How we doing Factorio bros?

How we doing Factorio bros?

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  1. 8 months ago
    Anonymous

    Bad. The final 3 tech bottles filtered me, but i dont want to look up a guide on how to organize it

    • 8 months ago
      Anonymous

      Organize? Just make it big at first and size it down. You act like you are limited by space.

    • 8 months ago
      Anonymous

      Learn trains. Throw everything on 1-2 trains and the game gets a lot easier all of a sudden.

    • 8 months ago
      Anonymous

      Embrace the spaghetti, homosexual

      • 8 months ago
        Anonymous
      • 8 months ago
        Anonymous

        >spaghetti
        >uses green logistic chests
        That's not proper spaghetti, that's like fusilli. Still messy and spiraly but just small strands, not long strands spanning the entire base

        • 8 months ago
          Anonymous

          >realize I need to get green chips to the other side of my base
          >put down splitter in my green belt and wrap giant belt around my base
          >problem solved
          >few hours later
          >have to figure out how to wrap a belt around my base and deal with 5 other spaghetti belts I wrapped around before
          >also have to figure out why one belt mysteriously started having supply issues

          • 8 months ago
            Anonymous

            When in doubt, start mixing red and yellow underground belts. you can have two belts going underground in the same direction if they're different speeds, making more compact but more disorienting visual spaghetti. Also, pretty sure yellow underground belts at max length are cheaper than regular conveyors, so just spam those as well and make your base more airy, while keeping the jank

            • 8 months ago
              Anonymous

              >realize I have to add another input to a assembler
              >dont have space to get it onto one of the input belts
              >just dump it on the near side of the output belt and have inserters go both ways

        • 8 months ago
          Anonymous

          Yeah, this was already after cleaning up a bit, frankly I don't have the ultra spaghetti mode spaghetti picture anymore.

    • 8 months ago
      Anonymous

      Once you've memorized the recipes and the order in which you need to lay things out is the moment that you are gold (until they change up the recipes again)

    • 8 months ago
      Anonymous

      Build a row of science assemblers first
      Do they require robot frames as one of the components? zoom out and run until the last of the labs is at the edge of the screen, then build a bunch of robot frame assemblers and route their output into the science assemblers. run another screen away until you have the robot frame assemblers at the edge of your screen again, and build a bunch of electric engine assemblers and route their output into the robot frame section, etc. Decompose the problem into smaller steps from the very end into manageable pieces, and give yourself ample room for errors and modifications and increasing production, bonus point of you even give yourself room for trains.
      Dont be intimidated because it looks complicated, most of the problems you'll have is trying to map the whole process in your head, laying some crude structure on it will help you MASSIVELY in wrapping your head around the whole thing

  2. 8 months ago
    Anonymous

    waiting for the expansion
    maybe I'll install another total conversion mod but I'm getting a little tired of 10+ resources and 2 hours to unlock yellow inserters that they all do

    • 8 months ago
      Anonymous

      >2 hours for basic electric inserters

      Anon...

  3. 8 months ago
    Anonymous

    Uninstalled. Can't be bothered to play after knowing an update is coming.

    • 8 months ago
      Anonymous

      The one at least a year, if not more from now? What the frick is wrong with zoomies

      • 8 months ago
        Anonymous

        He probably doesn't even own the game
        You get homosexuals that actually do that.
        >Go into thread of game you don't like
        >"Oh I just uninstalled this game, it's not fun anymore/it's shit/I don't agree with blahb blah
        Hoping that people will for some reason agree and follow suit.

        They have some bizzare fantasy going on that they think by going into threads and spreading misinformation and woe that they will kill the game off.

        It never works.

        • 8 months ago
          Anonymous

          I've noticed the same pattern.

  4. 8 months ago
    Anonymous

    >recently figured out robots
    >still haven't figured out trains
    >base isn't completely automated yet
    I'll get there one day.

