how would you fix modern zelda?

how would you fix modern zelda?

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  1. 2 weeks ago
    Anonymous

    why is the game called zelda if the main character is called link? that'd be my first fix, making the main character be zelda

    • 2 weeks ago
      Anonymous

      It's called the legend of Zelda akshully

    • 2 weeks ago
      Anonymous

      Also make her bottomless.

    • 2 weeks ago
      Anonymous

      Im pretty sure they tried that and it ficked up tremendously
      Doesnt help people didnt know ir was a Zelda game but thats hardly its main problem

      • 2 weeks ago
        Anonymous

        i dont think the title is the problem with this game

        • 2 weeks ago
          Anonymous

          Agreed, hardly its main problem, but the only data point that remotley fits, plus good or bad no gamers have heard of this outside of +15 year post schadenfreude

          • 2 weeks ago
            Anonymous

            I hate the Germans and their language

      • 2 weeks ago
        Anonymous

        >make Link the main character of Zelda games
        >make Zelda the main character of the Link game
        You have got to be kidding.

        • 2 weeks ago
          Anonymous

          SQUADALAH

    • 2 weeks ago
      Anonymous

      Zelda is the main character
      Link is the player's LINK to the world (also why he doesn't talk, he's meant to represent the player)

      • 2 weeks ago
        Anonymous

        wrong moron
        link is the main character and the protagonist in every game. its called the legend of zelda because that sounds cool.

  2. 2 weeks ago
    Anonymous

    by making link a feminine c**tboy and zelda a giant clit futa

    • 2 weeks ago
      Anonymous

      >Feminine can't boy
      Someone post that one link image. I can't find it

  3. 2 weeks ago
    Anonymous

    You have no idea what ‘modern Zelda’ is.
    I bet you were born after 1995

    • 2 weeks ago
      Anonymous

      A Link Between Worlds is over 10 years old. Calling anything from OoT to Skyward Sword "modern" Zelda is just nonsense. ALBW, BotW, and TotK are pretty much "modern" Zelda, and even including ALBW might be too old, but it was the turning point where they course corrected from the building linearity and tutorials after SS got flak for it.

      • 2 weeks ago
        Anonymous

        Modern in a design sense.
        You can’t lump OOT into the same category as NES Zelda just because it’s age.
        There’s a distinct difference in design philosophy that separates them

        • 2 weeks ago
          Anonymous

          BotW kiddies will unironically claim this while simultaneously pretending BotW and Zelda 1 are the same game.

          • 2 weeks ago
            Anonymous

            Sorry, I don’t talk to children born after 1995. Please don’t (you) me.

            • 2 weeks ago
              Anonymous

              What a weird thing for someone born after 2010 to say.

          • 2 weeks ago
            Anonymous

            BotW was more like NES Zelda than OoT was.

            • 2 weeks ago
              Anonymous

              That is incorrect.

    • 2 weeks ago
      Anonymous

      >You have no idea what ‘modern Zelda’ is.
      >I bet you were born after 1995

      • 2 weeks ago
        Anonymous

        >Wojak
        You’re not helping your case here, anon

  4. 2 weeks ago
    Anonymous

    They already fixed by moving away from that linear shit OOT and MM introduced and back towards the classic NES original open world style.
    The real question now is where do they go from here

    • 2 weeks ago
      Anonymous

      >back towards the classic NES original open world style.
      El oh el

      • 2 weeks ago
        Anonymous

        >His first Zelda was 3D Zelda
        Lol. Lmao even!

        • 2 weeks ago
          Anonymous

          >his first Zelda was BotW
          Lol. No, prototyping something to look like a NES game doesn't make them similar.

      • 2 weeks ago
        Anonymous

        The original Zelda was considered an open world game back then moronic homosexual

        • 2 weeks ago
          Anonymous

          Only in the sense that you could handle the first three dungeons out of order. However, try to finish the game without the use of the items found in the dungeons, and you begin to realize that the OG Zelda is a lot closer to an early Metroidvania than a true open-world game

        • 2 weeks ago
          Anonymous

          >open world game
          that genre buzzword didn't exist back then and dare you to find any fricking proof it did

          • 2 weeks ago
            Anonymous

            Yes it did moron. Back then magazines also called Metroid a Zelda-like.

          • 2 weeks ago
            Anonymous

            The term I think dates back to pen and paper RPGs. It's a type of overworld So the concept is implicit to gaming. Hardly anyone used it because outside of a few computer RPGs all overworld were either not open, like say final fantasy 4, or when they were open were small.

          • 2 weeks ago
            Anonymous

            It was almost definitely used but did not have the same connotations it has now.

    • 2 weeks ago
      Anonymous

      >They already fixed by moving away from that linear shit OOT and MM introduced and back towards the classic NES original open world style.
      Is that why TOTK opens up with a linear intro and tutorial that actively goes out of its way to stop any kind of sequence breaking?

      • 2 weeks ago
        Anonymous

        >Is that why TOTK opens up with a linear intro and tutorial

        That's just good solid game design. Ensuring the players understand the story set up, controls and mechanics, before letting them loose on a 200 hour adventure, is just good game design kiddo. Have ya ever hear of NINTENDO son?

        • 2 weeks ago
          Anonymous

          the tutorial of totk is really poorly designed compared to botw though. the fakeout door opening section was rage inducing.

          • 2 weeks ago
            Anonymous

            >the tutorial of totk is really poorly designed compared to botw though. the fakeout door opening section was rage inducing.

            Completely disagree. TotK tutorial island is one of the best "dungeons" the Zelda series has ever seen. It's a joy to play through.

            • 2 weeks ago
              Anonymous

              plateau is but the great sky island sucks dude

        • 2 weeks ago
          Anonymous

          >the tutorial of totk is really poorly designed compared to botw though. the fakeout door opening section was rage inducing.

          Completely disagree. TotK tutorial island is one of the best "dungeons" the Zelda series has ever seen. It's a joy to play through.

          >says in a previous post, "all linear design is bad, and if you like linear game design you're a shitty OOT fanboy"
          >backtracks immediately once it blows up in his face

          Other open world games already figured out how to do far better tutorials.

