Alternatively, keep them (mostly) as is, but restrict them to pokemon capable of G-maxing, rebalance/remove G-max moves, and have the transformation require an otherwise useless held item.
no mega evolutions are dogshit. no gimmicks should ever be a thing. no megas, no z-moves, no dynamax, no tera cancer. >but mawile is a shit mon!
just make the 100 BST increase permanent. much better than making it exclusive to a shitty mechanic and a shitty design. meg evolutions ruined this series and they are the reason gamefreak loves lazy rehash forms (regional variants, paradox mons, etc.) and also the reason they shove shitty power creep cancer gimmicks down our throats every gen now
no mega evolutions are dogshit. no gimmicks should ever be a thing. no megas, no z-moves, no dynamax, no tera cancer. >but mawile is a shit mon!
just make the 100 BST increase permanent. much better than making it exclusive to a shitty mechanic and a shitty design. meg evolutions ruined this series and they are the reason gamefreak loves lazy rehash forms (regional variants, paradox mons, etc.) and also the reason they shove shitty power creep cancer gimmicks down our throats every gen now
Nope, megas were the most fun of all mechanics both outside and ingame
Their only flaw is they weren't enough of them, too many wasted on legends and not enough npc use them against you not even in rematches
Mega Evolution is a mechanic that comes with a new powered up design for the Pokémon. The Pokémon changing form is part of the mechanic
7 months ago
Anonymous
That doesn't mean the game mechanic is fun outside of the game.
This is like saying Mario Kart is a fun racing game because you like drawing fan made cars.
>Nope, megas were the most fun of all mechanics both outside and ingame
no they weren't. it's flashy soulless trash made to sell merchandise. powercreep cancer is never fun. mega evolutions ruined this whole franchise
I liked that they gave pokemon that didn't have as much relevance a new lease on life, but that just means we'll never get a new evolution of those mons and it just ended up being more pushing of shillmons.
>they gave pokemon that didn't have as much relevance a new lease on life
this can be accomplished by giving them normal evolutions are simply increasing their stats
>made to sell merchandise
And that's the best metric, it was loved by almost everyone except bitter nutcases that still b***h about them to this day
Power creep wise they aren't that impressive compared to shit we got later, terrain setters busted compound abilities and fricking dynamax moves make almost all megas look tame in comparison
Megas were a breath of fresh air at their time, and as I said their mistake can be summarized as not enough of them given how many slots were wasted in legendary Pokémon, other than that they are the one mechanic you can build on top of and people will love it
>it was loved by almost everyone except
you mean people who started with XY or later? >Power creep wise they aren't that impressive compared to shit we got later
Black person, it's BECAUSE of mega evolution that we ended up getting that trash later. if megas didn't exist, then those wouldn't exist either >Megas were a breath of fresh air at their time
cross gen evos but worse is not a breath of fresh air >their mistake can be summarized as not enough
no, their mistake was making them at all. mega evolutions is shti just like everything else from the 3D era
>made to sell merchandise
And that's the best metric, it was loved by almost everyone except bitter nutcases that still b***h about them to this day
Power creep wise they aren't that impressive compared to shit we got later, terrain setters busted compound abilities and fricking dynamax moves make almost all megas look tame in comparison
Megas were a breath of fresh air at their time, and as I said their mistake can be summarized as not enough of them given how many slots were wasted in legendary Pokémon, other than that they are the one mechanic you can build on top of and people will love it
I know that this is the pot arguing with the kettle but I must ask if you are autistic, sure Pokémon designs have become rounder over the years but Megas are not part of that philosophy they were on the edgy side of being toyetic not like whatever the frick cinderace design philosophy is
Megas were great, loved by many and only hated by hardcore autists among other autists
Mega Evolution is a mechanic that comes with a new powered up design for the Pokémon. The Pokémon changing form is part of the mechanic
You might be arguing with someone that doesn't get the idea of hype or normies talking about how cool a mega on their favorite Pokémon would look like, everyone know that one of the most fun part of Megas was how much hopeful and happy the fanbase was when discussing or playing with them outside of vgc
>they gave pokemon that didn't have as much relevance a new lease on life
this can be accomplished by giving them normal evolutions are simply increasing their stats
[...] >it was loved by almost everyone except
you mean people who started with XY or later? >Power creep wise they aren't that impressive compared to shit we got later
Black person, it's BECAUSE of mega evolution that we ended up getting that trash later. if megas didn't exist, then those wouldn't exist either >Megas were a breath of fresh air at their time
cross gen evos but worse is not a breath of fresh air >their mistake can be summarized as not enough
no, their mistake was making them at all. mega evolutions is shti just like everything else from the 3D era
Literally part of the of pokemania wave, everyone in college, every kid playing the TCG at our local card shop and even some old blokes old enough to have kids that were teenagers when Pokémon was "cool" loved megas
You are in a minority, and probably quite butthurt about it, megas didn't cause the Macy parade of setup weather/terrain/team buffs that dynamax caused that's just game freak being moronic as usual
7 months ago
Anonymous
>megas didn't cause the Macy parade of setup weather/terrain/team buffs that dynamax caused that's just game freak being moronic as usual
yes they did. ever since the introduction of mega evolutions, they have been making more power creep shit like z-moves, dynamax and tera cancer. mega evolution is the root of all this shit
7 months ago
Anonymous
Literally how?
