How'd they do it?

How'd they do it?

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  1. 3 months ago
    Anonymous

    more importantly, where is the remaster?

    • 3 months ago
      Anonymous

      Impossible. There's only one Master.

    • 3 months ago
      Anonymous
  2. 3 months ago
    Anonymous

    Through the power of closeted gays, seriously when gays are kept firmly in the closet they produce kino

    • 3 months ago
      Anonymous

      A gay man who is allowed to express his gayness will always make everything he touches overtly gay and dysgenic, but a gay man who thinks he has to compensate for being gay and hides it will channel his extreme sexual energy into the highest art.

      • 3 months ago
        Anonymous

        I think the same thing happened with Gaider and Dragon Age
        The more open towards gays society became the worse and gayer his writing became

    • 3 months ago
      Anonymous

      A gay man who is allowed to express his gayness will always make everything he touches overtly gay and dysgenic, but a gay man who thinks he has to compensate for being gay and hides it will channel his extreme sexual energy into the highest art.

      Tim Cain was openly gay back then, no?

      • 3 months ago
        Anonymous

        Tim cain wasn't open to his company
        He described his co-workers as masculine offensive straight jokers or something

        • 3 months ago
          Anonymous

          Is that why he put Chris Avellone in the game as an respawning butthole specifically named Chris Avellone?

    • 3 months ago
      Anonymous

      Vladimir Zhirinovsky said something very similar in a state Duma meeting. That all of Russia's greatest art was produced by sexual deviants and prisoners, and that while they had plenty of sexual deviants they needed more prisoners for a true artistic revival.

      rip king

      • 3 months ago
        Anonymous

        This is eating-your-own-shit level cultural analysis

        • 3 months ago
          Anonymous

          He was a wacky guy.

        • 3 months ago
          Anonymous

          But it's true.

        • 3 months ago
          Anonymous

          Vladimir Zhirinovsky said something very similar in a state Duma meeting. That all of Russia's greatest art was produced by sexual deviants and prisoners, and that while they had plenty of sexual deviants they needed more prisoners for a true artistic revival.

          rip king

          It was probably funnier when you were there.

    • 3 months ago
      Anonymous

      The majority of their art revolves around aliennation because of the white middle class society people like you produce that destroys the planet. The earth is literally dying because of america and their sanctioned genocides. The works of a genius like Tchaikovsky wasn't really created for a person that grew up in a spoiled, bougie, suburban background like you

      • 3 months ago
        Anonymous

        80% of pollution comes from China tho

      • 3 months ago
        Anonymous

        >because of the white middle class society people like you produce that destroys the planet.
        Good, accelerate.

      • 3 months ago
        Anonymous

        shut up commie

      • 3 months ago
        Anonymous
      • 3 months ago
        Anonymous

        They hated the words of the Prophet because he spaket'd the truth

  3. 3 months ago
    Anonymous

    By both allowing them to do what they wanted, and also not allowing them to do what they wanted.

    • 3 months ago
      Anonymous

      Never ever.

  4. 3 months ago
    Anonymous

    Played for 15 minutes and I couldn’t understand shit, decided to read the manual then and it’s more than 100 pages. Frick that! No game deserves this amount of effort just to begin playing.

    • 3 months ago
      Anonymous

      So.... THIS is the power of zoomies...

      • 3 months ago
        Anonymous

        I played It just fine. Zoomers aren't one person.

    • 3 months ago
      Anonymous

      I played yday for the first time and I learned almost everything i need to know before i left the cave just by fricking around with the controls

    • 3 months ago
      Anonymous

      So.... THIS is the power of zoomies...

      Nah
      T. Actual low attention span zoomer, Fallout 1 is easy

    • 3 months ago
      Anonymous

      >decided to read the manual then and it’s more than 100 pages.
      Wait, there was a manual? lol

      • 3 months ago
        Anonymous

        The Vault Dweller's Survival Guide

    • 3 months ago
      Anonymous

      >op replies to his own thread pretending to be zoomer to get replies

    • 3 months ago
      Anonymous

      I played it for the first time just last year and it isn't anywhere near THAT complex to play.

      You have no idea how much i would love to see a remake of Fallout NV with the gameply of the OG fallout + the cut content.
      And not to play that insufferable FPS gameplay with his horrendous engine, the fricking normies couldn´t hold the beautiful kino that was Fallout 1 and Fallout 2.
      And then bethesda came and ruined the saga from the ground up reeeeee.

      A CRPG version of New Vegas could be really sick as a true Fallout 3.

      • 3 months ago
        Anonymous

        Imagine them tiddies in the Mojave sunshine.

        Brian Fargo did that? I thought he was an ok guy.

        Yeah Cain spilled the tea on his yt channel https://youtu.be/UGfaCXEu0tE

        • 3 months ago
          Anonymous

          >chucks New Reno under the bus
          Has he ever directly addressed how he felt about avellone considering he essentially set the tone for fallout’s future?

          • 3 months ago
            Anonymous

            I've seen every one of his videos and I remember him mentioning Avellone only once, talking about Obsidian briefly. I think he's just avoiding him as much as possible.

          • 3 months ago
            Anonymous

            not gonna watch the video, but I'm guessing he's talking about the references in New Reno.
            Kind of sucks because as far as RPG gameplay goes, New Reno is probably one of the best locations in the franchise.

            • 3 months ago
              Anonymous

              That’s exactly what he was complaining about. He hated the jokes in 2 and specifically called out a “town that was one fourth wall break.”

              • 3 months ago
                Anonymous

                >He hated the jokes in 2 and specifically called out a “town that was one fourth wall break.”
                What an unfun c**t. New Reno was my favourite bit in FO2.
                He's really gonna rack on the glitzy, grimy, shithole casino town run by gangsters for having a lot of pop culture references. Next, maybe he'll complain about the sun being bright.

              • 3 months ago
                Anonymous

                His rule is no references/in-jokes unless it's subtle enough that anyone who doesn't get it, can't tell they aren't getting something. The more you think about it the better you realize that rule actually is as a game director.

              • 3 months ago
                Anonymous

                It's honestly not a bad rule, and I think that even a lot of 2's devs walked back a lot of shit that was in the game like the Talking Deathclaws and attempted to sweep factions like the Shi and Hubologists under the rug.
                Fallout 2 needed a rewrite with a more coherent design goal in mind, but I personally think it's an amazing game in-spite of the reference heavy writing.

              • 3 months ago
                Anonymous

                The issue with Fo2 is just how much of the plot rested on the dumb stuff. In a normal playthrough:
                >Hakunin is a confirmed psyker and can use fricking MAGIC
                >Talking pacifist deathclaws
                >Deal with a group of fake scientologists
                >Learn that the main antagonist are led by an actual inbred moron
                And this is just what you would *have* to deal with normally. There is a frickload of funneh lolsorandumb XD garbage. It isn't as bad as haters present it, but it can be grating and reflects a noticeable decline in vision from Fo1.

              • 3 months ago
                Anonymous

                >And this is just what you would *have* to deal with normally. There is a frickload of funneh lolsorandumb XD garbage. It isn't as bad as haters present it, but it can be grating and reflects a noticeable decline in vision from Fo1.
                honestly I wouldn't be suprised if fallout 2 is the reason why Bethesda does the whole wacky shit (besides their own terrible writing skills), because they saw fallout 2 do it so they think it's ok.

