A gay man who is allowed to express his gayness will always make everything he touches overtly gay and dysgenic, but a gay man who thinks he has to compensate for being gay and hides it will channel his extreme sexual energy into the highest art.
A gay man who is allowed to express his gayness will always make everything he touches overtly gay and dysgenic, but a gay man who thinks he has to compensate for being gay and hides it will channel his extreme sexual energy into the highest art.
Vladimir Zhirinovsky said something very similar in a state Duma meeting. That all of Russia's greatest art was produced by sexual deviants and prisoners, and that while they had plenty of sexual deviants they needed more prisoners for a true artistic revival.
Vladimir Zhirinovsky said something very similar in a state Duma meeting. That all of Russia's greatest art was produced by sexual deviants and prisoners, and that while they had plenty of sexual deviants they needed more prisoners for a true artistic revival.
The majority of their art revolves around aliennation because of the white middle class society people like you produce that destroys the planet. The earth is literally dying because of america and their sanctioned genocides. The works of a genius like Tchaikovsky wasn't really created for a person that grew up in a spoiled, bougie, suburban background like you
Played for 15 minutes and I couldn’t understand shit, decided to read the manual then and it’s more than 100 pages. Frick that! No game deserves this amount of effort just to begin playing.
I played it for the first time just last year and it isn't anywhere near THAT complex to play.
You have no idea how much i would love to see a remake of Fallout NV with the gameply of the OG fallout + the cut content.
And not to play that insufferable FPS gameplay with his horrendous engine, the fricking normies couldn´t hold the beautiful kino that was Fallout 1 and Fallout 2.
And then bethesda came and ruined the saga from the ground up reeeeee.
A CRPG version of New Vegas could be really sick as a true Fallout 3.
I've seen every one of his videos and I remember him mentioning Avellone only once, talking about Obsidian briefly. I think he's just avoiding him as much as possible.
not gonna watch the video, but I'm guessing he's talking about the references in New Reno.
Kind of sucks because as far as RPG gameplay goes, New Reno is probably one of the best locations in the franchise.
That’s exactly what he was complaining about. He hated the jokes in 2 and specifically called out a “town that was one fourth wall break.”
3 months ago
Anonymous
>He hated the jokes in 2 and specifically called out a “town that was one fourth wall break.”
What an unfun c**t. New Reno was my favourite bit in FO2.
He's really gonna rack on the glitzy, grimy, shithole casino town run by gangsters for having a lot of pop culture references. Next, maybe he'll complain about the sun being bright.
3 months ago
Anonymous
His rule is no references/in-jokes unless it's subtle enough that anyone who doesn't get it, can't tell they aren't getting something. The more you think about it the better you realize that rule actually is as a game director.
3 months ago
Anonymous
It's honestly not a bad rule, and I think that even a lot of 2's devs walked back a lot of shit that was in the game like the Talking Deathclaws and attempted to sweep factions like the Shi and Hubologists under the rug.
Fallout 2 needed a rewrite with a more coherent design goal in mind, but I personally think it's an amazing game in-spite of the reference heavy writing.
3 months ago
Anonymous
The issue with Fo2 is just how much of the plot rested on the dumb stuff. In a normal playthrough: >Hakunin is a confirmed psyker and can use fricking MAGIC >Talking pacifist deathclaws >Deal with a group of fake scientologists >Learn that the main antagonist are led by an actual inbred moron
And this is just what you would *have* to deal with normally. There is a frickload of funneh lolsorandumb XD garbage. It isn't as bad as haters present it, but it can be grating and reflects a noticeable decline in vision from Fo1.
3 months ago
Anonymous
>And this is just what you would *have* to deal with normally. There is a frickload of funneh lolsorandumb XD garbage. It isn't as bad as haters present it, but it can be grating and reflects a noticeable decline in vision from Fo1.
honestly I wouldn't be suprised if fallout 2 is the reason why Bethesda does the whole wacky shit (besides their own terrible writing skills), because they saw fallout 2 do it so they think it's ok.
3 months ago
Anonymous
It's okay when Fo2 does it. Because Fo2's world still works, all the stupidity is stacked onto what is a pretty well-built setting.
3 months ago
Anonymous
>Hakunin is a confirmed psyker and can use fricking MAGIC
There are telepaths in fallout 1, Hakunin could be just another one. Or the dreams chosen one sees are just that, dreams. Clearly he's driven to save his village so no wonder his fears would crawl into the dreams. >Talking pacifist deathclaws
Yeah, this part is moronic.
Anything about fev and how inconsistently it behaves from species to species is a disaster. Deathclaws with their level of intellect and reproduction rates should've cleaned the continent in the span of 100 years. >Deal with a group of fake scientologists
Hubologists and shi sucked hard. I know F2 was basically a bunch of nails made by different people on their own and then hastily stitched together and it even worked somehow, but San francisco is just stupid. >Learn that the main antagonist are led by an actual inbred moron
President? That's like the realest part of Fallout lore that's still true. Don't want to dive into pol territory but this is a nitpick.
3 months ago
Anonymous
>Deathclaws with their level of intellect
I am fairly certain the intelligent deathclaws were engineered by the enclave and didn't just naturally occur
3 months ago
Anonymous
>dreams chosen one sees are just that, dreams
Not really. They line up specifically with what happens in the village. He communicated to you in your dreams. He spirit walked, flew in the sky, entered your head while you slept, and did it all with his voodoo psychic magic.
3 months ago
Anonymous
I can understand how the talking deathclaws bother people, but I always found the idea of the Enclave being so incompetent that their attempt at weaponizing them resulted in intelligent pacifists to be pretty funny. Also I just really liked Goris.
Funny thing about Reno is that it's existence basically made Obsidian gimp the Omertas for fear of repetition
3 months ago
Anonymous
I don't think a 2011 game could have gotten anywhere the subject material that was present in parts of Fo2.
I'm assuming that even though New Vegas touched upon a lot of sensitive stuff, there would have been a lot of self-censoring long before Obsidian could have looked at the Omertas and decided they were too similar to the New Reno families (probably the Mordinos in particular)
3 months ago
Anonymous
I don't remember anything too graphic in 2 that would've looked out of place in NV
Maybe the child killing
3 months ago
Anonymous
>Graphic
there were things like a male PC could rape Miria if you didn't meet the CHA requirement to seduce her. Or if you did marry her, you could pimp her out.
I think the tone and presentation also changes things a bit. New Vegas, as far as Fallout games goes, takes itself pretty seriously. Fo2 is openly fairly goofy. Jokes that would have been fitting in the more comical tone of 2 would have been more unpleasant in the more serious tone of NV.
3 months ago
Anonymous
You could pay prostitutes to frick underage Myron.
3 months ago
Anonymous
>I don't think a 2011 game could have gotten anywhere the subject material that was present in parts of Fo2
what the hell are you on about? Besides killing kids, I don't think there's anything in Fo2 that wasn't or couldn't be in NV
3 months ago
Anonymous
I haven't played fallout 2 in a long time but there's at least the thing of how myron can rape a low int female main character
3 months ago
Anonymous
(Forgot to say but I'm NTA)
3 months ago
Anonymous
Don't you have to basically pick options that are clearly leading it to happen?
Super mutant rape fisting
NV has Robot Fist rape
>Graphic
there were things like a male PC could rape Miria if you didn't meet the CHA requirement to seduce her. Or if you did marry her, you could pimp her out.
I think the tone and presentation also changes things a bit. New Vegas, as far as Fallout games goes, takes itself pretty seriously. Fo2 is openly fairly goofy. Jokes that would have been fitting in the more comical tone of 2 would have been more unpleasant in the more serious tone of NV.
>tone and presentation
Yeah I can see that. Like, rape rape was never funny, but putting it into a funny context of a sex comedy, it becomes a joke game and therefore palatable
3 months ago
Anonymous
>NV has Robot Fist rape
It's not rape. Though it's funny that devs put that line first so that some morons get fisted because they were too lazy to read it.
3 months ago
Anonymous
Super mutant rape fisting
3 months ago
Anonymous
Fo2 has much more of the sketchy stuff at the forefront. Like Fallout New Vegas has slavery, but it is a bit tucked away. You have the Legion, but it is kind of tucked away aside from that. There's like two quests kind of related to it, but both are "you free the slaves" quests. In Fo2, the second major settlement you enter is run by a slaver, whom you can join, engage in slavery with, and revel in. In New Vegas, you can have sex a few times. In Fo2, you can become a porn star, get poisoned by jizz, and prostitute your wife out for cash. There are implied cases of rape in New Vegas, you can literally rape and get raped in Fallout 2. It's more a matter of scale and prominence, sure New Vegas some bad stuff, but not "rape a country girl and murder her father when he tries to protect her" bad stuff.
Just work out the math
New Vegas takes place 60 or so years after Fallout 2. John Cassidy was already an old man during Fallout 2 and Cass apparently grew up knowing him. She'd logically have to be fairly old.
3 months ago
Anonymous
I mean, he's an old man fathering a child regardless. If he can do it at 60 he can do it at 75
Logically, she should've been his granddaughter
3 months ago
Anonymous
Cass being in his 70's or so while fathering Cass would probably still put her age far up there
3 months ago
Anonymous
Well Fo2 is set 40 years before NV, so if he fathered her 15 years after the game she's 25.
I'd say she's older than that, I always imagined she's at the end of her 20s, like 29
Mystic superpowers of the first game in a back-then new series, I guess?. No restrictions, no direction, just do what you want and make it fit your idea as well as you can. It's also the game that introduces you to the world, so it has to be a full package that immerses you from the first moment and not a quickly explained follow-up that throws you into a weird temple and tells you to miss giant ants.
how can you possibly not understand this game? it's as basic as it gets, a little inventory window, tiles to click on, menu with actions. i could understand if it'd be clunky or tedious for modern standards, but complicated? hell no
when I first tried to play this as a young stupid child, didn't have the manual and I played for HOURS before I figured out you could right click to change the cursor and interact with stuff lol
The issue with later RPGs is that they focused too much on "Choice and Consequences", "Immersive Roleplay", and "Moral Dilemmas" as a selling point instead of a natural consequence of a well-designed game. In Fo1 and Fo2, the consequences of your actions aren't smashed in your face constantly, there's no blatantly obvious guidelines for "this is what you do for a pacifist route", and the games overall were disinterested in making every single person secretly good. It is just a really well-constructed game that keeps things understated, as opposed to later Bioware-type RPGs, where "Roleplay" and "C&C" are just fancy ways of making the player start a new save to see a different cutscene.
