Very, it was the first truly free roam sandbox game that wasn't a total piece of shit like its predecessors. Driver 2 was arguably close, but that game was pretty much hot garbage.
The fact that the on-foot stuff in Driver 2 was nothing more than a gimmick and very limited. There's nothing to except waltz around and maybe commandeer another vehicle to clear the felony meter, and you can't even exit the car while being chased.
The fact that the on-foot stuff in Driver 2 was nothing more than a gimmick and very limited. There's nothing to except waltz around and maybe commandeer another vehicle to clear the felony meter, and you can't even exit the car while being chased.
besides the 5th gen limitations it's just generally a bad game, cool premise and great car handling, but still a bad game.
Well, not really. The style predates it by quite a few years. What is WAS though was an exceptionally polished and interactive iteration of the formula.
>friend and I agree to take turns when we die >he dies >That didn't count!
It was his game after all, but that's still incredibly gay. Frick you, Bobby.
I think one of these reviews sums up perfectly how people felt at the time:
"A remarkable achievement of proportions we never imagined possible. It has single-handedly changed the way we see all videogame entertainment and the repercussions it should have for the industry are staggering. In one fell swoop your entire games collection has become obsolete, all other games seeming pathetic attempts to waste your time."
And it's not even hyperboliceither, I remember playing GTA 3 in 2001 as a 12 year old kid, that's exactly how I felt, everything else that came before it seemed too basic. here was a game where I had complete freedom, I could just turn it on and go anywhere and do anything I want. It dominated my playtime on my PS2 along with Vice City and San Andreas after it.
People may scoff at this review, but the person who wrote this isn't unique, it really did shake the industry to the point where other games in different genres were scrambling to appeal to the 6-17 year old boys who were captivated by the GTA trilogy throughout Gen 6. Good example would be something like Jak 2.
Out of the three high profile PS2 sequels released that holiday season (along with FFX and MGS2), this ended up being the most influential and the best game.
I remember a friend of mine having a New Years party the year it came out and it was just ended up being a group of guys huddled around the TV taking turns to see who could cause the most carnage before we were gunned down. Some of the most hedonistic fun I've ever had playing a video game.
>just ended up being a group of guys huddled around the TV taking turns to see who could cause the most carnage before we were gunned down
I remember playing it just like this around the holidays 2001.me my bro and dad, and our friend and his dad taking turns. My dad was so delighted running around beating people with a baseball bat and taking their money, never wanted to do any missions at all
Massively so, the original top down GTA games were crude graphically but were a hit because of the freedom offered to the player to wreck havoc on the world. The fact they managed to transfer this amount of freedom into a truely 3d open world was mindblowing at the time. The fact the city had pedestrians, a weather system, time of day and day/night cycle. The fact you could just do side missions like driving a taxi or ambulance. All of it was mindblowing and the first time we'd ever saw such depth in a videogame. Games were changed forever, no longer where they about getting from point A to point B, or collecting all of the gems. DMA/Rockstar had created a game that for the first time ever felt like a real world simulation, for the first time ever there was a game that you could get hundreds of hours of fun out of without ever even doing a single scripted mission (besides the opening obviously). Me and my friends would spend hours just taking turns, fricking about and getting the highest wanted level we could, it as hard to believe the gameplay the game made possible at the time as we were so used to games being so restricted in so many ways.
probably the most influential 3d game of all time, for better or for worse. i was 16 when it came out and it felt like it is what made video games cool instead of nerdy.
I actually don't remember what my reaction was when I first played GTA3. But I had played GTA1 before, so I wish I could remember. I was only 10-11, so I wonder what it was. I know I devoured the game, but that's about it
You could run around the city, pick up guns, shoot people, and then steal a car and drive like an butthole around the city, crash into shit, run over people, with no downtime due to loading or some shit. You could do whatever you wanted and weren't constrained to stages or anything (Unless you were playing a mission).
Yeah, it was kinda revolutionary, you can argue Driver did it first though.
I remember playing it at a friend's house. I was wowed by the freeroam aspect, it's like I can play the Californication music video.
All I remember was getting bored after 10 minutes though. The concept was cool, I "got" it, but after killing a few civilians, stealing some cars and fricking then killing a hooker, I was like, ok, I get it, lets go back to playing Marvel 2, DMC or some other game that actually motivates me to keep playing.
