How the frick to play RTS. I'm having trouble winning even against easy AI

How the frick to play RTS
I'm having trouble winning even against easy AI

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  1. 2 months ago
    Anonymous

    muscle memory

  2. 2 months ago
    Anonymous

    haven't played that one, but there's probably like tutorial or campaigns that start with more tutorial mission that get you going and understand the game mechanics

    • 2 months ago
      Anonymous

      It has the most basic tutorial but it doesn't explain what to do when AI sends to your base like 3 squads of space marines or sisters of battle against which you can't do anything at the moment

      Jesus Christ. If you're serious and not baiting then the only thing I can suggest is to stop playing RTS and stick to something else. DoW is one of the easier RTS around. Not trying to insult you just saying the way it is. Same way I wouldn't recommend someone to run a marathon when he's out of breath walking up the stairs to the 2nd floor.

      I'm not that bad
      I've played enough total war and finished starcraft 2 campaign

      What faction are you playing with? I assume SPESS MAHREENS
      >Build scouts from HQ + 2nd builder
      >Have 1st builder make barracks then power generator
      >Send scouts to cap points
      >Have 2nd builder help 1st builder
      >Queue hero from barracks, then tactical marines
      >Send 1 builder to build listening posts on captured points
      >Build some more tactical marines while running around the map as a blob and capturing points (keep scouts separate)
      >Upgrade to tech tier 2
      >Build dreadnaughts (you need +vehicle cap from HQ) and more power generators
      >Win game

      Imperial Guard

      • 2 months ago
        Anonymous

        >Imperial Guard
        Never have the tier 1 guardsmen squad without a commissar, the fire rate buff you get from executing one of your guardsmen is some serious shit.

      • 2 months ago
        Anonymous

        IG can hop inside their buildings when attacked, just rush hellhounds if you don't know what to do

        • 2 months ago
          Anonymous

          >IG can hop inside their buildings
          Can they shoot from inside?

      • 2 months ago
        Anonymous

        I can beat AI on Insane with this build order
        >HQ: Queue guardsmen, tech priest, guardsmen, guardsmen
        >Have builder make infantry command and power generator (hold shift to queue buildings)
        >Build command squad as soon as infantry command is up, then reinforce with Priest+Psyker
        >Send 1st two squads of guardsmen to capture shit, DO NOT REINFORCE yet
        >Have builders wrap up infantry command and first power generator
        >Then have them build listening posts on points nearest to your base that will be captured by now
        >Blob command squad with 3 units of guardsmen, start reinforcing the squads
        >Use bonus listening post requisition to build tactica command, upgrade guardsmen squads with 3 grenade launchers each
        >research the morale upgrade and armour upgrade
        >Take early engagement with enemy, use psyker ability to damage enemy hero, grenade launchers knock down enemy infantry
        >Keep pushing keep pushing and capturing shit
        >Queue Tier-2 tech from HQ as soon as the the other stuff is done
        >Have 1 tech priest build listening posts and keep the other in base to build more power generators
        >Build vehicle command once your in Tier 2
        Then unless you are playing against Chaos build some more guardsmen and reach T3 as soon as possible. Other guardsmen upgrades are good, Uncommon valour is good but expensive (probably wait until T3). If playing against Chaos build Sentinels as fast as you can because they will spawn vehicles and rape you.

        Also you can right click on squad upgrades to buy them one-at-a-time instead of needing to spam click and burn through your resources

        • 2 months ago
          Anonymous

          Commissars are also good but you are always starved for power early on and grenade launchers are too good against enemies in early game. Sentinels are good anti-vehicle, psykers also have an ability to stun enemy vehicles for around 10 seconds. If you frick up tech priests, un-upgraded guardsmen and commissars are a cheap way to fill up garrisonable buildings. Map control = more resources though so turtling is a bad strategy

        • 2 months ago
          Anonymous

          i have a hard time digging in as impguard in 4v4 compstomps on harder ai. impguard just crumbles compared to when i play sm. trying to push with them is also a pain compared to sm.

          • 2 months ago
            Anonymous

            IG lategame was HWTs with autocannons, shitton of IGs with gren Launchers and Basilisks. Leman Russ tanks were cool and all but just icings, just like the Baneblade

            IG is much easier to play if you auto queue their squad reinforcements with right click, and autoqueue squads. You're expected to lose a lot of soldiers. You will execute a good chunk of them. Everything is for the Emperor

            IIRC Lukas Alexander's Power Ranger team was kinda good against some factions but mostly an enforcer kind of thing (4 Priests)

          • 2 months ago
            Anonymous

            Grenade launchers are your crutch until you get vehicles. Reinforcements and spamming unit abilities, especially the commissar, are vital to holding on until you can get your big boys online.