I think that's a big thing, a good example is a modern game would point out constantly how hiring the water merchants to deliver water to the vault could be dangerous, but the OG build of Fallout expects you to actually think about why it's a bad idea and if you don't you increased you chance of a bad ending by a large margin.
>With love, and ancient shitpost.
There was a lot of passion, just looking at the worldbuilding and the easter eggs they made later in F2, referencing funny things the players went through in 1.
They weren't afraid of censorship, they knew the audience they were going for and not this "reaching a wider audience" bullshit by eliminating things that give the game its essence.
And i fricking love the talking heads.
And why do you think developers now are censoring shit now? Because they're cucks?
Hah. Pretty much all of the digital distribution goes over 3 or 4 stores that got really fricking tight rules when it comes to content.
So you're either "family friendly" or "fricked"
You have no idea how much i would love to see a remake of Fallout NV with the gameply of the OG fallout + the cut content.
And not to play that insufferable FPS gameplay with his horrendous engine, the fricking normies couldn´t hold the beautiful kino that was Fallout 1 and Fallout 2.
And then bethesda came and ruined the saga from the ground up reeeeee.
Another thing I would add would be to improve the speed of each turn, just because I like the game doesn't make me a blind fan.
Between turns, even worse if there are +12 individuals at the same time, passing to your turn takes a long time even with the maximum speed set in options.
The biggest inherent problem in the isometrics imho is how the slow combat is just awful when facing big groups of NPCs. This isn't much of a problem in Fallout 1 because it's a smaller, tighter game, and you only have huge fights a handful of times. But it crops up all the time in Fallout 2 that by the end of the game I would inwardly groan whenever I encountered a big groups of enemies. Playing through a single fight in a New Reno casino took me 40 minutes.
>Playing through a single fight in a New Reno casino took me 40 minutes.
Fallout 2 peaks when you get a Robber Cave random encounter and make the mistake of trying to take on a cave full of some 20+ NPCs, all of whom have good weapons and armor and scale to your level.
>entire Throwing weapon skill is basically useless. >the strongest weapon in the skill, Plasma Grenades, are actually pretty good and very useful because of their high damage, good damage type, low AP cost and being one of the few splash damage weapons in the game >except you have to invest a shit ton of skill points into the worst skill and Plasma Grenades rare and expensive. Although in Fo2 you can farm them forever from random encounters.
Throwing was weird. Frankly it's a good thing it was combined into Explosives in later games.
Fo1 and Fo2 had a lot of garbage skill balancing that really makes you wonder what the devs were thinking.
Yeah, really that is the big thing that Fallout 1 and 2 needed. A nice skill centered around AoE weapons like grenade launchers, while throwing knives and that crap should have just been rolled into melee (exactly like NV). If Fo1 had more than just the Rocket Launcher and crappy grenades as an AoE explosive, it would have been peak. Imagine something like the grenade machinegun in an isometric, where you can burst fire and just coat the entire area in front of you with explosions.
Oh yeah, I have a Rocket Launcher character in Fo1 right now, and that is a massive gripe for me. Luckily, due to the way misses are handled, if you angle it correctly, a miss will still hit the wall behind them, throwing them towards you, which I then use to stylishly impale them with my knife.
Fallout Sonora did add a grenade launcher, along with making the nerd skills like doctor and repair useful, honestly pretty insane stuff that siberian managed to do with the fo2 engine
I still don't understand why Doctor and First Aid are different skills.
It's like having Mathematics and Advanced Mathematics as completely different and independent skills
I think originally Doctor was going to have cool crap attached to it, sort of making it more like Repair or Science. In Fo2, you can make yourself a cyborg with high Doctor.
I still don't understand why Doctor and First Aid are different skills.
It's like having Mathematics and Advanced Mathematics as completely different and independent skills
The way its balanced, Doctor is just far and above more useful than First Aid.
IIRC First Aid's only advantage was that healing attempts took less time.
Doctor on the other hand >healed more HP >healed crippled limbs >In 2 it opens up a few dialogue options and quests >grants access to the Living Anatomy perk
yeah probably my biggest complaint about FO1 and FO2 is that non-combat skills are extremely situational (besides Speech)
the only reason to level up something like Repair was to use it once to complete a certain quest in a certain way, and then never use it again
FO3 was a far worse game overall, but it did a much better job of giving those skills consistent use cases
>the only reason to level up something like Repair was to use it once to complete a certain quest in a certain way, and then never use it again
Didn't Vic take care of all the skill checks for you?
He does in 2.
1 has one important repair check and that's manually fixing Necropolis's water purifier
3 months ago
Anonymous
Oh yeah and that's needed to avoid a really tough early fight
Repair was a bad example, but my point is arbitrary skill checks were the *only* purpose skills like Repair had, instead of having any gameplay usage like repairing weapons
>instead of having any gameplay usage like repairing weapons
It's pretty cool that this happen in the new games.
Repair was a bad example, but my point is arbitrary skill checks were the *only* purpose skills like Repair had, instead of having any gameplay usage like repairing weapons
I wish Fallout as a franchise kept this dark and gritty tone/story of the first game, but that would require for Tim Cain to still work on the games besides the first one.
I feel like Fallout 1's underrated trait is how mystical it treats everything. Stuff like The Glow or Deathclaws. It just feels fantastic. Rumors and old stories passed down.
This is true, and it really only works because Fallout 1 takes place relatively soon after the bombs and society has not reformed very much. You can't pull that off in the later games in the same way
They kind of do it with the Enclave and the mysterious missing Vault 13. It kind of falls apart once you get to the talking animals and San Fransisco, which is just a mess. The reason it worked so well in Fallout 1 was because of the final delivery. You follow this mysterious legend, and you encounter a massive beast that killed a supermutant like it was nothing. But in Fallout 2, you have all this build up for Vault 13, you get there, and it is talking fricking animals. Which they aren't bad inherently, but they just shouldn't have been *there*, the place that had that much build up and mystery around it.
This is true, and it really only works because Fallout 1 takes place relatively soon after the bombs and society has not reformed very much. You can't pull that off in the later games in the same way
It could work, they just need to have a Fallout set on a new place and run back the clock
One of the reasons BethFallout sucks so much is their inability not shove recognizable elements of the franchise even though we're 2000 miles away from California
Set in a new place with new things. New factions, new creatures, new currency. Just have the Vaults be the common element and make each region unique. The US is a vast, vast place. If instant communication and quick transportation are gone, and the outside is dangerous and unknown, it'd be a whole new frontier and it'd take even longer to tame
My biggest autistic nitpick about Fo3 is Tenpenny traveling across the Atlantic from Britain. If he can do that, humanity should surely be capable of kicking off international shipping again. And by that point, they should be completely off of fricking bottlecaps.
I honestly don't get Bethesda obsession with putting Brits and Irish in Fallout
3 had Tenpenny and Moriarty.
4 had Cait.
It's just weird in a way you don't quite understand
I mean, it's not even that hard to justify the accent. In Fo1, the prebuilt character Natalia (or Natasha or whatever) has a background as a Russian diplomats daughter. Just mention some lore about like a British military attaché to the US having their own vault and boom, Vault full of british accents. It would even explain why Tenpenny is super wealthy, because presumably that Vault wouldn't have been used for experiments and would be well-stocked.
3 months ago
Anonymous
At least Natasha was like a second generation ruski, it gets harder to justify when it's 200 years after the bombs instead of 50. Sure, you could do it with a Vault, but it'd feel pretty forced >was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
Emil writes on voodoo sharks. >Pretty sure Cait is just a fetish.
Worked for me, but the nonsense bothered me regardless
According to Emil(yeah yeah i know) the existence of Tenpenny and Moriarty was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
Pretty sure Cait is just a fetish.
3 months ago
Anonymous
>According to Emil(yeah yeah i know) the existence of Tenpenny and Moriarty was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
I mean I guess this would be an answer if DC wasn't lacking the most crucial resource to sustain human life. And honestly, my real issue with it is that there is so much interesting shit you could do here. The West Coast could have this massive elite that are making money hand over fist by shipping cargo and slaves from Europe. It's just so annoying to just leave >and this guy was able to travel across the Atlantic from Europe because Europe sux lmao XD
And not expand on it at all.
At least Natasha was like a second generation ruski, it gets harder to justify when it's 200 years after the bombs instead of 50. Sure, you could do it with a Vault, but it'd feel pretty forced >was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
Emil writes on voodoo sharks. >Pretty sure Cait is just a fetish.
Worked for me, but the nonsense bothered me regardless
I don't think it would be too forced. It is DC, so it seems logical for there to be a shitload of foreign dignitaries. And it would make sense for the pre-War US to make a token effort to shelter them. But of course, that requires Bethesda create something new and interesting; and hopefully actually have the player interact with it. And that is just, you know, this is a game about supermutants and ghouls so it just doesn't deserve that level of Bethesda's effort, you know what I mean?
3 months ago
Anonymous
>It is DC, so it seems logical for there to be a shitload of foreign dignitaries. And it would make sense for the pre-War US to make a token effort to shelter them
That's true, makes a lot of sense. >it just doesn't deserve that level of Bethesda's effort, you know what I mean?
I think Starfield just proved what everyone always suspected, they started putting less and less effort after Morrowind
Intercontinental travel is a huge deal. It's a level of logistics that literally no faction we've seen (that aren't meme ones like the Think Tank) can do.
I dinner if even Fo4's SHIELD Brotherhood can do it
Presumably you have the means to navigate the Atlantic. You would have tons of pre-War tankers sitting around. Just repair one in a drydock, and literally become the richest person in the entire post-War world because you are *the only* shipping magnate there is. The question is more if someone had the means to move people across the Atlantic, why the frick wouldn't they move cargo instead for frickloads more money? Or why wouldn't they colonize more land? Or why wouldn't they do anything other than move around a bunch of morons that use bottlecaps as currency? You'd think if Britain is such a shithole, you could just move some food there, gouge the frick out of everyone, and have them shit gold into your hand for a sack of grain. Or Britain isn't a shithole and you can import water to the DC wasteland. Or anything. Even with highly limited intercontinental travel, it would be absurdly lucrative to kickstart the triangle trade 2.0.
