I don't know why but it seemed obvious to me, I remember doing it pretty much right away. I think maybe I had just been trained to just throw out a bunch of bombs when I couldn't find the way forward at that point.
This one was pure bullshit in the NES original because there was no way to tell if you were going the right way besides "boy, I sure have been running for a while". All-stars was kind enough to add a chime and buzzer for correct and incorrect paths.
how do you zoomers know so much about these boomer games? i havent been a gamer in 10+ years and current gaming culture is alien to me so you might as well tell me like im 80 years old or from space
Figuring out what to do here isn't hard, it's just moronic because you have to actually go through the process of figuring it out and then you just have the exact amount of ammo required for it, so the odds of you figuring it out and having enough ammo to actually do it the first time in is low.
You have a bit of leeway if you're smart about it and you have some spare energy in the extra weapons. You don't need to bomb every breakable barrier to beat that boss.
The broken glass tube you see before it + the downloaded maridia map you get that shows you that there are areas above and below it.
what I want to know is how the game expected you to know that the next progression step is the invisible bombable block in this elevator room.
I don't know why but it seemed obvious to me, I remember doing it pretty much right away. I think maybe I had just been trained to just throw out a bunch of bombs when I couldn't find the way forward at that point.
>It's another "Ganker interprets game manual bait as soulful design" episode
I just played super metroid for the first time and the amount of padding the game uses is pretty insane and idk why nobody ever brings this up
There is literally no padding in Super Metroid. There's no key hunt like in Prime
I think he meant backtracking. I don't really know if Metroid Fusion is better, but I guess the devs of that game can feel validated now.
By getting the map in Brinstar that showed you the boss and undiscovered rooms to the right of the elevator.
X-Ray scope. Good job outing yourself as only watching speedruns.
you cant even get the xray scope in that part of the game moron
>but akshually you can with x or y speedrunning tr-
frick off
Because you didn't get the map.
By watching the demo
my big brother told me, that guy knows everything
How were you supposed to know?
For me, it was literally trying random shit until I miraculous noticed that pressing up and down made the thing move.
Aren't you intended to get to Maridia through Wrecked ship?
How were you supposed to know?
There was an otherwise identical broken tube in an earlier area. Metroidvania games can't really afford to be subtle with the signposting.
How were you supposed to know?
How were you supposed to know?
trial and error. The real horseshit one of these is the one before Bowser in the jap version of 2 that makes you keep a firewall on screen
This one was pure bullshit in the NES original because there was no way to tell if you were going the right way besides "boy, I sure have been running for a while". All-stars was kind enough to add a chime and buzzer for correct and incorrect paths.
123
It's literally a difficulty curve oh my god
you weren'td
How have you not made it a habit to plant bombs everywhere and shoot every wall by then?
still cant figure it out after 90 threads?
how is he supposed to know?
he probably keeps forgetting to refresh the page.
how do you zoomers know so much about these boomer games? i havent been a gamer in 10+ years and current gaming culture is alien to me so you might as well tell me like im 80 years old or from space
Children are always curious about things they don't know about, it's just a matter of getting over it so to speak.
ftfy
Figuring out what to do here isn't hard, it's just moronic because you have to actually go through the process of figuring it out and then you just have the exact amount of ammo required for it, so the odds of you figuring it out and having enough ammo to actually do it the first time in is low.
You have a bit of leeway if you're smart about it and you have some spare energy in the extra weapons. You don't need to bomb every breakable barrier to beat that boss.
How were you supposed to know?
Not being a moron