Doesn't this thing miss like half a dozen items and is wrong about how you get several others? Like there is a boss or two you have to steal shit from and if you don't and kill them there is no other place to get the items and the strategy guide doesn't even mention them
It's from a different time when games weren't datamined open books that had every secret publicly know after the first few weeks. Getting most of the content right was close enough for a resource from a third party company.
Secret island in the corner of the map with goodies? Squaresoft just fricking loved that shit. FFV had the Mirage Village, FFVI had Gogo's island, FFVIII had the Island Closest to Hell and Island Closest to Heaven, FFIX had Chocobo's Paradise, Chrono Trigger had the Sun Shrine existing mysteriously in every era.. Yeah it's just a Squaresoft thing to have an endgame reward tucked away in the corner of the map, and it's your job to figure out how to get there and loot that shit.
>FFVIII had the Island Closest to Hell and Island Closest to Heaven
But anon, they aint in corner and they actually show on map as opposed to battleship island. Maybe you were thinking that?
I was more thinking about how you're able to miss them, like you can miss the others. The islands are more subtle than the Deep Sea Research Center because there is nothing that sets them apart visually and 99% of players who don't know about them will never land on them, just thinking they're irrelevant stretches of terrain. It's a goodie for someone who explores, like Gogo is. You have to wonder what's with this weird place, weird enemies, and do your own searching. The Deep Sea Research Center stands out as instantly out of line, something to be explored.
It was meant to add an air of mystery and pique the curiosity of the adventurer's soul, something zoomers with handholding games today will never understand.
>the game gives you a world and an airship >"How was I supposed to know I am supposed to EXPLORE this world...? I thought I was supposed to go from A to B."
>be young dumb kid playing shit like crash bandicoot and spyro >get ff7 because of best friend >have my mind blown a thousand times over and develop an obsession with tifa >somehow moron my way to disk 4 >couldn't beat sepiroth final form no matter what I did
Many years later a guy on the site I was working on brought it up and told me about the kotrt materia. Can any bros itt confirm if its necessary to beat sepiroth or just makes it easier?
Yeah, just looked it up. Here are the specifics for anybody that didn't know and wants to:
Safer∙Sephiroth's base stats are listed in the table as the low value (except for HP which has a base of 80,000), but they change depending on many variables:
For every character at Level 99 (not counting Aeris), 30,000 maximum HP, 2 Attack, 20 Defense, 5 Magic Attack, and 16 Magic Defense are added to Safer∙Sephiroth's stats.
If Knights of the Round was cast on Jenova∙SYNTHESIS, Safer∙Sephiroth receives an extra 80,000 maximum HP.
For every time Bizarro∙Sephiroth's head was killed during the previous fight, Safer∙Sephiroth's maximum HP is reduced by 100, up to a maximum reduction of 24,900 HP.
yea, it has quite odd requirements when he powers up. I think he gets 30k hp more for every character over level 60, another 30k if kotr was used on bizarro and suchs.
The game is 3 discs, my moron brother from another mother. I too had a similar experience with the game growing up, so I won’t give you too much grief. We were truly blessed to get to experience FFVII as kids during the years after release.
I've never fought Sephiroth normally, but considering how little health he has if you're doing 9999 damage every turn you don't actually need it. KOTR is just some OP bullshit joke summon only used for cheesing endgame content.
Sephiroth is designed to be beaten by morons who put zero thought into their party and went in a straight line from the beginning of the game to the end with no grinding or optional content so I don't know how you couldn't beat him.
I was such a moron I thought 1/35 soldier meant there were 35 to collect, and if you collected all 35 you could revive aeris. however there are only like 3 to can get in the game normally, and so i spent hours on the Gold saucer roller coaster trying to win them
It's sad that FF7 rebirth and FF7R 3 probably won't have any actual secret optional shit like this in it. It'll all be on a checklist in the game like Remake and XVI because god forbid players experience actual exploration.
I remember playing Tales of Eternia as a kid and discovering tons of secret shit like Katz village and Valkyrie Tower. It felt so magical. I hate how new games don't have these secrets anymore.