          • 2 weeks ago
            Anonymous

            Schizo post. Stop making up phantom conversations that never happened.

            • 2 weeks ago
              Anonymous

              >"They already fixed by moving away from that linear shit OOT and MM introduced"
              >NEVERMIND LINEAR DESIGN IS NOW GOOD!

              • 2 weeks ago
                Anonymous

                TotK isn't linear kiddo. Are you sick?

              • 2 weeks ago
                Anonymous

                Then how do you skip the intro and tutorial?

              • 2 weeks ago
                Anonymous

                >Then how do you skip the intro and tutorial?

                You don't. Just like you don't skip the intro and tutorial in every Zelda game for the past 30 years.

                Hating good game design is pretty pathetic. No wonder you have such dogshit taste in garbage indie trash.

              • 2 weeks ago
                Anonymous

                Id kill to skip the tutorial in most games tbh. TOTK's is poorly designed. You shouldn't fake me out with a forced failure opening the door and make me backtrack to find another shrine that I totally should have been able to find organically.

              • 2 weeks ago
                Anonymous

                Sounds like a YOU problem.

              • 2 weeks ago
                Anonymous

                >complaint
                >no u
                is this the best that totk dick suckers can offer?

                If Nintendo had just constantly remade OoT the schizos here would hate that too.

                They don't care. They'll hate it no matter what. These troons already decided they were going to hate TotK years before it even released. And then when it became so acclaimed and successful, they farted even blood from their ruptured anus.

                The Nintendo Hate Derangement Syndrome is comical.

                >oot schizos
                now I've heard it all

              • 2 weeks ago
                Anonymous

                >you don't
                Then TOTK is linear. 🙂

              • 2 weeks ago
                Anonymous

                >Then TOTK is linear

                No it's not. You have to complete the tutorial before being let out into the non-linear world.

                That doesn't make the entire game linear. What a fricking schizo lmao

              • 2 weeks ago
                Anonymous

                >No it's not. You have to complete the tutorial before being let out into the non-linear world.
                That makes it linear.

              • 2 weeks ago
                Anonymous

                >That makes it linear.

                No it doesn't. TotK is not a linear game. Trying to argue this just makes you look even more moronic.

              • 2 weeks ago
                Anonymous

                Then neither are OOT and MM, since you do pretty much anything out of order if you know what you're doing. Infact, you don't even have to beat the MM dungeons in order. You can technically grab the item from them and then head for the next location.

                So why did you call them "linear shit"?

              • 2 weeks ago
                Anonymous

                OoT is very linear. You have to complete the 3 opening dungeon in a set order. Which then triggers the next essential gated story point, and then you're led through the next set of dungeons in a set order.

                And no, sequence breaking doesn't change that. Deliberately trying to break the game doesn't disprove its linearity.

                MM is more nonlinear sure.

              • 2 weeks ago
                Anonymous

                >And no, sequence breaking doesn't change that. Deliberately trying to break the game doesn't disprove its linearity.
                At least that's an option. With TOTK, if they don't want you skipping something, they lazily slap a billion death barriers and invisible walls everywhere. You can go out of bounds in the intro, and you're still forbidden from progressing until you hit the cutscene trigger, which is unskippable mind you.

                So much for respecting the player's freedom, when a near 30 year old Zelda title allows you to sequence break, and a supposed open world non-linear game will railroad you out the ass.

              • 2 weeks ago
                Anonymous

                Complaining about the tutorial in a 200 hour adventure is just stupid.

                It's simply good game design. There is no way to argue against this. You desperately want to hate the game and the best thing you can come with is hating an actual fantastic, brilliantly designed introductory area.

                Nintendo makes sure the player understands the story, the controls, the game's mechanics and what expectations are placed on them, before letting them loose into a gigantic world, where they can go anywhere and do anything.

                You can't make me hate good game design kiddo. I applaud it.

              • 2 weeks ago
                Anonymous

                >It's simply good game design. There is no way to argue against this
                Its not good game design. There shouldn't be a segment where it forces you to fail. You can't handwave it by saying "you can't argue against this." I don't like it and I disagree with you.

              • 2 weeks ago
                Anonymous

                >There shouldn't be a segment where it forces you to fail.

                Seek help schizo

              • 2 weeks ago
                Anonymous

                thats reaching.
                >link push open the door
                >try to push the door
                >oh wait there was a secret shrine we forgot about no go back up and do this again
                thats not the same as a story beat. Just because I don't like a game doesn't make me a schizo.

              • 2 weeks ago
                Anonymous

                >that story beat isn't the same as they've other story beat!

                You don't have a single argument. Nothing but schizo screeching.

              • 2 weeks ago
                Anonymous

                >Complaining about the tutorial in a 200 hour adventure is just stupid.
                It's "linear shit" which you lambasted OOT over. You can't take that back.

              • 2 weeks ago
                Anonymous

                >linear is good game design now
                I accept your concession.

              • 2 weeks ago
                Anonymous

                >you're led through the next set of dungeons in a set order
                replay the game. its not a set order

              • 2 weeks ago
                Anonymous

                >its not a set order

                Technical yes, you can do some out of order but not all of them. The fact is the game has a very clear intended path delivered to the player through cutscenes, and sticking to this path will ensure a better experience for players.

              • 2 weeks ago
                Anonymous

                >The fact is the game has a very clear intended path delivered to the player through cutscenes,
                .... just like the intro of TOTK.

              • 2 weeks ago
                Anonymous

                >just like the intro of TOTK

                Which is like 1% of the entire game.

              • 2 weeks ago
                Anonymous

                1% of trash is still trash.

              • 2 weeks ago
                Anonymous

                Which condemns the game. Remember, your initial post was "zelda was tainted by OOT and MM introducing linear shit".

                Why are you now arguing in favor of linear design?

              • 2 weeks ago
                Anonymous

                >game has a set path you can go on
                >you can also break if it you want to without using glitches
                seems like a good thing to me. Its a big reason I love Super Metroid so much. You can break it even further with glitches but I don't really enjoy that as much.

