how would you fix rng?

how would you fix rng?

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  1. 4 months ago
    Anonymous

    Give escalating odds to loot drops and make other RNG elements pseudorandom

  2. 4 months ago
    Anonymous

    give me a real small chance to frick them up real badly. make crits a literal shadow of death

  3. 4 months ago
    Anonymous

    Shit drop rate is only present in jrpg. Frick webs and their hard to 100% games

  4. 4 months ago
    Anonymous

    >how would you fix rng?
    get rid of it entirely. our time on earth is finite

    • 4 months ago
      Anonymous

      not mine. I'm going to live forever.

      • 4 months ago
        Anonymous

        share your secrets

  5. 4 months ago
    Anonymous

    Just have modifiers. And while it depends on the game, make failures interesting and open up new opportunities for the player. I don't understand why enough games don't do this so that players are more compelled to roll with punches and bad outcomes.

    • 4 months ago
      Anonymous

      Because losing most of the time is not fun

    • 4 months ago
      Anonymous

      Failures can be interesting, but the problem is that failures are not supposed to be a desirable outcome so rewarding people with it with some unique mechanic or interaction would make outright winning less desirable, assuming that the game is interesting enough that dragging out an interaction is fun.
      RNG games being easily save-scummed through one method or another is a big part of it. I remember a big part of Fire Emblem (gba era mind you) was preventing this so the game would auto-save. Doesn't mean anything to emulators but that meant rolling with shit hands was part of the experience. You either rerun that chapter to stop a unit of yours from dying or you put up with it for the rest of the playthrough.
      Making it so failures are less punishing in a story setting can make rolls a pointless thing and would be better off just having them as dialogue choices if you met the prerequisite, like in fallout.

      • 4 months ago
        Anonymous

        (cont).
        I had more time to think about it and I think the biggest flaws of the system are the fact it's a video game. In video games you have saves, you can save scum, and if something undesirable happens you can just restart (from varying points in the story usually). This is the biggest elephant in the room because you can't have meaningful successes or interesting failures without being locked out of some alternative (if specialization has any meaning here). Outside of video games the D&D method is more akin to an "ironman" playthrough. We just keep playing and if we lose that's that. DM might make up some mulligan to keep it going but there's no retry button without it being limp-wristed.
        I also think that if failures are "interesting" and offer alternative circumstances it would encourage a person to make a boring jack-of-all-trades all the time to take advantage of as many mechanics as possible (assuming this is a blind playthrough). Specialization needs to have these high rolls/checks and interesting circumstances for succeeding their rolls, and to have meaningful rewards for doing so. Otherwise if the goal is to get through the story/game without any exclusive rewards offered for specializing in a category we'd be all-rounders all day, assuming one specialization isn't totally busted (highly probable theoretically).
        It's also the problem where if we have interesting failures and roll with the punches, there's still content from the specialized role being missed out on, even if it confers no gameplay advantage for doing so and is purely for flavor text you are still incentivized to see that through because it is content exclusive to that specialization, making save scumming a victory more appealing.
        TL;DR video games are to blame, save scum world order

  6. 4 months ago
    Anonymous

    You don't.
    >fail roll
    >quick load and try again

  7. 4 months ago
    Anonymous

    I like the skill check system of Fallout New Vegas. No randomness, you simply need the appropriate level of aptitude to accomplish certain tasks or convince people you understand what you are talking about (or enough Charisma or Speech to fake it).

    RNG for combat is fine for me but I can't stand my character fricking up a task or speech check when they have the skill to never do so.

  8. 4 months ago
    Anonymous

    just make a lucky charm

    • 4 months ago
      Anonymous

      Pray to God or the gods.
      Show respect.
      Ask for fortune in exchange for entertaining them with your actions.

  9. 4 months ago
    Anonymous

    get rid of it entirely

  10. 4 months ago
    Anonymous

    1) save scum
    2) make sure you have a back-up plan if it fails

  11. 4 months ago
    Anonymous

    >Creutzfeldt-Jakob Disease (CJD)
    >one in a million chance
    >my dad got it anyway

    • 4 months ago
      Anonymous

      why was your dad ingesting human brain matter?

      • 4 months ago
        Anonymous

        Sporadic. A single protein decided to fold incorrectly, which caused a domino effect that resulted in his brain turning into a sponge, basically.

        • 4 months ago
          Anonymous

          >enemies can crit

  12. 4 months ago
    Anonymous

    they already fixed it.
    devs secretly make 50% success rate 75%

  13. 4 months ago
    Anonymous

    Do what TWEWY did and increase drop rates by decreasing your level (on top of getting better drops in higher difficulties)

  14. 4 months ago
    Anonymous

    >rng

  15. 4 months ago
    Anonymous

    there's nothing to be fixed. don't risk something you can't lose

  16. 4 months ago
    Anonymous

    idk how they did it but Darkest Dungeon made RNG fun as frick
    so probably use a lovecraftian setting, or really any that assumes defeat as the default, then add a narrator that makes being fricked by randomness an opportunity to hear a great line, the "True desperation is known, only when escape is impossible." is my favourite thing to hear when I got 2 people on death's door

  17. 4 months ago
    Anonymous

    RNG is fine if averaged over a large amount of rolls, but if it works like Fire Emblem where a crit roll one kills units then it's universally terrible.
    Single RNG rolls should never be this meaningful.

  18. 4 months ago
    Anonymous

    Remove save scumming so gays won't make these shit threads.

  19. 4 months ago
    Anonymous

    >game has rare % drop
    >it starts at an extremely low %, but it increases a bit with every kill

    >proc status effect is too powerful
    >change it to status buildup with only some variance

    >difficult turn based game like lategame Black Reliquary where some aspects of rng just matter too much
    >instead of depending on enemies having moronly high crit damage if you want them to have high damage across the board, just dont be a dumbass and actually use your tools. As the conan ladies are highly trained, give them consistently high damage with little variance and just remove the frickin crit chance

  20. 4 months ago
    Anonymous

    >devs add an item that is supposed to increase your odds
    >it actually doesnt do anything and that can be proven by looking in the code

  21. 4 months ago
    Anonymous

    "Guaranteed Drop System" It takes your probability chance and essentially removes drops until you reach 1:1 and you get your drop. It's a fricking game, don't frick with me.

  22. 4 months ago
    Anonymous

    You don't. You fix morons who think 80% is 100% by neutering them and waiting for evolution to do its thing.

  23. 4 months ago
    Anonymous

    Stop pandering to morons who can't understand the concept of probability. No matter how much you rig the rng in their favour, they will still complain anyways

  24. 4 months ago
    Anonymous

    Stop being a baby and play XCOM without save scumming. After a while, crying about rng gives way to the superior risk management playstyle

  25. 4 months ago
    Anonymous

    It tells you the chance and what you rolled

  26. 4 months ago
    Anonymous

    shouldn't it be the opposite? in video games the stakes are usually lower, hopefully

  27. 4 months ago
    Anonymous

    Stop making it pseudo random and use the TPMs every computer has to generate a truly random seed of numbers with every iteration.
    Consciousness leads to a willful collapse of quantum wave functions. Pseudo-random numbers cannot entirely mimic this analog dimension of RNG.

  28. 4 months ago
    Anonymous

    Make it fake RNG. That it adjust chance depending on previous rolls so 80% chance will always result with something close to these odds and not something more or less depending your luck
    You could even make it biased more in favor of player because people are less likely to notice good luck than bad luck

  29. 4 months ago
    Anonymous

    RNG mechanics is a lazy implementation of dopamine farm.
    Minimizing possible risk maybe a gameplay element, but pure RNGs out of player control is bs.

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