    • 8 months ago
      Anonymous

      >build a train to move steel plates from a giant ore field to my main base
      >shit is cash
      >build a second train to move coal to my main base
      >due to the layout have to make the rails cross at parts
      >put down rail signals so the crossings are their own sections, this should fix it
      >trains freak out and refuse to cross the crossing
      >remove the signals and pray the trains never ram eachother

      • 8 months ago
        Anonymous

        >remove the signals and pray the trains never ram eachother
        Keep us updated.

        • 8 months ago
          Anonymous

          The basic setup was this. The red area I tried to turn into its own unit using train signals. However the trains were scared of crossing that section so they would just refuse to leave the bottom train station (blue). I did mark the station as its own section since that doesnt break the train AI.
          Ive had it run for 5 hours or something without them ever ramming eachother.

          • 8 months ago
            Anonymous

            never ever ever have a single track be both ways.

          • 8 months ago
            Anonymous

            That's because once you put down signals, the track gets split into segments delimited by signals and trains refuse to enter segments that already have a train in it. The station on the right and the bottom/right legs of the crossing are all one big segment and that I think is the issue. Place down signals at all the other intersections (repeater going in, regular going out) and you should be good.

          • 8 months ago
            Anonymous
            • 8 months ago
              Anonymous

              Excellent colour choices lol

              • 8 months ago
                Anonymous

                ?

              • 8 months ago
                Anonymous

                Consider more contrasting colors next time is what he meant. Like red/green instead.

              • 8 months ago
                Anonymous

                They're just really similar colours. Nothing wrong with them, I just think most people would choose like red and blue or something.

                If traffic lights looked like that there'd be heaps of accidents

                Oh ok. Colorblind anons can get fricked that's for sure.

              • 8 months ago
                Anonymous

                lul

              • 8 months ago
                Anonymous

                Yes. Disabilities do not need to be catered towards. LOL.

              • 8 months ago
                Anonymous

                They're just really similar colours. Nothing wrong with them, I just think most people would choose like red and blue or something.

                If traffic lights looked like that there'd be heaps of accidents

            • 8 months ago
              Anonymous

              Who are Maie and Dnaim?

              • 8 months ago
                Anonymous

                >Dnaim
                That clearly says "Chaim
                Stop being antisemitic

              • 8 months ago
                Anonymous

                My wives. They train on horses.

            • 8 months ago
              Anonymous

              Who are Maie and Dnaim?

              • 8 months ago
                Anonymous

                Old man's gonna have himself a lemon party.

  5. 8 months ago
    Anonymous

    im either too autistic or not autistic enough to play this game. I get filtered by "nnnnnnnnnnnnnn the starting resources are too complicated to sort out before the biters start biting aaaaaaaaa"

    • 8 months ago
      Anonymous

      Remove biters from your first game.

      • 8 months ago
        Anonymous

        im on like my 12th game, the only time i can actually win a game is if i play a ribbon world of 24 tiles high, biters off (or on with sea walls on either side and plenty of stone coal iron and copper on the starting section). You give me 1 and a half dimensions, im fine. 2 dimensions, and im fretting over whats the best way to do X, whats the best way to do Y, and then i end up doing nothing while my base gets overrun by biters because im still on coal fired turbines.

  6. 8 months ago
    Anonymous

    I fricking hate overlapping mineral patches

  7. 8 months ago
    Anonymous

    >Launch rocket once
    >Lose all will to play
    Okay

    • 8 months ago
      Anonymous

      same
      I install a modpack and play it all again after I launch the rocket

  8. 8 months ago
    Anonymous

    >kept going "oh i'll set this up like this for now and optimize later"
    >50 hours later my base is a mess of splitters and spaghetti

  9. 8 months ago
    Anonymous

    I am closing my eyes and slapping down rails, forcing myself not to overoptimise and get something done for once.

  10. 8 months ago
    Anonymous

    I don't know who needs to hear this, but...
    Trains operate by putting signals on the RIGHT (not left) side of the track. This is important. This creates your blocks between signals. Chain blocks read the NEXT signal and either permit trains into the block or does not permit trains into the block. Your blocks must be as small as your BIGGEST train.