              • 3 months ago
                Anonymous

                It's okay when Fo2 does it. Because Fo2's world still works, all the stupidity is stacked onto what is a pretty well-built setting.

              • 3 months ago
                Anonymous

                >Hakunin is a confirmed psyker and can use fricking MAGIC
                There are telepaths in fallout 1, Hakunin could be just another one. Or the dreams chosen one sees are just that, dreams. Clearly he's driven to save his village so no wonder his fears would crawl into the dreams.
                >Talking pacifist deathclaws
                Yeah, this part is moronic.
                Anything about fev and how inconsistently it behaves from species to species is a disaster. Deathclaws with their level of intellect and reproduction rates should've cleaned the continent in the span of 100 years.
                >Deal with a group of fake scientologists
                Hubologists and shi sucked hard. I know F2 was basically a bunch of nails made by different people on their own and then hastily stitched together and it even worked somehow, but San francisco is just stupid.
                >Learn that the main antagonist are led by an actual inbred moron
                President? That's like the realest part of Fallout lore that's still true. Don't want to dive into pol territory but this is a nitpick.

              • 3 months ago
                Anonymous

                >Deathclaws with their level of intellect
                I am fairly certain the intelligent deathclaws were engineered by the enclave and didn't just naturally occur

              • 3 months ago
                Anonymous

                >dreams chosen one sees are just that, dreams

                Not really. They line up specifically with what happens in the village. He communicated to you in your dreams. He spirit walked, flew in the sky, entered your head while you slept, and did it all with his voodoo psychic magic.

              • 3 months ago
                Anonymous

                I can understand how the talking deathclaws bother people, but I always found the idea of the Enclave being so incompetent that their attempt at weaponizing them resulted in intelligent pacifists to be pretty funny. Also I just really liked Goris.

            • 3 months ago
              Anonymous

              Funny thing about Reno is that it's existence basically made Obsidian gimp the Omertas for fear of repetition

              • 3 months ago
                Anonymous

                I don't think a 2011 game could have gotten anywhere the subject material that was present in parts of Fo2.
                I'm assuming that even though New Vegas touched upon a lot of sensitive stuff, there would have been a lot of self-censoring long before Obsidian could have looked at the Omertas and decided they were too similar to the New Reno families (probably the Mordinos in particular)

              • 3 months ago
                Anonymous

                I don't remember anything too graphic in 2 that would've looked out of place in NV
                Maybe the child killing

              • 3 months ago
                Anonymous

                >Graphic
                there were things like a male PC could rape Miria if you didn't meet the CHA requirement to seduce her. Or if you did marry her, you could pimp her out.

                I think the tone and presentation also changes things a bit. New Vegas, as far as Fallout games goes, takes itself pretty seriously. Fo2 is openly fairly goofy. Jokes that would have been fitting in the more comical tone of 2 would have been more unpleasant in the more serious tone of NV.

              • 3 months ago
                Anonymous

                You could pay prostitutes to frick underage Myron.

              • 3 months ago
                Anonymous

                >I don't think a 2011 game could have gotten anywhere the subject material that was present in parts of Fo2
                what the hell are you on about? Besides killing kids, I don't think there's anything in Fo2 that wasn't or couldn't be in NV

              • 3 months ago
                Anonymous

                I haven't played fallout 2 in a long time but there's at least the thing of how myron can rape a low int female main character

              • 3 months ago
                Anonymous

                (Forgot to say but I'm NTA)

              • 3 months ago
                Anonymous

                Don't you have to basically pick options that are clearly leading it to happen?

                Super mutant rape fisting

                NV has Robot Fist rape

                >Graphic
                there were things like a male PC could rape Miria if you didn't meet the CHA requirement to seduce her. Or if you did marry her, you could pimp her out.

                I think the tone and presentation also changes things a bit. New Vegas, as far as Fallout games goes, takes itself pretty seriously. Fo2 is openly fairly goofy. Jokes that would have been fitting in the more comical tone of 2 would have been more unpleasant in the more serious tone of NV.

                >tone and presentation
                Yeah I can see that. Like, rape rape was never funny, but putting it into a funny context of a sex comedy, it becomes a joke game and therefore palatable

              • 3 months ago
                Anonymous

                >NV has Robot Fist rape
                It's not rape. Though it's funny that devs put that line first so that some morons get fisted because they were too lazy to read it.

              • 3 months ago
                Anonymous

                Super mutant rape fisting

              • 3 months ago
                Anonymous

                Fo2 has much more of the sketchy stuff at the forefront. Like Fallout New Vegas has slavery, but it is a bit tucked away. You have the Legion, but it is kind of tucked away aside from that. There's like two quests kind of related to it, but both are "you free the slaves" quests. In Fo2, the second major settlement you enter is run by a slaver, whom you can join, engage in slavery with, and revel in. In New Vegas, you can have sex a few times. In Fo2, you can become a porn star, get poisoned by jizz, and prostitute your wife out for cash. There are implied cases of rape in New Vegas, you can literally rape and get raped in Fallout 2. It's more a matter of scale and prominence, sure New Vegas some bad stuff, but not "rape a country girl and murder her father when he tries to protect her" bad stuff.

      • 3 months ago
        Anonymous

        >no cass romance
        I bet she's got a hairy red bush

        • 3 months ago
          Anonymous

          Imagine them tiddies in the Mojave sunshine.
          [...]
          Yeah Cain spilled the tea on his yt channel https://youtu.be/UGfaCXEu0tE

          I played it for the first time just last year and it isn't anywhere near THAT complex to play.

          [...]
          A CRPG version of New Vegas could be really sick as a true Fallout 3.

          37 years old

          • 3 months ago
            Anonymous

            Yes, she's a sexy alcoholic ginger hag.

          • 3 months ago
            Anonymous

            The source for that isn't reliable

            • 3 months ago
              Anonymous

              Just work out the math
              New Vegas takes place 60 or so years after Fallout 2. John Cassidy was already an old man during Fallout 2 and Cass apparently grew up knowing him. She'd logically have to be fairly old.

              • 3 months ago
                Anonymous

                I mean, he's an old man fathering a child regardless. If he can do it at 60 he can do it at 75
                Logically, she should've been his granddaughter

              • 3 months ago
                Anonymous

                Cass being in his 70's or so while fathering Cass would probably still put her age far up there

              • 3 months ago
                Anonymous

                Well Fo2 is set 40 years before NV, so if he fathered her 15 years after the game she's 25.
                I'd say she's older than that, I always imagined she's at the end of her 20s, like 29

          • 3 months ago
            Anonymous

            Courier McThunderwiener will fertilize her last alcohol soaked egg

          • 3 months ago
            Anonymous

            aged like a fine wine.

          • 3 months ago
            Anonymous

            So?

      • 3 months ago
        Anonymous

        >no cass romance
        I bet she's got a hairy red bush

        Imagine them tiddies in the Mojave sunshine.
        [...]
        Yeah Cain spilled the tea on his yt channel https://youtu.be/UGfaCXEu0tE

        was Ganker always a bunch of cassgays?

