hows grim dawn?
better than diablo4?
I only tried it a little years ago when it was on early access
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hows grim dawn?
better than diablo4?
I only tried it a little years ago when it was on early access
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Has better build variety by far. Might be bettet than PoE in terms of viability even.
My only gripe with Grim Dawn is the lack of character customization.
no one cares about your barbie doll customization. go play sims for that
YOU don't care.
PoE begs to differ. cosmetics sell
They decided to not bother putting any resources in to that. It's not like you have intricate zoomed-in conversation sessions in the game, so the wardrobe customization guy was good enough. It let you pick n choose your outfit's look, even if you couldn't ever do anything to the avatar's bare head.
It has full transmog.
That doesn't even matter in a isometric view RPG, especially when the screen is zoomed out so you can see all the shit going on. Besides there's already an illusionist so you can make your armor look fashionable and still use whatever is best for your build.
Initially I thought this too, but you spend the whole game in full armor and zoomed out anyway, so I give it a pass.
Thankfully, there's plenty of armor customization. So unless you're a pleb who likes open-faced helmets and shit, the lack of character customization matters very little.
based fellow customization autismo. They hate us because they have shit imagination and cannot daydream with our characters.
You all going to cover yourself with heavy armor by the end so why bother?
It's diablo 2 +TQ on steroids.
Really worth it. And it did "open world" better than diablo 4. Graphics is not so good but gameplay is solid. Tons of builds. No paywalls or shit. The game is finished.
Also it has Sacred vibes for me.
Sacred 2 was such an underrated gem
It is favorite ARPG of any that I have ever played. I love everything about it except the technical graphics and story presentation are lackluster due to its limited budget and dev size.
The atmosphere
The soundtrack
The ease of customization
The pilgrim setting
The hybrid class system
The size of the world
No other ARPG has some close for me.
I find that while earlier builds from several years ago had very lackluster graphics, the game now looks pretty damn good.
grim dawn is pretty good
i'm playing through the diablo 2 mod now
>this shitty mod mentioned
Every. Single. Time.
same
I completed normal as a hydra sorc and working through act I nightmare now, i'm at andariel at the end of act I normal+ as a barb (dual wield frenzy atm), and working through act I as an assassin on normal
first time playing d2 lul
This mod sucked ass when I played it. That was years ago, though. I'd play D2R over it without question.
how good is the dlc
great.
how is that ?
it's ok
build diversity is good I guess
I really dislike the artistic direction
Also, too much defensive stats to max imo, but that's also purely subjective
It's fine for a playthrough sadly the expansions ruined the gearing variety and just added sets as your end game gear.
That's wild the number of Grim Dawn threads I've been seeing lately. I've been playing it all month after my friend bought me the DLC. I've had almost almost 7 years enjoyment with just the base game and arena dlc. I can't get enough of it, and won't even consider picking D4 up until it comes to a console and hits a flash sale.
>I can't get enough of it
Me too. Been playing for a long time now and I'm still having fun. Currently leveling a caster battlemage but I can't use any of the gear just yet.
More like Grim Yawn
up the clock speed on the game by 1.5x 2x 3x in grim internals and then even zoomzooms like you can play it
>tfw Grim Dawn actually has some interesting lore that they'll never expand on because the devs are working on a city builder nobody wanted instead of expansions or a sequel
It sucks, but Titan Quest got expansions years down the line so maybe it could happen for GD too.
It would be interesting if it had a sequel that had an atherial civil war going on after that one atherial you freed in Malmouth manages to convince some of them they can coexist with humanity.
>devs are working on what they want to instead of just iterating on the same game
>this is bad
Did you not play death stranding?
Yeah it sucks because I dont give a frick what the devs want
good thing they don't give a frick about you either
nobody give a flying frick about farthest frontier pal, get to work on a new ARPG with actual good graphics
>actual good graphics
shut the frick up graphics prostitute
gameplay > graphics
yeah graphics are important too but gameplay comes first
obviously moron, you already made the good gameplay, now you can make the game not look like dogshit
oh yeah, then I agree
you can play it offline, it's fun.
Very boring early game. While it has a lot of builds, the most interesting things you can do is locked behind lvl 50+ gear. Don't like your class combo? Lol, get fricked I guess.
I played templar / shaman in my first run, if I remember correctly
Ended up as some kind of 2 handed zealot that bashes heads with yuge damages.
All this talk of arpg makes me want to play again. What class would you suggest ? Youre favorite for example
I'm a sucker for a good summoner/minion/pet build in any game. GD's options for a Necro/Occultist scratched that itch. Your pets are stupidly powerful early on and it carries through to the higher levels. You do tend to become more of a walking party buff as a character and less like the D2 Skelemancer having Corpse Explosion at his disposal for clearing screens -- not that you really need it.
It’s aight
I remember being able to cheese the final boss by putting a teleportal nearby to go back to town to heal and buy more potions, when you went back the boss' health wouldn't have regen'd, but that was back in 2019 so maybe they fixed it
Can someone explain to me why people think these games are fun?
Last time I tried Grim Dawn I dropped the game because I kept falling asleep running around and casting 1 skill 99% of the time. How is it fun?
Maybe play on something harder than Normal.
>Can someone explain to me why people think these games are fun?
No frick off
Ask your doctor
Well, in this case i feel like part of your issue is you picked a build that uses one skill. You can pick a 'piano' build with abilities that have cd's and have a proper rotation build.
That said the game has an actual story and campaign that's just fun to play through. I don't know why you DON'T find it fun tbh.
Different people enjoy different things.
picture a man locked in an cell at an insane asylum. wedeling away at a bar of soap with a knife.
that's the ARPG experience
You are bad at the game. 99% of the builds use at least several skills. You didn't think about your build structure at all and invested points into whatever. Why would you think it would work?
ARPG, like any other type of RPG, is just getting dopamine hits from numbers going bigger. You make numbers go bigger by leveling up or getting drops, so those two things also give you a dopamine hit. The second one is fueled by gambling mindset "Maybe the next boss I kill will give me the thing I'm looking for..."
