> Immensely popular fantasy game despite dogshit writing and bugs, released over a decade ago
> Nobody has made anything that offers a remotely close experience
Why? Seriously what's up with that
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Because some things have to created from scratch, instead of recycling an old franchise. And things like that take time and effort and a lot of fricking work.
Ok, I'll bite. Show me the Skyrim killers.
Um... Oh shit oh frick uh... Starfield! Have you played Starfield yet?
>Show me the Skyrim killers.
Easy.
I love DD, but it is nowhere near the level of Skyrim killer in sales or experience. They’re completely different games.
DD2 will end Skyrim's reign once and for all.
I love this game more than you'll ever know and frankly I'm disappointed, but not surprised in you attempting to get away from what I asked: a Skyrim killer. DDDA is nothing like Skyrim.
You are a liar.
did you left the game running so you can hear your pawn saying "this is a port crystal arisen" as you go to sleep?
Not the same type of game at all. Not even close to the same genre.
Did you just think, "oh its a fantasy game with dragons, it's just like skyrim!"?
Frick off.
Still better than Skyrim though
I like this game, but it's too empty and unfinished.
This game is closer to Dark Souls than it is to Skyrim
None of you understand what Skyrim is or what Bethesda games are. All these you posted are in the same fantasy genre in terms of setting, but not the same genre in tems of game design. Skyrim is closer to an immersive sims, but blown up to a massive scale and an emphasis on world details to make it feel alive. Things which contribute to the animism of the gameworld which people take for granted in bethesda games like NPC tracking and object persistence are so far beyond what exists in any of your examples that it would be like comparing jumping mechanics in Mirror's Edge vs Modern Warfare. They're different genres aiming for different experiences.
every time a bethesdatard explains to me how the world of skyrim/oblivion is alive and complex, I can only laugh, as I remember the constant immersion shattering AI idiosyncrasies and dullness that make the game feel more dead than a pokemon game
Name something that does it better on a comparable scale.
This. Morrowind was better with it's NPCs who stayed in the same spots spouting Wikipedia style dialog 24/7.
Radiant AI is a joke.
morrowind's NPCs weren't good either you TES obsessed moron. bethesda can't just into less = more, they have to either do the absolute minimum or overcorrect so hard they completely ruin their own systems
I live eat breathe Elder Scrolls.
No other game is worthwhile. I know more about Elder Scrolls lore than I know about my own country's history.
Nobody else can capture that Bethesda magic, so why would I consider any other games?
>Morrowind
>well articulated Wikipedia articles
>Oblivion
>voiced two liner dialog designed for ESL third worlders to learn basic english
>Skyrim
>voiced dialog designed for ESL third worlders to learn basic english
All three games have repeating dialog but Morrowind's is better because at least you can leave voices to your imagination and it would sound as perfect as your mind can make it.
Oblivion and Skyrim had to reduce length and complexity in dialog to save money. What makes it worse is Todd hired terrible voice actors with grating fake accents.
Oblivion still had the exact same wiki dialogue too, it was just heavily consolized.
This. It wasn't until Skyrim that they dumbed it down for literal toddlers. Oblivion is highly underrated.
relax obliviontard. it had the same wiki dialogue system wise. it was still shit dialogue.
Somehow you forgot to mention that Oblivion and Skyrim gave all named NPCs unique dialogue.
Let me guess, it doesn't matter anyway because you think it's "shit"
Yes
All NPCs in Morrowind had unique names, even the literally who ashlanders in one bumfrick corner of the island who have no bearing in any quest.
Oblivion and Skyrim reduced literally whos to generic "bandit" and "courier"
Man, I wish all those unique NPCs in Morrowind had unique dialogue.
You should wish Oblivion and Skyrim were unique games instead lmao
they didn't have unique dialogue but they all looked unique. if you took every bandit from morrowind and lined them up they'd look almost completely different from one another, do that for oblivion or skyrim and you'd see a lot of fur and leather.
>All NPCs in Morrowind had unique names, even the literally who ashlanders in one bumfrick corner of the island who have no bearing in any quest
There are unnamed npcs in morrowind, eg guards of all kinds. It's non-respawning npcs eg bandits who are named.
It's a waste of time to explain, most players simply run around completing quests.
Almost every time someone shits on Bethesda, it's coupled with ignorance. Even when someone attempts to describe how the games work, it's blatantly wrong. People don't know what they're talking about.
So true
My hero
Screw you people for making me waste money on this game.
The only thing that comes close, and I really hate to say this, is Baldur's Gate 3. But it's also a very different game.
nowhere near the same level of replayability, I fear
It's a massive, difficult and risky effort.
Consumers can't grasp it, and that's why Ganker still ponders it often, while shitting Bethesda, the only dev capable of making such games.
>the only dev capable of making such games
Not anymore as Fallout 4, 76, and Starfield have proven.
My brother, who's a big Skyrim guy, he loved Starfield.
Starfield is Skyrim again. It's just that most people (especially gamer reviewers) feel that being Skyrim again makes it dated as hell.
Which isn't necessarily wrong.
Starfield is great if you love Bethesda games.
It isn't some killer app or all time classic, it is just the biggest Bethesda game yet.
If you like Skyrim/Fallout 3 and Sci Fi, you'll like Starfield.
Otherwise, eh. Probably not.
It's not a game for everyone. But I can't at all say it's bad.