        • 3 months ago
          Anonymous

          Ye

    • 3 months ago
      Anonymous

      Mystic superpowers of the first game in a back-then new series, I guess?. No restrictions, no direction, just do what you want and make it fit your idea as well as you can. It's also the game that introduces you to the world, so it has to be a full package that immerses you from the first moment and not a quickly explained follow-up that throws you into a weird temple and tells you to miss giant ants.

      how can you possibly not understand this game? it's as basic as it gets, a little inventory window, tiles to click on, menu with actions. i could understand if it'd be clunky or tedious for modern standards, but complicated? hell no

    • 3 months ago
      Anonymous

      Bro I played this shit when I was 16 and it was kino
      How moronic are you?

    • 3 months ago
      Anonymous

      Just use the Index, you don't have to read every page.

    • 3 months ago
      Anonymous

      when I first tried to play this as a young stupid child, didn't have the manual and I played for HOURS before I figured out you could right click to change the cursor and interact with stuff lol

    • 3 months ago
      Anonymous
      • 3 months ago
        Anonymous

        >gunning down rats

      • 3 months ago
        Anonymous

        >RPG makes you fight weak enemies at the very start
        wtf? Where are the deathclaws and the free early game power armor and minigun?

        • 3 months ago
          Anonymous

          Did you forget the radroaches in vault 111?

  5. 3 months ago
    Anonymous

    The issue with later RPGs is that they focused too much on "Choice and Consequences", "Immersive Roleplay", and "Moral Dilemmas" as a selling point instead of a natural consequence of a well-designed game. In Fo1 and Fo2, the consequences of your actions aren't smashed in your face constantly, there's no blatantly obvious guidelines for "this is what you do for a pacifist route", and the games overall were disinterested in making every single person secretly good. It is just a really well-constructed game that keeps things understated, as opposed to later Bioware-type RPGs, where "Roleplay" and "C&C" are just fancy ways of making the player start a new save to see a different cutscene.

    • 3 months ago
      Anonymous

      I think that's a big thing, a good example is a modern game would point out constantly how hiring the water merchants to deliver water to the vault could be dangerous, but the OG build of Fallout expects you to actually think about why it's a bad idea and if you don't you increased you chance of a bad ending by a large margin.

  6. 3 months ago
    Anonymous

    >holds better than any modern indie game
    how did they do it indeed

  7. 3 months ago
    Anonymous

    >With love, and ancient shitpost.
    There was a lot of passion, just looking at the worldbuilding and the easter eggs they made later in F2, referencing funny things the players went through in 1.
    They weren't afraid of censorship, they knew the audience they were going for and not this "reaching a wider audience" bullshit by eliminating things that give the game its essence.
    And i fricking love the talking heads.

    • 3 months ago
      Anonymous

      >They weren't afraid of censorship
      Dude! Fallout had a censored version, lol

      • 3 months ago
        Anonymous

        As per yuropeon law, not because of the devs themselves

        • 3 months ago
          Anonymous

          And why do you think developers now are censoring shit now? Because they're cucks?
          Hah. Pretty much all of the digital distribution goes over 3 or 4 stores that got really fricking tight rules when it comes to content.
          So you're either "family friendly" or "fricked"

          • 3 months ago
            Anonymous

            >And why do you think developers now are censoring shit now? Because they're cucks?
            All rhetorical questions I presume?

  8. 3 months ago
    Anonymous

    Oil can, i beg you anon, give me the oil can!

  9. 3 months ago
    Anonymous

    can I use a controller.?
    because i dont play games with keyboard and mouse.

  10. 3 months ago
    Anonymous

    Arguably the most well paced game of all time. Has infinite replay value

  11. 3 months ago
    Anonymous

    You have no idea how much i would love to see a remake of Fallout NV with the gameply of the OG fallout + the cut content.
    And not to play that insufferable FPS gameplay with his horrendous engine, the fricking normies couldn´t hold the beautiful kino that was Fallout 1 and Fallout 2.
    And then bethesda came and ruined the saga from the ground up reeeeee.

    • 3 months ago
      Anonymous

      I still need to play the first one

    • 3 months ago
      Anonymous

      The only issues with the isometrics were the janky stealth and the lack of weapon variety.

      • 3 months ago
        Anonymous

        Another thing I would add would be to improve the speed of each turn, just because I like the game doesn't make me a blind fan.
        Between turns, even worse if there are +12 individuals at the same time, passing to your turn takes a long time even with the maximum speed set in options.

      • 3 months ago
        Anonymous

        The biggest inherent problem in the isometrics imho is how the slow combat is just awful when facing big groups of NPCs. This isn't much of a problem in Fallout 1 because it's a smaller, tighter game, and you only have huge fights a handful of times. But it crops up all the time in Fallout 2 that by the end of the game I would inwardly groan whenever I encountered a big groups of enemies. Playing through a single fight in a New Reno casino took me 40 minutes.

        • 3 months ago
          Anonymous

          >Playing through a single fight in a New Reno casino took me 40 minutes.
          Fallout 2 peaks when you get a Robber Cave random encounter and make the mistake of trying to take on a cave full of some 20+ NPCs, all of whom have good weapons and armor and scale to your level.

      • 3 months ago
        Anonymous

        >lack of weapon variety.

        >entire Throwing weapon skill is basically useless.
        >the strongest weapon in the skill, Plasma Grenades, are actually pretty good and very useful because of their high damage, good damage type, low AP cost and being one of the few splash damage weapons in the game
        >except you have to invest a shit ton of skill points into the worst skill and Plasma Grenades rare and expensive. Although in Fo2 you can farm them forever from random encounters.
        Throwing was weird. Frankly it's a good thing it was combined into Explosives in later games.

        Fo1 and Fo2 had a lot of garbage skill balancing that really makes you wonder what the devs were thinking.

        • 3 months ago
          Anonymous

          Yeah, really that is the big thing that Fallout 1 and 2 needed. A nice skill centered around AoE weapons like grenade launchers, while throwing knives and that crap should have just been rolled into melee (exactly like NV). If Fo1 had more than just the Rocket Launcher and crappy grenades as an AoE explosive, it would have been peak. Imagine something like the grenade machinegun in an isometric, where you can burst fire and just coat the entire area in front of you with explosions.

          • 3 months ago
            Anonymous

            Imagine being able to choose the square to shoot.

            • 3 months ago
              Anonymous

              Oh yeah, I have a Rocket Launcher character in Fo1 right now, and that is a massive gripe for me. Luckily, due to the way misses are handled, if you angle it correctly, a miss will still hit the wall behind them, throwing them towards you, which I then use to stylishly impale them with my knife.

          • 3 months ago
            Anonymous

            Fallout Sonora did add a grenade launcher, along with making the nerd skills like doctor and repair useful, honestly pretty insane stuff that siberian managed to do with the fo2 engine

        • 3 months ago
          Anonymous

          I still don't understand why Doctor and First Aid are different skills.
          It's like having Mathematics and Advanced Mathematics as completely different and independent skills

          • 3 months ago
            Anonymous

            I think originally Doctor was going to have cool crap attached to it, sort of making it more like Repair or Science. In Fo2, you can make yourself a cyborg with high Doctor.