>My biggest autistic nitpick about Fo3 is Tenpenny traveling across the Atlantic from Britain. If he can do that, humanity should surely be capable of kicking off international shipping again. And by that point, they should be completely off of fricking bottlecaps.
1-In Fact, yes, in Fallout 2 they use cash instead of bottlecaps
2-Yes, in Fallout 2 you reactivate a cargo ship.
3-And vehicles do exist in Fallout, only that bethesda's engine can´t run cars and they preferred to eliminate them from existence.
4-Bethesda doesn't give a shit about lore, it has already broken it and continues to break it, to give one example out of hundreds: The existence of the pre-war Jet.
>to give one example out of hundreds: The existence of the pre-war Jet.
I find the constant retcons regarding the development of power armor to be especially annoying.
also how bethesda constantly forgets the state of the world pre-war. It wasn't literally the 50's, there were consumer energy weapons, and so on.
3 months ago
Anonymous
>I find the constant retcons regarding the development of power armor to be especially annoying.
Bethesda is frickin obsessed with the things.
Interplay had two Power Armors, T-52 in 1 and later the Advanced, or Mark 2 that the Enclave used in 2 (there was a T-45 in Van Buren but it looked identical to the T-52) because it's all it needed to be. PA was the be all of armors, having more would be like having multiple Crissaegrims.
3 reintroduced the T-45 which had a nest design but also added Hellfire, Tesla, Enclave and others that look terrible. 4 and 76 went even more moronic and started introducing lore breaking versions of the Mk.II all because Bethesda can't be fricking satisfied until there's a Power Armor for every permutation of one letter and 2 numbers in existence
3 months ago
Anonymous
Tactics deserves more blame than it gets as far as bending the lore over the table and furiously raping it is concerned. Hellfire armor was just a tactics knockoff. Tactics also introduced alot of the BoS powerwank, giving them the airship, a fleet of gas powered cars, and all sorts of crap like that. Personally, I don't mind the power armor retcons that much. I think that if the power armor system was in a better game, it would have been tolerable to rewrite shit for it, since it was the best 3D Fallout implementation of it.
3 months ago
Anonymous
>Hellfire armor was just a tactics knockoff
Normal Enclave armor is the Tactics BoS knockoff.
Hellfire Armor is pretty inoffensive unless you don't like the dog/pigman aesthetic.
3 months ago
Anonymous
It looks dumb
Like an axolotl without antenna
3 months ago
Anonymous
I like it. I think it fits well (surprisingly) with the established aesthetics of Enclave power armor looking naturally evil and animalistic.
Plus it's the singular time Bethesda added new PA to the lore that didn't moronicly retcon some other detail.
The Enclave Hellfire Armor is quite simply. >The Enclave, the consistently most advanced faction in Fallout, decided to develop and manufacture a new type of Power Armor. Surpassing both T-51b, Advanced Power Armor MK I and Advanced Power Armor MK II, specializing particularly in fire resistance because of the role made for Heavy Incinerator wielding shock troops.
3 months ago
Anonymous
I think it looks too boxy too
But yeah, at least it has a reason to exist and it doesn't lore break anything
3 months ago
Anonymous
Honestly, Tactics and BoS are guilty of a lot of what Bethesda did in recycling a bunch of elements because they're recognizable
Also, it looked terrible. That cover armor looks like shit, like something someone at Image Comics designed. One of the bad artists of Image.
3 months ago
Anonymous
I don't think anything from BoS got recycled. If there was one thing I wish could be brought back from BoS, it would be the absurd pulpy fanservice. There should be more sexy leatherclad raider matrons.
3 months ago
Anonymous
>I don't think anything from BoS got recycled
You literally meet the Vault Dweller and Rhombus >raider matrons
I like that they're 90 video game bimbos with 50s housewife big hairstyles
3 months ago
Anonymous
I mean recycled *from* BoS, like bringing up Carbon or Attis or anything like that. I never played BoS, so I don't know if anything got referenced in Fo3 or FNV though.
3 months ago
Anonymous
>I mean recycled *from* BoS
Ah.
It wasn't popular even as a cult classic so, unlikely. In fact I think people really hated it
3 months ago
Anonymous
>I think that if the power armor system was in a better game, it would have been tolerable to rewrite shit for it, since it was the best 3D Fallout implementation of it.
As a fan of that RIFTs game I understand the sexual allure of power armors and wanting more and more of them in a game but I agree that it would have been better if Bethesda made its own IP for power armor wank or just a better fallout game that was focused on power armor combat, like an action game squarely about the NCR and BoS fighting for northern California, then that would hsve been great
>The existence of the pre-war Jet
You chose the already most debated one, where even Black Isle contradicted himself in Fallout 2, and Avellone had to give the statement " Leslie Anne Bishop somehow forgot which drug she's addicted to" as an excuse
>Be Bethesda >Eeeeh uuuhhh, my engine can´t run cars, so as of today, functional cars are no longer canon.
3 months ago
Anonymous
uuuhhh, my engine can´t run cars, so as of today, functional cars are no longer canon
I mean, they still are
Even in 2 the only functional one you see is the one you have
3 months ago
Anonymous
>when a random slav with a budget consisting of one half drunken bottle of potato water and a pack of ciggies can do it soko
Mogged
I think Bethesda was too afraid to frick with the west coast lore but also didn't want to go completely original on the east coast. They needed it to be connected to the older titles even if it made no sense.
>I think Bethesda was too afraid to frick with the west coast lore
Still kinda did it. Though it wasn't egregious until 76
But man, it's just so lazy with how much recycling there is. Having a linking element is fine, like I said, the Vaults are a good place to start, but it's everything.
BoS traveled thousand of miles to find a land that also had >super mutants >ghouls >deathclaws >bottle caps >the enclave
They result from FEV plus radiation
Considering that FEV was concentrated on WesTek I think there as you move away from it there should be less ghouls, but more critically, they shouldn't be called "ghouls", different people should have different names for them
3 months ago
Anonymous
>They result from FEV plus radiation
Pretty sure that was just Harold >they shouldn't be called "ghouls", different people should have different names for them
I see that as stuff from West Coast reaching East just like the BoS, considering there's the Junktown Jerky Vendor skill Books and that "Shady Sands Shuffle" mention imply D.C has had some contact with California through the decades.
3 months ago
Anonymous
>Pretty sure that was just Harold
Nah, 2 retcons them into being byproduct of both. I guess it was either that or coming up with a whole explanation of what makes a ghoul a ghoul, when radiation should just kill you >see that as stuff from West Coast reaching East just like the BoS,
I mean, local terms are still something strong today, in a day and age where geographical barriers are at it's weakest
Also, communication between the two parts of the country is just lame, kills off that adventure vibe where you no is sure what's happening a few miles from them
3 months ago
Anonymous
>Nah, 2 retcons them into being byproduct of both.
I don't think that ever happened.
3 months ago
Anonymous
>Ghouls are a type of mutant.
Harold is a ghoul. He's also a little special. >Super Mutants are humans with no or minimal radiation damage who have been exposed to FEV. >Ghouls are humans with significant radiation damage exposed to FEV. >Harold is, well, Harold. >— Chris Taylor, Fallout Bible 5
>Notably, Fallout (as a franchise) has a lot of post facto development. The whole notion of the Vaults-as-experiments was largely introduced in Fallout 2, after all. If Fallout says that ghouls were products of huge overexposure to radiation, Fallout 2 hints that maybe some FEV is involved, and Fallout 3 says that there is also a mysterious X-factor (which is how they get the Lesser Rad Orb power, I guess), it's quite possibly just another case of post facto design: "No, wait, you thought it was this, but it's actually this other thing!" >-Jesse Heinig
3 months ago
Anonymous
Really, they over rely on FEV for everything.
3 months ago
Anonymous
I can understand on this case
It can't just be radiation
3 months ago
Anonymous
Bethesda did have plenty of people calling them zombies in 3, but they didn't commit to that being the general term on the East Coast.
3 months ago
Anonymous
Probably because they changed the zombie-like look into one more, well, Ghoulish.
3 months ago
Anonymous
>Pretty sure that was just Harold
Nah, 2 retcons them into being byproduct of both. I guess it was either that or coming up with a whole explanation of what makes a ghoul a ghoul, when radiation should just kill you >see that as stuff from West Coast reaching East just like the BoS,
I mean, local terms are still something strong today, in a day and age where geographical barriers are at it's weakest
Also, communication between the two parts of the country is just lame, kills off that adventure vibe where you no is sure what's happening a few miles from them
>Nah, 2 retcons them into being byproduct of both.
I don't think that ever happened.
In all fairness, even if Ghouls are just radiation, Fallout has a lot of mutated wildlife that as far as we are presented, are only radiation-induced mutations. Radscorpions being the prime example.
I hate how Bethesda actually fix that with the one moment of lucidity they had, Far Harbor, it expands the post apocalyptic world view with mutated swamp and sea creatures, a new setting. Shit how I would love a Fallout based exclusively around Far Harbor.
3 months ago
Anonymous
Fallout should be terrifying in the first person.
Bethesda knew how to do that, used to anyways.
If anybody remembers what the draugr were like before skyrim.
3 months ago
Anonymous
Meh
3 months ago
Anonymous
Point Lookout was good for that too kind of. The enemies were just moronic rednecks, but the setting was great.
3 months ago
Anonymous
Why Bethesda, Why? You were so close to start doing thing good.
Fallout 4 I didn't like it and apparently I'm not the only one, but Far Harbor, was extremely enjoyable, I could start a game in fallout 4, use cheats to reach lvl 15 and play only far harbor.
Interesting concepts like the radioactive mist, the ambience, the enemy design, the hermit crabs using buses as a shell. The town, the haze fans, paranormal activity, how the weapons revolve around fishing, the maritime legends, it was so beautiful.
But NO, they went back to using the same thing, supermutants and deathclaws in the east and fallout 76 exist.
