How the frick do you go from Super Mario 64

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  1. 3 months ago
    Anonymous

    You don't. Super Mario 64 is a game that you never leave behind.

  2. 3 months ago
    Anonymous

    mario 64 was nintendo's swansong.

    • 3 months ago
      Anonymous

      Then how come “Super Mario Galaxy” was able to fix most of its flaws and make Nintendo great again?

      • 3 months ago
        Anonymous

        >“Super Mario Galaxy”
        But nobody played that

        • 3 months ago
          Anonymous

          Meanwhile I have yet to complete a full playthrough of Galaxy because every time I try, I'm reminded of how much more I like Mario 64's extensive moveset, fast and free movement, and open levels. Galaxy is too restrictive and slow for me to enjoy properly.

          They're pretty different games.

          Are you sure? It actually adds purpose to the life counter by checkpointing the player’s progress throughout individual stages and it doesn’t require people to change the camera angles in order to do precision platforming or cope with rules on how it can be changed. It even actually adds new story material to the franchise as a whole by introducing a wide array of new enemies, as well as characters such as Rosalina and the Lumas. Galaxy also has replay value in the form of the purple coin missions and the hunt for 121 stars to unlock Luigi. (Granted, SM64 has an incentive to collect all of its stars, but it is relatively minor in comparison, since it doesn’t really do much other than increase the player’s life counter, which serves no purpose if players almost always get booted to the beginnings of stages anyway whenever they die.)

          • 3 months ago
            Anonymous

            I've never had any real issue with Mario 64's camera or having to overadjust it, if you change it to Mario cam rather than the default Lakitu cam you'll probably stop having problems with it too.

            I do think Galaxy's limited life counter is way better than 64's overly generous one that regenerates to full from touching the surface of any water, but that alone isn't enough to make up for the sheer difference in stage design and general freedom of movement. Galaxy is what lead into the current design philosophy of making more classic style Mario stages in 3D that have a single path through them, whereas 64 is all about complex stages with tons of content packed into a smaller area leading to ridiculous amounts of ways to tackle any one objective. Even the more linear stages like Tall Tall Mountain give you a nice amount of freedom, and Tick Tock Clock compensates for being the most straightforward stage with the clock hand mechanic.

            My favorite way to play 64 is 70 star runs, where the player is free to do pretty much anything they want in any way they want. That keeps the game highly replayable because no two runs will ever wind up the same, even the same stars can be achieved in new ways and your route can and will heavily change. You can waltz right into Bob-omb Battlefield and grab the Chain Chomp star as the very first thing you do to skip the stage entirely if you want, Mario 64 is full of shit like that.

            I will say again that Galaxy would be a lot more playable to me if it wasn't so god damned slow. Holy frick Mario in that game feels like he's got training weights on or something. He's so limited to move by comparison and they weren't confident in the length of the stages so you have to fight against the molasses in the air to move anywhere. Meanwhile in Mario 64 you can run super fast while flinging yourself with long jumps and flips to make it across entire stages in seconds.

            • 3 months ago
              Anonymous

              >if you change it to Mario cam rather than the default Lakitu cam
              In that case, one gets a very restricted view of one’s surroundings and the camera is always overly close.
              >whereas 64 is all about complex stages with tons of content packed into a smaller area leading to ridiculous amounts of ways to tackle any one objective.
              Doesn’t Galaxy have at least some stages that are more free-roaming, such as those with hidden stars and hungry lumas?
              >That keeps the game highly replayable
              How? There are no incentives to complete the game or its constituent stages multiple times over. It would have been nice to have a “play as Luigi” feature or prankster comet missions in SM64 so that players would have motivations to continue after beating the final boss.
              >Meanwhile in Mario 64 you can run super fast while flinging yourself with long jumps and flips to make it across entire stages in seconds.
              I’m pretty sure that Galaxy has long jumps.

              Simple, you go to Mario Odyssey

              “Super Mario Odyssey” would probably be a better sequel to “Super Mario Sunshine” because of how the player is railroaded into completing stages in a specific order and doesn’t get to see much of the world unless he completes previous stages. At least SM64 and Galaxy allow us more options to choose the paths we take and avoid having to complete objectives that are extraordinarily difficult.

