Hows that game you said you're making coming along, son? Are you completing it yet? No?

Hows that game you said you're making coming along, son? Are you completing it yet?
No? Didn't you tell me you were making a game two years ago now?

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  1. 2 years ago
    Anonymous

    For me, it's O3DE.

    https://www.o3de.org/

    • 2 years ago
      Anonymous

      >trying to find any reference for collision detection, pathfinding, or even just geometry methods that aren't specific to "characters"
      >nada
      >documentation is sparse for most modules
      Oh but thank god there's support for in-app purchases and it's well-documented.
      Just can't be a game without microtransactions!
      of course the engine is nvidia's b***h

      • 2 years ago
        Anonymous

        Why does Physx feel so damn obtuse to work with?

        • 2 years ago
          Anonymous

          It's old and busted.
          Nvidia don't care about their technologies, they make their shit specifically to frick AMD users, then abandon it when they smell something more profitable on the horizon. Watch it happen to RTX.

  2. 2 years ago
    Anonymous

    im a gamemaker refugee. looking to get back into making platformers for my own personal enjoyment. gamemaker is now on some sort of subscription model. anything that vaguely resembles gamemaker but is also free? thanks.

    • 2 years ago
      Anonymous

      Just get Godot, it's free and GDScript is easy to learn. The editor is like 50mb.

  3. 2 years ago
    Anonymous

    No I'm just an ideas guy and there's a million creative skills Id rather/need to focus on before actually making a game.

  4. 2 years ago
    Anonymous

    i hope untiy fire their CEO soon

    • 2 years ago
      Anonymous

      It's funny because immediately after they got EA's old CEO in charge, he pushed to make the company public and started trading it to his advantage.
      He's going to do the same shit he did in EA: frick the customers for a quick buck and get out when he starts looking bad. Pump and dump.
      Unity is so screwed it's not even funny.

      • 2 years ago
        Anonymous

        good thing godot is my new wife

        • 2 years ago
          Anonymous

          That's fine if you're into ditzy airheads.
          Actually it's probably better that way now that I think of it.

      • 2 years ago
        Anonymous

        Hopefully I can learn enough before he crashes the ship that I can switch to godot and ignore the troony shit

  5. 2 years ago
    Anonymous

    >Didn't you tell me you were making a game two years ago now?
    Definitely no

  6. 2 years ago
    Anonymous

    You tell me.

    • 2 years ago
      Anonymous

      twitter?

    • 2 years ago
      Anonymous

      uwu?

    • 2 years ago
      Anonymous

      dat's a man, baby.

      • 2 years ago
        Anonymous

        You're not wrong.

        • 2 years ago
          Anonymous

          what are you making you degenerate?
          Better be good.

        • 2 years ago
          Anonymous

          cute girl. what's the polycount?

          • 2 years ago
            Anonymous

            >girl

            • 2 years ago
              Anonymous

              All anthro "males" are girls in my presence

        • 2 years ago
          Anonymous

          is anubis getting a 3D remaster before the original is even out?

  7. 2 years ago
    Anonymous

    That heart should be using all the pride colours

  8. 2 years ago
    Anonymous

    I'm new to programming and I want to make a game with Love2D but Lua is too difficult to learn.

    • 2 years ago
      Anonymous

      What is it that you're having trouble with?

      • 2 years ago
        Anonymous

        I'm doing the sheepolution tutorial and it's easy enough but I don't think I'd be able to remember the code, then I accidently clicked a later page in the tutorial and you have to type loads of code and it looks confusing.

        • 2 years ago
          Anonymous

          Yeah lua syntax is fricked and the official reference is archaic and badly organized. Only boomers and autists use it. Good luck.

  9. 2 years ago
    Anonymous

    >Didn't you tell me you were making a game two years ago now?
    I finished that one last year and moved onto my next game.