Not all gimmicks are made the same, z moves were made to catch up to yokai watch, dynamax was an absolute mistake no one liked that someone in game freak liked for no good reason and Tera is hit or miss yet broken in execution
All of the gimmicks had some degree of game freak moronation in them with z moves and megas being the most balanced, it was only wheen they married the z moves concept to a limited time power boost that the shit hit the fan
None of the above can be blamed on Megas
7 months ago
Anonymous
>Literally how?
ever since XY, japanese logos of pokemon games contain a symbol of the generational gimmick, or something that is related to it (primal forms for ORAS, ultra necrozma for USUM). the mega evolution symbol is in the japanese logo of XY. that means gamefreak treats it the same as z-moves, dynamax, and tera cancer. so it is very safe to assume that those gimmicks exist because of mega evolution
7 months ago
Anonymous
I don't see the dynamax stuff in SS, it's funny to think that the one that breaks your rule is the one you try to associate with the one that you claim started the trend
7 months ago
Anonymous
>Ever since XY
What's the symbol in the newest game cover?
7 months ago
Anonymous
There's a small tera crystal
7 months ago
Anonymous
Can you post it please? Also I don't remember seeing the dynamax symbol in SS but I could be mistaken, I haven't looked at the covers very much.
7 months ago
Anonymous
It's where the mega symbol used to be
7 months ago
Anonymous
Neat. I don't see it on the SS box tho.
7 months ago
Anonymous
>Megas are good because of the only good metric, marketability >New Pokémon are designed with marketability in mind
What have I said that is incorrect?
Megas are fricking awful because it essentially forces part of your team to be not fully evolved. Shtimons like Manectric, Banette, Audino, Cumerupt, Sharkpedo etc. all got robbed because they can't use their 3rd stage evolutions if you want to win a battle since your mega slot goes to a something better
Whats wrong with Pokémon that don't evolve or have 2 stages?
Do you suddenly want milotic or Arcanine to get a third stage, your argument is really weak
Explain it in non autistic terms, megas aren't a complete form just a form change or in aerodactyl case it's true form according to lore, your team isn't incomplete in any scenario you pointed and you are free to use any mega you want if you build a team to make it work, I don't think you explained yourself well enough for me to get your point
>Is this some form of OCD for third stage Pokémon?
Yes. Autistic pretend that any Pokémon that's less than 3 stages is "incomplete". It has zero bases in reality.
Now it kinda makes sense why all the anti mega weirdos type the same shit over and over to a point it's hard to judge if they are the same guy
They can't help it, nor get why people like Megas
Sort of like this. I'd make it where every mon gets a generic 20-something BST boost to every stat, but some mons with a specific Gigantimax form can have different BST spreads with their Gigantimaxes.
Then I'd also make Gigantimax moves work like Z-moves, you can only use them once per Gigantimax, otherwise your moves work like normal.
Remove the Z-Move autism, the HP inflation and let's say an instant +1 to everything for 3 turns would be better than letting a mon with dogshit coverage turn its shit moves into 150+ BP nukes with field-wide effects for three turns
>frick any kind of potentially interesting mechanics, give me my favourite going super saiyan bro >what do you mean you actually want all Pokemon to engage in a gameplay mechanic? but I want my favourite to be COOL BRO
>what do you mean you actually want all Pokemon to engage in a gameplay mechanic? but I want my favourite to be COOL BRO
Yes. In addition, the limited distribution of megas make them easy to spot in the team preview and allow you to plan around them. The Z/dynamax/tera guessing games only lead to more sacky wins. People are sick of "alpha strike" mechanics that can end the game on the spot.