      • 2 months ago
        Anonymous

        Let me guess, you're going out of your way to avoid vehicles because you think the whole "generic human in way over his head and is casually thrown into the WW1 meatgrinder" trope but you refuse to actually follow the idea of digging in and making it a 45 minute slog for both you and the AI Friends hated playing against me in UA because Earthshakers got the range increase from Turrets and since you could upgrade IG turrets to plasma it became insufferable

        • 2 months ago
          Anonymous

          Nah
          I love artillery and try to get it as soon as possible
          Those few times I've used it it's been a lot of fun

          Commissars are also good but you are always starved for power early on and grenade launchers are too good against enemies in early game. Sentinels are good anti-vehicle, psykers also have an ability to stun enemy vehicles for around 10 seconds. If you frick up tech priests, un-upgraded guardsmen and commissars are a cheap way to fill up garrisonable buildings. Map control = more resources though so turtling is a bad strategy

          >grenade launchers are too good against enemies in early game
          My problem is that enemy starts pushing through before I can even get grenade launchers

          • 2 months ago
            Anonymous

            >My problem is that enemy starts pushing through before I can even get grenade launchers
            Either we are being trolled or you are fundamentally missing some core element of the game somehow.

          • 2 months ago
            Anonymous

            Just do what I said

          • 2 months ago
            Anonymous

            Guard is entirely build on getting to the pop cap as soon as possible because your individual units are absolute dogshit and fall apart as soon as you look away and generator cap as soon as possible as vehicles chug power. Morale is going to break and you NEED to have something that refills it in order to not have your accuracy be negative and abuse light/heavy cover Stop playing on anything above standard until you're comfortable baka

            >he can even play the game
            im on a 16:9 65" 4k tv and the game and all expansions refuse to show proper text size regardless of any workaround

            Dawn of War in general scales horribly, even with mods

            >My problem is that enemy starts pushing through before I can even get grenade launchers
            Either we are being trolled or you are fundamentally missing some core element of the game somehow.

            It's most likely the latter. As moronic as Ganker is, the average gamer makes Ganker seem smart in my experience

            • 2 months ago
              Anonymous

              It's been like 15 years but yes, IIRC the early IG was 3 guardsmen squads with commisar. It was a good opener, and when the Grenade Launchers were available the knockback was the shit. Attach a commisar and execute people ASAP. Right click on reinforce to do it automatically everytime a poor guardsmen falls, another is already in auto queue.

              If fighting Necrons, going for Heavy Weapons Team x3 is the way to go. 1 is good, 2 is deadly, 3 working together is almost overkill against any infantry the game can throw at you. You set them up and advance one by one and mow down everything. The pop cap of HWTs is 3 for a reason. If by any chance the enemy brings vehicles, you can instantly switch one for a Lascannon, so that's the IG good stuff right there.

  3. 2 months ago
    Anonymous

    Jesus Christ. If you're serious and not baiting then the only thing I can suggest is to stop playing RTS and stick to something else. DoW is one of the easier RTS around. Not trying to insult you just saying the way it is. Same way I wouldn't recommend someone to run a marathon when he's out of breath walking up the stairs to the 2nd floor.

  4. 2 months ago
    Anonymous

    Dawn of war has the most autistic fans in existence, multiplayer was insufferable since they introduced rankings and everyone was scared shitless of losing, go play something else.

    • 2 months ago
      Anonymous

      cap points, reinforce your squads, gg

      >rankings
      i don't think it's functional anymore

  5. 2 months ago
    Anonymous

    What faction are you playing with? I assume SPESS MAHREENS
    >Build scouts from HQ + 2nd builder
    >Have 1st builder make barracks then power generator
    >Send scouts to cap points
    >Have 2nd builder help 1st builder
    >Queue hero from barracks, then tactical marines
    >Send 1 builder to build listening posts on captured points
    >Build some more tactical marines while running around the map as a blob and capturing points (keep scouts separate)
    >Upgrade to tech tier 2
    >Build dreadnaughts (you need +vehicle cap from HQ) and more power generators
    >Win game

  6. 2 months ago
    Anonymous

    When did Ganker become such a casual shithole, what the frick.