              • 2 weeks ago
                Anonymous

                You can stil wander around tho, a very linear game would be a big hallway like FF10.

    • 2 weeks ago
      Anonymous

      the original zelda forced you to acquire certain items to progress just like OoT and LttP, youd know that if you actually played the game

  5. 2 weeks ago
    Anonymous

    What's that poo-looking thing on the floor? The art is adorable.

    • 2 weeks ago
      Anonymous

      It’s a lil’ rat

      • 2 weeks ago
        Anonymous

        I must be autistic then. It looked like two Siamese twin duck-thingies...

  6. 2 weeks ago
    Anonymous

    Not falling for the WRPG "open world wander aimlessly in a lore sandbox" meme and allowing it to retain its own identity that it fell into with games like ALttP and OoT, which is a bit more linear and gated with areas to backtrack to and explore with the right tools.

    Also more cute kid adventures

    • 2 weeks ago
      Anonymous

      And bring back the kokiri.

  7. 2 weeks ago
    Anonymous

    BotW but with actual dungeons and items.

  8. 2 weeks ago
    Anonymous

    Ditch the open world. Bring back item progression. Go somewhere that isn't Hyrule for a change.

  9. 2 weeks ago
    Anonymous

    Gu6ve link gun, tribal tattoos, and make him say no no words

  10. 2 weeks ago
    Anonymous

    They need to stop making <GAME> clone with gimmicks. I was ready to throw up at the idea of playing one more Link to the Past with gimmick clone by the time Skyward Sword came out. Some of the gimmicks were fine, but overall it was just the same game over and over but progressively worse because they leaned into the gimmick more and more to try and justify making and selling the new game.
    Breath of the Wild was a decent game to make a base from, all they had to do was make that game again but more dense and without the sterile shrine bullshit that everyone hated. Then they made Tears of the Kingdom, which did the same thing but with the gimmick of Garry's Mod, and introduced two more layers of map to space shit out on.
    morons run this company, I don't understand how you can frick up this bad for over 30 years running.

  11. 2 weeks ago
    Anonymous

    No more open world slop

  12. 2 weeks ago
    Anonymous

    Nintendo needs to go back.
    Also Miyamoto and Fujibayashi are hacks

  13. 2 weeks ago
    Anonymous

    remove aonuma

  14. 2 weeks ago
    Anonymous

    fix what?

  15. 2 weeks ago
    Anonymous

    >NINTENDO FIX HIGHEST RATED, MULTIMILLION SELLING ZELDA BECAUSE I DONT LIKE IT

    • 2 weeks ago
      Anonymous

      This is just Ganker in a nutshell

    • 2 weeks ago
      Anonymous

      Kek this

      • 2 weeks ago
        Anonymous

        This is just Ganker in a nutshell

        So what? That doesn't make the statement ring true, normalgays liking a thing is the step before the thing's destruction.

    • 2 weeks ago
      Anonymous

      >he thinks sales are a good metric for quality

      • 2 weeks ago
        Anonymous

        Where did anon state this? He simply implied Nintendo would be unwilling change something that’s selling well and rated highly by media outlets?
        Are you ok?

        • 2 weeks ago
          Anonymous

          or he implied that the series is good now because it sells
          with how mental you Gankerirgins are, it's safe to assume that what I say is correct

  16. 2 weeks ago
    Anonymous

    Incel picture.

  17. 2 weeks ago
    Anonymous
  18. 2 weeks ago
    Anonymous

    >modern zelda
    1. Strip Zelda of all magic powers. All of it. BotW Zelda burned out her powers sealing Ganon for a century, she says this at the end of the game, and says she's fine with that. So it's bullshit that TotK gives her both time and light powers that she knows how to use again. This isn't a magic Zelda, she's a mechanic Zelda.

    2. Make her into an actual wrench wench. Show her building robots, actually constructing them. Show her getting dirty.

    3. Make her directly playable. If she's out in the field with Link, she can use her robots and the Shiekah Slate to make up for her lack of physical prowess.

    4. If the above three are impossible, then remove the bullshit rewind returning her to hylian form at the end of the game. Draconification is supposed to be a one-way ticket, something permanent. Make Zelda's sacrifice stick, and after the end of the game the dragon of light leaves Hyrule. That way Link can go after her in a new game and a new region of the world that's not Hyrule.

    • 2 weeks ago
      Anonymous

      Why they didn't have Zelda playable in TotK is beyond me. They should have made you be able to swap back and forth between characters and Link has all the new abilities and Zelda has all of the BotW abilities.

      Literally anything would have been better than what we got. Don't get me wrong, I enjoyed the game for what it is, but what a missed opportunity.

      • 2 weeks ago
        Anonymous

        Playable? No. But she should have been a constantly companion that took the place of all those spirit friends. Such a wasted fricking opportunity, and god damn were all those flashbacks completely shit and a waste of time that I don't care about.

  19. 2 weeks ago
    Anonymous

    Add sex then the franchise is saved

  20. 2 weeks ago
    Anonymous

    Zelda already peaked

    • 2 weeks ago
      Anonymous

      Sex with Zelda

      • 2 weeks ago
        Anonymous

        Zelda should have black hair and a flat chest and be obsessed with explosions

    • 2 weeks ago
      Anonymous

      Zelda should have been a fricking companion, fricking tired of this same shit over and over.

      • 2 weeks ago
        Anonymous

        >Zelda should have been a fricking companion

        Nah. One of the best things about BotW was no companions. Just me vs the wild. I always turned the sages off in TotK unless I specifically wanted to use their abilities.

        • 2 weeks ago
          Anonymous

          The sages aren't real companions, you can't talk with them or trade with them.

  21. 2 weeks ago
    Anonymous

    By making Link slightly manlier in appearance.
    Not sure if male Hylians can have beards but if they do, I would give Link a very little one.

  22. 2 weeks ago
    Anonymous

    Have ganondorf frick Link through the bed in front of Zelda.

