1v1 2d fighting game with art direction like fighterz or klk if
the playable characters are the actual characters from the show, movesets based on their scenes both in and out of combat
>Nerv fully explorable >You can build and maintain Nerv like in Assassin's Creed 2's house building >piloting Evas feels clunky and heavy like walking does in Death Stranding >mental health meter
Every attack has both a Hitpoint and Mental Point value, most attacks favor one or the other. Very few deal significant amounts of both. Blocking prevents HP damage but converts a portion of it to MP damage.
Having your MP drained to certain thresholds triggers a Trauma which rolls for a random effect, typically debuffs or ability lockouts. I figure you normally have three Traumas per fight.
You steadily regain MP over time and healing past triggered thresholds disables the debuff it rolled until you fall under it again, but a portion of MP damage also reduces your Max MP, making it harder to stay above Trauma thresholds.
Very rarely the last Trauma can roll Berserk, granting you a super mode as long as your MP is under its threshold.
>piloting Evas feels clunky and heavy like walking does in Death Stranding
Evas aren't slow and clunky though. They're pretty fast and nimble.
yeah, the very first episode has an eva do a backflip, and they only get more nimble from there. it would make more sense for them to be acrobatic at high sync levels and progressively less mobile as it goes down. like you loose access to certain dodges and quicker melee at lower thresholds, maybe they have longer recovery frames, stuff like that.
the appeal is the massive amount of customization, the actual gameplay itself (which isn't slow-paced at all, and auto aim wont carry you if you dont know how to pilot your AC), and the music (the more kota hoshino songs, the better)
i've been playing a lot of nu-boomer shooters and titanfall 2 so i would say its slow paced for a shooter
i generally hate tiny incremental customization (wow 3 minutes of menuing for +5% speed)
it also really sufferes from "normal sized robots with tiny props" syndrome
it's slower than titanfall because its a real mech game, not a fps with mech thats just a stronger soldier >"normal sized robots with tiny props" syndrome
i dont know what this means
>eva game >video games are actually dumb okay, yeah i know this is a video game but we're self aware and its dumb >now here's a pseudo intellectual analysis of a whiny teenage boy and some prostitutes in the form of a 50 hour long VN
I imagine it would be like that.
NERV management simulator where you need to deal with EVA R&D, training and wrangling pilots, maintaining NERV's defence systems and, most important of all, managing budget and governmental red tape.
only correct answer
It cannot be a heroic mech fighting game, since the angles are straight up unfun bullshit that kills you by thinking about it
EVA works best as Long Live the Queen with robots
For combat I like the idea of one player piloting the EVA and one player handling logistics from a mission control area. The logistics player would inform the pilot of relevant battlefield info, relevant EVA condition updates, aim assist, etc. that might be shitty in practice but I like the idea.
battle orchestra is just one of a few games on PS2. there were also a couple RPGs and adventure games. evangelion 2 is supposedly the highest effort eva game but it's yet to be translated.
Basically this, pretty much just make it XCOM but for Tokyo-3.
Once an angel is detected you have to strategically place military units to slow it down without causing too much collateral damage, and buy enough time to ready one or more of the EVA units.
>governmental red tape.
When does Nerv ever have to deal with any red tape? There are multiple points in the show where they just show up and tell the Japanese government to kick rocks, even the fact that on paper they answer to the UN is just a pretense for the actual relationship of Gendo and Seele.
Kinda like persona. The game would be have playable slice of life style bits where you talk to everyone and get waifus. Then you get in the robot and it's mecha combat.
You wouldn't. Eva has too many ideas that don't translate well to gameplay. There are entire stretches of episodes where characters are stuck in their own heads or disassociating. If you try to make a game that encapsulates it all, you'll make a weak mishmash that doesn't really succeed in anything.
The Evas don't really have enough bells and whistles to be interesting from a combat perspective. They mostly use guns and knives with a few exceptions.
I'd take the "Raising Project" concepts of previous games and apply it to all of Nerv. So like you basically have Gendou's job. Gendou is conspicuously absent and you're his substitute. So you have to run Nerv yourself, manage the staff and kids and shit.
Here we are:
https://gelbooru.com/index.php?page=post&s=list&tags=alexandra_bodler
As a bonus give Julia Zuzu's Asuka cosplay a look, if you like crazy eyes bimbos.
It doesn't translate very well to good gameplay where the Eva gets whaled on for a while or there's some other problem until it finally breaks the AT field and the fight is immediately over.