    • 8 months ago
      Anonymous

      >Your blocks must be as small as your BIGGEST train.
      Your blocks must be able to support your BIGGEST train is a better way to put this.

    • 8 months ago
      Anonymous

      What if you put signals on both sides? If the train comes back on the same track there's gonna be left hand signals from the journey before.

      • 8 months ago
        Anonymous

        Only relevent if you have trains running both ways on the same track, which you really shouldn't.

      • 8 months ago
        Anonymous

        It's better to make a two track system unless it is a dedicated rail, in which signals only need to exist on intersections.

      • 8 months ago
        Anonymous

        >What if you put signals on both sides
        You must do that if you mean to use the track both ways, otherwise train will refuse to move.
        Which is maybe what happened to this anon

        >build a train to move steel plates from a giant ore field to my main base
        >shit is cash
        >build a second train to move coal to my main base
        >due to the layout have to make the rails cross at parts
        >put down rail signals so the crossings are their own sections, this should fix it
        >trains freak out and refuse to cross the crossing
        >remove the signals and pray the trains never ram eachother

        • 8 months ago
          Anonymous

          I slapped down a ton of signals in both directions and in multiple ways.

          That's because once you put down signals, the track gets split into segments delimited by signals and trains refuse to enter segments that already have a train in it. The station on the right and the bottom/right legs of the crossing are all one big segment and that I think is the issue. Place down signals at all the other intersections (repeater going in, regular going out) and you should be good.

          I tried to break up the rail into multiple smaller chunks. Nothing worked, whenever I manually drove the train past the crossing the train would be okay (and they were okay crossing the crossing on their way back to the dropoff point down below, just going back to the ore patches freaked them out).

          • 8 months ago
            Anonymous

            >I tried to break up the rail into multiple smaller chunks. Nothing worked, whenever I manually drove the train past the crossing the train would be okay (and they were okay crossing the crossing on their way back to the dropoff point down below, just going back to the ore patches freaked them out).
            If it helps you understand what the other anon was saying, signals work in segments. A standard signal looks ahead to the next segment, sees if theres a train in it, and stops trains in it's segment if the next segment has a train in it.

            Chain signals are a little more complicated, and are useful for branching paths. They will determine the train's intended path, and will stop the train only if it intends to take a path that is occupied or blocked. They will also look ahead through additional chain signals until it finds a regular signal, as it will consider the segments in a chain signal to be sort of a "super segment".

            So if you use all chain signals, they're all going to block you because it will infinitely look ahead back to itself. If you use standard signals, you might get a collision still. And if you are extra lazy, just use buffer segments before and after your crossroads, and at each of your depots.

            • 8 months ago
              Anonymous

              >Chain signals
              I just put down the train signal thingies. Dont try to be complicated

              • 8 months ago
                Anonymous

                yeah for your scenario, it's fine. look at this

                this is basically what you want but... dont return your trains down the same line. I'd probably redesign your track tbh. Have a single track going up, consider it like a main track. Have it branch off to each melter, and then have another track that comes back to the belt that both melters dump their trains onto.

              • 8 months ago
                Anonymous

                Maybe he's just running one train per line, and in that case there's no need for so many signals.

              • 8 months ago
                Anonymous

                i mean probably? but they're pretty cheap so you might as well just put up a signal for every 5 cars length.

              • 8 months ago
                Anonymous

                i mean probably? but they're pretty cheap so you might as well just put up a signal for every 5 cars length.

                I dont need more trains since the iron plate production is limited anyway. The train already has to wait when loading since the boxes deplete before the train is full. Its the first time I set up a train so I tried to just make the simplest system. Took me all my brainpower to figure out how train stations work.

              • 8 months ago
                Anonymous

                >Took me all my brainpower to figure out how train stations work.
                Oh my

              • 8 months ago
                Anonymous

                When I first got the train to work I just watched it make its rounds while I sat in the wienerpit for like 10 minutes.