            • 3 months ago
              Anonymous

              I still don't understand why Doctor and First Aid are different skills.
              It's like having Mathematics and Advanced Mathematics as completely different and independent skills

              The way its balanced, Doctor is just far and above more useful than First Aid.
              IIRC First Aid's only advantage was that healing attempts took less time.
              Doctor on the other hand
              >healed more HP
              >healed crippled limbs
              >In 2 it opens up a few dialogue options and quests
              >grants access to the Living Anatomy perk

        • 3 months ago
          Anonymous

          yeah probably my biggest complaint about FO1 and FO2 is that non-combat skills are extremely situational (besides Speech)
          the only reason to level up something like Repair was to use it once to complete a certain quest in a certain way, and then never use it again
          FO3 was a far worse game overall, but it did a much better job of giving those skills consistent use cases

          • 3 months ago
            Anonymous

            >the only reason to level up something like Repair was to use it once to complete a certain quest in a certain way, and then never use it again
            Didn't Vic take care of all the skill checks for you?

            • 3 months ago
              Anonymous

              He does in 2.
              1 has one important repair check and that's manually fixing Necropolis's water purifier

              • 3 months ago
                Anonymous

                Oh yeah and that's needed to avoid a really tough early fight

                Repair was a bad example, but my point is arbitrary skill checks were the *only* purpose skills like Repair had, instead of having any gameplay usage like repairing weapons

                >instead of having any gameplay usage like repairing weapons
                It's pretty cool that this happen in the new games.

            • 3 months ago
              Anonymous

              Repair was a bad example, but my point is arbitrary skill checks were the *only* purpose skills like Repair had, instead of having any gameplay usage like repairing weapons

    • 3 months ago
      Anonymous

      >guys please make a bad game with the gameplay of a good one!
      nothing will save the SHIT writing of troonout new gaygas

  12. 3 months ago
    Anonymous

    I wish Fallout as a franchise kept this dark and gritty tone/story of the first game, but that would require for Tim Cain to still work on the games besides the first one.

    • 3 months ago
      Anonymous

      ?si=AuX0nSF35QIQjeak

      ?si=j24zxGCVQX2X7KOg

      ?si=Aq8eldPPH3lzOYx8

    • 3 months ago
      Anonymous

      ?si=AuX0nSF35QIQjeak

      ?si=j24zxGCVQX2X7KOg

      ?si=Aq8eldPPH3lzOYx8

      >tfw you finally figure out why the caravans were disappearing in the Hub

    • 3 months ago
      Anonymous

      I feel like Fallout 1's underrated trait is how mystical it treats everything. Stuff like The Glow or Deathclaws. It just feels fantastic. Rumors and old stories passed down.

      • 3 months ago
        Anonymous

        This is true, and it really only works because Fallout 1 takes place relatively soon after the bombs and society has not reformed very much. You can't pull that off in the later games in the same way

        • 3 months ago
          Anonymous

          They kind of do it with the Enclave and the mysterious missing Vault 13. It kind of falls apart once you get to the talking animals and San Fransisco, which is just a mess. The reason it worked so well in Fallout 1 was because of the final delivery. You follow this mysterious legend, and you encounter a massive beast that killed a supermutant like it was nothing. But in Fallout 2, you have all this build up for Vault 13, you get there, and it is talking fricking animals. Which they aren't bad inherently, but they just shouldn't have been *there*, the place that had that much build up and mystery around it.

      • 3 months ago
        Anonymous

        This is true, and it really only works because Fallout 1 takes place relatively soon after the bombs and society has not reformed very much. You can't pull that off in the later games in the same way

        It could work, they just need to have a Fallout set on a new place and run back the clock
        One of the reasons BethFallout sucks so much is their inability not shove recognizable elements of the franchise even though we're 2000 miles away from California
        Set in a new place with new things. New factions, new creatures, new currency. Just have the Vaults be the common element and make each region unique. The US is a vast, vast place. If instant communication and quick transportation are gone, and the outside is dangerous and unknown, it'd be a whole new frontier and it'd take even longer to tame

        • 3 months ago
          Anonymous

          My biggest autistic nitpick about Fo3 is Tenpenny traveling across the Atlantic from Britain. If he can do that, humanity should surely be capable of kicking off international shipping again. And by that point, they should be completely off of fricking bottlecaps.

          • 3 months ago
            Anonymous

            I honestly don't get Bethesda obsession with putting Brits and Irish in Fallout
            3 had Tenpenny and Moriarty.
            4 had Cait.
            It's just weird in a way you don't quite understand

            • 3 months ago
              Anonymous

              I mean, it's not even that hard to justify the accent. In Fo1, the prebuilt character Natalia (or Natasha or whatever) has a background as a Russian diplomats daughter. Just mention some lore about like a British military attaché to the US having their own vault and boom, Vault full of british accents. It would even explain why Tenpenny is super wealthy, because presumably that Vault wouldn't have been used for experiments and would be well-stocked.

              • 3 months ago
                Anonymous

                At least Natasha was like a second generation ruski, it gets harder to justify when it's 200 years after the bombs instead of 50. Sure, you could do it with a Vault, but it'd feel pretty forced
                >was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
                Emil writes on voodoo sharks.
                >Pretty sure Cait is just a fetish.
                Worked for me, but the nonsense bothered me regardless

            • 3 months ago
              Anonymous

              According to Emil(yeah yeah i know) the existence of Tenpenny and Moriarty was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.

              Pretty sure Cait is just a fetish.

              • 3 months ago
                Anonymous

                >According to Emil(yeah yeah i know) the existence of Tenpenny and Moriarty was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
                I mean I guess this would be an answer if DC wasn't lacking the most crucial resource to sustain human life. And honestly, my real issue with it is that there is so much interesting shit you could do here. The West Coast could have this massive elite that are making money hand over fist by shipping cargo and slaves from Europe. It's just so annoying to just leave
                >and this guy was able to travel across the Atlantic from Europe because Europe sux lmao XD
                And not expand on it at all.

                At least Natasha was like a second generation ruski, it gets harder to justify when it's 200 years after the bombs instead of 50. Sure, you could do it with a Vault, but it'd feel pretty forced
                >was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
                Emil writes on voodoo sharks.
                >Pretty sure Cait is just a fetish.
                Worked for me, but the nonsense bothered me regardless

                I don't think it would be too forced. It is DC, so it seems logical for there to be a shitload of foreign dignitaries. And it would make sense for the pre-War US to make a token effort to shelter them. But of course, that requires Bethesda create something new and interesting; and hopefully actually have the player interact with it. And that is just, you know, this is a game about supermutants and ghouls so it just doesn't deserve that level of Bethesda's effort, you know what I mean?