  10. 2 years ago
    Anonymous

    the heat is making me procrastinate yeap thats what it is for sure

  11. 2 years ago
    Anonymous

    >need to make music for gaem
    >still struggle to play jingle bells on piano
    >34yo

    • 2 years ago
      Anonymous

      post gaem

    • 2 years ago
      Anonymous

      Playing chops help, but the most important part is having an intuitive library of musical ideas.
      Go transcribe jingle bells in your DAW if your game needs something like that. That'll help more than just playing or listening to it.

      • 2 years ago
        Anonymous

        I dont know what a DAW is or whwt youre asking. Play small sound clips, chop them up and mix them in a player?

        I tried to learn a bit of music, not so I could make full songs, but so I could get some little tunes laid out for my music guy to work off of. He suggested some super basic programs to me, and after messing with them for a week and still being unable to figure out how to lay out a single note, I gave up. I need something that Mario Paint levels of brain dead simple.

        Same, i r tarded.

        post gaem

        Next time, i want to go over it one more time before sharing.

        • 2 years ago
          Anonymous

          I feel like the issue is that there doesn't seem to be any real beginners music programs. Like, all the ones I saw were set up in overly complicated ways and used a lot of technical terms. They need to make a program that is ACTUALLY for people who are just starting.

          And yeah, I'm sure there are some, but I've been burned on so many "Yeah man this one is great for beginners" programs at this point that I'm not really up for trying another any time soon.

          • 2 years ago
            Anonymous

            https://www.bandlab.com/mix-editor
            You can try this DAW, it's not for beginners or anything but it's free just use a throwaway email, no verification needed. Not the best selection of sounds for vidya but enough to get started making music. I recommend finding a really simple video game song and trying to copy it.

        • 2 years ago
          Anonymous

          I mean get a transcription app and load in some music you want to mimic or learn. You can clearly see the melodic lines and chords that way. Some apps, like deCoda, give pretty good estimates about the key and harmonies (even some DAWs - Digital Audio Workstations - have this feature). All of them should let you slow the tempo and isolate regions so you can pick out details that fly by too quickly in realtime.

          Then in your sequencer / DAW copy the notes and timing and play it back with virtual instruments, see if you got it in the ballpark. No piano chops needed but note entry will be laborious. Once you've successfully copied it in, try editing it a bit, then writing your own tracks in that style. Maybe transcribe a few pieces in that style before trying your own thing?

          That's how to do music as an amateur.

          • 2 years ago
            Anonymous

            I see, its kind of like this which ive been learning from.

            Still, i got find a book on technicall terms like cresendo and other music jargon like melody and waltz.

            • 2 years ago
              Anonymous

              Yeah start with basic theory to understand and communicate using the terms. The most important stuff is right at the beginning.
              >intervals
              >rhythm & tempo
              >dynamics
              >keys & scales
              >chords
              >MAYBE harmonic analysis, if you care

              After that, academic theory is mostly just giving handjobs to Bach or Mozart or whatever composer the source features
              >see how he subverted our expectations and substituted the dominant??? here's 4 chapters dedicated to other dead guys doing this, too
              >dont ever do parallel 5ths guize, it's bad, because if the supreme masters didn't do it so that means it's bad
              It's all bullshit past the terminology. Just find music you like and transcribe.

              It doesn't hurt to learn to read notation.

    • 2 years ago
      Anonymous

      I tried to learn a bit of music, not so I could make full songs, but so I could get some little tunes laid out for my music guy to work off of. He suggested some super basic programs to me, and after messing with them for a week and still being unable to figure out how to lay out a single note, I gave up. I need something that Mario Paint levels of brain dead simple.

      • 2 years ago
        Anonymous

        not that guy but i use beepbox exactly for the thing you just mentioned, even have some stuff i ended up liking by myself that i snuck in as incidental music here and there.

  12. 2 years ago
    Anonymous

    Look at this video. What do I need to add (other than original music, which I'm dealing with) before I release in demo or early access. Also, should I release it as early access or as a demo?

    • 2 years ago
      Anonymous

      Enemies that take flanking positions.

