How the hell were people of 1996 supposed to know that you gotta jump in this random ass wall to access the sand level without any hints?

How the hell were people of 1996 supposed to know that you gotta jump in this random ass wall to access the sand level without any hints?

Boomers will unironically defend this crap

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  1. 11 months ago
    Anonymous

    The ripples, zoomie.

    • 11 months ago
      Anonymous

      how the frick would i know though?
      >turn the corner to see a dead end
      >see literally nothing there
      >turn around and walk away
      bro really thinks his game is well designed

      • 11 months ago
        Anonymous

        >see a dead end
        That's the thing, that's exactly the hint. "Why is there a fricking dead end?" That's what pushes you investigate, or what should have pushed you, I should say.

        I think you might be dense, simple as that.

        • 11 months ago
          Anonymous

          >dead end is a hint
          lil bro really thinks a dead end is a hint lmaooo

          • 11 months ago
            Anonymous

            Presence of something that shouldn't be there is a hint, the same way the Absence of something is a hint, my homie.

      • 11 months ago
        Anonymous

        I don't even like Mario and I think you're fricking moronic.

      • 11 months ago
        Anonymous

        Literal brain rot.

      • 11 months ago
        Anonymous

        Why do people complain in hindsight like this? Literally nobody had a problem with this game when it came out. They were too busy being blown away by it.

        • 11 months ago
          Anonymous

          >Why do people complain in hindsight like this?
          because for over a decade zoom zooms got their hand held by devs so they never had to use their brain for even a second. just look at shit like GoW, if it didn't had any hints in it's puzzles zoomers wouldn't pass the tutorial alone.

      • 11 months ago
        Anonymous

        >dead end
        >you get introduced several times before with the fact that paintings and fake walls exists
        actual skill issue. you need a game that plays for you

  2. 11 months ago
    Anonymous

    At some point MIPS would spawn down there and you'd chase him around to get the star. I guarantee you you'd bonk the wall if not actually go through the portal at some point.
    Non-issue.
    There are other secret stars that are more obtuse.

  3. 11 months ago
    Anonymous

    This game is incredibly poorly designed and they had nothing better back then. How are you supposed to know how to get into the first painting, for example? It's never explained. The same goes for many of the advanced movement techniques, like triple jumping or long jumping. It just expects you to know they exist.... somehow.

    • 11 months ago
      Anonymous

      I’m sure you get tutorials on all advanced jumps in the basement

      • 11 months ago
        Anonymous

        Pretty sure you get a sign telling you how to do every jump in the front fricking yard. Maybe people with reading allergies missed it.

        • 11 months ago
          Anonymous

          How were you supposed to know how to read them? There's no prompt.

          • 11 months ago
            Anonymous

            By reading. One of the forced text boxes tells you to press B in front of signs.

        • 11 months ago
          Anonymous

          Are you fricking stupid? how would you fricking know moron?

    • 11 months ago
      Anonymous

      boomers be like:
      >lol im old and jaded but man i miss when games didnt tell you anything. Such great game design that kids these days dont understand

      • 11 months ago
        Anonymous

        This is literally true though. Games were designed around discovery, experimentation, and discussion. Don’t like it? Sucks to be you.

    • 11 months ago
      Anonymous

      The first toad tells you bowser has hidden the stars in the paintings and to start with the room with the bobomb painting. It doesn't explicitly tell you to leap through them, but there's very little else to do in that room. It's a game about running and jumping. How long do you think it would be before ANYONE runs and jumps at the prominent thing in the room? In the old days we didn't feel we needed to handhold players that hard. We've since learned that a significant portion of the potential market has almost 0 problem solving skills and so to extract maximum money we reduce enjoyment for the functioning humans in favor of the barely functional.

    • 11 months ago
      Anonymous

      There are signs everywhere, and there's one outside telling you about triple jump. Moreover if you knew shit about shit you'd also know there was a manual that came with the game telling you about it as well.

    • 11 months ago
      Anonymous

      The instruction manual

    • 11 months ago
      Anonymous

      boomers be like:
      >lol im old and jaded but man i miss when games didnt tell you anything. Such great game design that kids these days dont understand

      actual morons, stick to CoDslop you mindless ants. if a kids game like fricking sm64 is unironicaly too high iq for me i'd unronicaly kms and so should you

    • 11 months ago
      Anonymous

      It's a game for children anon. Any complaints you have don't matter because you're an adult ppaying a child's game. Rethink your situation brother.

