~ they are about half the size of a human
~ they live in underground burrows
~ they can move silently and hide well
~ they specialize in being thieves and assassins
~ their favorite weapons are daggers, sickles and mancatchers
~ they are unpopular with the overworld population, as they are considered carriers of disease and outlaws
~ they are ruled by rat kings whom they bring food and other goods (several ratfolk with their tails knotted together)
Well hence the thread question. Also that's not completely true since they are not as much inherently evil and over the top edgy as skaven. Even if the supersticion against them might be somewhat justified they are still misunderstood ostracized, similar to the executioners, skinners, gravediggers of the middle ages and only hired to do dirty work by the overworlders which adds to their association with disease and death. However, they can show empathy and even self-sacrificing behavior when someone is being treated unfairly or (especially their peers) needs help.
Does that tail knotting happen by chance or is it a voluntary thing?
The reason for the emergence of a rat king is that the tails of a large number of ratfolk knot and the individuals then additionally stick together on the legs and flanks with blood, dirt and excrement. The ratfolk are from then on are inseparably attached to the tails, which are broken multiple times. They don't cut their tails because, much like a dwarf's beard, they are a status symbol. Since the rat king can no longer provide himself with food or do any physical work, his fellow rats take over for him, provide him with food and he is now enthroned as chief, decision-maker and intellectual leader over the tribe. Although a rat king alone would be doomed to die, these rulers often live to a proud old age due to the selfless care of their fellows
Interesting how this "rat king" is singular. I suppose the individuals making up a rat king take on a shared name?
The idea of multiple individuals acting like/being treated as a single entity without being a hive mind is something that really fascinates me and seems to be rather underexplored in worldbuilding
>I suppose the individuals making up a rat king take on a shared name?
Yes they are perceived as one entity. Over time it almost seems like their neurons are connecting and they can read each other's minds, as twins sometimes seem to do. Also older ratkings tend to speak simultaneously even though they are technically multiple different individuals.
2 years ago
Anonymous
Niiice! I can imagine rat kings in a transitional phase will speak like the Hensel twins. Finishing each other's sentences, speaking parts of sentences in unison, using "I" to refer to individuals other than themselves (possibly finishing the thought of one of their "kingmates") or the group as a whole
>I suppose the individuals making up a rat king take on a shared name?
Yes they are perceived as one entity. Over time it almost seems like their neurons are connecting and they can read each other's minds, as twins sometimes seem to do. Also older ratkings tend to speak simultaneously even though they are technically multiple different individuals.
I like the idea more of a Rat King being like a council, and the Rat King refers to the collective entity. It seems weird that they would become a hivemint somehow. That isn't very ratlike at all
2 years ago
Anonymous
Seconded.
2 years ago
Anonymous
Seconded.
I got the impression that they aren't really a hive mind. They just act like one and take on a singular identity out of necessity.
I actually had another thought. If rat kings are so revered, there are probably some individuals who aspire to...join...the rat king, even if it means giving up their individuality and independence
I guess this is a joke but they indeed share some traits like living in large families, ingroup-good outgroop-bad logic, being looked down upon by outsiders aswell as various other aesthetic and cultural similarities
>Food is brought to the leaders
The fact that it would be VERY easy to starve-out the Rat-King or kill them with poisons would act as a not-so-subtle reminder for the leadership to not do anything shady.
I think that making their society more of a collective, but not a hivemind, to be a good start, and please don't focus too much on the rogue aesthetic because that's the worst possible way of making rat men.
>Highly insular >Very social within their own circles >Thieves >Spread filth, making wherever they live noticeably worse >If not treated promptly, will infest your entire home
Just make them israelites, anon.
this, but cool it with the anti-Semitic remarks.
It’s partly that, and partly a reference to warhammer fantasy and how there were no slaves females
I should also add it gets worse
Ratfolk creation myth go >back in ye olde times the beast folk god and the human god were in a hard bromance I’m talking seriously bromosexual here >One night they get drunk and commit >Both of them get boipregnant and neither want a boibortion so they just wait it out. >Half a year later they both give birth to a male and a female >Female is born dead >Ratboi names himself rat-god and declare himself the first rat man >Rat man needs to propagate the species >Instead of picking a woman or something he visits his half-brother, a proper human demigod and rapes him >drags his new manbride down underground with him and nether have been seen since but lost of mortal rat men so they probably aren’t dead (plothook)
[...]
They have dongs and no vagoos, it’s magic don’t ask me how it works.
>Highly empathetic social creatures with surprisingly complex degrees of communication and organization, they've even been known to sing and they require companionship >Fastidious in their cleanliness, less likely to catch diseases than dogs and cats >Somehow manage to still be associated with filth and treachery
It's simple, rats are the woobie species that are unjustly hated due to the tendency for people to make blanket assumptions about entire groups without bothering to do the slightest bit of digging to see if there's any truth to it.
>Highly insular >Very social within their own circles >Thieves >Spread filth, making wherever they live noticeably worse >If not treated promptly, will infest your entire home
I think that making their society more of a collective, but not a hivemind, to be a good start, and please don't focus too much on the rogue aesthetic because that's the worst possible way of making rat men.
[...]
this, but cool it with the anti-Semitic remarks.
[...]
sounds like something Kirkbride would write
>mfw the israelite obsessive
>Highly insular
>Very social within their own circles >Thieves >Spread filth, making wherever they live noticeably worse >If not treated promptly, will infest your entire home
Just make them israelites, anon. >this desparate to hijack a thread
>Hello goi I'm here for some of your fine cheese. >what you want me to pay 20 silver!! I will not be paying 15 silver 10 silver is theft. I will have you know human mosters like you were the reason that the cheeseocost happened. Oi you are killing me Exterminator Exterminator! > I will be seeing you in court over that 20 silver you owe me!
>disease
Rats actually are a fastidiously clean species that are far less diseased than "man's best friend" the dog. They're even ironically less diseased than fricking cats.
Make them gallant and fastidious.
Here, in case that this thread was made in good faith. Here's what I did in my setting.
>The Ber >On average stand between 5'5 to 6'2, variation depends on diet >varied mixture of phenotypes, all are still distinguishable as one race >scattered refugees from a distant and mysterious industrial wasteland >formerly a genetically modified and bred caste of maintenance workers and laborers for city-spanning factories >prone to developing and maintaining industry and infrastructure, incredibly useful for bustling nations and cities >strict caste system and closely knit clan families, insular but not unkind to outsiders >two notable castes are divided between home workers, those who do everything from raising new generations, caring for their homes and land and clan, and seekers who vagabond across the world and bring sights seen, stories told and new ideas back to the clan. Seekers are rare but more likely to be seen than other Ber. Selection process is complex and layered, mixing tradition with phenotype and pheromone lotteries. >accustomed to medieval and feudal life but have some grasp of greater technologies and what could be >instinctively fearful and submissive towards other sapients of vastly greater intellect. The average Ber is not dull but any individual who displays a 2 to 1 intelligence over them is treated with dread and loathing respect. Enclaves of Ber wind up working at the behest of cunning overlords and masterminds, but are just as easily swayed out of their control if met with forces of equal wit that oppose their masters >inherent connection and kinly link to rats and other rodents, can communicate and work with them to clean streets of litter and maintain a broad information network >incredibly nationalistic, supporting their host nation means supporting their own clan and will do the best they can to uphold a nation that tolerates them and allows them to thrive in their own corner >attractive
Frick off back to
[...]
you disgusting furgays. Get off my board and go yiff in hell.
Go away cat fricker, I know you're the big cat poster because you're always absent when actual zoophiles are open and proud about wanting to rape animals but tame fantasy shit sets you off and you're always present for this. It's that you hate humanized animals, can't get off to that any longer, huh? Frick you.
>all this rationalization
it's just trannies, man
trannies post all the noise and spam they can to sink the board and since they also take over janny applications there's no way to stop it
I suggest you mentally prepare to leave and then leave this piece of shit of a website and then possibly find a bunch of sane people to be online friends with, but I doubt it since everyone is a fricking homosexual these days
>leave
I'd love to, I try to every time I even think of this website but literally no other place can both house blatant furry art dumps yet maintain the one rule of no outright NSFW which filters out all the gross shit shouldn't be seeing. I can almost stomach the horrible people here but if I wanted to deal with purity spirals from people with no ability for inflection I'd go to Twitter but then that's the problem, isn't it. And man, I don't even care about trannies, this site has probably created half of the world population of trannies and isn't going to stop because a repressed troon keeps spamming impotent screed to chase away the demon that lives within them. I just want my fricking rat girls man, why's it got to get all philosophical and shit...
>I just want my fricking rat girls man, why's it got to get all philosophical and shit...
no one wants your magical realm even if its not overtly sexual, its still obvious to anyone with half a brain especially when you keep making the same threads 3+ times a week
2 years ago
Anonymous
Firstly, I'm not OP. I haven't made any of these threads but I would if they ever generated real discussion and work. Magical realm or not, maybe I just really fricking like rats and like to write stuff about them and wish other people wrote more cool stuff about them instead of being preoccupied over whether they can jizz to rats or if people who wank off to animal people (or God forbid, animals) share the same interests as them and how to prevent this (you can't). It's just sad. It's pathetic to also see someone sperg out about purity and immoral acts while willfully entering this godforsaken wasteland and willingly participating with its resident troglodytes. >"But I don't wanna see fur shit on my sekrit website"
And I don't want to see voregays, giantessgays and most of all pedophiles frolicking smugly about the premises but I can't make them go away by screaming at them and screaming at me is just as futile.
2 years ago
Anonymous
>or God forbid, animals
stop trying to normalize your degeneracy
2 years ago
Anonymous
>"Man, I think people who want to frick animals are sick" >"STOP TRYING TO NORMALIZE FRICKING ANIMALS!"
??????
Did you think I was being sarcastic?
2 years ago
Anonymous
Reareading it I think it might have been an misunderstanding
2 years ago
Anonymous
this isnt about purity you're just a homosexual and you aren't tricking anyone into thinking its not about cum
2 years ago
Anonymous
he knows it's about cum, he just doesn't want to look at straight up porn
it's understandable and there are many who feel like this but you don't get to choose anymore in this godforsaken era, you must cut yourself off from degeneracy completely or go full slaanesh
captcha: MD00M
>literally no other place can both house blatant furry art dumps yet maintain the one rule of no outright NSFW which filters out all the gross shit shouldn't be seeing.
Everything is about smut anyway. Not sure if you've noticed that these threads appear here whenever there's a new furshit thread on /trash/. People from /trash/ make these, this is why these threads are so lazy. In the end it's all about smut, so just go to a smut place. Everyone here has a million porn tabs open all the time anyway.