That's it.
Do people really find the graphics that bad? I think of the popular ARPG it's my favorite, but I always liked the capabilities of Source and X-Ray engine models/textures looking really sharp and GD zoomed out is really sharp looking. Also some areas are really colorful and commit to a color pallete making them memorable to me.
No, it's dated by it's stylized well, so it holds up.
Special effects are pretty bad
Grim Dawn is, sadly, still the absolute best when it comes to ARPGs, mind you the game is absolute fantastic with the expansions and Crate still patches and balances it to this day, the dedication is real, but I did say "sadly" because it's almost a decade old and there's STILL nothing that comes close to it, not PoE, not D4, hell the closest would be D2R if you want to count it but it's by no means a new game.
Anyways, GD's amazing and well worth you money if you are into the genre, the lore, the music, the gameplay, the items, everything is top-notch.
Yes.
Great itemization.
It's a blessing and a curse. I have hundreds of hours in this game and there are still tons of legendary items I've never seen. Sometimes I see a build that looks fun and then I realize I don't have a single one of the items that makes it work.
You can always GDstash them in if you really really need to.
I think the nice part is that you can reliably farm legendary item drops. Like I just spammed totems one day and got a shit load of legendaries i'd never seen. Plus you can level an alt to use those items quickly with the xp pots and Lokkar gear.
Also there's the guy in the 2nd xpac that lets you exchange items of a set to another item of the set, so if you get hte helmet recipe, you can essentially 'craft' your way into a set.
Is there a solid weapon attack build that doesn't rely on default weapon attack replacers? I want to use those points on other things
Several, if anything you'd have a harder time thinking what builds you CAN'T do in the game, unless you are pushing absolute moron tier SR pretty much 90% of the skills in the game are viable.
It's already out, beta, but you can buy it and try it, albeit it's a very different game to an ARPG, but being made by Crate is kind of a good signal already.
>It's already out, beta
I'm asking when it's out for real, since they still keep working on it.
Oh, no date yet i'm pretty sure.
You can use one that uses Beronath's Fury, which is an auto attack replacement from a gem on weapons. Comes from a shard of beronath on the weapon.
So when is Farthest Frontier coming out?
I want them to start working on GD2 already.
anyone tried this?
https://www.nexusmods.com/grimdawn/mods/141
Diablo trilogy
FATE
Torchlight 1&2
Minecraft Dungeons
Grim Dawn
PoE
Titan Quest Classic
Dungeon Siege 1 & 2
Depths of Peril
Din's Legacy
Baldur's Gate Dark Alliance 1 & 2
Victor Vran
R.A.W. Realms of Ancient War
Champions of Norrath & Return to Arms
Dungeon Siege 3
Darksiders Genesis
Vikings Wolves Of Midgard
Diablo 4
Eternium
Warhammer 40,000: Inquisitor Martyr
Warhammer: Chaosbane
Last Epoch
Sacred trilogy
Wolcen: Lords of Mayhem
Shadows: Heretic Kingdoms
Din's Curse
Titan Quest Anniversary Edition
The Incredible Adventures of Van Helsing
pick your poison
Is there at least a single fricking game here outside of Diablo that has any resemblance of fricks put into the lore? One?
The very namesake of the thread, of course.
https://forums.crateentertainment.com/t/grim-dawn-lore-notes-pdf-and-ebook-epub-new-update-1-1-9-0/50203
Every game in that list has some bla-bla-bla ancient evil bla-bla-bla 50 copy-pasted npcs. That's not what I'm asking, I dropped GD precisely because the whole thing feels so lifeless and soulless and you just don't care at all about the world and its inhabitants and about whatever happens with it. Even eurojank Sacred 1 had actually interesting pieces of lore, and it also had gorillion of cringy but funny easter eggs.
You now remember Sacred 3 exists
Yeah, and Torchlight 3 as well. And Torchlight Infinite. I would still rather give them a try than give another try to PoE.
>Grim Dawn has bad writing because I fricking said so
What a surprise.
stupid Black person. you asked a question and got an answer
Hades is pretty close even if not strictly ARPG.
Hades has virtually nothing in common with diablo clones outside of isometric view. The story is great, but that's a given.
Do you have any better ideas for an isometric action RPG with a good story and loot progression?
No, but that doesn't makes Hades an RPG.
I got into 40k lore from playing inquisitor martyr
Wolcen's lore guy seems to have had a lot of fun.
Wolcen has neat story/lore and the gameplay is pretty good for a D3-type, but the devs have been garbage.
I tried Wolcen but it runs like shit on my PC
I would say WH40k, but the actual narrative, story and characters are absolute trash outside aesthetics. WH40k lore exists to sell models, not to tell good stories.
>Requires 3rd-Party Account: Neocore Account
>Recent reviews: Mixed
Shame
One of the main reasons why is because out of the box the game basically has no antio-aliasing. However, if you go into your windows settings and turn on Override DPI scaling behaviour, this will allow you to DSR at high resolutions and fix it. I can't excuse the game, but to be fair I personally had a good time with it once I fricking fixed it. It's not a great game, but it isn't as terrible as people make out. I got cheap on sale and I'm having some fun with it. It aint GD, not even in the same universe, but it's ok, and I'm not really a W40K fan.
I just finished Titan Quest on legendary and want to do the same with Grim Dawn
What are some fun builts? I was a brigand in TQ.
>Brigand
Fun build but for me it's Ritualist. Spamming Psionic Beam while your pets go to town will never get old. Also int builds get the best looking gear.
Do you like guns? There's like 3 classes that dual weild sling like heroes. Downside is they're all kinda 'one button / hold auto attack' builds but it's fun getting your guns to the point of just exploding entire packs from all the effects you get shoved onto your autos.
Any classes with rifles? Dual pistols is gay hero-fantasy.
Yes rifles exist too. Dual pistols are better generally but you can make good rifle builds too. Shaman gets good passives for two handed weapons and rifles count.