  7. 2 months ago
    Anonymous

    play Eldar

  8. 2 months ago
    Anonymous

    >try that homeworld desert game
    >wasn't really that hyped about it but didn't have much else new to try in my library so gave it a shot
    >haven't played rts games in a long time and especially not the homeworld series
    >"lets relax and try things out in skirmish against a easy mode cpu"
    >i take things easy and read tooltips and try figuring things out
    >5 minutes in i get rushed by a raiding party
    >kill them and barely survive
    >another raiding party comes shortly after
    >they wont stop coming
    >im dead not even 15 minutes in
    >shake my head, quit and never touch the game again

    I mean, if their design mantra was "git gud, you noob b***h" they definitively got me. My bet is this game didn't do very well sales wise.

    • 2 months ago
      Anonymous

      Why would you play skirmish without at least dipping into the tutorial or campaign . Skirmish is the game with no restrictions so it isn't exactly a place to learn the ropes. That being said desets is a fairly easy RTS to pick up once you understand what the counters are since there isn't a lot of micro against AI.

  9. 2 months ago
    Anonymous

    Multitasking needs to become your default mindset. There's nothing that encourages that in gaming these days anymore unless you're into MOBAs. Yes, it's going to taxing at first.

    • 2 months ago
      Anonymous

      >mfw sins of a solar empire
      at times it feels like 4x played in real time

    • 2 months ago
      Anonymous

      we need more games like supcom that both support and encourage multi-display for constant awareness and multitasking, like I wish games like stellaris and shit did that (except it would take twice as fricking long for each turn god damn it's so slow)

      • 2 months ago
        Anonymous

        Thing is 4X and RTS inherently do not appeal to the same audience. There's an overlap, but strategy fans look for different things.

  10. 2 months ago
    Anonymous

    >he can even play the game
    im on a 16:9 65" 4k tv and the game and all expansions refuse to show proper text size regardless of any workaround

  11. 2 months ago
    Anonymous

    Think and execute
    Practice
    Understand the victory conditions
    Practice
    Watch your replays if you must (What did I do right? what did I do wrong?)
    Start thinking about what your opponent is doing, not what you're doing

    >DoW
    I love it but aint really that deep

  12. 2 months ago
    Anonymous

    Play something chiller and advance to faster games. DoW1 specifically was seen as more forward and aggressive RTS compared to the rest of the genre. Jumping into RTS from modern games will make you sink rather than swim.

    • 2 months ago
      Anonymous

      YES
      MY
      LORD

  13. 2 months ago
    Anonymous

    Yep
    It's only been two minutes and there's already squad of sisters of battle at my base
    I feel like AI is just broken

    • 2 months ago
      Anonymous

      just rape them with your command squad, stick your builders inside a building to get it shooting if you have to

    • 2 months ago
      Anonymous

      Dawn of War is about WAR. It starts aggressive and will end the same. Build times are fast and you're expected to have soldiers and units at min 1 or min 1:30. It's an awesome game for that, no downtimes, just pure mayhem and rooty tooty shooty heretics.

      The game is balanced for you to cap points and push push push into the map. Do not stop pushing back the mutants and heretics.

  14. 2 months ago
    Anonymous

    I fricking love RTS games so much
    Try BAR, it's free and has a frickton of custom modes for you to try if you want to get into something, PvE and PvP wise

  15. 2 months ago
    Anonymous

    Be aggressive
    Expand outward
    DO NOT sit in your base
    Never have units standing around doing nothing
    Learn to micro units
    Do not blob up, spread them out
    Focus fire on important targets don't just leave them to it
    Move units away that are being focus fired on
    Dont just let units die
    Dont just spam out 1 unit, look at what the enemy is fielding and try to counter it
    Use the cover
    Cap as many points as possible ECO wins games
    Do not be afraid to attack the enemies base even early on, even if you are forced to retreat you can cripple them by taking out key targets or generators

  16. 2 months ago
    Anonymous

    I won but it was basically the opposite of fun
    I guess this game just isn't for me

    • 2 months ago
      Anonymous

      Maybe you should get good

    • 2 months ago
      Anonymous

      It's not like you have to engage with the skirmish side of the game. Many people only played the campaigns and had fun that way.

      • 2 months ago
        Anonymous

        I played Soulstorm campaign

        What did you do differently?

        Got inside buildings and used commissars
        AI was fricking stupid and just formed a massive blob that was easily killed by grenade launchers and artillery

        You should try out CoH, I'm sure you'll love it!

        I remember playing it and being just worse Men of War
        It was years ago so I'm probably wrong

        • 2 months ago
          Anonymous

          CoH plays nothing like Men of War
          You're comparing an arcade RTS with a full blown war sim.