I found GTA3 shallow outside of its presentation. To be honest I didn't look GTA2 before that either. I remember a friend installing it on my PC, I would rather play Solitaire.
Unspeakably so, and really from the moment it was announced I knew it would change everything. I had played GTA 1&2 and thought if they could nail that scale while also having a presentation at least on par with Ocarina of Time, it would be mindblowing. Needless to say, they pulled it off.
revolutionary yes, but outside of excellent driving, everybody couldn’t stand how obnoxious the controls were when trying to shoot something. you’d end up doing the same mission 30 times. don’t let these revisionist dweebs pass over this truth. the game itself has major suck when you’re out of the car, and many people i knew never bothered playing missions because of this because some of them were too difficult based on awful aiming. the real fun was driving around listening to shitty scarface soundtrack songs on the radio and getting the cops to chase you and send helicopters without getting killed
GTA 3 set the framework, but it got kind of dull after driving over people for 30-60 minutes. Vice City turned it into something exciting with an interesting setting and story. I played 3 when it was new and liked it, but I didn't get obsessed with GTA until Vice City came out.
I was somehow incredibly impressed but I never had any interest in any of the sequels on PS2 nor any of the later ones. Probably because going through the missions left a terrible unfun impression once you saw through the sandbox.
I actually started playing it again a couple days ago and im having fun with the missions. The controls can be pretty assy when trying to aim in gunfights but overall its still really fun. I like the cheesy Hollywood movie storyline. I wanted to go through 3, vice city and san andreas again starting with 3 cause i knew it would be the hardest to play but its still really enjoyable ass controls aside.
Agreed, at the time I remember feeling VC was a much shitter map. I missed the hills and cliffs of LC that I could throw cars off from. I used to spend ages testing different cars to see which handled taking damage from large falls and shit better lol.
It was nearly banned for being so apologetically violent and subversive. GTA1 had a similar effect on the nervous parents of gamers but it was less realistic so the shockwaves were smaller. Pretty sure Congress got involved with GTA3, IIRC.
>less technically impressive than shenmue
How? GTA 3's physics engine and huge scale rendering blow the entire shenmue franchise away. Shenmue has nothing to offer but graphics and cinematic crap.
Way more time and effort spent on things like motion capture which GTA copied with later games. GTA didn't have the same level of detail in it's environment as Shenmue until 4 either.
I know this will never happen, but I really wish Rockstar would put more emphasis on that aspect in the next GTA. I would love to play such a game full of interiors, even if its map isn't very big.
it's not it
driver 2 was pretty dynamic in its gameplay driving thru the city all kind of driving missions
it's a game from 2000 and it shows
gta3 did the next step fully and somehow was just more sure but still it wasn't that mindblowing revolutionary for some of us i guess wtf just pretty cool i guess
i mean i don't wanna take anything off to it
they're different things still alright and somehow belonging to different generations although driver 2 was at the end of gta3 previous one so definitely not that far from it
driver 2 was indeed pretty cool with getting out of the car to get another one whatever
Dudecoin3.0
(by chinese trillionaire spy guy pretending to be punk middle class hero)
they are not wrong
you might not have been there perhaps you were too young
we had driver 2 before gta3
of course it's not the same but still
it was already something
and it actaully was pretty fun for me as well especially compared to gta3
with that saying gta3 was definitely something new but still not "good" enough
vice city was the one and then driver fell off
I guess we have entered a state of saturation with open-world gameplay such that people born after a certain year honestly can't see how much GTA3 changed things. Tolkien syndrome/Seinfeld syndrome
Changed what exactly? Everyone liked driving around running over and shooting people, but that is very shallow gameplay. Vice City and San Andreas delivered more entertaining campaigns and side quests. Morrowind brought this sort of thing to fantasy the next year (no one actually played Daggerfall), but the open world plague didn't really start in earnest until the next generation. Everyone liked and played 3, but it was very much a game that people just fricked around in.
I knew nothing about the game. I walked into a blockbuster I think the week after it was released and saw a copy available on the shelf. I looked at the back of the box and thought maybe it'll be like a better version of urban chaos.. and yeah it blew my fricking dick off. told all my friends at school about it, grabbed my sisters and showed them gameplay, got the kids from the neighborhood to check it out. it was unbelievable...we had a taste of open world in games, but nothing like this. It was something I imagine many gamers fantasized about, and it finally happened.