>Dual pistols are better generally
Rifles are better since they added lots of shit which specifically support 2h weapons to attack skills, and there are very strong 2h specific devotions too. Maybe for some particular setup that has particular good items pistols are better, but generally it is just false.
That is generally not the case. With pistols the description DPS is basically useless. See once you crank your attack speed, pile elemental damage on to each of them and then double it, it will out DPS a rifle in no time. It took me crafting one to LV 94 with the random purple smith in that dungeon before I switched one in. And the reason was that it had an increase in the projectile velocity. This made it a completely different type of weapon. So I now switch sets on the fly between superfast DPS monster of a dual setup, and the raw staggering power of that rifle. Sounds weird I know, but Godamn does it work.
depends heavily on your class too, I enjoyed rifle inq+demo a lot more than with pistols
It's not just about shooting at target dummy using basic attack.
Fire strike has 20% more damage + crit multi 2h only
Savagery has 18% more damage + phys resist 2h only
This alone is so good for builds that use those as a main attack, considering how rare multiplicative bonuses are in GD, it trumps over any other numerical advantages DW may provide.
Fervor has no 2h bonuses, so DW may be better on it. Cadence is simply bad no matter what you use it with.
>Cadence is simply bad no matter what you use it with.
Cadance on dual pistols Tactician slaps
The irony is I was about to comment on those dummies. You're right about that, and it applies to psitols as well. As I said, it will depend on your build. I do not disagree with what you are saying. But it has to be said that ignoring pistols is not a smart move. I used to. Then I started dabbling with them and they blew my mind. Again, it will depend on your build. But I noticed, that simply comparing the two in-game doesn't actually represent what they are capable of.
Dual wiedl is good witj proc builds because they are triggering more often, like all the top row skills of inquisitor. Use that with shard of beronath fury component attack replacer and its flashy elemental shit all day. I don't know which has the highest dsp, its juts looks cool and faster attacking feels more satisfying
But the Cadence thing? I disagree vehemently. Like... bruh..
Cadence (Soldier) with a rifle is fricking strong, shots also pierce later in the tree
>I was a brigand in TQ.
Dual wielding pierce blademaster.
What's a good strategy for fighting enemies way above my level?
I mean, run for your laugh and have 99 pots i guess. You need more OA to make sure you aren't missing them, so prioritize that i think
yeah, do shaman - they get primal strike and can work on 2h guns so they just turn into lightning rifle gods
>You need more OA to make sure you aren't missing them, so prioritize that i think
Thanks anon. OA also affects crit too right?
Correct - Hit chance, and then every OA above hit chance turns into crit, basically. Pretty simple how it works thankfully
it's just a different game. Everything you do is very deliberate, with weight.
No rush on that from devs i think, they wanted a break hence frontier
Sadly it aged really badly. Build on Titan Quest tech basically, in GD you can't even get the UI to scale reliably to 4K. Had to refund.
does have UI scale now iirc
Yeah, it did when I tried it, but even with max setting it was still unreadably small, unfortunately.
That was just the last drop - the whole of it feels very dated. Ended up playing PoE again 🙁
If a sequel came out, I hope some of the events of the first game impact the devotion trees of the sequel. Give us a constellation representing the Taken. Also one for Urubooruk if he actually is dead.
they need to make it canon that the taken impregnated those two aetherial b***hes from the main quest and first dlc
I could see it happen, especially since the one from the DLC mentions about wanting a love life.
Grim Dawn is fricking fun. It's really the best inheritor to d2. Class combos are kind of mind bending to start and the endgame super bosses are really really hard but generally its just the comfiest of games. Not really all that hard but it really scratches the itch. Also it has really fun art direction and the world design is really well done. Monster gen is randomized but all the maps are bespoke.
Very bespoke. Malmouth is a work of art, it really is.
its shit and boring as hell. the setting blows, you just fight blood meatmonsters or ghost meatmonsters. Dialogue falls flat and you will not give a shit about any of the characters. Bad designs. Not spooky or cool or funny, just unrelenting blandness. There's zero reason for more than one playthrough. Hope you like using the same three skills for all the duration of your characters tedious leveling! Titan quest and expansions were far more engaging somehow
Oh and there's rep grinds lmao
I liked the rep grinding in TBC so that sounds like a positive to me
I want more of the world and lore but the devs hate money.
I enjoyed building the character in this game but when it comes to actually fighting the enemies it's boring to me. Just hit the skill that's not on cooldown.
I think the theorycrafting autism of thinking about builds is better than actual combat.
really tried to like grim dawn, but I couldn't
the game looks ugly as frick and the story is moronic
the character looks like a fricking hobo for too many hours and the environments look uninteresting and dirty as frick
Forgotten Gods is more kino if you sided with Kymon's Chosen
Off topic but how do you guys find Titan Quest. I just started playing because I like Ancient Greece yet until now I haven't any experience with diablo like arpgs.
>Off topic but how do you guys find Titan Quest
It was new hot game release in 2006
I liked it a lot but if you only want ancient greece you might be dissapointed.
The game's acts are
>greece
>egypt
>china
Then in the first expansion that comes with the anniversary edition you end up in Hades.
Then the IP was bought by THQ Nordic and they made 3 more expansions
>Ragnaros
>Atlantis
>Eternal Embers (more China and Egypt)
Ragnarok*
The game getting new expansions out of nowhere years after it was relevant was great. I wish more games would do that.
How are the new expansions? some people complained theye were kinda shit.
>Ragnarok
overall pretty fun. It's on par with Hades in difficulty. It does have some stupid difficulty spikes and annoying enemies (creatures around the yggdrasil roots that reflect damage, water pixies with insane dodge, bees)
Takes a while until you reach Asgard sadly. You spend like 1/3rd of the campaign going through ancient germany.
Story is alright. Predictable.
>Atlantis
Very short, about half of all the other expansions.
Nothing of note gameplaywise. The only difficult part is the last boss (and only its first phase)
Looks good though.
Story is practically nonexistant.