3 months ago
Anonymous
Because the Lead Designer was the guy who made Nick Valentine instead of Emil Pagliarulo, but he has since left the company to work on indie shit iirc.
3 months ago
Anonymous
That explains a lot.
3 months ago
Anonymous
>He left the company, after almost 16 years, in August 2021.[2] He founded a gaming studio called Something Wicked Games in 2022 and joined Charles Staples, the design director on Obsidian Entertainment's The Outer Worlds and lead level designer on Fallout: New Vegas. The two are working on a new RPG known as Wyrdsong.
That's not the guys you're talking about but I found this bit looking for him and found it funny
3 months ago
Anonymous
Yeah, that's Jeff Gardiner, producer of Fallout 3 and 4 and Project lead of Fallout 76.
3 months ago
Anonymous
Funnier still >He was a senior designer at Bethesda Game Studios until his departure in October 2023. Shen is a lead content designer on Wyrdsong at Something Wicked Games, a studio co-founded by former Bethesda producer Jeff Gardiner and Obsidian Entertainment developer Charles Staples.[7]
Wil Shen is working with him
3 months ago
Anonymous
Huh, looking at his page rn, didn't know he was the one who wrote Big Town and The Republic of Dave
3 months ago
Anonymous
The best thing about Far Habor that people always seem to forget is that it had ACTUAL role-playing. You could literally be redpilled into believing you were a Synth the whole time and either reject the idea or run with it, and there's literally no way to tell without being killed. It also recontextualizes the entire story with Shaun. Literally the only actual pivotal roleplaying in the entire game.
You have no idea how much i would love to see a remake of Fallout 1 and 2 with the gameply of New Vegas.
And not to play that insufferable isometric RPG gameplay with his horrendous engine, the fricking NMA homosexuals couldn´t hold the beautiful kino that was Fallout New Vegas.
Bethesda came and saved the series.
Haven't tried it myself but Fallout Et Tu seems like the best way these days, it's a fan project that brings Fallout 2's engine improvements over to the original game. Fallout 1 originally doesn't even have a take-all button which can make inventory management tedious later on.
Might be in the minority, but I don't like the first game. It fricking sucks and there's nothing much to do. The second one is crazily better and I replay it all the time. Can't be bothered to leave who-gives-a-frick in the first game.
I hate how the bos crack assault squad don't follow you into mariposa. Granted they would eventually get vaporized by the security doors but it's still lame.
It's one of the few things I've been seriously looking forward to and have been optimistic about.
So far I haven't seen any reason to doubt that it'll be good.
He was involved, but not as much and I believe Interplay basically told him to hurry the frick an make a sequel to Fallout, it wasn't an innate desire
3 months ago
Anonymous
You don't go to work every day and count peanuts unless you're moronic, somebody said.
He was there, he was involved.
3 months ago
Anonymous
>He was there, he was involved
Yeah, I said that
3 months ago
Anonymous
How good of you.
I forget all the time.
3 months ago
Anonymous
Eat more carrots
3 months ago
Anonymous
You don't go to work every day and count peanuts unless you're moronic, somebody said.
He was there, he was involved.
He had minimal involvement at the beginning of the project, but he didn't like the idea of other people suddenly getting all over the sequel and suits dictating what should be done after the first game was a sudden success for Interplay. He also didn't like how the company was run, so he resigned and left to create Troika.
3 months ago
Anonymous
Management stabbed him in the back, screwed him out of money, and refused to let him work on anything that wasn't fallout, you mean.
3 months ago
Anonymous
Eh, he only made one good game after Fallout tbh
3 months ago
Anonymous
Brian Fargo did that? I thought he was an ok guy.
3 months ago
Anonymous
He killed Spock
3 months ago
Anonymous
Fargo is just a typical producer. Also not once did he ever talk shit about his former employees.
I'd usually take gays' statements with a grain of salt. They usually like to embellish the villainous aspect of someone while omitting details that would make themselves otherwise accountable. We still yet to hear his side of the story if he can even recall it.
3 months ago
Anonymous
Brian Fargo is probably pissed at Tim Cain for being the reason some key people from his company left after hearing that Tim resigned.
I like Fallout 1, and I think it is a tighter experience than Fallout 2 and it is as close as you can get to "the perfect game". But Fallout 2 has it beat purely because of sheer volume.
A hard question really, the answer is most likely right place right time. All of the big people behind the first Fallout balanced reach other moronation well enough to keep shitty takes away from the game while keeping all the best parts in. I don't think they themselves don't even know how they managed to pull it off.
Devs were the products of their time, each with unique but similar worldviews and exact cultural backgrounds to bring Fallout to life.
They were in control of everything and had the skill to code, draw and write it all together.
There will never be another game full of soul like that simply because times have changed and people had too. Its seriously a miracle that these dudes with their ideas, skills and ideals all came together and made Fallout. They all grew up during same events, in the and culture and propaganda, had same preferences in books and movies that shaped their preferences. No wonder nothing came close ever since, not even new vegas, and especially nothing made by Bethesda, it's not enough to slap vaults and power armor into the game and somehow expect it to have the same impact.
>take GURPS over DnD to free yourself from legacy baggage design elements >get really familiar with GURPS through the power of autism >create a very interesting setting that nobody else is doing >boil GURPS autism down to its most important elements to create SPECIAL >add ludicrous megaviolence
Boom you have Fallout.
This game is like 70% setting 20% music 10% story.
Combat sucks, ingame graphics are servicable at best, quests and characters are nothing special and there's like 5 locations in the game.
All of my old games are still great. I don't even care if new games are garbage or if eCelebs don't like what i like.
You don't have to give new shit and perpetually online hipsters any of your attention.
Depends on the size of the studio and it's investors. The bigger they are the more diversity hires they need to reduce taxes, and the more investors will push to make the game into whatever is popular at the time.
If an established studio tried to make an RTS game, it would come out as a 3rd person open world looter shooter with RPG elements(all dialogue voiced by d-list celebs) and a cash shop so you can buy the latest female vitilago Black skins for only 10000 gay crystals.
An indie studio could make it for free with a handful of dudes programming instead of going to parties at college.
For me, it's a Fallout 1&2 remade with Tactics combat.
That'd mean painstakingly remaking every single map including randomly generated ones to make it work in practice, but an anon can dream.
Funnily enough the sirsfield engine would be okay platform to transform F1 to the 3d fallout era. All settlements imported have their own zones and they are connected with the F1/F2 world map which masks the loading screen
>people never understood that the sequel was a publisher in-house dev ploy to rake more shekels from unknowing fans >is still lauded as a better game than the original even though it's horribly aimless with F3-tier whacky Disneyland separated zones (cowboy town, then ghoul town, then chinaland etc)
I got tired of F1 just about the time i beat the master, which means it had excellent pacing.
I got tired of F2 barely past Reno. Not good.
>even though it's horribly aimless with F3-tier whacky Disneyland separated zones (cowboy town, then ghoul town, then chinaland etc)
I'm calling you out Black person, you didn't play Fallout 2. You maybe downloaded it and got filtered by the temple of trials. Redding is played straight, Gecko is played straight, and those are two of the most interconnected towns in the game. Like a third of the random encounters on the Eastern side of the map are caravans moving uranium to Gecko. Redding is the reason currency even exists. Even Reno, one of the le whacky towns, has a very clear impact on the rest of the world.
>half of my random encounters were the rarest one in the game that you can only encounter past level 9 >But I never once encountered anything from the trade route tables aside from rats and radscorpions
No lil'nig. You saw a Ganker post complaining about the bridgekeeper encounter and decided to shitpost about a game you have never played.
You should go buy some scratch offs right now, because statistical anomalies are evidently drawn to you. When I said a third of the encounters in the eastern part of the map were caravans, that was an understatement. In the Vault City - New Reno - Gecko - Broken Hills trade route encounter zone, you have a 46% chance of a random encounter being a caravan. You never encountered a caravan once? All of the trade route zone tables are absolutely loaded with caravan encounters, so either you were circling through mountains for no reason half the time or you have LCK 10 or 1 depending on what you consider good.
3 months ago
Anonymous
>so either you were circling through mountains for no reason half the time
...yeah, i think i did that
I had the car so i was going just going directly to places through the mountains
Based, only through oppression of his homosexualry he was able to make kino
When he was out and about he made Outer Worlds
Homophobia is an essential component to quality games
The story of how Tim Cain got screwed over and his IP taken away from him twice, once by the corporate suits at Interplay, second by Bethesda outbidding Troika is just utterly sad. It's clear he deeply cares about Fallout and it must feel devastating seeing something he made being raped right in front of his eyes.
Skyrim is a good game though. Even if it's dumbed down mechanically. It's still a wonderful world to explore and you actually feel like you engage with it. More than what can be said about Fallout 4 or Starfield
I still have no idea what charisma does in Fallout 1 beyond enabling a grand total of 4 perks and modifying speech and barter by 2 ranks per level. It seems to be the only attribute with no innate benefit.
It impacts initial disposition, which gives a bonus to barter and speech with that character. But you can also just raise disposition by picking the obviously nice options, so it isn't worth the SPECIAL investment.
more importantly, where is the remaster?
Impossible. There's only one Master.
Through the power of closeted gays, seriously when gays are kept firmly in the closet they produce kino
A gay man who is allowed to express his gayness will always make everything he touches overtly gay and dysgenic, but a gay man who thinks he has to compensate for being gay and hides it will channel his extreme sexual energy into the highest art.
I think the same thing happened with Gaider and Dragon Age
The more open towards gays society became the worse and gayer his writing became
Tim Cain was openly gay back then, no?
Tim cain wasn't open to his company
He described his co-workers as masculine offensive straight jokers or something
Is that why he put Chris Avellone in the game as an respawning butthole specifically named Chris Avellone?
Vladimir Zhirinovsky said something very similar in a state Duma meeting. That all of Russia's greatest art was produced by sexual deviants and prisoners, and that while they had plenty of sexual deviants they needed more prisoners for a true artistic revival.
rip king
This is eating-your-own-shit level cultural analysis
He was a wacky guy.
But it's true.
It was probably funnier when you were there.