>tell someone they are rationalizing >now, the REAL reason for everything, of course, is... trannies
lol Besides, everyone knows /misc/gays are the real problem.
there are plenty of screenshots of bunkertrannies organizing to raid boards like /tg/ by bringing up leftypol topics. and the jannies are into that as well. have a nice day.
2 years ago
Anonymous
And there are plenty of screenshots of /misc/ trying to raid /tg/ by bringing up /misc/ topics. And spamming shit memes.
And there was that solid year where you homosexuals were literally trump spamming.
You see, one doesn't need doctored images of discords to prove /misc/homosexualry, one simply needs to check the archives circa 2016 to see the immigration.
Also, you're all fricking huge trannies, it's hilarious.
2 years ago
Anonymous
there are plenty of screenshots of bunkertrannies organizing to raid boards like /tg/ by bringing up leftypol topics. and the jannies are into that as well. have a nice day.
>/pol/gays spend years spamming shitpost bot generated pepe threads then gloating about it on /misc/ >get shut down for spam after years of this and conclusive proof of bot posting >immediately start complaining about "trannie mods"
lol
2 years ago
Anonymous
Based and truth -pilled.
2 years ago
Anonymous
>reeeeee trannies!
Get therapy, election tourist.
[...] >/pol/gays spend years spamming shitpost bot generated pepe threads then gloating about it on /misc/ >get shut down for spam after years of this and conclusive proof of bot posting >immediately start complaining about "trannie mods"
lol
Based and truth -pilled.
I've never been on /misc/ but I recognize you troony homosexuals by the way you talk. you use the same words and same arguments all the time. I fricking hate you, you are disgusting and you always argue in bad faith I wish the world were cleansed of your horrible presence. why are the janitors not removing all the /leftypol/ garbage if not because you've taken over applications? you just raid this fricking site all the time because it's le ebin n-word site and you can't tolerate it, you have to shit it up. so you spam and raid and act like fricking cancer all the time, it's like a mission to you.
2 years ago
Anonymous
>everyone who has problems with /misc/gays for their incredibly consistent and awful behavior must be a trannie! >It couldn't possibly be some terrible behavior I and my kind perform, no, it must simply be all of them.
WHAT lefty/misc/ garbage? You homosexuals keep spamming shitpost threads, and the only "left/pol/" you have EVER been able to point to is everyone telling you to have a nice day for being such a massive homosexual.
2 years ago
Anonymous
don't you get tired of lying all the fricking time?
2 years ago
Anonymous
Have you stopped beating your wife
2 years ago
Anonymous
>can't point out a single lefty/misc/ thread or post
/pol/gays are disgusting, aren't they?
2 years ago
Anonymous
post face, troony
2 years ago
Anonymous
I bet you 100 dollars you don't have a dick, mr. projector.
2 years ago
Anonymous
post face, troony
shut up and get back to the topic
2 years ago
Anonymous
/misc/ hasn't been coordinated enough to raid anything in half a decade.
NTA but you definitely should because whenever these threads are made there's a mirror thread on /trash/. It's the same people who crosspost. Not that it matters because the whole board is unusable garbage anyway. There are barely any threads that aren't bait or coomshit.
>almost nothing to do with traditional games
not to defend these shit threads, but at this point there's practically nothing on /tg/ that is related to traditional games
>wienerroaches also clean themselves very often. But does that mean that they aren't carrying various pathogens?
I mean sure, but so are humans. If we're honestly going to be comparing humans to wienerroaches that doesn't look very good.
>cleanliness
Rats shit everywhere, A LOT, and gnaw on anything they can reach. Frick off with this "rats are good" bullshit.
Like, I get it if you tolerate spiders hanging webs or swallows or swifts hanging their shithouses under your eaves, since they kill flies and other annoying insects, I get it if you like bees because they make honey, or bunnies, even though those c**ts will frick your lawn, field and garden up. But rats exist just to mooch off you, mess your house and appliances up, and shit and litter everywhere.
>Like, I get it if you tolerate spiders hanging webs or swallows or swifts hanging their shithouses under your eaves, since they kill flies and other annoying insects, I get it if you like bees because they make honey, or bunnies, even though those c**ts will frick your lawn, field and garden up. But rats exist just to mooch off you, mess your house and appliances up, and shit and litter everywhere.
Based spider-poster.
Skaven got plenty of classic rat traits like disease and groupthink.
if you want to deliberatley avoid skaven traits youll probably end up avoiding a lot of the tropes that are associated with the animal.
>disease
Rats actually are a fastidiously clean species that are far less diseased than "man's best friend" the dog. They're even ironically less diseased than fricking cats.
and owls are extremley stupid animals.
Most snakes arent venomous and theyre also not evil.
Most insects dont have hiveminds.
What humans conceive the archetypical animal to be doesnt neccesarily have to correlate to the actual animal
>What humans conceive the archetypical animal
Except it's not even human-wide, it's purely cultural.
Magpies are smart, loyal and symbol of prosperity. Except move to Europe and magpies are thieves and no-gooders, because... I honestly can't grasp why
>What humans conceive the archetypical animal to be doesnt neccesarily have to correlate to the actual animal
But it can if you want to try something different.
The only thing filthy about rats is their poop is pretty greasy and they can sometimes be indiscriminate. But they're very finicky about personal grooming. If you see a gross looking rat it's probably because its cage is disgusting or overcrowded.
>i shit greasy turds everywhere and my feet are covered in feces and I cary diseased fleas everywhere, but I comb my hair so im clean.
the state of ratgays. dont you have something to piss all over?
You could keep the ratlike aspects of skaven, but eschew the weird green magic, the focus on poison, mad science, etc. I think if you get rid of the cartoonishly-evil aspects of Skaven, you'd have something to work with
Just give your ratfolk typical Rodent Reproductive practices, rather then the bizarre 'broodmothers' reproduction given to the Skaven that doesn't even match the specific situation in Mole-rat colonies.
Seriously just lift Ratfolk/Ysoki from PF1/SF. They're pretty fricking great and one of the few renditions of "ratfolk" I'd allow and one of the few things Paizo ever produced that wasn't complete garbage. They have a lot of fluff for such a minor race, too, you just need to dig for it a bit.
Anon, skaven themselves are just a pastiche of other ratmen from The Swords of Lankhmar, AD&D wererats, Conan the Barbarian comics, and possibly a few other things.
Evil ratmen worshiping a rat god and wearing tattered cloaks and hoods to hide their appearances aren't exactly unique to Warhammer. Just make your ratmen.
Do the opposite of skaven, make them highly social and cooperative. Keep the fast reproduction rates (proverbial breeding like rats) bolstered by belief in selfless sacrifice for communal good.
Rat folk are the bastard children of a homosexual affair between the human creator god and the beast folk creator god and reflect as such. >no female rat folk, only males. They lay eggs in litters of 70-100 at a time. Each rat man goes into heat once in their lifetime for 10 days and consider it the most important thing to happen to them (the literal climax of their life lol) >they can’t stand sunight, it irritates their skin and eyes, so they live underground and frequently come into conflict with dwarves and other underground races. >the race is small sized and lithe, so they would work best as rogues and assassins, but they are culturally part human so you’ll see more fighters and barbarians than anything and they have a strong warrior and honor culture. >killing a pregnant rat man is the most heinous crime imaginable to them and they have gotten into decades long wars over the death of a single one.
It’s partly that, and partly a reference to warhammer fantasy and how there were no slaves females
I should also add it gets worse
Ratfolk creation myth go >back in ye olde times the beast folk god and the human god were in a hard bromance I’m talking seriously bromosexual here >One night they get drunk and commit >Both of them get boipregnant and neither want a boibortion so they just wait it out. >Half a year later they both give birth to a male and a female >Female is born dead >Ratboi names himself rat-god and declare himself the first rat man >Rat man needs to propagate the species >Instead of picking a woman or something he visits his half-brother, a proper human demigod and rapes him >drags his new manbride down underground with him and nether have been seen since but lost of mortal rat men so they probably aren’t dead (plothook)
But the defining characteristic of a female is producing eggs, just because these ratfolk are parthenogenic doesn't make them male, in fact quite the opposite.
They have dongs and no vagoos, it’s magic don’t ask me how it works.
But the defining characteristic of a female is producing eggs, just because these ratfolk are parthenogenic doesn't make them male, in fact quite the opposite.
I personally would go back to the old trope of them being small characters in a big world. Like in the Rescuers or American Tale. Have them have their own societies alongside the big normal people.
Honestly? Just go ahead and rip off the Skaven maybe fix any of the shoddy lore holes you don't like.
90% of DMing is just taking inspiration from somewhere else and putting your own twist on it.
I know WH is popular here on /tg/ but out there in the real world? Not so much. I think at my table only one other player would even know what they are, the other 4 players would likely find it a refreshing, dark, and funny.
Here, in case that this thread was made in good faith. Here's what I did in my setting.
>The Ber >On average stand between 5'5 to 6'2, variation depends on diet >varied mixture of phenotypes, all are still distinguishable as one race >scattered refugees from a distant and mysterious industrial wasteland >formerly a genetically modified and bred caste of maintenance workers and laborers for city-spanning factories >prone to developing and maintaining industry and infrastructure, incredibly useful for bustling nations and cities >strict caste system and closely knit clan families, insular but not unkind to outsiders >two notable castes are divided between home workers, those who do everything from raising new generations, caring for their homes and land and clan, and seekers who vagabond across the world and bring sights seen, stories told and new ideas back to the clan. Seekers are rare but more likely to be seen than other Ber. Selection process is complex and layered, mixing tradition with phenotype and pheromone lotteries. >accustomed to medieval and feudal life but have some grasp of greater technologies and what could be >instinctively fearful and submissive towards other sapients of vastly greater intellect. The average Ber is not dull but any individual who displays a 2 to 1 intelligence over them is treated with dread and loathing respect. Enclaves of Ber wind up working at the behest of cunning overlords and masterminds, but are just as easily swayed out of their control if met with forces of equal wit that oppose their masters >inherent connection and kinly link to rats and other rodents, can communicate and work with them to clean streets of litter and maintain a broad information network >incredibly nationalistic, supporting their host nation means supporting their own clan and will do the best they can to uphold a nation that tolerates them and allows them to thrive in their own corner >attractive
came here to post this. GuildWar's skritt are neat.
they're not evil, but rather moronic to the point of being mere beasts, unless you gather many of them in one spot. they've some kind of shared intelligence, with more being about enabling them to form societies, proper speech and some rudimentary form of engineering/tinkering
>how to make a ratfolk race interesting without just ripping off the skaven?