It was bliss, anon. Feel bad for the zoomies, their next gen experience like we had in the early 2000s will be in VR.
My best friend at the time had a PS2, he got the game soon after it was released. I rarely played with his console when we hung out because he only had one controller and most games weren't too fun to play by turns. When he got GTAIII he called me, "you have to see this." I remember I found it absolutely mindblowing. We played for hours, I don't know if we even completed a couple missions tops, most of the time it was just driving around, trying to get as many stars and possible and survive the police. I can't think of any other game that impressed me so much.
I guess that for people who grew up with bigger maps, Portland is fairly tiny, and the graphics are not that impressive anymore, but at the time everything in GTAIII was completely different from anything we had ever seen.
It was cool but it didn't really wow me like a couple games before it did. Simply being able to hop in and out of any car, run around and kill people was pretty novel. It was also cool to have a map that big without it being divided into small chunks with loading screens. That being said nothing in it particularly impressed me. The controls weren't great, the graphics weren't very good even for its time, and a lot of those missions were borderline nonfunctional.
I think the very last time I was impressed technologically and thought a game was "revolutionary" was Shenmue 2. Even today it has a lot of aspects that are just unmatched. The level of granular detail was just mind blowing, how you could enter just about every store and building you can see, even down to being able to explore over a thousand apartment rooms in a section of the game, how there were hundreds of fully voiced NPCs that had unique dialogue and could give detailed and relevant directions at any given point of the story as well as a ton of incidental dialogue, the NPC scheduling(more of a feature in 1, mostly gone in 2 due to the scale but its still there for some things). The graphics were great too and the soundtrack was massive. All that and the amount of secrets and fun minigames really made it an impressive title and its a miracle it ran at all on the Dreamcast(it barely does though lol definitely play it on Xbox it runs much better and has better lighting). Even if games that came after are "bigger" and have better graphics nothing has come even close to providing everything Shenmue 2 did and its genuinely disappointed me ever since.
You could do ANYTHING.
But in reality it was just driving around and killing people.
But the idea that you can CHOOSE to do that whenever you want. Or just get in a taxi and do taxi shit. It was revolutionary. I chose when. Didn't have to go to a special level or do some menu shit. It was all just there. And you had to WALK there.
So I just finished the last mission never actually bothered beating the game before lol. Man that is brutal on a PlayStation 2 controller I dont remember it being that hard when I played on pc. So on the last mission first time i got the roof I shot maria cause i thought it was catalina, then another attempt I killed the helicopter but it crashed into me and killed me so I said frick it and just spawned in a tank and took the guys I couldnt hit with that out with the m16 and sniper rifle and finished.
it was about 83% revolutionary
Thats not accurate. It was between 82% and 85% revolutionary
83 is between 82 and 85 moron
It's called a joke you fat toothless meth addicted moron
Are you on meth or crack? How many teeth do you have missing right now? About half of them?
Very, it was the first truly free roam sandbox game that wasn't a total piece of shit like its predecessors. Driver 2 was arguably close, but that game was pretty much hot garbage.
What did you not like about Driver 2? Also it didn't aim to be like GTA, it was a 70s eurocrime getaway simulator with realistic driving physics.
The fact that the on-foot stuff in Driver 2 was nothing more than a gimmick and very limited. There's nothing to except waltz around and maybe commandeer another vehicle to clear the felony meter, and you can't even exit the car while being chased.
besides the 5th gen limitations it's just generally a bad game, cool premise and great car handling, but still a bad game.
Body Harvest is great.
>Body Harvest
Which was also developed by Rockstar north
Black folk
Well, not really. The style predates it by quite a few years. What is WAS though was an exceptionally polished and interactive iteration of the formula.
Driver 2 was a great game you shitter, the only hot garbage part about it were on-foot sections. But it wasn't even close to GTA3 in sandbox aspects.
>friend and I agree to take turns when we die
>he dies
>That didn't count!
It was his game after all, but that's still incredibly gay. Frick you, Bobby.
Pretty much the first 3D singleplayer open world sandbox style game.
What is Shenmue?
in the trash where it belongs
Not GTA3.