>Eternal Embers
I've only played it recently, after all the patches. It apparently was very broken at launch, if you go by the steam reviews.
It's Legendary difficulty only. You can create create a character that is level 70 and start the campaign immediately, but I don't recommend doing that.
It's extremely long, especially if you decide to 100% the map. It can take you as much to finish as the base game.
It has some annoying decisions, like sometimes opening a chest will spawn monsters that can easily kill you if you are not paying attention.
The Egypt levels are a chore because 80% of the time you'll spend fighting the undead.
The story is fine. They tried harder and even upped the voice acting. But it didn't have the charm the previous expansions had.
Only get this one if you feel like a completionist.
Any build with good mobility?
Any build where you place stuff down that does all the damage for you while you kite around, like a mortar build. Try this https://www.grimtools.com/calc/w26pyYKZ
>Any build with good mobility?
You have one universal movement skill, and movement skills in some classes. IIRC soldier, nightblade, oathkeeper have movement skills. Oathkeeper's is slowest, but can be used without melee weapon and is non-targeted. So any build with oathkeeper, or melee build with any of those. Best mobility ever is probably shadow strike builds, however this is very special bullshit form of build which requires very special setups, like flicker in poe. It's good if you finally made one properly though, I had no issue farming 75 shard with morgoneth/soulrend reaper.
>Brain goes off and mouse goes clickclickclickclick
>Unbelievably easy and repetitive, the different quests, areas and enemies made no difference as everything was solved by moving forward and one shotting everyone
>RPG elements stopped mattering after the first couple of hours, after that a level up meant improving the skills already chosen
>Items went from "Club" to "Superior Scrapmetal Blunderbuss of Thunder" in about 2 hours which made finding new gear way less exciting than it could've been
Grim Yawn describes the game better. Though it's a shitty genre altogether
>better than diablo4?
This isn't a high bar to reach.
Grim Dawn is a great game and is absolutely worth buying, but I would also say it's overrated in general. People are so desperate for a good Diabloclone that they overlook a lot of Grim Dawn's faults and missed potential.
Not really. For one, I am of the mind that the next big aRPG that is actually successful on it's technical merits, will do height mapping correctly. GD tries, but ultimately you just end up having your attacks soaked up by a bump in the road. On the upside, this often used to push you to a more tactical approach, but that element in these games has a long way to go. But, it is still the best arpg on the market, and I appreciate how it filters normies. The community is among the best because of that. That is what it is. You are also given the tools to mod it. This is not easy, but the option is there if you are passionate enough to do something about things that bother you. As such there are enough mods around to address the big issues, such as the slow movement speed at the beginning with things like Grim Internals.
>over 100 hours played
>have only finished the main story once, never did the dlc or ng+ because I keep restarting to try new builds
I may have autism
Dude, go do Malmouth. Seriously. It is the best part of the game. Bring out your baddest and go hard. If you are having autism issues, remember that many build options in terms of items will only be found later on. Good luck, anon.
next time for sure
going to go for another run eventually and hopefully force myself to commit instead of succumbing to overchoice, I’m thinking melee with Nightblade as a base.
Sounds good. I would only add that in Malmouth you will be expected to have high elemental resistances, as you will be trapped in narrow corridors and stairwells surrounded by massive aether monsters. Pay attention to that and you'll be good to go. Also, if you are running short on aether crystals or Cthonic Seals of Binding, which will stop dropping in the base game once your char outpaces an area by level, the area after the Ugndenbog and just before Malmouth proper is designed to top that up.
Thanks for the tips, I will keep all of that in mind.
This thread has me in the mood for it now, gonna start tonight.
I played around 20 hours and in that time used a single skill that would practically wipe the entire screen with a single click outside of boss fights.
Wish we'd got a grim dawn 2 instead they did slightly bigger budget banished village builder idiots could have cashed in with a sequel
I think he means how it peters down in points as you increase in level. I must admit this bothered me as well, so I went into the editor and changed it so it gave a flat increase across the 100 levels in a custom game. Ultimately I found that there in fact too many points at that stage in the sense that I ended up with a lot of half-finished skills on top of the effective ones I already had in the base game minus the modification. It now actually makes sense to me why they did what they did and it took me a week to figure that out.
Not everyone at Crate worked on/is working on Farthest Frontier. For example, there's two or three guys at Crate working on a horror game that you probably didn't know about. Grim Dawn continues to get patches as recently as last week even.
>yfw Grim Dawn has been in active development for 17 years
Yeah but a grim dawn 2 would have dropped nicely about now if they had been working on it
Instead they're working on some fricking medieval (?) city building sim. What the frick.
I get the feeling they are building up their assets. I mean, where to next for arpgs in general? How about a town building element while you're chilling in the hub?
Definitely. I mean I have a Tactician atm, (Inquisitor/Soldier) so obviously dual pistols go like olives in a Martini. But the speed/stacking thing applies to all. It will ultimately depend on your build of course, but it is worth considering dual pistols. They far surpass anything the game tells you "on paper". It's weird like that.
It's ok.
The build system is really autistic.
analysis paralysis
It honestly isn't as bad as it seems. Resists are just a checklist (the diablo system which is a staple in every arpg for some reason) and DLC enchants make them pretty lenient to hit.
The rest of the stats come down to getting the right skill modifiers and +skills. Everything else isn't THAT important although it adds up. Unlike every other game in the genre this game has target dummies too so you can actually test the damage so when in doubt you just toss that shit on and try it out
Not really, only a fraction of it can be useful to any one build, most wouldn't even care about this item outside of stashing it.
Not enough skill points for two classes.
Maybe when the level cap was 50. It's 100 now. You have plenty of points.
>plenty
Most of them go into the fricking mastery bars lmao
Incorrect. You get 248 points and at each class has a maximum of 50 points/levels to add. Many builds don't even go 50/50 in both classes, too.
You get enough points to fill two mastery bars and several skills. You don't even really need to max both masteries as you can only use one of the exclusive skills
Anyway my best build used the components that give skills like ice bolt, theres level 75 ones that can function as main skills. Saves skill points to use on other things
played it a while back for like 10+ hours,
I remember it got too overwhelming in terms of skills,stats,customizing items,etc and I dropped it.