You literally can't. Just this once Geedubs managed to pull off a Tolkien and successfully created a popculture trope that there is no escape from.
Face it, you will always do "ratfolk but DIFFERENT from skaven because X". You are already defeated.
Just give up already. Embrace the Great Horned One. Yes-yes.
just because you don't know anything else, nor can be bothered to come up with something doesn't mean we're *all* stupid, anon
A single cranium rat is no different than its regular garbage sifting cousin, except for the pulsing pink mass of exposed brain on the top of its head. When gathered in groups though, cranium rats become extremely dangerous, becoming part of a hive mind that increases in intelligence with each additional rat. Their collective intelligence can soar to godlike levels, and a large enough group can gain spell casting abilities. The cranium rat collective hive mind calls itself Many-as-One.
When isolated, cranium rats behave like ordinary rats, using their telepathy to communicate basic feelings like hunger and fear. Even in this state they are still significantly more intelligent than normal vermin.
Alone, cranium rats are weak and cowardly, with no more offensive ability than an ordinary rodent. They are able to generate light using whatever weak psionic powers they possess, and are immune to having their minds read.
When in a swarm, cranium rats can access enhanced psionic abilities similar to spells, implanted by their illithid masters. So long as enough cranium rats exist in a single area (approximately thirty) they can wield these abilities to achieve a variety of effects. Cranium rat swarms can use these abilities to attempt to read the minds of their targets, or decipher written and spoken words. They can also attempt to control the minds of creatures at will, although such a method is limited to simple orders. With more effort they can try to mentally dominate their enemies for up to an hour or scramble their minds, although both of these are strenuous enough that they took a day to recharge. If their mental powers proves ineffective, they are also capable of simply swarming their targets like regular rats.
>what is primary-school level biology
Funny for you to call someone else dense. Though I am kinda impressed that you are able to even understand the concept
>primary-school level biology
Allow me to correct myself: you're most likely Amerifat, so probably don't get to lwarn about tissues until college. That would also explain a lot.
>how to make a ratfolk race interesting without just ripping off the skaven?
You literally can't. Just this once Geedubs managed to pull off a Tolkien and successfully created a popculture trope that there is no escape from.
Face it, you will always do "ratfolk but DIFFERENT from skaven because X". You are already defeated.
Just give up already. Embrace the Great Horned One. Yes-yes.
The Ratfolk in my setting are a mixture of Selonians from Star Wars and the Golgari Swarm from Ravnica. They have a sub-race who have migrated to the post-apocalyptic magitek Cybertron-moon and are now becoming fixated on cybernetic augmentation.
if you are making a race based off of rats, its probably because you want them to have rat like traits
-high intelligence for their small size
- fast, small, can squeeze through tight spots, good at climbing
-comfertable living in places/eating things humans find offputting.
-massive families and rapid reproductive cycles with short lifespans.
you dont need to lean into the more evil aspects of skaven, skaven are modeled as basically bizarro humans, every positive trait a human could possibly have, skaven have the exact opposite and relish in it. machiavellian, scheming, immoral backstabbing fricks. none of these are inherently rat like features, they are negative human features twisted to the extreme.
steer away from that, but still include the rat like features listed above, and you could have anything from a friendly forest colony to busy underfoot cityfolk. probably large family units and more communal living as opposed to tight knit small families, and it would probably be a case of nobody really knows who anyones father is, as this tends to be the case with a lot of rodent species, not just rats.
Incorporated ratfolk into my setting after making a joke about Skaven. I've got the chaos gods of warhammer in my setting so im not to bothered either way about busting molds.
That said, The ninja rats from Kamigawa are another version of ratfolk you can draw inspiration from.
Mine are a sorta mix of Skaven, Kamigawa, people i've met, and the Idea of Rats being generally pretty sneaky, smart, and relatively clever.
Mine are also extremely loyal to their community and a genetic offshoot of a genetic offshoot of Tieflings.
The party has one named Quarrel whos keeping an eye on them on behalf of their home Village, shes been good for a couple of dramatic and comedic moments, as well as having someone who can be sneaky if the party needs help.
I did an RPG like 25 years ago that dealt with a secretive race of intelligent bipedal mice who lived under the feet of our modern world, with mechs, fighting robots that were designed by a human who had discovered them and decided they were vermin.
I was making a lot of that sort of thing back then. It was a follow-on from making a game about cybernetically-enhanced Cane Toads that were a rip off of the Cybermen, and slugs that were plugged into mobile battle machines to fight them alongside surgically-altered frogs.
Roughly 4" tall rat folk almost exclusively native to New York.
If it weren't for the fur and other inhuman features, they'd be mistaken for actual human New Yorkers
>Human devotees to the Infernal Aristocracy whose mastery of the black arts causes them to transform into human-rat hybrids.
>This transformation is a joke among the Infernal Aristocracy in that it reflects their view that humans are rats in the walls of creation.
>Rat folk are not a monolith. Some use their occult powers in service to their infernal patrons. Others use their powers to lead rebellions against their infernal patrons.
Extremely social and religious folk, work in vast subterranean caverns and massive cave cities in the far northeast. They are small enough that a human teenager is more than a match to their roughest warriors.
However they are more numerous than men, they are more advanced than men, and they produce finer weaponry and gear than men.
You Lord’s councilors caution that the "smallfolk" will one day overwhelm the world...
Are they right? Or are the ratfolk suseptical to infighting and disease in their claustrophobic caves?
Well, skaven are ripping off ACTUAL rats. Those are the tropes you just have to follow.
- Communal. they get along with each other
- Urban, they like the food that people like and are used to trash. They actually have a strict sense of avoiding any food that makes them sick.
- The inability to throw up. Weird but true.
- Altruism. They'll help out fellow rats even when there's no reward for themselves.
- Rat-kings. So rat babies can get fricked up and their tails fuse together. they're helpless. But their siblings bring them foods.
- They go crazy when isolated. See the psychological experiments with rat-worlds.
Urban centers and sewers often breed massive colonies of these ratfolks. However, they risk becoming overcrowded due to the population boom caused by abundant food. This causes over population, stress, and eventually packs of feral ratfolks turning on the colony. These groups then turn on the humans, rising from sewers and dumps at night to terrorize the slums.
I find myself reusing a simple concept: rattavolk fill roles in society that other races don't or won't. Because of this they're widely liked and accepted almost everywhere, but they're wired for codependency, so they only rarely become adventurers.
It...works. They fit within virtually every setting and because their culture doesn't really create adventurers, they do it in a way that allows them to be background flavor without worrying about the main stage. A handful of memorable NPCs, and if anyone has contacts, one's always a rattavolk.
They are social, smart, adaptive, have hands, show empathy, and a lot of positive traits.
One of the neater studies done with rats was when they taught them how to open doors with a button. Every time there was a choice where a rat could see another rat behind one door and a piece of chocolate behind another, they always let the other rat out first then shared the chocolate with them.
In tests where another rat was in danger or pain, the other rats did their best to save them, cleaned the saved rat, and gave the saved rat the reward treat the rescuers received instead of eating it themselves.
Frickers are pretty crazy high in terms of empathy. Of course these are DOMESTICATED rats, wild rats are straight up cannibalistic, tribal orc mother frickers.
>Of course these are DOMESTICATED rats, wild rats are straight up cannibalistic, tribal orc mother frickers
That could be a good angle to go with. Uplifted 'civilized' rats pitted against and/or compared with their more violent kin. Maybe give them a religious or cultural reason for the difference more than biological.
In my homebrew setting beastfolk were created shortly after the other sapient races, but rather than having a patron God like all the other sapients they were made and abandoned on a whim by the elder fey by fusing animals into humanoids.
As a result while fully sapient beastfolk had no patron god and therefore no afterlife and no divine blessings/protections. Recognizing their plight they petitioned any God they could recognize to adopt them. Only two gods were willing to accept them one was a God of primal nature and savagery who would only accept those who were willing to give into primal instincts and barbarism, the other was a God of cooperation and shared knowledge.
As a result you have both beastmen who are vicious marauders and ones who run peaceful university city-states depending on which God their ancestors went with.
Interesting disparity. Why were none of the other gods willing to patronize them and gain new worshippers? I'd think it'd be like free real estate, claiming an orphan species.
>how do I make ratfolk interesting
you give them huge breasts and make sure it's a female-oriented society, where only the females go out, adventure, fight, go to taverns, etc. and the males are never seen since they're in their tunnels. maybe there's a rat king and he sends the women out to gather shit, maybe there's a rat queen that makes all the men do boring work while women get to have fun. also remember rats irl like to frick. a lot.
tldr; just make sure you have these things >big breasts >basically a female only race (the males are in their tunnels and almost never leave) >love to frick
In my setting they are nice and congenial folk similar to halflings but they have no little to no concept of personal space due to litter size and the fact that they live in warrens. Crawling over family members to get here and there is normal and as such they don't really register that touching strangers isn't acceptable.
You could go further and have them wear clothes to serve this function. Like shoulder pads or boiled leather to cover the sensitive bits. Though I see this happening with families or friends not strangers.
TL;DR: They don't respect personal space if you are family or friends. Only with strangers.
My DM uses a horrible Wererat cult that has used the longevity of one member and the short lifespans of certain races to their advantages.
Literally planning around the prejudices that the Ratfolk would face, (because the cult was the cause) and give them a safe haven slowly over the decades and turn them into Zealots as they Gaslit them.
currently I am making a game with a couple of friends where I am playing a rat population my Aesthetics art dieselpunk Samurai and is based around attrition warfare due to the High growth population so wavestar Tactics like WWI is still valid with a heavy emphasis on artillery everybody else is super high tech but I have limited myself to 90s tech just as a little bit of a drawback and a heavy emphasis on honour and duty
Just make a list of the features that make the Skaven what they are, and follow/reject those features as you see fit. Change enough, and justify any tweaks you make, and whammo you're working with a whole new thing.
Step one: Don't make them talk like skaven.
Step two: 90% less backstabbing. Infinitely more sociability.
Step three: For God's sake, clean up their warrens.
Step Four: Don't have them constantly plan the world's downfall.
I made a short and kinda frumpy ratfolk race for a homebrew.
They appeared to be death worshipers, but actually they worshiped life, both in this world and the next. They had taken it to the extent that they decided to build their own afterlife, after they found out that the afterlife the gods had come up with was painfully dreadful. To do that they had an island where they would process their soon to be dead, kept in stasis via magic.