>DMA Design
Soul
universal acclaim
https://www.metacritic.com/game/grand-theft-auto-iii/critic-reviews/?platform=playstation-2
I think one of these reviews sums up perfectly how people felt at the time:
"A remarkable achievement of proportions we never imagined possible. It has single-handedly changed the way we see all videogame entertainment and the repercussions it should have for the industry are staggering. In one fell swoop your entire games collection has become obsolete, all other games seeming pathetic attempts to waste your time."
That might be the gayest sentence I've ever read.
A proto-bugman wrote that shit.
Funny how people mock this review but would be clapping like seals if it was aimed at OoT
This board is too predictable thanks to the refugees from Ganker.
We're here to stay, boomer!
Not even the most insane Zelda fanboy would ever make a comment like that, because they also like Mario.
And it's not even hyperboliceither, I remember playing GTA 3 in 2001 as a 12 year old kid, that's exactly how I felt, everything else that came before it seemed too basic. here was a game where I had complete freedom, I could just turn it on and go anywhere and do anything I want. It dominated my playtime on my PS2 along with Vice City and San Andreas after it.
it was true though, look what happened afterward
People may scoff at this review, but the person who wrote this isn't unique, it really did shake the industry to the point where other games in different genres were scrambling to appeal to the 6-17 year old boys who were captivated by the GTA trilogy throughout Gen 6. Good example would be something like Jak 2.
Out of the three high profile PS2 sequels released that holiday season (along with FFX and MGS2), this ended up being the most influential and the best game.
I remember a friend of mine having a New Years party the year it came out and it was just ended up being a group of guys huddled around the TV taking turns to see who could cause the most carnage before we were gunned down. Some of the most hedonistic fun I've ever had playing a video game.
>see who could cause the most carnage before we were gunned down
III still does this better than any other game in the series.
Well they basically killed rampages in sequels, so yeah. III was the last truly arcade GTA.
Not even just the presence of rampages, but the way the game handles the mayhem around you as you push on and on with it.
>just ended up being a group of guys huddled around the TV taking turns to see who could cause the most carnage before we were gunned down
I remember playing it just like this around the holidays 2001.me my bro and dad, and our friend and his dad taking turns. My dad was so delighted running around beating people with a baseball bat and taking their money, never wanted to do any missions at all
Massively so, the original top down GTA games were crude graphically but were a hit because of the freedom offered to the player to wreck havoc on the world. The fact they managed to transfer this amount of freedom into a truely 3d open world was mindblowing at the time. The fact the city had pedestrians, a weather system, time of day and day/night cycle. The fact you could just do side missions like driving a taxi or ambulance. All of it was mindblowing and the first time we'd ever saw such depth in a videogame. Games were changed forever, no longer where they about getting from point A to point B, or collecting all of the gems. DMA/Rockstar had created a game that for the first time ever felt like a real world simulation, for the first time ever there was a game that you could get hundreds of hours of fun out of without ever even doing a single scripted mission (besides the opening obviously). Me and my friends would spend hours just taking turns, fricking about and getting the highest wanted level we could, it as hard to believe the gameplay the game made possible at the time as we were so used to games being so restricted in so many ways.
probably the most influential 3d game of all time, for better or for worse. i was 16 when it came out and it felt like it is what made video games cool instead of nerdy.
hottest game out there ,just the ability to get out the car and roam was mindblowing, never done before like that
I actually don't remember what my reaction was when I first played GTA3. But I had played GTA1 before, so I wish I could remember. I was only 10-11, so I wonder what it was. I know I devoured the game, but that's about it
You could run around the city, pick up guns, shoot people, and then steal a car and drive like an butthole around the city, crash into shit, run over people, with no downtime due to loading or some shit. You could do whatever you wanted and weren't constrained to stages or anything (Unless you were playing a mission).
Yeah, it was kinda revolutionary, you can argue Driver did it first though.
I remember playing it at a friend's house. I was wowed by the freeroam aspect, it's like I can play the Californication music video.
All I remember was getting bored after 10 minutes though. The concept was cool, I "got" it, but after killing a few civilians, stealing some cars and fricking then killing a hooker, I was like, ok, I get it, lets go back to playing Marvel 2, DMC or some other game that actually motivates me to keep playing.
I found GTA3 shallow outside of its presentation. To be honest I didn't look GTA2 before that either. I remember a friend installing it on my PC, I would rather play Solitaire.
