How the frick to play RTS
I'm having trouble winning even against easy AI
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How the frick to play RTS
I'm having trouble winning even against easy AI
CRIME Shirt $21.68 |
Ape Out Shirt $21.68 |
CRIME Shirt $21.68 |
muscle memory
haven't played that one, but there's probably like tutorial or campaigns that start with more tutorial mission that get you going and understand the game mechanics
It has the most basic tutorial but it doesn't explain what to do when AI sends to your base like 3 squads of space marines or sisters of battle against which you can't do anything at the moment
I'm not that bad
I've played enough total war and finished starcraft 2 campaign
Imperial Guard
>Imperial Guard
Never have the tier 1 guardsmen squad without a commissar, the fire rate buff you get from executing one of your guardsmen is some serious shit.
IG can hop inside their buildings when attacked, just rush hellhounds if you don't know what to do
>IG can hop inside their buildings
Can they shoot from inside?
I can beat AI on Insane with this build order
>HQ: Queue guardsmen, tech priest, guardsmen, guardsmen
>Have builder make infantry command and power generator (hold shift to queue buildings)
>Build command squad as soon as infantry command is up, then reinforce with Priest+Psyker
>Send 1st two squads of guardsmen to capture shit, DO NOT REINFORCE yet
>Have builders wrap up infantry command and first power generator
>Then have them build listening posts on points nearest to your base that will be captured by now
>Blob command squad with 3 units of guardsmen, start reinforcing the squads
>Use bonus listening post requisition to build tactica command, upgrade guardsmen squads with 3 grenade launchers each
>research the morale upgrade and armour upgrade
>Take early engagement with enemy, use psyker ability to damage enemy hero, grenade launchers knock down enemy infantry
>Keep pushing keep pushing and capturing shit
>Queue Tier-2 tech from HQ as soon as the the other stuff is done
>Have 1 tech priest build listening posts and keep the other in base to build more power generators
>Build vehicle command once your in Tier 2
Then unless you are playing against Chaos build some more guardsmen and reach T3 as soon as possible. Other guardsmen upgrades are good, Uncommon valour is good but expensive (probably wait until T3). If playing against Chaos build Sentinels as fast as you can because they will spawn vehicles and rape you.
Also you can right click on squad upgrades to buy them one-at-a-time instead of needing to spam click and burn through your resources
Commissars are also good but you are always starved for power early on and grenade launchers are too good against enemies in early game. Sentinels are good anti-vehicle, psykers also have an ability to stun enemy vehicles for around 10 seconds. If you frick up tech priests, un-upgraded guardsmen and commissars are a cheap way to fill up garrisonable buildings. Map control = more resources though so turtling is a bad strategy
i have a hard time digging in as impguard in 4v4 compstomps on harder ai. impguard just crumbles compared to when i play sm. trying to push with them is also a pain compared to sm.
IG lategame was HWTs with autocannons, shitton of IGs with gren Launchers and Basilisks. Leman Russ tanks were cool and all but just icings, just like the Baneblade
IG is much easier to play if you auto queue their squad reinforcements with right click, and autoqueue squads. You're expected to lose a lot of soldiers. You will execute a good chunk of them. Everything is for the Emperor
IIRC Lukas Alexander's Power Ranger team was kinda good against some factions but mostly an enforcer kind of thing (4 Priests)
Grenade launchers are your crutch until you get vehicles. Reinforcements and spamming unit abilities, especially the commissar, are vital to holding on until you can get your big boys online.
Let me guess, you're going out of your way to avoid vehicles because you think the whole "generic human in way over his head and is casually thrown into the WW1 meatgrinder" trope but you refuse to actually follow the idea of digging in and making it a 45 minute slog for both you and the AI Friends hated playing against me in UA because Earthshakers got the range increase from Turrets and since you could upgrade IG turrets to plasma it became insufferable
Nah
I love artillery and try to get it as soon as possible
Those few times I've used it it's been a lot of fun
>grenade launchers are too good against enemies in early game
My problem is that enemy starts pushing through before I can even get grenade launchers
>My problem is that enemy starts pushing through before I can even get grenade launchers
Either we are being trolled or you are fundamentally missing some core element of the game somehow.