The majority of their art revolves around aliennation because of the white middle class society people like you produce that destroys the planet. The earth is literally dying because of america and their sanctioned genocides. The works of a genius like Tchaikovsky wasn't really created for a person that grew up in a spoiled, bougie, suburban background like you
80% of pollution comes from China tho
>because of the white middle class society people like you produce that destroys the planet.
Good, accelerate.
shut up commie
They hated the words of the Prophet because he spaket'd the truth
By both allowing them to do what they wanted, and also not allowing them to do what they wanted.
Never ever.
Played for 15 minutes and I couldn’t understand shit, decided to read the manual then and it’s more than 100 pages. Frick that! No game deserves this amount of effort just to begin playing.
So.... THIS is the power of zoomies...
I played It just fine. Zoomers aren't one person.
I played yday for the first time and I learned almost everything i need to know before i left the cave just by fricking around with the controls
Nah
T. Actual low attention span zoomer, Fallout 1 is easy
>decided to read the manual then and it’s more than 100 pages.
Wait, there was a manual? lol
The Vault Dweller's Survival Guide
>op replies to his own thread pretending to be zoomer to get replies
I played it for the first time just last year and it isn't anywhere near THAT complex to play.
A CRPG version of New Vegas could be really sick as a true Fallout 3.
Imagine them tiddies in the Mojave sunshine.
Yeah Cain spilled the tea on his yt channel https://youtu.be/UGfaCXEu0tE
>chucks New Reno under the bus
Has he ever directly addressed how he felt about avellone considering he essentially set the tone for fallout’s future?
I've seen every one of his videos and I remember him mentioning Avellone only once, talking about Obsidian briefly. I think he's just avoiding him as much as possible.
not gonna watch the video, but I'm guessing he's talking about the references in New Reno.
Kind of sucks because as far as RPG gameplay goes, New Reno is probably one of the best locations in the franchise.
That’s exactly what he was complaining about. He hated the jokes in 2 and specifically called out a “town that was one fourth wall break.”
>He hated the jokes in 2 and specifically called out a “town that was one fourth wall break.”
What an unfun c**t. New Reno was my favourite bit in FO2.
He's really gonna rack on the glitzy, grimy, shithole casino town run by gangsters for having a lot of pop culture references. Next, maybe he'll complain about the sun being bright.
His rule is no references/in-jokes unless it's subtle enough that anyone who doesn't get it, can't tell they aren't getting something. The more you think about it the better you realize that rule actually is as a game director.
It's honestly not a bad rule, and I think that even a lot of 2's devs walked back a lot of shit that was in the game like the Talking Deathclaws and attempted to sweep factions like the Shi and Hubologists under the rug.
Fallout 2 needed a rewrite with a more coherent design goal in mind, but I personally think it's an amazing game in-spite of the reference heavy writing.
The issue with Fo2 is just how much of the plot rested on the dumb stuff. In a normal playthrough:
>Hakunin is a confirmed psyker and can use fricking MAGIC
>Talking pacifist deathclaws
>Deal with a group of fake scientologists
>Learn that the main antagonist are led by an actual inbred moron
And this is just what you would *have* to deal with normally. There is a frickload of funneh lolsorandumb XD garbage. It isn't as bad as haters present it, but it can be grating and reflects a noticeable decline in vision from Fo1.
>And this is just what you would *have* to deal with normally. There is a frickload of funneh lolsorandumb XD garbage. It isn't as bad as haters present it, but it can be grating and reflects a noticeable decline in vision from Fo1.
honestly I wouldn't be suprised if fallout 2 is the reason why Bethesda does the whole wacky shit (besides their own terrible writing skills), because they saw fallout 2 do it so they think it's ok.
It's okay when Fo2 does it. Because Fo2's world still works, all the stupidity is stacked onto what is a pretty well-built setting.
>Hakunin is a confirmed psyker and can use fricking MAGIC
There are telepaths in fallout 1, Hakunin could be just another one. Or the dreams chosen one sees are just that, dreams. Clearly he's driven to save his village so no wonder his fears would crawl into the dreams.
>Talking pacifist deathclaws
Yeah, this part is moronic.
Anything about fev and how inconsistently it behaves from species to species is a disaster. Deathclaws with their level of intellect and reproduction rates should've cleaned the continent in the span of 100 years.
>Deal with a group of fake scientologists
Hubologists and shi sucked hard. I know F2 was basically a bunch of nails made by different people on their own and then hastily stitched together and it even worked somehow, but San francisco is just stupid.
>Learn that the main antagonist are led by an actual inbred moron
President? That's like the realest part of Fallout lore that's still true. Don't want to dive into pol territory but this is a nitpick.
>Deathclaws with their level of intellect
I am fairly certain the intelligent deathclaws were engineered by the enclave and didn't just naturally occur
>dreams chosen one sees are just that, dreams
Not really. They line up specifically with what happens in the village. He communicated to you in your dreams. He spirit walked, flew in the sky, entered your head while you slept, and did it all with his voodoo psychic magic.
I can understand how the talking deathclaws bother people, but I always found the idea of the Enclave being so incompetent that their attempt at weaponizing them resulted in intelligent pacifists to be pretty funny. Also I just really liked Goris.
Funny thing about Reno is that it's existence basically made Obsidian gimp the Omertas for fear of repetition
I don't think a 2011 game could have gotten anywhere the subject material that was present in parts of Fo2.
I'm assuming that even though New Vegas touched upon a lot of sensitive stuff, there would have been a lot of self-censoring long before Obsidian could have looked at the Omertas and decided they were too similar to the New Reno families (probably the Mordinos in particular)
I don't remember anything too graphic in 2 that would've looked out of place in NV
Maybe the child killing
>Graphic
there were things like a male PC could rape Miria if you didn't meet the CHA requirement to seduce her. Or if you did marry her, you could pimp her out.
I think the tone and presentation also changes things a bit. New Vegas, as far as Fallout games goes, takes itself pretty seriously. Fo2 is openly fairly goofy. Jokes that would have been fitting in the more comical tone of 2 would have been more unpleasant in the more serious tone of NV.
You could pay prostitutes to frick underage Myron.
>I don't think a 2011 game could have gotten anywhere the subject material that was present in parts of Fo2
what the hell are you on about? Besides killing kids, I don't think there's anything in Fo2 that wasn't or couldn't be in NV
I haven't played fallout 2 in a long time but there's at least the thing of how myron can rape a low int female main character
(Forgot to say but I'm NTA)
Don't you have to basically pick options that are clearly leading it to happen?
NV has Robot Fist rape
>tone and presentation
Yeah I can see that. Like, rape rape was never funny, but putting it into a funny context of a sex comedy, it becomes a joke game and therefore palatable
>NV has Robot Fist rape
It's not rape. Though it's funny that devs put that line first so that some morons get fisted because they were too lazy to read it.
Super mutant rape fisting
Fo2 has much more of the sketchy stuff at the forefront. Like Fallout New Vegas has slavery, but it is a bit tucked away. You have the Legion, but it is kind of tucked away aside from that. There's like two quests kind of related to it, but both are "you free the slaves" quests. In Fo2, the second major settlement you enter is run by a slaver, whom you can join, engage in slavery with, and revel in. In New Vegas, you can have sex a few times. In Fo2, you can become a porn star, get poisoned by jizz, and prostitute your wife out for cash. There are implied cases of rape in New Vegas, you can literally rape and get raped in Fallout 2. It's more a matter of scale and prominence, sure New Vegas some bad stuff, but not "rape a country girl and murder her father when he tries to protect her" bad stuff.
>no cass romance
I bet she's got a hairy red bush
37 years old
Yes, she's a sexy alcoholic ginger hag.
The source for that isn't reliable
Just work out the math
New Vegas takes place 60 or so years after Fallout 2. John Cassidy was already an old man during Fallout 2 and Cass apparently grew up knowing him. She'd logically have to be fairly old.
I mean, he's an old man fathering a child regardless. If he can do it at 60 he can do it at 75
Logically, she should've been his granddaughter
Cass being in his 70's or so while fathering Cass would probably still put her age far up there
Well Fo2 is set 40 years before NV, so if he fathered her 15 years after the game she's 25.
I'd say she's older than that, I always imagined she's at the end of her 20s, like 29
Courier McThunderwiener will fertilize her last alcohol soaked egg
aged like a fine wine.
So?
was Ganker always a bunch of cassgays?
Ye
Mystic superpowers of the first game in a back-then new series, I guess?. No restrictions, no direction, just do what you want and make it fit your idea as well as you can. It's also the game that introduces you to the world, so it has to be a full package that immerses you from the first moment and not a quickly explained follow-up that throws you into a weird temple and tells you to miss giant ants.
how can you possibly not understand this game? it's as basic as it gets, a little inventory window, tiles to click on, menu with actions. i could understand if it'd be clunky or tedious for modern standards, but complicated? hell no
Bro I played this shit when I was 16 and it was kino
How moronic are you?
Just use the Index, you don't have to read every page.
when I first tried to play this as a young stupid child, didn't have the manual and I played for HOURS before I figured out you could right click to change the cursor and interact with stuff lol
>gunning down rats
>RPG makes you fight weak enemies at the very start
wtf? Where are the deathclaws and the free early game power armor and minigun?
Did you forget the radroaches in vault 111?
The issue with later RPGs is that they focused too much on "Choice and Consequences", "Immersive Roleplay", and "Moral Dilemmas" as a selling point instead of a natural consequence of a well-designed game. In Fo1 and Fo2, the consequences of your actions aren't smashed in your face constantly, there's no blatantly obvious guidelines for "this is what you do for a pacifist route", and the games overall were disinterested in making every single person secretly good. It is just a really well-constructed game that keeps things understated, as opposed to later Bioware-type RPGs, where "Roleplay" and "C&C" are just fancy ways of making the player start a new save to see a different cutscene.
I think that's a big thing, a good example is a modern game would point out constantly how hiring the water merchants to deliver water to the vault could be dangerous, but the OG build of Fallout expects you to actually think about why it's a bad idea and if you don't you increased you chance of a bad ending by a large margin.
>holds better than any modern indie game
how did they do it indeed
>With love, and ancient shitpost.
There was a lot of passion, just looking at the worldbuilding and the easter eggs they made later in F2, referencing funny things the players went through in 1.