              • 8 months ago
                Anonymous

                they’re rewriting all the train code anyway

              • 8 months ago
                Anonymous

                does this mean LTN will become obsolete?

              • 8 months ago
                Anonymous

                Already is

              • 8 months ago
                Anonymous

                Literally impossible to tell a train to go to a fuel station when it's running low on vanilla only. Train limits per station really helped though.

              • 8 months ago
                Anonymous

                Train Control Signals mod does that without forcing you to build your entire base around a mod that completely overhauls how trains work, no need for LTN

              • 8 months ago
                Anonymous

                just snake a belt with fuel to train stations lmao

              • 8 months ago
                Anonymous

                That's normal. Trains are hard at first.

  11. 8 months ago
    Anonymous

    cant believe steven seagal is a factorio fan

    • 8 months ago
      Anonymous

      More like Fattorio fan

  12. 8 months ago
    Anonymous

    CHAIN IN RAIL OUT CHAIN IN RAIL OUT CHAIN IN RAIL OUT

  13. 8 months ago
    Anonymous

    Waiting on the expansion, but I might try the warptorio mod in the meantime.

  14. 8 months ago
    Anonymous

    I like trains.

  15. 8 months ago
    Anonymous

    Just watch Dosh videos instead of playing the game.
    >Spend 300 hours to finish some autistic mod
    No thanks.

    • 8 months ago
      Anonymous

      The mod could be great, if he selectively removed 50% of it.

      im on like my 12th game, the only time i can actually win a game is if i play a ribbon world of 24 tiles high, biters off (or on with sea walls on either side and plenty of stone coal iron and copper on the starting section). You give me 1 and a half dimensions, im fine. 2 dimensions, and im fretting over whats the best way to do X, whats the best way to do Y, and then i end up doing nothing while my base gets overrun by biters because im still on coal fired turbines.

      I understand.
      - Don't build too much coal power, switch to solar asap, then nuclear. Make green modules and put them everywhere, especially in miners.
      - Your first priority is to get a car and red ammo. If you kill nests in your pollution cloud, you don't need to build walls.

      • 8 months ago
        Anonymous

        Building radars and monitoring the space where your pollution goes is an easy way to deal with bugs. As soon as you see some frickers expanding there go clear them out. No need for walls or turrets.

        • 8 months ago
          Anonymous

          I've been entertaining the idea of spawn camping nest as a means of pollution filtering for my next run

          >Clear a biter cluster and leave a line of nests intact
          >Place turrets, preferably laser ones, where their reach barely misses the nests hitbox
          >Run a few rail tracks by their edge as well just for safety
          >Wall the whole nest line and fill the whole thing with turrets so anything that spawns is instantly spawn camped, put a train on loop on the tracks
          >Place your smelteries nearby so that row of nests eat most of the pollution and save on UPS
          God I love warcrimes, Im gonna call it bizarro Auschwitz

          • 8 months ago
            Anonymous

            If you build too close to spawners, the spawning rate increases by a LOT and the biters keep streaming in very fast.
            However, I believe spawners can't spawn any biters when all the tiles around them are occupied by for example walls. However I'm not sure if they still keep soaking up pollution if they can't spawn new biters.

            • 8 months ago
              Anonymous

              >and the biters keep streaming in very fast
              Flame belchers, noted

          • 8 months ago
            Anonymous

            [...]

    • 8 months ago
      Anonymous

      I wish there were lite versions of the major mods. I like the concept behind most of them but they're all bogged down with tedious autistic bullshit because they think taking hundreds of hours to beat the mod is good.

      • 8 months ago
        Anonymous

        They're meant to be played in multiplayer, its the reason SE discord has a dedicated part of the server for finding people to do runs with. It's way to tedious by yourself.

    • 8 months ago
      Anonymous

      But I enjoy spendinh 300 hours to finish some autistic mod.

  16. 8 months ago
    Anonymous

    Another game, another choking on red circuits.