Just do what I said
Guard is entirely build on getting to the pop cap as soon as possible because your individual units are absolute dogshit and fall apart as soon as you look away and generator cap as soon as possible as vehicles chug power. Morale is going to break and you NEED to have something that refills it in order to not have your accuracy be negative and abuse light/heavy cover Stop playing on anything above standard until you're comfortable baka
Dawn of War in general scales horribly, even with mods
It's most likely the latter. As moronic as Ganker is, the average gamer makes Ganker seem smart in my experience
It's been like 15 years but yes, IIRC the early IG was 3 guardsmen squads with commisar. It was a good opener, and when the Grenade Launchers were available the knockback was the shit. Attach a commisar and execute people ASAP. Right click on reinforce to do it automatically everytime a poor guardsmen falls, another is already in auto queue.
If fighting Necrons, going for Heavy Weapons Team x3 is the way to go. 1 is good, 2 is deadly, 3 working together is almost overkill against any infantry the game can throw at you. You set them up and advance one by one and mow down everything. The pop cap of HWTs is 3 for a reason. If by any chance the enemy brings vehicles, you can instantly switch one for a Lascannon, so that's the IG good stuff right there.
Jesus Christ. If you're serious and not baiting then the only thing I can suggest is to stop playing RTS and stick to something else. DoW is one of the easier RTS around. Not trying to insult you just saying the way it is. Same way I wouldn't recommend someone to run a marathon when he's out of breath walking up the stairs to the 2nd floor.
Dawn of war has the most autistic fans in existence, multiplayer was insufferable since they introduced rankings and everyone was scared shitless of losing, go play something else.
cap points, reinforce your squads, gg
>rankings
i don't think it's functional anymore
What faction are you playing with? I assume SPESS MAHREENS
>Build scouts from HQ + 2nd builder
>Have 1st builder make barracks then power generator
>Send scouts to cap points
>Have 2nd builder help 1st builder
>Queue hero from barracks, then tactical marines
>Send 1 builder to build listening posts on captured points
>Build some more tactical marines while running around the map as a blob and capturing points (keep scouts separate)
>Upgrade to tech tier 2
>Build dreadnaughts (you need +vehicle cap from HQ) and more power generators
>Win game
When did Ganker become such a casual shithole, what the frick.
play Eldar
>try that homeworld desert game
>wasn't really that hyped about it but didn't have much else new to try in my library so gave it a shot
>haven't played rts games in a long time and especially not the homeworld series
>"lets relax and try things out in skirmish against a easy mode cpu"
>i take things easy and read tooltips and try figuring things out
>5 minutes in i get rushed by a raiding party
>kill them and barely survive
>another raiding party comes shortly after
>they wont stop coming
>im dead not even 15 minutes in
>shake my head, quit and never touch the game again
I mean, if their design mantra was "git gud, you noob b***h" they definitively got me. My bet is this game didn't do very well sales wise.
Why would you play skirmish without at least dipping into the tutorial or campaign . Skirmish is the game with no restrictions so it isn't exactly a place to learn the ropes. That being said desets is a fairly easy RTS to pick up once you understand what the counters are since there isn't a lot of micro against AI.
Multitasking needs to become your default mindset. There's nothing that encourages that in gaming these days anymore unless you're into MOBAs. Yes, it's going to taxing at first.
>mfw sins of a solar empire
at times it feels like 4x played in real time
we need more games like supcom that both support and encourage multi-display for constant awareness and multitasking, like I wish games like stellaris and shit did that (except it would take twice as fricking long for each turn god damn it's so slow)
Thing is 4X and RTS inherently do not appeal to the same audience. There's an overlap, but strategy fans look for different things.
>he can even play the game
im on a 16:9 65" 4k tv and the game and all expansions refuse to show proper text size regardless of any workaround
Think and execute
Practice
Understand the victory conditions
Practice
Watch your replays if you must (What did I do right? what did I do wrong?)
Start thinking about what your opponent is doing, not what you're doing
>DoW
I love it but aint really that deep
Play something chiller and advance to faster games. DoW1 specifically was seen as more forward and aggressive RTS compared to the rest of the genre. Jumping into RTS from modern games will make you sink rather than swim.
YES
MY
LORD
Yep
It's only been two minutes and there's already squad of sisters of battle at my base
I feel like AI is just broken
just rape them with your command squad, stick your builders inside a building to get it shooting if you have to
Dawn of War is about WAR. It starts aggressive and will end the same. Build times are fast and you're expected to have soldiers and units at min 1 or min 1:30. It's an awesome game for that, no downtimes, just pure mayhem and rooty tooty shooty heretics.
The game is balanced for you to cap points and push push push into the map. Do not stop pushing back the mutants and heretics.