They weren't afraid of censorship, they knew the audience they were going for and not this "reaching a wider audience" bullshit by eliminating things that give the game its essence.
And i fricking love the talking heads.
>They weren't afraid of censorship
Dude! Fallout had a censored version, lol
As per yuropeon law, not because of the devs themselves
And why do you think developers now are censoring shit now? Because they're cucks?
Hah. Pretty much all of the digital distribution goes over 3 or 4 stores that got really fricking tight rules when it comes to content.
So you're either "family friendly" or "fricked"
>And why do you think developers now are censoring shit now? Because they're cucks?
All rhetorical questions I presume?
Oil can, i beg you anon, give me the oil can!
can I use a controller.?
because i dont play games with keyboard and mouse.
Arguably the most well paced game of all time. Has infinite replay value
You have no idea how much i would love to see a remake of Fallout NV with the gameply of the OG fallout + the cut content.
And not to play that insufferable FPS gameplay with his horrendous engine, the fricking normies couldn´t hold the beautiful kino that was Fallout 1 and Fallout 2.
And then bethesda came and ruined the saga from the ground up reeeeee.
I still need to play the first one
The only issues with the isometrics were the janky stealth and the lack of weapon variety.
Another thing I would add would be to improve the speed of each turn, just because I like the game doesn't make me a blind fan.
Between turns, even worse if there are +12 individuals at the same time, passing to your turn takes a long time even with the maximum speed set in options.
The biggest inherent problem in the isometrics imho is how the slow combat is just awful when facing big groups of NPCs. This isn't much of a problem in Fallout 1 because it's a smaller, tighter game, and you only have huge fights a handful of times. But it crops up all the time in Fallout 2 that by the end of the game I would inwardly groan whenever I encountered a big groups of enemies. Playing through a single fight in a New Reno casino took me 40 minutes.
>Playing through a single fight in a New Reno casino took me 40 minutes.
Fallout 2 peaks when you get a Robber Cave random encounter and make the mistake of trying to take on a cave full of some 20+ NPCs, all of whom have good weapons and armor and scale to your level.
>lack of weapon variety.
>entire Throwing weapon skill is basically useless.
>the strongest weapon in the skill, Plasma Grenades, are actually pretty good and very useful because of their high damage, good damage type, low AP cost and being one of the few splash damage weapons in the game
>except you have to invest a shit ton of skill points into the worst skill and Plasma Grenades rare and expensive. Although in Fo2 you can farm them forever from random encounters.
Throwing was weird. Frankly it's a good thing it was combined into Explosives in later games.
Fo1 and Fo2 had a lot of garbage skill balancing that really makes you wonder what the devs were thinking.
Yeah, really that is the big thing that Fallout 1 and 2 needed. A nice skill centered around AoE weapons like grenade launchers, while throwing knives and that crap should have just been rolled into melee (exactly like NV). If Fo1 had more than just the Rocket Launcher and crappy grenades as an AoE explosive, it would have been peak. Imagine something like the grenade machinegun in an isometric, where you can burst fire and just coat the entire area in front of you with explosions.
Imagine being able to choose the square to shoot.
Oh yeah, I have a Rocket Launcher character in Fo1 right now, and that is a massive gripe for me. Luckily, due to the way misses are handled, if you angle it correctly, a miss will still hit the wall behind them, throwing them towards you, which I then use to stylishly impale them with my knife.
Fallout Sonora did add a grenade launcher, along with making the nerd skills like doctor and repair useful, honestly pretty insane stuff that siberian managed to do with the fo2 engine
I still don't understand why Doctor and First Aid are different skills.
It's like having Mathematics and Advanced Mathematics as completely different and independent skills
I think originally Doctor was going to have cool crap attached to it, sort of making it more like Repair or Science. In Fo2, you can make yourself a cyborg with high Doctor.
The way its balanced, Doctor is just far and above more useful than First Aid.
IIRC First Aid's only advantage was that healing attempts took less time.
Doctor on the other hand
>healed more HP
>healed crippled limbs
>In 2 it opens up a few dialogue options and quests
>grants access to the Living Anatomy perk
yeah probably my biggest complaint about FO1 and FO2 is that non-combat skills are extremely situational (besides Speech)
the only reason to level up something like Repair was to use it once to complete a certain quest in a certain way, and then never use it again
FO3 was a far worse game overall, but it did a much better job of giving those skills consistent use cases
>the only reason to level up something like Repair was to use it once to complete a certain quest in a certain way, and then never use it again
Didn't Vic take care of all the skill checks for you?
He does in 2.
1 has one important repair check and that's manually fixing Necropolis's water purifier
Oh yeah and that's needed to avoid a really tough early fight
>instead of having any gameplay usage like repairing weapons
It's pretty cool that this happen in the new games.
Repair was a bad example, but my point is arbitrary skill checks were the *only* purpose skills like Repair had, instead of having any gameplay usage like repairing weapons
>guys please make a bad game with the gameplay of a good one!
nothing will save the SHIT writing of troonout new gaygas
I wish Fallout as a franchise kept this dark and gritty tone/story of the first game, but that would require for Tim Cain to still work on the games besides the first one.
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>tfw you finally figure out why the caravans were disappearing in the Hub
I feel like Fallout 1's underrated trait is how mystical it treats everything. Stuff like The Glow or Deathclaws. It just feels fantastic. Rumors and old stories passed down.
This is true, and it really only works because Fallout 1 takes place relatively soon after the bombs and society has not reformed very much. You can't pull that off in the later games in the same way
They kind of do it with the Enclave and the mysterious missing Vault 13. It kind of falls apart once you get to the talking animals and San Fransisco, which is just a mess. The reason it worked so well in Fallout 1 was because of the final delivery. You follow this mysterious legend, and you encounter a massive beast that killed a supermutant like it was nothing. But in Fallout 2, you have all this build up for Vault 13, you get there, and it is talking fricking animals. Which they aren't bad inherently, but they just shouldn't have been *there*, the place that had that much build up and mystery around it.
It could work, they just need to have a Fallout set on a new place and run back the clock
One of the reasons BethFallout sucks so much is their inability not shove recognizable elements of the franchise even though we're 2000 miles away from California
Set in a new place with new things. New factions, new creatures, new currency. Just have the Vaults be the common element and make each region unique. The US is a vast, vast place. If instant communication and quick transportation are gone, and the outside is dangerous and unknown, it'd be a whole new frontier and it'd take even longer to tame
My biggest autistic nitpick about Fo3 is Tenpenny traveling across the Atlantic from Britain. If he can do that, humanity should surely be capable of kicking off international shipping again. And by that point, they should be completely off of fricking bottlecaps.
I honestly don't get Bethesda obsession with putting Brits and Irish in Fallout
3 had Tenpenny and Moriarty.
4 had Cait.
It's just weird in a way you don't quite understand
I mean, it's not even that hard to justify the accent. In Fo1, the prebuilt character Natalia (or Natasha or whatever) has a background as a Russian diplomats daughter. Just mention some lore about like a British military attaché to the US having their own vault and boom, Vault full of british accents. It would even explain why Tenpenny is super wealthy, because presumably that Vault wouldn't have been used for experiments and would be well-stocked.
At least Natasha was like a second generation ruski, it gets harder to justify when it's 200 years after the bombs instead of 50. Sure, you could do it with a Vault, but it'd feel pretty forced
>was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
Emil writes on voodoo sharks.
>Pretty sure Cait is just a fetish.
Worked for me, but the nonsense bothered me regardless
According to Emil(yeah yeah i know) the existence of Tenpenny and Moriarty was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
Pretty sure Cait is just a fetish.
>According to Emil(yeah yeah i know) the existence of Tenpenny and Moriarty was to imply how fricking bad the rest of the world is that even after nuclear annihilation, america is still more appealing.
I mean I guess this would be an answer if DC wasn't lacking the most crucial resource to sustain human life. And honestly, my real issue with it is that there is so much interesting shit you could do here. The West Coast could have this massive elite that are making money hand over fist by shipping cargo and slaves from Europe. It's just so annoying to just leave
>and this guy was able to travel across the Atlantic from Europe because Europe sux lmao XD
And not expand on it at all.
I don't think it would be too forced. It is DC, so it seems logical for there to be a shitload of foreign dignitaries. And it would make sense for the pre-War US to make a token effort to shelter them. But of course, that requires Bethesda create something new and interesting; and hopefully actually have the player interact with it. And that is just, you know, this is a game about supermutants and ghouls so it just doesn't deserve that level of Bethesda's effort, you know what I mean?
>It is DC, so it seems logical for there to be a shitload of foreign dignitaries. And it would make sense for the pre-War US to make a token effort to shelter them
That's true, makes a lot of sense.
>it just doesn't deserve that level of Bethesda's effort, you know what I mean?
I think Starfield just proved what everyone always suspected, they started putting less and less effort after Morrowind
Idk man, one ship actually working enough to bring brits and irish to america doesn't mean you can actually kickstart international stuff again
Intercontinental travel is a huge deal. It's a level of logistics that literally no faction we've seen (that aren't meme ones like the Think Tank) can do.
I dinner if even Fo4's SHIELD Brotherhood can do it
Presumably you have the means to navigate the Atlantic. You would have tons of pre-War tankers sitting around. Just repair one in a drydock, and literally become the richest person in the entire post-War world because you are *the only* shipping magnate there is. The question is more if someone had the means to move people across the Atlantic, why the frick wouldn't they move cargo instead for frickloads more money? Or why wouldn't they colonize more land? Or why wouldn't they do anything other than move around a bunch of morons that use bottlecaps as currency? You'd think if Britain is such a shithole, you could just move some food there, gouge the frick out of everyone, and have them shit gold into your hand for a sack of grain. Or Britain isn't a shithole and you can import water to the DC wasteland. Or anything. Even with highly limited intercontinental travel, it would be absurdly lucrative to kickstart the triangle trade 2.0.
>My biggest autistic nitpick about Fo3 is Tenpenny traveling across the Atlantic from Britain. If he can do that, humanity should surely be capable of kicking off international shipping again. And by that point, they should be completely off of fricking bottlecaps.
1-In Fact, yes, in Fallout 2 they use cash instead of bottlecaps
2-Yes, in Fallout 2 you reactivate a cargo ship.