              • 3 months ago
                Anonymous

                >It is DC, so it seems logical for there to be a shitload of foreign dignitaries. And it would make sense for the pre-War US to make a token effort to shelter them
                That's true, makes a lot of sense.
                >it just doesn't deserve that level of Bethesda's effort, you know what I mean?
                I think Starfield just proved what everyone always suspected, they started putting less and less effort after Morrowind

          • 3 months ago
            Anonymous

            Idk man, one ship actually working enough to bring brits and irish to america doesn't mean you can actually kickstart international stuff again

            • 3 months ago
              Anonymous

              Intercontinental travel is a huge deal. It's a level of logistics that literally no faction we've seen (that aren't meme ones like the Think Tank) can do.
              I dinner if even Fo4's SHIELD Brotherhood can do it

            • 3 months ago
              Anonymous

              Presumably you have the means to navigate the Atlantic. You would have tons of pre-War tankers sitting around. Just repair one in a drydock, and literally become the richest person in the entire post-War world because you are *the only* shipping magnate there is. The question is more if someone had the means to move people across the Atlantic, why the frick wouldn't they move cargo instead for frickloads more money? Or why wouldn't they colonize more land? Or why wouldn't they do anything other than move around a bunch of morons that use bottlecaps as currency? You'd think if Britain is such a shithole, you could just move some food there, gouge the frick out of everyone, and have them shit gold into your hand for a sack of grain. Or Britain isn't a shithole and you can import water to the DC wasteland. Or anything. Even with highly limited intercontinental travel, it would be absurdly lucrative to kickstart the triangle trade 2.0.

          • 3 months ago
            Anonymous

            >My biggest autistic nitpick about Fo3 is Tenpenny traveling across the Atlantic from Britain. If he can do that, humanity should surely be capable of kicking off international shipping again. And by that point, they should be completely off of fricking bottlecaps.

            1-In Fact, yes, in Fallout 2 they use cash instead of bottlecaps
            2-Yes, in Fallout 2 you reactivate a cargo ship.
            3-And vehicles do exist in Fallout, only that bethesda's engine can´t run cars and they preferred to eliminate them from existence.
            4-Bethesda doesn't give a shit about lore, it has already broken it and continues to break it, to give one example out of hundreds: The existence of the pre-war Jet.

            • 3 months ago
              Anonymous

              >to give one example out of hundreds: The existence of the pre-war Jet.
              I find the constant retcons regarding the development of power armor to be especially annoying.
              also how bethesda constantly forgets the state of the world pre-war. It wasn't literally the 50's, there were consumer energy weapons, and so on.

              • 3 months ago
                Anonymous

                >I find the constant retcons regarding the development of power armor to be especially annoying.
                Bethesda is frickin obsessed with the things.
                Interplay had two Power Armors, T-52 in 1 and later the Advanced, or Mark 2 that the Enclave used in 2 (there was a T-45 in Van Buren but it looked identical to the T-52) because it's all it needed to be. PA was the be all of armors, having more would be like having multiple Crissaegrims.
                3 reintroduced the T-45 which had a nest design but also added Hellfire, Tesla, Enclave and others that look terrible. 4 and 76 went even more moronic and started introducing lore breaking versions of the Mk.II all because Bethesda can't be fricking satisfied until there's a Power Armor for every permutation of one letter and 2 numbers in existence

              • 3 months ago
                Anonymous

                Tactics deserves more blame than it gets as far as bending the lore over the table and furiously raping it is concerned. Hellfire armor was just a tactics knockoff. Tactics also introduced alot of the BoS powerwank, giving them the airship, a fleet of gas powered cars, and all sorts of crap like that. Personally, I don't mind the power armor retcons that much. I think that if the power armor system was in a better game, it would have been tolerable to rewrite shit for it, since it was the best 3D Fallout implementation of it.

              • 3 months ago
                Anonymous

                >Hellfire armor was just a tactics knockoff
                Normal Enclave armor is the Tactics BoS knockoff.
                Hellfire Armor is pretty inoffensive unless you don't like the dog/pigman aesthetic.

              • 3 months ago
                Anonymous

                It looks dumb
                Like an axolotl without antenna

              • 3 months ago
                Anonymous

                I like it. I think it fits well (surprisingly) with the established aesthetics of Enclave power armor looking naturally evil and animalistic.
                Plus it's the singular time Bethesda added new PA to the lore that didn't moronicly retcon some other detail.
                The Enclave Hellfire Armor is quite simply.
                >The Enclave, the consistently most advanced faction in Fallout, decided to develop and manufacture a new type of Power Armor. Surpassing both T-51b, Advanced Power Armor MK I and Advanced Power Armor MK II, specializing particularly in fire resistance because of the role made for Heavy Incinerator wielding shock troops.

              • 3 months ago
                Anonymous

                I think it looks too boxy too
                But yeah, at least it has a reason to exist and it doesn't lore break anything

              • 3 months ago
                Anonymous

                Honestly, Tactics and BoS are guilty of a lot of what Bethesda did in recycling a bunch of elements because they're recognizable
                Also, it looked terrible. That cover armor looks like shit, like something someone at Image Comics designed. One of the bad artists of Image.

              • 3 months ago
                Anonymous

                I don't think anything from BoS got recycled. If there was one thing I wish could be brought back from BoS, it would be the absurd pulpy fanservice. There should be more sexy leatherclad raider matrons.

              • 3 months ago
                Anonymous

                >I don't think anything from BoS got recycled
                You literally meet the Vault Dweller and Rhombus
                >raider matrons
                I like that they're 90 video game bimbos with 50s housewife big hairstyles

              • 3 months ago
                Anonymous

                I mean recycled *from* BoS, like bringing up Carbon or Attis or anything like that. I never played BoS, so I don't know if anything got referenced in Fo3 or FNV though.

              • 3 months ago
                Anonymous

                >I mean recycled *from* BoS
                Ah.
                It wasn't popular even as a cult classic so, unlikely. In fact I think people really hated it

              • 3 months ago
                Anonymous

                >I think that if the power armor system was in a better game, it would have been tolerable to rewrite shit for it, since it was the best 3D Fallout implementation of it.

                As a fan of that RIFTs game I understand the sexual allure of power armors and wanting more and more of them in a game but I agree that it would have been better if Bethesda made its own IP for power armor wank or just a better fallout game that was focused on power armor combat, like an action game squarely about the NCR and BoS fighting for northern California, then that would hsve been great

            • 3 months ago
              Anonymous

              >The existence of the pre-war Jet
              You chose the already most debated one, where even Black Isle contradicted himself in Fallout 2, and Avellone had to give the statement " Leslie Anne Bishop somehow forgot which drug she's addicted to" as an excuse

              • 3 months ago
                Anonymous

                >himself
                Itself* fricked up there

            • 3 months ago
              Anonymous

              >Be Bethesda
              >Eeeeh uuuhhh, my engine can´t run cars, so as of today, functional cars are no longer canon.

              • 3 months ago
                Anonymous

                uuuhhh, my engine can´t run cars, so as of today, functional cars are no longer canon
                I mean, they still are
                Even in 2 the only functional one you see is the one you have

              • 3 months ago
                Anonymous

                >when a random slav with a budget consisting of one half drunken bottle of potato water and a pack of ciggies can do it soko
                Mogged

          • 3 months ago
            Anonymous

            FO1 had a british character, so FO3 had to as well because they aimed to make the same game over again

        • 3 months ago
          Anonymous

          I think Bethesda was too afraid to frick with the west coast lore but also didn't want to go completely original on the east coast. They needed it to be connected to the older titles even if it made no sense.