    • 2 years ago
      Anonymous

      Looks fun. The main thing I think is missing is more sound effects. This list is what I think would be important:
      > damaging and killing enemies (these should be noticeable since they're important feedback)
      > jumping (there's a quiet grunt, but maybe something more, like the sound of friction against the ground)
      > landing
      > picking up weapons
      > switching weapons
      > dashing/sliding
      > getting health (just a tiny blip sound or something)
      > highlighting buttons in the menu
      > level transitions
      Just small sounds to indicate these help provide feedback and make the game feel more complete.

      • 2 years ago
        Anonymous

        Great ideas anon. I've been meaning to do a sound overhaul for a while now buy didnt really know what to do.

        Enemies that take flanking positions.

        Also a good idea, I will most likely be adding those in another level actually

  13. 2 years ago
    Anonymous

    How do I modify this shader to actually use the texture image instead of just a circle?
    http://www.shaderslab.com/demo-49---spotlight.html

    • 2 years ago
      Anonymous

      Hello sir.

    • 2 years ago
      Anonymous

      Try posting an on-topic image next time.

  14. 2 years ago
    Anonymous

    Yes i am and took adivices from anons and started changing fonts
    Left is old right is new

    • 2 years ago
      Anonymous

      Left is better simply because it's not some zoomer twitter post

      • 2 years ago
        Anonymous

        bot post

        • 2 years ago
          Anonymous

          All my shitpost are written personally

          • 2 years ago
            Anonymous

            >if post=="bot post" makePost("All my shitpost are written personally")

            • 2 years ago
              Anonymous

              Fix your script bro

    • 2 years ago
      Anonymous

      Right is better, simply because the size is easier to read.
      Don't think the font type even mattered.

    • 2 years ago
      Anonymous

      Heh, maybe you should do a berserk or rage archetype with the description in ALLCAPS

  15. 2 years ago
    Anonymous

    Whats the legality behind omnisphere 2?
    If I buy it I get to use the samples they give for free on commercial products right?
    It looks like the only rules are I cant share the samples and cant resell them.

    • 2 years ago
      Anonymous

      If it couldn't be used in commercial productions, nobody would use it lol
      Yeah it's fine, you're just not allowed to makes "tracks" from a single bare preset and sell that by itself. Basically don't sell the isolated presets and samples, actually layer some things together or make / edit some presets yourself.

      • 2 years ago
        Anonymous

        Okay, if I'm using a standalone sfx for like a hit sound or something in my game thats fine right? Or does it need to be layered too? I wouldnt be selling "player hit 03" or some shit like that.

        • 2 years ago
          Anonymous

          That's probably fine as long as you don't purposefully expose it to the end user to steal (like leaving the audio files unencrypted after installation). I wouldn't trust my legal expertise in that area, to be frank.

  16. 2 years ago
    Anonymous

    Learning monogame has been really fun. It takes a bit longer to get started vs a pre-built engine, but once you do it feels much faster to add exactly what you need.

  17. 2 years ago
    Anonymous

    how do i use guhdough

    • 2 years ago
      Anonymous

      guhdon't

  18. 2 years ago
    Anonymous

    I'm only one person and as it turns out, I am very stupid and lazy.

    • 2 years ago
      Anonymous

      >I'm only one person and as it turns out, I am very stupid and lazy
      Overwhelming GMI energy

    • 2 years ago
      Anonymous

      We all are.
      Hey you know how starvation diets work?
      Basically you stop eating, and after 3 days of hell you become happy and focused.

      Try that with Ganker (or your procrastination of choice).

      • 2 years ago
        Anonymous

        >Basically you stop eating, and after 3 days of hell you become happy and focused
        how do I feel happy and focused if I start seeing every living being as carbs after 2 days

        • 2 years ago
          Anonymous

          AFTER 3 days of hell, anon. AFTER.

  19. 2 years ago
    Anonymous

    I do one thing per day

  20. 2 years ago
    Anonymous

    Been using Urho3d recently, anyone else use it? Like a better version of Ogre I'm liking it a lot

  21. 2 years ago
    Anonymous

    I'm reading up on Ancient Rome for inspiration for a gladiator rpg.