    • 8 months ago
      Anonymous

      Red circuits are pretty doable. Setting up plastic is a bit annoying but just set up a spaghetti facotry because you rip it out for advanced oil refining anyway.
      blue chips however. I have a million of those things, they produce slow as frick, and then I run out of fricking green chips because every fricking piece of every fricking production and intermediate wants fricking green chips.

  17. 8 months ago
    Anonymous

    >biters OFF
    the only way to play it

    • 8 months ago
      Anonymous

      >biters
      >OFF
      >coal
      >YES
      uranium betas and solar panel omegas dont bother to reply

  18. 8 months ago
    Anonymous

    >try factorio again after 3 years
    >set up my power
    >for some reason I thought it was 2 steam generators+5 steam power plants instead of 10 steam generators+2 steam power plants
    >notice everything is slow
    >look at my powerplants, only 6 of them are working, so I should still have plenty of unused power
    >eventually the grabbers cant even pick objects off a basic belt because they're too slow
    >look up how to inspect your power network
    >800MW demand, 200MW supply

    • 8 months ago
      Anonymous

      I actually found a picture of it

      • 8 months ago
        Anonymous

        That's 10 and 2MW, not 200 and 800MW. This is still easily fixable, if you didn't realized you were throttling at 100s of MW then that would of been a massive issue.

      • 8 months ago
        Anonymous

        I mean yeah, 8 turbines aren't powering 80+ diggers

        • 8 months ago
          Anonymous

          >8 turbines
          I had more of them but they didnt work because they had no steam.
          I added more diggers since I wasnt getting enough ore. Ironically anything I got from more miners was lost because the miners got even less power

    • 8 months ago
      Anonymous

      i was doing 1 steam generator connected straight to 2 steam plants, but i switch to solar asap so if it’s wrong it doesn’t matter

      >recently figured out robots
      >still haven't figured out trains
      >base isn't completely automated yet
      I'll get there one day.

      i Black person rig a crappy line rather than do anything manually

  19. 8 months ago
    Anonymous

    should I buy the gog or steam version?

    • 8 months ago
      Anonymous

      is there even a difference?

      • 8 months ago
        Anonymous

        reviews for gog version make it look bad.

      • 8 months ago
        Anonymous

        no
        if you buy steam you can login to factorio.com where you can download and run the game even without steam if you bought it once or share the .zip to your friends, the game has no DRM

      • 8 months ago
        Anonymous

        gog version doesn't get the latest updates or something

  20. 8 months ago
    Anonymous

    How viable is a pure solar run?

    • 8 months ago
      Anonymous

      you need power to research tech, and you need tech to get solar panels. But if you decide to only get 1 steam engine for tech and not for anything else, its perfectly doable (if slow since you are working with burners until you research solar).

    • 8 months ago
      Anonymous

      Optimal for endgame megabases

  21. 8 months ago
    Anonymous

    these games are just interim games for me they're never my main game i got 100 hours in satisfactory and 70 hours in DF. even kenshi i ended up just pumping out automated crafted shit since it ended up being literally unlimited free money and i beat the game super quick with a solo skele. i love these games but i always lose focus after i get 50-70% of the way through.

  22. 8 months ago
    Anonymous

    >Satisfactory is still in early access
    The frick is taking them so long?

    • 8 months ago
      Anonymous

      scamming epic games

  23. 8 months ago
    Anonymous

    >when you take the spaghettipill and put reagents on the output belt

    • 8 months ago
      Anonymous

      Reagents?

    • 8 months ago
      Anonymous

      Here's your mod bro: https://github.com/adotcera/factorio-haptics

      • 8 months ago
        Anonymous

        im too moronic to get any amount of SPM going so I will just be frustrated

  24. 8 months ago
    Anonymous

    I'm playing vanilla and I always heard that default settings were fine and ressources patches were enough to get far, but its not what I found out, even without fricking around for long, getting to blue science I believe and oil, my first iron and copper patches were drying out and I had to rebuild or expand or use trains to mine the furthest and richest patches, and that seems like a big step forward to do considering I have to move everything there manually as well as setting up defenses for those new mining drills
    so then I wanted to restart with bigger starting patches but it feels like cheating
    there is a fine balance in factorio between it feeling like work and the satisfaction of automation needed for the game to not feel like work anymore