          • 3 months ago
            Anonymous

            >I think Bethesda was too afraid to frick with the west coast lore
            Still kinda did it. Though it wasn't egregious until 76
            But man, it's just so lazy with how much recycling there is. Having a linking element is fine, like I said, the Vaults are a good place to start, but it's everything.
            BoS traveled thousand of miles to find a land that also had
            >super mutants
            >ghouls
            >deathclaws
            >bottle caps
            >the enclave

            • 3 months ago
              Anonymous

              Why wouldn't there be Ghouls?

              • 3 months ago
                Anonymous

                They result from FEV plus radiation
                Considering that FEV was concentrated on WesTek I think there as you move away from it there should be less ghouls, but more critically, they shouldn't be called "ghouls", different people should have different names for them

              • 3 months ago
                Anonymous

                >They result from FEV plus radiation
                Pretty sure that was just Harold
                >they shouldn't be called "ghouls", different people should have different names for them
                I see that as stuff from West Coast reaching East just like the BoS, considering there's the Junktown Jerky Vendor skill Books and that "Shady Sands Shuffle" mention imply D.C has had some contact with California through the decades.

              • 3 months ago
                Anonymous

                >Pretty sure that was just Harold
                Nah, 2 retcons them into being byproduct of both. I guess it was either that or coming up with a whole explanation of what makes a ghoul a ghoul, when radiation should just kill you
                >see that as stuff from West Coast reaching East just like the BoS,
                I mean, local terms are still something strong today, in a day and age where geographical barriers are at it's weakest
                Also, communication between the two parts of the country is just lame, kills off that adventure vibe where you no is sure what's happening a few miles from them

              • 3 months ago
                Anonymous

                >Nah, 2 retcons them into being byproduct of both.
                I don't think that ever happened.

              • 3 months ago
                Anonymous

                >Ghouls are a type of mutant.
                Harold is a ghoul. He's also a little special.
                >Super Mutants are humans with no or minimal radiation damage who have been exposed to FEV.
                >Ghouls are humans with significant radiation damage exposed to FEV.
                >Harold is, well, Harold.
                >— Chris Taylor, Fallout Bible 5

                >Notably, Fallout (as a franchise) has a lot of post facto development. The whole notion of the Vaults-as-experiments was largely introduced in Fallout 2, after all. If Fallout says that ghouls were products of huge overexposure to radiation, Fallout 2 hints that maybe some FEV is involved, and Fallout 3 says that there is also a mysterious X-factor (which is how they get the Lesser Rad Orb power, I guess), it's quite possibly just another case of post facto design: "No, wait, you thought it was this, but it's actually this other thing!"
                >-Jesse Heinig

              • 3 months ago
                Anonymous

                Really, they over rely on FEV for everything.

              • 3 months ago
                Anonymous

                I can understand on this case
                It can't just be radiation

              • 3 months ago
                Anonymous

                Bethesda did have plenty of people calling them zombies in 3, but they didn't commit to that being the general term on the East Coast.

              • 3 months ago
                Anonymous

                Probably because they changed the zombie-like look into one more, well, Ghoulish.

              • 3 months ago
                Anonymous

                >Pretty sure that was just Harold
                Nah, 2 retcons them into being byproduct of both. I guess it was either that or coming up with a whole explanation of what makes a ghoul a ghoul, when radiation should just kill you
                >see that as stuff from West Coast reaching East just like the BoS,
                I mean, local terms are still something strong today, in a day and age where geographical barriers are at it's weakest
                Also, communication between the two parts of the country is just lame, kills off that adventure vibe where you no is sure what's happening a few miles from them

                >Nah, 2 retcons them into being byproduct of both.
                I don't think that ever happened.

                In all fairness, even if Ghouls are just radiation, Fallout has a lot of mutated wildlife that as far as we are presented, are only radiation-induced mutations. Radscorpions being the prime example.

            • 3 months ago
              Anonymous

              I hate how Bethesda actually fix that with the one moment of lucidity they had, Far Harbor, it expands the post apocalyptic world view with mutated swamp and sea creatures, a new setting. Shit how I would love a Fallout based exclusively around Far Harbor.

              • 3 months ago
                Anonymous

                Fallout should be terrifying in the first person.
                Bethesda knew how to do that, used to anyways.
                If anybody remembers what the draugr were like before skyrim.

              • 3 months ago
                Anonymous

                Meh

              • 3 months ago
                Anonymous

                Point Lookout was good for that too kind of. The enemies were just moronic rednecks, but the setting was great.

              • 3 months ago
                Anonymous

                Why Bethesda, Why? You were so close to start doing thing good.
                Fallout 4 I didn't like it and apparently I'm not the only one, but Far Harbor, was extremely enjoyable, I could start a game in fallout 4, use cheats to reach lvl 15 and play only far harbor.
                Interesting concepts like the radioactive mist, the ambience, the enemy design, the hermit crabs using buses as a shell. The town, the haze fans, paranormal activity, how the weapons revolve around fishing, the maritime legends, it was so beautiful.
                But NO, they went back to using the same thing, supermutants and deathclaws in the east and fallout 76 exist.

              • 3 months ago
                Anonymous

                Because the Lead Designer was the guy who made Nick Valentine instead of Emil Pagliarulo, but he has since left the company to work on indie shit iirc.

              • 3 months ago
                Anonymous

                That explains a lot.

              • 3 months ago
                Anonymous

                >He left the company, after almost 16 years, in August 2021.[2] He founded a gaming studio called Something Wicked Games in 2022 and joined Charles Staples, the design director on Obsidian Entertainment's The Outer Worlds and lead level designer on Fallout: New Vegas. The two are working on a new RPG known as Wyrdsong.
                That's not the guys you're talking about but I found this bit looking for him and found it funny

              • 3 months ago
                Anonymous

                Yeah, that's Jeff Gardiner, producer of Fallout 3 and 4 and Project lead of Fallout 76.

              • 3 months ago
                Anonymous

                Funnier still
                >He was a senior designer at Bethesda Game Studios until his departure in October 2023. Shen is a lead content designer on Wyrdsong at Something Wicked Games, a studio co-founded by former Bethesda producer Jeff Gardiner and Obsidian Entertainment developer Charles Staples.[7]
                Wil Shen is working with him

              • 3 months ago
                Anonymous

                Huh, looking at his page rn, didn't know he was the one who wrote Big Town and The Republic of Dave

              • 3 months ago
                Anonymous

                The best thing about Far Habor that people always seem to forget is that it had ACTUAL role-playing. You could literally be redpilled into believing you were a Synth the whole time and either reject the idea or run with it, and there's literally no way to tell without being killed. It also recontextualizes the entire story with Shaun. Literally the only actual pivotal roleplaying in the entire game.

  13. 3 months ago
    Anonymous

    You have no idea how much i would love to see a remake of Fallout 1 and 2 with the gameply of New Vegas.
    And not to play that insufferable isometric RPG gameplay with his horrendous engine, the fricking NMA homosexuals couldn´t hold the beautiful kino that was Fallout New Vegas.
    Bethesda came and saved the series.

    • 3 months ago
      Anonymous

      the meme about new vegas Black folk being midwits is unironically correct holy shit

      • 3 months ago
        Anonymous

        Black person its literally just the post from 7 posts earlier but flipped around, stop taking every post at face value

    • 3 months ago
      Anonymous

      Isn't this literally happening from modders?