I like D2, right amount of simplicity/complexity
best feeling arpg I've played.
Tried to into POE and it just felt like dogshit. No feedback to your attacks at all.
grimdawn has the best screenshake in the business
Is it true that the gear in Titan Quest that buffs pets is useless and just maxing the pet skills out is enough? Ritualist btw
I know most threads have that one guy but Victor Vran is so fricking kino
>controller support
>challenge missions
>local co op support
>guns
did you know it has a small sliver of a modding scene
oh shit, is it any good? the dlc sure isnt
https://www.nexusmods.com/victorvran
there are some weapons and outfits that change gameplay
> Spears
Motherf... that's cool. Good game, too.
If you don't get filtered by the shitty feedback and movement, it's pretty fricking fun and has a pretty good feeling of progression.
>Acceleration in my ARPG
Frick you.
I wish I knew a good 'template', for lack of a better term, a reasonable minimum set of resistance/damage/survivability/reputation/etc. values, in order to start runs straight at Ultimate.
>beat base game +malmouth twice with two different characters
>drop the game since it looks so fricking ugly, the story is uninteresting, and several other reasons
>every other ARPG is awful
wat do
It's a long shot but does anybody happen to have a spare Bloodreaper's Mark?
Somebody help this homie out. Or edit in a Mark and trade it to him under a guise of legitimacy 🙂
>tfw still looking for a Decree of the Circle of Five for my Battlemage
Are Warlord, Cabalist and Purifier good?
Everything with soldier is good, because physical damage reduction works by different formula that doesn't get you crippled if you don't have 7 resistance reduction sources, and soldier has frickton of defense and utility on top of that.
Put game speed on 2x in GrimInternals and the game gets 1000% better
Really fun, although having to clear the same non-randomized map 3 times to get to the end game sucks
It just takes way too long to beat the game on all three difficulties. At least in Diablo 2 the story is much shorter, in Grim Dawn it's just a slog.
grim dawn is most similar to d2 but superior in every aspect
not really much like d4
D2's necromancer is way better than GD's necromancer.
As a huge Necrogay, frick no. D2's is solid, especially for the time, but no.
Considered it but I'd have to reinstall.
>tfw have many alt characters and many stash tabs full of backup legendaries, epics, and those goofy unique rares
Is the Desolator better than dual pistols?
Depends on your masteries. Great for a Demolitionist, not so much for an Inquisitor. I still carry my pistols while larping as a sniper with this thing.
>Great for a Demolitonist, not so much for an Inquisitor
I've a Purifier
Then you're good to go. The speed increase on that thing is the real selling point. Put a devotion skill on that bad boy's attack stat.
My issue with ranged builds in GD is that due to game's balance you end up stacking shotgun WPS and fighting in melee because it's just more effective than actually being ranged. The only exception I played, which actually played as ranged, was chaos build with very specific itemization using harbinger set.
Sounds like you haven't played any actual good builds or gone far at all into GD, anon, not that the game has bad ranged balance. If you must, look at some guides. Not needed for ARPG but many people seem to rely on them, perhaps you need to too.
Trozan Warlock > Trozan Druid
>Drop an ARPG because the lore wasn't up to your standards
I'm not playing ARPG unless I'm going to spend at least one hundred hours on it, better few hundreds.
And I'm sure as hell not playing any game for that long if everything outside of the gameplay is pure brown shit.
Something like Doom has sick aesthetics, Team Fortress has cool aesthetics an unironically great lore, Rimworld has settlers cannibalizing onto each other, and Grim Dawn has brown pile of polygons as a map with brown piles of polygons as an enemies and brown npcs that might as well all be replaced with quest boards. Virtually zero substance behind anything. Itemization and builds are top tier, but they're slapped onto the most boring world imaginable
This
Everything in Grim Dawn looks ugly and animations just aren't satisfying at all
Is Titan Quest as good to play as Grim Dawn? I can't imagine it's on the same level but maybe I'm wrong, been looking for something like that to play after the D4 bored me to tears
I liked TQ but it's pretty rough and overall nowhere near as good as GD. Even though it's easier and more streamlined/casual than GD, it filtered my friends far more than GD oddly enough. Personally GD is substantially better overall.
TQ is even slower than GD. It has a very slow start and you level much, much slower than GD. If you get over the slow start though you'll have a good time.
Titan Quest is better than Grim Dawn just because it doesn't have devotions.
What's wrong with Devotions? Just choice paralysis? That's the only thing I hated about it and it could be done a lot better, but overall it's still kinda cool
People see a tree and lose their minds. It's similar to how apparently a lot of players that are new to PoE, open the skill tree and uninstall the game (Chris Wilson has noted this specific data before) The only legitimate criticism I have seen and have for devotions is how you can respec low-tier devotions to free up points for high-tier/other devotions, as long as you still have the celestial points required (whatever they're called, the 5 coloured points) as far as I remember, it isn't explained, and A LOT of people do not and were not aware of this but it adds another layer of depth to making it work and makes your character much stronger. It is a mechanic that's overall done well and 100% worth investing time into properly learning.
You're right but the problem is that it's terrible to learn. It's basically "open this giant tree and read every single node out of 100 and memorize it, otherwise you're making uninformed choices in your build that might be vastly inferior to the best possible option". It needed to be separated into tiers or something like that, which you gradually unlock and spend points in. Kinda like the class leveling system is done already, really.
search "Damage type you use"
Read.
Grab filler trees for points to use on big damage tree.
I am now grim dawning
No.
Titan Quest has its theme going for it. Other than that Grim Dawn is superior in every way.
I love the devotion system
>better than diablo4?
torchlight 2 is better than d4 and d3
>torchlight 2
no respec
Besides respec being for homosexuals you can just install a respec mod you dumb ass motherfricker.
It look like shit and play like shit
Boring and a slog to get through
Zantai is the worst thing that happened to this game.