3-And vehicles do exist in Fallout, only that bethesda's engine can´t run cars and they preferred to eliminate them from existence.
4-Bethesda doesn't give a shit about lore, it has already broken it and continues to break it, to give one example out of hundreds: The existence of the pre-war Jet.
>to give one example out of hundreds: The existence of the pre-war Jet.
I find the constant retcons regarding the development of power armor to be especially annoying.
also how bethesda constantly forgets the state of the world pre-war. It wasn't literally the 50's, there were consumer energy weapons, and so on.
>I find the constant retcons regarding the development of power armor to be especially annoying.
Bethesda is frickin obsessed with the things.
Interplay had two Power Armors, T-52 in 1 and later the Advanced, or Mark 2 that the Enclave used in 2 (there was a T-45 in Van Buren but it looked identical to the T-52) because it's all it needed to be. PA was the be all of armors, having more would be like having multiple Crissaegrims.
3 reintroduced the T-45 which had a nest design but also added Hellfire, Tesla, Enclave and others that look terrible. 4 and 76 went even more moronic and started introducing lore breaking versions of the Mk.II all because Bethesda can't be fricking satisfied until there's a Power Armor for every permutation of one letter and 2 numbers in existence
Tactics deserves more blame than it gets as far as bending the lore over the table and furiously raping it is concerned. Hellfire armor was just a tactics knockoff. Tactics also introduced alot of the BoS powerwank, giving them the airship, a fleet of gas powered cars, and all sorts of crap like that. Personally, I don't mind the power armor retcons that much. I think that if the power armor system was in a better game, it would have been tolerable to rewrite shit for it, since it was the best 3D Fallout implementation of it.
>Hellfire armor was just a tactics knockoff
Normal Enclave armor is the Tactics BoS knockoff.
Hellfire Armor is pretty inoffensive unless you don't like the dog/pigman aesthetic.
It looks dumb
Like an axolotl without antenna
I like it. I think it fits well (surprisingly) with the established aesthetics of Enclave power armor looking naturally evil and animalistic.
Plus it's the singular time Bethesda added new PA to the lore that didn't moronicly retcon some other detail.
The Enclave Hellfire Armor is quite simply.
>The Enclave, the consistently most advanced faction in Fallout, decided to develop and manufacture a new type of Power Armor. Surpassing both T-51b, Advanced Power Armor MK I and Advanced Power Armor MK II, specializing particularly in fire resistance because of the role made for Heavy Incinerator wielding shock troops.
I think it looks too boxy too
But yeah, at least it has a reason to exist and it doesn't lore break anything
Honestly, Tactics and BoS are guilty of a lot of what Bethesda did in recycling a bunch of elements because they're recognizable
Also, it looked terrible. That cover armor looks like shit, like something someone at Image Comics designed. One of the bad artists of Image.
I don't think anything from BoS got recycled. If there was one thing I wish could be brought back from BoS, it would be the absurd pulpy fanservice. There should be more sexy leatherclad raider matrons.
>I don't think anything from BoS got recycled
You literally meet the Vault Dweller and Rhombus
>raider matrons
I like that they're 90 video game bimbos with 50s housewife big hairstyles
I mean recycled *from* BoS, like bringing up Carbon or Attis or anything like that. I never played BoS, so I don't know if anything got referenced in Fo3 or FNV though.
>I mean recycled *from* BoS
Ah.
It wasn't popular even as a cult classic so, unlikely. In fact I think people really hated it
>I think that if the power armor system was in a better game, it would have been tolerable to rewrite shit for it, since it was the best 3D Fallout implementation of it.
As a fan of that RIFTs game I understand the sexual allure of power armors and wanting more and more of them in a game but I agree that it would have been better if Bethesda made its own IP for power armor wank or just a better fallout game that was focused on power armor combat, like an action game squarely about the NCR and BoS fighting for northern California, then that would hsve been great
>The existence of the pre-war Jet
You chose the already most debated one, where even Black Isle contradicted himself in Fallout 2, and Avellone had to give the statement " Leslie Anne Bishop somehow forgot which drug she's addicted to" as an excuse
>himself
Itself* fricked up there
>Be Bethesda
>Eeeeh uuuhhh, my engine can´t run cars, so as of today, functional cars are no longer canon.
uuuhhh, my engine can´t run cars, so as of today, functional cars are no longer canon
I mean, they still are
Even in 2 the only functional one you see is the one you have
>when a random slav with a budget consisting of one half drunken bottle of potato water and a pack of ciggies can do it soko
Mogged
FO1 had a british character, so FO3 had to as well because they aimed to make the same game over again
I think Bethesda was too afraid to frick with the west coast lore but also didn't want to go completely original on the east coast. They needed it to be connected to the older titles even if it made no sense.
>I think Bethesda was too afraid to frick with the west coast lore
Still kinda did it. Though it wasn't egregious until 76
But man, it's just so lazy with how much recycling there is. Having a linking element is fine, like I said, the Vaults are a good place to start, but it's everything.
BoS traveled thousand of miles to find a land that also had
>super mutants
>ghouls
>deathclaws
>bottle caps
>the enclave
Why wouldn't there be Ghouls?
They result from FEV plus radiation
Considering that FEV was concentrated on WesTek I think there as you move away from it there should be less ghouls, but more critically, they shouldn't be called "ghouls", different people should have different names for them
>They result from FEV plus radiation
Pretty sure that was just Harold
>they shouldn't be called "ghouls", different people should have different names for them
I see that as stuff from West Coast reaching East just like the BoS, considering there's the Junktown Jerky Vendor skill Books and that "Shady Sands Shuffle" mention imply D.C has had some contact with California through the decades.
>Pretty sure that was just Harold
Nah, 2 retcons them into being byproduct of both. I guess it was either that or coming up with a whole explanation of what makes a ghoul a ghoul, when radiation should just kill you
>see that as stuff from West Coast reaching East just like the BoS,
I mean, local terms are still something strong today, in a day and age where geographical barriers are at it's weakest
Also, communication between the two parts of the country is just lame, kills off that adventure vibe where you no is sure what's happening a few miles from them
>Nah, 2 retcons them into being byproduct of both.
I don't think that ever happened.
>Ghouls are a type of mutant.
Harold is a ghoul. He's also a little special.
>Super Mutants are humans with no or minimal radiation damage who have been exposed to FEV.
>Ghouls are humans with significant radiation damage exposed to FEV.
>Harold is, well, Harold.
>— Chris Taylor, Fallout Bible 5
>Notably, Fallout (as a franchise) has a lot of post facto development. The whole notion of the Vaults-as-experiments was largely introduced in Fallout 2, after all. If Fallout says that ghouls were products of huge overexposure to radiation, Fallout 2 hints that maybe some FEV is involved, and Fallout 3 says that there is also a mysterious X-factor (which is how they get the Lesser Rad Orb power, I guess), it's quite possibly just another case of post facto design: "No, wait, you thought it was this, but it's actually this other thing!"
>-Jesse Heinig
Really, they over rely on FEV for everything.
I can understand on this case
It can't just be radiation
Bethesda did have plenty of people calling them zombies in 3, but they didn't commit to that being the general term on the East Coast.
Probably because they changed the zombie-like look into one more, well, Ghoulish.
In all fairness, even if Ghouls are just radiation, Fallout has a lot of mutated wildlife that as far as we are presented, are only radiation-induced mutations. Radscorpions being the prime example.
I hate how Bethesda actually fix that with the one moment of lucidity they had, Far Harbor, it expands the post apocalyptic world view with mutated swamp and sea creatures, a new setting. Shit how I would love a Fallout based exclusively around Far Harbor.
Fallout should be terrifying in the first person.
Bethesda knew how to do that, used to anyways.
If anybody remembers what the draugr were like before skyrim.
Meh
Point Lookout was good for that too kind of. The enemies were just moronic rednecks, but the setting was great.
Why Bethesda, Why? You were so close to start doing thing good.
Fallout 4 I didn't like it and apparently I'm not the only one, but Far Harbor, was extremely enjoyable, I could start a game in fallout 4, use cheats to reach lvl 15 and play only far harbor.
Interesting concepts like the radioactive mist, the ambience, the enemy design, the hermit crabs using buses as a shell. The town, the haze fans, paranormal activity, how the weapons revolve around fishing, the maritime legends, it was so beautiful.
But NO, they went back to using the same thing, supermutants and deathclaws in the east and fallout 76 exist.
Because the Lead Designer was the guy who made Nick Valentine instead of Emil Pagliarulo, but he has since left the company to work on indie shit iirc.
That explains a lot.
>He left the company, after almost 16 years, in August 2021.[2] He founded a gaming studio called Something Wicked Games in 2022 and joined Charles Staples, the design director on Obsidian Entertainment's The Outer Worlds and lead level designer on Fallout: New Vegas. The two are working on a new RPG known as Wyrdsong.
That's not the guys you're talking about but I found this bit looking for him and found it funny
Yeah, that's Jeff Gardiner, producer of Fallout 3 and 4 and Project lead of Fallout 76.
Funnier still
>He was a senior designer at Bethesda Game Studios until his departure in October 2023. Shen is a lead content designer on Wyrdsong at Something Wicked Games, a studio co-founded by former Bethesda producer Jeff Gardiner and Obsidian Entertainment developer Charles Staples.[7]
Wil Shen is working with him
Huh, looking at his page rn, didn't know he was the one who wrote Big Town and The Republic of Dave
The best thing about Far Habor that people always seem to forget is that it had ACTUAL role-playing. You could literally be redpilled into believing you were a Synth the whole time and either reject the idea or run with it, and there's literally no way to tell without being killed. It also recontextualizes the entire story with Shaun. Literally the only actual pivotal roleplaying in the entire game.
You have no idea how much i would love to see a remake of Fallout 1 and 2 with the gameply of New Vegas.
And not to play that insufferable isometric RPG gameplay with his horrendous engine, the fricking NMA homosexuals couldn´t hold the beautiful kino that was Fallout New Vegas.
Bethesda came and saved the series.
the meme about new vegas Black folk being midwits is unironically correct holy shit
Black person its literally just the post from 7 posts earlier but flipped around, stop taking every post at face value
Isn't this literally happening from modders?