Souls would be extracted to a temporary container, flesh boiled off and processed with magic into a mortar of sorts, and bones were used as masonary material cordwood style. Bodies were used to build a giant, always expanding, afterlife city/castle. Once a body was fully integrated the vessel holding the soul was broken open in a ritual, and the city would claim the soul. Afterlife was actually very similar to life, which kept things interesting during eternity. More than just whatever some god allowed in their realm could happen.
Pathfinder's ratfolk are called the Ysoki, and are mostly-subterranean scavengers, thieves, and salvagers. Numeria, the land where an ancient spaceship crashed and flooded the land with robots, has ysoki who attempt to reverse-engineer advanced tech. Many live in Tian Xia, Pathfinder's Asia, with many of them thriving in the underground half of Goka, the greatest trade city on the continent. Their patron goddess, Lao Shu Po, is called Grandmother Rat, and is only rarely invoked because she's fricking terrible (being a goddess of thieves and poison).
I ran a brief Wolves of God game a while back that had ratfolk in it. They were a magically-engineered slave race created by the Romans to help them build their grand cities, and to be used as sacrifices in their darker rituals without having to worry about getting human blood on their hands. After the collapse of the Roman Empire, they integrated with the Welsh and later the Anglo Saxons due to their skill as builders and masons. They also adopted Christianity as their religion, though their existence created a lot of debate both within their own communities and within the Church of England as a whole, since they weren't made in God's image and might not technically have souls. Still, they tried their best to be pious - about as much as any Anglo Saxon might - and my players developed a fondness for them
Stop making them bad by default, rats in real life are incredibly smart and have been kept as pets for centuries, as other anons have already pointed out they have high degrees of empathy, are incredibly adaptable and build little rat communities, make them a communal family focused race or an innocent semi subservient race to humans
So as a sign of caution it would seems that going too hard against the skaven conception would ultimately lead to make you create other fantasy races but with a rat design. The reason why people like defiance and turning a concept on its head is majorly due to the fact that there is still SOME underlying reason why they can be called those races. People won't like or look at a world of Elves that are depicted in the same way orcs are or Dwarves being backstabbing and cowardly. So having a concept then railing against it in its complete entirety doesn't tend to do too well (not to say it can't be done at all) But my point is that you have to maintain some of the noticeable characteristics. So for rats you have to keep some things in mind always. >Massive amounts of groups and breeding.
Probably the most key character traits of rats is theres a metric frickton of them. That massive population creates a massive amount of opportunity for worldbuilding in their specific race. So this would mean a number of things rats more than likely would have to do a few things. >Cont.
>Build up
Rats with their massive population capacity would ultimately result in some level of need of major city building on one hand or extremely expansionist in another (you can do both but a distinctive decision just feels good intuitively to me but i can be wrong) They way you want it to be different from skaven is to have your ratfolk not build cities like they've never heard of a OSHA regulation and all of even their newest cities are piles of shit that dwarven strongholds put to shame in their worst days. Now at least as far as i think is where we can get REALLY INTERESTING because on the one hand you dont want them to build like shit but you also need to have some form of housing and lifestyle supporting buildings with them supporting such a massive population. It is gonna definitely rub some people the wrong way (which i get) but this could be an interesting place to have massive housing complexes like skyscrapers come into the scene. This fufills the requirements of supporting a large population but at the same time gets away from the stereotypical skaven-esque thought process of big ass city thats always falling over full of shit. Now this world leaves us with a problem. You've essentially made above ground rat-folk which is HEAVILY against what most people know and believe rats to be and do. The issue then is gonna be whether or not a person can accept that and im not gonna lie for some it could be a really hard sell. (but its your world) >Build Out
If you don't want the build up rat you can definitely go for a build out rat-folk style. This however means that your rats have to be MUCH more aggressive in how they operate as they need that space to live or else they'll end up as this squalor like living situation like the skaven. Making your rat folk this aggressive has a lot of ramifications for larger world-building purposes (but that's neither here nor there) >Cont.
>Society
Regardless of what side you picked rat folk will (or should) be very numerous which has a massive amount if implications for their society and politics. A rat folk nation will be either massive in size or massive in density meaning thousands of things but the point i most want to focus on is what happens inside these hypothetical groups. The most interesting way is to build rats as more loyal than what most of their depictions would seem. A surprisingly applicable piece of media is Ratatouille and their depictions of rats. And how despite their sneaking, and conniving nature they are EXTREMELY group oriented and would never betray that trust of one another and a major subplot is the presumed betrayal by the main character. Having your rats be very loyal to their group runs into a problem that a lot of people might start to see. >Massive structure and society >Extremely loyal >Somewhat insular as a result of this loyalty >Just made dwarves
Where you can make this REALLY interesting is you have lots of political strife and almost constant civil unrest and civil wars. Why? because with such a massive population and a massive literally need to expand out of the central point of density. The moment in which you begin to have massive populations spread out and geographically seperate you begin to have a level of political seperation. Therefore you can have a large level of conflict between a normally insular and supportive group due to the nature of their population and geographical expansion
Mine live in one kingdom with one metropolis, steampunk capital within a mountain/partially underground with grasslands surrounding the area which they use to farm crops creating two population types: the urban and country peoples. So you get your clockwork, steampunk mousefolk and then your cute, farming, country mousefolk. And the ratfolk also live in said areas. They are shared with the mousefolk (though they tend to live in the slums and be poor).
Social
They groom themselves often
Short lifespan
Not that big difference between women and men and outsider can't see the difference
Sick might get killed so they leave their nest and go to overworld
If they live with dwarfs
They do mining that dwarfs wont do or think is noth worth the trouble rats are smaller and more agile
Frienships are rare because lifespan is so different
Old dwarfs might befriend a rat or rat a old dwarf
Rats do work that requires less skill because very few draws bother to train rats
They learn fast and some might reach best dwarven smiths and craftsmen but they live like monks and often live only couple of years after
Numerous
Killing sick is much more rare but not uncommon
Rats treasure their fur like dwarfs treasure their beard
It happens "often" that people hear about dwarf smith or craftsman and go search for him only to find out he or she was a rat that died long ago.
They then pretty much always just get their services from dwarfs.
Make them actually like rats really are. >sociable >clean
I know it's hard to imagine, anon. A clean and extroverted being. I believe in you, anon.
>extroverted
Yeah, no. I can buy that civilized/anthropomorphised rats would lean into the cleanliness aspect of real rats, but having known many rodents, the majority of them are skittish and often borderline neurotic (and some straight-up are), and with good cause, as they constitute potential prey to many.
Idk what the skaven do or how they act but make them a tight capitalistic society with districts are run by mob bosses and have the rats not trust anyone but the members of their "family". Make them no absolutely traitors to non family but make sure that that is always a possibility. Make them to like money but not to a degree its overly controlling and have them be juuust enough powerhungry to cause internal problems but not big enough to cause several deaths and mayhem. Make them a thorn to everyones sides but because they have a rapid production of goods they are tolerated. Imagine china but they arent lying about being communist and they arent moronic nationalistic bugmen
Ok. Let's imagine a world where there were rats who had intelligent.
Sizes from knee to chest lenght
Long flappy ears
Smaller and rounder teeth
Good smelling instinct
Would prefer living in 3-5 family cottages or stone apartments
Lot of them would prefer hunting insects, fishing, chopping wood or making birch sap
Collectivism thinking and would rather worship smaller deities rather than big one
Would rather work with elves because same value
Other humanoids either seem too strong or means slavery
So based on these I would say that an average adventurer Gratt would use spears, lances, tridents, longbows or other reaching weapons since they can 'sense' the threat easily. Maybe they would carry small simple traps.
Gratt race would value family over friends. Meaning that every Gratt would consider themselves as part of the family and only exiled or slaved ones are considered outsiders.
I think Gratts would be influenced by elves high status and the shared interested, but elves themselves would see them as intelligent pets who can communicate with them. Gratts wouldn't have any lisps, squiky noises, but instead would use simple terms for complex words. They would like to act like snobby elves, but the elves don't want to interract with them. Even to general and higher ups they are seen as first ones to respond or cannon fodder. Some elves would even ask female Gratts to be their hired service. Performing or serving food to the parties.
But an average adventurer Gratt you would see a 'player' using would be a Gratt who spears or tridents and has medium to heavy armor. Being the person who would defender their party as if it was their new family.
in my game i basically ripped of skaven but took out the edgey bits and just said a mad wizard made em. casting some enlightenment spell on normal rats he trapped. players killed wizard and burned the awakened barrow. some rats escaped, with fragments of the spell. tried to cast it more to awaken more rats, but it never worked right. kept getting abominations. so that burned rat survivor cut a deal with a demon of some sort to let him cast the spell and continue his species, but at a cost.
havent figured the price out yet, players will soon discover the new dungeon. likely enter, encounter friendly rats who seek to overthrow the warlock and end the demon taint. warlock seeks to unleash hell upon the city that killed his wizard/father/creator and the players.
i think the demon will be some rot/decay.disease demon. the opposite of how rats usually enjoy being. might be kinda poetic.
what do you currently have? and which traits would you like to avoid?
a starting point would be helpful
~ they are about half the size of a human
~ they live in underground burrows
~ they can move silently and hide well
~ they specialize in being thieves and assassins
~ their favorite weapons are daggers, sickles and mancatchers
~ they are unpopular with the overworld population, as they are considered carriers of disease and outlaws
~ they are ruled by rat kings whom they bring food and other goods (several ratfolk with their tails knotted together)
That's basically Skaven.
Well hence the thread question. Also that's not completely true since they are not as much inherently evil and over the top edgy as skaven. Even if the supersticion against them might be somewhat justified they are still misunderstood ostracized, similar to the executioners, skinners, gravediggers of the middle ages and only hired to do dirty work by the overworlders which adds to their association with disease and death. However, they can show empathy and even self-sacrificing behavior when someone is being treated unfairly or (especially their peers) needs help.
The reason for the emergence of a rat king is that the tails of a large number of ratfolk knot and the individuals then additionally stick together on the legs and flanks with blood, dirt and excrement. The ratfolk are from then on are inseparably attached to the tails, which are broken multiple times. They don't cut their tails because, much like a dwarf's beard, they are a status symbol. Since the rat king can no longer provide himself with food or do any physical work, his fellow rats take over for him, provide him with food and he is now enthroned as chief, decision-maker and intellectual leader over the tribe. Although a rat king alone would be doomed to die, these rulers often live to a proud old age due to the selfless care of their fellows
Interesting how this "rat king" is singular. I suppose the individuals making up a rat king take on a shared name?
The idea of multiple individuals acting like/being treated as a single entity without being a hive mind is something that really fascinates me and seems to be rather underexplored in worldbuilding
>I suppose the individuals making up a rat king take on a shared name?