  22. 2 years ago
    Anonymous

    i was playing with cel shaders for a manga look and had so much fun i decided to start a side project based on BLAME using some of my b-team models. it'll be a 3D megastructure adventurer and gravity gun shooter. something easier to work on while the magnum opus elf game slowly marinates.

    which shader do you guys think looks better? single-color, two-tone, or pure black and white? yeah i know they both look like shit

    • 2 years ago
      Anonymous

      and here's the pure black and white
      which do you think works better for this aesthetic?

    • 2 years ago
      Anonymous

      and here's the pure black and white
      which do you think works better for this aesthetic?

      I like the extra color, just be conservative with it or it will obviously devalue the point of the character being mostly B&W.

      • 2 years ago
        Anonymous

        thanks anon, yeah it's a tough line to toe. i love the b&w but games almost require color to distinguish different gameplay elements tbh. still haven't made up my mind but i guess experimentation is the joy of making games as a solodev
        gonna follow some tutorials and try to get the hatch shading thing down.

    • 2 years ago
      Anonymous

      I like the black and white, but you should probably go color for $. I like the aesthetic choices you made so far. What type of systems do you think you will have? Crafting? Some type of economy? Just curious what type of adventure genre you imagine building.
      >megastructure
      shiiitt homie thats all you had to say. Where do I preorder?

      • 2 years ago
        Anonymous

        thanks much friend. hope you like climbing giant spiral staircases & exploring utility access rooms the size of tokyo. don't have much online presence now but here's my youtube (which is way overdue for an update) https://www.youtube.com/watch?v=1prb_BJ_f0Y

        yeah i still just don't know about the color thing...
        like you said most audiences expect vidyas to be colorful, on the other hand i think b&w matches the bleak posthuman world quite well. guess i'll keep prototyping and seeing what works best.

        • 2 years ago
          Anonymous

          I know I'm just one dude but I can't wait to see what you come up with. Futuristic megastructures hit that sweetspot of my most favorite things especially in game.
          In my game I'm making a space elevator and a underground biolab complex. But its a tactical game like FFT. I don't think it will end up as cool as a real time adventure game.
          I definitely subbed, good luck anon. I mean it. I want to see that shit someday soon.

  23. 2 years ago
    Anonymous

    Is libgdx a good engine for making 2D games?

  24. 2 years ago
    Anonymous

    I think I annoy people when I post my stuff. I frequent these threads too often with little to no progress.

    • 2 years ago
      Anonymous

      >I think I annoy people when I post my stuff
      Why even think about this? There's a plenty of people who shamelessly shitpost and you're entitled to be just as good. Just make posts for your own fun

    • 2 years ago
      Anonymous

      Who gives a shit? The only people who get annoyed by small progress posts are irrelevant and awful.

  25. 2 years ago
    Anonymous

    I'm trying to make a catchy song for my Unity turn based battle system. I made this one but I'm trashing it since it sounds too much like Isaac's battle theme from Golden Sun, especially in the first part. At least it was good practice for using the Star Ocean/Valkyrie Profile soundfont.
    https://vocaroo.com/15o3wJapo0Xa

    • 2 years ago
      Anonymous

      Sounds fine. Golden Sun was released over 20 years ago, I'm sure nobody is going to make any parallels unless your game is an homage to it.

    • 2 years ago
      Anonymous

      Sounds great. How do you rip PS1 games' soundfonts?

      • 2 years ago
        Anonymous

        Thanks.
        I don't really know, sorry. However, there's quite a few .sf2 files you can find online. For the one I've used, look up VS-SOSS-Full-Soundfont on google.

  26. 2 years ago
    Anonymous

    >post demo on Ganker
    >9 downloads, most people don't boot it up
    >post demo on Steam
    >1k downloads per day, healthy amount of people actively playing it
    If you ever make a Steam Page, make a demo to launch on your store page day one. It is very very good.

    • 2 years ago
      Anonymous

      Post demo

  27. 2 years ago
    Anonymous

    it's been so long........ progress is all but a distant dream nowadays.