Unspeakably so, and really from the moment it was announced I knew it would change everything. I had played GTA 1&2 and thought if they could nail that scale while also having a presentation at least on par with Ocarina of Time, it would be mindblowing. Needless to say, they pulled it off.
revolutionary yes, but outside of excellent driving, everybody couldn’t stand how obnoxious the controls were when trying to shoot something. you’d end up doing the same mission 30 times. don’t let these revisionist dweebs pass over this truth. the game itself has major suck when you’re out of the car, and many people i knew never bothered playing missions because of this because some of them were too difficult based on awful aiming. the real fun was driving around listening to shitty scarface soundtrack songs on the radio and getting the cops to chase you and send helicopters without getting killed
GTA 3 set the framework, but it got kind of dull after driving over people for 30-60 minutes. Vice City turned it into something exciting with an interesting setting and story. I played 3 when it was new and liked it, but I didn't get obsessed with GTA until Vice City came out.
I was somehow incredibly impressed but I never had any interest in any of the sequels on PS2 nor any of the later ones. Probably because going through the missions left a terrible unfun impression once you saw through the sandbox.
Most unbelievable thing I had ever seen since doom and mario 64
I actually started playing it again a couple days ago and im having fun with the missions. The controls can be pretty assy when trying to aim in gunfights but overall its still really fun. I like the cheesy Hollywood movie storyline. I wanted to go through 3, vice city and san andreas again starting with 3 cause i knew it would be the hardest to play but its still really enjoyable ass controls aside.
most game concepts translated terrible into the 3d era
it just so happens GTA translated beautifully into a 3d game
I still think III has the best city design. Vice City has the cool 80s Miami thing going but it's very flat.
Agreed, at the time I remember feeling VC was a much shitter map. I missed the hills and cliffs of LC that I could throw cars off from. I used to spend ages testing different cars to see which handled taking damage from large falls and shit better lol.
It was nearly banned for being so apologetically violent and subversive. GTA1 had a similar effect on the nervous parents of gamers but it was less realistic so the shockwaves were smaller. Pretty sure Congress got involved with GTA3, IIRC.
less technically impressive than shenmue but a way better game
>less technically impressive than shenmue
How? GTA 3's physics engine and huge scale rendering blow the entire shenmue franchise away. Shenmue has nothing to offer but graphics and cinematic crap.
Way more time and effort spent on things like motion capture which GTA copied with later games. GTA didn't have the same level of detail in it's environment as Shenmue until 4 either.
Not very. INFLUENTIAL, yes. But "revolutionary"? Not really.
great game but I was disappointed that you could not enter buildings
Technically you could enter some buildings.
The few you could always felt very special
I know this will never happen, but I really wish Rockstar would put more emphasis on that aspect in the next GTA. I would love to play such a game full of interiors, even if its map isn't very big.
Considering picrel did it a year prior, it wasn't.
Revisionism.
moronation.
Nah, actually you're the moron, or larping zoomer.
Driver 2 is to GTA3 as Alone in the Dark is to RE4.
it's not it
driver 2 was pretty dynamic in its gameplay driving thru the city all kind of driving missions
it's a game from 2000 and it shows
gta3 did the next step fully and somehow was just more sure but still it wasn't that mindblowing revolutionary for some of us i guess wtf just pretty cool i guess
i mean i don't wanna take anything off to it
they're different things still alright and somehow belonging to different generations although driver 2 was at the end of gta3 previous one so definitely not that far from it
driver 2 was indeed pretty cool with getting out of the car to get another one whatever
Came to post this.
Had more fun with Driver2 than with GTA3
Lol no you didn’t you fricking liar.
sometimes it feels like every board is contaminated by this guy and his shitty contrarian takes.
they are not wrong
you might not have been there perhaps you were too young
we had driver 2 before gta3
of course it's not the same but still
it was already something
and it actaully was pretty fun for me as well especially compared to gta3
with that saying gta3 was definitely something new but still not "good" enough
vice city was the one and then driver fell off
I was in high school and remembered either you were playing madden or gta
Others played some racing and fighting but it was mostly football, basketball and gta
You pretty much summed up my older brother and cousins game libraries.