>he has Urshifu >guess I better bring my own
Mega Kang and mega Mence are just broken pokemon. They are no different than gen 3-4 Metagross, Primal Groudon, Mega Rayquaza, Urshifu, Zacian crowned, Flutter Mane, and eventually Koraidon.
The wild battles could have been fixed if there was an option to lower 5 star raids down to 4 star ones. We also should have been able to use our own pokemon in dynamax adventures. Frick that Zygarde. I transferred Zygardes from previous games like Y and moon.
I made a post about this when this topic was brought up last time without the "don't remove it" stipulation, but basically:
>Cut Dynamax Levels to 6. >Level 0: Mon can't Dynamax >Level 1: Mon Dynamaxes but speed and evasion are minimized. >Level 2: Mon Dynamaxes but Speed is minimized and Evasion is dropped sharply >Level 3: Mon Dynamaxes but Speed and Evasion are dropped sharply. >Level 4: Mon Dynamaxes, Speed is dropped Sharply and Evasion is dropped by 1 stage. >Level 5: Mon Dynamaxes, Speed and Evasion are dropped by 1 stage. >Dynamax band is gotten in Hammerlocke after beating the first 3 Gym Leaders (Meaning you have to face them without Dynamax, in a "Nemona uses Tera before you" kind of thing) >Dynamax level is raised by beating a raid of the rarity of the same Dynamax level with a mon, mons caught in raids have the same level as the rarity of their raid. Dynamax Candies are MUCH rarer. >a Dynamaxed mon using Minimize immediately ends Dynamax.
The Speed drop should stem the snowballing sweep potential of Max Moves a bit, less but more impactful Dynamax levels and less access to Candies means they actually matter, if only in the main campaign, Because story progress determines what rarity of raid you get you would also ideally get a sense of your mon becoming more proficient in using Dynamax as the journey continues.
The Evasion drop increases the viability of using normally "risky" high power moves with low accuracy against them.
Together they give a sense of trade-off that you sacrifice mobility for more damage and defense and buffs Max-Moves can give.
Pokémon make fart noises when they Dynamax.
By removing megashit instead then
there's nothing to fix
Only the opposing npc trainers can use it, it's also permanent.
And in Link Battles?
Just make them megas as in full bst and ability changes rather than just hp
Alternatively, keep them (mostly) as is, but restrict them to pokemon capable of G-maxing, rebalance/remove G-max moves, and have the transformation require an otherwise useless held item.
So, megas.
Close, but they would likely still be stronger in many cases, especially in doubles.
no mega evolutions are dogshit. no gimmicks should ever be a thing. no megas, no z-moves, no dynamax, no tera cancer.
>but mawile is a shit mon!
just make the 100 BST increase permanent. much better than making it exclusive to a shitty mechanic and a shitty design. meg evolutions ruined this series and they are the reason gamefreak loves lazy rehash forms (regional variants, paradox mons, etc.) and also the reason they shove shitty power creep cancer gimmicks down our throats every gen now
Removing them was a good decision
That's a good option
Nope, megas were the most fun of all mechanics both outside and ingame
Their only flaw is they weren't enough of them, too many wasted on legends and not enough npc use them against you not even in rematches
>most fun of all mechanics both outside and ingame
How was the Mega Evolution mechanically fun outside of the game?
Fan-designed Mega Evolutions, for example
That's not the game mechanic
Mega Evolution is a mechanic that comes with a new powered up design for the Pokémon. The Pokémon changing form is part of the mechanic
That doesn't mean the game mechanic is fun outside of the game.
This is like saying Mario Kart is a fun racing game because you like drawing fan made cars.
>Nope, megas were the most fun of all mechanics both outside and ingame
no they weren't. it's flashy soulless trash made to sell merchandise. powercreep cancer is never fun. mega evolutions ruined this whole franchise
I liked that they gave pokemon that didn't have as much relevance a new lease on life, but that just means we'll never get a new evolution of those mons and it just ended up being more pushing of shillmons.
>they gave pokemon that didn't have as much relevance a new lease on life
this can be accomplished by giving them normal evolutions are simply increasing their stats
>it was loved by almost everyone except
you mean people who started with XY or later?
