They wanted Sinnoh to be strong since it’s the “ultimate region” but they didn’t want it it be stronger than KANTOOOOO so they sprinkled in some irredeemable shitmons into Sinnoh to counteract the powercreep shillmons like Garchomp and Lucario. That’s also why try continued making worthless baby Pokémon
Lucario feel off a cliff later on but it was genuinely one of the best Pokémon in Gen 4 > I bet you also think Charizard is good
Not without its special snowflake forms, but with them it’s been broken as hell, and there doesn’t seem like Game Freak will stop sucking the damn thing off anything soon so get ready for more Charizard forms in the DLC.
110/115/90 offensive stats are nothing to scoff at. Having only 70 defensive stats also isn’t the end of the world. Gen 5-onwards and its new tier of shilled mons like dracovish make lucario seem mediocre.
It's a venus flytrap Pokemon, change it to Grass/Poison and give it Strong Jaw and the various fang moves.
Something kind of along these lines. To make it actually unique, an Arena Trap ability that instantly applies to any Bug type and applies auto Leech Seed. Would need some way to avoid the bugs just killing it so.... >signature move that mitigates damage from seeded enemies? >add to ability to halve bug attacks or such? >if trapped attacker takes it out, both faint?
How about instead of applying to Bug types it applies to pokemon trying to use U-turn. Example. A Pokémon tries to u-turn out. It gets trapped and seeded with leech seed.
A new move called Propagate. 2-turn move. First turn, it doubles the Pokémon's Defense and Special Defense. Beginning the second turn, all Attacks and Special Attacks become two-strike moves and do an extra 25% damage, like Parental Bond.
>Carniveour (Grass/Dark) >>HP: 94 (+20) >>Atk: 130 (+30) >>Def: 82 (+10) >>SpA: 40 (-50) >>SpD: 82 (+10) >>Spe: 96 (+50) >>BST: 524 (+70) >Ability: Strong Jaw / Exterminator (H) >Exterminator: Absorbs Bug type moves. >Can either hit hard with STAB + Strong Jaw Crunch or have some defensive utility by having an immunity to U-Turn.
New ability that traps Pokemon like arena trap, but it also does a small amount continuous damage which heals Carnivine, including extra damage to bug types
>Abilities: Levitate / Bug-Eater / Poison Point (H)
Bug Eater: The Pokémon draws in all Bug-type moves. Instead of taking damage from them, its Attack stat is boosted.
Snap Trap: Grass Type, 45 BP, 100 Accuracy. 15 PP The user entraps the target for four to five turns inflicting damage and preventing fleeing. This move always hits first if the target tries to switch out or flee.
>Ability:Insectivore >Bug-type Water Absorb/Earth Eater
This would eliminate Carnivine's Bug weakness and allow it to come in and donk U-turn in the same way Ground types cancel out Volt Switch. This would give Carnivine a unique niche as a pivot that can reverse the opponent's attempts at grabbing momentum.
New stats >HP:74 >ATK:100 >DEF:102 >SPA:90 >SPD:72 >SPE:62
500 bst
More Defense and Speed to aid in its new role as a bulky pivot. I'm aiming for RU by usage but not dead weight in OU either.
I'd add Jaw-Lock and Snap Trap to its movepool for flavor. I think it already gets Leech Seed. Spikes would be a welcome addition as well. Potential movesets.
Support >Power Whip >Spikes >Leech Seed/Sleep Powder >Knock Off
Wallbreaker >Swords Dance >Power Whip >Knock Off >Sleep Powder
Ability: Flytrap >Bug type pokemon can't switch out while this pokemon is on the field. Additionally, Bug type moves are drawn to this pokemon in a double battle, and instead of taking damage it boosts this pokemon's Attack stat by one stage.
Also gains some new moves: Snap Trap, Thunder Fang, ,Jaw Lock, Grassy Glide, Trailblaze, Pounce, Follow Me, and Jungle Healing.
I'll take on the hard mode without changing the total BST
> Give it Snap trap > swap Att and Def base stat > swap Sp. Att and Sp. Def
It's now a defensive wall with a niche in dmg overtime, while enforcing the venus trap theme.