    • 2 years ago
      Anonymous

      just force yourself to do a little tinh bit each day. even watching 1 tutorial and implementing it is really good for you and takes less than an hour for something small
      eventually it gets easier as your skills grow… and then it gets fun. and then you’re addicted. but there’s worse things to be addicted to

  28. 2 years ago
    Anonymous

    I hate rocket science

    • 2 years ago
      Anonymous

      >not pictured: rocket science

    • 2 years ago
      Anonymous

      >BassReeseSub
      >chords
      ???

      • 2 years ago
        Anonymous

        Names don't really mean anything in music projects.
        Look at this mess. I'll probably never see it again either.

        • 2 years ago
          Anonymous

          >Names don't really mean anything in music projects
          yeah and that's why people never finish projects or get overwhelmed

          • 2 years ago
            Anonymous

            It's hard to be fast and careful. Not saying organization is bad, but in the time it takes to select the name field and type something out on qwerty, you could have put down a melody and moved on.

  29. 2 years ago
    Anonymous

    I keep getting depressed over how long it would take and I'm totally undecided on what engine to use, and I barely know any programming languages.

    • 2 years ago
      Anonymous

      Here, I'll help:
      2 months. Godot. GDScript.

      Make something with that.

  30. 2 years ago
    neetdev

    Steam page (+demo) is up, wishlist if you like it.

    https://store.steampowered.com/app/1547010/NEET/

    Next few weeks will be user-reported bug fixing and shilling to youtubers. Let me know if you know a good list of streamers who like this kind of moronic games

    • 2 years ago
      Anonymous

      Thumbnail looks like a Space Marine
      Intentional?

    • 2 years ago
      Anonymous

      Damn I still think that the cover image is really good, iirc you said you did it with AI but could you give more details?

      • 2 years ago
        neetdev

        used midjourney's 10$ sub and photobashed a little under a dozen pictures together to get what I wanted along with some heavy manual editing here and there. Process took a day of gen+photoshop

    • 2 years ago
      Anonymous

      love that cover art bro, also you are gonna make it.

  31. 2 years ago
    Anonymous

    I'm too stressed out about Unity's stock losing 60%.

  32. 2 years ago
    Anonymous

    Slowly making progress. Art takes me the longest since im a novice in it. But I like how its shaping up

  33. 2 years ago
    Anonymous

    I added baked global illumination to my engine

    • 2 years ago
      Anonymous

      It uses Quake .map files for geometry, heres what the first level looks like all lightmapped, global illumination doesn't do much here, but it removes the completely dark spots

      • 2 years ago
        Anonymous

        Nice map, wow.
        Wait, would this tool work with Unity? Is it easy to use/learn?

  34. 2 years ago
    Anonymous

    Help, Unity won't work with my 3D models from Blender, like the navmesh is fricked and won't register

  35. 2 years ago
    Anonymous

    Is GDScript easy to learn?

    • 2 years ago
      Anonymous

      was for me
      just watch some intro tut videos on youtube

  36. 2 years ago
    Anonymous

    How do I even get the Killer7 shader to work? I've been trying to make on like this and nothing.

    Would people find my game too derivative if I do get it up and running? It's such a provocative style.

  37. 2 years ago
    Anonymous

    Going on 3 now. Life stuff is a real b***h sometimes, having to deal with granny getting vascular dementia. I'm still kicking though.

  38. 2 years ago
    Anonymous

    >It's an I have to write dialogue episode

    • 2 years ago
      Anonymous

      I know that feel. It's especially hard when you're an ESL.

    • 2 years ago
      Anonymous

      I know that feel all too well.

      I know that feel. It's especially hard when you're an ESL.

      same

  39. 2 years ago
    Anonymous

    Slowly but surely making my game (as you can see in vid), signed up for a bachelor of interactive media/game design course but they got me doing photography and drawing before I can even touch UE4 in class.

    I get why, but its annoying and i just would like some teacher help because the current teachers are illustration and movie homos and not game gays which I would prefer.

    • 2 years ago
      Anonymous

      Actually looks pretty cool

  40. 2 years ago
    Anonymous

    I haven't worked on it in a couple weeks. been reading manga instead

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