Elaborate
He seemed all right on the update/reveal videos they done years ago (leading up to AoM) where he'd just open up an empty area and cheat in some of the new skills and what-not.
He nerfed every single build that got popular on the Grim Dawn forum.
but that's a good thing
it encourages people to play for themselves rather than copycat builds
Moderating the forums and interacting with the community for 11 years mindbroke him.
Marvel Heroes was better
I miss her so much. Farming for skin drops, prestiging 24 chars, never spending a dime
I miss playing as Gambit
God why did the game have to get axed by Marvel
Too sad author of this mod died.
The game was that bad?
Is Necro+Nightblade good? Might grab it if that's the case
Lots of ways to make every combo work I find, you got a couple of auras, phantasmal baldes is good is you convert it to vitality, could be melee or caster with that, lots of options
Nice, I was afraid they'll be too pigeonholed in their respective cliche
Theres good synergies with those two classes, lots of cold and vitality skills so go for one or the other. I made caster with that combo with phantasmal blades, ill omen from necro that was the basis of i, with wendigo devotion on ill omen because it spreads, tip the scales, work towards will of rattosh, pretty much invincibile vit build
What's the point of Nightblade? There are items that grant dual wield lmao
Nightblade is cool, you get a spammable heal and a very good "oh frick button" that makes you invicible for a few seconds while refiling your health, the invincible summon is also good to proc devotions.
>2-handed night blade instead of dual wielding
we are breaking the conditioning
C'mon, doing stuff like that is always a blast, there's so many items that pretty much anything and everything can work to a good degree.
t. currently doing a vitality 1h+shield necro/inquisitor
pretty cool that they have legendary items for builds that support abnormal builds
>abnormal builds
What's better than a shield?
Why two shields of course. At the same time. Durr.
those are some angry looking shields
You just gotta get to know them. They're actually maces.
pretty cool that they have a pair of pants that let you throw your literal ingame shit at enemies and you can get it early in the first act too
There's a farmable weapon that encourages 2H Nightblades. Not sure how good it is though, I've never made one myself.
squishy but fun
>playing hardcore mode
>get to level 77
>running around in malmouth, slightly drunk
>boss spawn I've never seen
>melts me in less than a second, before any of my mitigations can kick in
TWO WEEKS DOWN THE TOILET AAAAA
>immediately start over
Remember kids, don't drink and hardcore
Soulrend shadow strike is good when combining with set from 2nd dlc dungeon.
Dude, I'm larping with a shield and a pistol as Inquisitor and blew the frick out of my DPS ceiling. This game, man...
Dawn of Masteries or Grimarillion?
Grimarillion, if you want more balanced game. If not, then Dawn of Masteries.
DoM for fun, Grimarillion for balance
How the frick did the last patch break multiplayer on Steam Deck? The option is entirely locked.
What's the best way to level battlemage?
GD Stash
Anything with Soldier can level up stupidly easily with spam forcewave
I forgot how fun forcewwave spam is. I tried to avoid it since I played a forcewave warlord for ages but it really is the best way to level.
Is Eye of Reckoning bad for leveling?
A bit late but I just saw this, no Eye of reckoning isn't bad for leveling, however it does have higher requirements to use than other skills so it's not really ideal on a fresh character at least (mostly thinking early energy regen can be hard to get to use it non-stop).
Is Defiler a joke combo?
Yes. If I remember right there's not a single item that makes it worthwhile.
>grim dawn
>when dragon's dogma 2 is about to come out and blow every other game in existence out of the water
RUMAO
Gimme an Arisen build for Grim Dawn.
Literally my two favorite games. I don't see the problem.
> Vitality leeching pyromaniac doom wizard larping with a pair of elemental chaos shields and skeletons.
You're not thinking outside of the box, lads. Believe me, there are plenty of items that can make it work. Will it work in the top 1% battling a Celestial? Maybe, but probably not. Will it melt through a normal person's game played for fun and make it awesomer? Yes. Frick yes.
I liked grim dawn+ashes of malmouth but the forgotten gods dlc was kinda meh
Game lets me roleplay as the doom slayer with a shotgun and mortar (commando build btw) so no complaints
How does Ganker feel about the new update?
unless bug fixes, the updating is a bit annoying to me. i dont want to have to adjust builds or drop builds etc. i want a feeling of finality. that feel when autistic but also very lazy.
My Tactician got an overall 4% or so increase in DPS due to the clarification with the math regarding triggering. As in salvos and such. You have to remember that there is a hard coded limit to the way attacks work because of/with animations, so in some cases, extra attacks can cancel earlier ones. This may or may not affect certain builds in various ways, but on a trigger-spam character with dual pistols and such, it's worked out well. Ironically the more it was abused, the better it worked out.
cool build diversity but very lackluster feel to them also they overdo the on death effects in later difficulties, it just gets annoying
nah grim yawn is a straight downgrade from Titan Quest
there is a reason they went back to making TQ expacks and grim yawn hasn't had anything, because its fricking shit and just a worse TQ
Titan Quest is Grim Dawn with less quality of life and even slower gameplay. I don't think you've ever played it.
Discovered today the game has a mod that adds seasons with online rankings and bit more content to the game each season.
Very cool, even more incentive to play
Goddammit, now I feel GD pulling me back in.
i wanted to try out some builds but was too lazy to level again. i even got to the point of installing GDStash, but cant force myself to log in.
>Ashes of Malmouth
>go deep into the final area
>it's a literal twisted, disgusting and abhorrent rape dungeon pumping out the babies you've been killing throughout the expansion
I like D4's art style but they really pussied out hard on the sexual themes of sin that D1 and D2 had. Without it, D4 is basically PG.
Yeah, even the main design of the female demons like succubus are pretty PG-affied. you're right, grim dawn is fricking gross by comparison. There's that blood bathhouse area north of darkvale too that's all gross. Showers full of blood and stories about how they let people bleed out in the showers for BLOOD FOR THE BLOOD GOD reasons.