>And not to play that insufferable isometric RPG gameplay with his horrendous engine
lmao filtered troony
What's the best way to play 1?
By playing it
Haven't tried it myself but Fallout Et Tu seems like the best way these days, it's a fan project that brings Fallout 2's engine improvements over to the original game. Fallout 1 originally doesn't even have a take-all button which can make inventory management tedious later on.
>Fallout 1 on gamebryo
Imagine...
Even though Tim Cain is gay he still knows the rule of cool. Which women nor SHIThesda will never understand.
Bro Bethesda Fallout literally runs only on rule of cool, wtf are you talking about
Don't engage with him
Is the same homosexual instigating a flame war
Is the Steam version good?
Do I need a fan patch?
Might be in the minority, but I don't like the first game. It fricking sucks and there's nothing much to do. The second one is crazily better and I replay it all the time. Can't be bothered to leave who-gives-a-frick in the first game.
I hate how the bos crack assault squad don't follow you into mariposa. Granted they would eventually get vaporized by the security doors but it's still lame.
Man I really hope Fallout London isn't complete dogshit, I just want some good Fallout content
It's one of the few things I've been seriously looking forward to and have been optimistic about.
So far I haven't seen any reason to doubt that it'll be good.
Frick that piece of shit.
That being said, Fallout 2 is truly an underrated masterpiece.
Everywhere outside of this shithole agrees that Fo2 is just Fo1 but with more shit to do and a garbage early game.
It's literally the developers getting a second chance to do what they actually wanted.
Frick Fallout 1.
>It's literally the developers getting a second chance to do what they actually wanted
Wasn't Cain minimally involved and a bunch of new guys came in?
I don't care to explain how the game exists if he wasn't involved.
He was involved, but not as much and I believe Interplay basically told him to hurry the frick an make a sequel to Fallout, it wasn't an innate desire
You don't go to work every day and count peanuts unless you're moronic, somebody said.
He was there, he was involved.
>He was there, he was involved
Yeah, I said that
How good of you.
I forget all the time.
Eat more carrots
He had minimal involvement at the beginning of the project, but he didn't like the idea of other people suddenly getting all over the sequel and suits dictating what should be done after the first game was a sudden success for Interplay. He also didn't like how the company was run, so he resigned and left to create Troika.
Management stabbed him in the back, screwed him out of money, and refused to let him work on anything that wasn't fallout, you mean.
Eh, he only made one good game after Fallout tbh
Brian Fargo did that? I thought he was an ok guy.
He killed Spock
Fargo is just a typical producer. Also not once did he ever talk shit about his former employees.
I'd usually take gays' statements with a grain of salt. They usually like to embellish the villainous aspect of someone while omitting details that would make themselves otherwise accountable. We still yet to hear his side of the story if he can even recall it.
Brian Fargo is probably pissed at Tim Cain for being the reason some key people from his company left after hearing that Tim resigned.
I like Fallout 1, and I think it is a tighter experience than Fallout 2 and it is as close as you can get to "the perfect game". But Fallout 2 has it beat purely because of sheer volume.
This is what happens when management ignores a group of dedicated, talented devs with a lot of group chemistry for a few years.
Like, actually literally that is exactly what happened: https://youtu.be/6i8Bx4zYIKQ
Here's the part where I shamelessly shill for Fallout 2 total conversions made by impoverished Siberian slavshits.
Why does random slav seem to understand the specific brand of americana fallout is drawing from more than actual american devs?
Beat Fallout 1.5 and Nevada some months ago, I just want to play Sonora but slavic moon runes are too complicated for me
What is it with Fallout modders and almost never finishing their total concersion mods?
good modders / devs make their own shit
bad modders / devs try to remake old stuff but get overwhelmed or get bored
project arroyo looks good. Anyone know what location is shown at :23?
?t=23
>Remaking Fallout 2 before 1
Not complaining but just find that odd
Because there's already another group doing a Fallout 1 remake
>Last update was a year ago
Total conversion mods take years and years, and that's if they're ever released
Don't Black Mesa took 12?
15 actually
*Didn't
Dang
A hard question really, the answer is most likely right place right time. All of the big people behind the first Fallout balanced reach other moronation well enough to keep shitty takes away from the game while keeping all the best parts in. I don't think they themselves don't even know how they managed to pull it off.
Devs were the products of their time, each with unique but similar worldviews and exact cultural backgrounds to bring Fallout to life.
They were in control of everything and had the skill to code, draw and write it all together.
There will never be another game full of soul like that simply because times have changed and people had too. Its seriously a miracle that these dudes with their ideas, skills and ideals all came together and made Fallout. They all grew up during same events, in the and culture and propaganda, had same preferences in books and movies that shaped their preferences. No wonder nothing came close ever since, not even new vegas, and especially nothing made by Bethesda, it's not enough to slap vaults and power armor into the game and somehow expect it to have the same impact.
>take GURPS over DnD to free yourself from legacy baggage design elements
>get really familiar with GURPS through the power of autism
>create a very interesting setting that nobody else is doing
>boil GURPS autism down to its most important elements to create SPECIAL
>add ludicrous megaviolence
Boom you have Fallout.
By wanting to make their own wasteland game
This game is like 70% setting 20% music 10% story.
Combat sucks, ingame graphics are servicable at best, quests and characters are nothing special and there's like 5 locations in the game.
that explains why the fanbase is so autistic about the setting tbh
The setting is the story, combat is hard carried by the animations, the overall gameplay is great purely because of the sheer variety of approaches.
late 90's/early 200s was peak vidya game by white male only dev teams.
All of my old games are still great. I don't even care if new games are garbage or if eCelebs don't like what i like.
You don't have to give new shit and perpetually online hipsters any of your attention.
I wonder how much it'd cost to make an Isometric RPG these days.
Depends on the size of the studio and it's investors. The bigger they are the more diversity hires they need to reduce taxes, and the more investors will push to make the game into whatever is popular at the time.
If an established studio tried to make an RTS game, it would come out as a 3rd person open world looter shooter with RPG elements(all dialogue voiced by d-list celebs) and a cash shop so you can buy the latest female vitilago Black skins for only 10000 gay crystals.
An indie studio could make it for free with a handful of dudes programming instead of going to parties at college.
For me, it's a Fallout 1&2 remade with Tactics combat.
That'd mean painstakingly remaking every single map including randomly generated ones to make it work in practice, but an anon can dream.
Ask the Underrail guys.
pretty sure you can find the budget for pillars1&2 online
Funnily enough the sirsfield engine would be okay platform to transform F1 to the 3d fallout era. All settlements imported have their own zones and they are connected with the F1/F2 world map which masks the loading screen
Why is Bethesda so moronic?
Literally just a better Wanamingo
>people never understood that the sequel was a publisher in-house dev ploy to rake more shekels from unknowing fans
>is still lauded as a better game than the original even though it's horribly aimless with F3-tier whacky Disneyland separated zones (cowboy town, then ghoul town, then chinaland etc)
I got tired of F1 just about the time i beat the master, which means it had excellent pacing.
I got tired of F2 barely past Reno. Not good.
>even though it's horribly aimless with F3-tier whacky Disneyland separated zones (cowboy town, then ghoul town, then chinaland etc)
I'm calling you out Black person, you didn't play Fallout 2. You maybe downloaded it and got filtered by the temple of trials. Redding is played straight, Gecko is played straight, and those are two of the most interconnected towns in the game. Like a third of the random encounters on the Eastern side of the map are caravans moving uranium to Gecko. Redding is the reason currency even exists. Even Reno, one of the le whacky towns, has a very clear impact on the rest of the world.
50% of my random encounters was the guy on the bridge
Other 50% was rats and radscorpions
>half of my random encounters were the rarest one in the game that you can only encounter past level 9
>But I never once encountered anything from the trade route tables aside from rats and radscorpions
No lil'nig. You saw a Ganker post complaining about the bridgekeeper encounter and decided to shitpost about a game you have never played.
Anon, I was the guy complaining about the bridgekeeper encounter.
I got it twice in a row once.
You should go buy some scratch offs right now, because statistical anomalies are evidently drawn to you. When I said a third of the encounters in the eastern part of the map were caravans, that was an understatement. In the Vault City - New Reno - Gecko - Broken Hills trade route encounter zone, you have a 46% chance of a random encounter being a caravan. You never encountered a caravan once? All of the trade route zone tables are absolutely loaded with caravan encounters, so either you were circling through mountains for no reason half the time or you have LCK 10 or 1 depending on what you consider good.
>so either you were circling through mountains for no reason half the time
...yeah, i think i did that
I had the car so i was going just going directly to places through the mountains
No homosexuals, non-whites, or women pushing agendas in the game
White men make kino when uninterrupted why is why we get no kino anymore
Anon the creator of Fallout is gay and hated his white co-workers during Fallout 1.
Based, only through oppression of his homosexualry he was able to make kino
When he was out and about he made Outer Worlds
Homophobia is an essential component to quality games
Tim Cain wasn't the only person who made Fallout.
It was mostly Todd Howard.
The story of how Tim Cain got screwed over and his IP taken away from him twice, once by the corporate suits at Interplay, second by Bethesda outbidding Troika is just utterly sad. It's clear he deeply cares about Fallout and it must feel devastating seeing something he made being raped right in front of his eyes.
Frick Tim Cain that dude made Outer Worlds
Didn't he praise New Vegas?
That's Obsidian tho
He also praised Skyrim however
Skyrim is a good game though. Even if it's dumbed down mechanically. It's still a wonderful world to explore and you actually feel like you engage with it. More than what can be said about Fallout 4 or Starfield
Maybe he should learn how to make games then.
Imagine sitting on a multi billion dollar and you can't make it work.
Remember everyone, if you have Hearts of Iron then you can download Old World Blues which is some really solid Fallout content.
How do you respond without sounding mad?
Turbo Plasma Rifle
I still have no idea what charisma does in Fallout 1 beyond enabling a grand total of 4 perks and modifying speech and barter by 2 ranks per level. It seems to be the only attribute with no innate benefit.
It impacts initial disposition, which gives a bonus to barter and speech with that character. But you can also just raise disposition by picking the obviously nice options, so it isn't worth the SPECIAL investment.