Yes they are perceived as one entity. Over time it almost seems like their neurons are connecting and they can read each other's minds, as twins sometimes seem to do. Also older ratkings tend to speak simultaneously even though they are technically multiple different individuals.
Niiice! I can imagine rat kings in a transitional phase will speak like the Hensel twins. Finishing each other's sentences, speaking parts of sentences in unison, using "I" to refer to individuals other than themselves (possibly finishing the thought of one of their "kingmates") or the group as a whole
I like the idea more of a Rat King being like a council, and the Rat King refers to the collective entity. It seems weird that they would become a hivemint somehow. That isn't very ratlike at all
Seconded.
I got the impression that they aren't really a hive mind. They just act like one and take on a singular identity out of necessity.
I actually had another thought. If rat kings are so revered, there are probably some individuals who aspire to...join...the rat king, even if it means giving up their individuality and independence
Does that tail knotting happen by chance or is it a voluntary thing?
so theyre gypsies
I guess this is a joke but they indeed share some traits like living in large families, ingroup-good outgroop-bad logic, being looked down upon by outsiders aswell as various other aesthetic and cultural similarities
Make them gallant and fastidious.
>Food is brought to the leaders
The fact that it would be VERY easy to starve-out the Rat-King or kill them with poisons would act as a not-so-subtle reminder for the leadership to not do anything shady.
I didn't think about that. Good point!
I think that making their society more of a collective, but not a hivemind, to be a good start, and please don't focus too much on the rogue aesthetic because that's the worst possible way of making rat men.
this, but cool it with the anti-Semitic remarks.
sounds like something Kirkbride would write
>please don't focus too much on the rogue aesthetic because that's the worst possible way of making rat men.
why? it makes perfect sense
Is it just me or is this just Skaven?
It is you
Just say it's a coom thread
>Highly empathetic social creatures with surprisingly complex degrees of communication and organization, they've even been known to sing and they require companionship
>Fastidious in their cleanliness, less likely to catch diseases than dogs and cats
>Somehow manage to still be associated with filth and treachery
It's simple, rats are the woobie species that are unjustly hated due to the tendency for people to make blanket assumptions about entire groups without bothering to do the slightest bit of digging to see if there's any truth to it.
>Highly insular
>Very social within their own circles
>Thieves
>Spread filth, making wherever they live noticeably worse
>If not treated promptly, will infest your entire home
Just make them israelites, anon.
I disapprove your antisemitism but besides that it's a decent take
>mfw the israelite obsessive
>Very social within their own circles
>Thieves
>Spread filth, making wherever they live noticeably worse
>If not treated promptly, will infest your entire home
Just make them israelites, anon.
>this desparate to hijack a thread
>Isratelites
>Hello goi I'm here for some of your fine cheese.
>what you want me to pay 20 silver!! I will not be paying 15 silver 10 silver is theft. I will have you know human mosters like you were the reason that the cheeseocost happened. Oi you are killing me Exterminator Exterminator!
> I will be seeing you in court over that 20 silver you owe me!
Frick off back to
you disgusting furgays. Get off my board and go yiff in hell.
Go away cat fricker, I know you're the big cat poster because you're always absent when actual zoophiles are open and proud about wanting to rape animals but tame fantasy shit sets you off and you're always present for this. It's that you hate humanized animals, can't get off to that any longer, huh? Frick you.
>all this rationalization
it's just trannies, man
trannies post all the noise and spam they can to sink the board and since they also take over janny applications there's no way to stop it
I suggest you mentally prepare to leave and then leave this piece of shit of a website and then possibly find a bunch of sane people to be online friends with, but I doubt it since everyone is a fricking homosexual these days
>leave
I'd love to, I try to every time I even think of this website but literally no other place can both house blatant furry art dumps yet maintain the one rule of no outright NSFW which filters out all the gross shit shouldn't be seeing. I can almost stomach the horrible people here but if I wanted to deal with purity spirals from people with no ability for inflection I'd go to Twitter but then that's the problem, isn't it. And man, I don't even care about trannies, this site has probably created half of the world population of trannies and isn't going to stop because a repressed troon keeps spamming impotent screed to chase away the demon that lives within them. I just want my fricking rat girls man, why's it got to get all philosophical and shit...
>I just want my fricking rat girls man, why's it got to get all philosophical and shit...
no one wants your magical realm even if its not overtly sexual, its still obvious to anyone with half a brain especially when you keep making the same threads 3+ times a week
Firstly, I'm not OP. I haven't made any of these threads but I would if they ever generated real discussion and work. Magical realm or not, maybe I just really fricking like rats and like to write stuff about them and wish other people wrote more cool stuff about them instead of being preoccupied over whether they can jizz to rats or if people who wank off to animal people (or God forbid, animals) share the same interests as them and how to prevent this (you can't). It's just sad. It's pathetic to also see someone sperg out about purity and immoral acts while willfully entering this godforsaken wasteland and willingly participating with its resident troglodytes.
>"But I don't wanna see fur shit on my sekrit website"
And I don't want to see voregays, giantessgays and most of all pedophiles frolicking smugly about the premises but I can't make them go away by screaming at them and screaming at me is just as futile.
>or God forbid, animals
stop trying to normalize your degeneracy
>"Man, I think people who want to frick animals are sick"
>"STOP TRYING TO NORMALIZE FRICKING ANIMALS!"
??????
Did you think I was being sarcastic?
Reareading it I think it might have been an misunderstanding
this isnt about purity you're just a homosexual and you aren't tricking anyone into thinking its not about cum
he knows it's about cum, he just doesn't want to look at straight up porn
it's understandable and there are many who feel like this but you don't get to choose anymore in this godforsaken era, you must cut yourself off from degeneracy completely or go full slaanesh
captcha: MD00M
>literally no other place can both house blatant furry art dumps yet maintain the one rule of no outright NSFW which filters out all the gross shit shouldn't be seeing.
Everything is about smut anyway. Not sure if you've noticed that these threads appear here whenever there's a new furshit thread on /trash/. People from /trash/ make these, this is why these threads are so lazy. In the end it's all about smut, so just go to a smut place. Everyone here has a million porn tabs open all the time anyway.
>tell someone they are rationalizing
>now, the REAL reason for everything, of course, is... trannies
lol
Besides, everyone knows /misc/gays are the real problem.
frick off troony
no, u, gay
there are plenty of screenshots of bunkertrannies organizing to raid boards like /tg/ by bringing up leftypol topics. and the jannies are into that as well. have a nice day.
And there are plenty of screenshots of /misc/ trying to raid /tg/ by bringing up /misc/ topics. And spamming shit memes.
And there was that solid year where you homosexuals were literally trump spamming.
You see, one doesn't need doctored images of discords to prove /misc/homosexualry, one simply needs to check the archives circa 2016 to see the immigration.
Also, you're all fricking huge trannies, it's hilarious.
>/pol/gays spend years spamming shitpost bot generated pepe threads then gloating about it on /misc/
>get shut down for spam after years of this and conclusive proof of bot posting
>immediately start complaining about "trannie mods"
lol
Based and truth -pilled.
I've never been on /misc/ but I recognize you troony homosexuals by the way you talk. you use the same words and same arguments all the time. I fricking hate you, you are disgusting and you always argue in bad faith I wish the world were cleansed of your horrible presence. why are the janitors not removing all the /leftypol/ garbage if not because you've taken over applications? you just raid this fricking site all the time because it's le ebin n-word site and you can't tolerate it, you have to shit it up. so you spam and raid and act like fricking cancer all the time, it's like a mission to you.
>everyone who has problems with /misc/gays for their incredibly consistent and awful behavior must be a trannie!
>It couldn't possibly be some terrible behavior I and my kind perform, no, it must simply be all of them.
WHAT lefty/misc/ garbage? You homosexuals keep spamming shitpost threads, and the only "left/pol/" you have EVER been able to point to is everyone telling you to have a nice day for being such a massive homosexual.
don't you get tired of lying all the fricking time?
Have you stopped beating your wife
>can't point out a single lefty/misc/ thread or post
/pol/gays are disgusting, aren't they?
post face, troony
I bet you 100 dollars you don't have a dick, mr. projector.
shut up and get back to the topic
/misc/ hasn't been coordinated enough to raid anything in half a decade.
>reeeeee trannies!
Get therapy, election tourist.
Mad cuz no rat gf.
Cope and seethe, loser.
Does that rat have downs or something?
>t. Rat
It's a shame that guy never went on to make anything with her.
That picture where she's kissing the prince still gets me every time.
You got a link to that chief?
God it's so adorable. I wish I had a rat girl adventuring companion of my own.
>it's an "anon blatantly samegays to shill the same few shitty sketches for the 2 millionth time" thread
why do you do this?
To trigger your autism by posting thread related content, rather than b***hing about it.
So that I can say it's a cute ratgirl and save
This pics on my computer in my inspiration folder
Excuse me?
you still have to work on your art
I didn't draw any of those, assmunch
...because they are known vectors to mwny bacterial and viral diseases? Hantavirus? Leptospira? Salmonella? The Plague?
Just frick off to /trash/ with your delusions and fetishes, you colossal industrial wiener inhaler. Your coomer threads are a waste of space here.
>...because they are known vectors to mwny bacterial and viral diseases?
So do dogs and cats.
wienerroaches also clean themselves very often. But does that mean that they aren't carrying various pathogens?
Besides that, this sewage flood of furry threads has almost nothing to do with traditional games. Why won't the jannies do their job?
I mean, in this case, the original topic was asking for ideas related to traditional games
But we all know that the intention behind it was to post furry art and to milk others for it.
I honestly do not believe in this narrative
NTA but you definitely should because whenever these threads are made there's a mirror thread on /trash/. It's the same people who crosspost. Not that it matters because the whole board is unusable garbage anyway. There are barely any threads that aren't bait or coomshit.
>almost nothing to do with traditional games
not to defend these shit threads, but at this point there's practically nothing on /tg/ that is related to traditional games
/bgg/ is the only consistent/tg/ thread.
>wienerroaches also clean themselves very often. But does that mean that they aren't carrying various pathogens?
I mean sure, but so are humans. If we're honestly going to be comparing humans to wienerroaches that doesn't look very good.
Humans are unironically worse. We desperately need to reduce world population, targeting primarily Africa and Asia.
>cleanliness
Rats shit everywhere, A LOT, and gnaw on anything they can reach. Frick off with this "rats are good" bullshit.