I'm mad that I didn't wait for the GOG sale...
Anon, it's always for sale on gog-games
>you now remember partial components were a thing
They used to grant bonuses on completion, woulda been cool if they were still a thing but it made stashing them absolute ass. They could have kept the system if applying them added a random bonus, would have had a similar chase to getting perfect blacksmith rolls.
Wait... shit. I didn't even notice it doesn't do that any more. Shame, I kinda liked that. I don't really pay attention to that any more as I have one entire tab dedicated to components. Once one hits 1000 I dump it in my cloud stash.
Steam sale soon?
summer sale starts on the 29th
Wanted to love it, got bored pretty quickly.
My memories of the game were that the presentation wasn't that great (lackluster or missing voicework?), and it played into MMO rep grind mechanics.
Still gets big points for not being an always online ARPG, just didn't scratch the itch like Diablo 2.
Does Grim dawn or D4 have simple lighting effects from fireballs? For example in D2 when you shoot a fireball into a dark room it generates a light source. POE doesn't have this.
Grim Dawn does, lighting color is dependent on particle color. You need Deferred Rendering on
LOOKATITGO
I mean a rock is a better video game than diablo 4
CHALLENGE: Play through the game from veteran to ultimate Malmouth as a Defiler
Grimtex, Reign Of Terror Reshade, Internals and DoM installed. Time to delve in. I hope bugs like pic related in DoM doesn't frick my experience too much.
>DoM
Isn't that the one that has like 30 moronic classes with no item synergies whatsoever
Oathkeeper + Arcanist Overload build using Viper Sandspitter
Give me a fun oathkeeper combination
Never managed to beat it
It's so incredibly slow and boring, I always quit after that human boss with a shield in that crystal cave after the slog of a desert level
The start of the game is fun but the further you go, the worse it gets
I've legitimately tried to start the game like 8 times, I always install it, play it for like 6 hours, quit, uninstall, then try again after many months once the memory of it has gotten hazy.
It's weird, because i love Titan Quest, although that game is heavily carried by the Greek aesthetic.
I've played PoE for +2k hours, Grim Dawn is just a weird fricking anomaly of an ARPG that just can't keep me playing
I have DoM installed but I'm playing a Dreeg Sentinel, just cursing buffing and spitting eyes.
>want to do vitality storm totem build
>all the (two) storm totem MIs buff lightning damage
>would be missing out on upwards of 400% vitality damage if i tried it
I've had Grim Dawn sitting in my library for too long and this thread has inspired me to fire that bad boy up. Are the base game and classes fun enough for now? or do I need the DLC's for any different things such as cool new melee weapons or classes?
The two story/content expansions/DLCs come with classes, yes: two in AoM and one in FG; as well as new story Acts.
Roger that, thank you frens.
Malmouth is in my opinion nigh-on mandatory. It introduced Monster Infrequent items which are insanely fun to build around, seriously the game feels deprived without them. The two classes it includes are also good fun
Forgotten Gods is less important, but still good
Grim Dawn is a good game
D4 is an awfull game
compare awfull with good and you have
Grim Dawn >>> D4
there is nothign really special about grim dawn it is just good and finished game, you can have fun with it without worrying about globohomosexual propaganda, abusive prices, predatory practices etc etc
11/10 ARPG with the Path of Grim Dawn mod. Fixes all my issues with the game.
It's pretty good but becomes boring after a while. I was enjoying it heaps and then had a realisation it's the same shit over and over just with a different background and I quickly lost interest.
Play Sacred.
Actually the only arpg that can hold a candle
to Diablo 2.
>grim yawn
play diablo 4 morons
kys zoomertroony
the built in loot filter is dogshit and i don't feel like modding, otherwise it's ok i guess
i prefer last epoch but i appreciate what grim dawn is going for
>better than diablo4?
don't try to stir shit up
Why does the spider waifu disappear when you beat the final boss of the forbidden lands place?
Hooked up with Abdul because he has a bigger vitality buff
Because she is Bysmiel, and her and the other two Witch Gods got what they wanted when you did what you did at the end of FG.
The story in FG is all over the place, and I suspect that originally they wanted to give player a choice to pick sides in it, because it is pretty ambiguous about who was in the wrong there
>Entire motivation to smoke Korvaak was about how he's "evil and angry and shit and we'll be having problems if he gets out"
>There are notes scattered through the world describing Korvan civilization before destruction as prosperous and well developed, think Egypt
>Notes describing Korvaak as harsh but just deity
>Notes describing witch gods takeover as sophisticated malicious plot which led to cataclysmic extinction event, without mention of Korvaak being guilty of any particularly evil things, only of having something they wanted
>Witch gods themselves are never shown as benign party despite being human ascendants, for example they were jacking off when grim dawn happened
>Finally there are notes given for completing SR shards, describing how civilization which ousted their god (something you helped witch gods to do) got eaten by the eldritch space Black person after it
I'm not sure if player character is a good guy in FG.
There's nothing ambiguous about it, the player gets used by The Three to clean up their shoddy job at usurping and stealing Korvaak's power (the elderitch realm), you can talk to Mogdrogen after completing FG and he pretty much confirms this.
It's definitely a cliffhanger to end the entire game upon. You still have other external threats but damn, so much to wrap up in a GD2.
I'm not sure if there is a way to wrap anything up considering they set up game's world as something like a tasty meal over which various godlike otherworldly entities are having a fight, but which can't change its fate of ultimately being eaten. Pretty fricked setting.
Korvaak was certainly manipulative considering his entire ruse cruise with Kymon.
Gameplay is solid but the aesthetics are kinda bad. It looks like Britain in 50 years, all run down and disease ridden.
Grim Dawn is probably a better game, but absolutely nobody plays it, nor wants to buy it, especially right now that D4 is out. I know 4 people playing D4. Even though I own Grim Dawn and all of its expansions, I've never been able to convince anyone to try it with me. I can see 3 of my friends are playing D4 right this moment. 2 on PC and one on PS5 and we can all play and chat together.