              • 3 months ago
                Anonymous

                >In that case, one gets a very restricted view of one’s surroundings and the camera is always overly close.
                Press C down dummy. You can change how far away the camera is.

                >Doesn’t Galaxy have at least some stages that are more free-roaming, such as those with hidden stars and hungry lumas?
                Hidden stars are usually found via branching off of the static path into another shorter static path. It's not really the same as a wide open area like 64, same with the hungry Luma mechanic and how the planet system is inherently limiting to how open an area can be, but it is at least an attempt.

                >How? There are no incentives to complete the game or its constituent stages multiple times over.
                Playing games is fun. Doing 70 star runs in different ways is the best part of 64 for me because it's a great game that you can beat in tons of different ways. There doesn't have to be some "incentive" for it.

                >I’m pretty sure that Galaxy has long jumps.
                Galaxy''s movement does not feature momentum in the same way that 64's does. It's a lot more stunted and limited, that's why the game winds up so slow. It's constantly pushing back on you.

              • 3 months ago
                Anonymous

                >Press C down dummy. You can change how far away the camera is.
                It still doesn’t mean one can have a decent view of the playing field, since it automatically switches to Lakitu mode if I recall correctly.
                >Doing 70 star runs in different ways is the best part of 64 for me because it's a great game that you can beat in tons of different ways.
                But one still doesn’t necessarily get much for doing this. It would at least be considered a common courtesy nowadays to add replay value and to encourage the player to give it the full 100%. And even just three years after this game’s release, “Pac-Man World” introduced an incentive for finding everything there is to find and complete levels multiple times over so that players can unlock playable mazes and earn more lives, which actually matter in this game due to checkpointing player progress and lives drainers like Anubis Rex.

          • 3 months ago
            Anonymous

            I've never had any real issue with Mario 64's camera or having to overadjust it, if you change it to Mario cam rather than the default Lakitu cam you'll probably stop having problems with it too.

            I do think Galaxy's limited life counter is way better than 64's overly generous one that regenerates to full from touching the surface of any water, but that alone isn't enough to make up for the sheer difference in stage design and general freedom of movement. Galaxy is what lead into the current design philosophy of making more classic style Mario stages in 3D that have a single path through them, whereas 64 is all about complex stages with tons of content packed into a smaller area leading to ridiculous amounts of ways to tackle any one objective. Even the more linear stages like Tall Tall Mountain give you a nice amount of freedom, and Tick Tock Clock compensates for being the most straightforward stage with the clock hand mechanic.

            My favorite way to play 64 is 70 star runs, where the player is free to do pretty much anything they want in any way they want. That keeps the game highly replayable because no two runs will ever wind up the same, even the same stars can be achieved in new ways and your route can and will heavily change. You can waltz right into Bob-omb Battlefield and grab the Chain Chomp star as the very first thing you do to skip the stage entirely if you want, Mario 64 is full of shit like that.

            I will say again that Galaxy would be a lot more playable to me if it wasn't so god damned slow. Holy frick Mario in that game feels like he's got training weights on or something. He's so limited to move by comparison and they weren't confident in the length of the stages so you have to fight against the molasses in the air to move anywhere. Meanwhile in Mario 64 you can run super fast while flinging yourself with long jumps and flips to make it across entire stages in seconds.

            Also, while I will give props to the Galaxy team for making Miyamoto furious over Rosalina having an actual backstory because that's hilarious, I don't really care if a non-RPG Mario game has a story or not. It's not what I go to the franchise for outside of said RPGs.

          • 3 months ago
            Anonymous

            >Are you sure?
            Yes. Nintendo instantly stopped being cool when the Space World tech demo featuring Zelda was conclusively discarded in favor of Wind Waker. Nintendo became the "kiddy system" and with Wii the "waggle system". The people who didn't play Ur Mr Gay didn't play Sunshine, and Nintendo's core became the fringe cult of millennials who still evangelize it at age 40.
            If you don't remember this shift in the culture, then you weren't alive or in touch with it at all.