It might make a SRPG though where you're building and managing bases, developing technologies. Probably like X-Com with giant robots.
Kind of this. Most of the major battles in Eva are very specific to the Angel at that particular moment. There's not a lot of run and gun involved. Outside the merchandise, you hardly ever see an Eva use the pallet gun, for example.
To be fair, they use it far more than they should for how utterly ineffective it was in practice. Only time it would’ve been really useful is against the JSSDF in EoE.
Robot Alchemic Drive, or RAD, for PS2 is pretty much exactly that. Controls take some getting used to though, because you're playing from the perspective of a character controlling the robot via remote control, not the robot itself. Probably unplayable to zoomers, because they can't even seem to wrap their heads around Resident Evil/Silent Hill "tank controls".
1v1 2d fighting game with art direction like fighterz or klk if
the playable characters are the actual characters from the show, movesets based on their scenes both in and out of combat
FRICK YOU ANON
this but only the evas, each having 3 different weapons based on ones from the show
>Nerv fully explorable
>You can build and maintain Nerv like in Assassin's Creed 2's house building
>piloting Evas feels clunky and heavy like walking does in Death Stranding
>mental health meter
>mental health meter
How would that be managed?
By taking your fricking meds. NOW!
By fricking Misato pussy. Most of Shinji's self-esteem problems would've been fricked by nutting in a woman.
prolly like eternal darkness
Every attack has both a Hitpoint and Mental Point value, most attacks favor one or the other. Very few deal significant amounts of both. Blocking prevents HP damage but converts a portion of it to MP damage.
Having your MP drained to certain thresholds triggers a Trauma which rolls for a random effect, typically debuffs or ability lockouts. I figure you normally have three Traumas per fight.
You steadily regain MP over time and healing past triggered thresholds disables the debuff it rolled until you fall under it again, but a portion of MP damage also reduces your Max MP, making it harder to stay above Trauma thresholds.
Very rarely the last Trauma can roll Berserk, granting you a super mode as long as your MP is under its threshold.
>piloting Evas feels clunky and heavy like walking does in Death Stranding
Evas aren't slow and clunky though. They're pretty fast and nimble.
yeah, the very first episode has an eva do a backflip, and they only get more nimble from there. it would make more sense for them to be acrobatic at high sync levels and progressively less mobile as it goes down. like you loose access to certain dodges and quicker melee at lower thresholds, maybe they have longer recovery frames, stuff like that.
By making a Gunbuster game instead.
What's the appeal of girlpower fantasy?
just play metal gear solid
I'd just make the player listen to some whiny homosexual for hours and hours occasionally flashing 2d anime girl characters on the screen
Literally just Armored Core but with Evas instead of ACs
>slow paced 3rd person shooter with massive auto aim
i do not understand the appeal
the appeal is the massive amount of customization, the actual gameplay itself (which isn't slow-paced at all, and auto aim wont carry you if you dont know how to pilot your AC), and the music (the more kota hoshino songs, the better)
i've been playing a lot of nu-boomer shooters and titanfall 2 so i would say its slow paced for a shooter
i generally hate tiny incremental customization (wow 3 minutes of menuing for +5% speed)
it also really sufferes from "normal sized robots with tiny props" syndrome
it's slower than titanfall because its a real mech game, not a fps with mech thats just a stronger soldier
>"normal sized robots with tiny props" syndrome
i dont know what this means
eva is too reliant on plot to be a game with fun gameplay
the best you can do is some minigame shit or spin-offs
Eva only works as anime
And not even that
I wouldn't, the whole point of EVA was to subvert actual good mecha anime that would fit in a video game much better.
>eva game
>video games are actually dumb okay, yeah i know this is a video game but we're self aware and its dumb
>now here's a pseudo intellectual analysis of a whiny teenage boy and some prostitutes in the form of a 50 hour long VN
I imagine it would be like that.
NERV management simulator where you need to deal with EVA R&D, training and wrangling pilots, maintaining NERV's defence systems and, most important of all, managing budget and governmental red tape.
only correct answer
It cannot be a heroic mech fighting game, since the angles are straight up unfun bullshit that kills you by thinking about it
EVA works best as Long Live the Queen with robots
I like this idea
For combat I like the idea of one player piloting the EVA and one player handling logistics from a mission control area. The logistics player would inform the pilot of relevant battlefield info, relevant EVA condition updates, aim assist, etc. that might be shitty in practice but I like the idea.
I'd like to actually play this, this is a good suggestion.