>Power creep wise they aren't that impressive compared to shit we got later
Black person, it's BECAUSE of mega evolution that we ended up getting that trash later. if megas didn't exist, then those wouldn't exist either
>Megas were a breath of fresh air at their time
cross gen evos but worse is not a breath of fresh air
>their mistake can be summarized as not enough
no, their mistake was making them at all. mega evolutions is shti just like everything else from the 3D era
>made to sell merchandise
And that's the best metric, it was loved by almost everyone except bitter nutcases that still b***h about them to this day
Power creep wise they aren't that impressive compared to shit we got later, terrain setters busted compound abilities and fricking dynamax moves make almost all megas look tame in comparison
Megas were a breath of fresh air at their time, and as I said their mistake can be summarized as not enough of them given how many slots were wasted in legendary Pokémon, other than that they are the one mechanic you can build on top of and people will love it
>And that's the best metric
It literally isn't. It's why all the Pokémon look terrible now.
I know that this is the pot arguing with the kettle but I must ask if you are autistic, sure Pokémon designs have become rounder over the years but Megas are not part of that philosophy they were on the edgy side of being toyetic not like whatever the frick cinderace design philosophy is
Megas were great, loved by many and only hated by hardcore autists among other autists
You might be arguing with someone that doesn't get the idea of hype or normies talking about how cool a mega on their favorite Pokémon would look like, everyone know that one of the most fun part of Megas was how much hopeful and happy the fanbase was when discussing or playing with them outside of vgc
Literally part of the of pokemania wave, everyone in college, every kid playing the TCG at our local card shop and even some old blokes old enough to have kids that were teenagers when Pokémon was "cool" loved megas
You are in a minority, and probably quite butthurt about it, megas didn't cause the Macy parade of setup weather/terrain/team buffs that dynamax caused that's just game freak being moronic as usual
>megas didn't cause the Macy parade of setup weather/terrain/team buffs that dynamax caused that's just game freak being moronic as usual
yes they did. ever since the introduction of mega evolutions, they have been making more power creep shit like z-moves, dynamax and tera cancer. mega evolution is the root of all this shit
Literally how?
Not all gimmicks are made the same, z moves were made to catch up to yokai watch, dynamax was an absolute mistake no one liked that someone in game freak liked for no good reason and Tera is hit or miss yet broken in execution
All of the gimmicks had some degree of game freak moronation in them with z moves and megas being the most balanced, it was only wheen they married the z moves concept to a limited time power boost that the shit hit the fan
None of the above can be blamed on Megas
>Literally how?
ever since XY, japanese logos of pokemon games contain a symbol of the generational gimmick, or something that is related to it (primal forms for ORAS, ultra necrozma for USUM). the mega evolution symbol is in the japanese logo of XY. that means gamefreak treats it the same as z-moves, dynamax, and tera cancer. so it is very safe to assume that those gimmicks exist because of mega evolution
I don't see the dynamax stuff in SS, it's funny to think that the one that breaks your rule is the one you try to associate with the one that you claim started the trend
>Ever since XY
What's the symbol in the newest game cover?
There's a small tera crystal
Can you post it please? Also I don't remember seeing the dynamax symbol in SS but I could be mistaken, I haven't looked at the covers very much.
It's where the mega symbol used to be
Neat. I don't see it on the SS box tho.
>Megas are good because of the only good metric, marketability
>New Pokémon are designed with marketability in mind
What have I said that is incorrect?
Megas are fricking awful because it essentially forces part of your team to be not fully evolved. Shtimons like Manectric, Banette, Audino, Cumerupt, Sharkpedo etc. all got robbed because they can't use their 3rd stage evolutions if you want to win a battle since your mega slot goes to a something better
Whats wrong with Pokémon that don't evolve or have 2 stages?
Do you suddenly want milotic or Arcanine to get a third stage, your argument is really weak
Explain it in non autistic terms, megas aren't a complete form just a form change or in aerodactyl case it's true form according to lore, your team isn't incomplete in any scenario you pointed and you are free to use any mega you want if you build a team to make it work, I don't think you explained yourself well enough for me to get your point
Is this some form of OCD for third stage Pokémon?
>Is this some form of OCD for third stage Pokémon?
Yes. Autistic pretend that any Pokémon that's less than 3 stages is "incomplete". It has zero bases in reality.