            • 3 months ago
              Anonymous

              >this shift in the culture
              Well and truly happened by N64 if it happened at all. Really Nintendo occasionally flirts with grown up games occasionally whatever the era but even their nes/arcade days were mostly 'family friendly' and that is ok by me. Someone's gotta fill that niche.

              • 3 months ago
                Anonymous

                >Well and truly happened by N64 if it happened at all

                Wut? N64 allowed more 'serious' games like Goldeneye and really demonstrated levels of gameplay sophistication you wouldn't get out of other systems. PS1 was the 'most mature' but Nintendo was very much keeping up until it avoided DVD support and released a purpose lunchbox.

              • 3 months ago
                Anonymous

                >a purpose lunchbox
                Imagine being such a normie you care more about what a system looks like than the hardware inside.

        • 3 months ago
          Anonymous

          U R MR GOY

        • 3 months ago
          Anonymous

          It sold more copies than 64 lmfao

  3. 3 months ago
    Anonymous

    I feel like if you didn't have a N64 back in the day, it's really hard to appreciate this game, it's just far too ugly. And it's not even the character/enemy 3D models, the level geometry is full of sharp angles that really take you out of the experience.

    Sunshine onwards 3D Mario games are a lot more timeless IMO. And 2D Mario aged perfectly because pixel art is always in vogue.

    • 3 months ago
      Anonymous

      >in vogue
      shut up, dude

      • 3 months ago
        Anonymous

        In the zeitgeist.

    • 3 months ago
      Anonymous

      I honestly don't know what's worse, revisionist history of sonic not being good, or "Mario 64 is bad" bullshit. The former being usual sonic blackpill shit, the latter being moronic zoomies.

      • 3 months ago
        Anonymous

        I think it all has to do with the novelties of the respective video game genres making games stick out in our minds more. During my first playthrough of SM64, I constantly kept thinking of how much better “Super Mario Galaxy” was, especially in terms of actually making use of the life counter by having checkpoints and there being far less of a need to change the camera angle.

        • 3 months ago
          Anonymous

          Meanwhile I have yet to complete a full playthrough of Galaxy because every time I try, I'm reminded of how much more I like Mario 64's extensive moveset, fast and free movement, and open levels. Galaxy is too restrictive and slow for me to enjoy properly.

          They're pretty different games.

        • 3 months ago
          Anonymous

          >by having checkpoints
          SM64 had them too, moron, they're just not explicit. Like when you enter the pyramid or volcano.

          • 3 months ago
            Anonymous

            They exist in some levels, but they are the exception rather than the norm. I could understand why a level like Big Bob-Omb Battlefield doesn’t have a checkpoint, but levels such as Hazy Maze Cave, Wet-Dry World, and Dire Dire Docks are practically begging for them, especially since they have multiple sections that players can die trying to play through.

            >it railroads people through the more difficult stages and doesn’t allow people to choose to avoid them
            You're like a game journalist who speaks about video game difficulty inclusivity

            “What’s the most important part of any f*cking game? Well, being able to f*cking play it.” -James Rolfe

      • 3 months ago
        Anonymous

        as a neutral guy who never owned a Sega console or played sonic, I can see from the outside that there is some type of hate boner against sonic... it reminds of when people just fricking feverishly hate Nintendo at certain times like with the Wii u.

        • 3 months ago
          Anonymous

          I owned a genesis and was even a moderate Sonic fan as a kid(I even bought Sonic Spinball) and I can honestly say the gameplay in Sonic was never very good. I promise I’m not hating On it or doing some kind of console war garbage. Sonic just suffers from one glaring problem that people have discussed to death: you can’t meaningfully see what’s coming ahead of you. So it winds up being a failure of a platformer. You want to go fast because that is the appeal of the game, but if you do you’re going to repeatedly whack into walls or enemies. Then if you do slow down or go moderately, the game is way less fun and doesn’t have great gameplay.

          The Sonic games were a lot more about aesthetics than gameplay. A game like MMX did a much better job as a platformer with going fast but allowing the player anticipation.

