How the frick are you supposed to know, in 1993, that you're supposed to push a random corner in a wall, which has no texture difference or no other clue whatsoever, to then open a secret SO THEN YOU CAN GET THE COMPUTER AREA MAP TO REVEAL ALL THE OTHER SECRETS!?
UFOs Are A Psyop Shirt $21.68 |
you have to be hitting the spacebar the entire time you play the doom games to emulate the actual experience of playing them back in the 90s
This kek. It’s not that difficult. You’d find it playing for the 500th time because you loved it. There wasn’t another fps to play ya know
There were a couple, because Wolfenstein 3D inspired a lot of imitators, but very few were even half as good as that game. The first FPS which was really good and which wasn't made by iD was Rise Of The Triad, though that one used a licensed and built up version of the Wolfenstein 3D engine, and it actually released a couple of months after Doom 2, so it couldn't help but be overshadowed.
Also, as much as I really like ROTT, it's not as good as Doom or Doom 2. One of its big values is that it's actually very different from Doom in all sorts of novel, often goofy ways, and leaning far harder on the arcade stuff than Wolfenstein 3D did. If this game had gotten a console release in Japan, it'd probably be a small cult classic over there.
I only ever played ROTT as a demo back in the day, but even looking at it now it seems so fundamentally archaic compared to Doom.
It was instinctive gatekeeping on the devs part to keep plebs out of gaming. It worked up until around when Oblivion came out, then everything went straight to shit.
Dunno what map this is but the decoration and bullet holes make it seem pretty obvious OP
What are you, moronic?
You look at something which looks like it could hide something interesting, or look at something which seems like it could connect with something else you saw before, but which you were unable to reach at the time.
Imagining how one would try to access this, where there could be a hidden switch or other interactive feature, you try that out to see if that works, and maybe it's nothing (which takes one second of your time), or maybe your observation and imagination paid off, and you get rewarded.
E2M4, ergo one of the original levels, so not even hard.
If you think that's ridiculous, there's a secret that requires an enemy to shove you into a random corner.
Where?
Doom 2, Map 15.
wasn't that one a bug?
It's intended by John Romero. Some source ports "fixed" it but it's programmed that way on purpose.
no, i'm pretty sure that was an accident, not a bug actually.
they forgot to unmark the sector as a secret.
Why not hear it directly from John Romero, the designer and programmer of said level
https://twitter.com/romero/status/1035625146458025984
1. John Romero is known for talking himself up/gladly stand by while someone else talks him up. I don't hate him, he's great, and he genuinely deserves a lot of that fame and praise, but he's got a big ego, it's how he is, and it's something to keep in mind with him.
2. He's almost certainly being facetious and joking about this, he has a sense of humor, I'm 99% sure that when the secret area thing in Map 15 was talked about back then, it was because someone else jokingly framed it as "Finding Doom 2's last secret!" and that he's playing along with that. Game journos may not have gotten that joke.
3. There's a couple few levels where something was accidentally left tagged as a secret during the editing process and never fixed, and which there are no ways to actually access and register as discovered without cheats or exploiting engine quirks.
As an example of how things like these can happen easily, E4M3 had a corridor which is tagged as a secret, then when Shawn Green changed that corridor into a set of stairs, he didn't remove the secret flag in advance, and as a result every single step in that length of stairs is tagged as its own secret, which is something he didn't address, giving the level a whopping secret count of 22, 19 of which are those stair steps. Beyond a shadow of a doubt, Romero just forgot to adjust the sectors in question while editing Map 15, lots of great level designer have made that slip up.
4. These kinds of errors have been known about since 1994, especially since you couldn't score 100% secrets in normal gameplay, and map editors existed at the time to let you take a look at the level. In speedrunning, secrets which aren't possible to tag without cheats or exploits are waived, usually just requiring you to discover/reach the place, because it was recognized very early on as a bug and technicality.
>John Romero is known for talking himself up
That's incorrect, Sandy!
He didn't explain shit, he only described it.
I thought you were talking about that hidden BFG door only an archville can open it..
They're called "secrets" for a reason, they're supposed to be hard to find and you're not expected to find all of them
If you insist on playing a game in the most demanding way possible (100% completion with no walkthrough, absolutely no less!) then don't complain that it's too hard, you brought that on yourself
>They're called "secrets" for a reason, they're supposed to be hard to find and you're not expected to find all of them
This. Be grateful the game tells you how many secrets are in each level and how many you got. If you didn't get them all it encourages you to explore and some are very cryptic and hidden. This is based on the SMB principle, that something hidden, or hidden worlds can be hidden anywhere. It rewards exploration.
>100% completion
I believe that's the problem with zoomers. They need to coomplete their games for the achievements or whatnot as if it's a given.
> he doesn't UGH UGH UGH UGH UGH each potential closet space between shootouts
You're not a real Doom player.
There's nothing worse in a videogame than a secret door in a wall that doesn't have a slightly different texture to hint at you that it's a secret door. Finding slightly different textures in walls that might be secret areas is always fun as hell in old games.
Why do you assume that you're supposed to know everything? Secrets are called secrets for a reason. They're secret
>aarrgh what classic beloved game can i get artificially mad about today
the answer is very simple anon
you buy a guide that tells you such
also it's not really the end of the world unless the secrets are actually required, and being an fps game where the fun is the schut and the maze explory, i doubt they are
YWNFI
There's no Doom guide in 1993, moron
It's called a bulletin board, you tard.
These homosexuals never heard of usenet. Nor have they heard of map editors.
>Nor have they heard of map editors.
I'll have to play IArch-Vile's Advocate on that point.
Setting aside that OP's point is LUDICROUSLY insipid and moronic, if his argument is that there were no resources in December 1993 to tell you about all the secrets (even if there was), then map editing software wouldn't be a counter argument, as iD never published any tools for Doom, and people had to develop that themselves.
There might have been some incredibly rudimentary map editing or map viewing software for Doom during December of 1993, but if there was, it probably wasn't widely available, and probably wasn't easy for the layman to use. Mind, the first custom level for Doom ever made was created with hex editing, which was a simple square room that didn't even work because it had no nodes built for it.
Also, if OP is a fricking moron (and his posts strongly suggest that he is), I doubt he could navigate something like the trial version of DeepSea, or DoomCAD, because those programs weren't particularly graceful or userfriendly even for normally intelligent people, you had to just get used to the way that software sucked.
Kids don't know how good they have it with modern editors.
...you do know they sold physical strategy guides, right? Those were the hot shit back in the day, and were the unwritten reason for some games having obscure as frick secrets and cheats.
There's none in 1993, you fricking stupid mongoloid.
you should try wolfenstein 3d, is right up your alley
You remembered having to do the same thing in Wolfenstein
> finish level
> secrets: 0%
> wat
idk I figured it out in like 5 seconds when I first played a few years ago
Maybe try focusing on the game instead of alt-tabbing to discord/twitter every 2 minutes
Can't you see hidden doors in the map when you press tab?
You would watch the demos before starting the game in the main menu, OP, but, you could've also been a Catacomb 3D or Wolfenstein 3D veteran and have prior experience with secrets in id's games already.
These games had all these secrets so they would appear on magazines. It was a way to market the game.
You weren't, you glorified bowel movement, that's why they're called secrets. I wonder what possesses trained chimps like you to make these threads.