How the frick those this game even count as a metroid game? it literally has nothing what made the 2d metroid games good. I'm convinced people who hyped this shit up are just blinded by nostalgia and thought it was so good back in 03 because it was metroid in heckin 3d!!! yet in reality it flails in everything it tries to achieve, its a horrible shooter a ok puzzle game and a awful metroidvania.
the atmosphere raises it to a 7/10
>atmospheric
>exploration
>find upgrades to get stronger and access new areas of the map
>boss fights after making so much progress
>only substantial difference is that's it's 3D
What's the problem? Prime 1 & 2 are also some of the best games ever made.
it kinda boring
so it is a metroid game
>How the frick those this game even count as a metroid game?
Erm, because you play as Metroid???
>legendary nearly universally praised game is...
>le BAD
This board is so fricking gay
I dont want to live in a world where all the normies and critics dictate what's good or not. It's nice to wake up to a world where someone can rightfully point out Metroid Prime isn't a very good game sometimes.
I trust "normies" over whatever the frick you call yourself
I do not. I am an anonymous who that plays vidya. The map design of Metroid Prime is atrocious. You constantly go into dead ends, and unlike other metroid games, you have to backtrack the same way with no delination. The only movement change you get in the game is a meme; the token double jump.
The game is entirely on rails, there's not even remotely exploration throughout. It might take 10 years for the honeymoon period to wear off, a couple of replays, but someday you might just recognize that his image is a fact. Every area of the game is exactly like this.
On top of this, not being able to look at the map and see what rooms have missed upgrades make 100%ing this game a massive nightmare of faceplanting into every dead end until you find that one wall you didn't shoot with a missile, and then spending 10 minutes getting to the other end of the map to check another room.
Still a great game, but far from perfect.
I forgot old games used to do that in this series, lol.
A better way to design a game this linear would be to put multiple items on the paths the devs force you to retread.
No, this came from me playing this game 4-5 times every time it gets re-released and seeing the flaws for myself
Being a completionist autist suck in every game. No exceptions.
100%ing prime isn't too bad because of the sound cues, 100%ing super is WAY worse
>m.jpg
That's a cute image, did a Gankerer give it to you?
RE4 is also universally praised despite it also being a downgrade from the previous entries, so there's that.
It's an exploration game, just like 2D Metroids but in 3D. That's all it has to be.
It's exactly like Metroid. It's a more faithful 3D adaptation than Mario.
>first 3D metroid game
>4th/5th metroid game to even come out
people weren't nearly as autistic about shit like this back in 2002. Speedrunner trannies didn't exist to the same extent
They did, they just hadn't transitioned by that stage.
>why didn't people in 200X cry like babies about the shift from 2D to 3D and the resulting changes series had to make
I don't care about this shitty OP post but I do want to provide rationale for people who ever have to argue with a moron like him about what constitutes a metroidvania
>Heavy focus on character movement and upgrades to that movement
>Multiple paths that can be taken at generally any time in the game, including those which use intended or unintended methods (true sequence breaking), thereby allowing players to replay the game in a significantly different order
>Significant upgrades that are not just movement-based but generally improve character weaponry or damage capability
These are the core tenets of the genre. Metroid Prime is a good metroidvania but is slightly more linear than others unless you use unintended progression to break it wide open, Cave Story is not a metroidvania, and Pseudoregalia is mostly a metroidvania
Metroid is not a Metroidvania, and all you did was provide the core tenants of a Metroid-like game.
Metroidvanias are different.
>These are the core tenets of the genre. Metroid Prime is a good metroidvania but is slightly more linear than others unless you use unintended progression to break it wide open, Cave Story is not a metroidvania, and Pseudoregalia is mostly a metroidvania
No it's not. All of these are arbitrary characteristics that don't even apply solely to metroidvania games, or specifically Super Metroid which is the progenitor of the genre.
>Heavy focus on character movement and upgrades to that movement
There are barely "upgrades" to movement. And the game doesn't have a "heavy focus on movement" more than any other platformer. One could argue it's barely a platformer at all.
Plus, all of these apply to 90% of 2D Legend of Zelda games.
The sprint and jump is the only one that probably applies. The grappling hook is late and highly contextual. I forgot if you have spring jump in SM. But 90% of the "upgrades" are actually to Samus' weapon, and act as glorified keys.
Of all of Samus' upgrades, only 5 are movement based, and one of them (grappling hook) barely counts
Super Sprint, Super Jump, spring jump, screw attack, and grappling hook.
2 of these are such inconsequential "boosts" to normal movement that only a moron would call such a game "heavy focus movement" screw attack is the coolest and most unique one that isn't sequence break garbage.
paths that can be taken at generally any time in the game, including those which use intended or unintended
Yeah, you're fricking moronic. Literally every single game has this, and Super Metroid isn't even that non linear of a game anyway. And it doesn't matter because "non linearity" ISNT actually what makes metroidvanias good. SOTN is unironically infinitely more non linear that Metroid, and it's level design is garbage. Because non linear doesn't mean hard to navigate. It's harder to figure out how to progress in Metroid because it's more akin to a puzzle of understanding your environment etc.
moron.