Ingrain and stockpile for staying power, bind and snap trap give the damage it needs and traps the opponenets.
Predatory Plant ability: this pokemon is immune to Bug Type moves and restores HP upon being hit by one
HP: 110
Attack: 100
Defense: 100
Special Attack: 90
Special Defense: 100
Speed: 40
might be decent as a bulky Grass Type now
I love the design but it moveset is completly fricked it needs a propper reboot. I was suprised they barrely changed it in remakes.
IT LEARNS CRUNCH SO LATE
Give it an ability that counters U-Turn.
Like if the opponent tries to U-Turn on Carnivine, it gets trapped permanently. Even if Carnivine switches out.
300 atack
Why the frick does it have levitate? And why is it so slow? What were they thinking?
They wanted Sinnoh to be strong since it’s the “ultimate region” but they didn’t want it it be stronger than KANTOOOOO so they sprinkled in some irredeemable shitmons into Sinnoh to counteract the powercreep shillmons like Garchomp and Lucario. That’s also why try continued making worthless baby Pokémon
>Lucario
Lucario is dogshit dude. Literally a slow frail mixed attacker. I bet you also think Charizard is good
lucario is OU in gen 4
>fanfic meta
hello finchinator
Lucario feel off a cliff later on but it was genuinely one of the best Pokémon in Gen 4
> I bet you also think Charizard is good
Not without its special snowflake forms, but with them it’s been broken as hell, and there doesn’t seem like Game Freak will stop sucking the damn thing off anything soon so get ready for more Charizard forms in the DLC.
110/115/90 offensive stats are nothing to scoff at. Having only 70 defensive stats also isn’t the end of the world. Gen 5-onwards and its new tier of shilled mons like dracovish make lucario seem mediocre.
>still being mindbroken about kanto all these years later
jesus frick, seek help
?
Arena Trap plus leeching moves are 1.5 boosted
Something kind of along these lines. To make it actually unique, an Arena Trap ability that instantly applies to any Bug type and applies auto Leech Seed. Would need some way to avoid the bugs just killing it so....
>signature move that mitigates damage from seeded enemies?
>add to ability to halve bug attacks or such?
>if trapped attacker takes it out, both faint?
How about instead of applying to Bug types it applies to pokemon trying to use U-turn. Example. A Pokémon tries to u-turn out. It gets trapped and seeded with leech seed.
give it snap trap
snap trap now heals like leech seed
snap trap also stacks WITH leech seed
>flytrap pokemon
>weak to bugs
It's a venus flytrap Pokemon, change it to Grass/Poison and give it Strong Jaw and the various fang moves.
Give it Strong Jaw, and a new, 100 bp grass-type biting move that restores 2/3 of dealt damage
With that it could maybe run curse subseed?
Also this anon is right it's way too frail
Swap HP and S.Atk as well
An evolution to buff those defenses and maybe a new ability, Maw Trap: "Opponents switching in or out get bitten for 1/16 of their Max HP"
120 att.
110 HP
Give it Rock moves
Let it get Analysis and Stakeout as abilities.
Up defenses to 85
an ability that sharply raises atk and spatk when attacked by a bug move huh hey no free u-turns
whoops forgot of course it nullifies all dmg the move would do ala storm drain
or maybe something along the lines of giving biting moves a regeneration effect
A new move called Propagate. 2-turn move. First turn, it doubles the Pokémon's Defense and Special Defense. Beginning the second turn, all Attacks and Special Attacks become two-strike moves and do an extra 25% damage, like Parental Bond.
Carniveour (Grass/Dark)
>HP: 94 (+20)
>Atk: 130 (+30)
>Def: 82 (+10)
>SpA: 40 (-50)
>SpD: 82 (+10)
>Spe: 96 (+50)
>BST: 524 (+70)
Ability: Strong Jaw / Exterminator (H)
Exterminator: Absorbs Bug type moves.
Can either hit hard with STAB + Strong Jaw Crunch or have some defensive utility by having an immunity to U-Turn.