    • 8 months ago
      Anonymous

      >I have to move everything there manually
      you got robots at this point so you can just use them to pick up your used drills and slap down an entire new mining operation

    • 8 months ago
      Anonymous

      it really sounds like you're doing something wrong but you could just use the normal settings and reroll the map seed until you get one with all resources nearby

    • 8 months ago
      Anonymous

      Anon, you're not a fricking snail, having to move your house wherever you eat.
      You make the factory in the center next to the starting area, and when resources run dry you just get trains to bring resources back to the center, and just keep expanding that way.

  25. 8 months ago
    Anonymous

    I want the expansion I want the expansion I want the expansion
    well I want the free stuff that comes with it, I want to not buy the expansion because of that stunt he tried to pull with the Russian price but I know damn well the moment I see my friends playing it I will cave and buy it to join in with them

  26. 8 months ago
    Anonymous

    Don't know if I want to roll a new deathworld before the DLC or not

    • 8 months ago
      Anonymous

      DLC's still 10 months away minimum, bro.

  27. 8 months ago
    Anonymous

    finished krastorio 2 on a ribbonworld, gonna try SE next

    • 8 months ago
      Anonymous

      Ribbonworld? As in a long strip? How do enemies work on that?
      Also you planning on doing an SE run by yourself?

      • 8 months ago
        Anonymous

        yeah, enemies are only to your left and right. easier to fight because they can only come at you from 2 narrow directions, but you have to go way further to get any resources which means you quickly hit dense bugs.

        ya solo SE

  28. 8 months ago
    Anonymous

    it just works (somehow).

  29. 8 months ago
    Anonymous

    Making some headway in SE, finally got to Material 1. Going for Space 1 next, can't wait for archospheres to filter me.

    Space Age better throw some curveballs because after playing the overall mods vanilla is just utterly boring for me. The quality mechanic looks good at least, I really could use some Tier 5 Long Inserters.

    • 8 months ago
      Anonymous

      >centralized thermofluid
      STOP RIGHT THERE, you do NOT want to go down that path

  30. 8 months ago
    Anonymous

    post how long it took you to launch your first rocket
    >t. 70 hrs slowpoke

    • 8 months ago
      Anonymous

      35 hours first and 46 on the next playthrough.

    • 8 months ago
      Anonymous

      Around 40 hours, but I had already finished the tutorial.

    • 8 months ago
      Anonymous

      I forget but I had at least 200 hours into the game before I ever launched it. Just kept restarting factories.

    • 8 months ago
      Anonymous

      Same. I felt no rush.

  31. 8 months ago
    Anonymous

    Space Exploration filtered me. I can't automate my rockets for shit

    • 8 months ago
      Anonymous

      Just do what every brainlet does and use one rocket per item

    • 8 months ago
      Anonymous

      You could use delivery cannons for resources instead, until you learn how to use circuits.

      • 8 months ago
        Anonymous

        I do and I have circuits automating them but for blue and red space science I really needed to get the rockets automated and I gave up there

  32. 8 months ago
    Anonymous

    The game starts too slow to me. I wish it gave you 1000 of everything in the start + bots

  33. 8 months ago
    Anonymous

    Just waiting for expansion. I see no reason to start another factory yet. Then again I said I was waiting for the next expansion a year ago and still put another 100 hours in the game.

  34. 8 months ago
    Anonymous

    What's the point of burner inserters?

    • 8 months ago
      Anonymous

      to cause as much pollution as possible

    • 8 months ago
      Anonymous

      Preventing blackouts.

  35. 8 months ago
    Anonymous

    Am I correct that I should do spaghetti designs in the short term and then tear down entire sections and re-do them when the spaghett no longer suffices? It seems like over-designing and stressing over efficiency seem like the real factory-killers. You can hemorrhage your brain trying to solve problems that aren't really problems.