    • 3 months ago
      Anonymous

      >And not to play that insufferable isometric RPG gameplay with his horrendous engine
      lmao filtered troony

  14. 3 months ago
    Anonymous

    What's the best way to play 1?

    • 3 months ago
      Anonymous

      By playing it

    • 3 months ago
      Anonymous

      Haven't tried it myself but Fallout Et Tu seems like the best way these days, it's a fan project that brings Fallout 2's engine improvements over to the original game. Fallout 1 originally doesn't even have a take-all button which can make inventory management tedious later on.

  15. 3 months ago
    Anonymous

    >Fallout 1 on gamebryo

    Imagine...

    • 3 months ago
      Anonymous
  16. 3 months ago
    Anonymous

    Even though Tim Cain is gay he still knows the rule of cool. Which women nor SHIThesda will never understand.

    • 3 months ago
      Anonymous

      Bro Bethesda Fallout literally runs only on rule of cool, wtf are you talking about

      • 3 months ago
        Anonymous

        Don't engage with him

        Even though Tim Cain is gay he still knows the rule of cool. Which women nor SHIThesda will never understand.

        >guys please make a bad game with the gameplay of a good one!
        nothing will save the SHIT writing of troonout new gaygas

        Is the same homosexual instigating a flame war

  17. 3 months ago
    Anonymous

    Is the Steam version good?
    Do I need a fan patch?

  18. 3 months ago
    Anonymous

    Might be in the minority, but I don't like the first game. It fricking sucks and there's nothing much to do. The second one is crazily better and I replay it all the time. Can't be bothered to leave who-gives-a-frick in the first game.

  19. 3 months ago
    Anonymous

    I hate how the bos crack assault squad don't follow you into mariposa. Granted they would eventually get vaporized by the security doors but it's still lame.

  20. 3 months ago
    Anonymous

    Man I really hope Fallout London isn't complete dogshit, I just want some good Fallout content

    • 3 months ago
      Anonymous

      It's one of the few things I've been seriously looking forward to and have been optimistic about.
      So far I haven't seen any reason to doubt that it'll be good.

  21. 3 months ago
    Anonymous

    Frick that piece of shit.
    That being said, Fallout 2 is truly an underrated masterpiece.

    • 3 months ago
      Anonymous

      Everywhere outside of this shithole agrees that Fo2 is just Fo1 but with more shit to do and a garbage early game.

      • 3 months ago
        Anonymous

        It's literally the developers getting a second chance to do what they actually wanted.
        Frick Fallout 1.

        • 3 months ago
          Anonymous

          >It's literally the developers getting a second chance to do what they actually wanted
          Wasn't Cain minimally involved and a bunch of new guys came in?

          • 3 months ago
            Anonymous

            I don't care to explain how the game exists if he wasn't involved.

            • 3 months ago
              Anonymous

              He was involved, but not as much and I believe Interplay basically told him to hurry the frick an make a sequel to Fallout, it wasn't an innate desire

              • 3 months ago
                Anonymous

                You don't go to work every day and count peanuts unless you're moronic, somebody said.
                He was there, he was involved.

              • 3 months ago
                Anonymous

                >He was there, he was involved
                Yeah, I said that

              • 3 months ago
                Anonymous

                How good of you.
                I forget all the time.

              • 3 months ago
                Anonymous

                Eat more carrots

              • 3 months ago
                Anonymous

                You don't go to work every day and count peanuts unless you're moronic, somebody said.
                He was there, he was involved.

                He had minimal involvement at the beginning of the project, but he didn't like the idea of other people suddenly getting all over the sequel and suits dictating what should be done after the first game was a sudden success for Interplay. He also didn't like how the company was run, so he resigned and left to create Troika.

              • 3 months ago
                Anonymous

                Management stabbed him in the back, screwed him out of money, and refused to let him work on anything that wasn't fallout, you mean.

              • 3 months ago
                Anonymous

                Eh, he only made one good game after Fallout tbh

              • 3 months ago
                Anonymous

                Brian Fargo did that? I thought he was an ok guy.

              • 3 months ago
                Anonymous

                He killed Spock

              • 3 months ago
                Anonymous

                Fargo is just a typical producer. Also not once did he ever talk shit about his former employees.
                I'd usually take gays' statements with a grain of salt. They usually like to embellish the villainous aspect of someone while omitting details that would make themselves otherwise accountable. We still yet to hear his side of the story if he can even recall it.

              • 3 months ago
                Anonymous

                Brian Fargo is probably pissed at Tim Cain for being the reason some key people from his company left after hearing that Tim resigned.

        • 3 months ago
          Anonymous

          I like Fallout 1, and I think it is a tighter experience than Fallout 2 and it is as close as you can get to "the perfect game". But Fallout 2 has it beat purely because of sheer volume.

  22. 3 months ago
    Anonymous

    This is what happens when management ignores a group of dedicated, talented devs with a lot of group chemistry for a few years.

    Like, actually literally that is exactly what happened: https://youtu.be/6i8Bx4zYIKQ

  23. 3 months ago
    Anonymous

    Here's the part where I shamelessly shill for Fallout 2 total conversions made by impoverished Siberian slavshits.

    • 3 months ago
      Anonymous

      Why does random slav seem to understand the specific brand of americana fallout is drawing from more than actual american devs?

  24. 3 months ago
    Anonymous

    Beat Fallout 1.5 and Nevada some months ago, I just want to play Sonora but slavic moon runes are too complicated for me

  25. 3 months ago
    Anonymous

    What is it with Fallout modders and almost never finishing their total concersion mods?

    • 3 months ago
      Anonymous

      good modders / devs make their own shit
      bad modders / devs try to remake old stuff but get overwhelmed or get bored

      project arroyo looks good. Anyone know what location is shown at :23?

      ?t=23

      • 3 months ago
        Anonymous

        >Remaking Fallout 2 before 1
        Not complaining but just find that odd

        • 3 months ago
          Anonymous

          Because there's already another group doing a Fallout 1 remake

          • 3 months ago
            Anonymous

            >Last update was a year ago

    • 3 months ago
      Anonymous

      Total conversion mods take years and years, and that's if they're ever released
      Don't Black Mesa took 12?

      • 3 months ago
        Anonymous

        15 actually

      • 3 months ago
        Anonymous

        *Didn't

        15 actually

        Dang

  26. 3 months ago
    Anonymous

    A hard question really, the answer is most likely right place right time. All of the big people behind the first Fallout balanced reach other moronation well enough to keep shitty takes away from the game while keeping all the best parts in. I don't think they themselves don't even know how they managed to pull it off.
    Devs were the products of their time, each with unique but similar worldviews and exact cultural backgrounds to bring Fallout to life.
    They were in control of everything and had the skill to code, draw and write it all together.
    There will never be another game full of soul like that simply because times have changed and people had too. Its seriously a miracle that these dudes with their ideas, skills and ideals all came together and made Fallout. They all grew up during same events, in the and culture and propaganda, had same preferences in books and movies that shaped their preferences. No wonder nothing came close ever since, not even new vegas, and especially nothing made by Bethesda, it's not enough to slap vaults and power armor into the game and somehow expect it to have the same impact.