I'm would rather play D4, even though Grim Dawn may be a better game.
sorry bro it's just too slow for me
Slow how?
not sure, i never got past the first two hours. i just lost interest twice, guess it's not for me
That's okay, it plays better single player anyways, to be honest.
It's a very slow and deliberate game. Not a bad thing, but a lot of arpg players like the 'gotta go fast' attitude, and it isn't.
My understanding is korvaak basically is pissed off 'this time around' to the point that it IS a calamity, but like in the first place, it was literally a pointless coup.
Is Definitive Edition all I need? Been looking for another game like this to play
>start ARPG
>eventually make lifesteal build
>all challenge gone, always unkillable as long as i'm hitting something
how do I change this? every ARPG is like this. it's like solving a solved puzzle.
Get far enough into grim dawn ultimate that it stops happening cause late game bosses have like 95% life steal resistance, i guess
Only those obsidian dudes have life leech resist that's noticeable, the bosses of this enemy type is 100%. Some random manticore has 100%. Dunno if I build well but I don't notice life leech res on any other enemy.
the late game celestial bosses have 95% or something. DId you ever fight them? Like the crate, lokaar, mog, mad queen?
I never do, only ones I attempt are Lokarr and Bourbon. I never fight celestials otherwise, last real one I fought was probably launch Forgotten gods when they found how to fight Crate. I thought mad queen was sustainable? Just her reflect projectiles scale to your damage or something. I was planning on fighting them on a pierce blade master I'm building, I just remember you need to really itemize for these fights besides Lokarr and Bourbon which was why I never did it (used to play hardcore too which is a bigger reason why)
Death is only the beginning.
I can never pick Kymon faction despite they got a lot of gears I want. They seem like a bunch of buttholes.
Oh, a second class, huh? Yeah, maybe I'll pick one of those someday soon, I guess.
Is that windigo totem / storm totem? If so, take the talent that makes storm totem vitality too, and just get all vitality damage gear.
Nah going lightning storm totem because I'm not willing to lose out on the MI offhand that halves its cooldown, it makes it actually bearable to play
Also using some of the new MIs in the community league to make entangling roots do lightning damage, it's actually fricking sicknasty dam. Good for clearing packs of mobs and decent single target DPS so far
oh yeah that dude from act 1 drops the entangling lightning medal, i forgot. That's dope.
>he cares about concurrent player numbers
go back to cod homosexual
Gonna give this game another shot, what's a good build for a beginner?
There is a build compendium megathread, for all the class combos, on their forum.
Word of Pain Inquisitor
You'll absolutely need to supplement it with a single target skill, but its AoE is through the roof
>what's a good build for a beginner?
Pick yourself based on aesthetics, do not follow a forum build they make the game too easy.
The only exception is devotions if you're overwhelmed, looking those up isnt too shameful, they're not that fun to engage with
you will definitely hate the game if you dont mess aroudn with skills ingame as you level to figure out what seems cool to you. Worst case you fail to theorycraft it and you can still look up a build for the class combo you went later, everything has some top tier builds.
Melee: Nightblade
Mage or Gun: Inquisitor
Pets: Shaman
Inquisitor and Shaman both have a lot of build versatility, which is nice if you end up not liking a particular build.
>good build for a beginner
Definition of "good build for a beginner" is "can kill nemesis spawns and roguelike dungeons while wearing faction vendor items and few poorly rolled greens you picked up for base bonus"
I'm not sure what exactly satisfies this condition now, but arcanist+inquisitor AAR used to be very good, because it has some very good MIs which remain good even with useless rolls.
Another patch recently with another bunch of buffs to MIs and other underperforming stuff and yeah, *almost* anything is viable enough to kill Nemesis foes now.
The combat feels old school like a Diablo 2 clone should but there are a bunch of baby D3 mechanics shoehorned in. Blues (uniques) rain from the skin even worse than in D3, there is a bunch of level scaling, there are GRifts under a different name but they're worse since you move so slow, everything dies in half of a second if your build isn't totally brain dead, etc. I always get bored and quit after 40 hours.
>rain from the skin
**rain from the sky I meant lol
A game without moronic skinnerbox mechanics lasting 40 hours is pretty sick though
Yeah, I'd say it's worth the price and I've put in around 200 hours since launch but it has a lot of problems. It's not the best ARPG ever like I've been seeing on Ganker lately.
I put like a hundred hours into it. It's fine, but I have no desire to actually finish it. Setting sucks, story sucks, characters suck, constellation system is fricking moronic. Figuring out a viable build takes forever. Somehow the best arpg on the market not raped with microtransactions. Sad day in video games.
Should I just play torchlight 2?
Should I focus in level up the skill first or level the class first?
For a first time character?, get some spammable skill and get it at least halfway, then keep pushing the mastery bar for stats, when things take long to kill bump up the skill and upgrade weapon/gear.
>look it up on steam
>2k players
so it's dead?
>Single player game
>Dead
Try to be less obvious redditgay.
I like Primal Strike since I like chain lightning. Too bad I seem like to have shit Single target dps.
Play storm totem instead then
You can have 4 chain lightnings going at once
Primal Strike is fine as long as you do a good complement class like Soldier or Nightblade.
But what if I want more Lightning, which class can give more lighting buffs?
Your choice of Arcanist or Inquisitor.
Anasteria for me.
its great
I want it on PS5
Lifesteal Vitality Ritualist is the way
been playing a pet conjurer just so I can focus on learning what to build and how to do it, I'll probably swap to something more involved after I finish normal mode.
On that note, is there any way to speed up progression beyond veteran? Having to clear the story at least 2.5 times for every character would get old fast.
>make a hc character
>dont bother getting any resists
>get to act 4
>get oneshot by archon barthollem
How does Dervish compare to Blademaster?
Both sound neat.
You build Dervish for the poison dmg from Rightous Fevour. You build Blademaster for physical dmg and bleed.
You build Blademaster for a good build.
You build Dervish for the shitpost of having 2 immortal player-stat-scaling pets.