Like, I get it if you tolerate spiders hanging webs or swallows or swifts hanging their shithouses under your eaves, since they kill flies and other annoying insects, I get it if you like bees because they make honey, or bunnies, even though those c**ts will frick your lawn, field and garden up. But rats exist just to mooch off you, mess your house and appliances up, and shit and litter everywhere.
>Like, I get it if you tolerate spiders hanging webs or swallows or swifts hanging their shithouses under your eaves, since they kill flies and other annoying insects, I get it if you like bees because they make honey, or bunnies, even though those c**ts will frick your lawn, field and garden up. But rats exist just to mooch off you, mess your house and appliances up, and shit and litter everywhere.
Based spider-poster.
Not him but when I find spiders in my house I give them a name and start keeping a scorecard of bugs caught
Rat apologists get the frick out
>who cares if you're ripping off skaven?
who are you quoting?
MOLE MEN
what you furgays don't understand is that context is important
Make them ratlike. The more you can lean into Real Rat and away from trope/furry nonsense, the better. Have some homebrew I made awhile back.
>Ratfolks can speak to rats
>humans can't speak to monkeys, but can speak to dogs
Curious.
thanks pal!
Rip off burmecians instead
Seconding.
Burmecia will live again with the high quality of women they have.
>dat rat's ass
I want the sex rat!
I wanna marry the sex rat
Skaven got plenty of classic rat traits like disease and groupthink.
if you want to deliberatley avoid skaven traits youll probably end up avoiding a lot of the tropes that are associated with the animal.
>groupthink
aren't skaven notorious for being egotistical maniacs
Best bet is looking at how other cultures see rats. It's much like with snakes which certain cultures portray as symbols for wisdom
>disease
Rats actually are a fastidiously clean species that are far less diseased than "man's best friend" the dog. They're even ironically less diseased than fricking cats.
Dude at least draw new shit
i really doubt that this guy is the actual artist, i think its just some autist whos obsessed with the OC of some guy who stopped posting art
and owls are extremley stupid animals.
Most snakes arent venomous and theyre also not evil.
Most insects dont have hiveminds.
What humans conceive the archetypical animal to be doesnt neccesarily have to correlate to the actual animal
>What humans conceive the archetypical animal
Except it's not even human-wide, it's purely cultural.
Magpies are smart, loyal and symbol of prosperity. Except move to Europe and magpies are thieves and no-gooders, because... I honestly can't grasp why
>I honestly can't grasp why
probably because they damage crops, like most corvids
fundamentally there's two sorts of animals - cattle and pests
and magpies are too small to be worth keeping for meat
where do you rank earthworms
Because magpies steal.
The magpies I've encountered tended to be noisy, mean, or both.
Because magpies and loud, obnoxious thieves who dive-bomb stuff for shits and giggles.
>What humans conceive the archetypical animal to be doesnt neccesarily have to correlate to the actual animal
But it can if you want to try something different.
Rats are filthy.
The only thing filthy about rats is their poop is pretty greasy and they can sometimes be indiscriminate. But they're very finicky about personal grooming. If you see a gross looking rat it's probably because its cage is disgusting or overcrowded.
>i shit greasy turds everywhere and my feet are covered in feces and I cary diseased fleas everywhere, but I comb my hair so im clean.
the state of ratgays. dont you have something to piss all over?
Are you talking about rats or humans?
where's the difference really?
You could keep the ratlike aspects of skaven, but eschew the weird green magic, the focus on poison, mad science, etc. I think if you get rid of the cartoonishly-evil aspects of Skaven, you'd have something to work with
Just give your ratfolk typical Rodent Reproductive practices, rather then the bizarre 'broodmothers' reproduction given to the Skaven that doesn't even match the specific situation in Mole-rat colonies.
Seriously just lift Ratfolk/Ysoki from PF1/SF. They're pretty fricking great and one of the few renditions of "ratfolk" I'd allow and one of the few things Paizo ever produced that wasn't complete garbage. They have a lot of fluff for such a minor race, too, you just need to dig for it a bit.
The best part about the Ysoki is that their phenotypes are wide enough to include hamsters. Hamsters!
Anon, skaven themselves are just a pastiche of other ratmen from The Swords of Lankhmar, AD&D wererats, Conan the Barbarian comics, and possibly a few other things.
Evil ratmen worshiping a rat god and wearing tattered cloaks and hoods to hide their appearances aren't exactly unique to Warhammer. Just make your ratmen.
I would think the focus on mad-science would be the more enticing thing to copy.
Skaven aren't interesting. They're just chaos goblins.
Do the opposite of skaven, make them highly social and cooperative. Keep the fast reproduction rates (proverbial breeding like rats) bolstered by belief in selfless sacrifice for communal good.
Rat folk are the bastard children of a homosexual affair between the human creator god and the beast folk creator god and reflect as such.
>no female rat folk, only males. They lay eggs in litters of 70-100 at a time. Each rat man goes into heat once in their lifetime for 10 days and consider it the most important thing to happen to them (the literal climax of their life lol)
>they can’t stand sunight, it irritates their skin and eyes, so they live underground and frequently come into conflict with dwarves and other underground races.
>the race is small sized and lithe, so they would work best as rogues and assassins, but they are culturally part human so you’ll see more fighters and barbarians than anything and they have a strong warrior and honor culture.
>killing a pregnant rat man is the most heinous crime imaginable to them and they have gotten into decades long wars over the death of a single one.
>no female rat folk, only males. They lay eggs in litters of 70-100 at a time.
enough with the magical realm, anon
It’s partly that, and partly a reference to warhammer fantasy and how there were no slaves females
I should also add it gets worse
Ratfolk creation myth go
>back in ye olde times the beast folk god and the human god were in a hard bromance I’m talking seriously bromosexual here
>One night they get drunk and commit
>Both of them get boipregnant and neither want a boibortion so they just wait it out.
>Half a year later they both give birth to a male and a female
>Female is born dead
>Ratboi names himself rat-god and declare himself the first rat man
>Rat man needs to propagate the species
>Instead of picking a woman or something he visits his half-brother, a proper human demigod and rapes him
>drags his new manbride down underground with him and nether have been seen since but lost of mortal rat men so they probably aren’t dead (plothook)
They have dongs and no vagoos, it’s magic don’t ask me how it works.
But the defining characteristic of a female is producing eggs, just because these ratfolk are parthenogenic doesn't make them male, in fact quite the opposite.
Redwall
Hi Satan! You mean like Cluny The Scourge?
I personally would go back to the old trope of them being small characters in a big world. Like in the Rescuers or American Tale. Have them have their own societies alongside the big normal people.
Honestly? Just go ahead and rip off the Skaven maybe fix any of the shoddy lore holes you don't like.
90% of DMing is just taking inspiration from somewhere else and putting your own twist on it.
I know WH is popular here on /tg/ but out there in the real world? Not so much. I think at my table only one other player would even know what they are, the other 4 players would likely find it a refreshing, dark, and funny.
Here, in case that this thread was made in good faith. Here's what I did in my setting.
>The Ber
>On average stand between 5'5 to 6'2, variation depends on diet
>varied mixture of phenotypes, all are still distinguishable as one race
>scattered refugees from a distant and mysterious industrial wasteland
>formerly a genetically modified and bred caste of maintenance workers and laborers for city-spanning factories
>prone to developing and maintaining industry and infrastructure, incredibly useful for bustling nations and cities
>strict caste system and closely knit clan families, insular but not unkind to outsiders
>two notable castes are divided between home workers, those who do everything from raising new generations, caring for their homes and land and clan, and seekers who vagabond across the world and bring sights seen, stories told and new ideas back to the clan. Seekers are rare but more likely to be seen than other Ber. Selection process is complex and layered, mixing tradition with phenotype and pheromone lotteries.
>accustomed to medieval and feudal life but have some grasp of greater technologies and what could be
>instinctively fearful and submissive towards other sapients of vastly greater intellect. The average Ber is not dull but any individual who displays a 2 to 1 intelligence over them is treated with dread and loathing respect. Enclaves of Ber wind up working at the behest of cunning overlords and masterminds, but are just as easily swayed out of their control if met with forces of equal wit that oppose their masters
>inherent connection and kinly link to rats and other rodents, can communicate and work with them to clean streets of litter and maintain a broad information network
>incredibly nationalistic, supporting their host nation means supporting their own clan and will do the best they can to uphold a nation that tolerates them and allows them to thrive in their own corner
>attractive
Good stuff, man.
SHINIES!
came here to post this. GuildWar's skritt are neat.
they're not evil, but rather moronic to the point of being mere beasts, unless you gather many of them in one spot. they've some kind of shared intelligence, with more being about enabling them to form societies, proper speech and some rudimentary form of engineering/tinkering
just because you don't know anything else, nor can be bothered to come up with something doesn't mean we're *all* stupid, anon
yes
A single cranium rat is no different than its regular garbage sifting cousin, except for the pulsing pink mass of exposed brain on the top of its head. When gathered in groups though, cranium rats become extremely dangerous, becoming part of a hive mind that increases in intelligence with each additional rat. Their collective intelligence can soar to godlike levels, and a large enough group can gain spell casting abilities. The cranium rat collective hive mind calls itself Many-as-One.
When isolated, cranium rats behave like ordinary rats, using their telepathy to communicate basic feelings like hunger and fear. Even in this state they are still significantly more intelligent than normal vermin.
Alone, cranium rats are weak and cowardly, with no more offensive ability than an ordinary rodent. They are able to generate light using whatever weak psionic powers they possess, and are immune to having their minds read.
When in a swarm, cranium rats can access enhanced psionic abilities similar to spells, implanted by their illithid masters. So long as enough cranium rats exist in a single area (approximately thirty) they can wield these abilities to achieve a variety of effects. Cranium rat swarms can use these abilities to attempt to read the minds of their targets, or decipher written and spoken words. They can also attempt to control the minds of creatures at will, although such a method is limited to simple orders. With more effort they can try to mentally dominate their enemies for up to an hour or scramble their minds, although both of these are strenuous enough that they took a day to recharge. If their mental powers proves ineffective, they are also capable of simply swarming their targets like regular rats.
>pulsing pink mass of exposed brain on the top of its head
Even fantasy should make *some* sense. Jesus.
Do you have trouble swimming? It seems like it would be hard with how dense you are.
>what is primary-school level biology
Funny for you to call someone else dense. Though I am kinda impressed that you are able to even understand the concept
>primary-school level biology
Allow me to correct myself: you're most likely Amerifat, so probably don't get to lwarn about tissues until college. That would also explain a lot.
>how to make a ratfolk race interesting without just ripping off the skaven?
You literally can't. Just this once Geedubs managed to pull off a Tolkien and successfully created a popculture trope that there is no escape from.