    • 3 months ago
      Anonymous

      Just use Render96, it's awesome 😉

      • 3 months ago
        Anonymous

        lookin' good

    • 3 months ago
      Anonymous

      this is just such a pedestrian take, that I once had but have evolved from. it's just so basic b***h " durr 25 year old game doesn't have the graphics of a modern game" like no shit, can't you learn to appreciate the general aesthetic of the game?

      gaming is a relatively new medium, and gamers tastes just haven't matured yet, like a kid who still eats tendies cotton candy and grape soda.

      ?si=XL9wUWhPjxHIBuw_

      • 3 months ago
        Anonymous

        It will never evolve, think about the comic, it never evolved from young adult slop.

    • 3 months ago
      Anonymous

      it's just far too ugly.
      I remember as a kid I thought SM64 had the perfect graphics, I really thought it looked absolutely impeccable, I do not feel this way anymore but I still think the game looks good despite it's limitations.

    • 3 months ago
      Anonymous

      every single thing you said in this post is wrong
      impressive

    • 3 months ago
      Anonymous

      I never had a nintendo console until the wii and even that was basically just a twillight princess machine. I always watched my neighbour playing the game. Then recently I bought the collection and instantly 100% the game. It‘s fun, the controls are a little bit dated or just have a dumb decision like needing to circle for doing a 180 or sometimes mario slides. But it still aged like fine wine. Seeing the castle in odyseey (played last year) was amazing, especially when you find the egg at the roof. Probably did a sojack youtuber face then

    • 3 months ago
      Anonymous

      Yes, it looks weird like very early 3D games. The gameplay is also quite meh.

    • 3 months ago
      Anonymous

      >I feel like if you didn't have a N64 back in the day, it's really hard to appreciate this game, it's just far too ugly

      Legit had to check I was on /vr/ and not Ganker

      Too ugly? For real? You think the *graphics* are what keep me away from Mario 64? No way. It's the controls. Mario move likes a refrigerator covered in oil. I can't for the life of me figure out how we went from the tight precision Mario World 3 to this fumbling drunken bullshit and considered it an improvement.

      And don't get me started on what is still one of the absolute worst cameras in a videogame ever.

  4. 3 months ago
    Anonymous

    N64 broke new ground

    Banjo Kazooie took that formula and perfected it.

  5. 3 months ago
    Anonymous

    Every Mario game after Mario 64 felt soulless and gimmicky.

    • 3 months ago
      Anonymous

      this but including mario 64. loved the original trilogy and smw growing up, played mario 64 for the first time last year and it was so boring

  6. 3 months ago
    Anonymous

    MARIO64 is a piece of shit game.
    Played it back then when I was 8yo on a mcdonalds kiosk. hated every minute of it.
    Got back home, played Doom 2 and DN3D until bedtime.

    • 3 months ago
      Anonymous

      Never played it, but it would seem silly to play a 3D Mario. It doesn’t really make sense. It needs to be a 2D platform game.

      • 3 months ago
        Anonymous

        It's an entirely new game with a Mario skin. It has more in common with mario 2 usa than any of the other 2d games

        • 3 months ago
          Anonymous

          Mario Mandate didn't exist until the early 00s. When Mario 64 was being developed, the live action Mario movie was still in theatres and the Mario cartoons were still airing on TV. Back then, Mario could be and do anything from one game to the next. The only constants were that he could jump good.

          • 3 months ago
            Anonymous

            Live footage of actual evidence of "Mario Mandates"

          • 3 months ago
            Anonymous

            >Back then, Mario could be and do anything from one game to the next
            This, there were also educational games, Dr. Mario which is like a Tetris, Mario Paint, and all kinds of stuff. Mario had been in over 80 games before Super Mario 64 was released. That's over a time period of only 15 years. Obviously, not all of those are "Mario games" but it shows how much of a workhorse Mario has been from the start.

        • 3 months ago
          Anonymous

          This 100%. A faithful translation of the classic Mario formula wasn't possible on the N64, which is why they did something completely different. Only 3D Land and 3D World are true 3D successors to the 2D games.