>implying
frick up moron, the N64 game wasn't fun and neither was the PS2 game
which PS2 game? i assume you mean evangelion 2 because it's the least shovelware.
The fighting game, I emulated it to play with my bro and it was doo doo butter.
battle orchestra is just one of a few games on PS2. there were also a couple RPGs and adventure games. evangelion 2 is supposedly the highest effort eva game but it's yet to be translated.
Basically this, pretty much just make it XCOM but for Tokyo-3.
Once an angel is detected you have to strategically place military units to slow it down without causing too much collateral damage, and buy enough time to ready one or more of the EVA units.
>governmental red tape.
When does Nerv ever have to deal with any red tape? There are multiple points in the show where they just show up and tell the Japanese government to kick rocks, even the fact that on paper they answer to the UN is just a pretense for the actual relationship of Gendo and Seele.
armor core, but after missions you can choke, frick and cum in asuka.
Kinda like persona. The game would be have playable slice of life style bits where you talk to everyone and get waifus. Then you get in the robot and it's mecha combat.
This is quite possibly the most cancerous show of all time. It crippled action anime forever and popularized moronic waifu shit.
You wouldn't. Eva has too many ideas that don't translate well to gameplay. There are entire stretches of episodes where characters are stuck in their own heads or disassociating. If you try to make a game that encapsulates it all, you'll make a weak mishmash that doesn't really succeed in anything.
The Evas don't really have enough bells and whistles to be interesting from a combat perspective. They mostly use guns and knives with a few exceptions.
the entirety of the game takes place during the magma diver episode
Titanfall with VN segments
Asuka if she real
source?
The filename has m.jpg at the end, anon.
That guy doesn't know, and worse, he doesn't care enough to save the original resolution. I'd use yandex.
One that involves boning Misato, Rei, and Maya Ibuki and throwing Asuka into a volcano.
>Stupid anon doesn't know about the N64 game
Zoomers.
I'd take the "Raising Project" concepts of previous games and apply it to all of Nerv. So like you basically have Gendou's job. Gendou is conspicuously absent and you're his substitute. So you have to run Nerv yourself, manage the staff and kids and shit.
match-3 gacha with osu rhythm sequences
Just a fricking mech game with kaijus and then the final enemy: man.
I just like playing as Asuka.
I wish I played this game when this happened. There's no point playing it now knowing I could've had her but I don't.
Remake the PS2/PSP game with some fighting game elements and aerial battles added. There's not much you can improve off it.
Here we are:
https://gelbooru.com/index.php?page=post&s=list&tags=alexandra_bodler
As a bonus give Julia Zuzu's Asuka cosplay a look, if you like crazy eyes bimbos.
Why are Asukagays always posting 3DPD?
I'd just make a dating sim and call it something like "Girlfriend of Steel"
just make an expanded version of the PS2 rpg
I would like a musou
Sex simulator with Asuka
X-com-esque Real Time Strategy mixed with Turn-based Tactics
It doesn't translate very well to good gameplay where the Eva gets whaled on for a while or there's some other problem until it finally breaks the AT field and the fight is immediately over.
It might make a SRPG though where you're building and managing bases, developing technologies. Probably like X-Com with giant robots.
Kind of this. Most of the major battles in Eva are very specific to the Angel at that particular moment. There's not a lot of run and gun involved. Outside the merchandise, you hardly ever see an Eva use the pallet gun, for example.
To be fair, they use it far more than they should for how utterly ineffective it was in practice. Only time it would’ve been really useful is against the JSSDF in EoE.
Asuka dating sim
Kaworu gay sex sim
Lots of story content locked behind talking to characters.
[Spoiler]Secret threesome ending[/spoiler]
with Kaworu and Rei
learn 2 ctrl+s, skreb
Bros, what are some great mecha games that feel like the first Pacific Rim?
Robot Alchemic Drive, or RAD, for PS2 is pretty much exactly that. Controls take some getting used to though, because you're playing from the perspective of a character controlling the robot via remote control, not the robot itself. Probably unplayable to zoomers, because they can't even seem to wrap their heads around Resident Evil/Silent Hill "tank controls".
Thanks bro
I'm a patient zoomer, got used to tank controls pretty quickly, they work great for SH
I wouldn't.
Stop being a moronic homosexual fanboy who wants your franchise adapted into every medium so you can just consoooooome
sell an EVA-brand revolver with bullets included and instruct all EVAgays to point it at their heads and pull the trigger
Basically just Carrier Command 2. But with mechs.