  23. 2 weeks ago
    Anonymous

    i just want a Zelda game like the first one and Ocarina, with some of the tools/items from the later games thrown in

  24. 2 weeks ago
    Anonymous

    I'd make a twilight princess sequel that incorporates elements from Hyrule Warriors. Also, I'll give Link pink hair.

    • 2 weeks ago
      Anonymous

      >pink hair
      looks surprisingly good with the green

      • 2 weeks ago
        Anonymous

        they go well together in general

  25. 2 weeks ago
    Anonymous

    Once you beat the final boss there is a half hour cutscene of Zelda getting railed and creampied by link. Dead ass all I wanted from the end of totk was a kiss or even like a romantic gesture but nah. Blue balled once again.

  26. 2 weeks ago
    Anonymous

    >how would you fix modern zelda?
    Steal the combat from dragons dogma 2 (the only good part of that game).
    And remove weapon durability.

  27. 2 weeks ago
    Anonymous

    Open world with gated progression and real dungeons

    • 2 weeks ago
      Anonymous

      Sounds good to me.

  28. 2 weeks ago
    Anonymous

    No more 3d zelda going forward period. Shift all resources toward 2D/Top-down games.

  29. 2 weeks ago
    Anonymous

    drop the open world shit

    • 2 weeks ago
      Anonymous

      >drop the open world shit

      The whole concept which made Zelda so appealing and appealing?

      • 2 weeks ago
        Anonymous

        Why is your best defense of nuzelda to bring up zelda 1? Isn't nuzelda good enough on its own without an appeal to oldgame which is essentially regurgitated marketing material? Zelda 1 sucks too btw.

      • 2 weeks ago
        Anonymous

        >The whole concept which made Zelda so appealing and appealing?
        my ass. i'm so tired of this meme argument. there's a world of difference between open world as a backdrop for the actual gameplay progression vs sandbox "make your own fun" + survival mechanics bullshit. It's not 1987 anymore either, there's no appeal when every game is open world now.

        • 2 weeks ago
          Anonymous

          You're completely wrong through. TotK has very clear progression and huge curated handcrafted questlines to play through.

  30. 2 weeks ago
    Anonymous

    - Completely new world (no Hyrule, no Princess Zelda, no Ganon)
    - Condensed world design
    - 10+ dungeons
    - Item progression
    - RPG-style weapons
    - Underwater swimming
    - No korok seeds or shrines

    • 2 weeks ago
      Anonymous

      But then Ganker would say it’s a good game just not a good Zelda game

      • 2 weeks ago
        Anonymous

        Majora's Mask fits most of those points, and it feels like a legitimately good Zelda game.

      • 2 weeks ago
        Anonymous

        There's already been several Zelda games with no Hyrule/Zelda/Ganon.
        The franchise needs a palette cleanser from the BotWverse.

    • 2 weeks ago
      Anonymous

      It's not to say that there isn't Zelda games that got away with no Zelda, but it's kind of stupid from a story perspective. No one cares about the ACTUAL story of Majora's Mask, they just like the cool town with fleshed out villager routines that makes it feel alive.

      • 2 weeks ago
        Anonymous

        >No one cares about the ACTUAL story of Majora's Mas
        That's an extremely moronic and incorrect thing to say. Just say you personally don't like it, don't project your shit taste onto everyone else.

      • 2 weeks ago
        Anonymous

        >nobody cares about the story of Majora's Mask, they just care about the story of Majora's Mask

        • 2 weeks ago
          Anonymous

          The villager routines could have Zelda in it and it oculd have been in Hyrule and it would be just the same thing. Who ever talks about skull kid? No one.

  31. 2 weeks ago
    Anonymous

    Open world that isn't empty. I.E. make a real castle town and real village and have a lot of large intricate dungeons. 99% of the time people complain about open world, its' about it being empty and it's a really fair complain for BOTW/ToTK, esepcailly when there's only 4 dungeons and they are just kind of okay.

  32. 2 weeks ago
    Anonymous

    I would add that little mouse on the cover into the game

  33. 2 weeks ago
    Anonymous

    >modern zeldas are the most critically, commercially successes and innovative
    >people just want to remake Ocarina of Time into the ground EA style

    • 2 weeks ago
      Anonymous

      If Nintendo had just constantly remade OoT the schizos here would hate that too.

      They don't care. They'll hate it no matter what. These troons already decided they were going to hate TotK years before it even released. And then when it became so acclaimed and successful, they farted even blood from their ruptured anus.

      The Nintendo Hate Derangement Syndrome is comical.

    • 2 weeks ago
      Anonymous

      We got ONE similar game (MM) 24 years ago and it was amazing, why are you gaslighting as if you have any OoT fatigue.

    • 2 weeks ago
      Anonymous

      There is nothing innovative about BotW or TotK. OoT is more critically acclaimed than BotW or TotK. Attach rate for OoT is in line with BotW and beats TotK by a mile. What was the big accomplishment?
      Or are we gonna pretend every dogshit game doesn't sell gangbusters on switch? Go ahead and defend Switch Sports and Ring Fit Adventure.

      • 2 weeks ago
        Anonymous

        >There is nothing innovative about BotW or TotK.
        Wrong

        >OoT is more critically acclaimed than BotW or TotK.
        Wrong

        Ganker: The home of worthless moronic shit opinions

        • 2 weeks ago
          Anonymous

          OoT is a higher rated game than both BotW and TotK by critics. That's just a fact.
          Also el oh fricking el at the zoomer who thinks ubisoft tower game with Zelda skin was more innovative than OoT of all fricking games.

          • 2 weeks ago
            Anonymous

            >OoT is a higher rated game than both BotW and TotK by critics. That's just a fact

            OoT has about 20 reviews on Metacritic vs over 150 for BotW and TotK. They have way more 10/10 reviews and acclaim than OoT. That's just a fact.

            I have no fricking clue why you think comparing game quarter of a century apart is even remotely sensible.

            OoT was the best game I ever played in 1998.

            BotW was the best game I ever played in 2017.

            TotK was the best game I ever played in 2023.