Face it, you will always do "ratfolk but DIFFERENT from skaven because X". You are already defeated.
Just give up already. Embrace the Great Horned One. Yes-yes.
Get rekt
The Ratfolk in my setting are a mixture of Selonians from Star Wars and the Golgari Swarm from Ravnica. They have a sub-race who have migrated to the post-apocalyptic magitek Cybertron-moon and are now becoming fixated on cybernetic augmentation.
I want to squeak Ink-Eyes
whatever you do just don't make them non!asian ninjas. that's the worst take on ratfolk
if you are making a race based off of rats, its probably because you want them to have rat like traits
-high intelligence for their small size
- fast, small, can squeeze through tight spots, good at climbing
-comfertable living in places/eating things humans find offputting.
-massive families and rapid reproductive cycles with short lifespans.
you dont need to lean into the more evil aspects of skaven, skaven are modeled as basically bizarro humans, every positive trait a human could possibly have, skaven have the exact opposite and relish in it. machiavellian, scheming, immoral backstabbing fricks. none of these are inherently rat like features, they are negative human features twisted to the extreme.
steer away from that, but still include the rat like features listed above, and you could have anything from a friendly forest colony to busy underfoot cityfolk. probably large family units and more communal living as opposed to tight knit small families, and it would probably be a case of nobody really knows who anyones father is, as this tends to be the case with a lot of rodent species, not just rats.
make them gypsies
By writing good stories about them.
Which isn't something you can crowdsource or do by committee.
Sorry.
Incorporated ratfolk into my setting after making a joke about Skaven. I've got the chaos gods of warhammer in my setting so im not to bothered either way about busting molds.
That said, The ninja rats from Kamigawa are another version of ratfolk you can draw inspiration from.
Mine are a sorta mix of Skaven, Kamigawa, people i've met, and the Idea of Rats being generally pretty sneaky, smart, and relatively clever.
Mine are also extremely loyal to their community and a genetic offshoot of a genetic offshoot of Tieflings.
The party has one named Quarrel whos keeping an eye on them on behalf of their home Village, shes been good for a couple of dramatic and comedic moments, as well as having someone who can be sneaky if the party needs help.
Rip off mouseguard!
those aren't rats though
Just give them an actual culture other than being fricking skaven, and avoid obsession with plague and radiation powered guns and you should be fine.
I did an RPG like 25 years ago that dealt with a secretive race of intelligent bipedal mice who lived under the feet of our modern world, with mechs, fighting robots that were designed by a human who had discovered them and decided they were vermin.
I was making a lot of that sort of thing back then. It was a follow-on from making a game about cybernetically-enhanced Cane Toads that were a rip off of the Cybermen, and slugs that were plugged into mobile battle machines to fight them alongside surgically-altered frogs.
I wish I was half that creative now 😛
Go with the behavioral sink i.e. living in a society aka just look at the moderni world.
Try using some traits real rats have.
weak take
>ratfolk
fricking disgusting.
Says you.
its not where you take it from but where you take it to
Skaven are not interesting and you don't even know what they are, you vomitous subhuman trash.
Roughly 4" tall rat folk almost exclusively native to New York.
If it weren't for the fur and other inhuman features, they'd be mistaken for actual human New Yorkers
>they'd be mistaken for actual human New Yorkers
New Yorkers count as humans?
Barely
lol
Freya is mai maifu
using cliches about rats > using real rat traits
Yeah, rats are all dirty, thievy types.
>Human devotees to the Infernal Aristocracy whose mastery of the black arts causes them to transform into human-rat hybrids.
>This transformation is a joke among the Infernal Aristocracy in that it reflects their view that humans are rats in the walls of creation.
>Rat folk are not a monolith. Some use their occult powers in service to their infernal patrons. Others use their powers to lead rebellions against their infernal patrons.
Extremely social and religious folk, work in vast subterranean caverns and massive cave cities in the far northeast. They are small enough that a human teenager is more than a match to their roughest warriors.
However they are more numerous than men, they are more advanced than men, and they produce finer weaponry and gear than men.
You Lord’s councilors caution that the "smallfolk" will one day overwhelm the world...
Are they right? Or are the ratfolk suseptical to infighting and disease in their claustrophobic caves?
Well, skaven are ripping off ACTUAL rats. Those are the tropes you just have to follow.
- Communal. they get along with each other
- Urban, they like the food that people like and are used to trash. They actually have a strict sense of avoiding any food that makes them sick.
- The inability to throw up. Weird but true.
- Altruism. They'll help out fellow rats even when there's no reward for themselves.
- Rat-kings. So rat babies can get fricked up and their tails fuse together. they're helpless. But their siblings bring them foods.
- They go crazy when isolated. See the psychological experiments with rat-worlds.
Urban centers and sewers often breed massive colonies of these ratfolks. However, they risk becoming overcrowded due to the population boom caused by abundant food. This causes over population, stress, and eventually packs of feral ratfolks turning on the colony. These groups then turn on the humans, rising from sewers and dumps at night to terrorize the slums.
Yiff in hell furgay
don't cut yourself on all that edge
I find myself reusing a simple concept: rattavolk fill roles in society that other races don't or won't. Because of this they're widely liked and accepted almost everywhere, but they're wired for codependency, so they only rarely become adventurers.
It...works. They fit within virtually every setting and because their culture doesn't really create adventurers, they do it in a way that allows them to be background flavor without worrying about the main stage. A handful of memorable NPCs, and if anyone has contacts, one's always a rattavolk.
make them anxious orcs
How about Ratfolk pirates?
I thought of adding ratfolk to my game and basing their mannerisms on positive stereotypes of israeli people.
you don't
Make them israelites
Honestly? Pretty much just like humans but rats.
They are social, smart, adaptive, have hands, show empathy, and a lot of positive traits.
One of the neater studies done with rats was when they taught them how to open doors with a button. Every time there was a choice where a rat could see another rat behind one door and a piece of chocolate behind another, they always let the other rat out first then shared the chocolate with them.
In tests where another rat was in danger or pain, the other rats did their best to save them, cleaned the saved rat, and gave the saved rat the reward treat the rescuers received instead of eating it themselves.
Frickers are pretty crazy high in terms of empathy. Of course these are DOMESTICATED rats, wild rats are straight up cannibalistic, tribal orc mother frickers.
>Of course these are DOMESTICATED rats, wild rats are straight up cannibalistic, tribal orc mother frickers
That could be a good angle to go with. Uplifted 'civilized' rats pitted against and/or compared with their more violent kin. Maybe give them a religious or cultural reason for the difference more than biological.
In my homebrew setting beastfolk were created shortly after the other sapient races, but rather than having a patron God like all the other sapients they were made and abandoned on a whim by the elder fey by fusing animals into humanoids.
As a result while fully sapient beastfolk had no patron god and therefore no afterlife and no divine blessings/protections. Recognizing their plight they petitioned any God they could recognize to adopt them. Only two gods were willing to accept them one was a God of primal nature and savagery who would only accept those who were willing to give into primal instincts and barbarism, the other was a God of cooperation and shared knowledge.
As a result you have both beastmen who are vicious marauders and ones who run peaceful university city-states depending on which God their ancestors went with.
Interesting disparity. Why were none of the other gods willing to patronize them and gain new worshippers? I'd think it'd be like free real estate, claiming an orphan species.
Short answer god politics are complex and most dieties that wanted worshippers already had them
Oh and no one not even the gods understand or trust anything the elder fey do
I owned a rat as a pet and all that little dude wanted to do was piss on his comically huge balls and consume peanut butter.
A life worth aspiring to.
Make them the opposite of rats while still being rats.
>Make them the opposite of rats
Cats?
>>Make them the opposite of rats
>Cats?
STAR
>how do I make ratfolk interesting
you give them huge breasts and make sure it's a female-oriented society, where only the females go out, adventure, fight, go to taverns, etc. and the males are never seen since they're in their tunnels. maybe there's a rat king and he sends the women out to gather shit, maybe there's a rat queen that makes all the men do boring work while women get to have fun. also remember rats irl like to frick. a lot.
tldr; just make sure you have these things
>big breasts
>basically a female only race (the males are in their tunnels and almost never leave)
>love to frick
In my setting they are nice and congenial folk similar to halflings but they have no little to no concept of personal space due to litter size and the fact that they live in warrens. Crawling over family members to get here and there is normal and as such they don't really register that touching strangers isn't acceptable.
suspiciously lewd
You could go further and have them wear clothes to serve this function. Like shoulder pads or boiled leather to cover the sensitive bits. Though I see this happening with families or friends not strangers.
TL;DR: They don't respect personal space if you are family or friends. Only with strangers.
My DM uses a horrible Wererat cult that has used the longevity of one member and the short lifespans of certain races to their advantages.
Literally planning around the prejudices that the Ratfolk would face, (because the cult was the cause) and give them a safe haven slowly over the decades and turn them into Zealots as they Gaslit them.
make them giants
...go on
Make the females thick?
currently I am making a game with a couple of friends where I am playing a rat population my Aesthetics art dieselpunk Samurai and is based around attrition warfare due to the High growth population so wavestar Tactics like WWI is still valid with a heavy emphasis on artillery everybody else is super high tech but I have limited myself to 90s tech just as a little bit of a drawback and a heavy emphasis on honour and duty
go on
>rat population
>dieselpunk Samurai
>heavy emphasis on honour and duty
this is the good shit anon
Just make a list of the features that make the Skaven what they are, and follow/reject those features as you see fit. Change enough, and justify any tweaks you make, and whammo you're working with a whole new thing.
I thought the iconic Mutant Rat from Lone Star in the 90s Rifter comic Machinations of Doom was pretty cool.
When they compiled it in a later sourcebook they revealed her name was Magali and she was 12 years old.
that picture is ugly as sin. looks like a oversized horse head with predator dreads. frickin ugly! delete, now!
I'd date her
anon you have no standards, and yes I am fully aware that we're in a ratfricker thread
Make them urban nature spirits like dreads are forest nature spirits.
Eliminate all the furies, skavengays, mousegays, and ratgays off the planet and then just write good lore and mechanics for them. EZ PZ.
>mfw jannies try to ban you for telling the truth, but no ban is issued
Sneeding.
Make them so buff they cannot touch their toes.
You don't.
Step one: Don't make them talk like skaven.
Step two: 90% less backstabbing. Infinitely more sociability.
Step three: For God's sake, clean up their warrens.
Step Four: Don't have them constantly plan the world's downfall.
>Don't have them constantly plan the world's downfall.
Never.
Firstly, that's a mouse.