They thought you were an actual human being and a man therefore thought you would do what was natural back then and fricking explore the world and not act like a braindead normalgay, waiting for someone to tell you what to do or send you a link to IGN's walkthrough, because you obviously wouldn't even be able to read the walkthrough-BOOK you cancerous imbecile. You are one of the reasons why games suck.
I remember as a kid just autistically zooming across the world for more time than I'm comfortable admitting, and definitely saw the island before I even had a golden chocobo, and was completely confused on how to get there.
this is why old games dab on new games so hard, old devs used to think "if the player is taking the time to check this random piece of land, we should intrigue and tempt them with a location yet unexplored, as if the game has mysteries yet to tell".
by buying the official strategy guide/ reading from internet/ hearing from friend/find it on accident/toad tells you
this thing isn't even complete. I actually added to it in my own copy
Doesn't this thing miss like half a dozen items and is wrong about how you get several others? Like there is a boss or two you have to steal shit from and if you don't and kill them there is no other place to get the items and the strategy guide doesn't even mention them
most strategy guides of the era were complete shit compared to the 'tism that players expect to be laid out nowadays.
It's from a different time when games weren't datamined open books that had every secret publicly know after the first few weeks. Getting most of the content right was close enough for a resource from a third party company.
If you don't instinctively travel to the edge of the map you're an NPC.
This. Its easier to figure this island out then get a golden chocobo so shit bait thread
The world isn't very big, it's not hard to figure out that you need something that can cross deep water and climb mountains.
You didn't do highwind drifting?
Secret island in the corner of the map with goodies? Squaresoft just fricking loved that shit. FFV had the Mirage Village, FFVI had Gogo's island, FFVIII had the Island Closest to Hell and Island Closest to Heaven, FFIX had Chocobo's Paradise, Chrono Trigger had the Sun Shrine existing mysteriously in every era.. Yeah it's just a Squaresoft thing to have an endgame reward tucked away in the corner of the map, and it's your job to figure out how to get there and loot that shit.
>FFVIII had the Island Closest to Hell and Island Closest to Heaven
But anon, they aint in corner and they actually show on map as opposed to battleship island. Maybe you were thinking that?
I was more thinking about how you're able to miss them, like you can miss the others. The islands are more subtle than the Deep Sea Research Center because there is nothing that sets them apart visually and 99% of players who don't know about them will never land on them, just thinking they're irrelevant stretches of terrain. It's a goodie for someone who explores, like Gogo is. You have to wonder what's with this weird place, weird enemies, and do your own searching. The Deep Sea Research Center stands out as instantly out of line, something to be explored.
Nta, but you literally started with
>Secret island in the corner of the map with goodies
And thats the secret experiment base not the islands.
You don't land on every island to see if anything happens there?
Especially VIII where there are hidden draw points and shit
optional content is optional
It’s more amazing to think someone managed to breed a gold chocobo without knowing where to find the KotR materia.
The fact that inbreeding was the most efficient method will never fail to make me smile.
Take me back
>WORDS WORDS WORDS WORDS
Why do liberals do this
there's an average of about 5 words per panel
Go back. This clearly isn't a board you're interested in nor old enough for.
Main chocobo raising was so perfect. I wonder if I'd hate it now as an adult. Also lol at how much bloom is in this comic.
based. I love games with eugenic systems.
Too bad FF never did anything of the sort again
It was meant to add an air of mystery and pique the curiosity of the adventurer's soul, something zoomers with handholding games today will never understand.
World maps were sovl
>the game gives you a world and an airship
>"How was I supposed to know I am supposed to EXPLORE this world...? I thought I was supposed to go from A to B."