I fricking love RTS games so much
Try BAR, it's free and has a frickton of custom modes for you to try if you want to get into something, PvE and PvP wise
Be aggressive
Expand outward
DO NOT sit in your base
Never have units standing around doing nothing
Learn to micro units
Do not blob up, spread them out
Focus fire on important targets don't just leave them to it
Move units away that are being focus fired on
Dont just let units die
Dont just spam out 1 unit, look at what the enemy is fielding and try to counter it
Use the cover
Cap as many points as possible ECO wins games
Do not be afraid to attack the enemies base even early on, even if you are forced to retreat you can cripple them by taking out key targets or generators
I won but it was basically the opposite of fun
I guess this game just isn't for me
Maybe you should get good
It's not like you have to engage with the skirmish side of the game. Many people only played the campaigns and had fun that way.
I played Soulstorm campaign
Got inside buildings and used commissars
AI was fricking stupid and just formed a massive blob that was easily killed by grenade launchers and artillery
I remember playing it and being just worse Men of War
It was years ago so I'm probably wrong
CoH plays nothing like Men of War
You're comparing an arcade RTS with a full blown war sim.
What did you do differently?
Understandable anon, maybe Dungeon Keeper 2 is more up to your speed.
You should try out CoH, I'm sure you'll love it!
I remember Dark Crusade MP at release and holy frick, were Necrons OP. Had to come up with something even more OP and made my SM build rush with Grey Knights and a Chaplain at min 3. That was the only thing that could stop them, and tbh the only thing that made SM viable.
>Grey Knights are destruction incarnate, but only 1 squad of 6
>Get to T2 ASAP and attach the Chaplain
>This madman Skullboi has a regen aura and damage boost to whatever he's attached to
>????
>Invencibility
That was some serious bullshit build, many tears and salt were collected
gay knights are probably the gayest thing ever added to this game
Found the Necron player!
>I remember Dark Crusade MP at release and holy frick, were Necrons OP
They weren't Necrons were bottom tier, 1v1 games they auto lost against half the races in the game, Vs Eldar was completely unwinnable for Necrons, they just send 3 bonesingers and wraithtomb your only building before you could build anything then just finish you off. any race could just rush them at the start and have a 90% chance to win.
Thats why necrons got buffed with every patch and are still low tier even in current SS
It's been 15 years and I played 1.0 almost exclusively, maybe 1.1 or 1.2 (because it was a pirated version) but we played religiously
I remember how one of those patches nerfed necrons in some stuff. I don't know the whole competitive story though, and also it's been quite a long time ago.
nah there are some pretty ebin eldar vs necron matches because they're both S tier in DC, necron was attack move to win, spam solar flare cancer every 30 seconds, use orb if you ever start losing, nothing you can do about them because they don't even need map control, very low skill things that were very hard to counter made them real cancer, of course in SS necron got nerfed into the ground and now they're shit tier
This is false, you can literally look at the patch notes and see necrons got nothing but buffs, you aren't going to get to the point where you can SF when you die in T0.
Necrons had a strong mid/late game but the absolute worst early game and any good player is just never going to let you get to your power spike
https://www.gamepressure.com/download.asp?ID=14974
looks like a couple of buffs and lots of nerfs to their bread and butter units, so eldar could shut them down on small maps, i guess everyone else is just screwed, poor necrons players have to utilize their amazing turrets instead of winning with just warriors, i remember people wouldn't even build the necron lord and just spam warriors it was so faceroll
I love Imperial Guard. Their only weakness seems to be that they get fricked by vehicles pretty easily.
Heavy Weapons Team solves that, they come out destroying infantry and will end up destroying vehicles with the Lascannon
Just don't lose your HWT or you're gonna get set back a lot. Sentinels work well too.
Classic problem. You're trying to get better at the game when what you SHOULD be doing is lobbying to ruin any potential sequels by demanding the developers cater you as someone who does not like or play the genre/games in general. It's a better time investment and gets more results.
I agree, every RTS should play exactly like Gaycraft 2, the best RTS game of all time!
Thats the spirit - now you're thinking like a normalgay invader!
I just made an RTS video about how Starcraft 2 is the peak of RTS and how every RTS game should strive to be like Starcraft 2 or it will fail.
Please give me upboats!
I have DoW on my backlog but decided to replay Warcraft 2 instead. Maybe I'll finally beat the expansion missions now
Aggressively take territory or you will fall behind economically.
Run away when your units are in danger and come back after reinforcing them, losing them completely is a hard setback.
Isn't DoW is the most accessible RTS out there?
in DoWs case you need to be a bit more aggressive, in other words bum rush any victory points you can while building up asap so you can get the ball rolling