagement with lasers at multiple light-minute ranges so the enemy is never where I see when I see it. I also want to spent realtime weeks seeding the expected paths they will take for given delta-v budgets I expect the enemy to operate with.

  57. 9 months ago
    Anonymous

    The trend of realism in space games made them worse.

  58. 9 months ago
    Anonymous

    Both are good. Arcadey fast paced or cerebral and thinking a few steps ahead.

  59. 9 months ago
    Anonymous

    How realistic do you want your space combat?
    >super realistic!
    Okay. Realistic space combat, here we go:
    >war were declared
    >China and/or the US launch anti-satellite rockets from ground sites
    >rockets explode in popular satellite orbits, initiating a Kessler syndrome and wiping out all artificial tracking, communication & reconnaissance satellites
    >battle continues on the ground for a short period
    >ICBMS launch and spend a short period of time outside of the Earth's atmosphere (ie. in space!) before they re-enter and destroy a mix of military and civilian targets, causing the breakdown of society and ruining the industrial capacity of most of the civilised world
    >nobody goes to space any more
    SPACE
    >pic related: Multiple Independently Targetable Reentry Vehicle (MIRV) hitting their targets during a ICBM test as seen from a P-3 Orion
    Answer: play DEFCON.

  60. 9 months ago
    Anonymous

    Dudes in the ships deal with that shit, I just tell them where to go and what to shoot at.

  61. 9 months ago
    Anonymous

    >get transported to the future
    >frick yeah space kino
    >it's this shit
    >no mechs
    >robo waifus and VR NPCs have rights
    >kill myself

    • 9 months ago
      Anonymous

      Imagine the disappointment going 200 years in the future and space travel is still not non-trivial.

  62. 9 months ago
    Anonymous

    Most games don't benefit from being realistic at all because real life sucks.

  63. 9 months ago
    Anonymous

    >Hard sci fi space battles
    >Not hurling mass accelerated objects at FTL into planets
    >Not teleporting bombs of mass destruction into your enemy
    >Not avoiding "space battle" entirely

  64. 9 months ago
    Anonymous
  65. 9 months ago
    Anonymous

    Homeworld series hit the spot for me.

    • 9 months ago
      Anonymous

      same
      only thing i dont like is how in the campaign the amount of ships the AI has is based on how many you finished with in the last mission, so you're forced into selling your entire fleet every level.
      at least the remaster added as "salvage/mine everything" button to save every mission being 3 hours long.
      Complex mod does some cool shit but wish it was more chill, trying to play an AI skirmish mode on that gets you rushed in the first 5min like a game of Starcraft.
      pity the Eve total conversion mod got C&D'd. that was looking good.

      • 9 months ago
        Anonymous

        I might be wrong, but Im pretty sure the issue you’re talking about is exclusive to homeworld 2 and the remaster versions of both
        If you can stand to play the very original unremastered version of homeworld the it doesn’t have that problem

  66. 9 months ago
    Anonymous

    Space fighters are one of the most moronic concepts imaginable. That shit makes no sense whatsoever.

    • 9 months ago
      Anonymous

      Don't tell the "hard sci fi" morons

  67. 9 months ago
    Anonymous

    I got filtered by missile paths in nebulous

  68. 9 months ago
    Anonymous

    Didn't some homosexual in /agdg/ make a really cool looking orbital based space combat game?

  69. 9 months ago
    Anonymous

    >space thread
    >no red dwarf

  70. 9 months ago
    Anonymous

    both, i play more than 1 game

  71. 9 months ago
    Anonymous

    >best space combat game is on life support
    >it would be dead if 100 laggy russians still didnt play it
    feels bad man
    we used to have a Ganker corp in it back in the day too, was good times

  72. 9 months ago
    Anonymous

    My favorite space game is Rebel Galaxt that has a battle that is basically naval battle. You can't even move your capital ship out of the plane that would be the "ocean".

    • 9 months ago
      Anonymous

      I dropped it because of how grindy it was, but I did like the concept and its soundtrack.

  73. 9 months ago
    Anonymous

    >no mention of Terra Invicta
    Granted, the space combat is the most boring part of the game, but it's EXACTLY like the bottom half of OP's pic (which is why it sucks)

    • 9 months ago
      Anonymous

      Anon, the space combat is far from the most boring part of the game when you have to literally hear "we moved the needle" so many fricking times. Hell most people don't even get to the space combat because the early game is so awful. The best way to describe Terra Inivcta is: great ideas, absolute dogshit execution.

      • 9 months ago
        Anonymous

        Shadow Government simulator was fun, as was nuking Israel. I enjoy the agent actions a hell of a lot more than space economy simulator or literally just auto resolve because frick trying to control your fleets in 3D space combat (not that the controls are bad, it's just too much for my map-painting brain)

        • 9 months ago
          Anonymous

          You click and drag the markers to adjust the speed and heading for that section. You point the arrow to adjust the ships facing orientation. You can also lock your ships to auto orient themselves to specific enemy ships. You order your ships to retract their radiators when the shooting starts to avoid them getting damaged. Order them to pop them back out when they start to overheat. Design your ships at first to have heavy forward armor and point them toward the enemy during battles because you just won't have the tech to fully armor a warship early on w/o it being too heavy. You basically win or lose most space battles in the ship design menu. Point defense saves your ass from projectile and missile weapons. You can effectively shut down tons of enemy damage with good PD. Btw, normal laser guns can also be ordered to do PD. Beeline to plasma guns and torchdrives and your space fleets will be wrecking ayy's in no time. The space battles and ship designer are basically the only good(ish) parts oft he game. Problem is that the devs bloated the frick out of the tech tree so you have an absolutely absurd amount of useless crap in the ships parts list that you can research. Pic is a chart someone compiled of all the drives you can research in the game. Notice how so many of them are just redundant because of how close they are in specs.

  74. 9 months ago
    Anonymous

    For me, its the Amarr Empire

  75. 9 months ago
    Anonymous

    If it's anything like the picture, give me as soft as you can.

  76. 9 months ago
    Anonymous

    Not realistic at all. I want my space fights to feature furries in cool fighters.

  77. 9 months ago
    Anonymous

    Like, fukken, give me ship to ship banter. I want to hear my enemies shitting themselves as their fighters are exploding.

  78. 9 months ago
    Anonymous

    >that
    >hard sci-fi
    Hard sci-fi would be realizing that space battles are completely useless. If you're ever at war with a spacefaring nation/civilization, it's like being at war with a nuclear power, you've already lost, and they've already lost.
    You sneak ships to their home planet, and you frick it up. And they do the same to you. A fleet of ships isn't going to stop that.

  79. 9 months ago
    Anonymous

    Oh, and give me hotshot b***hes who blow kisses.

  80. 9 months ago
    Anonymous

    As soft as you can make it. Give me single-man fighters engaging in space dogfights. Some real (Sp)Ace Combat shit.

  81. 9 months ago
    Anonymous

    I want my space combat to just be submarines in space

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