There are a bunch of games that do individual aspects of Skyrim better and games that come close to the experience, but there’s always something off. Whether it be playing as a predefined character, a shitty setting, a world that doesn’t feel lived in, a lack of different guilds and quests, etc. nothing ever really feels “right” when compared to Skyrim.
Gothics/risens
Two Worlds
Kingdoms of Amalur
Witcher 3 killed it 8 years ago, and once you take the coomers out of Skyrim's player count, it has more players too.
Witcher doesn't offer independent, worthwhile exploration. The story in Witcher is good.
Witcher 3 is great but does not kill skyrim for me because any new playthrough, i am always just gelt with the same tactics and game play. there is no stealth build gelt or magic build gelt. There is only witcher gelt.
Witcher 3 is hard to replay even years later. I tried after the recent update but got bored before I beat it. It's a fantastic one time experience.
Witcher's open world is just a decoration and it heavily relies on scripts while skyrim is a giant casual immersive sim
>Witcher 3
You don't have 10 races and 20 skill trees in the witcher you mongoloids.
It's a great game but comparing the two is apples to oranges.
Witcher 3 is Skyrim streamlined to perfect form.
No.
Yes. Witcher 3 quite unironically killed Skyrim.
bait
>restart witcher3
>get the the city and find dandelion slog
>uninstall
>start skyrim
Witcher 3 didn't kill Skyrim only for story the rest no
Coomers are part of the modding gamers not every modders
Modded skyrim easily beats Witcher 3
Where are the skyrim tier mods for Witcher 3 doesn't even exist
Witcher 3 is better
I just don't like it very much because it's not a actual open world like Skyrim, and you don't have as much freedom of choice
>you don't have as much freedom of choice
This is my big issue with Witcher 3. It really doesn't have the replayability of Skyrim because you can't do different builds or make different choices.
OP I've been asking that question for the past decade. I'm glad it's becoming a common question now.
Where are the first or even third person "make your own character" games?
CRPGs aren't quite the same, different perspective, less open world.
Immersion is the big factor of it being in a close perspective, something I don't feel at all in an overhead CRPG, I just enjoy the game mechanics, but care less about the world.
The only company that ever made roleplaying canvas games shit lost their fricking minds and released two consecutive shit games. Feels bad.
Actually, the same studio has released a title this year that far surpasses Skyrim, it’s called Starfield and you can play it right now for free with an Xbox and game pass subscription
>not even the same genre
I know Avowed won't be open world, but maybe they will at least give us role-playing freedom.
Bethesda has a ready-made engine specifically for their style of open world.
Others would need to do it from scratch.
Bethesda had to make it once upon a time too. It's not like Todd Howard was just born with the source code for the Creation Engine tattooed on his back.
Sure, but it was done when it was easier to take risks and it wasn't nearly as much money as it takes nowadays to make a AAA game
You see some open world stuff on smaller budgets
You need Bethesda's engine to make a Bethesda game. The kind of uninspired studios who would try to make a Skyrim clone, can't make that kind of engine from scratch. Even if they did, they wouldn't have the deep mod community knowledge built over time that made Skyrim take off. The best UE shops can do for open world is make Ubislop, which they do in large quantities.
This is why it's so funny to me when anons say that Bethesda should throw away their engine and use Unreal. It would be suicide, losing the one advantage they have left.
>b-but it's buggy
any game of that scope will always be buggy. This is another problem, studios that try to avoid bugs will ruin their games by locking down mechanics to limit the testing space. Making them feel dead.
Especially when the criticism towards the games and the flaws they have has nothing to do with the engine.
Somehow the engine topic is now endlessly regurgitated by morons who think they appear knowledgeable.
>Why? Seriously what's up with that
I ask myself this every day, then I recall this "reality" we are in is less than it seems as well.
It's neither a dream or true waking. It's somewhere in between. It's often lacking full satisfaction or clarity in terms of cause and effect.
We are stuck here, until we are not.
No reason to worry about it, too much.
Nothing comes close or does the same because Skyrim is a game on ot's own but is also a huge sandbox. The closest thing I can think of would be Minecraft, in that Skyrim thrives because you can make it what you want if you're dedicated enough. You can change visuals, combat, movement, music, lighting, characters, you can add worldspaces, quests, followers, you can just do whatever fhe frick you want given enough time.
If a game with a better engine, more stability and better graphics were to offer the same level of modability then perhaps it would compete, but as of right now there's just nothing.
Some LARP or actual glowie made a thread talking about why Starfield was a piece of shit since he worked as a contractor for Bethesda, anyway, he also said his company worked on Skyrim designing some some features for the game, some which were weren't developed past the cutting room floor, I suspect Skyrim that had behavior analysts in the team because how the settlements, caverns and quests were spread out across the map, you never get 30 minutes of silence in that game, there is always a cavern, or big monster, or a NPC with a quest, I'm sure someone already analyzed the pacing of skryim in a academic manner, it behind paywall somewhere.
Elden ring is the closest thing and even skyrim has less copy pasted bosses.
No other studio really replicates what Bethesda does.
Bethesda's games offer a big open world, filled with plenty to do, but without much direction outside of a main plot.
The worlds of Bethesda games are anarchic and hostile, it gives the player the ability to get into combat quite often.
I think other studios care more about the plot, and so restrain the player and make things more structured.
TES 5 is probably the closest video game to a full DnD experience. Nonsensical, chaotic, and poorly written, but undeniably fun.
There is none because it'll never be Skyrim.