    • 11 months ago
      Anonymous

      yeah clearly the game needs a hour long walk and talk hidden cutscene interspaced with doing one or two interactive actions (holding down a button close to the paintings for example) every now and again that serves as an incredibly drawn out tutorial explaining basic gameplay concepts

    • 11 months ago
      Anonymous

      Back in the day, we just tried things to see if they worked. You'd click everywhere and try to interact with everything. I remember whenever I'd get lost in Resident Evil 1 I'd just hug the left or right wall and eventually I'd find a door or item I missed. You'd develop little problem solving heuristics like that. Items/abilities in RPGs were the same way, not everything was explained and so you'd just try it. How do I know what the jump button is in Streets of Rage? Just try them all.
      This game design philosophy is not longer used today. Now, if the player can't figure it out within 5 min they play a different game. Everything designed to overexplain, to handhold (Nintendo games in particular), they need to bring everyone along, no one can be left behind. I can't help feel like something has been lost.

    • 11 months ago
      Anonymous

      >How are you supposed to know that you have to Jump in the First painting
      YOU moronic Black person IT'S A ROOM WITH NOTHING INSIDE BESIDES A HUGE ASS PAINTING IF YOU DON'T GET THAT YOU ARE SEVERELY moronic

  4. 11 months ago
    Anonymous

    If I could find it when I was 6, then you have zero excuse. We didn't have the fricking internet back then and I didn't have to look for that painting.

  5. 11 months ago
    Anonymous

    This whole thread is millennials false flagging as a zoomers or the boomer bootlicking millenial samegayging.

  6. 11 months ago
    Anonymous

    same goes for illusionary walls in dark souls and elden ring

  7. 11 months ago
    Anonymous

    This guy is clearly baiting, and it's working.

    • 11 months ago
      Anonymous

      He is, but there are legitimate cases of this moronation out there.

    • 11 months ago
      Anonymous

      Every answer is taking the piss at him, they know

  8. 11 months ago
    Anonymous

    I'm not sure about this example specifically because I don't remember how I figured it out, but the culture of gaming was completely different back then. When people used to talk about games irl and online, they'd talk about the gameplay, finding secrets, whether it was possible to get to that one place or not, how to get certain weapons etc.
    Ever since Valve made games moron-friendly with their overzealous and influential playtesting philosophy, there's been no reason for anyone to actually discuss these moment to moment gameplay details with each other, now all people talk about are sales and frickin microtransactions.

  9. 11 months ago
    Anonymous

    Where am I suposed to go?

    • 11 months ago
      Anonymous

      climb to the very top of the castle roof

    • 11 months ago
      Anonymous

      >try to leave
      >can't
      Broken game.

  10. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      me on the right

  11. 11 months ago
    Anonymous

    I don't really know, I don't remember learning about it, I've just always known. At any rate, it's never a requirement to actually go into Shifting Sand Land.

  12. 11 months ago
    Anonymous

    There is a textbox explaining that there is a secret or something along those lines. I think it was either form MIPS or from Toad.

  13. 11 months ago
    Anonymous

    By chasing the rabbit that runs away from you, moron.

  14. 11 months ago
    Anonymous

    morons like you are the reason games are being casualized for scrubs like you, git gud and gg homosexual

  15. 11 months ago
    Anonymous

    I missed this, and got every single other star, on the DS version. I couldn't find it, so I looked it up.
    Frick SSL, it's the worst level.

  16. 11 months ago
    Anonymous

    >maybe if i pretend to be moronic my shitpost will hit 500 replies
    have a pity (you)

  17. 11 months ago
    Anonymous

    just buy the magazine/guide/call the hotline goyim

  18. 11 months ago
    Anonymous

    Zoomers can't imagine games having instruction manuals.

  19. 11 months ago
    Anonymous

    >how are you supposed to know?
    zoomers can’t be this fricking moronic, can they?
    video games are an interactive medium. you figure it out by experimenting around with things. trial and error. I know this may be a foreign concept for those with think video games are supposed to be films with QTEs sprinkled in.

    • 11 months ago
      Anonymous

      *who think

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