>be young dumb kid playing shit like crash bandicoot and spyro
>get ff7 because of best friend
>have my mind blown a thousand times over and develop an obsession with tifa
>somehow moron my way to disk 4
>couldn't beat sepiroth final form no matter what I did
Many years later a guy on the site I was working on brought it up and told me about the kotrt materia. Can any bros itt confirm if its necessary to beat sepiroth or just makes it easier?
my homie
you have had who fricking knows how many years to look this shit up yourself by now
it's not necessary and sephiroth powers up if you're level 99
GTFO wait really? If you're level 99 you fight a more difficult version of Sephiroth? I never knew this.
he gets a bit of a stat boost and fun fact there is also a check if KotR was used on Jenova just prior that gives him more hp.
Yeah, just looked it up. Here are the specifics for anybody that didn't know and wants to:
Safer∙Sephiroth's base stats are listed in the table as the low value (except for HP which has a base of 80,000), but they change depending on many variables:
For every character at Level 99 (not counting Aeris), 30,000 maximum HP, 2 Attack, 20 Defense, 5 Magic Attack, and 16 Magic Defense are added to Safer∙Sephiroth's stats.
If Knights of the Round was cast on Jenova∙SYNTHESIS, Safer∙Sephiroth receives an extra 80,000 maximum HP.
For every time Bizarro∙Sephiroth's head was killed during the previous fight, Safer∙Sephiroth's maximum HP is reduced by 100, up to a maximum reduction of 24,900 HP.
Huh. I wondered why the final boss sometimes took two KOTRs to kill.
yea, it has quite odd requirements when he powers up. I think he gets 30k hp more for every character over level 60, another 30k if kotr was used on bizarro and suchs.
The game is 3 discs, my moron brother from another mother. I too had a similar experience with the game growing up, so I won’t give you too much grief. We were truly blessed to get to experience FFVII as kids during the years after release.
I've never fought Sephiroth normally, but considering how little health he has if you're doing 9999 damage every turn you don't actually need it. KOTR is just some OP bullshit joke summon only used for cheesing endgame content.
IIRC sephiroth gets harder the stronger your party is, and that includes whether you have knights of the round. Don't remember the specifics though.
get cloud's best weapon and 4x cut materia. rest of the party is useless
This. It renders KOTR useless because it's just a faster way of killing bosses.
when I played it at either 12 or 13 I too got stuck on Seph. I just used a gameshark to get KotRT and cheesed him with it.
Sephiroth is designed to be beaten by morons who put zero thought into their party and went in a straight line from the beginning of the game to the end with no grinding or optional content so I don't know how you couldn't beat him.
Player's guide.
The airship moron
>oh wow I wonder what that cave is and how I can get it to it?
find a rope you stupid waste of breath with your stupid bait thread
I missed it on my playthrough
I was such a moron I thought 1/35 soldier meant there were 35 to collect, and if you collected all 35 you could revive aeris. however there are only like 3 to can get in the game normally, and so i spent hours on the Gold saucer roller coaster trying to win them
It's sad that FF7 rebirth and FF7R 3 probably won't have any actual secret optional shit like this in it. It'll all be on a checklist in the game like Remake and XVI because god forbid players experience actual exploration.
I remember playing Tales of Eternia as a kid and discovering tons of secret shit like Katz village and Valkyrie Tower. It felt so magical. I hate how new games don't have these secrets anymore.
>tales of destiny having the entire fricking tower of druaga as an optional bonus dungeon
>dragon buster in tales of the abyss
They thought you were an actual human being and a man therefore thought you would do what was natural back then and fricking explore the world and not act like a braindead normalgay, waiting for someone to tell you what to do or send you a link to IGN's walkthrough, because you obviously wouldn't even be able to read the walkthrough-BOOK you cancerous imbecile. You are one of the reasons why games suck.
guides
or putting in a lot of time
I remember as a kid just autistically zooming across the world for more time than I'm comfortable admitting, and definitely saw the island before I even had a golden chocobo, and was completely confused on how to get there.
one of the games had a boss you could only find by zooming around the map for a while. 6 I think
this is why old games dab on new games so hard, old devs used to think "if the player is taking the time to check this random piece of land, we should intrigue and tempt them with a location yet unexplored, as if the game has mysteries yet to tell".
New games just forego the world map entirely.
How are you supposed to defend against the fire breath from a level 99 ruby dragon?