            Oh Lordy! Nintendo! Please stop making all these amazing video games for me! I can't take it!!!

            • 2 weeks ago
              Anonymous

              >BotW was the best game I ever played in 2017.
              >TotK was the best game I ever played in 2023.
              So basically your standards were below the floor.

              • 2 weeks ago
                Anonymous

                Name some better adventure games on any system at the moment. I'll wait.

              • 2 weeks ago
                Anonymous

                Sure thing! Ocarina of Time.
                >inb4 it doesn't count because "reasons"

              • 2 weeks ago
                Anonymous

                >has to go back 30 years to find a game to compete with TotK
                >it's another Zelda game

                Stop naming all my favorite video games!

              • 2 weeks ago
                Anonymous

                Define adventure. RDR2 is an adventure. Its also better than both BotW and TotK.

              • 2 weeks ago
                Anonymous

                Name 10 better games from each of those years

            • 2 weeks ago
              Anonymous

              >Oh Lordy! Nintendo! Please stop making all these amazing video games for me! I can't take it!!!
              why do you type like such a wiener sucking homosexual

  34. 2 weeks ago
    Anonymous

    >fix modern Zelda
    I'd rather piss everybody off, make another shitty toon link game with slow ass boat mechanics, and majora limited days. open world but heavily railroaded. tweak the toon style enough to be different, give the world neither a happy cartoony or edgy dark tone, and make it incredibly zoomer and aoomer targeted so nostalgia gays can't go "omg windwaker 2 / majora 2".

  35. 2 weeks ago
    Anonymous

    take it away from a*numa for gods sake

  36. 2 weeks ago
    Anonymous

    They'll be rushing to ensure there's another Zelda on switch 2 near launch so I wouldn't be surprised if the next one is dogshit or ends up like MM where it's mostly just reused assets (which would be the third time for nuZelda)

    • 2 weeks ago
      Anonymous

      I think it's time to dispel the myth that length of development has any bearing on quality.

  37. 2 weeks ago
    Anonymous

    They really just need to tweak the current formula a bit, and work on making the world more immersive with some more populated areas.

    The big one for combat is they need to lean into the prepping out of combat more, by limiting you to a small number of items or item combos you prep outside of combat.
    Then make it so Weapons take more time to break with visual cues. When they break the hilt remains, and some materials drop.
    Blacksmith NPC can repair weapons before they break, or the player at a blacksmith can take the hilt and materials to make new weapons.
    The Master Sword never breaks, but is only really good when at max health.

    Even in ToTK you put a decent weapon together outside of combat, and then it feels like you get maybe one or two uses out of it before it breaks, and major enemies can exhaust your supply of the weapon you need, and then you're putting stuff together in combat.

    Then add a procedural dungeon mode.
    Allow player character creation.
    With one companion character.

    • 2 weeks ago
      Anonymous

      All terrible ideas. Jesus.

      • 2 weeks ago
        Anonymous

        Of course, it would ruin the experience for anyone who enjoys stopping combat for several minutes every time to find the right item to attach to a weapon, or arrow, or to find the food you need to eat.
        Or for all the people who like being surrounded by creepy ghosts with glowing eyes.

        • 2 weeks ago
          Anonymous

          moron on Ganker trying to give Nintendo game design advice.

  38. 2 weeks ago
    Anonymous

    twilight princess to switch for the midna mods.

  39. 2 weeks ago
    Anonymous

    There needs to be 2 links and 2 zeldas, each with a badass masculine version and an effeminate softer one. You can play as either manly Link or Twink Link and you can have your princess be typical DiD or badass queen "I rescue myself" type. Everyone's happy.

  40. 2 weeks ago
    Anonymous

    Reimagine Zelda 2
    >what?
    Reimagine Zelda 2
    >what does that even mean?
    Reimagine. Zelda. 2
    >but literally how?
    Just do it

    • 2 weeks ago
      Anonymous

      Have you played Aggelos? If you like Zelda II I'd highly recommend it, its kind of a Zelda II/WonderBoy III fusion. It's really good.

    • 2 weeks ago
      Anonymous

      so elden ring?

      • 2 weeks ago
        Anonymous

        >tougher precision skill based combat
        >RPG style level ups
        >world in ruin
        >Obscure hidden bullshit world design
        >NPCs all speak in vague gibberish
        It really was the first soulslike huh

        • 2 weeks ago
          Anonymous

          yeah actually... even down to focus on combat over puzzles and having a magic system
          wtf, are souls games the spiritual successors to zelda 2?

      • 2 weeks ago
        Anonymous

        >tougher precision skill based combat
        >RPG style level ups
        >world in ruin
        >Obscure hidden bullshit world design
        >NPCs all speak in vague gibberish
        It really was the first soulslike huh

        >ITS JUST LIKE LE DARK SOULS
        You have to be moronic to not notice that souls gameplay wise is inspired by Zelda, even a little story from some of the darker entries.

        • 2 weeks ago
          Anonymous

          That's just the oot being mechanically influential, N64 zelda was closer to immersive sim than soulslike.

    • 2 weeks ago
      Anonymous

      >Reimagine Zelda 2
      Isn't that basically BotW?

      I know the prototype was based on Zelda 1, but the plot is practically verbatim Zelda 2.

      • 2 weeks ago
        Anonymous

        The prototype is based on Zelda 1 in graphics only. And plot isn’t what he’s getting at probably

  41. 2 weeks ago
    Anonymous

    >they are lovers
    Nintendo?

    • 2 weeks ago
      Anonymous

      Stop infantilizing Kafei, it is very damaging to the aged down grown man community.

  42. 2 weeks ago
    Anonymous

    Less enemies
    More shrines
    Worse treasure
    More fetch quests
    Double the koroks
    Remove dungeons entirely
    Make all cutscenes mandatory like the dialogue
    Rely more on dynamic resoltion to increase painterly smear art direction
    Make it less challenging
    Weapons should break faster
    Enemies need to fly even further after 3 hits
    Empty out the depths a bit
    Increase the number of pointless armor sets
    Make link eat cooked food automatically instead of dying
    Convolute the menus more to filter fake fans
    Make NPCs dumber with more annoying VAs
    Permanent rain weather status
    Vehicles need to disappear faster
    Add twilight princess Wii controls

  43. 2 weeks ago
    Anonymous

    I enjoyed totk I was just expecting something more than what felt kinda like a romhack of btw after waiting 7 years

    • 2 weeks ago
      Anonymous

      BotW's Hyrule is the betmst fantasy world ever coded.