  27. 3 months ago
    Anonymous

    >take GURPS over DnD to free yourself from legacy baggage design elements
    >get really familiar with GURPS through the power of autism
    >create a very interesting setting that nobody else is doing
    >boil GURPS autism down to its most important elements to create SPECIAL
    >add ludicrous megaviolence
    Boom you have Fallout.

  28. 3 months ago
    Anonymous

    By wanting to make their own wasteland game

  29. 3 months ago
    Anonymous

    This game is like 70% setting 20% music 10% story.
    Combat sucks, ingame graphics are servicable at best, quests and characters are nothing special and there's like 5 locations in the game.

    • 3 months ago
      Anonymous

      that explains why the fanbase is so autistic about the setting tbh

    • 3 months ago
      Anonymous

      The setting is the story, combat is hard carried by the animations, the overall gameplay is great purely because of the sheer variety of approaches.

  30. 3 months ago
    Anonymous

    late 90's/early 200s was peak vidya game by white male only dev teams.

  31. 3 months ago
    Anonymous

    All of my old games are still great. I don't even care if new games are garbage or if eCelebs don't like what i like.
    You don't have to give new shit and perpetually online hipsters any of your attention.

  32. 3 months ago
    Anonymous

    I wonder how much it'd cost to make an Isometric RPG these days.

    • 3 months ago
      Anonymous

      Depends on the size of the studio and it's investors. The bigger they are the more diversity hires they need to reduce taxes, and the more investors will push to make the game into whatever is popular at the time.
      If an established studio tried to make an RTS game, it would come out as a 3rd person open world looter shooter with RPG elements(all dialogue voiced by d-list celebs) and a cash shop so you can buy the latest female vitilago Black skins for only 10000 gay crystals.

      An indie studio could make it for free with a handful of dudes programming instead of going to parties at college.

    • 3 months ago
      Anonymous

      For me, it's a Fallout 1&2 remade with Tactics combat.
      That'd mean painstakingly remaking every single map including randomly generated ones to make it work in practice, but an anon can dream.

      Ask the Underrail guys.

    • 3 months ago
      Anonymous

      pretty sure you can find the budget for pillars1&2 online

  33. 3 months ago
    Anonymous

    Funnily enough the sirsfield engine would be okay platform to transform F1 to the 3d fallout era. All settlements imported have their own zones and they are connected with the F1/F2 world map which masks the loading screen

  34. 3 months ago
    Anonymous

    Why is Bethesda so moronic?

    • 3 months ago
      Anonymous

      Literally just a better Wanamingo

  35. 3 months ago
    Anonymous

    >people never understood that the sequel was a publisher in-house dev ploy to rake more shekels from unknowing fans
    >is still lauded as a better game than the original even though it's horribly aimless with F3-tier whacky Disneyland separated zones (cowboy town, then ghoul town, then chinaland etc)

    I got tired of F1 just about the time i beat the master, which means it had excellent pacing.
    I got tired of F2 barely past Reno. Not good.

    • 3 months ago
      Anonymous

      >even though it's horribly aimless with F3-tier whacky Disneyland separated zones (cowboy town, then ghoul town, then chinaland etc)
      I'm calling you out Black person, you didn't play Fallout 2. You maybe downloaded it and got filtered by the temple of trials. Redding is played straight, Gecko is played straight, and those are two of the most interconnected towns in the game. Like a third of the random encounters on the Eastern side of the map are caravans moving uranium to Gecko. Redding is the reason currency even exists. Even Reno, one of the le whacky towns, has a very clear impact on the rest of the world.

      • 3 months ago
        Anonymous

        50% of my random encounters was the guy on the bridge
        Other 50% was rats and radscorpions

        • 3 months ago
          Anonymous

          >half of my random encounters were the rarest one in the game that you can only encounter past level 9
          >But I never once encountered anything from the trade route tables aside from rats and radscorpions
          No lil'nig. You saw a Ganker post complaining about the bridgekeeper encounter and decided to shitpost about a game you have never played.

          • 3 months ago
            Anonymous

            Anon, I was the guy complaining about the bridgekeeper encounter.
            I got it twice in a row once.

            • 3 months ago
              Anonymous

              You should go buy some scratch offs right now, because statistical anomalies are evidently drawn to you. When I said a third of the encounters in the eastern part of the map were caravans, that was an understatement. In the Vault City - New Reno - Gecko - Broken Hills trade route encounter zone, you have a 46% chance of a random encounter being a caravan. You never encountered a caravan once? All of the trade route zone tables are absolutely loaded with caravan encounters, so either you were circling through mountains for no reason half the time or you have LCK 10 or 1 depending on what you consider good.

              • 3 months ago
                Anonymous

                >so either you were circling through mountains for no reason half the time
                ...yeah, i think i did that
                I had the car so i was going just going directly to places through the mountains

  36. 3 months ago
    Anonymous

    No homosexuals, non-whites, or women pushing agendas in the game
    White men make kino when uninterrupted why is why we get no kino anymore

    • 3 months ago
      Anonymous

      Anon the creator of Fallout is gay and hated his white co-workers during Fallout 1.

      • 3 months ago
        Anonymous

        Based, only through oppression of his homosexualry he was able to make kino
        When he was out and about he made Outer Worlds
        Homophobia is an essential component to quality games

      • 3 months ago
        Anonymous

        Tim Cain wasn't the only person who made Fallout.

        • 3 months ago
          Anonymous

          It was mostly Todd Howard.

  37. 3 months ago
    Anonymous

    The story of how Tim Cain got screwed over and his IP taken away from him twice, once by the corporate suits at Interplay, second by Bethesda outbidding Troika is just utterly sad. It's clear he deeply cares about Fallout and it must feel devastating seeing something he made being raped right in front of his eyes.

    • 3 months ago
      Anonymous

      Frick Tim Cain that dude made Outer Worlds

    • 3 months ago
      Anonymous

      Didn't he praise New Vegas?

      • 3 months ago
        Anonymous

        That's Obsidian tho
        He also praised Skyrim however

        • 3 months ago
          Anonymous

          Skyrim is a good game though. Even if it's dumbed down mechanically. It's still a wonderful world to explore and you actually feel like you engage with it. More than what can be said about Fallout 4 or Starfield

  38. 3 months ago
    Anonymous

    [...]

    Maybe he should learn how to make games then.
    Imagine sitting on a multi billion dollar and you can't make it work.

  39. 3 months ago
    Anonymous

    Remember everyone, if you have Hearts of Iron then you can download Old World Blues which is some really solid Fallout content.

  40. 3 months ago
    Anonymous

    How do you respond without sounding mad?

    • 3 months ago
      Anonymous

      Turbo Plasma Rifle

  41. 3 months ago
    Anonymous

    I still have no idea what charisma does in Fallout 1 beyond enabling a grand total of 4 perks and modifying speech and barter by 2 ranks per level. It seems to be the only attribute with no innate benefit.

    • 3 months ago
      Anonymous

      It impacts initial disposition, which gives a bonus to barter and speech with that character. But you can also just raise disposition by picking the obviously nice options, so it isn't worth the SPECIAL investment.

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