    • 2 months ago
      Anonymous

      What did you do differently?

    • 2 months ago
      Anonymous

      Understandable anon, maybe Dungeon Keeper 2 is more up to your speed.

    • 2 months ago
      Anonymous

      You should try out CoH, I'm sure you'll love it!

  17. 2 months ago
    Anonymous

    I remember Dark Crusade MP at release and holy frick, were Necrons OP. Had to come up with something even more OP and made my SM build rush with Grey Knights and a Chaplain at min 3. That was the only thing that could stop them, and tbh the only thing that made SM viable.

    >Grey Knights are destruction incarnate, but only 1 squad of 6
    >Get to T2 ASAP and attach the Chaplain
    >This madman Skullboi has a regen aura and damage boost to whatever he's attached to
    >????
    >Invencibility

    That was some serious bullshit build, many tears and salt were collected

    • 2 months ago
      Anonymous

      gay knights are probably the gayest thing ever added to this game

      • 2 months ago
        Anonymous

        Found the Necron player!

    • 2 months ago
      Anonymous

      >I remember Dark Crusade MP at release and holy frick, were Necrons OP
      They weren't Necrons were bottom tier, 1v1 games they auto lost against half the races in the game, Vs Eldar was completely unwinnable for Necrons, they just send 3 bonesingers and wraithtomb your only building before you could build anything then just finish you off. any race could just rush them at the start and have a 90% chance to win.

      Thats why necrons got buffed with every patch and are still low tier even in current SS

      • 2 months ago
        Anonymous

        It's been 15 years and I played 1.0 almost exclusively, maybe 1.1 or 1.2 (because it was a pirated version) but we played religiously

        I remember how one of those patches nerfed necrons in some stuff. I don't know the whole competitive story though, and also it's been quite a long time ago.

      • 2 months ago
        Anonymous

        nah there are some pretty ebin eldar vs necron matches because they're both S tier in DC, necron was attack move to win, spam solar flare cancer every 30 seconds, use orb if you ever start losing, nothing you can do about them because they don't even need map control, very low skill things that were very hard to counter made them real cancer, of course in SS necron got nerfed into the ground and now they're shit tier

        • 2 months ago
          Anonymous

          This is false, you can literally look at the patch notes and see necrons got nothing but buffs, you aren't going to get to the point where you can SF when you die in T0.

          Necrons had a strong mid/late game but the absolute worst early game and any good player is just never going to let you get to your power spike

          https://www.gamepressure.com/download.asp?ID=14974

          • 2 months ago
            Anonymous

            looks like a couple of buffs and lots of nerfs to their bread and butter units, so eldar could shut them down on small maps, i guess everyone else is just screwed, poor necrons players have to utilize their amazing turrets instead of winning with just warriors, i remember people wouldn't even build the necron lord and just spam warriors it was so faceroll

  18. 2 months ago
    Anonymous

    I love Imperial Guard. Their only weakness seems to be that they get fricked by vehicles pretty easily.

    • 2 months ago
      Anonymous

      Heavy Weapons Team solves that, they come out destroying infantry and will end up destroying vehicles with the Lascannon

      Just don't lose your HWT or you're gonna get set back a lot. Sentinels work well too.

  19. 2 months ago
    Anonymous

    Classic problem. You're trying to get better at the game when what you SHOULD be doing is lobbying to ruin any potential sequels by demanding the developers cater you as someone who does not like or play the genre/games in general. It's a better time investment and gets more results.

    • 2 months ago
      Anonymous

      I agree, every RTS should play exactly like Gaycraft 2, the best RTS game of all time!

      • 2 months ago
        Anonymous

        Thats the spirit - now you're thinking like a normalgay invader!

        • 2 months ago
          Anonymous

          I just made an RTS video about how Starcraft 2 is the peak of RTS and how every RTS game should strive to be like Starcraft 2 or it will fail.

          Please give me upboats!

  20. 2 months ago
    Anonymous

    I have DoW on my backlog but decided to replay Warcraft 2 instead. Maybe I'll finally beat the expansion missions now

  21. 2 months ago
    Anonymous

    Aggressively take territory or you will fall behind economically.
    Run away when your units are in danger and come back after reinforcing them, losing them completely is a hard setback.

  22. 2 months ago
    Anonymous

    Isn't DoW is the most accessible RTS out there?

  23. 2 months ago
    Anonymous

    in DoWs case you need to be a bit more aggressive, in other words bum rush any victory points you can while building up asap so you can get the ball rolling

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