      Being able to go on a whole new adventure, in this now expanded world, with all-new gameplay concepts, was kind of a dream game for me personally.

      • 2 weeks ago
        Anonymous

        >BotW's Hyrule is the betmst fantasy world ever coded.
        play more games

        >that story beat isn't the same as they've other story beat!

        You don't have a single argument. Nothing but schizo screeching.

        that's not a story beat. you keep calling me schizo. i haven't said anything schizophrenic

        • 2 weeks ago
          Anonymous

          >you keep calling me schizo. i haven't said anything schizophrenic

          Except having a meltdown over Zelda for 8 years.

          You only argument is that TotK is bad because it has an opening cutscene and tutorial section. Like every fricking Zelda game for the past 30 years.

          I'd call that schizo behavior.

          • 2 weeks ago
            Anonymous

            I haven't had a meltdown over zelda for 8 years.

    • 2 weeks ago
      Anonymous

      It's pathetic honestly. MM was made in like 8 months and it's 100 times better and actually has content, they took advantage of the asset reuse instead of jerking off for 7 years. Aonuma should be naked dogeza for this.

      • 2 weeks ago
        Anonymous

        >MM was made in like 8 months

        Trying to compare something like MM, which has as much polygons as a bag of Doritos, to something on the scale and coding complexity as TotK is just fricking ridiculous. You're only highlighting how little you understand about video games

        >and it's 100 times better and actually has content.

        No. TotK is far superior in every single way. MM wouldn't even be in my Top 10 Zeldas.

        • 2 weeks ago
          Anonymous

          list your top ten now

          • 2 weeks ago
            Anonymous

            I can tell you what would be #1.

            The others change depending on how I'm feeling. Sometimes I prefer Link's Awakening over ALLTP depending on what day of the week it is.

            But despite owning multiple copies of MM over multiple systems, it's never a Zelda game I find myself desperate to replay often.

            • 2 weeks ago
              Anonymous

              >I bought multiple copies of a game I don't even like

              • 2 weeks ago
                Anonymous

                Never said I didn't like it. I just said there are better Zelda games.

                You don't own any Zelda games.

                Fake fan.

              • 2 weeks ago
                Anonymous

                >You don't own any Zelda games.
                and how would you know that

              • 2 weeks ago
                Anonymous

                it came to him in a dream

              • 2 weeks ago
                Anonymous

                Am I wrong?

              • 2 weeks ago
                Anonymous

                Im not him, but I'm assuming that you are.

              • 2 weeks ago
                Anonymous

                >hah, I own chunks of plastic, I win and you l-ACK!

              • 2 weeks ago
                Anonymous

                Imagine living like this.

              • 2 weeks ago
                Anonymous

                >heh, you have thousands of games at your disposal, with only the click of a button? what a chud haha

              • 2 weeks ago
                Anonymous

                >you didnt purchase the same product you dont like as much over and over? youre sad

              • 2 weeks ago
                Anonymous

                See

                Never said I didn't like it. I just said there are better Zelda games.

                You don't own any Zelda games.

                Fake fan.

              • 2 weeks ago
                Anonymous

                >I never said I didn't like it
                >

                BotW and TotK are the only Zelda games with an actual "world".

                Other Zelda games had small compartments with walls around, connected by corridors and a skybox jpeg.
                >all Zelda worlds are garbage, and only BOTW and TOTK did it right

                You just keep sending mixed signals.

        • 2 weeks ago
          Anonymous

          And yet MM is the better game, we could have had like 14 games as good as MM in the dev cycle of botw and totk. Nu zelda is not that much more complex, in fact it's they much lazier in terms of design (basically don't design anything, just let the player wander) and amount of content (copy pasting a puzzle 1000 times is not 1000x the amount of content). The devs are just fricking around doing nothing.

          • 2 weeks ago
            Anonymous

            >Nu zelda is not that much more complex, in fact it's they much lazier in terms of design
            >The devs are just fricking around doing nothing.

            It's actually embarrassing coming to this board.

            • 2 weeks ago
              Anonymous

              i think instead of focusing on all these systems i dont care about they should have made an actually cool world

              • 2 weeks ago
                Anonymous

                BotW and TotK are the only Zelda games with an actual "world".

                Other Zelda games had small compartments with walls around, connected by corridors and a skybox jpeg.

              • 2 weeks ago
                Anonymous

                old 3D zeldas were highly structure metroidvanias, nu-zelda are genuine open world games

              • 2 weeks ago
                Anonymous

                I like the corridors and skybox jpeg much more than botw and totk

                See [...]

                what am i seeing?

              • 2 weeks ago
                Anonymous

                And they were much better.

              • 2 weeks ago
                Anonymous

                >And they were much better

                Nah. I mean, even the worst Zelda game is better than 99% of all other games. But some Zelda games are way better than other Zelda games.

              • 2 weeks ago
                Anonymous

                >if i keep reposting the same images that makes me more correct

              • 2 weeks ago
                Anonymous

                >if I keep posting no arguments on Ganker it makes me correct.

              • 2 weeks ago
                Anonymous

                >if i just repeat "no arguments" it automatically disproves the other person

        • 2 weeks ago
          Anonymous

          If graphics are the main reason for bloating development times then frick it, make uglier games.

  44. 2 weeks ago
    Anonymous

    focus on world/dungeon building, and not on some gimmick. make the game simple and elegant. no sailing shit, no wolf shit, no waggle shit, no physics shit, etc.

    you dont need a gimmick. you just need a good fricking game.

  45. 2 weeks ago
    Anonymous

    Put Link back in his cute loose nopan tunic outfit

  46. 2 weeks ago
    Anonymous

    Make Skyward Sword 2.