>Multiple paths that can be taken at generally any time in the game, including those which use intended or unintended methods (true sequence breaking), thereby allowing players to replay the game in a significantly different order
I keep seeing this bullshit posted but that is not a staple in the series. There are far more linear Metroid games than non linear ones.
If you haven't realized this yet. You'll soon, very soon realize as I've realized that people don't understand "concepts" they understand "words". Because "non linear" is associated with "good exploration/level design" and because metroidvania is heavily associated with "exploration" people think that it inherently implies non linearity, especially because modern metroidvanias tend to be fairly meaninglessly non linear.
This is why people use "buzzwords" and "labels" and "associations" so much. Because they LITERALLY cannot think. It's easier to use a buzzword that is SUPPOSED to mean something, or slap a label onto someone, than actually make an argument or point. People think in "words" not in their actual meaning. I'm not sure what exactly to pinpoint it as, but I just say these type of people lack "emergent thought"
It's Metroid, in 3D. It has everything what made the 2D games good, but in 3D.
It doesn't have the movement or sense of progression that Super does. Assuming you're actually versed in these games take a late game SM save and a late game Prime save, go from one end of the map to the other and kill everything on the way. Don't tell me these are remotely similar experiences.
one is like piloting a tank
the other flying an X-Wing
it's decent
replayed it numerous times
I played it for the first time last year on the Switch port, and that was right after beating all of the 2D games. I loved it, and I thought it was the perfect way to convey the Metroidvania experience in 3D. Can't wait to play the remasters for 2 and 3.
It's just a 3d adaptation. Is it different? Yeah. No one pretends otherwise.
Do people still call it a Metroid game? Yes, because it captures a lot of the exploration and structure, features Samus, and just as importantly, is a good game you are happy to have as an entry to the series. If it sucked you'd have no prime 2 or 3 and people would just refer to it as a mistake that was experimented with and "made by a western studio so it's not like they could have made a proper metroid game anyway."
But they pulled it off.
lol
same shit happened to RE, they turned it into OTS FPS trash
It is one of the only 3d examples of the genre. And it is an outstandingly good video game.
It nailed everything about the metroid series perfectly (except the music which is far too cheesy, especially the awful, dated synths/soundfonts they chose), and brought the series into 3D even smoother than any other series' transition.
Arkham Asylum is a better metroidvania than Prime.
>it literally has nothing what made the 2d metroid games good
Its literally Metroid in 3D in every way.
why do you homosexuals lie, do you lack this much media literacy
Why do you post about games you clearly never played?
I've likely played it more than you have, homosexual.
On paper yes, but there's a certain "tightness" and responsiveness the 2D games provide. The 3D maps are naturally bigger and much more of a pain to backtrack because movement doesn't feel "fun". The jumping and shooting action in 2D is way more satisfying than locking onto shit in fps. The 2D games are just way more dense and tightly packed at every turn.
based af
Other M is better than all of the Prime games since it's a proper Metroid title unlike those
Back in my day, trolling meant something.
When playing it always felt to me that I was playing something like the original NES metroid in 3D, not Super, people for some reason always compare it to SM and I'm not sure why so the only explanation must be that SM is the only 2D metroid people have played before engaging with Prime but despite MP being a great game it would fricking suck if I went in with the mindset that this is supposed to have the gameplay of the best 2D game in the series, if anything I'm certain one of the reasons why 4 is taking so long is because the series never got to be as dynamic in movement as the 2d games outside of morphball mode and they are figuring that out.
prime is compared to super because it has the same exact structure. 3 main areas that interweave with each other (criteria/brinstar/norfair and Tallon overworld/chozo grounds/phendrena) which lead into a separate ship area (abandoned ship/crashes frigate) and then a separate self contained area (miridia and phazon mines). They are also the games with the heaviest amount if environmental focus in the series (Prime 2 is debatable). The major differences are magmoor being a transit area which super doesn't have and the artifact hunt. Movement in both games is also heavy/floaty with a lot of prime's arsenal taking from super and adapting it into 3D.
Bro you dropped your Magmoor
nice fried attention span
If Other M didn't have those gay cinematics and contrived obtaining of upgrades, it would basically be the ideal Metroid into 3D.
>has nothing that made the 2D games good
it has strong exploration which is what made super really good and what ever 2d metroid after super is missing. People who play metroid for stuff like the platforming or speed are morons who started with fusion (worse game aside from other M)
IT DOES NOT, you homosexuals are fricking idiots.
People compare it to Super because it's the best game. They wish it were more like the best game. What makes it so good? it's going off the beaten path, into strange hostile and forign locations, only to get an upgrade at the end, and then the player is deposited back into a familiar location with the new ability. THAT'S THE SECRET SAUCE.
Prime fails at this. Entirely fails.
>NB4 nuh uh
It fricking fails at this entirely.
Anybody seen any good movies lately?