No it's a labrat
They're laboratory mice
Their genes have been spliced
Renaissance tinyfolk. They wear cute brocade outfits, feathered hats and glasses. Hobbits but chivalric and heroic
Make them as a race. Just, like. Come up with something, make them happen to look like rats. Boom, ez pz.
I made a short and kinda frumpy ratfolk race for a homebrew.
They appeared to be death worshipers, but actually they worshiped life, both in this world and the next. They had taken it to the extent that they decided to build their own afterlife, after they found out that the afterlife the gods had come up with was painfully dreadful. To do that they had an island where they would process their soon to be dead, kept in stasis via magic.
Souls would be extracted to a temporary container, flesh boiled off and processed with magic into a mortar of sorts, and bones were used as masonary material cordwood style. Bodies were used to build a giant, always expanding, afterlife city/castle. Once a body was fully integrated the vessel holding the soul was broken open in a ritual, and the city would claim the soul. Afterlife was actually very similar to life, which kept things interesting during eternity. More than just whatever some god allowed in their realm could happen.
It's just a little bit too furry, but I love the pencilwork and the flowers/hair on this one. I wish it was better dressed and more ratty.
Pathfinder's ratfolk are called the Ysoki, and are mostly-subterranean scavengers, thieves, and salvagers. Numeria, the land where an ancient spaceship crashed and flooded the land with robots, has ysoki who attempt to reverse-engineer advanced tech. Many live in Tian Xia, Pathfinder's Asia, with many of them thriving in the underground half of Goka, the greatest trade city on the continent. Their patron goddess, Lao Shu Po, is called Grandmother Rat, and is only rarely invoked because she's fricking terrible (being a goddess of thieves and poison).
>tfw I will never have a rat wife in game or out of game
An actual crime that God must pay for.
WoW gnomes+nimh designs
he didn't ask for the shittiest take possible
I ran a brief Wolves of God game a while back that had ratfolk in it. They were a magically-engineered slave race created by the Romans to help them build their grand cities, and to be used as sacrifices in their darker rituals without having to worry about getting human blood on their hands. After the collapse of the Roman Empire, they integrated with the Welsh and later the Anglo Saxons due to their skill as builders and masons. They also adopted Christianity as their religion, though their existence created a lot of debate both within their own communities and within the Church of England as a whole, since they weren't made in God's image and might not technically have souls. Still, they tried their best to be pious - about as much as any Anglo Saxon might - and my players developed a fondness for them
>tfw rats are the least racist species on earth
>I always knew
>you were
>my rattiga
Stop making them bad by default, rats in real life are incredibly smart and have been kept as pets for centuries, as other anons have already pointed out they have high degrees of empathy, are incredibly adaptable and build little rat communities, make them a communal family focused race or an innocent semi subservient race to humans
So as a sign of caution it would seems that going too hard against the skaven conception would ultimately lead to make you create other fantasy races but with a rat design. The reason why people like defiance and turning a concept on its head is majorly due to the fact that there is still SOME underlying reason why they can be called those races. People won't like or look at a world of Elves that are depicted in the same way orcs are or Dwarves being backstabbing and cowardly. So having a concept then railing against it in its complete entirety doesn't tend to do too well (not to say it can't be done at all) But my point is that you have to maintain some of the noticeable characteristics. So for rats you have to keep some things in mind always.
>Massive amounts of groups and breeding.
Probably the most key character traits of rats is theres a metric frickton of them. That massive population creates a massive amount of opportunity for worldbuilding in their specific race. So this would mean a number of things rats more than likely would have to do a few things.
>Cont.
>Build up
Rats with their massive population capacity would ultimately result in some level of need of major city building on one hand or extremely expansionist in another (you can do both but a distinctive decision just feels good intuitively to me but i can be wrong) They way you want it to be different from skaven is to have your ratfolk not build cities like they've never heard of a OSHA regulation and all of even their newest cities are piles of shit that dwarven strongholds put to shame in their worst days. Now at least as far as i think is where we can get REALLY INTERESTING because on the one hand you dont want them to build like shit but you also need to have some form of housing and lifestyle supporting buildings with them supporting such a massive population. It is gonna definitely rub some people the wrong way (which i get) but this could be an interesting place to have massive housing complexes like skyscrapers come into the scene. This fufills the requirements of supporting a large population but at the same time gets away from the stereotypical skaven-esque thought process of big ass city thats always falling over full of shit. Now this world leaves us with a problem. You've essentially made above ground rat-folk which is HEAVILY against what most people know and believe rats to be and do. The issue then is gonna be whether or not a person can accept that and im not gonna lie for some it could be a really hard sell. (but its your world)
>Build Out
If you don't want the build up rat you can definitely go for a build out rat-folk style. This however means that your rats have to be MUCH more aggressive in how they operate as they need that space to live or else they'll end up as this squalor like living situation like the skaven. Making your rat folk this aggressive has a lot of ramifications for larger world-building purposes (but that's neither here nor there)
>Cont.
>Society
Regardless of what side you picked rat folk will (or should) be very numerous which has a massive amount if implications for their society and politics. A rat folk nation will be either massive in size or massive in density meaning thousands of things but the point i most want to focus on is what happens inside these hypothetical groups. The most interesting way is to build rats as more loyal than what most of their depictions would seem. A surprisingly applicable piece of media is Ratatouille and their depictions of rats. And how despite their sneaking, and conniving nature they are EXTREMELY group oriented and would never betray that trust of one another and a major subplot is the presumed betrayal by the main character. Having your rats be very loyal to their group runs into a problem that a lot of people might start to see.
>Massive structure and society
>Extremely loyal
>Somewhat insular as a result of this loyalty
>Just made dwarves
Where you can make this REALLY interesting is you have lots of political strife and almost constant civil unrest and civil wars. Why? because with such a massive population and a massive literally need to expand out of the central point of density. The moment in which you begin to have massive populations spread out and geographically seperate you begin to have a level of political seperation. Therefore you can have a large level of conflict between a normally insular and supportive group due to the nature of their population and geographical expansion
Mine live in one kingdom with one metropolis, steampunk capital within a mountain/partially underground with grasslands surrounding the area which they use to farm crops creating two population types: the urban and country peoples. So you get your clockwork, steampunk mousefolk and then your cute, farming, country mousefolk. And the ratfolk also live in said areas. They are shared with the mousefolk (though they tend to live in the slums and be poor).
Oh lordy I need to feel a ratgirl's pussy clench around my dick
Social
They groom themselves often
Short lifespan
Not that big difference between women and men and outsider can't see the difference
Sick might get killed so they leave their nest and go to overworld
If they live with dwarfs
They do mining that dwarfs wont do or think is noth worth the trouble rats are smaller and more agile
Frienships are rare because lifespan is so different
Old dwarfs might befriend a rat or rat a old dwarf
Rats do work that requires less skill because very few draws bother to train rats
They learn fast and some might reach best dwarven smiths and craftsmen but they live like monks and often live only couple of years after
Numerous
Killing sick is much more rare but not uncommon
Rats treasure their fur like dwarfs treasure their beard
It happens "often" that people hear about dwarf smith or craftsman and go search for him only to find out he or she was a rat that died long ago.
They then pretty much always just get their services from dwarfs.
Make them actually like rats really are.
>sociable
>clean
I know it's hard to imagine, anon. A clean and extroverted being. I believe in you, anon.
Whats with so many rat apologists in this thread?
must protecc bucktoothed smile
It's like 1 hardcore furry ratfricker.
>extroverted
Yeah, no. I can buy that civilized/anthropomorphised rats would lean into the cleanliness aspect of real rats, but having known many rodents, the majority of them are skittish and often borderline neurotic (and some straight-up are), and with good cause, as they constitute potential prey to many.
Idk what the skaven do or how they act but make them a tight capitalistic society with districts are run by mob bosses and have the rats not trust anyone but the members of their "family". Make them no absolutely traitors to non family but make sure that that is always a possibility. Make them to like money but not to a degree its overly controlling and have them be juuust enough powerhungry to cause internal problems but not big enough to cause several deaths and mayhem. Make them a thorn to everyones sides but because they have a rapid production of goods they are tolerated. Imagine china but they arent lying about being communist and they arent moronic nationalistic bugmen
I think wererats are better than a ratfolk race, fite me
I question how practical completely open-toe shoes like those are
Ok. Let's imagine a world where there were rats who had intelligent.
Sizes from knee to chest lenght
Long flappy ears
Smaller and rounder teeth
Good smelling instinct
Would prefer living in 3-5 family cottages or stone apartments
Lot of them would prefer hunting insects, fishing, chopping wood or making birch sap
Collectivism thinking and would rather worship smaller deities rather than big one
Would rather work with elves because same value
Other humanoids either seem too strong or means slavery
So based on these I would say that an average adventurer Gratt would use spears, lances, tridents, longbows or other reaching weapons since they can 'sense' the threat easily. Maybe they would carry small simple traps.
Gratt race would value family over friends. Meaning that every Gratt would consider themselves as part of the family and only exiled or slaved ones are considered outsiders.
I think Gratts would be influenced by elves high status and the shared interested, but elves themselves would see them as intelligent pets who can communicate with them. Gratts wouldn't have any lisps, squiky noises, but instead would use simple terms for complex words. They would like to act like snobby elves, but the elves don't want to interract with them. Even to general and higher ups they are seen as first ones to respond or cannon fodder. Some elves would even ask female Gratts to be their hired service. Performing or serving food to the parties.
But an average adventurer Gratt you would see a 'player' using would be a Gratt who spears or tridents and has medium to heavy armor. Being the person who would defender their party as if it was their new family.
Look up the Roddun, from Wicked Fantasy, who are basically Chaotic Good ratfolk mafia.
in my game i basically ripped of skaven but took out the edgey bits and just said a mad wizard made em. casting some enlightenment spell on normal rats he trapped. players killed wizard and burned the awakened barrow. some rats escaped, with fragments of the spell. tried to cast it more to awaken more rats, but it never worked right. kept getting abominations. so that burned rat survivor cut a deal with a demon of some sort to let him cast the spell and continue his species, but at a cost.
havent figured the price out yet, players will soon discover the new dungeon. likely enter, encounter friendly rats who seek to overthrow the warlock and end the demon taint. warlock seeks to unleash hell upon the city that killed his wizard/father/creator and the players.
i think the demon will be some rot/decay.disease demon. the opposite of how rats usually enjoy being. might be kinda poetic.
nice
Multi-generational families of specialization.
The Law Firm of Rat, Rat, Rat, Rat, Rat, & Rat.
Take how goblins were depicted before they became coombait. That's it. That's all you need to do.