  47. 2 weeks ago
    Anonymous

    FINALLY make eminem playable
    Replace Ganon with eminem's mom
    Instead of ocarina you rap

  48. 2 weeks ago
    Anonymous

    for me its nintendocore

  49. 2 weeks ago
    Anonymous

    Just bring back some of the classic elements.
    1. Exploring the map should be difficult at the beginning, you shouldn't be getting all your tools in the tutorial.
    2. Removes elements that make the adventure formulaic, such as shrines. Challenges should be in caves or places that don't feel unconnected to the overworld. Rewards for completing these challenges shouldn't be the same either.
    3. Bring back old dungeons. There should be at least 8 of the big ones. The way to access and complete them should be unique for most of them. Get rid of the formula where Link arrives at a town, makes a friend who helps him enter the dungeon, activates 4 switches and meets a dead guy. It's boring and predictable.
    4. Bring back the old item system. You should get them in a progressive fashion. Each dungeon should have one and it should help you solve the puzzles.
    5. Fix the weapon durability system. Maybe add some way to repair the weapons using the materials.
    6. Food is broken, get rid of it. You shouldn't be able to eat while fighting.
    7. Make the events of the story take place in the present day. The past memories crap was already boring in BOTW. The plot should be at least decent.
    8. Add more enemy variety. Stop it with the lame recolors.
    9. Adding a new (female) companion could be fun but only if they do it right.

    • 2 weeks ago
      Anonymous

      >Exploring the map should be difficult at the beginning
      isn't the start of ToTK pretty difficult?

      • 2 weeks ago
        Anonymous

        No?

        • 2 weeks ago
          Anonymous

          yeah? I remember at launch a ton of people were dying a lot at the start till you get a few hearts

          • 2 weeks ago
            Anonymous

            I meant exploration, not combat. In TOTK you have tools that make exploration even easier than BOTW once you get out the tutorial zone.

      • 2 weeks ago
        Anonymous

        Not difficult, just REALLY long. They teach a lot of the mechanics you're going to be using for 90% of the game, like building, reversing time, lighting dark areas with Brightblooms, etc.

        • 2 weeks ago
          Anonymous

          not talking about the tutorial area, I mean once you actually get on land it's easy to die a lot since most mobs kill you in 1 or 2 hits since you barely have any hearts at that point

          • 2 weeks ago
            Anonymous

            oh yeah, then I guess you could call it pretty difficult, since you can run into some pretty powerful mobs right away if you're just wandering, you also don't have many weapons, and the ones you do have are pretty weak

      • 2 weeks ago
        Anonymous

        ToTK in general is just more difficult than BoTW, which is fair considering most had already played BoTW and knew it's mechanics already.

  50. 2 weeks ago
    Anonymous

    just finished OoT water temple
    wasn't as bad as I expected
    though just counting in my head how many times I had to equip the boots and how you needed to go to the pause menu in the old versions I can see how it would be a nightmare
    more enjoyable than fire temple was

  51. 2 weeks ago
    Anonymous

    I would bring back that old style for art direction, try to match the scale of some of the artwork for Zelda 2 for example (doable after the open world ones) but with actual dungeons and special items, get rid of muh breakable weapons of course, ramp up the puzzle difficulty (you can make the answer available at any moment for the kiddies and morons) and ramp up the minigames

  52. 2 weeks ago
    Anonymous

    make the three dungeons with a useful item formula but fo it really badly so that oldgays can stfu about wanting a new game in the old formula
    alternatively, a game that takes place in one of the wars a lot of the games refer to happening in the past but you actually play through it. maybe something like a lite remake of alttp but in 3d and expand the world a bit so it seems bigger and less bullshit hard bosses and dungeons in the dark world. just focus on good combat jnstead

  53. 2 weeks ago
    Anonymous

    Why is it the less focus a Zelda game has on Zelda, it is overall a better game?

    • 2 weeks ago
      Anonymous

      >Why is it the less focus a Zelda game has on Zelda, it is overall a better game?

      Smells like virgin talk to me.

      • 2 weeks ago
        Anonymous
    • 2 weeks ago
      Anonymous

      I've got news for you, Majoragay.
      "The four giants were friends of the Skull Kid who, much like Termina itself, were created in a new form by the power of Majora's Mask." (Encyclopedia, Dark Horse Books, pg. 37)
      "While the hero's pure heart allows the world of Termina to momentarily revel in its salvation, as soon as he departs, that world ceases to exist." (Encyclopedia, Dark Horse Books, pg. 37)

      • 2 weeks ago
        Anonymous

        that doesn't have anything at all to do with what he said about the quality of the game and who cares about encyopledias and dark horse books anyway? i just want to play good video games. This is DBS powerlevelgayging tier shitposting.

      • 2 weeks ago
        Anonymous

        So was Termina physically real, or like a mass hysteria hallucination, or more like a comatose dream world?

        • 2 weeks ago
          Anonymous

          According to those guides, Termina was real, but altered by Majora's mask. This plays into the hero of time dying without any fame to speak of (when he became a stalfos out of sheer regret).

          • 2 weeks ago
            Anonymous

            >Termina was real but saving it got the entire place wiped out of existence
            So what was the point?

            • 2 weeks ago
              Anonymous

              those guides dont matter

    • 2 weeks ago
      Anonymous

      It is more focused on gameplay instead of relying on overused Japanese tropes as a substitute for people that can't get a real relationship

  54. 2 weeks ago
    Anonymous

    Locking on needs to go back to how it worked before. I believe TP was the one that perfected it, though I didn't play any Zelda between that and BOTW. It's so frustrating to die because you couldn't lock on.

  55. 2 weeks ago
    Anonymous

    >draw a girl
    >call it a boy
    when will this trend die?

    • 2 weeks ago
      Anonymous

      The original vision was that hylians were basically elfs, so links somewhat twinkish appearance makes sense.

      • 2 weeks ago
        Anonymous

        >Create an elf race
        >Create no human equivalent
        What did Nintendo mean by this?