  7. 3 months ago
    Anonymous

    Honestly I tried playing it, never really clicked with me. Maybe it's one of those things you have to grow up with to enjoy but I find it kinda half-baked. It'd probably be a lot more enjoyable if the camera wasn't complete garbage though.

  8. 3 months ago
    Anonymous

    I need a low poly peach model for sm64coop
    no, it's not for me, I have a daughter
    I'm thinking of doing it myself

  9. 3 months ago
    Anonymous

    I don't, it ruined the series.

  10. 3 months ago
    Anonymous

    Mario 64 powerups were lame

  11. 3 months ago
    Anonymous

    Simple, you go to Mario Odyssey

  12. 3 months ago
    Anonymous

    Sunshine is better.

    • 3 months ago
      Anonymous

      How so? It removed much of the player functionality and forces the player to be railroaded through the harder stages. I’m not calling it a bad game that no one should play, simply because it introduces us to the Isle of Delfino and its various characters, along with Bowser Jr. and the theory that Peach is his biological mother, in addition to having some improvements over the original game like occasionally checkpointing progress and improving the camera angle system, but I found myself blindly searching throughout the stages of Sunshine for cryptic goals and dying multiple times in the process. Again, it railroads people through the more difficult stages and doesn’t allow people to choose to avoid them like SM64 or Galaxy does.

      • 3 months ago
        Anonymous

        >it railroads people through the more difficult stages and doesn’t allow people to choose to avoid them
        You're like a game journalist who speaks about video game difficulty inclusivity

    • 3 months ago
      Anonymous

      >The final level in this game was guiding a boat through lava with zero platforming to get to Bowser.
      Sunshine will forever be dogshit.

  13. 3 months ago
    Anonymous

    >How the frick do you go
    Turn 360° and walk away.

    • 3 months ago
      Anonymous

      >360°
      >walk away
      Lmao, this guy failed math class.

    • 3 months ago
      Anonymous

      Here!

  14. 3 months ago
    Anonymous

    I first played this last year and it's in a league of its own. No other 3D platformer I can think of off the top of my head that has such a robust and engaging movement system. This is not nostalgia. If anyone has any other games that could stand next to sm64 in terms of raw fun gameplay I want to hear it (because I like video games)

    • 3 months ago
      Anonymous

      Super Mario 64 DS

    • 3 months ago
      Anonymous

      Sunshine has more fun and engaging movement

      • 3 months ago
        Anonymous

        >removed the long jump
        >replaced it with a shitty clunky hover mechanic

        • 3 months ago
          Anonymous

          the 360 spin jump is fun and you can do a dive out of it that is probably a farther jump than the long jump in mario 64. Also sliding at 100 mph through water is cool.

  15. 3 months ago
    Anonymous

    Finish your sentence, moron. What are we going to?

  16. 3 months ago
    Anonymous

    It truly is remarkable how enjoyable SM64 is when you think about just how basic the core mechanics and movement are. As a kid it will all blow your mind, but when you play it as an adult you really get a good appreciation as to how world building and level designs can make or break a game.

    • 3 months ago
      Anonymous

      All I want is Mario 64 on the Switch with new levels.
      Not moronic powerwash simulator, not 9000 little planetoid stages, not le wacky hat buddy (okay, Odyssey wasn't that bad, but this was still annoying).
      3D World is by far the most fun I've had in a Mario game since 64, because it goes back to the basics without relying on some stupid gimmick for the core gameplay.

      • 3 months ago
        Anonymous

        >3D World
        Based 3D World enjoyer, I still wish they make a sequel to that one.

  17. 3 months ago
    Anonymous

    It's a bit outclassed by later 3D Marios but it still mogs most other 3D platformers in terms of mechanical depth. There's a reason why it's popular with speedrunning/glitch huting autists.

    • 3 months ago
      Anonymous

      >mogs
      https://www.reddit.com/
      https://discord.com/
      https://www.tiktok.com/

  18. 3 months ago
    Anonymous

    First gen 3D was and is still shit

  19. 3 months ago
    Anonymous

    Uh I think OP forgot to finish his sentence.

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