Most edgey, astonishing and powerful
Dudecoin3.0
(by chinese trillionaire spy guy pretending to be punk middle class hero)
I guess we have entered a state of saturation with open-world gameplay such that people born after a certain year honestly can't see how much GTA3 changed things. Tolkien syndrome/Seinfeld syndrome
Changed what exactly? Everyone liked driving around running over and shooting people, but that is very shallow gameplay. Vice City and San Andreas delivered more entertaining campaigns and side quests. Morrowind brought this sort of thing to fantasy the next year (no one actually played Daggerfall), but the open world plague didn't really start in earnest until the next generation. Everyone liked and played 3, but it was very much a game that people just fricked around in.
People are clearly just coming into this thread to be contrary
Before GTA, there was no GTA
After GTA, everything was GTA
i tried this game out, hated it and ignored this series ever since, so id say not really revolutionary at all
i heard they got better after but i never played any
>I haven't really played these but here is my opinion
You my friend are the problem
I knew nothing about the game. I walked into a blockbuster I think the week after it was released and saw a copy available on the shelf. I looked at the back of the box and thought maybe it'll be like a better version of urban chaos.. and yeah it blew my fricking dick off. told all my friends at school about it, grabbed my sisters and showed them gameplay, got the kids from the neighborhood to check it out. it was unbelievable...we had a taste of open world in games, but nothing like this. It was something I imagine many gamers fantasized about, and it finally happened.
It was bliss, anon. Feel bad for the zoomies, their next gen experience like we had in the early 2000s will be in VR.
Damn, you sound cool as frick, have a nice day bro!
My best friend at the time had a PS2, he got the game soon after it was released. I rarely played with his console when we hung out because he only had one controller and most games weren't too fun to play by turns. When he got GTAIII he called me, "you have to see this." I remember I found it absolutely mindblowing. We played for hours, I don't know if we even completed a couple missions tops, most of the time it was just driving around, trying to get as many stars and possible and survive the police. I can't think of any other game that impressed me so much.
I guess that for people who grew up with bigger maps, Portland is fairly tiny, and the graphics are not that impressive anymore, but at the time everything in GTAIII was completely different from anything we had ever seen.
I was 12 when this game came out. Let me tell you, it was an obsession to get ahold of playing this game no matter what. Endless amount of fun.
It was cool but it didn't really wow me like a couple games before it did. Simply being able to hop in and out of any car, run around and kill people was pretty novel. It was also cool to have a map that big without it being divided into small chunks with loading screens. That being said nothing in it particularly impressed me. The controls weren't great, the graphics weren't very good even for its time, and a lot of those missions were borderline nonfunctional.
I think the very last time I was impressed technologically and thought a game was "revolutionary" was Shenmue 2. Even today it has a lot of aspects that are just unmatched. The level of granular detail was just mind blowing, how you could enter just about every store and building you can see, even down to being able to explore over a thousand apartment rooms in a section of the game, how there were hundreds of fully voiced NPCs that had unique dialogue and could give detailed and relevant directions at any given point of the story as well as a ton of incidental dialogue, the NPC scheduling(more of a feature in 1, mostly gone in 2 due to the scale but its still there for some things). The graphics were great too and the soundtrack was massive. All that and the amount of secrets and fun minigames really made it an impressive title and its a miracle it ran at all on the Dreamcast(it barely does though lol definitely play it on Xbox it runs much better and has better lighting). Even if games that came after are "bigger" and have better graphics nothing has come even close to providing everything Shenmue 2 did and its genuinely disappointed me ever since.
It was as revolutionary as the Russian Revolution, it would have been better for almost everyone if it had never happened.
Go play Mario Sunshine, kid, adults are talking here, LOL!!!
You could do ANYTHING.
But in reality it was just driving around and killing people.
But the idea that you can CHOOSE to do that whenever you want. Or just get in a taxi and do taxi shit. It was revolutionary. I chose when. Didn't have to go to a special level or do some menu shit. It was all just there. And you had to WALK there.
>And you had to WALK there
A bit? I mean Driver 2 did a lot of the things that are attributed to GTA3.
>A bit? I mean Driver 2 did a lot of the things that are attributed to GTA3.
No it didn't, not even close. Complete moron alert
So I just finished the last mission never actually bothered beating the game before lol. Man that is brutal on a PlayStation 2 controller I dont remember it being that hard when I played on pc. So on the last mission first time i got the roof I shot maria cause i thought it was catalina, then another attempt I killed the helicopter but it crashed into me and killed me so I said frick it and just spawned in a tank and took the guys I couldnt hit with that out with the m16 and sniper rifle and finished.