    • 8 months ago
      Anonymous

      Yeah exactly. I've tried starting a new factory with no biters to give me more time to design for efficiency and scalability from the start and even then I didn't get anywhere until I just got on with it and made spaghetti

    • 8 months ago
      Anonymous

      >and re-do them when the spaghett no longer suffices?
      That only works if you have enough space.
      Serious reply: Tear down those belts and use robots
      Actual reply: Just continue building, "hurr durr spaghetti" is just a cope by blueprint homosexuals who haven't designed a single segment of factory on their own.

    • 8 months ago
      Anonymous

      building too big never hurts

    • 8 months ago
      Anonymous

      Tearing things down is very time consuming until you're in the late game with hundreds of personal construction bots. Just think laterally so you always have room to expand production and throughput.

    • 8 months ago
      Anonymous

      I try to build a scalable factory from the start every so often and fail each time.

      The main problems are:
      1. Space. Ore patches, cliffs, water, Biter bases and to a lesser degree woods block you from building where you want to build, and you don't have the means to deal with them until later.
      2. Planning. Trying to build "right" from the start takes serious planning for your space, belt and building placement and will cost you a lot of time.
      3. Building manually is slow. Imaging you need another lane you didn't plan for at first like Bricks or Sulfuric Acid, and now your entire green circuit block needs to move 1 tile to the north. Now you need to tear down all buildings, inserters, electricity poles and underground belts and place them again, that takes ages compared to copy&paste with bots doing it in 10 seconds.
      4. So many products require so many materials that spaghetti is basically inevitable until you unlock the requester chest for the bots. Take for example engines, moving them with bots frees up so many belts. And blue chips, and LDS, and batteries, explosives...

      • 8 months ago
        Anonymous

        all you have to do is spread your shit out

    • 8 months ago
      Anonymous

      I usually go spaghetti starter base to a main bus. It's still a mess, but pulling resources from the bus keeps things somewhat organized. Then later on I'll make a larger modular base connected by trains, and I'll just hook up the mid game bus base to the rail network. Tearing things down is just too time consuming and unless you're playing with a mod that adds space restrictions I've never found it necessary.

  36. 8 months ago
    Anonymous

    i finally got off the coal teat, i'm purely nuclear for now, and once i get my base set up producing every single item, i'll have the ability to start my mega base. (never had one, i usually shoot a rocket off and then quit)

  37. 8 months ago
    Anonymous

    I love rockets and I hope this type of autism will be in Space Age in some form.

    • 8 months ago
      Anonymous

      It won't. You can always do circuit optimization autism in vanilla but it's never necessary, unlike SE.

  38. 8 months ago
    Anonymous

    played vanilla like three times, kind of bored especially when you have to drive around in your car/tank and clear out biters inside the pollution cloud.
    is going for the achievements any fun?

    • 8 months ago
      Anonymous

      K2, SE or even Bobs are way more fun than sticking to vanilla challenges. If you really don't want to go there then a run with 10x-50x science costs can be fun so you have to build a megabase to launch the rocket. Never tried deathworld but I heard you can cheese it with efficiency modules.

  39. 8 months ago
    Anonymous

    Think they will upgrade the miners in the dlc? I'm sick of setting up the same mining outposts

  40. 8 months ago
    Anonymous

    What music do you guys listen to while playing factorio? The ingame music gets old real fast, I need something to fit the gameplay.

    • 8 months ago
      Anonymous

      400 hours in and I still love the ingame music, never muted or swapped it. Same for games like minecraft.

    • 8 months ago
      Anonymous

      I just catch up on my "watch later" youtube playlist while playing.

  41. 8 months ago
    Anonymous

    My mega factory can finally outsource the rocket silos from my aging main base.
    I am still a few dozen hours from fully outsourcing science then I can revamp main base into a military mall.
    I am rocking a fairly centralized strategy, I built a big lab complex with over 600 labs to use.
    Can give advice on how to mass trains and make it ez.

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