>Carniveour (Grass/Dark)
>>HP: 94 (+20)
>>Atk: 130 (+30)
>>Def: 82 (+10)
>>SpA: 40 (-50)
>>SpD: 82 (+10)
>>Spe: 96 (+50)
>>BST: 524 (+70)
>Ability: Strong Jaw / Exterminator (H)
>Exterminator: Absorbs Bug type moves.
>Can either hit hard with STAB + Strong Jaw Crunch or have some defensive utility by having an immunity to U-Turn.
New ability that traps Pokemon like arena trap, but it also does a small amount continuous damage which heals Carnivine, including extra damage to bug types
Give it more defense and an ability that traps-clamps any pokemon that makes physical contact with it and doesn't let them attack again like in gen 1.
It won't help it, but this motherfricker really needs to be able to learn Snap Trap.
>Grass/Poison
>Base Stats:
HP: 84 (+10)
Atk: 121 (+21)
Def: 92 (+20)
SpA: 96 (+16)
SpD: 82 (+10)
Spe: 46 (+0)
>Abilities: Levitate / Bug-Eater / Poison Point (H)
Bug Eater: The Pokémon draws in all Bug-type moves. Instead of taking damage from them, its Attack stat is boosted.
>New Moves:
Snap Trap
Sucker Punch
Rapid Spin
Acid Armor
Clear Smog
Gunk Shot
Poison Jab
Toxic Spikes
Snap Trap: Grass Type, 45 BP, 100 Accuracy. 15 PP The user entraps the target for four to five turns inflicting damage and preventing fleeing. This move always hits first if the target tries to switch out or flee.
>Ability:Insectivore
>Bug-type Water Absorb/Earth Eater
This would eliminate Carnivine's Bug weakness and allow it to come in and donk U-turn in the same way Ground types cancel out Volt Switch. This would give Carnivine a unique niche as a pivot that can reverse the opponent's attempts at grabbing momentum.
New stats
>HP:74
>ATK:100
>DEF:102
>SPA:90
>SPD:72
>SPE:62
500 bst
More Defense and Speed to aid in its new role as a bulky pivot. I'm aiming for RU by usage but not dead weight in OU either.
I'd add Jaw-Lock and Snap Trap to its movepool for flavor. I think it already gets Leech Seed. Spikes would be a welcome addition as well. Potential movesets.
Support
>Power Whip
>Spikes
>Leech Seed/Sleep Powder
>Knock Off
Wallbreaker
>Swords Dance
>Power Whip
>Knock Off
>Sleep Powder
Ability: Flytrap
>Bug type pokemon can't switch out while this pokemon is on the field. Additionally, Bug type moves are drawn to this pokemon in a double battle, and instead of taking damage it boosts this pokemon's Attack stat by one stage.
Also gains some new moves: Snap Trap, Thunder Fang, ,Jaw Lock, Grassy Glide, Trailblaze, Pounce, Follow Me, and Jungle Healing.
I'll take on the hard mode without changing the total BST
> Give it Snap trap
> swap Att and Def base stat
> swap Sp. Att and Sp. Def
It's now a defensive wall with a niche in dmg overtime, while enforcing the venus trap theme.
Ingrain and stockpile for staying power, bind and snap trap give the damage it needs and traps the opponenets.
Predatory Plant ability: this pokemon is immune to Bug Type moves and restores HP upon being hit by one
HP: 110
Attack: 100
Defense: 100
Special Attack: 90
Special Defense: 100
Speed: 40
might be decent as a bulky Grass Type now
It's stupid that they didn't just make this a Weepinbell cross-gen evo.
Im sure it was one. It shares too much similarities
I love the design but it moveset is completly fricked it needs a propper reboot. I was suprised they barrely changed it in remakes.
IT LEARNS CRUNCH SO LATE
You can't even get it before great marsh and even there it's a questionable catch.
Give it an ability that counters U-Turn.
Like if the opponent tries to U-Turn on Carnivine, it gets trapped permanently. Even if Carnivine switches out.