        • 2 weeks ago
          Anonymous

          There are humans in TP

    • 2 weeks ago
      Anonymous

      I wouldn't say Link was effeminate until the Ocarina of Time version, which gave him eye liner or some kind of makeup. And it matches up with Eiji's weird comments about meaning to make Link gender-neutral in appearance. But that was only in his child form, his adult form definitely can't pass for gender neutral at all.

      • 2 weeks ago
        Anonymous

        A high percentage of children are androgynous in appearance until the early onset of puberty

  56. 2 weeks ago
    Anonymous

    Take out every fricking thing BOTW introduced, burn it, and then burn it again.

  57. 2 weeks ago
    Anonymous

    Make a new WW toon zelda game but fully open with various large islands. Make Link an adult and make the boat an actual ship with naval combat.

    • 2 weeks ago
      Anonymous

      The children, they yearn for AC Black Flag.

  58. 2 weeks ago
    Anonymous

    >Go back to BotW
    >Disregard almost all of TotK completely
    >Slightly shrink the world, but add more substantial landmarks
    >No weapon durability
    >A new land completely
    >Each region has their own enemies, flora and fauna
    >Bring back the cave system but make it so that you can go deeper underground, but make the caves connected to each other, maybe not all of them but enough of them
    >Some dungeons could be found in some of the more complex caves alongside mini-dungeons
    >No Koroks, no shrines, if you see a chest in a danger-filled cave, it's gonna have something you want (Heart Piece, 200 rupees) and can take without having a full inventory
    >Blacksmith to upgrade your weapons, not fix them
    >Drop Ganondorf because they refuse to do anything interesting with him, drop Hylia and Demise, drop fricking Hyrule and bring back some other lands or make new ones. Go full Wind Waker and bury that shit for good
    >Drop Zelda too if they insist on keeping Hylia around, otherwise keep her in Hyrule while you frick off to another kingdom with a better princess

    • 2 weeks ago
      Anonymous

      besides the botw part this is pretty reasonable

      • 2 weeks ago
        Anonymous

        When I say go back to BotW, I mean in the sense of the base game. It's a good foundation for a better game but TotK fricked it up. Take the positives of that game and build on them properly and you've got a good formula for a sequel.

    • 2 weeks ago
      Anonymous

      >TotK is so bad, the only solution is to Wind Waker it out existence.
      How did they not learn?

  59. 2 weeks ago
    Anonymous

    stick to 2d games since they clearly have no idea how to do 3d ones anymore. It's been over 2 decades now with no good 3d zelda for fricks sake

  60. 2 weeks ago
    Anonymous

    Commit a terrorist attack on Nintendo headquarters is the most likely way to fix Nintendo games in general I think (this is a joke Kenshiro)

  61. 2 weeks ago
    Anonymous

    TotK is already the best Zelda.

    It took Nintendo 35 years but they finally gave us the game we were promised.

    • 2 weeks ago
      Anonymous

      where the zelda illustration of him riding a hover bike you slap together in 30 seconds to trivialize every challenge in the game?

      • 2 weeks ago
        Anonymous

        I didn't do that though. I had fun instead.

  62. 2 weeks ago
    Anonymous

    Link sex

  63. 2 weeks ago
    Anonymous

    First order of business is changing the overall pacing
    >Open-world in concept; zones in practice
    >Hyrule Field returns to being a hub like in OoT/Termina
    >All meaty content in zones like Great Plateau
    Then there's the gameplay loop
    >Riff on Tears
    >Game involves raising Sky Islands
    >Build a path from outer edges of sky to inside, where Hyrule Castle floats
    >Sky Islands are raised by completing mid-sized dungeons in the underworld
    >Player can order Sky Islands however they like, letting them forge unique path
    The weapons system becomes a hybrid of new and old
    >Durability scrapped, but
    >Game begins by acquiring Champion's Weapons, which are unbreakable
    >Each new ability is tied to a Champion's Weapon
    >Champion Weapons can be upgraded to unlock new functions
    >Attachments that vary weapons' properties remain, and depending on the weapon, may be punted at enemies
    The story is about drawing power from deceased Heroes and Princesses.
    >All former Links have met a grim end
    >E.g. Ocarina's Link perished in the Lost Woods while looking for Navi
    >Wind Waker's Link died at sea
    >Twilight Princess's Link became a thief king
    >Story is about exorcising these characters and taking their powers
    >In parallel, Zelda treks into temples to learn from her ancestors
    >Each Zelda ghost exacts more and more of the current princess's humanity

  64. 2 weeks ago
    Anonymous

    Bring back Link's old outfit. The botw/totk one is shit

    • 2 weeks ago
      Anonymous

      Atleast it varied for outfits during the game though but still need to have links outfit.

    • 2 weeks ago
      Anonymous

      Not until Fujibayashi and Aounuma are forever gone from Zelda as a whole.
      I'm glad they gave Link the Blue Tunic to differentiate the Era of Link

    • 2 weeks ago
      Anonymous

      Calling it an outfit is extremely generous. The slightly oversized blue shirt is soulless.

      • 2 weeks ago
        Anonymous

        The blue one only really looks cool when paired with its hood, and the ToTK is just kinda homosexual in official art and looks stupid in game but I've seen some artists make it look decent before so maybe it's just execution.

        • 2 weeks ago
          Anonymous

          that's ToTK art for the champions tunic, it really just is a large blue shirt.

    • 2 weeks ago
      Anonymous

      Whilst it is shit, you can wear literally any past tunic you want in the game, do you really need another green outfit?

      • 2 weeks ago
        Anonymous

        the outfits in botw are kinda shit. it was somehow more fun in TFH, but maybe that's because the different effects fely more substantial and the tone of the game fit the costumes better

  65. 2 weeks ago
    Anonymous

    Get rid of the open world emptiness and embrace dungeons again.

  66. 2 weeks ago
    Anonymous

    LttP Zelda and LBW Zelda are the best designs for her in all the series.

  67. 2 weeks ago
    Anonymous

    THIS is the peak Link design.
    they should let you play as zelda and put in in a bikini

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