Now it kinda makes sense why all the anti mega weirdos type the same shit over and over to a point it's hard to judge if they are the same guy
They can't help it, nor get why people like Megas
>Whats wrong with Pokémon that don't evolve or have 2 stages?
Stats too low to be usable
Some Pokémon like Gogoat have stats on par with starters, I don't think it changes much
They could also buff stuff like they did back on XY
Sort of like this. I'd make it where every mon gets a generic 20-something BST boost to every stat, but some mons with a specific Gigantimax form can have different BST spreads with their Gigantimaxes.
Then I'd also make Gigantimax moves work like Z-moves, you can only use them once per Gigantimax, otherwise your moves work like normal.
Remove the Z-Move autism, the HP inflation and let's say an instant +1 to everything for 3 turns would be better than letting a mon with dogshit coverage turn its shit moves into 150+ BP nukes with field-wide effects for three turns
The Max Moves should be more individual instead of generic max moves plus the Gmax forms shouldn't be locked behind a shit DLC
Exclusive to Raid enemies
Make it Kaijumon Exclusive
Make the gimmick work anywhere and if you're indoors make dynamaxxing destroy the building you're in
Make the dynamax mechanic ONLY work on cute girls like Marnie, Lillie, and Acerola.
I play on normal mode and remove it outright.
Frick Z moves, frick dynamax and frick tera. Bring back megas and leave the rest to rot.
>frick any kind of potentially interesting mechanics, give me my favourite going super saiyan bro
>what do you mean you actually want all Pokemon to engage in a gameplay mechanic? but I want my favourite to be COOL BRO
That's why we need more Megas, more options less stupidity with dumb catch it all mechanics
>what do you mean you actually want all Pokemon to engage in a gameplay mechanic? but I want my favourite to be COOL BRO
Yes. In addition, the limited distribution of megas make them easy to spot in the team preview and allow you to plan around them. The Z/dynamax/tera guessing games only lead to more sacky wins. People are sick of "alpha strike" mechanics that can end the game on the spot.
>He has mega Kanga
>I guess I need to bring my mega Kanga
>he has Urshifu
>guess I better bring my own
Mega Kang and mega Mence are just broken pokemon. They are no different than gen 3-4 Metagross, Primal Groudon, Mega Rayquaza, Urshifu, Zacian crowned, Flutter Mane, and eventually Koraidon.
Remove it outright.
It requires an held item to activate just like megas and z-moves. There, fixed.
So, no choice item, no W.Policy, no leftovers, berries, life orb, boots, AV... Restricted to a single pkm... it's shit now?
The wild battles could have been fixed if there was an option to lower 5 star raids down to 4 star ones. We also should have been able to use our own pokemon in dynamax adventures. Frick that Zygarde. I transferred Zygardes from previous games like Y and moon.
I made a post about this when this topic was brought up last time without the "don't remove it" stipulation, but basically:
>Cut Dynamax Levels to 6.
>Level 0: Mon can't Dynamax
>Level 1: Mon Dynamaxes but speed and evasion are minimized.
>Level 2: Mon Dynamaxes but Speed is minimized and Evasion is dropped sharply
>Level 3: Mon Dynamaxes but Speed and Evasion are dropped sharply.
>Level 4: Mon Dynamaxes, Speed is dropped Sharply and Evasion is dropped by 1 stage.
>Level 5: Mon Dynamaxes, Speed and Evasion are dropped by 1 stage.
>Dynamax band is gotten in Hammerlocke after beating the first 3 Gym Leaders (Meaning you have to face them without Dynamax, in a "Nemona uses Tera before you" kind of thing)
>Dynamax level is raised by beating a raid of the rarity of the same Dynamax level with a mon, mons caught in raids have the same level as the rarity of their raid. Dynamax Candies are MUCH rarer.
>a Dynamaxed mon using Minimize immediately ends Dynamax.
The Speed drop should stem the snowballing sweep potential of Max Moves a bit, less but more impactful Dynamax levels and less access to Candies means they actually matter, if only in the main campaign, Because story progress determines what rarity of raid you get you would also ideally get a sense of your mon becoming more proficient in using Dynamax as the journey continues.
The Evasion drop increases the viability of using normally "risky" high power moves with low accuracy against them.
Together they give a sense of trade-off that you sacrifice mobility for more damage and defense and buffs Max-Moves can give.