>What's autistic about it?
all the weird autistic shit around it, the BLJ shit, I don't even know that much about the community but it all seems very autistic
No other game has had the sheer force of autism probe literally every single corner over and over. Seriously what other game has people doing blindfolded speedruns or trying to beat it without jumping and actually has an audience?
>It inspires a certain kind of obsession
It was the first truly-3d game for lots of people. When all the games you've ever played were essentially just sprites moving around in 2d and you play SM64 for the first time, it completely blows your mind.
A game with a similar effect was GTA III, as the first 3d sandbox for many people. Ironically I think GTA III isn't remembered as fondly as SM64 because all the sequels kept on improving on it. If you play San Andreas and go back to III, you'll see there are lots of things you can't do. This isn't as obvious in Super Mario, Sunshine introduced the gimmicky water thingy, but it lost a lot of movements, you can go back from Sunshine to SM64 and still prefer the mechanics in SM64 better.
Combine the fact that it was awesome when it came out with the fact that you can legitimately think it's better than some of the games that came out later, and you have the perfect game to obsess over.
>What's autistic about it?
all the weird autistic shit around it, the BLJ shit, I don't even know that much about the community but it all seems very autistic
I don’t know, i was asking the fans. It inspires a certain kind of obsession. A special interest.
>What's autistic about it?
all the weird autistic shit around it, the BLJ shit, I don't even know that much about the community but it all seems very autistic
[...]
No other game has had the sheer force of autism probe literally every single corner over and over. Seriously what other game has people doing blindfolded speedruns or trying to beat it without jumping and actually has an audience?
I'd say that, overall, growing up with Nintendo games is bad for your mental health.
More people turn out gay (including trans) if they have a PlayStation bias than with any other game company, statistically. No, I'm not making that up.
No, a hard core of the fanbase is autistic. The game is not a person and can't be autistic. That's like saying something that makes you horny, is horny.
>first Nintendo console without a mainline Mario title on Launch >up to that point the worse Mario game by far, and without the typical AAA Nintendo polish
Yeah it pretty much killed Nintendo for me. Besides SSBM, there wasn't a Nintendo Developed GameCube title that could hold a shadow to the previous on on the N64.
It was actually called Super Mario 64 because it took a minimum of 64 A button presses to beat the game.
Little did Shegeroo Miwamofo know there was a glitch that lets you do it in 58 A button presses. This information was discovered by Cosmo maybe during a charity stream.
Super Mario 128 actually exists too and you guessed it, it takes a minimum of 64 A button presses to complete but 128 half A button presses
To THIS!?
to hell?
to restroom, take a shit
Is this the most autistic game ever?
What's autistic about it? I would think that a train simulator or something would be infinitely more autistic.
autistic reply
I don’t know, i was asking the fans. It inspires a certain kind of obsession. A special interest.
I like that it's a simple game in a sea of complicated messy UI nightmares.
No other game has had the sheer force of autism probe literally every single corner over and over. Seriously what other game has people doing blindfolded speedruns or trying to beat it without jumping and actually has an audience?
>Seriously what other game has people doing blindfolded speedruns or trying to beat it without jumping and actually has an audience?
dark souls series
you have people doing shit like "banana controller" runs or "no hit runs" that take 30 hours
>t. beat the game with 1/2 an A press too many
>It inspires a certain kind of obsession
It was the first truly-3d game for lots of people. When all the games you've ever played were essentially just sprites moving around in 2d and you play SM64 for the first time, it completely blows your mind.
A game with a similar effect was GTA III, as the first 3d sandbox for many people. Ironically I think GTA III isn't remembered as fondly as SM64 because all the sequels kept on improving on it. If you play San Andreas and go back to III, you'll see there are lots of things you can't do. This isn't as obvious in Super Mario, Sunshine introduced the gimmicky water thingy, but it lost a lot of movements, you can go back from Sunshine to SM64 and still prefer the mechanics in SM64 better.
Combine the fact that it was awesome when it came out with the fact that you can legitimately think it's better than some of the games that came out later, and you have the perfect game to obsess over.
>What's autistic about it?
all the weird autistic shit around it, the BLJ shit, I don't even know that much about the community but it all seems very autistic
??? theres nothing mystical about blj, the developers just forgot to cap the speed on going backwards so you can accelerate infinitely in reverse
>Popular game
>Thus has many speedruns
>Thus everyone found exploits and shit
Okay?
I'd say that, overall, growing up with Nintendo games is bad for your mental health.
More people turn out gay (including trans) if they have a PlayStation bias than with any other game company, statistically. No, I'm not making that up.
And if you have an Xbox you become a chad with a big dick. I know this from personal experience
Nintenodo-onlygay here. I suck dick every day and never owned a playstation like my cool neighbor who was straight.
No, a hard core of the fanbase is autistic. The game is not a person and can't be autistic. That's like saying something that makes you horny, is horny.
to THIS?!
mario if he an untextured ps1 game
to THIS!?
To this? I agree.
>first Nintendo console without a mainline Mario title on Launch
>up to that point the worse Mario game by far, and without the typical AAA Nintendo polish
Yeah it pretty much killed Nintendo for me. Besides SSBM, there wasn't a Nintendo Developed GameCube title that could hold a shadow to the previous on on the N64.
It was actually called Super Mario 64 because it took a minimum of 64 A button presses to beat the game.
Little did Shegeroo Miwamofo know there was a glitch that lets you do it in 58 A button presses. This information was discovered by Cosmo maybe during a charity stream.
Super Mario 128 actually exists too and you guessed it, it takes a minimum of 64 A button presses to complete but 128 half A button presses